XML has been major sorted, unused tag deletes
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@@ -134,7 +134,6 @@
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<Is_Bomber>No</Is_Bomber>
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<Squadron_Capacity>0</Squadron_Capacity>
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<Number_per_Squadron>6</Number_per_Squadron>
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<Maintenance_Cost>0.1</Maintenance_Cost>
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<!-- Behavior - Death Info -->
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@@ -301,7 +300,6 @@
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<Is_Bomber>No</Is_Bomber>
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<Squadron_Capacity>0</Squadron_Capacity>
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<Number_per_Squadron>5</Number_per_Squadron>
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<Maintenance_Cost>0.1</Maintenance_Cost>
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<!-- Behavior - Death Info -->
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@@ -375,7 +373,6 @@
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<SpaceUnit Name="Pirate_Fighter_H_TechTree">
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<Variant_of_Existing_Type>Pirate_Fighter_H</Variant_of_Existing_Type>
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<IsBuildable>No</IsBuildable>
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</SpaceUnit>
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<SpaceUnit Name="Mirage_MK2"> <!--Originally Hutt_Starviper-->
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@@ -489,7 +486,6 @@
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<Is_Bomber>No</Is_Bomber>
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<Squadron_Capacity>0</Squadron_Capacity>
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<Number_per_Squadron>4</Number_per_Squadron>
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<Maintenance_Cost>0.1</Maintenance_Cost>
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<!-- Behavior - Death Info -->
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@@ -595,7 +591,6 @@
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<SpaceUnit Name="Mirage_MK2_TechTree">
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<Variant_of_Existing_Type>Mirage_MK2</Variant_of_Existing_Type>
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<IsBuildable>No</IsBuildable>
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</SpaceUnit>
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<SpaceUnit Name="Viper">
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@@ -711,7 +706,6 @@
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<Is_Bomber>No</Is_Bomber>
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<Squadron_Capacity>0</Squadron_Capacity>
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<Number_per_Squadron>4</Number_per_Squadron>
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<Maintenance_Cost>0.1</Maintenance_Cost>
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<!-- Behavior - Death Info -->
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@@ -776,15 +770,12 @@
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<SpaceUnit Name="Viper_TechTree">
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<Variant_of_Existing_Type>Viper</Variant_of_Existing_Type>
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<IsBuildable>No</IsBuildable>
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</SpaceUnit>
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<SpaceUnit Name="Viper_TechTree2">
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<Variant_of_Existing_Type>Viper</Variant_of_Existing_Type>
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<IsBuildable>No</IsBuildable>
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</SpaceUnit>
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<SpaceUnit Name="Viper_TechTree3">
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<Variant_of_Existing_Type>Viper</Variant_of_Existing_Type>
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<IsBuildable>No</IsBuildable>
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</SpaceUnit>
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<!-- Bombers -->
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@@ -907,7 +898,6 @@
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<Land_Bomber_Type>Z95_Bomber_Bombing_Run</Land_Bomber_Type>
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<Squadron_Capacity>0</Squadron_Capacity>
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<Number_per_Squadron>5</Number_per_Squadron>
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<Maintenance_Cost>0.1</Maintenance_Cost>
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<!-- Behavior - Death Info -->
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@@ -969,19 +959,15 @@
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<SpaceUnit Name="Z100_Bomber_TechTree">
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<Variant_of_Existing_Type>Z-95_Headhunter_Hutts</Variant_of_Existing_Type>
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<IsBuildable>No</IsBuildable>
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</SpaceUnit>
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<SpaceUnit Name="Z100_Bomber_TechTree2">
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<Variant_of_Existing_Type>Z-95_Headhunter_Hutts</Variant_of_Existing_Type>
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<IsBuildable>No</IsBuildable>
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</SpaceUnit>
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<SpaceUnit Name="Z100_Bomber_TechTree3">
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<Variant_of_Existing_Type>Z-95_Headhunter_Hutts</Variant_of_Existing_Type>
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<IsBuildable>No</IsBuildable>
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</SpaceUnit>
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<SpaceUnit Name="Z100_Bomber_TechTree4">
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<Variant_of_Existing_Type>Z-95_Headhunter_Hutts</Variant_of_Existing_Type>
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<IsBuildable>No</IsBuildable>
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</SpaceUnit>
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<SpaceUnit Name="Aqulamator_Bomber">
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@@ -1090,7 +1076,6 @@
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<Land_Bomber_Type>Aqulamator_Bomber_Bombing_Run</Land_Bomber_Type>
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<Squadron_Capacity>0</Squadron_Capacity>
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<Number_per_Squadron>3</Number_per_Squadron>
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<Maintenance_Cost>0.1</Maintenance_Cost>
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<!-- Behavior - Death Info -->
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@@ -1166,30 +1151,20 @@
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<SpaceUnit Name="Aqulamator_Bomber_TechTree">
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<Variant_of_Existing_Type>Aqulamator_Bomber</Variant_of_Existing_Type>
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<IsBuildable>No</IsBuildable>
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</SpaceUnit>
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<SpaceUnit Name="Aqulamator_Bomber_TechTree2">
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<Variant_of_Existing_Type>Aqulamator_Bomber</Variant_of_Existing_Type>
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<IsBuildable>No</IsBuildable>
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</SpaceUnit>
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<SpaceUnit Name="Aqulamator_Bomber_TechTree3">
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<Variant_of_Existing_Type>Aqulamator_Bomber</Variant_of_Existing_Type>
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<IsBuildable>No</IsBuildable>
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</SpaceUnit>
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<SpaceUnit Name="Aqulamator_Bomber_TechTree4">
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<Variant_of_Existing_Type>Aqulamator_Bomber</Variant_of_Existing_Type>
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<IsBuildable>No</IsBuildable>
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</SpaceUnit>
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<SpaceUnit Name="Aqulamator_Bomber_TechTree5">
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<Variant_of_Existing_Type>Aqulamator_Bomber</Variant_of_Existing_Type>
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<IsBuildable>No</IsBuildable>
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</SpaceUnit>
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<SpaceUnit Name="Aqulamator_Bomber_TechTree6">
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<Variant_of_Existing_Type>Aqulamator_Bomber</Variant_of_Existing_Type>
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<IsBuildable>No</IsBuildable>
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</SpaceUnit>
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</Data>
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