XML has been major sorted, unused tag deletes

This commit is contained in:
2026-02-28 14:09:30 -06:00
parent 16d3170787
commit 486f2de3b3
493 changed files with 2701 additions and 6383 deletions

View File

@@ -30,10 +30,6 @@
<!-- GUI Info -->
<GUI_Row>1</GUI_Row>
<GUI_Model_Name>EV_Interdictor.alo</GUI_Model_Name>
<GUI_Distance>900</GUI_Distance>
<GUI_Offset>0 0 0</GUI_Offset>
<GUI_Velocity>45</GUI_Velocity>
<!-- Scale - Collision Info -->
<Mass>0.9995</Mass>
@@ -62,7 +58,6 @@
<Shield_Refresh_Rate>70</Shield_Refresh_Rate>
<Armor_Type>Armor_Cruiser</Armor_Type>
<Tactical_Health>1200</Tactical_Health>
<Autoresolve_Health>800</Autoresolve_Health>
<Energy_Capacity>5000</Energy_Capacity>
<Energy_Refresh_Rate>400</Energy_Refresh_Rate>
@@ -97,8 +92,6 @@
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
<Victory_Relevant>Yes</Victory_Relevant>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
@@ -110,7 +103,6 @@
<Layer_Z_Adjust>-130.0</Layer_Z_Adjust>
<Is_Escort>No</Is_Escort>
<Is_Bomber>No</Is_Bomber>
<Is_Interdictor>Yes</Is_Interdictor>
<Disallows_Hyperspace_Retreat>No</Disallows_Hyperspace_Retreat> <!--gravity_well ability will take care of this-->
<Reinforcement_Prevention_Radius>2000</Reinforcement_Prevention_Radius>
@@ -120,7 +112,6 @@
<Build_Time_Seconds>50</Build_Time_Seconds>
<Tech_Level>4</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>4</Required_Star_Base_Level>
@@ -131,8 +122,6 @@
<Political_Control>0</Political_Control>
<Squadron_Capacity>0</Squadron_Capacity>
<Transport_Capacity>4</Transport_Capacity>
<Number_per_Squadron>1</Number_per_Squadron>
<!-- Behavior - Death Info -->
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
@@ -273,10 +262,6 @@
<!-- GUI Info -->
<GUI_Row>1</GUI_Row>
<GUI_Model_Name>EV_VINDICATOR.alo</GUI_Model_Name>
<GUI_Distance>900</GUI_Distance>
<GUI_Offset>0 0 0</GUI_Offset>
<GUI_Velocity>45</GUI_Velocity>
<!-- Scale - Collision Info -->
<Mass>0.9995</Mass>
@@ -305,7 +290,6 @@
<Shield_Refresh_Rate>80</Shield_Refresh_Rate>
<Armor_Type>Armor_Cruiser</Armor_Type>
<Tactical_Health>2500</Tactical_Health>
<Autoresolve_Health>3200</Autoresolve_Health>
<Energy_Capacity>5000</Energy_Capacity>
<Energy_Refresh_Rate>500</Energy_Refresh_Rate>
@@ -341,8 +325,6 @@
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
<Victory_Relevant>Yes</Victory_Relevant>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
@@ -361,7 +343,6 @@
<Build_Time_Seconds>40</Build_Time_Seconds>
<Tech_Level>3</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>3</Required_Star_Base_Level>
@@ -372,8 +353,6 @@
<Political_Control>0</Political_Control>
<Squadron_Capacity>4</Squadron_Capacity>
<Transport_Capacity>4</Transport_Capacity>
<Number_per_Squadron>1</Number_per_Squadron>
<!-- Behavior - Death Info -->
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
@@ -495,10 +474,6 @@
<!-- GUI Info -->
<GUI_Row>1</GUI_Row>
<GUI_Model_Name>EV_VictoryStarDestroyer.alo</GUI_Model_Name>
<GUI_Distance>1100</GUI_Distance>
<GUI_Offset>0 0 0</GUI_Offset>
<GUI_Velocity>45</GUI_Velocity>
<!-- Scale - Collision Info -->
<Mass>0.9995</Mass>
@@ -527,7 +502,6 @@
<Shield_Refresh_Rate>50</Shield_Refresh_Rate>
<Armor_Type>Armor_Cruiser</Armor_Type>
<Tactical_Health>3600</Tactical_Health>
<Autoresolve_Health>4000</Autoresolve_Health>
<Energy_Capacity>5000</Energy_Capacity>
<Energy_Refresh_Rate>400</Energy_Refresh_Rate>
@@ -562,8 +536,6 @@
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
<Victory_Relevant>Yes</Victory_Relevant>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
@@ -582,7 +554,6 @@
<Build_Time_Seconds>50</Build_Time_Seconds>
<Tech_Level>99</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>3</Required_Star_Base_Level>
@@ -593,8 +564,6 @@
<Political_Control>0</Political_Control>
<Squadron_Capacity>8</Squadron_Capacity>
<Transport_Capacity>12</Transport_Capacity>
<Number_per_Squadron>1</Number_per_Squadron>
<!-- Behavior - Death Info -->
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
@@ -755,7 +724,6 @@
<Shield_Refresh_Rate>35</Shield_Refresh_Rate>
<Armor_Type>Armor_Cruiser_Heavy</Armor_Type>
<Tactical_Health>4000</Tactical_Health>
<Autoresolve_Health>4000</Autoresolve_Health>
<Energy_Capacity>5000</Energy_Capacity>
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
@@ -801,8 +769,6 @@
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
<Victory_Relevant>Yes</Victory_Relevant>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
@@ -821,7 +787,6 @@
<Build_Time_Seconds>45</Build_Time_Seconds>
<Tech_Level>3</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>4</Required_Star_Base_Level>
@@ -832,8 +797,6 @@
<Political_Control>0</Political_Control>
<Squadron_Capacity>77</Squadron_Capacity>
<Transport_Capacity>20</Transport_Capacity>
<Number_per_Squadron>1</Number_per_Squadron>
<!-- Behavior - Death Info -->
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
@@ -967,3 +930,5 @@