XML has been major sorted, unused tag deletes

This commit is contained in:
2026-02-28 14:09:30 -06:00
parent 16d3170787
commit 486f2de3b3
493 changed files with 2701 additions and 6383 deletions

View File

@@ -67,8 +67,6 @@
<!-- Statistics Info -->
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
<Tactical_Health>700</Tactical_Health>
<Autoresolve_Health>800</Autoresolve_Health>
<Sensor_Range>20</Sensor_Range>
<!-- Damage - Targeting Info -->
<Damage>100</Damage>
@@ -147,7 +145,6 @@
<Attach_To_Flagship_During_Space_Battle>Yes</Attach_To_Flagship_During_Space_Battle>
<Stay_In_Transport_During_Ground_Battle>No</Stay_In_Transport_During_Ground_Battle>
<Always_Spawn_In_Orbit>No</Always_Spawn_In_Orbit>
<Spawn_Planet>Coruscant</Spawn_Planet>
<Neutralization_Cost>1000.0</Neutralization_Cost>
<Can_Be_Neutralized_By_Major_Heroes>No</Can_Be_Neutralized_By_Major_Heroes>
@@ -391,8 +388,6 @@
<GUI_Row>0</GUI_Row>
<Damage>100</Damage>
<Combat_Power_Value>0</Combat_Power_Value>
<Autoresolve_Health>300</Autoresolve_Health>
<Score_Cost_Credits>25000</Score_Cost_Credits>
<Build_Cost_Credits>0</Build_Cost_Credits>
@@ -402,7 +397,6 @@
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>1</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures/>
@@ -455,7 +449,6 @@
<Type>Walk</Type>
<Damage>80</Damage>
<Autoresolve_Health>200</Autoresolve_Health>
<CategoryMask>NonCombatHero</CategoryMask>
<Ranking_In_Category>3</Ranking_In_Category>
@@ -467,7 +460,6 @@
<Lua_Script>Tarkin</Lua_Script>
<Is_Named_Hero>Yes</Is_Named_Hero>
<Spawn_Planet>Coruscant</Spawn_Planet>
<Attach_To_Flagship_During_Space_Battle>Yes</Attach_To_Flagship_During_Space_Battle>
<Stay_In_Transport_During_Ground_Battle>Yes</Stay_In_Transport_During_Ground_Battle>
@@ -538,8 +530,6 @@
<GUI_Row>0</GUI_Row>
<Damage>60</Damage>
<Combat_Power_Value>0</Combat_Power_Value>
<Autoresolve_Health>300</Autoresolve_Health>
<Score_Cost_Credits>10000</Score_Cost_Credits>
<Build_Cost_Credits>0</Build_Cost_Credits>
@@ -549,7 +539,6 @@
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>1</Tech_Level>
<Required_Timeline>1</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures/>
@@ -586,7 +575,6 @@
<Type>Walk</Type>
<Damage>5</Damage>
<Autoresolve_Health>200</Autoresolve_Health>
<CategoryMask>NonCombatHero</CategoryMask>
<Ranking_In_Category>4</Ranking_In_Category>
@@ -598,7 +586,6 @@
<Lua_Script>Tarkin</Lua_Script>
<Is_Named_Hero>Yes</Is_Named_Hero>
<Spawn_Planet>Coruscant</Spawn_Planet>
<Attach_To_Flagship_During_Space_Battle>Yes</Attach_To_Flagship_During_Space_Battle>
<Stay_In_Transport_During_Ground_Battle>Yes</Stay_In_Transport_During_Ground_Battle>
@@ -646,8 +633,6 @@
<GUI_Row>0</GUI_Row>
<Damage>5</Damage>
<Combat_Power_Value>0</Combat_Power_Value>
<Autoresolve_Health>300</Autoresolve_Health>
<Score_Cost_Credits>10000</Score_Cost_Credits>
<Build_Cost_Credits>0</Build_Cost_Credits>
@@ -657,7 +642,6 @@
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>1</Tech_Level>
<Required_Timeline>1</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures/>
@@ -761,7 +745,6 @@
<!-- Statistics Info -->
<Armor_Type>Armor_Walker_Heavy</Armor_Type>
<Tactical_Health>1750</Tactical_Health>
<Autoresolve_Health>2000</Autoresolve_Health>
<Energy_Capacity>9000</Energy_Capacity>
<Energy_Refresh_Rate>5000</Energy_Refresh_Rate>
@@ -837,7 +820,6 @@
<Attach_To_Flagship_During_Space_Battle>Yes</Attach_To_Flagship_During_Space_Battle>
<Stay_In_Transport_During_Ground_Battle>No</Stay_In_Transport_During_Ground_Battle>
<Always_Spawn_In_Orbit>No</Always_Spawn_In_Orbit>
<Spawn_Planet>Anaxes</Spawn_Planet>
<Neutralization_Cost>2500.0</Neutralization_Cost>
<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
@@ -1029,8 +1011,6 @@
<GUI_Row>0</GUI_Row>
<Damage>100</Damage>
<Combat_Power_Value>0</Combat_Power_Value>
<Autoresolve_Health>300</Autoresolve_Health>
<Score_Cost_Credits>18000</Score_Cost_Credits>
<Build_Cost_Credits>0</Build_Cost_Credits>
@@ -1040,7 +1020,6 @@
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>1</Tech_Level>
<Required_Timeline>2</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures/>
@@ -1143,8 +1122,6 @@
<!-- Statistics Info -->
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
<Tactical_Health>500</Tactical_Health>
<Autoresolve_Health>400</Autoresolve_Health>
<Sensor_Range>20</Sensor_Range>
<!-- Damage - Targeting Info -->
<Damage>50</Damage>
@@ -1205,7 +1182,6 @@
<Attach_To_Flagship_During_Space_Battle>No</Attach_To_Flagship_During_Space_Battle>
<Stay_In_Transport_During_Ground_Battle>No</Stay_In_Transport_During_Ground_Battle>
<Always_Spawn_In_Orbit>No</Always_Spawn_In_Orbit>
<Spawn_Planet>Coruscant</Spawn_Planet>
<Neutralization_Cost>1500.0</Neutralization_Cost>
<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
@@ -1332,8 +1308,6 @@
<GUI_Row>0</GUI_Row>
<Damage>50</Damage>
<Combat_Power_Value>0</Combat_Power_Value>
<Autoresolve_Health>300</Autoresolve_Health>
<Score_Cost_Credits>9000</Score_Cost_Credits>
<Build_Cost_Credits>0</Build_Cost_Credits>
@@ -1343,7 +1317,6 @@
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>1</Tech_Level>
<Required_Timeline>4</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures/>
@@ -1450,7 +1423,6 @@
<Shield_Refresh_Rate>20</Shield_Refresh_Rate>
<Armor_Type>Armor_Fighter_Hero</Armor_Type>
<Tactical_Health>500</Tactical_Health>
<Autoresolve_Health>300</Autoresolve_Health>
<Energy_Capacity>600</Energy_Capacity>
<Energy_Refresh_Rate>200</Energy_Refresh_Rate>
@@ -1515,7 +1487,6 @@
<Score_Cost_Credits>3000</Score_Cost_Credits>
<Political_Control>0</Political_Control>
<Squadron_Capacity>0</Squadron_Capacity>
<Number_per_Squadron>1</Number_per_Squadron>
<!-- Behavior - Death Info -->
<Behavior>DUMMY_STARSHIP, TRANSPORT, POWERED, SHIELDED</Behavior>
@@ -1745,13 +1716,11 @@
<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
<Armor_Type>Armor_Fighter</Armor_Type>
<Tactical_Health>200</Tactical_Health>
<Autoresolve_Health>25</Autoresolve_Health>
<Energy_Capacity>500</Energy_Capacity>
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
<Damage>1</Damage>
<AI_Combat_Power>1</AI_Combat_Power>
<Number_per_Squadron>1</Number_per_Squadron>
<!-- <Special_Weapon_Valid_Targets>Fighter</Special_Weapon_Valid_Targets>-->
@@ -1863,8 +1832,6 @@
<!-- Statistics Info -->
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
<Tactical_Health>500</Tactical_Health>
<Autoresolve_Health>400</Autoresolve_Health>
<Sensor_Range>20</Sensor_Range>
<!-- Damage - Targeting Info -->
<Damage>60</Damage>
@@ -2088,8 +2055,6 @@
<!-- Statistics Info -->
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
<Tactical_Health>500</Tactical_Health>
<Autoresolve_Health>400</Autoresolve_Health>
<Sensor_Range>20</Sensor_Range>
<!-- Damage - Targeting Info -->
<Damage>60</Damage>
@@ -2202,8 +2167,6 @@
<GUI_Row>0</GUI_Row>
<Damage>80</Damage>
<Combat_Power_Value>0</Combat_Power_Value>
<Autoresolve_Health>300</Autoresolve_Health>
<Score_Cost_Credits>10000</Score_Cost_Credits>
<Build_Cost_Credits>0</Build_Cost_Credits>
@@ -2213,7 +2176,6 @@
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>1</Tech_Level>
<Required_Timeline>1</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures/>
@@ -2292,8 +2254,6 @@
<GUI_Row>0</GUI_Row>
<Damage>80</Damage>
<Combat_Power_Value>0</Combat_Power_Value>
<Autoresolve_Health>300</Autoresolve_Health>
<Score_Cost_Credits>10000</Score_Cost_Credits>
<Build_Cost_Credits>0</Build_Cost_Credits>
@@ -2303,7 +2263,6 @@
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>1</Tech_Level>
<Required_Timeline>1</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures/>
@@ -2411,7 +2370,6 @@
<Shield_Refresh_Rate>15</Shield_Refresh_Rate>
<Armor_Type>Armor_Fighter_Hero</Armor_Type>
<Tactical_Health>1000</Tactical_Health>
<Autoresolve_Health>400</Autoresolve_Health>
<Energy_Capacity>1050</Energy_Capacity>
<Energy_Refresh_Rate>350</Energy_Refresh_Rate>
@@ -2623,8 +2581,6 @@
<!-- Statistics Info -->
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
<Tactical_Health>650</Tactical_Health>
<Autoresolve_Health>600</Autoresolve_Health>
<Sensor_Range>20</Sensor_Range>
<!-- Damage - Targeting Info -->
<Damage>100</Damage>
@@ -2954,8 +2910,6 @@
<!-- Statistics Info -->
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
<Tactical_Health>650</Tactical_Health>
<Autoresolve_Health>600</Autoresolve_Health>
<Sensor_Range>20</Sensor_Range>
<!-- Damage - Targeting Info -->
<Damage>100</Damage>
@@ -3237,8 +3191,6 @@
<GUI_Row>0</GUI_Row>
<Damage>100</Damage>
<Combat_Power_Value>0</Combat_Power_Value>
<Autoresolve_Health>300</Autoresolve_Health>
<Score_Cost_Credits>10000</Score_Cost_Credits>
<Build_Cost_Credits>0</Build_Cost_Credits>
@@ -3248,7 +3200,6 @@
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>1</Tech_Level>
<Required_Timeline>1</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures/>
@@ -3528,7 +3479,6 @@
<Shield_Refresh_Rate>10</Shield_Refresh_Rate>
<Armor_Type>Armor_Fighter_Hero</Armor_Type>
<Tactical_Health>500</Tactical_Health>
<Autoresolve_Health>600</Autoresolve_Health>
<Energy_Capacity>1000</Energy_Capacity>
<Energy_Refresh_Rate>200</Energy_Refresh_Rate>
@@ -3683,17 +3633,12 @@
<!-- GUI Info -->
<GUI_Row>1</GUI_Row>
<GUI_Model_Name>EV_TieFighter.ALO</GUI_Model_Name>
<GUI_Distance>120</GUI_Distance>
<GUI_Offset>0 0 0</GUI_Offset>
<GUI_Velocity>45</GUI_Velocity>
<!-- Tactical Info -->
<Behavior>DUMMY_SPACE_FIGHTER_SQUADRON</Behavior>
<Property_Flags>SmallShip</Property_Flags>
<Damage>100</Damage>
<Autoresolve_Health>1000</Autoresolve_Health>
<Political_Control>0</Political_Control>
<Score_Cost_Credits>15000</Score_Cost_Credits>
@@ -3798,7 +3743,6 @@
<CategoryMask>Fighter | SpaceHero | AntiFighter | AntiBomber</CategoryMask>
<Damage>50</Damage>
<Autoresolve_Health>1600</Autoresolve_Health>
<AI_Combat_Power>3000</AI_Combat_Power>
<MovementClass>Space</MovementClass>
@@ -3864,8 +3808,6 @@
<GUI_Row>0</GUI_Row>
<Damage>700</Damage>
<Combat_Power_Value>0</Combat_Power_Value>
<Autoresolve_Health>10000</Autoresolve_Health>
<Score_Cost_Credits>20000</Score_Cost_Credits>
<Build_Cost_Credits>15000</Build_Cost_Credits>
@@ -3875,7 +3817,6 @@
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>5</Tech_Level>
<Required_Timeline>1</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>5</Required_Star_Base_Level>
<Required_Special_Structures/>
@@ -3938,10 +3879,6 @@
<!-- GUI Info -->
<GUI_Row>1</GUI_Row>
<GUI_Model_Name>EV_Acclamator.ALO</GUI_Model_Name>
<GUI_Distance>1100</GUI_Distance>
<GUI_Offset>0 0 0</GUI_Offset>
<GUI_Velocity>45</GUI_Velocity>
<!-- Scale - Collision Info -->
<Mass>0.9995</Mass>
@@ -3970,7 +3907,6 @@
<Shield_Refresh_Rate>75</Shield_Refresh_Rate>
<Armor_Type>Armor_Frigate_Heavy</Armor_Type>
<Tactical_Health>2800</Tactical_Health>
<Autoresolve_Health>3000</Autoresolve_Health>
<Energy_Capacity>3300</Energy_Capacity>
<Energy_Refresh_Rate>400</Energy_Refresh_Rate>
@@ -4009,8 +3945,6 @@
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
<Victory_Relevant>Yes</Victory_Relevant>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
@@ -4028,9 +3962,7 @@
<Score_Cost_Credits>3125</Score_Cost_Credits>
<Political_Control>0</Political_Control>
<Squadron_Capacity>12</Squadron_Capacity>
<Transport_Capacity>8</Transport_Capacity>
<Number_per_Squadron>1</Number_per_Squadron>
<Squadron_Capacity>11</Squadron_Capacity>
<Neutralization_Cost>2000.0</Neutralization_Cost>
<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
@@ -4211,7 +4143,6 @@
<Shield_Refresh_Rate>50</Shield_Refresh_Rate>
<Armor_Type>Armor_Capital</Armor_Type>
<Tactical_Health>7200</Tactical_Health>
<Autoresolve_Health>7000</Autoresolve_Health>
<Energy_Capacity>10000</Energy_Capacity>
<Energy_Refresh_Rate>700</Energy_Refresh_Rate>
@@ -4256,8 +4187,6 @@
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
<Radar_Icon_Name>i_radar_capital_ship_empire.tga</Radar_Icon_Name>
<Radar_Icon_Size>0.06 0.06</Radar_Icon_Size>
<Victory_Relevant>Yes</Victory_Relevant>
@@ -4436,7 +4365,6 @@
<Shield_Refresh_Rate>60</Shield_Refresh_Rate>
<Armor_Type>Armor_Capital</Armor_Type>
<Tactical_Health>7500</Tactical_Health>
<Autoresolve_Health>8000</Autoresolve_Health>
<Energy_Capacity>12000</Energy_Capacity>
<Energy_Refresh_Rate>500</Energy_Refresh_Rate>
@@ -4795,7 +4723,6 @@
<Shield_Refresh_Rate>200</Shield_Refresh_Rate>
<Armor_Type>Armor_SuperCapital</Armor_Type>
<Tactical_Health>35000</Tactical_Health>
<Autoresolve_Health>35000</Autoresolve_Health>
<Energy_Capacity>50000</Energy_Capacity>
<Energy_Refresh_Rate>800</Energy_Refresh_Rate>
@@ -4865,8 +4792,6 @@
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
<Radar_Icon_Name>i_radar_Executor.tga</Radar_Icon_Name>
<Radar_Icon_Size>0.3 0.3</Radar_Icon_Size>
<Victory_Relevant>Yes</Victory_Relevant>
@@ -4889,12 +4814,10 @@
<Build_Time_Seconds>300</Build_Time_Seconds>
<Tech_Level>5</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>5</Required_Star_Base_Level>
<Required_Planets>MonCalimari, Kuat, Fondor, Sullust, Hypori, Mandalore, The_Maw</Required_Planets>
<Required_Special_Structures/>
<Spawn_Planet>Anaxes</Spawn_Planet>
<Neutralization_Cost>10000.0</Neutralization_Cost>
<Can_Be_Neutralized_By_Major_Heroes>No</Can_Be_Neutralized_By_Major_Heroes>
@@ -5265,16 +5188,13 @@
<Mass>1.0</Mass>
<Scale_Factor>1.0</Scale_Factor>
<Affiliation>Empire</Affiliation>
<Required_Timeline>1</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures/>
<Required_Planets/>
<IsBuildable>No</IsBuildable>
<Spawn_Planet>Coruscant</Spawn_Planet>
<Size_Value>75</Size_Value>
<Damage>80</Damage>
<Autoresolve_Health>200</Autoresolve_Health>
<Lua_Script>Tarkin</Lua_Script>
<Attach_To_Flagship_During_Space_Battle>Yes</Attach_To_Flagship_During_Space_Battle>
@@ -5400,9 +5320,7 @@
<Damage>60</Damage>
<Affiliation>Empire</Affiliation>
<Build_Time_Seconds>0</Build_Time_Seconds>
<Combat_Power_Value>0</Combat_Power_Value>
<Tech_Level>1</Tech_Level>
<Required_Timeline>1</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures/>
@@ -5673,3 +5591,5 @@