XML has been major sorted, unused tag deletes

This commit is contained in:
2026-02-28 14:09:30 -06:00
parent 16d3170787
commit 486f2de3b3
493 changed files with 2701 additions and 6383 deletions

View File

@@ -54,7 +54,6 @@
<Shield_Refresh_Rate>10</Shield_Refresh_Rate>
<Armor_Type>Armor_Corvette</Armor_Type>
<Tactical_Health>150</Tactical_Health>
<Autoresolve_Health>100</Autoresolve_Health>
<Energy_Capacity>300</Energy_Capacity>
<Energy_Refresh_Rate>100</Energy_Refresh_Rate>
@@ -204,7 +203,6 @@
<Shield_Refresh_Rate>10</Shield_Refresh_Rate>
<Armor_Type>Armor_Corvette</Armor_Type>
<Tactical_Health>150</Tactical_Health>
<Autoresolve_Health>100</Autoresolve_Health>
<Energy_Capacity>300</Energy_Capacity>
<Energy_Refresh_Rate>100</Energy_Refresh_Rate>
@@ -354,7 +352,6 @@
<Shield_Refresh_Rate>10</Shield_Refresh_Rate>
<Armor_Type>Armor_Corvette</Armor_Type>
<Tactical_Health>150</Tactical_Health>
<Autoresolve_Health>100</Autoresolve_Health>
<Energy_Capacity>300</Energy_Capacity>
<Energy_Refresh_Rate>100</Energy_Refresh_Rate>
@@ -504,7 +501,6 @@
<Shield_Refresh_Rate>10</Shield_Refresh_Rate>
<Armor_Type>Armor_Corvette</Armor_Type>
<Tactical_Health>150</Tactical_Health>
<Autoresolve_Health>100</Autoresolve_Health>
<Energy_Capacity>300</Energy_Capacity>
<Energy_Refresh_Rate>100</Energy_Refresh_Rate>
@@ -652,7 +648,6 @@
<Shield_Refresh_Rate>10</Shield_Refresh_Rate>
<Armor_Type>Armor_Corvette</Armor_Type>
<Tactical_Health>200</Tactical_Health>
<Autoresolve_Health>100</Autoresolve_Health>
<Energy_Capacity>300</Energy_Capacity>
<Energy_Refresh_Rate>100</Energy_Refresh_Rate>
@@ -834,7 +829,6 @@
<Shield_Refresh_Rate>10</Shield_Refresh_Rate>
<Armor_Type>Armor_Corvette</Armor_Type>
<Tactical_Health>200</Tactical_Health>
<Autoresolve_Health>100</Autoresolve_Health>
<Energy_Capacity>300</Energy_Capacity>
<Energy_Refresh_Rate>100</Energy_Refresh_Rate>
@@ -1016,7 +1010,6 @@
<Shield_Refresh_Rate>10</Shield_Refresh_Rate>
<Armor_Type>Armor_Corvette</Armor_Type>
<Tactical_Health>200</Tactical_Health>
<Autoresolve_Health>100</Autoresolve_Health>
<Energy_Capacity>300</Energy_Capacity>
<Energy_Refresh_Rate>100</Energy_Refresh_Rate>
@@ -1198,7 +1191,6 @@
<Shield_Refresh_Rate>10</Shield_Refresh_Rate>
<Armor_Type>Armor_Corvette</Armor_Type>
<Tactical_Health>200</Tactical_Health>
<Autoresolve_Health>100</Autoresolve_Health>
<Energy_Capacity>300</Energy_Capacity>
<Energy_Refresh_Rate>100</Energy_Refresh_Rate>
@@ -1378,7 +1370,6 @@
<Shield_Refresh_Rate>30</Shield_Refresh_Rate>
<Armor_Type>Armor_Frigate_Heavy</Armor_Type>
<Tactical_Health>3000</Tactical_Health>
<Autoresolve_Health>3000</Autoresolve_Health>
<Energy_Capacity>3000</Energy_Capacity>
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
@@ -1403,8 +1394,6 @@
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty> <!-- Required or unit will be invisible to enemies -->
<Last_State_Visible_Under_FOW>False</Last_State_Visible_Under_FOW> <!-- Required or unit will be visible through fog of war -->
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW> <!-- Required or unit will be visible through fog of war -->
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
<Victory_Relevant>Yes</Victory_Relevant>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
@@ -1425,7 +1414,6 @@
<Build_Time_Seconds>30</Build_Time_Seconds>
<Tech_Level>0</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>5</Required_Star_Base_Level>
@@ -1436,8 +1424,6 @@
<Political_Control>0</Political_Control>
<Squadron_Capacity>0</Squadron_Capacity>
<Transport_Capacity>12</Transport_Capacity>
<Number_per_Squadron>1</Number_per_Squadron>
<!-- Behavior - Death Info -->
<!-- Spawn_Squadron required for constructed starbase to deploy hangar units -->
@@ -2059,7 +2045,6 @@
<Shield_Refresh_Rate>20</Shield_Refresh_Rate>
<Armor_Type>Armor_Corvette_Heavy</Armor_Type>
<Tactical_Health>800</Tactical_Health>
<Autoresolve_Health>3000</Autoresolve_Health>
<Energy_Capacity>3000</Energy_Capacity>
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
@@ -2084,8 +2069,6 @@
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty> <!-- Required or unit will be invisible to enemies -->
<Last_State_Visible_Under_FOW>False</Last_State_Visible_Under_FOW> <!-- Required or unit will be visible through fog of war -->
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW> <!-- Required or unit will be visible through fog of war -->
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
<Victory_Relevant>Yes</Victory_Relevant>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
@@ -2106,7 +2089,6 @@
<Build_Time_Seconds>20</Build_Time_Seconds>
<Tech_Level>0</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>5</Required_Star_Base_Level>
@@ -2117,8 +2099,6 @@
<Political_Control>0</Political_Control>
<Squadron_Capacity>0</Squadron_Capacity>
<Transport_Capacity>5</Transport_Capacity>
<Number_per_Squadron>1</Number_per_Squadron>
<!-- Behavior - Death Info -->
<!-- Spawn_Squadron required for constructed starbase to deploy hangar units -->
@@ -2636,3 +2616,4 @@