XML major sorted, unused tag deletes
This commit is contained in:
488
DATA/XML/SFX/SFXEVENTPRESETS.XML
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488
DATA/XML/SFX/SFXEVENTPRESETS.XML
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@@ -0,0 +1,488 @@
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<?xml version="1.0"?>
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<SFXEvents>
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<!--Presets only in this file-->
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<!--2D Presets...-->
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<!--GUI-->
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<SFXEvent Name="Preset_GUI">
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<Is_Preset>Yes</Is_Preset>
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<Is_2D>Yes</Is_2D>
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<Is_3D>No</Is_3D>
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<Is_GUI>Yes</Is_GUI>
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<Priority>1</Priority>
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<Min_Volume>70</Min_Volume>
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<Max_Volume>70</Max_Volume>
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<Max_Instances>3</Max_Instances><!--This should definitely not be 1-->
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</SFXEvent>
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<SFXEvent Name="Preset_GUI_Local"> <!-- Variant that does not play to all MP players (I.E. Lure SFX) -->
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<Is_Preset>Yes</Is_Preset>
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<Is_2D>No</Is_2D>
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<Is_3D>Yes</Is_3D> <!-- Must be 3D sound to use saturation distance -->
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<Is_GUI>No</Is_GUI> <!-- Yes -->
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<Priority>1</Priority>
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<Min_Volume>70</Min_Volume>
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<Max_Volume>70</Max_Volume>
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<Max_Instances>3</Max_Instances>
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<Volume_Saturation_Distance>1500.0</Volume_Saturation_Distance> <!-- Players within approx. view distance should still hear this play -->
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</SFXEvent>
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<!--Unit Response-->
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<SFXEvent Name="Preset_UR">
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<Is_Preset>Yes</Is_Preset>
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<Is_2D>Yes</Is_2D>
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<Is_3D>No</Is_3D>
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<Is_Unit_Response_VO>Yes</Is_Unit_Response_VO>
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<Is_Ambient_VO>No</Is_Ambient_VO>
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<Priority>1</Priority>
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<Max_Instances>1</Max_Instances>
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<Min_Volume>200</Min_Volume>
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<Max_Volume>200</Max_Volume>
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</SFXEvent>
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<!--Unit Response Quiet-->
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<SFXEvent Name="Preset_URQ">
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<Is_Preset>Yes</Is_Preset>
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<Is_2D>Yes</Is_2D>
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<Is_3D>No</Is_3D>
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<Is_Unit_Response_VO>Yes</Is_Unit_Response_VO>
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<Is_Ambient_VO>No</Is_Ambient_VO>
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<Priority>1</Priority>
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<Max_Instances>1</Max_Instances>
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<Min_Volume>50</Min_Volume>
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<Max_Volume>50</Max_Volume>
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</SFXEvent>
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<!--Unit Response VO-->
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<SFXEvent Name="Preset_URC">
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<Is_Preset>Yes</Is_Preset>
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<Is_2D>Yes</Is_2D>
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<Is_3D>No</Is_3D>
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<Is_Unit_Response_VO>Yes</Is_Unit_Response_VO>
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<Is_Ambient_VO>No</Is_Ambient_VO>
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<Priority>2</Priority>
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<Probability>50</Probability>
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<Max_Instances>1</Max_Instances>
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<Min_Volume>60</Min_Volume>
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<Max_Volume>60</Max_Volume>
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<Min_Pitch>100</Min_Pitch>
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<Max_Pitch>110</Max_Pitch>
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</SFXEvent>
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<SFXEvent Name="Preset_UR_MOVIE">
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<Is_Preset>Yes</Is_Preset>
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<Is_2D>Yes</Is_2D>
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<Is_3D>No</Is_3D>
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<Is_Unit_Response_VO>Yes</Is_Unit_Response_VO>
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<Is_Ambient_VO>No</Is_Ambient_VO>
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<Priority>1</Priority>
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<Max_Instances>4</Max_Instances>
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<Min_Volume>90</Min_Volume>
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<Max_Volume>90</Max_Volume>
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</SFXEvent>
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<SFXEvent Name="Preset_UR_NONE">
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<Is_Preset>Yes</Is_Preset>
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<Is_2D>Yes</Is_2D>
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<Is_3D>No</Is_3D>
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<Is_Unit_Response_VO>Yes</Is_Unit_Response_VO>
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<Is_Ambient_VO>No</Is_Ambient_VO>
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<Priority>4</Priority>
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<Max_Instances>1</Max_Instances>
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<Min_Volume>1</Min_Volume>
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<Max_Volume>1</Max_Volume>
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</SFXEvent>
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<!--HUD VO (will not play during tutorial)-->
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<SFXEvent Name="Preset_HUD">
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<Is_Preset>Yes</Is_Preset>
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<Is_2D>Yes</Is_2D>
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<Is_3D>No</Is_3D>
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<Is_HUD_VO>Yes</Is_HUD_VO>
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<Is_Ambient_VO>Yes</Is_Ambient_VO>
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<Min_Volume>90</Min_Volume>
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<Max_Volume>90</Max_Volume>
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</SFXEvent>
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<!--3D Presets...-->
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<SFXEvent Name="Preset_EGLC">
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<Is_Preset>Yes</Is_Preset>
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<Is_3D>Yes</Is_3D>
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<Is_2D>No</Is_2D>
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<Priority>1</Priority>
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<Max_Instances>2</Max_Instances>
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<Play_Count>-1</Play_Count>
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<Loop_Fade_In_Seconds>0.5</Loop_Fade_In_Seconds><!--Crossfading from idle (stopped) to moving and vice-versa-->
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<Loop_Fade_Out_Seconds>1.0</Loop_Fade_Out_Seconds><!--Crossfading from idle (stopped) to moving and vice-versa-->
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<Min_Volume>80</Min_Volume>
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<Max_Volume>80</Max_Volume>
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<Volume_Saturation_Distance>800.0</Volume_Saturation_Distance>
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</SFXEvent>
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<SFXEvent Name="Preset_EGLW">
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<Is_Preset>Yes</Is_Preset>
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<Is_3D>Yes</Is_3D>
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<Is_2D>No</Is_2D>
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<Priority>1</Priority>
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<Max_Instances>2</Max_Instances>
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<Play_Count>-1</Play_Count>
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<Loop_Fade_In_Seconds>0.5</Loop_Fade_In_Seconds>
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<Loop_Fade_Out_Seconds>1.0</Loop_Fade_Out_Seconds>
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<Min_Volume>85</Min_Volume>
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<Max_Volume>85</Max_Volume>
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<Volume_Saturation_Distance>1000.0</Volume_Saturation_Distance>
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</SFXEvent>
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<SFXEvent Name="Preset_EGLC_Idle">
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<Is_Preset>Yes</Is_Preset>
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<Is_3D>Yes</Is_3D>
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<Is_2D>No</Is_2D>
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<Priority>1</Priority>
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<Max_Instances>2</Max_Instances>
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<Play_Count>-1</Play_Count>
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<Loop_Fade_In_Seconds>0.5</Loop_Fade_In_Seconds>
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<Loop_Fade_Out_Seconds>1.0</Loop_Fade_Out_Seconds>
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<Min_Volume>70</Min_Volume>
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<Max_Volume>70</Max_Volume>
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<Volume_Saturation_Distance>800.0</Volume_Saturation_Distance>
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</SFXEvent>
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<SFXEvent Name="Preset_EGL">
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<Is_Preset>Yes</Is_Preset>
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<Is_3D>Yes</Is_3D>
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<Is_2D>No</Is_2D>
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<Priority>1</Priority>
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<Max_Instances>2</Max_Instances>
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<Play_Count>-1</Play_Count>
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<Loop_Fade_In_Seconds>0.5</Loop_Fade_In_Seconds>
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<Loop_Fade_Out_Seconds>1.0</Loop_Fade_Out_Seconds>
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<Min_Volume>45</Min_Volume>
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<Max_Volume>45</Max_Volume>
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<Volume_Saturation_Distance>300.0</Volume_Saturation_Distance>
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</SFXEvent>
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<SFXEvent Name="Preset_EGL_Idle">
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<Is_Preset>Yes</Is_Preset>
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<Is_3D>Yes</Is_3D>
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<Is_2D>No</Is_2D>
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<Priority>1</Priority>
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<Max_Instances>2</Max_Instances>
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<Play_Count>-1</Play_Count>
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<Loop_Fade_In_Seconds>0.5</Loop_Fade_In_Seconds>
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<Loop_Fade_Out_Seconds>1.0</Loop_Fade_Out_Seconds>
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<Min_Volume>40</Min_Volume>
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<Max_Volume>40</Max_Volume>
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<Min_Pitch>70</Min_Pitch>
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<Max_Pitch>70</Max_Pitch>
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<Volume_Saturation_Distance>300.0</Volume_Saturation_Distance>
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</SFXEvent>
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<SFXEvent Name="Preset_EGL_CIN">
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<Is_Preset>Yes</Is_Preset>
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<Is_3D>Yes</Is_3D>
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<Is_2D>No</Is_2D>
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<Priority>1</Priority>
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<Max_Instances>2</Max_Instances>
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<Play_Count>-1</Play_Count>
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<Min_Pitch>100</Min_Pitch>
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<Max_Pitch>120</Max_Pitch>
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<Min_Volume>75</Min_Volume>
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<Max_Volume>75</Max_Volume>
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<Volume_Saturation_Distance>400.0</Volume_Saturation_Distance>
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</SFXEvent>
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<SFXEvent Name="Preset_EGL_Land">
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<Is_Preset>Yes</Is_Preset>
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<Is_3D>Yes</Is_3D>
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<Is_2D>No</Is_2D>
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<Priority>1</Priority>
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<Max_Instances>3</Max_Instances>
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<Play_Count>-1</Play_Count>
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<Loop_Fade_In_Seconds>0.5</Loop_Fade_In_Seconds>
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<Loop_Fade_Out_Seconds>1.0</Loop_Fade_Out_Seconds>
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<Min_Pitch>100</Min_Pitch>
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<Max_Pitch>110</Max_Pitch>
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<Min_Volume>65</Min_Volume>
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<Max_Volume>65</Max_Volume>
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<Volume_Saturation_Distance>300.0</Volume_Saturation_Distance>
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</SFXEvent>
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<SFXEvent Name="Preset_EGL_Land_Idle">
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<Is_Preset>Yes</Is_Preset>
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<Is_3D>Yes</Is_3D>
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<Is_2D>No</Is_2D>
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<Priority>1</Priority>
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<Max_Instances>3</Max_Instances>
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<Play_Count>-1</Play_Count>
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<Loop_Fade_In_Seconds>0.5</Loop_Fade_In_Seconds>
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<Loop_Fade_Out_Seconds>1.0</Loop_Fade_Out_Seconds>
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<Min_Pitch>80</Min_Pitch>
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<Max_Pitch>90</Max_Pitch>
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<Min_Volume>45</Min_Volume>
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<Max_Volume>45</Max_Volume>
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<Volume_Saturation_Distance>300.0</Volume_Saturation_Distance>
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</SFXEvent>
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<SFXEvent Name="Preset_BDL">
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<Is_Preset>Yes</Is_Preset>
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<Is_3D>Yes</Is_3D>
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<Is_2D>No</Is_2D>
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<Priority>1</Priority>
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<Max_Instances>2</Max_Instances>
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<Play_Count>-1</Play_Count>
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<Loop_Fade_In_Seconds>0.5</Loop_Fade_In_Seconds>
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<Loop_Fade_Out_Seconds>0.5</Loop_Fade_Out_Seconds>
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<Min_Volume>65</Min_Volume>
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<Max_Volume>65</Max_Volume>
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<Volume_Saturation_Distance>200.0</Volume_Saturation_Distance>
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</SFXEvent>
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<SFXEvent Name="Preset_EGB">
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<Is_Preset>Yes</Is_Preset>
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<Is_3D>Yes</Is_3D>
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<Is_2D>No</Is_2D>
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<Priority>5</Priority>
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<Max_Instances>2</Max_Instances>
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<Min_Volume>70</Min_Volume>
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<Max_Volume>70</Max_Volume>
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<Min_Pitch>95</Min_Pitch>
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<Max_Pitch>105</Max_Pitch>
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<Volume_Saturation_Distance>400.0</Volume_Saturation_Distance>
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</SFXEvent>
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<SFXEvent Name="Preset_EGB_Land">
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<Is_Preset>Yes</Is_Preset>
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<Is_3D>Yes</Is_3D>
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<Is_2D>No</Is_2D>
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<Priority>3</Priority>
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<Max_Instances>3</Max_Instances>
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<Loop_Fade_In_Seconds>0.5</Loop_Fade_In_Seconds>
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<Loop_Fade_Out_Seconds>1.0</Loop_Fade_Out_Seconds>
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<Min_Volume>65</Min_Volume>
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<Max_Volume>65</Max_Volume>
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<Min_Pitch>95</Min_Pitch>
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<Max_Pitch>105</Max_Pitch>
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<Volume_Saturation_Distance>400.0</Volume_Saturation_Distance>
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</SFXEvent>
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<SFXEvent Name="Preset_EGBL">
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<Is_Preset>Yes</Is_Preset>
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<Is_3D>Yes</Is_3D>
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<Is_2D>No</Is_2D>
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<Priority>3</Priority>
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<Max_Instances>2</Max_Instances>
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<Min_Volume>55</Min_Volume>
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<Max_Volume>55</Max_Volume>
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<Min_Pitch>95</Min_Pitch>
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<Max_Pitch>105</Max_Pitch>
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<Volume_Saturation_Distance>2000.0</Volume_Saturation_Distance>
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</SFXEvent>
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<SFXEvent Name="Preset_GUN">
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<Is_Preset>Yes</Is_Preset>
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<Is_3D>Yes</Is_3D>
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<Is_2D>No</Is_2D>
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<Priority>4</Priority>
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<Max_Instances>5</Max_Instances>
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<Volume_Saturation_Distance>200.0</Volume_Saturation_Distance>
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<Min_Volume>35</Min_Volume>
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<Max_Volume>35</Max_Volume>
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<Min_Pitch>95</Min_Pitch>
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<Max_Pitch>105</Max_Pitch>
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</SFXEvent>
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<SFXEvent Name="Preset_GUNV">
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<Is_Preset>Yes</Is_Preset>
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<Is_3D>Yes</Is_3D>
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<Is_2D>No</Is_2D>
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<Priority>4</Priority>
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<Max_Instances>4</Max_Instances>
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<Volume_Saturation_Distance>300.0</Volume_Saturation_Distance>
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<Min_Volume>55</Min_Volume>
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<Max_Volume>55</Max_Volume>
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<Min_Pitch>95</Min_Pitch>
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<Max_Pitch>105</Max_Pitch>
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</SFXEvent>
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<SFXEvent Name="Preset_GUNS">
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<Is_Preset>Yes</Is_Preset>
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<Is_3D>Yes</Is_3D>
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<Is_2D>No</Is_2D>
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<Priority>4</Priority>
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<Max_Instances>4</Max_Instances>
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<Min_Volume>75</Min_Volume>
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<Max_Volume>75</Max_Volume>
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<Min_Pitch>95</Min_Pitch>
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<Max_Pitch>105</Max_Pitch>
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<Volume_Saturation_Distance>300.0</Volume_Saturation_Distance>
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</SFXEvent>
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<SFXEvent Name="Preset_HERO">
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<Is_Preset>Yes</Is_Preset>
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<Is_3D>Yes</Is_3D>
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<Is_2D>No</Is_2D>
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<Priority>2</Priority>
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<Max_Instances>3</Max_Instances>
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<Min_Volume>90</Min_Volume>
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<Max_Volume>90</Max_Volume>
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<Volume_Saturation_Distance>2000.0</Volume_Saturation_Distance>
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</SFXEvent>
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<SFXEvent Name="Preset_INSANE">
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<Is_Preset>Yes</Is_Preset>
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<Is_3D>Yes</Is_3D> <!-- was No -->
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<Is_2D>No</Is_2D> <!-- was Yes -->
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<Priority>2</Priority>
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<Max_Instances>3</Max_Instances>
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<Min_Volume>100</Min_Volume>
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<Max_Volume>100</Max_Volume>
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<Volume_Saturation_Distance>500000.0</Volume_Saturation_Distance>
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</SFXEvent>
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<SFXEvent Name="Preset_INSANE_LOOP">
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<Is_Preset>Yes</Is_Preset>
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<Is_3D>Yes</Is_3D> <!-- was No -->
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<Is_2D>No</Is_2D> <!-- was Yes -->
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<Play_Count>-1</Play_Count>
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<Priority>2</Priority>
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<Max_Instances>3</Max_Instances>
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<Min_Volume>100</Min_Volume>
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<Max_Volume>100</Max_Volume>
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<Volume_Saturation_Distance>500000.0</Volume_Saturation_Distance>
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</SFXEvent>
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<SFXEvent Name="Preset_BDS">
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<Is_Preset>Yes</Is_Preset>
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<Is_3D>Yes</Is_3D>
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<Is_2D>No</Is_2D>
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||||
<Priority>2</Priority>
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||||
<Max_Instances>2</Max_Instances>
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||||
<Min_Volume>80</Min_Volume>
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<Max_Volume>80</Max_Volume>
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||||
<Volume_Saturation_Distance>1000.0</Volume_Saturation_Distance>
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||||
</SFXEvent>
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||||
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<SFXEvent Name="Preset_EXPC">
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||||
<Is_Preset>Yes</Is_Preset>
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||||
<Is_3D>Yes</Is_3D>
|
||||
<Is_2D>No</Is_2D>
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||||
<Priority>2</Priority>
|
||||
<Max_Instances>2</Max_Instances>
|
||||
<Min_Pitch>95</Min_Pitch>
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||||
<Max_Pitch>105</Max_Pitch>
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||||
<Min_Volume>100</Min_Volume>
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||||
<Max_Volume>100</Max_Volume>
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||||
<Volume_Saturation_Distance>1000.0</Volume_Saturation_Distance>
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||||
</SFXEvent>
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<SFXEvent Name="Preset_EXP">
|
||||
<Is_Preset>Yes</Is_Preset>
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||||
<Is_3D>Yes</Is_3D>
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||||
<Is_2D>No</Is_2D>
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||||
<Priority>2</Priority>
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||||
<Max_Instances>3</Max_Instances>
|
||||
<Min_Pitch>100</Min_Pitch>
|
||||
<Max_Pitch>105</Max_Pitch>
|
||||
<Min_Volume>80</Min_Volume>
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||||
<Max_Volume>80</Max_Volume>
|
||||
<Volume_Saturation_Distance>750.0</Volume_Saturation_Distance>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Preset_FSI">
|
||||
<Is_Preset>Yes</Is_Preset>
|
||||
<Is_3D>Yes</Is_3D>
|
||||
<Is_2D>No</Is_2D>
|
||||
<Priority>4</Priority>
|
||||
<Max_Instances>4</Max_Instances>
|
||||
<Min_Pitch>95</Min_Pitch>
|
||||
<Max_Pitch>105</Max_Pitch>
|
||||
<Volume_Saturation_Distance>250.0</Volume_Saturation_Distance>
|
||||
<Min_Volume>40</Min_Volume>
|
||||
<Max_Volume>40</Max_Volume>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Preset_FSV">
|
||||
<Is_Preset>Yes</Is_Preset>
|
||||
<Is_3D>Yes</Is_3D>
|
||||
<Is_2D>No</Is_2D>
|
||||
<Priority>3</Priority>
|
||||
<Max_Instances>5</Max_Instances>
|
||||
<Volume_Saturation_Distance>300.0</Volume_Saturation_Distance>
|
||||
<Min_Volume>75</Min_Volume>
|
||||
<Max_Volume>75</Max_Volume>
|
||||
<Min_Pitch>95</Min_Pitch>
|
||||
<Max_Pitch>105</Max_Pitch>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Preset_DTH">
|
||||
<Is_Preset>Yes</Is_Preset>
|
||||
<Is_3D>Yes</Is_3D>
|
||||
<Is_2D>No</Is_2D>
|
||||
<Priority>3</Priority>
|
||||
<Max_Instances>3</Max_Instances>
|
||||
<Volume_Saturation_Distance>200.0</Volume_Saturation_Distance>
|
||||
<Min_Volume>85</Min_Volume>
|
||||
<Max_Volume>85</Max_Volume>
|
||||
<Min_Pitch>95</Min_Pitch>
|
||||
<Max_Pitch>105</Max_Pitch>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Preset_AMB_2D">
|
||||
<Is_Preset>Yes</Is_Preset>
|
||||
<Is_3D>No</Is_3D>
|
||||
<Is_2D>Yes</Is_2D>
|
||||
<Priority>5</Priority>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Max_Instances>2</Max_Instances>
|
||||
<Min_Pitch>95</Min_Pitch>
|
||||
<Max_Pitch>105</Max_Pitch>
|
||||
<Min_Volume>65</Min_Volume>
|
||||
<Max_Volume>65</Max_Volume>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Preset_AMB_3D">
|
||||
<Is_Preset>Yes</Is_Preset>
|
||||
<Is_3D>Yes</Is_3D>
|
||||
<Is_2D>No</Is_2D>
|
||||
<Priority>5</Priority>
|
||||
<Play_Sequentially>No</Play_Sequentially>
|
||||
<Max_Instances>3</Max_Instances>
|
||||
<Volume_Saturation_Distance>200.0</Volume_Saturation_Distance>
|
||||
<Min_Pitch>97</Min_Pitch>
|
||||
<Max_Pitch>103</Max_Pitch>
|
||||
<Min_Volume>75</Min_Volume>
|
||||
<Max_Volume>75</Max_Volume>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Preset_AMB_2D_Loop">
|
||||
<Is_Preset>Yes</Is_Preset>
|
||||
<Is_3D>No</Is_3D>
|
||||
<Is_2D>Yes</Is_2D>
|
||||
<Priority>1</Priority>
|
||||
<Max_Instances>2</Max_Instances>
|
||||
<Play_Count>-1</Play_Count>
|
||||
<Min_Volume>55</Min_Volume>
|
||||
<Max_Volume>55</Max_Volume>
|
||||
<Loop_Fade_In_Seconds>3.0</Loop_Fade_In_Seconds><!--Crossfading from light, to medium, to heavy, and vice-versa-->
|
||||
<Loop_Fade_Out_Seconds>7.0</Loop_Fade_Out_Seconds><!--Crossfading from light, to medium, to heavy, and vice-versa-->
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Preset_AMB_3D_Loop">
|
||||
<Is_Preset>Yes</Is_Preset>
|
||||
<Is_3D>Yes</Is_3D>
|
||||
<Is_2D>No</Is_2D>
|
||||
<Priority>1</Priority>
|
||||
<Max_Instances>2</Max_Instances>
|
||||
<Play_Count>-1</Play_Count>
|
||||
<Min_Volume>55</Min_Volume>
|
||||
<Max_Volume>55</Max_Volume>
|
||||
<Loop_Fade_In_Seconds>3.0</Loop_Fade_In_Seconds>
|
||||
<Loop_Fade_Out_Seconds>3.0</Loop_Fade_Out_Seconds>
|
||||
</SFXEvent>
|
||||
</SFXEvents>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
86
DATA/XML/SFX/SFXEVENTS.XML
Normal file
86
DATA/XML/SFX/SFXEVENTS.XML
Normal file
@@ -0,0 +1,86 @@
|
||||
<?xml version="1.0"?>
|
||||
<SFXEvents>
|
||||
<SFXEvent Name="Test_Ambient_Wind_Event">
|
||||
<Samples>Wind_Gust_1_Stereo.wav Wind_Gust_2_Stereo.wav Wind_Gust_3_Stereo.wav</Samples>
|
||||
<Use_Preset>Preset_EGL</Use_Preset>
|
||||
<Probability>100</Probability>
|
||||
<Play_Count>1</Play_Count>
|
||||
<Max_Instances>2</Max_Instances>
|
||||
<Min_Pitch>90</Min_Pitch>
|
||||
<Max_Pitch>120</Max_Pitch>
|
||||
<Min_Volume>40</Min_Volume>
|
||||
<Max_Volume>40</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Test_Ambient_Intermittent">
|
||||
<Samples>Bad_Sound.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Static_On">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>Static_On.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Static_Off">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>Static_Off.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Expansion_Test">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>GUN_X_Wing_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="SFX_UMP_TyberFreePrisoner">
|
||||
<Use_Preset>Preset_HERO</Use_Preset>
|
||||
<Samples>Placement.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="SFX_UMP_EmpireDropshipsArriving">
|
||||
<Use_Preset>Preset_HERO</Use_Preset>
|
||||
<Samples>GUN_X_Wing_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="SFX_UMP_EmpireKesselAlarm">
|
||||
<Use_Preset>Preset_HERO</Use_Preset>
|
||||
<Samples>Orbital_Alarm_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="SFX_Crate_Pickup">
|
||||
<Use_Preset>Preset_BDS</Use_Preset>
|
||||
<Samples>BDS_Crate_Pickup_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="SFX_UM02_MagneticSealedDoor">
|
||||
<Use_Preset>Preset_HERO</Use_Preset>
|
||||
<Samples>Orbital_Alarm_1.wav GUN_Rebel_Ricochet_1.wav GUN_Rebel_Ricochet_2.wav GUN_Rebel_Ricochet_3.wav GUN_Empire_Ricochet_1.wav GUN_Empire_Ricochet_2.wav GUN_Empire_Ricochet_3.wav GUN_Empire_Ricochet_4.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Stealth">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>Cloaking_3.wav</Samples>
|
||||
<Max_Instances>1</Max_Instances>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Cloaking">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>Cloaking_2.wav</Samples>
|
||||
<Max_Instances>1</Max_Instances>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="SFX_Stealth_Reveal">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>Cloaking_Reveal_1.wav</Samples>
|
||||
<Max_Instances>2</Max_Instances>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Random_Mouse_Droid">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>Mouse_Droid_1.wav Mouse_Droid_2.wav Mouse_Droid_3.wav Mouse_Droid_4.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Panic_Mouse_Droid">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>Mouse_Droid_Panic_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Riot_Infantry_Loop">
|
||||
<Use_Preset>Preset_BDL</Use_Preset>
|
||||
<Samples>AMB_Riot_Loop_2.wav</Samples>
|
||||
<Max_Instances>2</Max_Instances>
|
||||
<Min_Volume>80</Min_Volume>
|
||||
<Max_Volume>80</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Riot_Infantry_Loop_Low">
|
||||
<Use_Preset>Preset_BDL</Use_Preset>
|
||||
<Samples>AMB_Riot_Loop_Low_1.wav</Samples>
|
||||
<Max_Instances>2</Max_Instances>
|
||||
<Min_Volume>60</Min_Volume>
|
||||
<Max_Volume>60</Max_Volume>
|
||||
</SFXEvent>
|
||||
</SFXEvents>
|
||||
224
DATA/XML/SFX/SFXEVENTSAMBIENT.XML
Normal file
224
DATA/XML/SFX/SFXEVENTSAMBIENT.XML
Normal file
@@ -0,0 +1,224 @@
|
||||
<?xml version="1.0"?>
|
||||
<SFXEvents>
|
||||
<!--<SFXEvent Name="Test_Tone_Loop">
|
||||
<Use_Preset>Preset_AMB_2D_Loop</Use_Preset>
|
||||
<Samples>Test_Tone_Loop_1.wav</Samples>
|
||||
</SFXEvent>-->
|
||||
|
||||
<!--Ambient Weather Events: Loops and Intermittent-->
|
||||
<SFXEvent Name="Weather_Ambient_Heavy_Rain_Loop">
|
||||
<Use_Preset>Preset_AMB_2D_Loop</Use_Preset>
|
||||
<Samples>AMB_Rain_Heavy.wav</Samples>
|
||||
<Min_Volume>40</Min_Volume>
|
||||
<Max_Volume>40</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Weather_Ambient_Medium_Rain_Loop">
|
||||
<Use_Preset>Preset_AMB_2D_Loop</Use_Preset>
|
||||
<Samples>AMB_Rain_Medium.wav</Samples>
|
||||
<Min_Volume>40</Min_Volume>
|
||||
<Max_Volume>40</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Weather_Ambient_Light_Medium_Rain_Loop">
|
||||
<Use_Preset>Preset_AMB_2D_Loop</Use_Preset>
|
||||
<Samples>AMB_Rain_Light_Medium.wav</Samples>
|
||||
<Min_Volume>50</Min_Volume>
|
||||
<Max_Volume>50</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Weather_Ambient_Light_Rain_Loop">
|
||||
<Use_Preset>Preset_AMB_2D_Loop</Use_Preset>
|
||||
<Samples>AMB_Rain_Light.wav</Samples>
|
||||
<Min_Volume>50</Min_Volume>
|
||||
<Max_Volume>50</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Weather_Ambient_Clear_Temperate_Intermittent">
|
||||
<Use_Preset>Preset_AMB_3D</Use_Preset>
|
||||
<Samples>AMB_TMP_Bird_1.wav AMB_TMP_Bird_2.wav AMB_TMP_Bird_3.wav AMB_TMP_Bird_4.wav AMB_TMP_Bird_5.wav AMB_TMP_Bird_6.wav AMB_TMP_Bird_7.wav AMB_TMP_Bird_8.wav AMB_TMP_Bird_9.wav AMB_TMP_Bird_10.wav AMB_TMP_Bird_11.wav AMB_TMP_Bird_12.wav AMB_TMP_Bird_13.wav AMB_TMP_Bird_14.wav AMB_TMP_Cricket_1.wav AMB_TMP_Cricket_2.wav AMB_TMP_Cricket_3.wav AMB_TMP_Cricket_4.wav AMB_TMP_Cricket_5.wav AMB_TMP_Cricket_6.wav AMB_TMP_Cricket_7.wav</Samples>
|
||||
<Min_Volume>30</Min_Volume>
|
||||
<Max_Volume>40</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Weather_Ambient_Clear_Swamp_Intermittent">
|
||||
<Use_Preset>Preset_AMB_3D</Use_Preset>
|
||||
<Samples>AMB_SWA_Creature_1.wav AMB_SWA_Creature_2.wav AMB_SWA_Creature_3.wav AMB_SWA_Creature_4.wav AMB_SWA_Creature_5.wav AMB_SWA_Creature_6.wav</Samples>
|
||||
<Min_Volume>20</Min_Volume>
|
||||
<Max_Volume>40</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Weather_Ambient_Clear_Desert_Intermittent">
|
||||
<Use_Preset>Preset_AMB_3D</Use_Preset>
|
||||
<Samples>AMB_DES_Clear_1.wav AMB_DES_Clear_1.wav</Samples>
|
||||
<Min_Volume>30</Min_Volume>
|
||||
<Max_Volume>40</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Weather_Ambient_Clear_Ice_Intermittent">
|
||||
<Use_Preset>Preset_AMB_3D</Use_Preset>
|
||||
<Samples>AMB_ICE_Clear_1.wav AMB_ICE_Clear_1.wav</Samples>
|
||||
<Min_Volume>30</Min_Volume>
|
||||
<Max_Volume>40</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Weather_Ambient_Clear_Urban_Intermittent">
|
||||
<Use_Preset>Preset_AMB_3D</Use_Preset>
|
||||
<Samples>AMB_URB_Ship_1.wav AMB_URB_Ship_2.wav AMB_URB_Ship_3.wav AMB_URB_Ship_4.wav</Samples>
|
||||
<Min_Volume>30</Min_Volume>
|
||||
<Max_Volume>40</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Weather_Ambient_Clear_Volcanic_Intermittent">
|
||||
<Use_Preset>Preset_AMB_3D</Use_Preset>
|
||||
<Samples>AMB_VOL_Clear_1.wav AMB_VOL_Clear_2.wav</Samples>
|
||||
<Min_Volume>30</Min_Volume>
|
||||
<Max_Volume>40</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Weather_Ambient_Heavy_Rain_Intermittent">
|
||||
<Use_Preset>Preset_AMB_3D</Use_Preset>
|
||||
<Samples>AMB_Thunder_Heavy_1.wav AMB_Thunder_Heavy_2.wav AMB_Thunder_Heavy_3.wav</Samples>
|
||||
<Probability>40</Probability>
|
||||
<Min_Volume>60</Min_Volume>
|
||||
<Max_Volume>60</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Weather_Ambient_Medium_Rain_Intermittent">
|
||||
<Use_Preset>Preset_AMB_3D</Use_Preset>
|
||||
<Samples>AMB_Thunder_Medium_1.wav AMB_Thunder_Medium_2.wav AMB_Thunder_Medium_3.wav</Samples>
|
||||
<Probability>40</Probability>
|
||||
<Min_Volume>60</Min_Volume>
|
||||
<Max_Volume>60</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Weather_Ambient_Light_Rain_Intermittent">
|
||||
<Use_Preset>Preset_AMB_3D</Use_Preset>
|
||||
<Samples>AMB_Thunder_Light_1.wav AMB_Thunder_Light_2.wav AMB_Thunder_Light_3.wav</Samples>
|
||||
<Probability>40</Probability>
|
||||
<Min_Volume>60</Min_Volume>
|
||||
<Max_Volume>60</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Weather_Ambient_Heavy_Snow_Loop">
|
||||
<Use_Preset>Preset_AMB_2D_Loop</Use_Preset>
|
||||
<Samples>AMB_ICE_Wind_Loop_4.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Weather_Ambient_Medium_Snow_Loop">
|
||||
<Use_Preset>Preset_AMB_2D_Loop</Use_Preset>
|
||||
<Samples>AMB_ICE_Wind_Loop_3.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Weather_Ambient_Light_Medium_Snow_Loop">
|
||||
<Use_Preset>Preset_AMB_2D_Loop</Use_Preset>
|
||||
<Samples>AMB_ICE_Wind_Loop_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Weather_Ambient_Light_Snow_Loop">
|
||||
<Use_Preset>Preset_AMB_2D_Loop</Use_Preset>
|
||||
<Samples>AMB_ICE_Wind_Loop_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Weather_Ambient_Clear_Snow_Loop">
|
||||
<Use_Preset>Preset_AMB_2D_Loop</Use_Preset>
|
||||
<Samples>AMB_ICE_Wind_Loop_0.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Weather_Ambient_Heavy_Snow_Intermittent">
|
||||
<Use_Preset>Preset_AMB_3D</Use_Preset>
|
||||
<Samples>AMB_DES_Sand_Gust_1.wav AMB_DES_Sand_Gust_2.wav</Samples>
|
||||
<Probability>50</Probability>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Weather_Ambient_Medium_Snow_Intermittent">
|
||||
<Use_Preset>Preset_AMB_3D</Use_Preset>
|
||||
<Samples>AMB_DES_Sand_Gust_1.wav AMB_DES_Sand_Gust_2.wav</Samples>
|
||||
<Probability>50</Probability>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Weather_Ambient_Light_Snow_Intermittent">
|
||||
<Use_Preset>Preset_AMB_3D</Use_Preset>
|
||||
<Samples>AMB_DES_Sand_Gust_1.wav AMB_DES_Sand_Gust_2.wav</Samples>
|
||||
<Probability>50</Probability>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Weather_Ambient_Heavy_Sandstorm_Loop">
|
||||
<Use_Preset>Preset_AMB_2D_Loop</Use_Preset>
|
||||
<Samples>AMB_DES_Wind_Loop_4.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Weather_Ambient_Medium_Sandstorm_Loop">
|
||||
<Use_Preset>Preset_AMB_2D_Loop</Use_Preset>
|
||||
<Samples>AMB_DES_Wind_Loop_3.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Weather_Ambient_Light_Medium_Sandstorm_Loop">
|
||||
<Use_Preset>Preset_AMB_2D_Loop</Use_Preset>
|
||||
<Samples>AMB_DES_Wind_Loop_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Weather_Ambient_Light_Sandstorm_Loop">
|
||||
<Use_Preset>Preset_AMB_2D_Loop</Use_Preset>
|
||||
<Samples>AMB_DES_Wind_Loop_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Weather_Ambient_Clear_Sandstorm_Loop">
|
||||
<Use_Preset>Preset_AMB_2D_Loop</Use_Preset>
|
||||
<Samples>AMB_DES_Clear_Loop_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Weather_Ambient_Heavy_Sandstorm_Intermittent">
|
||||
<Use_Preset>Preset_AMB_3D</Use_Preset>
|
||||
<Samples>AMB_DES_Sand_Gust_1.wav AMB_DES_Sand_Gust_2.wav</Samples>
|
||||
<Probability>50</Probability>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Weather_Ambient_Medium_Sandstorm_Intermittent">
|
||||
<Use_Preset>Preset_AMB_3D</Use_Preset>
|
||||
<Samples>AMB_DES_Sand_Gust_1.wav AMB_DES_Sand_Gust_2.wav</Samples>
|
||||
<Probability>50</Probability>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Weather_Ambient_Light_Sandstorm_Intermittent">
|
||||
<Use_Preset>Preset_AMB_3D</Use_Preset>
|
||||
<Samples>AMB_DES_Sand_Gust_1.wav AMB_DES_Sand_Gust_2.wav</Samples>
|
||||
<Probability>50</Probability>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Weather_Ambient_Heavy_Ash_Loop">
|
||||
<Use_Preset>Preset_AMB_2D_Loop</Use_Preset>
|
||||
<Samples>AMB_VOL_Ash_Loop_3.wav</Samples>
|
||||
<Min_Volume>90</Min_Volume>
|
||||
<Max_Volume>90</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Weather_Ambient_Medium_Ash_Loop">
|
||||
<Use_Preset>Preset_AMB_2D_Loop</Use_Preset>
|
||||
<Samples>AMB_VOL_Ash_Loop_2.wav</Samples>
|
||||
<Min_Volume>80</Min_Volume>
|
||||
<Max_Volume>80</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Weather_Ambient_Light_Ash_Loop">
|
||||
<Use_Preset>Preset_AMB_2D_Loop</Use_Preset>
|
||||
<Samples>AMB_VOL_Ash_Loop_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Weather_Ambient_Clear_Ash_Loop">
|
||||
<Use_Preset>Preset_AMB_2D_Loop</Use_Preset>
|
||||
<Samples>AMB_VOL_Loop_2.wav</Samples>
|
||||
<Min_Volume>90</Min_Volume>
|
||||
<Max_Volume>90</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Weather_Ambient_Heavy_Ash_Intermittent">
|
||||
<Use_Preset>Preset_AMB_3D</Use_Preset>
|
||||
<Samples>AMB_VOL_Burst_1.wav AMB_VOL_Burst_2.wav</Samples>
|
||||
<Probability>50</Probability>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Weather_Ambient_Medium_Ash_Intermittent">
|
||||
<Use_Preset>Preset_AMB_3D</Use_Preset>
|
||||
<Samples>AMB_VOL_Burst_1.wav AMB_VOL_Ash_2.wav</Samples>
|
||||
<Probability>40</Probability>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Weather_Ambient_Light_Ash_Intermittent">
|
||||
<Use_Preset>Preset_AMB_3D</Use_Preset>
|
||||
<Samples>AMB_VOL_Ash_1.wav AMB_VOL_Ash_2.wav</Samples>
|
||||
<Probability>30</Probability>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Weather_Ambient_Clear_Urban_Loop">
|
||||
<Use_Preset>Preset_AMB_2D_Loop</Use_Preset>
|
||||
<Samples>AMB_URB_Clear_Loop_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Ambient_Waterfall_Loop">
|
||||
<Use_Preset>Preset_AMB_3D_Loop</Use_Preset>
|
||||
<Samples>AMB_Waterfall_Loop_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Ambient_Mining_Loop">
|
||||
<Use_Preset>Preset_AMB_3D_Loop</Use_Preset>
|
||||
<Samples>Data/Audio/SFX/amb_mining_ore_loop_1.wav</Samples>
|
||||
<Min_Volume>100</Min_Volume>
|
||||
<Max_Volume>100</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Ambient_Riot_Loop_High">
|
||||
<Use_Preset>Preset_EGLC</Use_Preset>
|
||||
<Samples>AMB_Riot_Loop_1.wav</Samples>
|
||||
<Min_Volume>1</Min_Volume>
|
||||
<Max_Volume>1</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Ambient_Riot_Loop_Low">
|
||||
<Use_Preset>Preset_EGLC</Use_Preset>
|
||||
<Samples>AMB_Riot_Loop_1.wav</Samples>
|
||||
<Min_Volume>1</Min_Volume>
|
||||
<Max_Volume>1</Max_Volume>
|
||||
</SFXEvent>
|
||||
</SFXEvents>
|
||||
|
||||
136
DATA/XML/SFX/SFXEVENTSBUILDINGS.XML
Normal file
136
DATA/XML/SFX/SFXEVENTSBUILDINGS.XML
Normal file
@@ -0,0 +1,136 @@
|
||||
<?xml version="1.0"?>
|
||||
<SFXEvents>
|
||||
<SFXEvent Name="Structure_Barracks_Select_SFX">
|
||||
<Use_Preset>Preset_BDS</Use_Preset>
|
||||
<Samples>BDS_Barracks_On_1.wav</Samples>
|
||||
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Light_Factory_Select_SFX">
|
||||
<Use_Preset>Preset_BDS</Use_Preset>
|
||||
<Samples>BDS_Light_Factory_On_1.wav</Samples>
|
||||
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Heavy_Factory_Select_SFX">
|
||||
<Use_Preset>Preset_BDS</Use_Preset>
|
||||
<Samples>BDS_Heavy_Factory_On_1.wav</Samples>
|
||||
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Advanced_Factory_Select_SFX">
|
||||
<Use_Preset>Preset_BDS</Use_Preset>
|
||||
<Samples>BDS_Advanced_On_1.wav</Samples>
|
||||
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Command_Center_Select_SFX">
|
||||
<Use_Preset>Preset_BDS</Use_Preset>
|
||||
<Samples>BDS_Command_Center_On_1.wav</Samples>
|
||||
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Mining_Select_SFX">
|
||||
<Use_Preset>Preset_BDS</Use_Preset>
|
||||
<Samples>BDS_Mining_On_1.wav</Samples>
|
||||
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Mineral_Select_SFX">
|
||||
<Use_Preset>Preset_BDS</Use_Preset>
|
||||
<Samples>BDS_Mineral_On_1.wav</Samples>
|
||||
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Research_Select_SFX">
|
||||
<Use_Preset>Preset_BDS</Use_Preset>
|
||||
<Samples>BDS_Research_On_1.wav</Samples>
|
||||
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Ion_Select_SFX">
|
||||
<Use_Preset>Preset_BDS</Use_Preset>
|
||||
<Samples>BDS_Ion_On_1.wav</Samples>
|
||||
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Hyper_Select_SFX">
|
||||
<Use_Preset>Preset_BDS</Use_Preset>
|
||||
<Samples>BDS_Hyper_On_1.wav</Samples>
|
||||
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Shield_Gen_Select_SFX">
|
||||
<Use_Preset>Preset_BDS</Use_Preset>
|
||||
<Samples>BDS_Hyper_On_1.wav</Samples>
|
||||
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Turret_Select_SFX">
|
||||
<Use_Preset>Preset_BDS</Use_Preset>
|
||||
<Samples>BDS_Turret_On_1.wav</Samples>
|
||||
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Bacta_Select_SFX">
|
||||
<Use_Preset>Preset_BDS</Use_Preset>
|
||||
<Samples>BDS_Bacta_On_1.wav</Samples>
|
||||
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Sensor_Select_SFX">
|
||||
<Use_Preset>Preset_BDS</Use_Preset>
|
||||
<Samples>BDS_Sensor_1.wav</Samples>
|
||||
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Repair_Select_SFX">
|
||||
<Use_Preset>Preset_BDS</Use_Preset>
|
||||
<Samples>Repair_Deploy.wav</Samples>
|
||||
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Power_Gen_Select_SFX">
|
||||
<Use_Preset>Preset_BDS</Use_Preset>
|
||||
<Samples>BDS_Power_Gen_On_1.wav</Samples>
|
||||
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Comm_Array_Select_SFX">
|
||||
<Use_Preset>Preset_BDS</Use_Preset>
|
||||
<Samples>BDS_Comm_Array_On_1.wav</Samples>
|
||||
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Scanner_Select_SFX">
|
||||
<Use_Preset>Preset_BDS</Use_Preset>
|
||||
<Samples>BDS_Comm_Array_On_1.wav</Samples>
|
||||
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Jamming_Station_Select_SFX">
|
||||
<Use_Preset>Preset_BDS</Use_Preset>
|
||||
<Samples>BDS_Radar_On_1.wav</Samples>
|
||||
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Space_Factory_Select_SFX">
|
||||
<Use_Preset>Preset_BDS</Use_Preset>
|
||||
<Samples>BDS_Space_Factory_On_1.wav</Samples>
|
||||
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Cantina_Select_SFX">
|
||||
<Use_Preset>Preset_BDS</Use_Preset>
|
||||
<Samples>BDS_Cantina_On_1.wav BDS_Cantina_On_2.wav BDS_Cantina_On_3.wav BDS_Cantina_On_4.wav BDS_Cantina_On_5.wav</Samples>
|
||||
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Hutt_Palace_Select_SFX">
|
||||
<Use_Preset>Preset_BDS</Use_Preset>
|
||||
<Samples>BDS_Hutt_Palace_On_1.wav</Samples>
|
||||
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Arena_Select_SFX">
|
||||
<Use_Preset>Preset_BDS</Use_Preset>
|
||||
<Samples>BDS_Grand_Arena_On_1.wav</Samples>
|
||||
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Prison_Select_SFX">
|
||||
<Use_Preset>Preset_BDS</Use_Preset>
|
||||
<Samples>BDS_Prison_On_1.wav</Samples>
|
||||
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Garrison_SFX">
|
||||
<Use_Preset>Preset_BDS</Use_Preset>
|
||||
<Samples>STR_Garrison_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_UnGarrison_SFX">
|
||||
<Use_Preset>Preset_BDS</Use_Preset>
|
||||
<Samples>STR_UnGarrison_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Cage_Select_SFX">
|
||||
<Use_Preset>Preset_BDS</Use_Preset>
|
||||
<Samples>STR_Cage_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
</SFXEvents>
|
||||
|
||||
88
DATA/XML/SFX/SFXEVENTSCINEMATICS.XML
Normal file
88
DATA/XML/SFX/SFXEVENTSCINEMATICS.XML
Normal file
@@ -0,0 +1,88 @@
|
||||
<?xml version="1.0"?>
|
||||
<SFXEvents>
|
||||
<SFXEvent Name="Rebel_Space_Win_Line_1">
|
||||
<Use_Preset>Preset_UR_MOVIE</Use_Preset>
|
||||
<Samples>U000_GRS1504_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Text_ID>TEXT_SFX_GRS_NEAR_VICTORY_4</Text_ID>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Rebel_Space_Win_Line_2">
|
||||
<Use_Preset>Preset_UR_MOVIE</Use_Preset>
|
||||
<Samples>U000_GRS1505_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Text_ID>TEXT_SFX_GRS_NEAR_VICTORY_5</Text_ID>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Rebel_Space_Win_Line_3">
|
||||
<Use_Preset>Preset_UR_MOVIE</Use_Preset>
|
||||
<Samples>U000_NEB0701_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_NEB_BARRAGE_1</Text_ID>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Rebel_Space_Win_Line_4">
|
||||
<Use_Preset>Preset_UR_MOVIE</Use_Preset>
|
||||
<Samples>U000_VAD0506_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Text_ID>TEXT_SFX_VAD_PUSH_6</Text_ID>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Rebel_Space_Win_Line_6">
|
||||
<Use_Preset>Preset_UR_MOVIE</Use_Preset>
|
||||
<Samples>U000_XW52203_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Text_ID>TEXT_SFX_XW5_CHATTER_3</Text_ID>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Rebel_Space_Win_Line_7">
|
||||
<Use_Preset>Preset_UR_MOVIE</Use_Preset>
|
||||
<Samples>U000_AAF0701_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Text_ID>TEXT_SFX_AAF_BARRAGE_1</Text_ID>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Empire_Land_Win_Line_1">
|
||||
<Use_Preset>Preset_UR_MOVIE</Use_Preset>
|
||||
<Samples>U000_GES1102_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Text_ID>TEXT_SFX_GES_SEE_ENEMY_2</Text_ID>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Empire_Land_Win_Line_2">
|
||||
<Use_Preset>Preset_UR_MOVIE</Use_Preset>
|
||||
<Samples>U000_ATT0701_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Text_ID>TEXT_SFX_ATT_TANKS_1</Text_ID>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Empire_Land_Win_Line_4">
|
||||
<Use_Preset>Preset_UR_MOVIE</Use_Preset>
|
||||
<Samples>U000_GRS1218_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Text_ID>TEXT_SFX_GRS_SEE_ENEMY_18</Text_ID>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Empire_Land_Win_Line_5">
|
||||
<Use_Preset>Preset_UR_MOVIE</Use_Preset>
|
||||
<Samples>U000_GES0503_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Text_ID>TEXT_SFX_GES_ENEMY_RETREAT_3</Text_ID>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Empire_Land_Win_Line_6">
|
||||
<Use_Preset>Preset_UR_MOVIE</Use_Preset>
|
||||
<Samples>U000_AW52203_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Text_ID>TEXT_SFX_AW5_CHATTER_3</Text_ID>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Empire_Land_Win_Line_7">
|
||||
<Use_Preset>Preset_UR_MOVIE</Use_Preset>
|
||||
<Samples>U000_GRS1215_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Text_ID>TEXT_SFX_GRS_SEE_ENEMY_15</Text_ID>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Empire_Land_Win_Line_9">
|
||||
<Use_Preset>Preset_UR_MOVIE</Use_Preset>
|
||||
<Samples>U000_VAD0803_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Text_ID>TEXT_SFX_VAD_INTERACT_3</Text_ID>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Empire_Land_Win_Line_10">
|
||||
<Use_Preset>Preset_UR_MOVIE</Use_Preset>
|
||||
<Samples>U000_VAD0806_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Text_ID>TEXT_SFX_VAD_INTERACT_6</Text_ID>
|
||||
</SFXEvent>
|
||||
</SFXEvents>
|
||||
453
DATA/XML/SFX/SFXEVENTSDEATHS.XML
Normal file
453
DATA/XML/SFX/SFXEVENTSDEATHS.XML
Normal file
@@ -0,0 +1,453 @@
|
||||
<?xml version="1.0"?>
|
||||
<SFXEvents>
|
||||
<SFXEvent Name="Unit_Star_Destroyer_Death_SFX">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>EXP_Star_Destroyer.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Star_Destroyer_Death_Crack_SFX">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>EXP_Cracking_Star_Destroyer.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Calamari_Death_SFX">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>EXP_Calamari.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Space_Station_Death_SFX">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>EXP_Calamari.wav EXP_Star_Destroyer.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Space_Station_Break_Death_SFX">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EXP_Metal_Break_1.wav EXP_Metal_Break_2.wav EXP_Metal_Break_3.wav EXP_Metal_Break_4.wav EXP_Metal_Break_5.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_X_Wing_Death_SFX">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EXP_X_Wing_1.wav EXP_X_Wing_2.wav EXP_Rebel_Fighter_1.wav</Samples>
|
||||
<Kills_Previous_Object_SFX>Yes</Kills_Previous_Object_SFX>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Y_Wing_Death_SFX">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EXP_Y_Wing_1.wav EXP_Y_Wing_2.wav EXP_Rebel_Fighter_2.wav</Samples>
|
||||
<Kills_Previous_Object_SFX>Yes</Kills_Previous_Object_SFX>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_A_Wing_Death_SFX">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EXP_A_Wing_1.wav EXP_A_Wing_2.wav EXP_Rebel_Fighter_3.wav</Samples>
|
||||
<Kills_Previous_Object_SFX>Yes</Kills_Previous_Object_SFX>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_TIE_Fighter_Death_SFX">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EXP_TIE_Fighter_1.wav EXP_TIE_Fighter_2.wav EXP_Tie_Fighter_3.wav EXP_Tie_Fighter_4.wav</Samples>
|
||||
<Kills_Previous_Object_SFX>Yes</Kills_Previous_Object_SFX>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Corvette_Death_SFX">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EXP_Corvette_1.wav EXP_Corvette_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Cruiser_Death_SFX">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EXP_Cruiser_1.wav EXP_Cruiser_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_AT_AT_Death_SFX">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>EXP_ATAT_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Anim_AT_AT_Death_Fall">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EXP_ATAT_Falling_Over_1.wav</Samples>
|
||||
<Min_Volume>80</Min_Volume>
|
||||
<Max_Volume>80</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Anim_AT_AT_Ground_Slam">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>EXP_ATAT_Hit_Ground.wav</Samples>
|
||||
<Kills_Previous_Object_SFX>Yes</Kills_Previous_Object_SFX>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_AT_ST_Death_SFX">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EXP_ATST_1.wav EXP_ATST.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Anim_AT_ST_Ground_Slam">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EXP_ATAT_Hit_Ground.wav</Samples>
|
||||
<Min_Pitch>140</Min_Pitch>
|
||||
<Max_Pitch>140</Max_Pitch>
|
||||
<Min_Volume>100</Min_Volume>
|
||||
<Max_Volume>100</Max_Volume>
|
||||
<Kills_Previous_Object_SFX>Yes</Kills_Previous_Object_SFX>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Anim_AT_ST_Death_Fall">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EXP_ATST_Falling.wav</Samples>
|
||||
<Min_Pitch>140</Min_Pitch>
|
||||
<Max_Pitch>140</Max_Pitch>
|
||||
<Min_Volume>70</Min_Volume>
|
||||
<Max_Volume>70</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Anim_Tank_Ground_Slam">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>Tank_Hit_Ground.wav</Samples>
|
||||
<Kills_Previous_Object_SFX>Yes</Kills_Previous_Object_SFX>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Speeder_Bike_Death_SFX">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EXP_SpeederBike.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Snow_Speeder_Death_SFX">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EXP_Rebel_Fighter_1.wav EXP_Rebel_Fighter_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Turret_Death_SFX">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EXP_Turret_1.wav EXP_Turret_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Generic_Building_Death_SFX">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>EXP_Building_5.wav EXP_Building_6.wav EXP_Building_7.wav EXP_Building_8.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Wall_Death_SFX">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EXP_Wall_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Katarn_Building_Bomb_SFX">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>EXP_Katarn_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Katarn_Plant_Bomb_SFX">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>EXP_Plant_1.wav</Samples>
|
||||
<Min_Volume>70</Min_Volume>
|
||||
<Max_Volume>70</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Katarn_Bomb_Beep_SFX">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>EXP_Bomb_Beep.wav</Samples>
|
||||
<Min_Volume>40</Min_Volume>
|
||||
<Max_Volume>40</Max_Volume>
|
||||
<Min_Pitch>100</Min_Pitch>
|
||||
<Max_Pitch>100</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Anti_Air_Explosion_SFX">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EXP_Anti_Air_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Anti_Air_Small_Explosion_SFX">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EXP_Anti_Air_Small_1.wav EXP_Anti_Air_Small_2.wav EXP_Anti_Air_Small_3.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Tank_Death_SFX">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EXP_Tank_1.wav EXP_Tank_2.wav EXP_Tank_3.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Anim_Infantry_Death_Dirt">
|
||||
<Use_Preset>Preset_FSI</Use_Preset>
|
||||
<Samples>BF_Dirt_Rebel_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Anim_Infantry_Death_Snow">
|
||||
<Use_Preset>Preset_FSI</Use_Preset>
|
||||
<Samples>BF_Snow_Rebel_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Anim_Infantry_Death_Grass">
|
||||
<Use_Preset>Preset_FSI</Use_Preset>
|
||||
<Samples>BF_Grass_Rebel_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Anim_Infantry_Death_Concrete">
|
||||
<Use_Preset>Preset_FSI</Use_Preset>
|
||||
<Samples>BF_Concrete_Rebel_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Anim_Infantry_Death_Water"> <!-- SoaFE added -->
|
||||
<Use_Preset>Preset_FSI</Use_Preset>
|
||||
<Samples>BF_Mud_Rebel_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Anim_Trooper_Death_Dirt">
|
||||
<Use_Preset>Preset_FSI</Use_Preset>
|
||||
<Samples>BF_Dirt_Trooper_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Anim_Trooper_Death_Snow">
|
||||
<Use_Preset>Preset_FSI</Use_Preset>
|
||||
<Samples>BF_Snow_Trooper_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Anim_Trooper_Death_Grass">
|
||||
<Use_Preset>Preset_FSI</Use_Preset>
|
||||
<Samples>BF_Grass_Trooper_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Anim_Trooper_Death_Concrete">
|
||||
<Use_Preset>Preset_FSI</Use_Preset>
|
||||
<Samples>BF_Concrete_Trooper_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Anim_Trooper_Death_Water"> <!-- SoaFE added -->
|
||||
<Use_Preset>Preset_FSI</Use_Preset>
|
||||
<Samples>BF_Mud_Trooper_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Anim_Bantha_Death">
|
||||
<Use_Preset>Preset_DTH</Use_Preset>
|
||||
<Samples>Bantha_Death.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Wampa_Death">
|
||||
<Use_Preset>Preset_DTH</Use_Preset>
|
||||
<Samples>Wampa_Death_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Rancor_Death">
|
||||
<Use_Preset>Preset_DTH</Use_Preset>
|
||||
<Samples>Rancor_Die_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Rebel_Soldier_Death">
|
||||
<Use_Preset>Preset_DTH</Use_Preset>
|
||||
<Samples>REB_Death_1.wav REB_Death_2.wav REB_Death_3.wav REB_Death_4.wav REB_Death_5.wav REB_Death_6.wav REB_Death_7.wav REB_Death_8.wav REB_Death_9.wav REB_Death_10.wav REB_Death_21.wav REB_Death_22.wav REB_Death_23.wav REB_Death_24.wav REB_Death_25.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Rebel_Soldier_2_Death">
|
||||
<Use_Preset>Preset_DTH</Use_Preset>
|
||||
<Samples>REB_Death_11.wav REB_Death_12.wav REB_Death_13.wav REB_Death_14.wav REB_Death_15.wav REB_Death_16.wav REB_Death_17.wav REB_Death_18.wav REB_Death_19.wav REB_Death_20.wav REB_Death_26.wav REB_Death_27.wav REB_Death_28.wav REB_Death_29.wav REB_Death_30.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Rebel_Soldier_3_Death">
|
||||
<Use_Preset>Preset_DTH</Use_Preset>
|
||||
<Samples>REB_Death_21.wav REB_Death_22.wav REB_Death_23.wav REB_Death_24.wav REB_Death_25.wav REB_Death_26.wav REB_Death_27.wav REB_Death_28.wav REB_Death_29.wav REB_Death_30.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Stormtrooper_Death">
|
||||
<Use_Preset>Preset_DTH</Use_Preset>
|
||||
<Samples>TRP_Death_1.wav TRP_Death_2.wav TRP_Death_3.wav TRP_Death_4.wav TRP_Death_5.wav TRP_Death_6.wav TRP_Death_7.wav TRP_Death_8.wav TRP_Death_9.wav TRP_Death_10.wav TRP_Death_11.wav TRP_Death_12.wav TRP_Death_13.wav TRP_Death_14.wav TRP_Death_15.wav TRP_Death_16.wav TRP_Death_17.wav TRP_Death_18.wav TRP_Death_19.wav TRP_Death_20.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Stormtrooper_2_Death">
|
||||
<Use_Preset>Preset_DTH</Use_Preset>
|
||||
<Samples>TRP_Death_21.wav TRP_Death_22.wav TRP_Death_23.wav TRP_Death_24.wav TRP_Death_25.wav TRP_Death_26.wav TRP_Death_27.wav TRP_Death_28.wav TRP_Death_29.wav TRP_Death_30.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Infantry_Squish">
|
||||
<Use_Preset>Preset_GUNS</Use_Preset>
|
||||
<Samples>BF_Squish_1.wav BF_Squish_2.wav BF_Squish_3.wav BF_Squish_4.wav BF_Squish_5.wav BF_Squish_6.wav BF_Squish_7.wav BF_Squish_8.wav BF_Squish_9.wav BF_Squish_10.wav BF_Squish_11.wav BF_Squish_12.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Ewok_Death">
|
||||
<Use_Preset>Preset_DTH</Use_Preset>
|
||||
<Samples>EWK_Death_1.wav EWK_Death_2.wav EWK_Death_3.wav EWK_Death_4.wav EWK_Death_5.wav EWK_Death_6.wav EWK_Death_7.wav EWK_Death_8.wav EWK_Death_9.wav EWK_Death_10.wav EWK_Death_11.wav</Samples>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Ewok_Burning">
|
||||
<Use_Preset>Preset_DTH</Use_Preset>
|
||||
<Samples>EWK_Death_Fire_1.wav EWK_Death_Fire_2.wav EWK_Death_Fire_3.wav EWK_Death_Fire_4.wav EWK_Death_Fire_5.wav EWK_Death_Fire_6.wav EWK_Death_Fire_7.wav EWK_Death_Fire_8.wav EWK_Death_Fire_9.wav EWK_Death_Fire_10.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Ewok_Death_Lightning">
|
||||
<Use_Preset>Preset_DTH</Use_Preset>
|
||||
<Samples>EWK_Death_Lightning.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Jawa_Death">
|
||||
<Use_Preset>Preset_DTH</Use_Preset>
|
||||
<Samples>JAW_Death_1.wav JAW_Death_2.wav JAW_Death_3.wav JAW_Death_4.wav JAW_Death_5.wav JAW_Death_6.wav JAW_Death_7.wav JAW_Death_8.wav JAW_Death_9.wav JAW_Death_10.wav</Samples>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Wookie_Death">
|
||||
<Use_Preset>Preset_DTH</Use_Preset>
|
||||
<Samples>Wookie_Death_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Tusken_Death">
|
||||
<Use_Preset>Preset_DTH</Use_Preset>
|
||||
<Samples>Tusken_die_1.wav Tusken_die_2.wav Tusken_die_3.wav Tusken_die_4.wav Tusken_die_5.wav Tusken_die_6.wav</Samples>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Geonosian_Death">
|
||||
<Use_Preset>Preset_DTH</Use_Preset>
|
||||
<Samples>Geo_Death_1.wav Geo_Death_2.wav Geo_Death_3.wav Geo_Death_4.wav</Samples>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Hutt_Death">
|
||||
<Use_Preset>Preset_DTH</Use_Preset>
|
||||
<Samples>Hutt_Death_1.wav Hutt_Death_2.wav Hutt_Death_3.wav Hutt_Death_4.wav</Samples>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Taun_Taun_Death">
|
||||
<Use_Preset>Preset_DTH</Use_Preset>
|
||||
<Samples>Taun_Taun_Die_1.wav Taun_Taun_Die_2.wav Taun_Taun_Die_3.wav Taun_Taun_Die_4.wav Taun_Taun_Die_5.wav Taun_Taun_Die_6.wav</Samples>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="SFX_Proton_Torpedo_Detonation">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>Explosion_Proton_Torpedo.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="SFX_Plex_Missile_Detonation">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EXP_Plex_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="SFX_Grenade_Detonation">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EXP_Grenade_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="SFX_Stun_Grenade_Detonation">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EXP_Stun_Grenade_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="SFX_Concussion_Missile_Detonation">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EXP_Concussion_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="SFX_Ion_Detonation">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EXP_Concussion_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="SFX_Small_Damage_Detonation">
|
||||
<Use_Preset>Preset_GUN</Use_Preset>
|
||||
<Samples>EXP_Small_Damage_1.wav EXP_Small_Damage_2.wav EXP_Small_Damage_3.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="SFX_Infantry_Blaster_Detonation">
|
||||
<Use_Preset>Preset_GUN</Use_Preset>
|
||||
<Samples>EXP_Small_Damage_1.wav EXP_Small_Damage_2.wav EXP_Small_Damage_3.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="SFX_Normal_Damage_Detonation">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>Force_Damage.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="SFX_Shield_Absorb_Detonation">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>EXP_Shield_Absorb_1.wav EXP_Shield_Absorb_2.wav EXP_Shield_Absorb_3.wav EXP_Shield_Absorb_4.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="SFX_SPMAT_Detonation">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>EXP_Grenade_1.wav</Samples>
|
||||
<Kills_Previous_Object_SFX>Yes</Kills_Previous_Object_SFX>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="SFX_Magnepulse_Detonation">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>EXP_Magnepulse_Detonate_3.wav</Samples>
|
||||
<Kills_Previous_Object_SFX>Yes</Kills_Previous_Object_SFX>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="SFX_Weaken_Detonation">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>EXP_Weaken_1.wav</Samples>
|
||||
<Kills_Previous_Object_SFX>Yes</Kills_Previous_Object_SFX>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="SFX_Sizemic_Detonation">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>EXP_Sizemic_Charge_2.wav</Samples>
|
||||
<Min_Predelay>1000</Min_Predelay>
|
||||
<Max_Predelay>1000</Max_Predelay>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="SFX_Asteroid_Detonation">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>EXP_Asteroid_Ship_1.wav EXP_Asteroid_Ship_2.wav EXP_Asteroid_Ship_3.wav EXP_Asteroid_Ship_4.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="SFX_Ewok_Rock_Hit">
|
||||
<Use_Preset>Preset_GUN</Use_Preset>
|
||||
<Samples>EXP_Ewok_Rock_1.wav EXP_Ewok_Rock_2.wav EXP_Ewok_Rock_3.wav EXP_Ewok_Rock_4.wav EXP_Ewok_Rock_5.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Hardpoint_Laser_Death">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EXP_HP_LASER_1.wav EXP_HP_LASER_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Hardpoint_Turbo_Laser_Death">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>EXP_HP_TURBO_1.wav EXP_HP_TURBO_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Hardpoint_Torpedo_Death">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>EXP_HP_TORP_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Hardpoint_Ion_Death">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>EXP_HP_SHIELDS_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Hardpoint_Missile_Death">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>EXP_HP_MISSILE_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Hardpoint_Shields_Death">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>EXP_HP_SHIELDS_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Hardpoint_Engines_Death">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>EXP_HP_ENGINES_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Hardpoint_Gravity_Well_Death">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>EXP_HP_GRAV_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Hardpoint_Bay_Death">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>EXP_HP_BAY_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Hardpoint_Mass_Driver_Death">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>EXP_HP_MISSILE_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Hardpoint_Special_Death">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>EXP_HP_MISSILE_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<!--Stubbed in by PatP; change if/when desired-->
|
||||
<SFXEvent Name="Unit_Ewok_Bomber_Death_Explosion">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>EXP_Building_6.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="UMP_Unit_Rebel_Soldier_Death">
|
||||
<Use_Preset>Preset_DTH</Use_Preset>
|
||||
<Samples>REB_Death_1.wav REB_Death_2.wav REB_Death_3.wav REB_Death_4.wav REB_Death_5.wav REB_Death_6.wav REB_Death_7.wav REB_Death_8.wav REB_Death_9.wav REB_Death_10.wav REB_Death_21.wav REB_Death_22.wav REB_Death_23.wav REB_Death_24.wav REB_Death_25.wav</Samples>
|
||||
<Min_Volume>400</Min_Volume>
|
||||
<Max_Volume>450</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="UMP_Unit_Rebel_Soldier_2_Death">
|
||||
<Use_Preset>Preset_DTH</Use_Preset>
|
||||
<Samples>REB_Death_11.wav REB_Death_12.wav REB_Death_13.wav REB_Death_14.wav REB_Death_15.wav REB_Death_16.wav REB_Death_17.wav REB_Death_18.wav REB_Death_19.wav REB_Death_20.wav REB_Death_26.wav REB_Death_27.wav REB_Death_28.wav REB_Death_29.wav REB_Death_30.wav</Samples>
|
||||
<Min_Volume>400</Min_Volume>
|
||||
<Max_Volume>450</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="UMP_Unit_Rebel_Soldier_3_Death">
|
||||
<Use_Preset>Preset_DTH</Use_Preset>
|
||||
<Samples>REB_Death_21.wav REB_Death_22.wav REB_Death_23.wav REB_Death_24.wav REB_Death_25.wav REB_Death_26.wav REB_Death_27.wav REB_Death_28.wav REB_Death_29.wav REB_Death_30.wav</Samples>
|
||||
<Min_Volume>400</Min_Volume>
|
||||
<Max_Volume>450</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Infantry_Coughing">
|
||||
<Use_Preset>Preset_DTH</Use_Preset>
|
||||
<Samples>REB_Cough_01.wav REB_Cough_02.wav REB_Cough_03.wav REB_Cough_04.wav REB_Cough_05.wav REB_Cough_06.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Infantry_Infected_Death">
|
||||
<Use_Preset>Preset_DTH</Use_Preset>
|
||||
<Samples>REB_Gasp_01.wav REB_Gasp_02.wav REB_Gasp_03.wav REB_Gasp_04.wav REB_Gasp_05.wav REB_Gasp_06.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Rebel_Soldier_Bomb_Death">
|
||||
<Use_Preset>Preset_DTH</Use_Preset>
|
||||
<Samples>REB_Death_Scream_1.wav REB_Death_Scream_2.wav REB_Death_Scream_3.wav REB_Death_2.wav REB_Death_3.wav REB_Death_4.wav REB_Death_7.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Stormtrooper_Bomb_Death">
|
||||
<Use_Preset>Preset_DTH</Use_Preset>
|
||||
<Samples>TRP_Death_Scream_1.wav TRP_Death_Scream_2.wav TRP_Death_Scream_3.wav TRP_Death_13.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Underworld_Soldier_Bomb_Death">
|
||||
<Use_Preset>Preset_DTH</Use_Preset>
|
||||
<Samples>UWS_Death_Scream_1.wav UWS_Death_Scream_2.wav UWS_Death_Scream_3.wav UWS_Death_Scream_4.wav UWS_Death_Scream_5.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Ewok_Bomb_Death">
|
||||
<Use_Preset>Preset_DTH</Use_Preset>
|
||||
<Samples>EWK_Death_Fire_1.wav EWK_Death_Fire_2.wav EWK_Death_Fire_3.wav EWK_Death_Fire_4.wav EWK_Death_Fire_5.wav EWK_Death_Fire_6.wav EWK_Death_Fire_7.wav EWK_Death_Fire_8.wav EWK_Death_Fire_9.wav EWK_Death_Fire_10.wav</Samples>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Underworld_Soldier_Death">
|
||||
<Use_Preset>Preset_DTH</Use_Preset>
|
||||
<Samples>UWS_Death_1.wav UWS_Death_2.wav UWS_Death_3.wav UWS_Death_4.wav UWS_Death_5.wav UWS_Death_6.wav UWS_Death_7.wav UWS_Death_8.wav UWS_Death_9.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Underworld_Soldier_2_Death">
|
||||
<Use_Preset>Preset_DTH</Use_Preset>
|
||||
<Samples>UWS_Death_10.wav UWS_Death_11.wav UWS_Death_12.wav UWS_Death_13.wav UWS_Death_14.wav UWS_Death_15.wav UWS_Death_16.wav UWS_Death_17.wav UWS_Death_18.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Sabotage_Death_SFX">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>EXP_Building_5.wav EXP_Building_6.wav EXP_Building_7.wav EXP_Building_8.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Death_Mouse_Droid">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EXP_Mouse_Droid_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="SFX_Death_Bombard">
|
||||
<Use_Preset>Preset_INSANE</Use_Preset>
|
||||
<Samples>EXP_Bombard_3.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="SFX_Death_Bombard_Ion">
|
||||
<Use_Preset>Preset_INSANE</Use_Preset>
|
||||
<Samples>EXP_Bombard_Ion_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_ZC_Self_Destruct">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EGL_Self_Destruct_4.wav</Samples>
|
||||
<Min_Volume>100</Min_Volume>
|
||||
<Max_Volume>100</Max_Volume>
|
||||
</SFXEvent>
|
||||
</SFXEvents>
|
||||
|
||||
|
||||
866
DATA/XML/SFX/SFXEVENTSENGINES.XML
Normal file
866
DATA/XML/SFX/SFXEVENTSENGINES.XML
Normal file
@@ -0,0 +1,866 @@
|
||||
<?xml version="1.0"?>
|
||||
<SFXEvents>
|
||||
<SFXEvent Name="Unit_Star_Destroyer_Idle_Engine_Loop">
|
||||
<Use_Preset>Preset_EGLC_Idle</Use_Preset>
|
||||
<Samples>EGL_Star_Destroyer_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Star_Destroyer_Moving_Engine_Loop">
|
||||
<Use_Preset>Preset_EGLC</Use_Preset>
|
||||
<Samples>EGL_Star_Destroyer_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Empire_Campaign_Intro_Star_Destroyer_Engine_Loop">
|
||||
<Use_Preset>Preset_EGLC</Use_Preset>
|
||||
<Samples>EGL_Star_Destroyer_2.wav</Samples>
|
||||
<Loop_Fade_In_Seconds>5.0</Loop_Fade_In_Seconds>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Star_Destroyer_Cinematic_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_CIN</Use_Preset>
|
||||
<Samples>EGL_Star_Destroyer_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Starbase_Engine_Loop">
|
||||
<Use_Preset>Preset_EGLC</Use_Preset>
|
||||
<Samples>EGL_Starbase_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Victory_Destroyer_Idle_Engine_Loop">
|
||||
<Use_Preset>Preset_EGLC_Idle</Use_Preset>
|
||||
<Samples>EGL_Star_Destroyer_1.wav</Samples>
|
||||
<Min_Pitch>117</Min_Pitch>
|
||||
<Max_Pitch>117</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Victory_Destroyer_Moving_Engine_Loop">
|
||||
<Use_Preset>Preset_EGLC</Use_Preset>
|
||||
<Samples>EGL_Star_Destroyer_1.wav</Samples>
|
||||
<Min_Pitch>117</Min_Pitch>
|
||||
<Max_Pitch>117</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Victory_Destroyer_Cinematic_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_CIN</Use_Preset>
|
||||
<Samples>EGL_Star_Destroyer_1.wav</Samples>
|
||||
<Min_Pitch>117</Min_Pitch>
|
||||
<Max_Pitch>117</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Acclamator_Idle_Engine_Loop">
|
||||
<Use_Preset>Preset_EGLC_Idle</Use_Preset>
|
||||
<Samples>EGL_Star_Destroyer_1.wav</Samples>
|
||||
<Min_Pitch>110</Min_Pitch>
|
||||
<Max_Pitch>110</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Acclamator_Moving_Engine_Loop">
|
||||
<Use_Preset>Preset_EGLC</Use_Preset>
|
||||
<Samples>EGL_Star_Destroyer_1.wav</Samples>
|
||||
<Min_Pitch>110</Min_Pitch>
|
||||
<Max_Pitch>110</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Acclamator_Cinematic_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_CIN</Use_Preset>
|
||||
<Samples>EGL_Star_Destroyer_1.wav</Samples>
|
||||
<Min_Pitch>110</Min_Pitch>
|
||||
<Max_Pitch>110</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Nebulon_Idle_Engine_Loop">
|
||||
<Use_Preset>Preset_EGLC_Idle</Use_Preset>
|
||||
<Samples>EGL_Nebulon_Frigate_1.wav</Samples>
|
||||
<Min_Volume>65</Min_Volume>
|
||||
<Max_Volume>65</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Nebulon_Moving_Engine_Loop">
|
||||
<Use_Preset>Preset_EGLC</Use_Preset>
|
||||
<Samples>EGL_Nebulon_Frigate_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Nebulon_Cinematic_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_CIN</Use_Preset>
|
||||
<Samples>EGL_Nebulon_Frigate_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Assault_Frigate_Idle_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_Idle</Use_Preset>
|
||||
<Samples>EGL_Nebulon_Frigate_1.wav</Samples>
|
||||
<Min_Pitch>90</Min_Pitch>
|
||||
<Max_Pitch>90</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Assault_Frigate_Moving_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL</Use_Preset>
|
||||
<Samples>EGL_Nebulon_Frigate_1.wav</Samples>
|
||||
<Min_Pitch>90</Min_Pitch>
|
||||
<Max_Pitch>90</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Assault_Frigate_Cinematic_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_CIN</Use_Preset>
|
||||
<Samples>EGL_Nebulon_Frigate_1.wav</Samples>
|
||||
<Min_Pitch>90</Min_Pitch>
|
||||
<Max_Pitch>90</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Calamari_Idle_Engine_Loop">
|
||||
<Use_Preset>Preset_EGLC_Idle</Use_Preset>
|
||||
<Samples>EGL_Calamari_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Calamari_Moving_Engine_Loop">
|
||||
<Use_Preset>Preset_EGLC</Use_Preset>
|
||||
<Samples>EGL_Calamari_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Calamari_Cinematic_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_CIN</Use_Preset>
|
||||
<Samples>EGL_Calamari_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Interdictor_Idle_Engine_Loop">
|
||||
<Use_Preset>Preset_EGLC_idle</Use_Preset>
|
||||
<Samples>EGL_Gravity_Well.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Interdictor_Moving_Engine_Loop">
|
||||
<Use_Preset>Preset_EGLC</Use_Preset>
|
||||
<Samples>EGL_Gravity_Well.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Interdictor_Cinematic_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_CIN</Use_Preset>
|
||||
<Samples>EGL_Gravity_Well.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Corvette_Idle_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_Idle</Use_Preset>
|
||||
<Samples>EGL_Corvette_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Corvette_Moving_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL</Use_Preset>
|
||||
<Samples>EGL_Corvette_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Corvette_Cinematic_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_CIN</Use_Preset>
|
||||
<Samples>EGL_Corvette_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Carrack_Idle_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_Idle</Use_Preset>
|
||||
<Samples>EGL_Corvette_1.wav</Samples>
|
||||
<Min_Pitch>115</Min_Pitch>
|
||||
<Max_Pitch>115</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Carrack_Moving_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL</Use_Preset>
|
||||
<Samples>EGL_Corvette_1.wav</Samples>
|
||||
<Min_Pitch>115</Min_Pitch>
|
||||
<Max_Pitch>115</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Carrack_Cinematic_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_CIN</Use_Preset>
|
||||
<Samples>EGL_Corvette_1.wav</Samples>
|
||||
<Min_Pitch>115</Min_Pitch>
|
||||
<Max_Pitch>115</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Gunboat_Idle_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_Idle</Use_Preset>
|
||||
<Samples>EGL_Corvette_1.wav</Samples>
|
||||
<Min_Pitch>70</Min_Pitch>
|
||||
<Max_Pitch>70</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Gunboat_Moving_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL</Use_Preset>
|
||||
<Samples>EGL_Corvette_1.wav</Samples>
|
||||
<Min_Pitch>90</Min_Pitch>
|
||||
<Max_Pitch>90</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Gunboat_Cinematic_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_CIN</Use_Preset>
|
||||
<Samples>EGL_Corvette_1.wav</Samples>
|
||||
<Min_Pitch>90</Min_Pitch>
|
||||
<Max_Pitch>90</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Gallofree_Idle_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_Idle</Use_Preset>
|
||||
<Samples>EGL_Nebulon_Frigate_1.wav</Samples>
|
||||
<Min_Pitch>120</Min_Pitch>
|
||||
<Max_Pitch>120</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Gallofree_Moving_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL</Use_Preset>
|
||||
<Samples>EGL_Nebulon_Frigate_1.wav</Samples>
|
||||
<Min_Pitch>140</Min_Pitch>
|
||||
<Max_Pitch>140</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Gallofree_Cinematic_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_CIN</Use_Preset>
|
||||
<Samples>EGL_Nebulon_Frigate_1.wav</Samples>
|
||||
<Min_Pitch>140</Min_Pitch>
|
||||
<Max_Pitch>140</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Gallofree_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL</Use_Preset>
|
||||
<Samples>EGL_Nebulon_Frigate_1.wav</Samples>
|
||||
<Min_Pitch>140</Min_Pitch>
|
||||
<Max_Pitch>140</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_ATAT_Barge_Idle_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_Idle</Use_Preset>
|
||||
<Samples>EGL_Nebulon_Frigate_1.wav</Samples>
|
||||
<Min_Pitch>120</Min_Pitch>
|
||||
<Max_Pitch>120</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_ATAT_Barge_Moving_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL</Use_Preset>
|
||||
<Samples>EGL_Nebulon_Frigate_1.wav</Samples>
|
||||
<Min_Pitch>150</Min_Pitch>
|
||||
<Max_Pitch>150</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_ATAT_Barge_Cinematic_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_CIN</Use_Preset>
|
||||
<Samples>EGL_Nebulon_Frigate_1.wav</Samples>
|
||||
<Min_Pitch>150</Min_Pitch>
|
||||
<Max_Pitch>150</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_IPV1_Idle_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_Idle</Use_Preset>
|
||||
<Samples>EGL_Falcon_1.wav</Samples>
|
||||
<Min_Pitch>50</Min_Pitch>
|
||||
<Max_Pitch>50</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_IPV1_Moving_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL</Use_Preset>
|
||||
<Samples>EGL_Falcon_1.wav</Samples>
|
||||
<Min_Pitch>70</Min_Pitch>
|
||||
<Max_Pitch>70</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_IPV1_Cinematic_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_CIN</Use_Preset>
|
||||
<Samples>EGL_Falcon_1.wav</Samples>
|
||||
<Min_Pitch>70</Min_Pitch>
|
||||
<Max_Pitch>70</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Tartan_Idle_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_Idle</Use_Preset>
|
||||
<Samples>EGL_Falcon_1.wav</Samples>
|
||||
<Min_Pitch>115</Min_Pitch>
|
||||
<Max_Pitch>115</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Tartan_Moving_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL</Use_Preset>
|
||||
<Samples>EGL_Falcon_1.wav</Samples>
|
||||
<Min_Pitch>130</Min_Pitch>
|
||||
<Max_Pitch>130</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Tartan_Cinematic_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_CIN</Use_Preset>
|
||||
<Samples>EGL_Falcon_1.wav</Samples>
|
||||
<Min_Pitch>130</Min_Pitch>
|
||||
<Max_Pitch>130</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Shuttle_Idle_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_Idle</Use_Preset>
|
||||
<Samples>EGL_Shuttle_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Shuttle_Moving_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL</Use_Preset>
|
||||
<Samples>EGL_Shuttle_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Shuttle_Cinematic_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_CIN</Use_Preset>
|
||||
<Samples>EGL_Shuttle_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Slave1_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL</Use_Preset>
|
||||
<Samples>EGL_Slave1_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Slave1_Cinematic_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_CIN</Use_Preset>
|
||||
<Samples>EGL_Slave1_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Falcon_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL</Use_Preset>
|
||||
<Samples>EGL_Falcon_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Falcon_Cinematic_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_CIN</Use_Preset>
|
||||
<Samples>EGL_Falcon_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Tracked_Moving_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_Land</Use_Preset>
|
||||
<Samples>EGL_Tracked_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Tracked_Idle_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_Land_Idle</Use_Preset>
|
||||
<Samples>EGL_Tracked_Idle.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_MPTL_Moving_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_Land</Use_Preset>
|
||||
<Samples>EGL_Tracked_1.wav</Samples>
|
||||
<Min_Pitch>80</Min_Pitch>
|
||||
<Max_Pitch>80</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_MPTL_Idle_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_Land_Idle</Use_Preset>
|
||||
<Samples>EGL_Tracked_Idle.wav</Samples>
|
||||
<Min_Pitch>60</Min_Pitch>
|
||||
<Max_Pitch>60</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_1L_Moving_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_Land</Use_Preset>
|
||||
<Samples>EGL_Repulsor_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_1L_Idle_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_Land_Idle</Use_Preset>
|
||||
<Samples>EGL_Repulsor_1_Idle.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_2M_Moving_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_Land</Use_Preset>
|
||||
<Samples>EGL_Repulsor_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_2M_Idle_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_Land_Idle</Use_Preset>
|
||||
<Samples>EGL_Repulsor_2_Idle.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_T2B_Moving_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_Land</Use_Preset>
|
||||
<Samples>EGL_Repulsor_3.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_T2B_Idle_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_Land_Idle</Use_Preset>
|
||||
<Samples>EGL_Repulsor_3_Idle.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Skiff_Idle_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_Land_Idle</Use_Preset>
|
||||
<Samples>EGL_Skiff_2.wav</Samples>
|
||||
<Min_Pitch>70</Min_Pitch>
|
||||
<Max_Pitch>70</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Skiff_Moving_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_Land</Use_Preset>
|
||||
<Samples>EGL_Skiff_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_SnowSpeeder_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_Land</Use_Preset>
|
||||
<Samples>EGL_SnowSpeeder_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_SpeederBike_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_Land</Use_Preset>
|
||||
<Samples>EGL_SpeederBike_Loop_1.wav</Samples>
|
||||
<Min_Volume>40</Min_Volume>
|
||||
<Max_Volume>40</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_SnowSpeeder_Fly_By">
|
||||
<Use_Preset>Preset_EGB_Land</Use_Preset>
|
||||
<Samples>EGL_SnowSpeeder_By_Long_1.wav EGL_SnowSpeeder_By_Long_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_SpeederBike_Fly_By">
|
||||
<Use_Preset>Preset_EGB_Land</Use_Preset>
|
||||
<Samples>EGL_SpeederBike_By_Long_1.wav</Samples>
|
||||
<Min_Volume>50</Min_Volume>
|
||||
<Max_Volume>50</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_SpeederBike_Takeoff">
|
||||
<Use_Preset>Preset_EGB_Land</Use_Preset>
|
||||
<Samples>EGL_SpeederBike_1.wav</Samples>
|
||||
<Min_Volume>50</Min_Volume>
|
||||
<Max_Volume>50</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Jet_Pack_Takeoff">
|
||||
<Use_Preset>Preset_EGB_Land</Use_Preset>
|
||||
<Samples>EGL_JetPack_Takeoff.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Jet_Pack_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_Land</Use_Preset>
|
||||
<Samples>EGL_JetPack_Loop_1.wav</Samples>
|
||||
<Loop_Fade_In_Seconds>5.0</Loop_Fade_In_Seconds>
|
||||
<Loop_Fade_Out_Seconds>0.2</Loop_Fade_Out_Seconds>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Geonosian_Idle_Loop">
|
||||
<Use_Preset>Preset_EGL_Land_Idle</Use_Preset>
|
||||
<Samples>EGL_Geo_Wings_1.wav</Samples>
|
||||
<Min_Pitch>85</Min_Pitch>
|
||||
<Max_Pitch>100</Max_Pitch>
|
||||
<Min_Volume>40</Min_Volume>
|
||||
<Max_Volume>40</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Geonosian_Moving_Loop">
|
||||
<Use_Preset>Preset_EGL_Land</Use_Preset>
|
||||
<Samples>EGL_Geo_Wings_1.wav</Samples>
|
||||
<Min_Pitch>120</Min_Pitch>
|
||||
<Max_Pitch>130</Max_Pitch>
|
||||
<Min_Volume>50</Min_Volume>
|
||||
<Max_Volume>50</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_SnowSpeeder_Cinematic_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_CIN</Use_Preset>
|
||||
<Samples>EGL_SnowSpeeder_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_SpeederBike_Cinematic_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_CIN</Use_Preset>
|
||||
<Samples>EGL_SpeederBike_Loop_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_TIE_Fighter_Cinematic_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_CIN</Use_Preset>
|
||||
<Samples>EGL_TIE_Fighter_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_TIE_Bomber_Cinematic_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_CIN</Use_Preset>
|
||||
<Samples>EGL_TIE_Bomber_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_X_Wing_Cinematic_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_CIN</Use_Preset>
|
||||
<Samples>EGL_X_Wing_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Y_Wing_Cinematic_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_CIN</Use_Preset>
|
||||
<Samples>EGL_Y_Wing_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_A_Wing_Cinematic_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_CIN</Use_Preset>
|
||||
<Samples>EGL_X_Wing_1.wav</Samples>
|
||||
<Min_Pitch>130</Min_Pitch>
|
||||
<Max_Pitch>130</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Headhunter_Cinematic_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_CIN</Use_Preset>
|
||||
<Samples>EGL_X_Wing_1.wav</Samples>
|
||||
<Min_Pitch>70</Min_Pitch>
|
||||
<Max_Pitch>70</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Turbo_Boost">
|
||||
<Use_Preset>Preset_EGB</Use_Preset>
|
||||
<Samples>EGB_Turbo_Boost_1.wav</Samples>
|
||||
<Min_Pitch>95</Min_Pitch>
|
||||
<Max_Pitch>105</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_TIE_Mauler_Self_Destruct">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EGL_Self_Destruct_2.wav</Samples>
|
||||
<Min_Volume>100</Min_Volume>
|
||||
<Max_Volume>100</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_TIE_Fighter_Fly_By">
|
||||
<Use_Preset>Preset_EGB</Use_Preset>
|
||||
<Samples>EGL_TIE_By_Long_1.wav EGL_TIE_By_Long_2.wav EGL_TIE_By_Long_3.wav EGL_TIE_By_Long_4.wav</Samples>
|
||||
<Min_Pitch>100</Min_Pitch>
|
||||
<Max_Pitch>110</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_TIE_Fighter_Fly_By_Land">
|
||||
<Use_Preset>Preset_EGBL</Use_Preset>
|
||||
<Samples>EGL_TIE_By_Long_1.wav EGL_TIE_By_Long_2.wav EGL_TIE_By_Long_3.wav EGL_TIE_By_Long_4.wav</Samples>
|
||||
<Min_Pitch>100</Min_Pitch>
|
||||
<Max_Pitch>110</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_TIE_Fighter_Spinning_By">
|
||||
<Use_Preset>Preset_EGB_Land</Use_Preset>
|
||||
<Samples>EGL_Spinning_Tie_1.wav</Samples>
|
||||
<Min_Pitch>100</Min_Pitch>
|
||||
<Max_Pitch>110</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_TIE_Bomber_Fly_By">
|
||||
<Use_Preset>Preset_EGB</Use_Preset>
|
||||
<Samples>EGL_TIE_Bomber_By_Long_1.wav EGL_TIE_Bomber_By_Long_2.wav</Samples>
|
||||
<Min_Pitch>90</Min_Pitch>
|
||||
<Max_Pitch>100</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_TIE_Bomber_Fly_By_Land">
|
||||
<Use_Preset>Preset_EGBL</Use_Preset>
|
||||
<Samples>EGL_TIE_Bomber_By_Long_1.wav EGL_TIE_Bomber_By_Long_2.wav</Samples>
|
||||
<Min_Pitch>90</Min_Pitch>
|
||||
<Max_Pitch>100</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_X_Wing_Fly_By">
|
||||
<Use_Preset>Preset_EGB</Use_Preset>
|
||||
<Samples>EGL_X_Wing_By_1.wav EGL_X_Wing_By_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_X_Wing_Fly_By_Land">
|
||||
<Use_Preset>Preset_EGBL</Use_Preset>
|
||||
<Samples>EGL_X_Wing_By_1.wav EGL_X_Wing_By_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_X_Wing_Spinning_By">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EGL_Spinning_X_Wing_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Y_Wing_Fly_By">
|
||||
<Use_Preset>Preset_EGB</Use_Preset>
|
||||
<Samples>EGL_Y_Wing_By_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Y_Wing_Spinning_By">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EGL_Spinning_Y_Wing_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Y_Wing_Fly_By_Land">
|
||||
<Use_Preset>Preset_EGBL</Use_Preset>
|
||||
<Samples>EGL_Y_Wing_By_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_A_Wing_Fly_By">
|
||||
<Use_Preset>Preset_EGB</Use_Preset>
|
||||
<Samples>EGL_A_Wing_By_Long_1.wav EGL_A_Wing_By_Long_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_A_Wing_Spinning_By">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EGL_Spinning_A_Wing_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Headhunter_Fly_By">
|
||||
<Use_Preset>Preset_EGB</Use_Preset>
|
||||
<Samples>EGL_X_Wing_By_1.wav EGL_X_Wing_By_2.wav</Samples>
|
||||
<Min_Pitch>90</Min_Pitch>
|
||||
<Max_Pitch>90</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Headhunter_Spinning_By">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EGL_Spinning_Headhunter_1.wav</Samples>
|
||||
<Min_Pitch>90</Min_Pitch>
|
||||
<Max_Pitch>90</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Slave1_Fly_By">
|
||||
<Use_Preset>Preset_EGB</Use_Preset>
|
||||
<Samples>EGL_Slave_1_By_Long_1.wav EGL_Slave_1_By_Long_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Falcon_Fly_By">
|
||||
<Use_Preset>Preset_EGB</Use_Preset>
|
||||
<Samples>EGL_Falcon_By_1.wav EGL_Falcon_By_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Corvette_Fly_By">
|
||||
<Use_Preset>Preset_EGB</Use_Preset>
|
||||
<Samples>EGL_Corvette_By_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Shuttle_Fly_By">
|
||||
<Use_Preset>Preset_EGB</Use_Preset>
|
||||
<Samples>EGL_Shuttle_By_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Skiff_Fly_By">
|
||||
<Use_Preset>Preset_EGB</Use_Preset>
|
||||
<Samples>EGL_Skiff_By_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Shadowclaw_Fly_By">
|
||||
<Use_Preset>Preset_EGB</Use_Preset>
|
||||
<Samples>EGL_Shadowclaw_By.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Moldy_Crow_Fly_By">
|
||||
<Use_Preset>Preset_EGB</Use_Preset>
|
||||
<Samples>EGL_Moldy_Crow_By.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Shuttle_Takeoff">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EGL_Shuttle_Takeoff.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Shuttle_Takeoff_2">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EGL_Shuttle_Takeoff_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="CIN_Shuttle_Takeoff_Space">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EGL_Shuttle_Takeoff_2_CIN.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Falcon_Takeoff">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EGL_Falcon_Takeoff.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Gallofree_Takeoff">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EGB_Gallofree_Takeoff_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Barge_Takeoff">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EGL_Barge_Takeoff.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Shuttle_Landing">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EGL_Shuttle_Landing.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Shuttle_Landing_2">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EGL_Shuttle_Landing_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Shuttle_Landing_3">
|
||||
<Use_Preset>Preset_HERO</Use_Preset>
|
||||
<Samples>EGL_Shuttle_Landing_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Shuttle_Door_Open_2">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>Shuttle_Door_Open_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Falcon_Landing">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EGL_Falcon_Landing.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Gallofree_Landing">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EGB_Gallofree_Landing_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Barge_Landing">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EGL_Barge_Landing.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Ship_Hyperspace_Enter">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>Hyperspace_Enter_1.wav Hyperspace_Enter_2.wav</Samples>
|
||||
<Max_Instances>3</Max_Instances>
|
||||
<Priority>5</Priority>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Ship_Hyperspace_Exit">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>Hyperspace_Exit_1.wav Hyperspace_Exit_2.wav</Samples>
|
||||
<Max_Instances>3</Max_Instances>
|
||||
<Priority>5</Priority>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Shields_Go_Down">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>GUI_Shields_Down_1.wav</Samples>
|
||||
<Max_Instances>3</Max_Instances>
|
||||
<Priority>1</Priority>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Shields_Go_Back_Up">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>GUI_Shields_Up_1.wav</Samples>
|
||||
<Max_Instances>3</Max_Instances>
|
||||
<Priority>1</Priority>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Star_Viper_Fly_By">
|
||||
<Use_Preset>Preset_EGB</Use_Preset>
|
||||
<Samples>EGB_Star_Viper_By_1.wav</Samples>
|
||||
<Min_Pitch>100</Min_Pitch>
|
||||
<Max_Pitch>110</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Star_Viper_Spinning_By">
|
||||
<Use_Preset>Preset_EGB_Land</Use_Preset>
|
||||
<Samples>EGL_Star_Viper_Spinning_1.wav</Samples>
|
||||
<Min_Pitch>100</Min_Pitch>
|
||||
<Max_Pitch>110</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Star_Viper_Cinematic_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_CIN</Use_Preset>
|
||||
<Samples>EGL_Star_Viper_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Hounds_Tooth_Fly_By">
|
||||
<Use_Preset>Preset_EGB</Use_Preset>
|
||||
<Samples>EGB_Hounds_Tooth_1.wav</Samples>
|
||||
<Min_Pitch>100</Min_Pitch>
|
||||
<Max_Pitch>110</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Hounds_Tooth_Cinematic_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_CIN</Use_Preset>
|
||||
<Samples>EGL_Hounds_Tooth_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_IG2000_Fly_By">
|
||||
<Use_Preset>Preset_EGB</Use_Preset>
|
||||
<Samples>EGB_IG2000_1.wav</Samples>
|
||||
<Min_Pitch>100</Min_Pitch>
|
||||
<Max_Pitch>110</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_IG2000_Cinematic_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_CIN</Use_Preset>
|
||||
<Samples>EGL_IG2000_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Buzz_Droids_Fly_By">
|
||||
<Use_Preset>Preset_EGB</Use_Preset>
|
||||
<Samples>Buzz_Droids_1.wav Buzz_Droids_2.wav Buzz_Droids_3.wav Buzz_Droids_4.wav Buzz_Droids_5.wav</Samples>
|
||||
<Min_Pitch>100</Min_Pitch>
|
||||
<Max_Pitch>110</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Mouse_Droid_Moving_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_Land</Use_Preset>
|
||||
<Samples>EGL_Mouse_Droid_1.wav</Samples>
|
||||
<Min_Volume>50</Min_Volume>
|
||||
<Max_Volume>50</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Juggernaut_Moving_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_Land</Use_Preset>
|
||||
<Samples>EGL_Juggernaut_2.wav</Samples>
|
||||
<Min_Volume>90</Min_Volume>
|
||||
<Max_Volume>90</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Juggernaut_Idle_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_Land</Use_Preset>
|
||||
<Samples>EGL_Tracked_Idle.wav</Samples>
|
||||
<Min_Volume>70</Min_Volume>
|
||||
<Max_Volume>70</Max_Volume>
|
||||
<Min_Pitch>60</Min_Pitch>
|
||||
<Max_Pitch>60</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Gargantuan_Idle_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_Land</Use_Preset>
|
||||
<Samples>EGL_Gargantuan_1.wav</Samples>
|
||||
<Min_Volume>80</Min_Volume>
|
||||
<Max_Volume>80</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Gargantuan_Moving_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_Land</Use_Preset>
|
||||
<Samples>EGL_Gargantuan_1.wav</Samples>
|
||||
<Min_Volume>90</Min_Volume>
|
||||
<Max_Volume>90</Max_Volume>
|
||||
<Min_Pitch>125</Min_Pitch>
|
||||
<Max_Pitch>125</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_MDU_Moving_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_Land</Use_Preset>
|
||||
<Samples>EGL_MDU_1.wav</Samples>
|
||||
<Min_Volume>50</Min_Volume>
|
||||
<Max_Volume>50</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_MDU_Idle_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_Land</Use_Preset>
|
||||
<Samples>EGL_MDU_Idle_1.wav</Samples>
|
||||
<Min_Volume>50</Min_Volume>
|
||||
<Max_Volume>50</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_EM_Field_Generator_Loop">
|
||||
<Use_Preset>Preset_BDL</Use_Preset>
|
||||
<Samples>EGL_Shutter_Sheild_Generator.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Destroyer_Droid_Moving_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_Land</Use_Preset>
|
||||
<Samples>EGL_Destroyer_Droid_1.wav</Samples>
|
||||
<Min_Volume>50</Min_Volume>
|
||||
<Max_Volume>50</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Destroyer_Droid_Anim_Unfold">
|
||||
<Use_Preset>Preset_FSI</Use_Preset>
|
||||
<Samples>Destroyer_Droid_Unfold_1.wav</Samples>
|
||||
<Min_Volume>100</Min_Volume>
|
||||
<Max_Volume>100</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Lancet_Fly_By">
|
||||
<Use_Preset>Preset_EGB_Land</Use_Preset>
|
||||
<Samples>EGB_Lancet_By_1.wav EGB_Lancet_By_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Lancet_Cinematic_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_CIN</Use_Preset>
|
||||
<Samples>EGL_Lancet_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Cloud_Car_Fly_By">
|
||||
<Use_Preset>Preset_EGB_Land</Use_Preset>
|
||||
<Samples>EGB_Cloud_Car_1.wav EGB_Cloud_Car_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Cloud_Car_Cinematic_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_CIN</Use_Preset>
|
||||
<Samples>EGL_Cloud_Car_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_DT_Jet_Pack_Takeoff">
|
||||
<Use_Preset>Preset_EGB_Land</Use_Preset>
|
||||
<Samples>EGB_DT_JetPack_1.wav</Samples>
|
||||
<Min_Volume>90</Min_Volume>
|
||||
<Max_Volume>90</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_DT_Jet_Pack_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_Land</Use_Preset>
|
||||
<Samples>EGL_JetPack_Loop_1.wav</Samples>
|
||||
<Min_Volume>85</Min_Volume>
|
||||
<Max_Volume>85</Max_Volume>
|
||||
<Loop_Fade_In_Seconds>0.5</Loop_Fade_In_Seconds>
|
||||
<Loop_Fade_Out_Seconds>0.5</Loop_Fade_Out_Seconds>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Large_Wing_Flap">
|
||||
<Use_Preset>Preset_EGB_Land</Use_Preset>
|
||||
<Samples>Wing_Flap_1.wav Wing_Flap_2.wav Wing_Flap_3.wav</Samples>
|
||||
<Min_Pitch>100</Min_Pitch>
|
||||
<Max_Pitch>110</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Power_Generator_Cinematic_Loop">
|
||||
<Use_Preset>Preset_EGL_CIN</Use_Preset>
|
||||
<Samples>Rebel_Barracks_Hum.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Barracks_Loop">
|
||||
<Use_Preset>Preset_BDL</Use_Preset>
|
||||
<Samples>Rebel_Barracks_Hum.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Communications_Array_Loop">
|
||||
<Use_Preset>Preset_BDL</Use_Preset>
|
||||
<Samples>EGL_Data_Feed_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Jamming_Station_Loop">
|
||||
<Use_Preset>Preset_BDL</Use_Preset>
|
||||
<Samples>EGL_Comm_Jamming_Station.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Grand_Arena_Loop">
|
||||
<Use_Preset>Preset_BDL</Use_Preset>
|
||||
<Samples>EGL_Grand_Arena.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Gravity_Generator_Loop">
|
||||
<Use_Preset>Preset_BDL</Use_Preset>
|
||||
<Samples>EGL_Gravity_Control_Generator.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Infiltrator_Training_Facility_Loop">
|
||||
<Use_Preset>Preset_BDL</Use_Preset>
|
||||
<Samples>EGL_Infiltrator_Training_Facility.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Mining_Facility_Loop">
|
||||
<Use_Preset>Preset_BDL</Use_Preset>
|
||||
<Samples>EGL_Mining_Facility.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Orbital_LRS_Loop">
|
||||
<Use_Preset>Preset_BDL</Use_Preset>
|
||||
<Samples>EGL_Orbital_LRS_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Orbital_LRS_Fast_Loop">
|
||||
<Use_Preset>Preset_BDL</Use_Preset>
|
||||
<Samples>EGL_Orbital_LRS_4.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Orbital_LRS_Alarm">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>Orbital_Alarm_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Turret_Motor">
|
||||
<Use_Preset>Preset_EGL_Land</Use_Preset>
|
||||
<Samples>EGL_Turret_Motor_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Turret_Motor_Turbo">
|
||||
<Use_Preset>Preset_EGL</Use_Preset>
|
||||
<Samples>EGL_Turret_Motor_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Vehicle_Turret_Motor">
|
||||
<Use_Preset>Preset_EGL_Land</Use_Preset>
|
||||
<Samples>EGL_Turret_Motor_3.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Vehicle_Anim_Motor">
|
||||
<Use_Preset>Preset_FSI</Use_Preset>
|
||||
<Samples>EGB_Motor_Anim_1.wav</Samples>
|
||||
<Min_Volume>40</Min_Volume>
|
||||
<Max_Volume>40</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Sensor_Array_Loop">
|
||||
<Use_Preset>Preset_BDL</Use_Preset>
|
||||
<Samples>EGL_Sensor_Array.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Shutter_Shield_Generator_Loop">
|
||||
<Use_Preset>Preset_BDL</Use_Preset>
|
||||
<Samples>EGL_Shutter_Sheild_Generator.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Star_Forge_Loop">
|
||||
<Use_Preset>Preset_BDL</Use_Preset>
|
||||
<Samples>EGL_Star_Forge.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Buildable_Loop">
|
||||
<Use_Preset>Preset_BDL</Use_Preset>
|
||||
<Samples>EGL_Buildable_Structure_Loop_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Buildable_Start">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>Buildable_Structure_Start_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Buildable_Stop">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>Buildable_Structure_Stop_1.wav</Samples>
|
||||
<Kills_Previous_Object_SFX>Yes</Kills_Previous_Object_SFX>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Buildable_Sold">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>Buildable_Structure_Sold_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Repair_Deploy">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>Repair_Deploy.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Repair_UnDeploy">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>Repair_UnDeploy.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Magnepulse_Charge">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>EGB_Magnepulse_Charge_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_R2_Moving_Engine_Loop">
|
||||
<Use_Preset>Preset_EGLC</Use_Preset>
|
||||
<Samples>EGL_R2_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Lava_Stream_Loop">
|
||||
<Use_Preset>Preset_BDL</Use_Preset>
|
||||
<Samples>Lava_Stream.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Debug_Audio_Test_Loop">
|
||||
<Samples>EGL_Sensor_Array.wav</Samples>
|
||||
<Priority>1</Priority>
|
||||
<Max_Instances>3</Max_Instances>
|
||||
<Play_Count>-1</Play_Count>
|
||||
<Min_Volume>100</Min_Volume>
|
||||
<Max_Volume>100</Max_Volume>
|
||||
<Min_Pitch>100</Min_Pitch>
|
||||
<Max_Pitch>100</Max_Pitch>
|
||||
<Volume_Saturation_Distance>200.0</Volume_Saturation_Distance>
|
||||
</SFXEvent>
|
||||
</SFXEvents>
|
||||
|
||||
|
||||
161
DATA/XML/SFX/SFXEVENTSFOOTSTEPS.XML
Normal file
161
DATA/XML/SFX/SFXEVENTSFOOTSTEPS.XML
Normal file
@@ -0,0 +1,161 @@
|
||||
<?xml version="1.0"?>
|
||||
<SFXEvents>
|
||||
<SFXEvent Name="Unit_Anim_AT_AT_Foot_Plant">
|
||||
<Use_Preset>Preset_FSV</Use_Preset>
|
||||
<Samples>FS_ATAT_1.wav FS_ATAT_2.wav FS_ATAT_3.wav FS_ATAT_4.wav FS_ATAT_5.wav FS_ATAT_6.wav FS_ATAT_7.wav FS_ATAT_8.wav</Samples>
|
||||
<Volume_Saturation_Distance>700.0</Volume_Saturation_Distance>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Anim_AT_AT_Water_Foot_Plant">
|
||||
<Use_Preset>Preset_FSV</Use_Preset>
|
||||
<Samples>FS_ATAT_Water_1.wav FS_ATAT_Water_2.wav FS_ATAT_Water_3.wav FS_ATAT_Water_4.wav</Samples>
|
||||
<Volume_Saturation_Distance>700.0</Volume_Saturation_Distance>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Anim_AT_AT_Walk_Hydraulics">
|
||||
<Use_Preset>Preset_FSV</Use_Preset>
|
||||
<Samples>FS_ATAT_Hydraulic_1.wav FS_ATAT_Hydraulic_2.wav</Samples>
|
||||
<Max_Instances>2</Max_Instances>
|
||||
<Min_Pitch>85</Min_Pitch>
|
||||
<Max_Pitch>115</Max_Pitch>
|
||||
<Min_Volume>46</Min_Volume>
|
||||
<Max_Volume>66</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Anim_AT_ST_Foot_Plant">
|
||||
<Use_Preset>Preset_FSV</Use_Preset>
|
||||
<Samples>FS_ATST_1.wav FS_ATST_2.wav FS_ATST_3.wav FS_ATST_4.wav</Samples>
|
||||
<Min_Volume>70</Min_Volume>
|
||||
<Max_Volume>70</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Anim_AT_ST_Water_Foot_Plant">
|
||||
<Use_Preset>Preset_FSV</Use_Preset>
|
||||
<Samples>FS_ATST_Water_1.wav FS_ATST_Water_2.wav FS_ATST_Water_3.wav FS_ATST_Water_4.wav</Samples>
|
||||
<Min_Volume>70</Min_Volume>
|
||||
<Max_Volume>70</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Anim_SPMAT_Foot_Plant">
|
||||
<Use_Preset>Preset_FSV</Use_Preset>
|
||||
<Samples>FS_SPMAT_1.wav FS_SPMAT_2.wav FS_SPMAT_3.wav FS_SPMAT_4.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Anim_Snow_Infantry_Foot_Plant">
|
||||
<Use_Preset>Preset_FSI</Use_Preset>
|
||||
<Samples>FS_Snow_1.wav FS_Snow_2.wav FS_Snow_3.wav FS_Snow_4.wav FS_Snow_5.wav FS_Snow_6.wav FS_Snow_7.wav FS_Snow_8.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Anim_Dirt_Infantry_Foot_Plant">
|
||||
<Use_Preset>Preset_FSI</Use_Preset>
|
||||
<Samples>FS_Dirt_1.wav FS_Dirt_2.wav FS_Dirt_3.wav FS_Dirt_4.wav FS_Dirt_5.wav FS_Dirt_6.wav FS_Dirt_7.wav FS_Dirt_8.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Anim_Concrete_Infantry_Foot_Plant">
|
||||
<Use_Preset>Preset_FSI</Use_Preset>
|
||||
<Samples>FS_Concrete_1.wav FS_Concrete_2.wav FS_Concrete_3.wav FS_Concrete_4.wav FS_Concrete_5.wav FS_Concrete_6.wav FS_Concrete_7.wav FS_Concrete_8.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Anim_Grass_Infantry_Foot_Plant">
|
||||
<Use_Preset>Preset_FSI</Use_Preset>
|
||||
<Samples>FS_Grass_1.wav FS_Grass_2.wav FS_Grass_3.wav FS_Grass_4.wav FS_Grass_5.wav FS_Grass_6.wav FS_Grass_7.wav FS_Grass_8.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Anim_Mud_Infantry_Foot_Plant">
|
||||
<Use_Preset>Preset_FSI</Use_Preset>
|
||||
<Samples>FS_Mud_1.wav FS_Mud_2.wav FS_Mud_3.wav FS_Mud_4.wav FS_Mud_5.wav FS_Mud_6.wav FS_Mud_7.wav FS_Mud_8.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Anim_Water_Infantry_Foot_Plant">
|
||||
<Use_Preset>Preset_FSI</Use_Preset>
|
||||
<Samples>FS_Water_1.wav FS_Water_2.wav FS_Water_3.wav FS_Water_4.wav FS_Water_5.wav FS_Water_6.wav FS_Water_7.wav FS_Water_8.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Anim_C3PO_Foot_Motor">
|
||||
<Use_Preset>Preset_FSI</Use_Preset>
|
||||
<Samples>FS_C3PO_1.wav FS_C3PO_2.wav FS_C3PO_3.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Anim_R2_Head_Motor">
|
||||
<Use_Preset>Preset_FSI</Use_Preset>
|
||||
<Samples>FS_R2_Head_1.wav FS_R2_Head_2.wav FS_R2_Head_3.wav</Samples>
|
||||
<Min_Volume>40</Min_Volume>
|
||||
<Max_Volume>40</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Anim_Rancor_Foot_Plant">
|
||||
<Use_Preset>Preset_FSV</Use_Preset>
|
||||
<Samples>FS_Rancor_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_MPTL_Tank_Deploy_Start">
|
||||
<Use_Preset>Preset_FSV</Use_Preset>
|
||||
<Samples>MPTL_Tank_Deploy_Start.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_MPTL_Tank_Deploy_Stop">
|
||||
<Use_Preset>Preset_FSV</Use_Preset>
|
||||
<Samples>MPTL_Tank_Deploy_Stop.wav</Samples>
|
||||
<Kills_Previous_Object_SFX>Yes</Kills_Previous_Object_SFX>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_MPTL_Tank_Undeploy_Start">
|
||||
<Use_Preset>Preset_FSV</Use_Preset>
|
||||
<Samples>MPTL_Tank_Undeploy_Start.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_MPTL_Tank_Undeploy_Stop">
|
||||
<Use_Preset>Preset_FSV</Use_Preset>
|
||||
<Samples>MPTL_Tank_Undeploy_Stop.wav</Samples>
|
||||
<Kills_Previous_Object_SFX>Yes</Kills_Previous_Object_SFX>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_SPMAT_Deploy_Start">
|
||||
<Use_Preset>Preset_FSV</Use_Preset>
|
||||
<Samples>SPMAT_Deploy_Start.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_SPMAT_Deploy_Stop">
|
||||
<Use_Preset>Preset_FSV</Use_Preset>
|
||||
<Samples>SPMAT_Deploy_Stop.wav</Samples>
|
||||
<Kills_Previous_Object_SFX>Yes</Kills_Previous_Object_SFX>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_AT_AT_Rope_Drop">
|
||||
<Use_Preset>Preset_FSV</Use_Preset>
|
||||
<Samples>ATAT_Rope_Drop_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_AT_AT_Rope_Lift">
|
||||
<Use_Preset>Preset_FSV</Use_Preset>
|
||||
<Samples>ATAT_Rope_Lift_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Juggernaut_Door_Start">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>Juggernaut_Door_Start.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Juggernaut_Door_Open">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>Juggernaut_Door_Open_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Juggernaut_Door_Close">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>Juggernaut_Door_Close.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Juggernaut_Door_Stop">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>Juggernaut_Door_Stop.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Anim_R2_Holo_Off_1">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>R2_Holo_Off_Anim_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="SFX_Anim_Felucia_Plant_Prep_1">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>Felucia_Plant_Prep_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="SFX_Anim_Felucia_Plant_Prep_2">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>Felucia_Plant_Prep_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="SFX_Anim_Felucia_Plant_Shoot_1">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>Felucia_Plant_Shoot_1A.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="SFX_Anim_Felucia_Plant_Shoot_2">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>Felucia_Plant_Shoot_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="SFX_Anim_Beetle_Footsteps">
|
||||
<Use_Preset>Preset_FSI</Use_Preset>
|
||||
<Samples>FS_Beetle1.wav FS_Beetle2.wav FS_Beetle3.wav FS_Beetle4.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="SFX_Anim_Beetle_Attack">
|
||||
<Use_Preset>Preset_DTH</Use_Preset>
|
||||
<Samples>Beetle_Attack_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="SFX_Anim_Beetle_Grunt">
|
||||
<Use_Preset>Preset_DTH</Use_Preset>
|
||||
<Samples>Beetle_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
</SFXEvents>
|
||||
|
||||
|
||||
652
DATA/XML/SFX/SFXEVENTSGUI.XML
Normal file
652
DATA/XML/SFX/SFXEVENTSGUI.XML
Normal file
@@ -0,0 +1,652 @@
|
||||
<?xml version="1.0"?>
|
||||
<SFXEvents>
|
||||
<SFXEvent Name="GUI_Audio_Options_SFX_Test">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>GUI_Audio_Test_1.wav</Samples>
|
||||
<Min_Volume>60</Min_Volume>
|
||||
<Max_Volume>60</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Select_Empire_SFX">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>GUI_Select_Empire.wav</Samples>
|
||||
<Min_Volume>80</Min_Volume>
|
||||
<Max_Volume>80</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Select_Rebel_SFX">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>GUI_Select_Rebel.wav</Samples>
|
||||
<Min_Volume>80</Min_Volume>
|
||||
<Max_Volume>80</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Select_Underworld_SFX">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_TYB3304_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Min_Volume>80</Min_Volume>
|
||||
<Max_Volume>80</Max_Volume>
|
||||
<Text_ID>TEXT_SFX_TYB_BRIBE_4</Text_ID>
|
||||
<Overlap_Test>Unit_Tyber_Zann</Overlap_Test>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Droid_Hint_SFX">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>GUI_Droid_Hint_1.wav</Samples>
|
||||
<Min_Volume>80</Min_Volume>
|
||||
<Max_Volume>80</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_R2_Urgent_Hint_SFX">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>GUI_R2_Urgent_Hint_1.wav</Samples>
|
||||
<Min_Volume>80</Min_Volume>
|
||||
<Max_Volume>80</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Droid_Urgent_Hint_SFX">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>GUI_R2_Urgent_Hint_1.wav</Samples>
|
||||
<Min_Volume>80</Min_Volume>
|
||||
<Max_Volume>80</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Text_Hint_SFX">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>GUI_Alert_1.wav</Samples>
|
||||
<Min_Volume>80</Min_Volume>
|
||||
<Max_Volume>80</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Alert_1_SFX">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>GUI_Alert_1.wav</Samples>
|
||||
<Min_Volume>80</Min_Volume>
|
||||
<Max_Volume>80</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Button_Press_2_SFX">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>GUI_Button_Press_2.wav</Samples>
|
||||
<Min_Volume>80</Min_Volume>
|
||||
<Max_Volume>80</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Dial_Switch_SFX">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>GUI_Dial_Switch_1.wav</Samples>
|
||||
<Min_Volume>80</Min_Volume>
|
||||
<Max_Volume>80</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Unit_Scroll_SFX">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>GUI_Unit.wav</Samples>
|
||||
<Min_Volume>70</Min_Volume>
|
||||
<Max_Volume>70</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Weapon_Ready_SFX">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>GUI_Weapon_Ready.wav</Samples>
|
||||
<Min_Volume>70</Min_Volume>
|
||||
<Max_Volume>70</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Cancel_SFX">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>GUI_Cancel_Click.wav</Samples>
|
||||
<Min_Volume>70</Min_Volume>
|
||||
<Max_Volume>70</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Ability_Recharge_SFX">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>GUI_Ability_Recharge_2.wav</Samples>
|
||||
<Min_Volume>100</Min_Volume>
|
||||
<Max_Volume>100</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Text_SFX">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>GUI_MO.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Transmission_SFX">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>GUI_Transmission_1.wav</Samples>
|
||||
<Min_Volume>70</Min_Volume>
|
||||
<Max_Volume>70</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Telemetry_Loop_SFX">
|
||||
<Is_2D>Yes</Is_2D>
|
||||
<Is_3D>No</Is_3D>
|
||||
<Samples>GUI_Telem.wav</Samples>
|
||||
<Max_Instances>1</Max_Instances>
|
||||
<Play_Count>-1</Play_Count>
|
||||
<Min_Volume>40</Min_Volume>
|
||||
<Max_Volume>40</Max_Volume>
|
||||
<Loop_Fade_In_Seconds>0.50</Loop_Fade_In_Seconds>
|
||||
<Loop_Fade_Out_Seconds>1.0</Loop_Fade_Out_Seconds>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Zoom">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>GUI_Zoom2.wav</Samples>
|
||||
<Min_Volume>50</Min_Volume>
|
||||
<Max_Volume>50</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Planet_Menu">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>GUI_Planet.wav</Samples>
|
||||
<Min_Volume>50</Min_Volume>
|
||||
<Max_Volume>50</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Planet_Mouse_Over">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>GUI_Planet_Highlight_2.wav</Samples>
|
||||
<Min_Volume>100</Min_Volume>
|
||||
<Max_Volume>100</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Highlight_Mouse_Over">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>GUI_Scroll.wav</Samples>
|
||||
<Min_Volume>30</Min_Volume>
|
||||
<Max_Volume>30</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Activate_Hyperspace_Button">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>GUI_Hyper_Act.wav</Samples>
|
||||
<Min_Volume>65</Min_Volume>
|
||||
<Max_Volume>65</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Drag_Fleet">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>GUI_Drag.wav</Samples>
|
||||
<Min_Volume>47</Min_Volume>
|
||||
<Max_Volume>47</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Drop_Fleet">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>GUI_Drop.wav</Samples>
|
||||
<Min_Volume>55</Min_Volume>
|
||||
<Max_Volume>55</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Galactic_Fleet_Hyperspace">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>AC_Short_Hyperspace.wav</Samples>
|
||||
<Min_Volume>60</Min_Volume>
|
||||
<Max_Volume>60</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Bad_Sound">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>Bad_Sound.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Planet_Dialog_Appears">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>PM_Planet_Popup.wav</Samples>
|
||||
<Min_Volume>70</Min_Volume>
|
||||
<Max_Volume>70</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_X_Wing_Complete">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>GUI_X_Wing_Complete.wav</Samples>
|
||||
<Min_Volume>55</Min_Volume>
|
||||
<Max_Volume>55</Max_Volume>
|
||||
<Overlap_Test>Unit_Complete</Overlap_Test>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Y_Wing_Complete">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>GUI_Y_Wing_Complete.wav</Samples>
|
||||
<Min_Volume>65</Min_Volume>
|
||||
<Max_Volume>65</Max_Volume>
|
||||
<Overlap_Test>Unit_Complete</Overlap_Test>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_A_Wing_Complete">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>GUI_A_Wing_Complete.wav</Samples>
|
||||
<Min_Volume>65</Min_Volume>
|
||||
<Max_Volume>65</Max_Volume>
|
||||
<Overlap_Test>Unit_Complete</Overlap_Test>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Assault_Speeder_Complete">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>GUI_Assault_Speeder_Complete.wav</Samples>
|
||||
<Min_Volume>65</Min_Volume>
|
||||
<Max_Volume>65</Max_Volume>
|
||||
<Overlap_Test>Unit_Complete</Overlap_Test>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Tie_Complete">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>GUI_Tie_Complete.wav</Samples>
|
||||
<Min_Volume>70</Min_Volume>
|
||||
<Max_Volume>70</Max_Volume>
|
||||
<Overlap_Test>Unit_Complete</Overlap_Test>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Scout_Complete">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>GUI_Scout_Complete.wav</Samples>
|
||||
<Min_Volume>65</Min_Volume>
|
||||
<Max_Volume>65</Max_Volume>
|
||||
<Overlap_Test>Unit_Complete</Overlap_Test>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_ATAT_Complete">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>FS_ATAT_1.wav</Samples>
|
||||
<Min_Volume>100</Min_Volume>
|
||||
<Max_Volume>100</Max_Volume>
|
||||
<Overlap_Test>Unit_Complete</Overlap_Test>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_ATST_Complete">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>FS_ATST_1.wav</Samples>
|
||||
<Min_Volume>70</Min_Volume>
|
||||
<Max_Volume>70</Max_Volume>
|
||||
<Overlap_Test>Unit_Complete</Overlap_Test>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_ATAA_Complete">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>FS_SPMAT_1.wav</Samples>
|
||||
<Min_Volume>100</Min_Volume>
|
||||
<Max_Volume>100</Max_Volume>
|
||||
<Overlap_Test>Unit_Complete</Overlap_Test>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_SPMAT_Complete">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>FS_SPMAT_1.wav</Samples>
|
||||
<Min_Volume>100</Min_Volume>
|
||||
<Max_Volume>100</Max_Volume>
|
||||
<Overlap_Test>Unit_Complete</Overlap_Test>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Tank_Complete">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>GUI_Tank_Complete.wav</Samples>
|
||||
<Min_Volume>80</Min_Volume>
|
||||
<Max_Volume>80</Max_Volume>
|
||||
<Overlap_Test>Unit_Complete</Overlap_Test>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Repulsor_Complete">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>GUI_Repulsor_Complete.wav</Samples>
|
||||
<Min_Volume>80</Min_Volume>
|
||||
<Max_Volume>80</Max_Volume>
|
||||
<Overlap_Test>Unit_Complete</Overlap_Test>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Rebel_Complete">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>U000_REB0103_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Text_ID>TEXT_SFX_REB_SELECT_3</Text_ID>
|
||||
<Overlap_Test>Unit_Complete</Overlap_Test>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Plex_Complete">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>U000_PLX0103_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Text_ID>TEXT_SFX_PLX_SELECT_3</Text_ID>
|
||||
<Overlap_Test>Unit_Complete</Overlap_Test>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Infiltrator_Complete">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>U000_INF0103_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Text_ID>TEXT_SFX_INF_SELECT_3</Text_ID>
|
||||
<Overlap_Test>Unit_Complete</Overlap_Test>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Stormtrooper_Complete">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>U000_TRP0103_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Text_ID>TEXT_SFX_TRP_SELECT_3</Text_ID>
|
||||
<Overlap_Test>Unit_Complete</Overlap_Test>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Hutt_Palace_Complete">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>GUI_Hutt_Palace_Complete.wav</Samples>
|
||||
<Min_Volume>70</Min_Volume>
|
||||
<Max_Volume>70</Max_Volume>
|
||||
<Overlap_Test>Unit_Complete</Overlap_Test>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Galactic_Announce_Probot">
|
||||
<Samples>Probot_Select.wav</Samples>
|
||||
<Max_Instances>1</Max_Instances>
|
||||
<Min_Pitch>100</Min_Pitch>
|
||||
<Max_Pitch>100</Max_Pitch>
|
||||
<Min_Volume>100</Min_Volume>
|
||||
<Max_Volume>100</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Galactic_Report_Probot">
|
||||
<Samples>Probot_Move.wav</Samples>
|
||||
<Max_Instances>1</Max_Instances>
|
||||
<Min_Pitch>100</Min_Pitch>
|
||||
<Max_Pitch>100</Max_Pitch>
|
||||
<Min_Volume>100</Min_Volume>
|
||||
<Max_Volume>100</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Galactic_Move_Probot">
|
||||
<Samples>Probot_Launch.wav</Samples>
|
||||
<Max_Instances>1</Max_Instances>
|
||||
<Min_Pitch>95</Min_Pitch>
|
||||
<Max_Pitch>100</Max_Pitch>
|
||||
<Min_Volume>60</Min_Volume>
|
||||
<Max_Volume>60</Max_Volume>
|
||||
<Overlap_Test>Unit_Move</Overlap_Test>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Galactic_Announce_Bounty_Hunter">
|
||||
<Samples>U000_BHT0101_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Text_ID>TEXT_SFX_BHT_BUILD_1</Text_ID>
|
||||
<Max_Instances>1</Max_Instances>
|
||||
<Min_Pitch>100</Min_Pitch>
|
||||
<Max_Pitch>100</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Galactic_Move_Bounty_Hunter">
|
||||
<Samples>U000_BHT0201_ENG.wav U000_BHT0202_ENG.wav U000_BHT0203_ENG.wav U000_BHT0204_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Text_ID>TEXT_SFX_BHT_DEPLOY_1, TEXT_SFX_BHT_DEPLOY_2, TEXT_SFX_BHT_DEPLOY_3, TEXT_SFX_BHT_DEPLOY_4</Text_ID>
|
||||
<Max_Instances>1</Max_Instances>
|
||||
<Min_Pitch>100</Min_Pitch>
|
||||
<Max_Pitch>100</Max_Pitch>
|
||||
<Overlap_Test>Unit_Move</Overlap_Test>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Galactic_Eliminate_Bounty_Hunter">
|
||||
<Samples>U000_BHT0301_ENG.wav U000_BHT0302_ENG.wav U000_BHT0303_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Text_ID>TEXT_SFX_BHT_SUCCESS_1, TEXT_SFX_BHT_SUCCESS_2, TEXT_SFX_BHT_SUCCESS_3</Text_ID>
|
||||
<Max_Instances>1</Max_Instances>
|
||||
<Min_Pitch>100</Min_Pitch>
|
||||
<Max_Pitch>100</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Galactic_Announce_Smuggler">
|
||||
<Samples>U000_SMG0101_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Text_ID>TEXT_SFX_SMG_BUILD_1</Text_ID>
|
||||
<Max_Instances>1</Max_Instances>
|
||||
<Min_Pitch>100</Min_Pitch>
|
||||
<Max_Pitch>100</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Galactic_Move_Smuggler">
|
||||
<Samples>U000_SMG0102_ENG.wav U000_SMG0103_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Text_ID>TEXT_SFX_SMG_BUILD_2, TEXT_SFX_SMG_BUILD_3</Text_ID>
|
||||
<Max_Instances>1</Max_Instances>
|
||||
<Min_Pitch>100</Min_Pitch>
|
||||
<Max_Pitch>100</Max_Pitch>
|
||||
<Overlap_Test>Unit_Move</Overlap_Test>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Galactic_Siphon_Smuggler">
|
||||
<Samples>U000_SMG0201_ENG.wav U000_SMG0202_ENG.wav U000_SMG0204_ENG.wav U000_SMG0206_ENG.wav U000_SMG0208_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Text_ID>TEXT_SFX_SMG_DEPLOY_1, TEXT_SFX_SMG_DEPLOY_2, TEXT_SFX_SMG_DEPLOY_4, TEXT_SFX_SMG_DEPLOY_6, TEXT_SFX_SMG_DEPLOY_8</Text_ID>
|
||||
<Max_Instances>1</Max_Instances>
|
||||
<Min_Pitch>100</Min_Pitch>
|
||||
<Max_Pitch>100</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_R_Fleet_Commander_Complete">
|
||||
<Samples>U000_RFC0101_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Text_ID>TEXT_SFX_RFC_SELECT_1</Text_ID>
|
||||
<Max_Instances>1</Max_Instances>
|
||||
<Min_Pitch>100</Min_Pitch>
|
||||
<Max_Pitch>100</Max_Pitch>
|
||||
<Overlap_Test>Unit_Complete</Overlap_Test>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_E_Fleet_Commander_Complete">
|
||||
<Samples>U000_EFC0101_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Text_ID>TEXT_SFX_EFC_SELECT_1</Text_ID>
|
||||
<Max_Instances>1</Max_Instances>
|
||||
<Min_Pitch>100</Min_Pitch>
|
||||
<Max_Pitch>100</Max_Pitch>
|
||||
<Overlap_Test>Unit_Complete</Overlap_Test>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_R_Field_Commander_Complete">
|
||||
<Samples>U000_RFC0101_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Text_ID>TEXT_SFX_RFC_SELECT_1</Text_ID>
|
||||
<Max_Instances>1</Max_Instances>
|
||||
<Min_Pitch>100</Min_Pitch>
|
||||
<Max_Pitch>100</Max_Pitch>
|
||||
<Overlap_Test>Unit_Complete</Overlap_Test>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_E_Field_Commander_Complete">
|
||||
<Samples>U000_EFC0101_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Text_ID>TEXT_SFX_EFC_SELECT_1</Text_ID>
|
||||
<Max_Instances>1</Max_Instances>
|
||||
<Min_Pitch>100</Min_Pitch>
|
||||
<Max_Pitch>100</Max_Pitch>
|
||||
<Overlap_Test>Unit_Complete</Overlap_Test>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Common_Dialog_Button_Hilight">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>Mouse_Over_Click1.wav</Samples>
|
||||
<Min_Volume>40</Min_Volume>
|
||||
<Max_Volume>40</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Common_Dialog_Button_Press">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>GUI_Org.wav</Samples>
|
||||
<Min_Volume>70</Min_Volume>
|
||||
<Max_Volume>70</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Common_Dialog_Listbox_Entry_Select">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>GUI_MO_3.wav</Samples>
|
||||
<Min_Volume>70</Min_Volume>
|
||||
<Max_Volume>70</Max_Volume>
|
||||
<Max_Instances>3</Max_Instances>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Common_Chat_Recieve">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>GUI_Chat_Recieve_1.wav</Samples>
|
||||
<Min_Volume>70</Min_Volume>
|
||||
<Max_Volume>70</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Common_Chat_Send">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>GUI_Chat_Send_2.wav</Samples>
|
||||
<Min_Volume>70</Min_Volume>
|
||||
<Max_Volume>70</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Button_Press">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>DS_Button_Press1.wav</Samples>
|
||||
<Min_Volume>55</Min_Volume>
|
||||
<Max_Volume>55</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Death_Star_Button_Press">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>DS_Button_Press1.wav</Samples>
|
||||
<Min_Volume>55</Min_Volume>
|
||||
<Max_Volume>55</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Death_Star_Activate">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>GUI_Death_Star_Sequence_1.wav</Samples>
|
||||
<Min_Volume>100</Min_Volume>
|
||||
<Max_Volume>100</Max_Volume>
|
||||
<Min_Predelay>2000</Min_Predelay>
|
||||
<Max_Predelay>2000</Max_Predelay>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Planet_Death_SFX">
|
||||
<Samples>EXP_Planet.wav</Samples>
|
||||
<Min_Volume>100</Min_Volume>
|
||||
<Max_Volume>100</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Toggle_Generic">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>GUI_Button_Press_2.wav</Samples>
|
||||
<Min_Volume>100</Min_Volume>
|
||||
<Max_Volume>100</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Toggle_SystemBoost_On">
|
||||
<Use_Preset>Preset_GUI_Local</Use_Preset>
|
||||
<Samples>GUI_SYSTEMBOOST_ON.wav</Samples>
|
||||
<Min_Volume>100</Min_Volume>
|
||||
<Max_Volume>100</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Toggle_SystemBoost_Off">
|
||||
<Use_Preset>Preset_GUI_Local</Use_Preset>
|
||||
<Samples>GUI_SYSTEMBOOST_OFF.wav</Samples>
|
||||
<Min_Volume>100</Min_Volume>
|
||||
<Max_Volume>100</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Toggle_Shields_On">
|
||||
<Use_Preset>Preset_GUI_Local</Use_Preset>
|
||||
<Samples>GUI_Shields_Up_1.wav</Samples>
|
||||
<Min_Volume>100</Min_Volume>
|
||||
<Max_Volume>100</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Toggle_Shields_Off">
|
||||
<Use_Preset>Preset_GUI_Local</Use_Preset>
|
||||
<Samples>GUI_Shields_Down_1.wav</Samples>
|
||||
<Min_Volume>100</Min_Volume>
|
||||
<Max_Volume>100</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Toggle_Grav_On">
|
||||
<Use_Preset>Preset_GUI_Local</Use_Preset>
|
||||
<Samples>GUI_Toggle_4.wav</Samples>
|
||||
<Min_Volume>80</Min_Volume>
|
||||
<Max_Volume>80</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Toggle_Grav_Off">
|
||||
<Use_Preset>Preset_GUI_Local</Use_Preset>
|
||||
<Samples>GUI_Toggle_12.wav</Samples>
|
||||
<Min_Volume>100</Min_Volume>
|
||||
<Max_Volume>100</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Toggle_Hunt_On">
|
||||
<Use_Preset>Preset_GUI_Local</Use_Preset>
|
||||
<Samples>GUI_Toggle_13.wav</Samples>
|
||||
<Min_Volume>50</Min_Volume>
|
||||
<Max_Volume>50</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Toggle_Hunt_Off">
|
||||
<Use_Preset>Preset_GUI_Local</Use_Preset>
|
||||
<Samples>GUI_Toggle_14.wav</Samples>
|
||||
<Min_Volume>50</Min_Volume>
|
||||
<Max_Volume>50</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Toggle_Lure_On">
|
||||
<Use_Preset>Preset_GUI_Local</Use_Preset>
|
||||
<Samples>GUI_Toggle_15.wav</Samples>
|
||||
<Min_Volume>100</Min_Volume>
|
||||
<Max_Volume>100</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Toggle_Lure_Off">
|
||||
<Use_Preset>Preset_GUI_Local</Use_Preset>
|
||||
<Samples>GUI_Toggle_16.wav</Samples>
|
||||
<Min_Volume>100</Min_Volume>
|
||||
<Max_Volume>100</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Toggle_Rocket_Attack_On">
|
||||
<Use_Preset>Preset_GUI_Local</Use_Preset>
|
||||
<Samples>GUI_Toggle_8.wav</Samples>
|
||||
<Min_Volume>100</Min_Volume>
|
||||
<Max_Volume>100</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Toggle_Rocket_Attack_Off">
|
||||
<Use_Preset>Preset_GUI_Local</Use_Preset>
|
||||
<Samples>GUI_Toggle_8.wav</Samples>
|
||||
<Min_Volume>100</Min_Volume>
|
||||
<Max_Volume>100</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Toggle_Harass_On">
|
||||
<Use_Preset>Preset_GUI_Local</Use_Preset>
|
||||
<Samples>GUI_Toggle_3.wav</Samples>
|
||||
<Min_Volume>100</Min_Volume>
|
||||
<Max_Volume>100</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Toggle_Harass_Off">
|
||||
<Use_Preset>Preset_GUI_Local</Use_Preset>
|
||||
<Samples>GUI_Toggle_3.wav</Samples>
|
||||
<Min_Volume>100</Min_Volume>
|
||||
<Max_Volume>100</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Toggle_Scout_On">
|
||||
<Use_Preset>Preset_GUI_Local</Use_Preset>
|
||||
<Samples>GUI_Toggle_13.wav</Samples>
|
||||
<Min_Volume>40</Min_Volume>
|
||||
<Max_Volume>40</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Toggle_Scout_Off">
|
||||
<Use_Preset>Preset_GUI_Local</Use_Preset>
|
||||
<Samples>GUI_Toggle_14.wav</Samples>
|
||||
<Min_Volume>40</Min_Volume>
|
||||
<Max_Volume>40</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Toggle_Deploy_On">
|
||||
<Use_Preset>Preset_GUI_Local</Use_Preset>
|
||||
<Samples>GUI_Toggle_2.wav</Samples>
|
||||
<Min_Volume>100</Min_Volume>
|
||||
<Max_Volume>100</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Toggle_Deploy_Off">
|
||||
<Use_Preset>Preset_GUI_Local</Use_Preset>
|
||||
<Samples>GUI_Toggle_2.wav</Samples>
|
||||
<Min_Volume>100</Min_Volume>
|
||||
<Max_Volume>100</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Toggle_Turbo_On">
|
||||
<Use_Preset>Preset_GUI_Local</Use_Preset>
|
||||
<Samples>GUI_Toggle_17.wav</Samples>
|
||||
<Min_Volume>100</Min_Volume>
|
||||
<Max_Volume>100</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Toggle_Turbo_Off">
|
||||
<Use_Preset>Preset_GUI_Local</Use_Preset>
|
||||
<Samples>GUI_Toggle_18.wav</Samples>
|
||||
<Min_Volume>80</Min_Volume>
|
||||
<Max_Volume>80</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Toggle_Weaken_On">
|
||||
<Use_Preset>Preset_GUI_Local</Use_Preset>
|
||||
<Samples>GUI_Slider.wav</Samples>
|
||||
<Min_Volume>100</Min_Volume>
|
||||
<Max_Volume>100</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Toggle_MP_Beacon_On"> <!-- SoaFE variant to keep beacon sound global -->
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>GUI_Toggle_15.wav</Samples>
|
||||
<Min_Volume>100</Min_Volume>
|
||||
<Max_Volume>100</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Structure_Sold">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>Buildable_Structure_Sold_1.wav</Samples>
|
||||
<Min_Volume>80</Min_Volume>
|
||||
<Max_Volume>80</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Credits">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>GUI_Credits_1.wav</Samples>
|
||||
<Min_Volume>100</Min_Volume>
|
||||
<Max_Volume>100</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Enemy_Fleet_Alarm">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>GUI_Enemy_Fleet_Alarm_1.wav</Samples>
|
||||
<Min_Volume>100</Min_Volume>
|
||||
<Max_Volume>100</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Corruption">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>GUI_Corruption_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Corruption_Remove">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>GUI_Corruption_Remove_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Bribe_SFX">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>GUI_Bribe_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Stim_Pack_SFX">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>GUI_Injection_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Sensor_Jamming_SFX">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>GUI_Toggle_UW_3.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Buzz_Droids_SFX">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>GUI_Buzz_Droid_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Swap_Weapons_SFX">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>GUN_Tyber_Draw_Blaster_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="GUI_Weapon_Boost_SFX">
|
||||
<Use_Preset>Preset_GUI</Use_Preset>
|
||||
<Samples>GUI_Toggle_UW_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
</SFXEvents>
|
||||
|
||||
|
||||
3460
DATA/XML/SFX/SFXEVENTSHUD.XML
Normal file
3460
DATA/XML/SFX/SFXEVENTSHUD.XML
Normal file
File diff suppressed because it is too large
Load Diff
365
DATA/XML/SFX/SFXEVENTSSTARBASES.XML
Normal file
365
DATA/XML/SFX/SFXEVENTSSTARBASES.XML
Normal file
@@ -0,0 +1,365 @@
|
||||
<?xml version="1.0"?>
|
||||
<SFXEvents>
|
||||
<SFXEvent Name="Unit_Select_Rebel_Space_Station">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_SSR0101_ENG.wav U000_SSR0102_ENG.wav U000_SSR0103_ENG.wav U000_SSR0104_ENG.wav U000_SSR0105_ENG.wav U000_SSR0106_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_SSR_SELECT_1, TEXT_SFX_SSR_SELECT_2, TEXT_SFX_SSR_SELECT_3, TEXT_SFX_SSR_SELECT_4, TEXT_SFX_SSR_SELECT_5, TEXT_SFX_SSR_SELECT_6</Text_ID>
|
||||
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Complete_Rebel_Space_Station">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_SSR0102_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_SSR_SELECT_2</Text_ID>
|
||||
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Attack_Rebel_Space_Station">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_SSR0201_ENG.wav U000_SSR0202_ENG.wav U000_SSR0203_ENG.wav U000_SSR0204_ENG.wav U000_SSR0205_ENG.wav U000_SSR0206_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_SSR_ATTACK_1, TEXT_SFX_SSR_ATTACK_2, TEXT_SFX_SSR_ATTACK_3, TEXT_SFX_SSR_ATTACK_4, TEXT_SFX_SSR_ATTACK_5, TEXT_SFX_SSR_ATTACK_6</Text_ID>
|
||||
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Barrage_Rebel_Space_Station">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_SSR0301_ENG.wav U000_SSR0302_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_SSR_BARRAGE_1, TEXT_SFX_SSR_BARRAGE_2</Text_ID>
|
||||
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_HP_Laser_Rebel_Space_Station">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_SSR1801_ENG.wav U000_SSR1802_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_MCC_HP_LASER_1, TEXT_SFX_MCC_HP_LASER_2</Text_ID>
|
||||
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_HP_Missile_Rebel_Space_Station">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_SSR2101_ENG.wav U000_SSR2102_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_MCC_HP_MISSILE_1, TEXT_SFX_MCC_HP_MISSILE_2</Text_ID>
|
||||
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_HP_Torp_Rebel_Space_Station">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_SSR2201_ENG.wav U000_SSR2202_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_MCC_HP_TORP_1, TEXT_SFX_MCC_HP_TORP_2</Text_ID>
|
||||
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_HP_Ion_Rebel_Space_Station">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_SSR2301_ENG.wav U000_SSR2302_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_MCC_HP_ION_1, TEXT_SFX_MCC_HP_ION_2</Text_ID>
|
||||
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_HP_Engines_Rebel_Space_Station">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_SSR2401_ENG.wav U000_SSR2402_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_MCC_HP_ENGINES_1, TEXT_SFX_MCC_HP_ENGINES_2</Text_ID>
|
||||
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_HP_Shields_Rebel_Space_Station">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_SSR2501_ENG.wav U000_SSR2502_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_MCC_HP_SHIELDS_1, TEXT_SFX_MCC_HP_SHIELDS_2</Text_ID>
|
||||
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_HP_Grav_Rebel_Space_Station">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_SSR2601_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_MCC_HP_GRAV_1</Text_ID>
|
||||
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_HP_BAY_Rebel_Space_Station">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_SSR2701_ENG.wav U000_SSR2702_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_MCC_HP_BAY_1, TEXT_SFX_MCC_HP_BAY_2</Text_ID>
|
||||
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Defend_Rebel_Space_Station">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_SSR0401_ENG.wav U000_SSR0402_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_SSR_DEFEND_1, TEXT_SFX_SSR_DEFEND_2</Text_ID>
|
||||
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Lost_Laser_Rebel_Space_Station">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_SSR0501_ENG.wav U000_SSR0502_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_SSR_LOST_LASER_1, TEXT_SFX_SSR_LOST_LASER_2</Text_ID>
|
||||
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Lost_Missile_Rebel_Space_Station">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_SSR0601_ENG.wav U000_SSR0602_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_SSR_LOST_MISSILE_1, TEXT_SFX_SSR_LOST_MISSILE_2</Text_ID>
|
||||
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Lost_Ion_Rebel_Space_Station">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_SSR0801_ENG.wav U000_SSR0802_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_SSR_LOST_ION_1, TEXT_SFX_SSR_LOST_ION_2</Text_ID>
|
||||
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Lost_Torpedo_Rebel_Space_Station">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_SSR0701_ENG.wav U000_SSR0702_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_SSR_LOST_ION_1, TEXT_SFX_SSR_LOST_ION_2</Text_ID>
|
||||
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Lost_Shields_Rebel_Space_Station">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_SSR0901_ENG.wav U000_SSR0902_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_SSR_LOST_SHIELDS_1, TEXT_SFX_SSR_LOST_SHIELDS_2</Text_ID>
|
||||
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Lost_Bay_Rebel_Space_Station">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_SSR1101_ENG.wav U000_SSR1102_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_SSR_LOST_BAY_1, TEXT_SFX_SSR_LOST_BAY_2</Text_ID>
|
||||
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Select_Empire_Space_Station">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_SSE0101_ENG.wav U000_SSE0102_ENG.wav U000_SSE0103_ENG.wav U000_SSE0104_ENG.wav U000_SSE0105_ENG.wav U000_SSE0106_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_SSE_SELECT_1, TEXT_SFX_SSE_SELECT_2, TEXT_SFX_SSE_SELECT_3, TEXT_SFX_SSE_SELECT_4, TEXT_SFX_SSE_SELECT_5, TEXT_SFX_SSE_SELECT_6</Text_ID>
|
||||
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Complete_Empire_Space_Station">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_SSE0102_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_SSE_SELECT_2</Text_ID>
|
||||
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Attack_Empire_Space_Station">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_SSE0201_ENG.wav U000_SSE0202_ENG.wav U000_SSE0203_ENG.wav U000_SSE0204_ENG.wav U000_SSE0205_ENG.wav U000_SSE0206_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_SSE_ATTACK_1, TEXT_SFX_SSE_ATTACK_2, TEXT_SFX_SSE_ATTACK_3, TEXT_SFX_SSE_ATTACK_4, TEXT_SFX_SSE_ATTACK_5, TEXT_SFX_SSE_ATTACK_6</Text_ID>
|
||||
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Barrage_Empire_Space_Station">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_SSE0301_ENG.wav U000_SSE0302_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_SSE_BARRAGE_1, TEXT_SFX_SSE_BARRAGE_2</Text_ID>
|
||||
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_HP_Laser_Empire_Space_Station">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_ACC1501_ENG.wav U000_ACC1502_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_ACC_HP_LASER_1, TEXT_SFX_ACC_HP_LASER_2</Text_ID>
|
||||
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_HP_Missile_Empire_Space_Station">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_ACC1601_ENG.wav U000_ACC1602_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_ACC_HP_MISSILE_1, TEXT_SFX_ACC_HP_MISSILE_2</Text_ID>
|
||||
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_HP_Torp_Empire_Space_Station">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_ACC1701_ENG.wav U000_ACC1702_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_ACC_HP_TORP_1, TEXT_SFX_ACC_HP_TORP_2</Text_ID>
|
||||
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_HP_Ion_Empire_Space_Station">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_ACC1801_ENG.wav U000_ACC1802_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_ACC_HP_ION_1, TEXT_SFX_ACC_HP_ION_2</Text_ID>
|
||||
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_HP_Engines_Empire_Space_Station">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_ACC1901_ENG.wav U000_ACC1902_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_ACC_HP_ENGINES_1, TEXT_SFX_ACC_HP_ENGINES_2</Text_ID>
|
||||
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_HP_Shields_Empire_Space_Station">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_ACC2001_ENG.wav U000_ACC2002_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_ACC_HP_SHIELDS_1, TEXT_SFX_ACC_HP_SHIELDS_2</Text_ID>
|
||||
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_HP_Grav_Empire_Space_Station">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_ACC2101_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_ACC_HP_GRAV_1</Text_ID>
|
||||
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_HP_BAY_Empire_Space_Station">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_ACC2201_ENG.wav U000_ACC2202_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_ACC_HP_BAY_1, TEXT_SFX_ACC_HP_BAY_2</Text_ID>
|
||||
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Defend_Empire_Space_Station">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_SSE0401_ENG.wav U000_SSE0402_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_SSE_DEFEND_1, TEXT_SFX_SSE_DEFEND_2</Text_ID>
|
||||
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Lost_Laser_Empire_Space_Station">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_SSE0501_ENG.wav U000_SSE0502_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_SSE_LOST_LASER_1, TEXT_SFX_SSE_LOST_LASER_2</Text_ID>
|
||||
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Lost_Missile_Empire_Space_Station">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_SSE0601_ENG.wav U000_SSE0602_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_SSE_LOST_MISSILE_1, TEXT_SFX_SSE_LOST_MISSILE_2</Text_ID>
|
||||
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Lost_Ion_Empire_Space_Station">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_SSE0801_ENG.wav U000_SSE0802_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_SSE_LOST_ION_1, TEXT_SFX_SSE_LOST_ION_2</Text_ID>
|
||||
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Lost_Torpedo_Empire_Space_Station">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_SSE0701_ENG.wav U000_SSE0702_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_SSE_LOST_ION_1, TEXT_SFX_SSE_LOST_ION_2</Text_ID>
|
||||
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Lost_Shields_Empire_Space_Station">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_SSE0901_ENG.wav U000_SSE0902_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_SSE_LOST_SHIELDS_1, TEXT_SFX_SSE_LOST_SHIELDS_2</Text_ID>
|
||||
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Lost_Bay_Empire_Space_Station">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_SSE1101_ENG.wav U000_SSE1102_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_SSE_LOST_BAY_1, TEXT_SFX_SSE_LOST_BAY_2</Text_ID>
|
||||
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Select_Hutt_Space_Station">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_PRF0303_ENG.wav U000_PRF0304_ENG.wav U000_PRF0305_ENG.wav U000_PRF0307_ENG.wav U000_PRF0309_ENG.wav U000_PRF0310_ENG.wav U000_PRF0311_ENG.wav U000_PRF0312_ENG.wav U000_PRF0313_ENG.wav U000_PRF0315_ENG.wav U000_PRF0316_ENG.wav U000_PRF0317_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_PRF_SELECT_3, TEXT_SFX_PRF_SELECT_4, TEXT_SFX_PRF_SELECT_5, TEXT_SFX_PRF_SELECT_7, TEXT_SFX_PRF_SELECT_9, TEXT_SFX_PRF_SELECT_10, TEXT_SFX_PRF_SELECT_11, TEXT_SFX_PRF_SELECT_12, TEXT_SFX_PRF_SELECT_13, TEXT_SFX_PRF_SELECT_15, TEXT_SFX_PRF_SELECT_16, TEXT_SFX_PRF_SELECT_17</Text_ID>
|
||||
<Overlap_Test>Unit_Pirate_Frigate</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<!-- Dummy placeholder SFX -->
|
||||
<SFXEvent Name="Unit_UR_None">
|
||||
<Use_Preset>Preset_UR_NONE</Use_Preset>
|
||||
<Samples>R2_BLANK_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_UNDEFINED</Text_ID>
|
||||
<Overlap_Test>Unit_UR_None</Overlap_Test>
|
||||
</SFXEvent>
|
||||
</SFXEvents>
|
||||
|
||||
|
||||
11
DATA/XML/SFX/SFXEVENTSUNITS.XML
Normal file
11
DATA/XML/SFX/SFXEVENTSUNITS.XML
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0"?>
|
||||
<SFXEvents>
|
||||
<SFXEvent Name="Unit_Move_Generic_Test">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>TestUnitMove_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_UNDEFINED</Text_ID>
|
||||
<Overlap_Test>Unit_Move</Overlap_Test>
|
||||
</SFXEvent>
|
||||
</SFXEvents>
|
||||
4658
DATA/XML/SFX/SFXEVENTSUNITSGROUND.XML
Normal file
4658
DATA/XML/SFX/SFXEVENTSUNITSGROUND.XML
Normal file
File diff suppressed because it is too large
Load Diff
4468
DATA/XML/SFX/SFXEVENTSUNITSHEROES.XML
Normal file
4468
DATA/XML/SFX/SFXEVENTSUNITSHEROES.XML
Normal file
File diff suppressed because it is too large
Load Diff
7225
DATA/XML/SFX/SFXEVENTSUNITSSPACE.XML
Normal file
7225
DATA/XML/SFX/SFXEVENTSUNITSSPACE.XML
Normal file
File diff suppressed because it is too large
Load Diff
291
DATA/XML/SFX/SFXEVENTSUNITSTRANSPORTS.XML
Normal file
291
DATA/XML/SFX/SFXEVENTSUNITSTRANSPORTS.XML
Normal file
@@ -0,0 +1,291 @@
|
||||
<?xml version="1.0"?>
|
||||
<SFXEvents>
|
||||
<SFXEvent Name="Unit_Select_Gallofree">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_GAL0101_ENG.wav U000_GAL0102_ENG.wav U000_GAL0103_ENG.wav U000_GAL0104_ENG.wav U000_GAL0105_ENG.wav U000_GAL0106_ENG.wav U000_GAL0107_ENG.wav U000_GAL0108_ENG.wav U000_GAL0109_ENG.wav U000_GAL0110_ENG.wav U000_GAL0111_ENG.wav U000_GAL0112_ENG.wav U000_GAL0113_ENG.wav U000_GAL0114_ENG.wav U000_GAL0115_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_GAL_SELECT_1, TEXT_SFX_GAL_SELECT_2, TEXT_SFX_GAL_SELECT_3, TEXT_SFX_GAL_SELECT_4, TEXT_SFX_GAL_SELECT_5, TEXT_SFX_GAL_SELECT_6, TEXT_SFX_GAL_SELECT_7, TEXT_SFX_GAL_SELECT_8, TEXT_SFX_GAL_SELECT_9, TEXT_SFX_GAL_SELECT_10, TEXT_SFX_GAL_SELECT_11, TEXT_SFX_GAL_SELECT_12, TEXT_SFX_GAL_SELECT_13, TEXT_SFX_GAL_SELECT_14, TEXT_SFX_GAL_SELECT_15</Text_ID>
|
||||
<Overlap_Test>Unit_Gallofree</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Complete_Gallofree">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_GAL0112_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_GAL_SELECT_12</Text_ID>
|
||||
<Overlap_Test>Unit_Gallofree</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Move_Gallofree">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_GAL0201_ENG.wav U000_GAL0202_ENG.wav U000_GAL0203_ENG.wav U000_GAL0204_ENG.wav U000_GAL0205_ENG.wav U000_GAL0206_ENG.wav U000_GAL0207_ENG.wav U000_GAL0208_ENG.wav U000_GAL0209_ENG.wav U000_GAL0210_ENG.wav U000_GAL0211_ENG.wav U000_GAL0212_ENG.wav U000_GAL0213_ENG.wav U000_GAL0214_ENG.wav U000_GAL0215_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_GAL_MOVE_1, TEXT_SFX_GAL_MOVE_2, TEXT_SFX_GAL_MOVE_3, TEXT_SFX_GAL_MOVE_4, TEXT_SFX_GAL_MOVE_5, TEXT_SFX_GAL_MOVE_6, TEXT_SFX_GAL_MOVE_7, TEXT_SFX_GAL_MOVE_8, TEXT_SFX_GAL_MOVE_9, TEXT_SFX_GAL_MOVE_10, TEXT_SFX_GAL_MOVE_11, TEXT_SFX_GAL_MOVE_12, TEXT_SFX_GAL_MOVE_13, TEXT_SFX_GAL_MOVE_14, TEXT_SFX_GAL_MOVE_15</Text_ID>
|
||||
<Overlap_Test>Unit_Gallofree</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Fleet_Move_Gallofree">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_GAL0201_ENG.wav U000_GAL0202_ENG.wav U000_GAL0206_ENG.wav U000_GAL0207_ENG.wav U000_GAL0208_ENG.wav U000_GAL0209_ENG.wav U000_GAL0210_ENG.wav U000_GAL0211_ENG.wav U000_GAL0212_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_GAL_MOVE_1, TEXT_SFX_GAL_MOVE_2, TEXT_SFX_GAL_MOVE_6, TEXT_SFX_GAL_MOVE_7, TEXT_SFX_GAL_MOVE_8, TEXT_SFX_GAL_MOVE_9, TEXT_SFX_GAL_MOVE_10, TEXT_SFX_GAL_MOVE_11, TEXT_SFX_GAL_MOVE_12</Text_ID>
|
||||
<Overlap_Test>Unit_Gallofree</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Attack_Gallofree">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_GAL0301_ENG.wav U000_GAL0303_ENG.wav U000_GAL0303_ENG.wav U000_GAL0304_ENG.wav U000_GAL0305_ENG.wav U000_GAL0306_ENG.wav U000_GAL0307_ENG.wav U000_GAL0308_ENG.wav U000_GAL0309_ENG.wav U000_GAL0310_ENG.wav U000_GAL0311_ENG.wav U000_GAL0312_ENG.wav U000_GAL0313_ENG.wav U000_GAL0314_ENG.wav U000_GAL0315_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_GAL_ATTACK_1, TEXT_SFX_GAL_ATTACK_2, TEXT_SFX_GAL_ATTACK_3, TEXT_SFX_GAL_ATTACK_4, TEXT_SFX_GAL_ATTACK_5, TEXT_SFX_GAL_ATTACK_6, TEXT_SFX_GAL_ATTACK_7, TEXT_SFX_GAL_ATTACK_8, TEXT_SFX_GAL_ATTACK_9, TEXT_SFX_GAL_ATTACK_10, TEXT_SFX_GAL_ATTACK_11, TEXT_SFX_GAL_ATTACK_12, TEXT_SFX_GAL_ATTACK_13, TEXT_SFX_GAL_ATTACK_14, TEXT_SFX_GAL_ATTACK_15</Text_ID>
|
||||
<Overlap_Test>Unit_Gallofree</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Select_Lamda_Shuttle">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_LAM0101_ENG.wav U000_LAM0102_ENG.wav U000_LAM0103_ENG.wav U000_LAM0104_ENG.wav U000_LAM0105_ENG.wav U000_LAM0106_ENG.wav U000_LAM0107_ENG.wav U000_LAM0108_ENG.wav U000_LAM0109_ENG.wav U000_LAM0110_ENG.wav U000_LAM0111_ENG.wav U000_LAM0112_ENG.wav U000_LAM0113_ENG.wav U000_LAM0114_ENG.wav U000_LAM0115_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_LAM_SELECT_1, TEXT_SFX_LAM_SELECT_2, TEXT_SFX_LAM_SELECT_3, TEXT_SFX_LAM_SELECT_4, TEXT_SFX_LAM_SELECT_5, TEXT_SFX_LAM_SELECT_6, TEXT_SFX_LAM_SELECT_7, TEXT_SFX_LAM_SELECT_8, TEXT_SFX_LAM_SELECT_9, TEXT_SFX_LAM_SELECT_10, TEXT_SFX_LAM_SELECT_11, TEXT_SFX_LAM_SELECT_12, TEXT_SFX_LAM_SELECT_13, TEXT_SFX_LAM_SELECT_14, TEXT_SFX_LAM_SELECT_15</Text_ID>
|
||||
<Overlap_Test>Unit_Lamda_Shuttle</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Move_Lamda_Shuttle">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_LAM0201_ENG.wav U000_LAM0202_ENG.wav U000_LAM0203_ENG.wav U000_LAM0204_ENG.wav U000_LAM0205_ENG.wav U000_LAM0206_ENG.wav U000_LAM0207_ENG.wav U000_LAM0208_ENG.wav U000_LAM0209_ENG.wav U000_LAM0210_ENG.wav U000_LAM0211_ENG.wav U000_LAM0212_ENG.wav U000_LAM0213_ENG.wav U000_LAM0214_ENG.wav U000_LAM0215_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_LAM_MOVE_1, TEXT_SFX_LAM_MOVE_2, TEXT_SFX_LAM_MOVE_3, TEXT_SFX_LAM_MOVE_4, TEXT_SFX_LAM_MOVE_5, TEXT_SFX_LAM_MOVE_6, TEXT_SFX_LAM_MOVE_7, TEXT_SFX_LAM_MOVE_8, TEXT_SFX_LAM_MOVE_9, TEXT_SFX_LAM_MOVE_10, TEXT_SFX_LAM_MOVE_11, TEXT_SFX_LAM_MOVE_12, TEXT_SFX_LAM_MOVE_13, TEXT_SFX_LAM_MOVE_14, TEXT_SFX_LAM_MOVE_15</Text_ID>
|
||||
<Overlap_Test>Unit_Lamda_Shuttle</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Fleet_Move_Lamda_Shuttle">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_LAM0202_ENG.wav U000_LAM0203_ENG.wav U000_LAM0204_ENG.wav U000_LAM0205_ENG.wav U000_LAM0207_ENG.wav U000_LAM0208_ENG.wav U000_LAM0209_ENG.wav U000_LAM0210_ENG.wav U000_LAM0211_ENG.wav U000_LAM0212_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_LAM_MOVE_2, TEXT_SFX_LAM_MOVE_3, TEXT_SFX_LAM_MOVE_4, TEXT_SFX_LAM_MOVE_5, TEXT_SFX_LAM_MOVE_7, TEXT_SFX_LAM_MOVE_8, TEXT_SFX_LAM_MOVE_9, TEXT_SFX_LAM_MOVE_10, TEXT_SFX_LAM_MOVE_11, TEXT_SFX_LAM_MOVE_12</Text_ID>
|
||||
<Overlap_Test>Unit_Lamda_Shuttle</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Attack_Lamda_Shuttle">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_LAM0301_ENG.wav U000_LAM0303_ENG.wav U000_LAM0303_ENG.wav U000_LAM0304_ENG.wav U000_LAM0305_ENG.wav U000_LAM0306_ENG.wav U000_LAM0307_ENG.wav U000_LAM0308_ENG.wav U000_LAM0309_ENG.wav U000_LAM0310_ENG.wav U000_LAM0311_ENG.wav U000_LAM0312_ENG.wav U000_LAM0313_ENG.wav U000_LAM0314_ENG.wav U000_LAM0315_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_LAM_ATTACK_1, TEXT_SFX_LAM_ATTACK_2, TEXT_SFX_LAM_ATTACK_3, TEXT_SFX_LAM_ATTACK_4, TEXT_SFX_LAM_ATTACK_5, TEXT_SFX_LAM_ATTACK_6, TEXT_SFX_LAM_ATTACK_7, TEXT_SFX_LAM_ATTACK_8, TEXT_SFX_LAM_ATTACK_9, TEXT_SFX_LAM_ATTACK_10, TEXT_SFX_LAM_ATTACK_11, TEXT_SFX_LAM_ATTACK_12, TEXT_SFX_LAM_ATTACK_13, TEXT_SFX_LAM_ATTACK_14, TEXT_SFX_LAM_ATTACK_15</Text_ID>
|
||||
<Overlap_Test>Unit_Lamda_Shuttle</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Select_ATAT_Barge">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_ATB0101_ENG.wav U000_ATB0102_ENG.wav U000_ATB0103_ENG.wav U000_ATB0104_ENG.wav U000_ATB0105_ENG.wav U000_ATB0106_ENG.wav U000_ATB0107_ENG.wav U000_ATB0108_ENG.wav U000_ATB0109_ENG.wav U000_ATB0110_ENG.wav U000_ATB0111_ENG.wav U000_ATB0112_ENG.wav U000_ATB0113_ENG.wav U000_ATB0114_ENG.wav U000_ATB0115_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_ATB_SELECT_1, TEXT_SFX_ATB_SELECT_2, TEXT_SFX_ATB_SELECT_3, TEXT_SFX_ATB_SELECT_4, TEXT_SFX_ATB_SELECT_5, TEXT_SFX_ATB_SELECT_6, TEXT_SFX_ATB_SELECT_7, TEXT_SFX_ATB_SELECT_8, TEXT_SFX_ATB_SELECT_9, TEXT_SFX_ATB_SELECT_10, TEXT_SFX_ATB_SELECT_11, TEXT_SFX_ATB_SELECT_12, TEXT_SFX_ATB_SELECT_13, TEXT_SFX_ATB_SELECT_14, TEXT_SFX_ATB_SELECT_15</Text_ID>
|
||||
<Overlap_Test>Unit_ATAT_Barge</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Move_ATAT_Barge">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_ATB0201_ENG.wav U000_ATB0202_ENG.wav U000_ATB0203_ENG.wav U000_ATB0204_ENG.wav U000_ATB0205_ENG.wav U000_ATB0206_ENG.wav U000_ATB0207_ENG.wav U000_ATB0208_ENG.wav U000_ATB0209_ENG.wav U000_ATB0210_ENG.wav U000_ATB0211_ENG.wav U000_ATB0212_ENG.wav U000_ATB0213_ENG.wav U000_ATB0214_ENG.wav U000_ATB0215_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_ATB_MOVE_1, TEXT_SFX_ATB_MOVE_2, TEXT_SFX_ATB_MOVE_3, TEXT_SFX_ATB_MOVE_4, TEXT_SFX_ATB_MOVE_5, TEXT_SFX_ATB_MOVE_6, TEXT_SFX_ATB_MOVE_7, TEXT_SFX_ATB_MOVE_8, TEXT_SFX_ATB_MOVE_9, TEXT_SFX_ATB_MOVE_10, TEXT_SFX_ATB_MOVE_11, TEXT_SFX_ATB_MOVE_12, TEXT_SFX_ATB_MOVE_13, TEXT_SFX_ATB_MOVE_14, TEXT_SFX_ATB_MOVE_15</Text_ID>
|
||||
<Overlap_Test>Unit_ATAT_Barge</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Fleet_Move_ATAT_Barge">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_ATB0203_ENG.wav U000_ATB0204_ENG.wav U000_ATB0206_ENG.wav U000_ATB0207_ENG.wav U000_ATB0208_ENG.wav U000_ATB0209_ENG.wav U000_ATB0210_ENG.wav U000_ATB0211_ENG.wav U000_ATB0212_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_ATB_MOVE_3, TEXT_SFX_ATB_MOVE_4, TEXT_SFX_ATB_MOVE_6, TEXT_SFX_ATB_MOVE_7, TEXT_SFX_ATB_MOVE_8, TEXT_SFX_ATB_MOVE_9, TEXT_SFX_ATB_MOVE_10, TEXT_SFX_ATB_MOVE_11, TEXT_SFX_ATB_MOVE_12</Text_ID>
|
||||
<Overlap_Test>Unit_ATAT_Barge</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Attack_ATAT_Barge">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_ATB0301_ENG.wav U000_ATB0303_ENG.wav U000_ATB0303_ENG.wav U000_ATB0304_ENG.wav U000_ATB0305_ENG.wav U000_ATB0306_ENG.wav U000_ATB0307_ENG.wav U000_ATB0308_ENG.wav U000_ATB0309_ENG.wav U000_ATB0310_ENG.wav U000_ATB0311_ENG.wav U000_ATB0312_ENG.wav U000_ATB0313_ENG.wav U000_ATB0314_ENG.wav U000_ATB0315_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_ATB_ATTACK_1, TEXT_SFX_ATB_ATTACK_2, TEXT_SFX_ATB_ATTACK_3, TEXT_SFX_ATB_ATTACK_4, TEXT_SFX_ATB_ATTACK_5, TEXT_SFX_ATB_ATTACK_6, TEXT_SFX_ATB_ATTACK_7, TEXT_SFX_ATB_ATTACK_8, TEXT_SFX_ATB_ATTACK_9, TEXT_SFX_ATB_ATTACK_10, TEXT_SFX_ATB_ATTACK_11, TEXT_SFX_ATB_ATTACK_12, TEXT_SFX_ATB_ATTACK_13, TEXT_SFX_ATB_ATTACK_14, TEXT_SFX_ATB_ATTACK_15</Text_ID>
|
||||
<Overlap_Test>Unit_ATAT_Barge</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Select_Sentinel_Lander">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_SEN0101_ENG.wav U000_SEN0102_ENG.wav U000_SEN0103_ENG.wav U000_SEN0104_ENG.wav U000_SEN0105_ENG.wav U000_SEN0106_ENG.wav U000_SEN0107_ENG.wav U000_SEN0108_ENG.wav U000_SEN0109_ENG.wav U000_SEN0110_ENG.wav U000_SEN0111_ENG.wav U000_SEN0112_ENG.wav U000_SEN0113_ENG.wav U000_SEN0114_ENG.wav U000_SEN0115_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_SEN_SELECT_1, TEXT_SFX_SEN_SELECT_2, TEXT_SFX_SEN_SELECT_3, TEXT_SFX_SEN_SELECT_4, TEXT_SFX_SEN_SELECT_5, TEXT_SFX_SEN_SELECT_6, TEXT_SFX_SEN_SELECT_7, TEXT_SFX_SEN_SELECT_8, TEXT_SFX_SEN_SELECT_9, TEXT_SFX_SEN_SELECT_10, TEXT_SFX_SEN_SELECT_11, TEXT_SFX_SEN_SELECT_12, TEXT_SFX_SEN_SELECT_13, TEXT_SFX_SEN_SELECT_14, TEXT_SFX_SEN_SELECT_15</Text_ID>
|
||||
<Overlap_Test>Unit_Sentinel_Lander</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Move_Sentinel_Lander">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_SEN0201_ENG.wav U000_SEN0202_ENG.wav U000_SEN0203_ENG.wav U000_SEN0204_ENG.wav U000_SEN0205_ENG.wav U000_SEN0206_ENG.wav U000_SEN0207_ENG.wav U000_SEN0208_ENG.wav U000_SEN0209_ENG.wav U000_SEN0210_ENG.wav U000_SEN0211_ENG.wav U000_SEN0212_ENG.wav U000_SEN0213_ENG.wav U000_SEN0214_ENG.wav U000_SEN0215_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_SEN_MOVE_1, TEXT_SFX_SEN_MOVE_2, TEXT_SFX_SEN_MOVE_3, TEXT_SFX_SEN_MOVE_4, TEXT_SFX_SEN_MOVE_5, TEXT_SFX_SEN_MOVE_6, TEXT_SFX_SEN_MOVE_7, TEXT_SFX_SEN_MOVE_8, TEXT_SFX_SEN_MOVE_9, TEXT_SFX_SEN_MOVE_10, TEXT_SFX_SEN_MOVE_11, TEXT_SFX_SEN_MOVE_12, TEXT_SFX_SEN_MOVE_13, TEXT_SFX_SEN_MOVE_14, TEXT_SFX_SEN_MOVE_15</Text_ID>
|
||||
<Overlap_Test>Unit_Sentinel_Lander</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Fleet_Move_Sentinel_Lander">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_SEN0202_ENG.wav U000_SEN0203_ENG.wav U000_SEN0204_ENG.wav U000_SEN0206_ENG.wav U000_SEN0207_ENG.wav U000_SEN0208_ENG.wav U000_SEN0209_ENG.wav U000_SEN0210_ENG.wav U000_SEN0211_ENG.wav U000_SEN0212_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_SEN_MOVE_2, TEXT_SFX_SEN_MOVE_3, TEXT_SFX_SEN_MOVE_4, TEXT_SFX_SEN_MOVE_6, TEXT_SFX_SEN_MOVE_7, TEXT_SFX_SEN_MOVE_8, TEXT_SFX_SEN_MOVE_9, TEXT_SFX_SEN_MOVE_10, TEXT_SFX_SEN_MOVE_11, TEXT_SFX_SEN_MOVE_12</Text_ID>
|
||||
<Overlap_Test>Unit_Sentinel_Lander</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Attack_Sentinel_Lander">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_SEN0301_ENG.wav U000_SEN0303_ENG.wav U000_SEN0303_ENG.wav U000_SEN0304_ENG.wav U000_SEN0305_ENG.wav U000_SEN0306_ENG.wav U000_SEN0307_ENG.wav U000_SEN0308_ENG.wav U000_SEN0309_ENG.wav U000_SEN0310_ENG.wav U000_SEN0311_ENG.wav U000_SEN0312_ENG.wav U000_SEN0313_ENG.wav U000_SEN0314_ENG.wav U000_SEN0315_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_SEN_ATTACK_1, TEXT_SFX_SEN_ATTACK_2, TEXT_SFX_SEN_ATTACK_3, TEXT_SFX_SEN_ATTACK_4, TEXT_SFX_SEN_ATTACK_5, TEXT_SFX_SEN_ATTACK_6, TEXT_SFX_SEN_ATTACK_7, TEXT_SFX_SEN_ATTACK_8, TEXT_SFX_SEN_ATTACK_9, TEXT_SFX_SEN_ATTACK_10, TEXT_SFX_SEN_ATTACK_11, TEXT_SFX_SEN_ATTACK_12, TEXT_SFX_SEN_ATTACK_13, TEXT_SFX_SEN_ATTACK_14, TEXT_SFX_SEN_ATTACK_15</Text_ID>
|
||||
<Overlap_Test>Unit_Sentinel_Lander</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Select_Alliance_Shuttle">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_ASH0101_ENG.wav U000_ASH0102_ENG.wav U000_ASH0103_ENG.wav U000_ASH0104_ENG.wav U000_ASH0105_ENG.wav U000_ASH0106_ENG.wav U000_ASH0107_ENG.wav U000_ASH0108_ENG.wav U000_ASH0109_ENG.wav U000_ASH0110_ENG.wav U000_ASH0111_ENG.wav U000_ASH0112_ENG.wav U000_ASH0113_ENG.wav U000_ASH0114_ENG.wav U000_ASH0115_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_ASH_SELECT_1, TEXT_SFX_ASH_SELECT_2, TEXT_SFX_ASH_SELECT_3, TEXT_SFX_ASH_SELECT_4, TEXT_SFX_ASH_SELECT_5, TEXT_SFX_ASH_SELECT_6, TEXT_SFX_ASH_SELECT_7, TEXT_SFX_ASH_SELECT_8, TEXT_SFX_ASH_SELECT_9, TEXT_SFX_ASH_SELECT_10, TEXT_SFX_ASH_SELECT_11, TEXT_SFX_ASH_SELECT_12, TEXT_SFX_ASH_SELECT_13, TEXT_SFX_ASH_SELECT_14, TEXT_SFX_ASH_SELECT_15</Text_ID>
|
||||
<Overlap_Test>Unit_Alliance_Shuttle</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Move_Alliance_Shuttle">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_ASH0201_ENG.wav U000_ASH0202_ENG.wav U000_ASH0203_ENG.wav U000_ASH0204_ENG.wav U000_ASH0205_ENG.wav U000_ASH0206_ENG.wav U000_ASH0207_ENG.wav U000_ASH0208_ENG.wav U000_ASH0209_ENG.wav U000_ASH0210_ENG.wav U000_ASH0211_ENG.wav U000_ASH0212_ENG.wav U000_ASH0213_ENG.wav U000_ASH0214_ENG.wav U000_ASH0215_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_ASH_MOVE_1, TEXT_SFX_ASH_MOVE_2, TEXT_SFX_ASH_MOVE_3, TEXT_SFX_ASH_MOVE_4, TEXT_SFX_ASH_MOVE_5, TEXT_SFX_ASH_MOVE_6, TEXT_SFX_ASH_MOVE_7, TEXT_SFX_ASH_MOVE_8, TEXT_SFX_ASH_MOVE_9, TEXT_SFX_ASH_MOVE_10, TEXT_SFX_ASH_MOVE_11, TEXT_SFX_ASH_MOVE_12, TEXT_SFX_ASH_MOVE_13, TEXT_SFX_ASH_MOVE_14, TEXT_SFX_ASH_MOVE_15</Text_ID>
|
||||
<Overlap_Test>Unit_Alliance_Shuttle</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Fleet_Move_Alliance_Shuttle">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_ASH0202_ENG.wav U000_ASH0204_ENG.wav U000_ASH0205_ENG.wav U000_ASH0206_ENG.wav U000_ASH0207_ENG.wav U000_ASH0208_ENG.wav U000_ASH0209_ENG.wav U000_ASH0210_ENG.wav U000_ASH0211_ENG.wav U000_ASH0212_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_ASH_MOVE_2, TEXT_SFX_ASH_MOVE_4, TEXT_SFX_ASH_MOVE_5, TEXT_SFX_ASH_MOVE_6, TEXT_SFX_ASH_MOVE_7, TEXT_SFX_ASH_MOVE_8, TEXT_SFX_ASH_MOVE_9, TEXT_SFX_ASH_MOVE_10, TEXT_SFX_ASH_MOVE_11, TEXT_SFX_ASH_MOVE_12</Text_ID>
|
||||
<Overlap_Test>Unit_Alliance_Shuttle</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Attack_Alliance_Shuttle">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_ASH0301_ENG.wav U000_ASH0303_ENG.wav U000_ASH0303_ENG.wav U000_ASH0304_ENG.wav U000_ASH0305_ENG.wav U000_ASH0306_ENG.wav U000_ASH0307_ENG.wav U000_ASH0308_ENG.wav U000_ASH0309_ENG.wav U000_ASH0310_ENG.wav U000_ASH0311_ENG.wav U000_ASH0312_ENG.wav U000_ASH0313_ENG.wav U000_ASH0314_ENG.wav U000_ASH0315_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_ASH_ATTACK_1, TEXT_SFX_ASH_ATTACK_2, TEXT_SFX_ASH_ATTACK_3, TEXT_SFX_ASH_ATTACK_4, TEXT_SFX_ASH_ATTACK_5, TEXT_SFX_ASH_ATTACK_6, TEXT_SFX_ASH_ATTACK_7, TEXT_SFX_ASH_ATTACK_8, TEXT_SFX_ASH_ATTACK_9, TEXT_SFX_ASH_ATTACK_10, TEXT_SFX_ASH_ATTACK_11, TEXT_SFX_ASH_ATTACK_12, TEXT_SFX_ASH_ATTACK_13, TEXT_SFX_ASH_ATTACK_14, TEXT_SFX_ASH_ATTACK_15</Text_ID>
|
||||
<Overlap_Test>Unit_Alliance_Shuttle</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Select_Rancor_Barge">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_RCB0101_ENG.wav U000_RCB0102_ENG.wav U000_RCB0103_ENG.wav U000_RCB0104_ENG.wav U000_RCB0105_ENG.wav U000_RCB0106_ENG.wav U000_RCB0107_ENG.wav U000_RCB0108_ENG.wav U000_RCB0109_ENG.wav U000_RCB0110_ENG.wav U000_RCB0111_ENG.wav U000_RCB0112_ENG.wav U000_RCB0113_ENG.wav U000_RCB0114_ENG.wav U000_RCB0115_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_RCB_SELECT_1, TEXT_SFX_RCB_SELECT_2, TEXT_SFX_RCB_SELECT_3, TEXT_SFX_RCB_SELECT_4, TEXT_SFX_RCB_SELECT_5, TEXT_SFX_RCB_SELECT_6, TEXT_SFX_RCB_SELECT_7, TEXT_SFX_RCB_SELECT_8, TEXT_SFX_RCB_SELECT_9, TEXT_SFX_RCB_SELECT_10, TEXT_SFX_RCB_SELECT_11, TEXT_SFX_RCB_SELECT_12, TEXT_SFX_RCB_SELECT_13, TEXT_SFX_RCB_SELECT_14, TEXT_SFX_RCB_SELECT_15</Text_ID>
|
||||
<Overlap_Test>Unit_Rancor_Barge</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Complete_Rancor_Barge">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_RCB0101_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_RCB_SELECT_1</Text_ID>
|
||||
<Overlap_Test>Unit_Rancor_Barge</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Move_Rancor_Barge">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_RCB0201_ENG.wav U000_RCB0202_ENG.wav U000_RCB0203_ENG.wav U000_RCB0204_ENG.wav U000_RCB0205_ENG.wav U000_RCB0206_ENG.wav U000_RCB0207_ENG.wav U000_RCB0208_ENG.wav U000_RCB0209_ENG.wav U000_RCB0210_ENG.wav U000_RCB0211_ENG.wav U000_RCB0212_ENG.wav U000_RCB0213_ENG.wav U000_RCB0214_ENG.wav U000_RCB0215_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_RCB_MOVE_1, TEXT_SFX_RCB_MOVE_2, TEXT_SFX_RCB_MOVE_3, TEXT_SFX_RCB_MOVE_4, TEXT_SFX_RCB_MOVE_5, TEXT_SFX_RCB_MOVE_6, TEXT_SFX_RCB_MOVE_7, TEXT_SFX_RCB_MOVE_8, TEXT_SFX_RCB_MOVE_9, TEXT_SFX_RCB_MOVE_10, TEXT_SFX_RCB_MOVE_11, TEXT_SFX_RCB_MOVE_12, TEXT_SFX_RCB_MOVE_13, TEXT_SFX_RCB_MOVE_14, TEXT_SFX_RCB_MOVE_15</Text_ID>
|
||||
<Overlap_Test>Unit_Rancor_Barge</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Fleet_Move_Rancor_Barge">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_RCB0202_ENG.wav U000_RCB0203_ENG.wav U000_RCB0204_ENG.wav U000_RCB0205_ENG.wav U000_RCB0206_ENG.wav U000_RCB0207_ENG.wav U000_RCB0208_ENG.wav U000_RCB0209_ENG.wav U000_RCB0210_ENG.wav U000_RCB0211_ENG.wav U000_RCB0212_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_RCB_MOVE_2, TEXT_SFX_RCB_MOVE_3, TEXT_SFX_RCB_MOVE_4, TEXT_SFX_RCB_MOVE_5, TEXT_SFX_RCB_MOVE_6, TEXT_SFX_RCB_MOVE_7, TEXT_SFX_RCB_MOVE_8, TEXT_SFX_RCB_MOVE_9, TEXT_SFX_RCB_MOVE_10, TEXT_SFX_RCB_MOVE_11, TEXT_SFX_RCB_MOVE_12</Text_ID>
|
||||
<Overlap_Test>Unit_Rancor_Barge</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Attack_Rancor_Barge">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_RCB0301_ENG.wav U000_RCB0302_ENG.wav U000_RCB0303_ENG.wav U000_RCB0304_ENG.wav U000_RCB0305_ENG.wav U000_RCB0306_ENG.wav U000_RCB0307_ENG.wav U000_RCB0308_ENG.wav U000_RCB0309_ENG.wav U000_RCB0310_ENG.wav U000_RCB0311_ENG.wav U000_RCB0312_ENG.wav U000_RCB0313_ENG.wav U000_RCB0314_ENG.wav U000_RCB0315_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_RCB_ATTACK_1, TEXT_SFX_RCB_ATTACK_2, TEXT_SFX_RCB_ATTACK_3, TEXT_SFX_RCB_ATTACK_4, TEXT_SFX_RCB_ATTACK_5, TEXT_SFX_RCB_ATTACK_6, TEXT_SFX_RCB_ATTACK_7, TEXT_SFX_RCB_ATTACK_8, TEXT_SFX_RCB_ATTACK_9, TEXT_SFX_RCB_ATTACK_10, TEXT_SFX_RCB_ATTACK_11, TEXT_SFX_RCB_ATTACK_12, TEXT_SFX_RCB_ATTACK_13, TEXT_SFX_RCB_ATTACK_14, TEXT_SFX_RCB_ATTACK_15</Text_ID>
|
||||
<Overlap_Test>Unit_Rancor_Barge</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Select_UVT_Transport">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_UVT0101_ENG.wav U000_UVT0102_ENG.wav U000_UVT0103_ENG.wav U000_UVT0104_ENG.wav U000_UVT0105_ENG.wav U000_UVT0106_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_UVT_SELECT_1, TEXT_SFX_UVT_SELECT_2, TEXT_SFX_UVT_SELECT_3, TEXT_SFX_UVT_SELECT_4, TEXT_SFX_UVT_SELECT_5, TEXT_SFX_UVT_SELECT_6</Text_ID>
|
||||
<Overlap_Test>Unit_UVT_Transport</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Complete_UVT_Transport">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_UVT0101_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_UVT_SELECT_5</Text_ID>
|
||||
<Overlap_Test>Unit_UVT_Transport</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Move_UVT_Transport">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_UVT0201_ENG.wav U000_UVT0202_ENG.wav U000_UVT0203_ENG.wav U000_UVT0204_ENG.wav U000_UVT0205_ENG.wav U000_UVT0206_ENG.wav U000_UVT0207_ENG.wav U000_UVT0208_ENG.wav U000_UVT0209_ENG.wav U000_UVT0210_ENG.wav U000_UVT0211_ENG.wav U000_UVT0212_ENG.wav U000_UVT0213_ENG.wav U000_UVT0214_ENG.wav U000_UVT0215_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_UVT_MOVE_1, TEXT_SFX_UVT_MOVE_2, TEXT_SFX_UVT_MOVE_3, TEXT_SFX_UVT_MOVE_4, TEXT_SFX_UVT_MOVE_5, TEXT_SFX_UVT_MOVE_6, TEXT_SFX_UVT_MOVE_7, TEXT_SFX_UVT_MOVE_8, TEXT_SFX_UVT_MOVE_9, TEXT_SFX_UVT_MOVE_10, TEXT_SFX_UVT_MOVE_11, TEXT_SFX_UVT_MOVE_12, TEXT_SFX_UVT_MOVE_13, TEXT_SFX_UVT_MOVE_14, TEXT_SFX_UVT_MOVE_15</Text_ID>
|
||||
<Overlap_Test>Unit_UVT_Transport</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Fleet_Move_UVT_Transport">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_UVT0201_ENG.wav U000_UVT0202_ENG.wav U000_UVT0204_ENG.wav U000_UVT0205_ENG.wav U000_UVT0207_ENG.wav U000_UVT0208_ENG.wav U000_UVT0209_ENG.wav U000_UVT0210_ENG.wav U000_UVT0211_ENG.wav U000_UVT0212_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_UVT_MOVE_1, TEXT_SFX_UVT_MOVE_2, TEXT_SFX_UVT_MOVE_4, TEXT_SFX_UVT_MOVE_5, TEXT_SFX_UVT_MOVE_7, TEXT_SFX_UVT_MOVE_8, TEXT_SFX_UVT_MOVE_9, TEXT_SFX_UVT_MOVE_10, TEXT_SFX_UVT_MOVE_11, TEXT_SFX_UVT_MOVE_12</Text_ID>
|
||||
<Overlap_Test>Unit_UVT_Transport</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Attack_UVT_Transport">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_UVT0301_ENG.wav U000_UVT0302_ENG.wav U000_UVT0303_ENG.wav U000_UVT0304_ENG.wav U000_UVT0305_ENG.wav U000_UVT0306_ENG.wav U000_UVT0307_ENG.wav U000_UVT0308_ENG.wav U000_UVT0309_ENG.wav U000_UVT0310_ENG.wav U000_UVT0311_ENG.wav U000_UVT0312_ENG.wav U000_UVT0313_ENG.wav U000_UVT0314_ENG.wav U000_UVT0315_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_UVT_ATTACK_1, TEXT_SFX_UVT_ATTACK_2, TEXT_SFX_UVT_ATTACK_3, TEXT_SFX_UVT_ATTACK_4, TEXT_SFX_UVT_ATTACK_5, TEXT_SFX_UVT_ATTACK_6, TEXT_SFX_UVT_ATTACK_7, TEXT_SFX_UVT_ATTACK_8, TEXT_SFX_UVT_ATTACK_9, TEXT_SFX_UVT_ATTACK_10, TEXT_SFX_UVT_ATTACK_11, TEXT_SFX_UVT_ATTACK_12, TEXT_SFX_UVT_ATTACK_13, TEXT_SFX_UVT_ATTACK_14, TEXT_SFX_UVT_ATTACK_15</Text_ID>
|
||||
<Overlap_Test>Unit_UVT_Transport</Overlap_Test>
|
||||
</SFXEvent>
|
||||
|
||||
<SFXEvent Name="Unit_Guard_UVT_Transport">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>U000_UVT0401_ENG.wav U000_UVT0402_ENG.wav</Samples>
|
||||
<Localize>Yes</Localize>
|
||||
<Play_Sequentially>Yes</Play_Sequentially>
|
||||
<Text_ID>TEXT_SFX_UVT_GUARD_1, TEXT_SFX_UVT_GUARD_2</Text_ID>
|
||||
<Overlap_Test>Unit_UVT_Transport</Overlap_Test>
|
||||
</SFXEvent>
|
||||
</SFXEvents>
|
||||
|
||||
711
DATA/XML/SFX/SFXEVENTSWEAPONS.XML
Normal file
711
DATA/XML/SFX/SFXEVENTSWEAPONS.XML
Normal file
@@ -0,0 +1,711 @@
|
||||
<?xml version="1.0"?>
|
||||
<SFXEvents>
|
||||
<SFXEvent Name="Unit_Rebel_Ship_Laser_Fire">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>GUN_X_Wing_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Empire_Ship_Laser_Fire">
|
||||
<Use_Preset>Preset_GUNS</Use_Preset>
|
||||
<Samples>GUN_TIE_Fighter_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Pirate_Ship_Laser_Fire">
|
||||
<Use_Preset>Preset_GUNS</Use_Preset>
|
||||
<Samples>GUN_Pirate_Ship_Laser_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Rebel_Ship_Laser_Cannon_Fire">
|
||||
<Use_Preset>Preset_GUNS</Use_Preset>
|
||||
<Samples>GUN_Rebel_Laser_Cannon_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Empire_Ship_Laser_Cannon_Fire">
|
||||
<Use_Preset>Preset_GUNS</Use_Preset>
|
||||
<Samples>GUN_Empire_Laser_Cannon_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Pirate_Ship_Laser_Cannon_Fire">
|
||||
<Use_Preset>Preset_GUNS</Use_Preset>
|
||||
<Samples>GUN_Pirate_Laser_Cannon_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Turbo_Fire">
|
||||
<Use_Preset>Preset_GUNS</Use_Preset>
|
||||
<Samples>GUN_Turbo_1.wav GUN_Turbo_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Torpedo_Fire">
|
||||
<Use_Preset>Preset_GUNS</Use_Preset>
|
||||
<Samples>GUN_Proton_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Ion_Torpedo_Fire">
|
||||
<Use_Preset>Preset_GUNS</Use_Preset>
|
||||
<Samples>GUN_Proton_1.wav</Samples>
|
||||
<Min_Pitch>115</Min_Pitch>
|
||||
<Max_Pitch>115</Max_Pitch>
|
||||
<Min_Volume>90</Min_Volume>
|
||||
<Max_Volume>90</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Missile_Fire">
|
||||
<Use_Preset>Preset_GUNS</Use_Preset>
|
||||
<Samples>GUN_Missile_1.wav GUN_Missile_3.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Boron_Missile_Fire">
|
||||
<Use_Preset>Preset_GUNS</Use_Preset>
|
||||
<Samples>GUN_Repulsor_1.wav</Samples>
|
||||
<Min_Volume>60</Min_Volume>
|
||||
<Max_Volume>60</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Ion_Fire">
|
||||
<Use_Preset>Preset_GUNS</Use_Preset>
|
||||
<Samples>GUN_Ion_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Fighter_Ion_Fire">
|
||||
<Use_Preset>Preset_GUNS</Use_Preset>
|
||||
<Samples>GUN_Ion_1.wav</Samples>
|
||||
<Min_Volume>50</Min_Volume>
|
||||
<Max_Volume>50</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_X_Wing_Fire">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>GUN_X_Wing_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Y_Wing_Fire">
|
||||
<Use_Preset>Preset_GUNS</Use_Preset>
|
||||
<Samples>GUN_Proton_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_A_Wing_Fire">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>GUN_X_Wing_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_TIE_Fighter_Fire">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>GUN_TIE_Fighter_1.wav GUN_TIE_Fighter_2.wav</Samples>
|
||||
<Probability>80, 20</Probability>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_TIE_Bomber_Fire">
|
||||
<Use_Preset>Preset_GUNS</Use_Preset>
|
||||
<Samples>GUN_Proton_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_TIE_Scout_Fire">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>GUN_TIE_Fighter_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Star_Destroyer_Fire">
|
||||
<Use_Preset>Preset_GUNS</Use_Preset>
|
||||
<Samples>GUN_Turbo_1.wav GUN_Turbo_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Corvette_Fire">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>GUN_X_Wing_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Shuttle_Fire">
|
||||
<Use_Preset>Preset_GUNS</Use_Preset>
|
||||
<Samples>GUN_TIE_Fighter_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Falcon_Fire">
|
||||
<Use_Preset>Preset_GUNS</Use_Preset>
|
||||
<Samples>GUN_Falcon_3.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Slave_1_Fire">
|
||||
<Use_Preset>Preset_GUNS</Use_Preset>
|
||||
<Samples>GUN_Slave1_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Star_Destroyer_Tractor_Beam">
|
||||
<Use_Preset>Preset_EGLW</Use_Preset>
|
||||
<Samples>EGL_Tractor_Beam_3.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Star_Destroyer_Energy_Blast">
|
||||
<Use_Preset>Preset_EGLW</Use_Preset>
|
||||
<Samples>GUN_Energy_Blast_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_AT_AT_Fire">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>GUN_ATAT_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_AT_AT_PowerUp">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>GUN_ATAT_PowerUp_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_AT_ST_Fire">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>GUN_ATAT_1.wav</Samples>
|
||||
<Min_Pitch>110</Min_Pitch>
|
||||
<Max_Pitch>110</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Snow_Speeder_Fire">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>GUN_X_Wing_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Rebel_Infantry_Fire">
|
||||
<Use_Preset>Preset_GUN</Use_Preset>
|
||||
<Samples>GUN_Rebel_Trooper_1.wav GUN_Rebel_Trooper_2.wav GUN_Rebel_Trooper_3.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Storm_Trooper_Fire">
|
||||
<Use_Preset>Preset_GUN</Use_Preset>
|
||||
<Samples>GUN_StormTrooper_1.wav GUN_Stormtrooper_2.wav GUN_Stormtrooper_3.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Projectile_Infantry_Ricochet">
|
||||
<Use_Preset>Preset_GUN</Use_Preset>
|
||||
<Samples>GUN_Rebel_Ricochet_1.wav GUN_Rebel_Ricochet_2.wav GUN_Rebel_Ricochet_3.wav GUN_Empire_Ricochet_1.wav GUN_Empire_Ricochet_2.wav GUN_Empire_Ricochet_3.wav GUN_Empire_Ricochet_4.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Projectile_Vehicle_Ricochet">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>GUN_Ground_Ricochet_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Plex_Soldier_Fire">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>GUN_Plex_Missle.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Speeder_Bike_Fire">
|
||||
<Use_Preset>Preset_GUN</Use_Preset>
|
||||
<Samples>GUN_SpeederBike_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Scout_Trooper_Fire">
|
||||
<Use_Preset>Preset_GUN</Use_Preset>
|
||||
<Samples>GUN_Stormtrooper_1.wav GUN_Stormtrooper_2.wav GUN_Stormtrooper_3.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Scout_Trooper_Bomb">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>GUN_Scout_Bomb_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Turret_Fire">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>GUN_Turret_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Turbo_Tower_Fire">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>GUN_Turbo_1.wav GUN_Turbo_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Anti_Air_Fire">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>GUN_Anti_Air.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Tank_T4B_Fire">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>GUN_Tank_Cannon.wav</Samples>
|
||||
<Min_Pitch>90</Min_Pitch>
|
||||
<Max_Pitch>100</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Tank_T2B_Fire">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>GUN_Tank_Cannon.wav</Samples>
|
||||
<Min_Pitch>110</Min_Pitch>
|
||||
<Max_Pitch>120</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Tank_Missile_Fire">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>GUN_Tank_Missile_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Tank_Repulsor_Fire">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>GUN_Shuttle_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Tie_Crawler_Fire">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>GUN_Tie_Crawler.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Blaster_Cannon_Fire">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>GUN_Blaster_Cannon_1.wav GUN_Blaster_Cannon_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Flak_Pod_Fire">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>GUN_Flak_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Han_Blaster_Fire">
|
||||
<Use_Preset>Preset_GUN</Use_Preset>
|
||||
<Samples>GUN_Han_Blaster_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Chewie_Blaster_Fire">
|
||||
<Use_Preset>Preset_GUN</Use_Preset>
|
||||
<Samples>GUN_Chewie_Blaster.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_HRB_Fire">
|
||||
<Use_Preset>Preset_GUN</Use_Preset>
|
||||
<Samples>GUN_HRB_1.wav GUN_HRB_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_MPTL_Fire">
|
||||
<Use_Preset>Preset_GUN</Use_Preset>
|
||||
<Samples>GUN_MPTL_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Flamethrower_Fire">
|
||||
<Use_Preset>Preset_HERO</Use_Preset>
|
||||
<Samples>GUN_Flamethrower.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Ewok_Rock_Throw">
|
||||
<Use_Preset>Preset_GUN</Use_Preset>
|
||||
<Samples>GUN_Rock_Throw_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Jawa_Blaster_Fire">
|
||||
<Use_Preset>Preset_GUN</Use_Preset>
|
||||
<Samples>GUN_Jawa_Blaster.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Tusken_Sniper_Fire">
|
||||
<Use_Preset>Preset_GUN</Use_Preset>
|
||||
<Samples>GUN_Tusken_Sniper_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Geonosian_Fire">
|
||||
<Use_Preset>Preset_GUN</Use_Preset>
|
||||
<Samples>GUN_Geo_Blaster_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Pyngani_Fire">
|
||||
<Use_Preset>Preset_GUN</Use_Preset>
|
||||
<Samples>GUN_Pyng_Fire_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Grenade_Throw">
|
||||
<Use_Preset>Preset_GUN</Use_Preset>
|
||||
<Samples>GUN_Grenade_Throw_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_SPMAT_Fire">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>GUN_SPMAT_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_SPMAT_Projectile_Fire">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>GUN_SPMAT_Projectile_4.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_MPTL_Tank_Fire">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>GUN_Proton_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Hyper_Velocity_Fire">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>GUN_Hypervelocity_1.wav</Samples>
|
||||
<Max_Instances>10</Max_Instances>
|
||||
<Volume_Saturation_Distance>10000.0</Volume_Saturation_Distance>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Ion_Cannon_Fire">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>GUN_Ion_Cannon_1.wav</Samples>
|
||||
<Max_Instances>3</Max_Instances>
|
||||
<Volume_Saturation_Distance>10000.0</Volume_Saturation_Distance>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Magnepulse_Fire">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>GUN_Magnepulse.wav</Samples>
|
||||
<Max_Instances>3</Max_Instances>
|
||||
<Volume_Saturation_Distance>600.0</Volume_Saturation_Distance>
|
||||
<Kills_Previous_Object_SFX>Yes</Kills_Previous_Object_SFX>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Superlaser_Fire">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>GUN_Superlaser_4.wav</Samples>
|
||||
<Max_Instances>3</Max_Instances>
|
||||
<Volume_Saturation_Distance>1000.0</Volume_Saturation_Distance>
|
||||
<Min_Volume>100</Min_Volume>
|
||||
<Max_Volume>100</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Force_Lightning">
|
||||
<Use_Preset>Preset_HERO</Use_Preset>
|
||||
<Samples>Force_Lightning_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Force_Telekinesis">
|
||||
<Use_Preset>Preset_EGLC</Use_Preset>
|
||||
<Samples>Force_Crush_Loop_1.wav</Samples>
|
||||
<Min_Volume>100</Min_Volume>
|
||||
<Max_Volume>100</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Force_Whirlwind">
|
||||
<Use_Preset>Preset_HERO</Use_Preset>
|
||||
<Samples>Force_Whirlwind_4.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Force_Stun">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>Force_Stun_1.wav</Samples>
|
||||
<Min_Volume>100</Min_Volume>
|
||||
<Max_Volume>100</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Force_Healing_Pulse">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>Force_Healing_1.wav</Samples>
|
||||
<Max_Instances>1</Max_Instances>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Force_Area_Heal">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>Force_Area_Heal_1.wav</Samples>
|
||||
<Max_Instances>1</Max_Instances>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Force_Distract">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>Force_Distract_1.wav</Samples>
|
||||
<Max_Instances>1</Max_Instances>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Force_Absorb">
|
||||
<Use_Preset>Preset_GUN</Use_Preset>
|
||||
<Samples>GUN_Absorb_2.wav</Samples>
|
||||
<Max_Instances>1</Max_Instances>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Force_Damage">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>Force_Damage_4.wav Force_Damage_5.wav Force_Damage_6.wav</Samples>
|
||||
<Min_Volume>75</Min_Volume>
|
||||
<Max_Volume>75</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Force_Corruption">
|
||||
<Use_Preset>Preset_HERO</Use_Preset>
|
||||
<Samples>Force_Corruption_1.wav</Samples>
|
||||
<Max_Instances>1</Max_Instances>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Force_Convert">
|
||||
<Use_Preset>Preset_HERO</Use_Preset>
|
||||
<Samples>Force_Convert_1.wav</Samples>
|
||||
<Max_Instances>1</Max_Instances>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Force_Pike_Swing">
|
||||
<Use_Preset>Preset_GUN</Use_Preset>
|
||||
<Samples>Force_Pike_1.wav Force_Pike_2.wav Force_Pike_3.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Light_Saber_On">
|
||||
<Use_Preset>Preset_GUN</Use_Preset>
|
||||
<Samples>LS_On_1.wav LS_On_2.wav</Samples>
|
||||
<Min_Volume>60</Min_Volume>
|
||||
<Max_Volume>60</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Planet_Control_Light_Saber_On">
|
||||
<Use_Preset>Preset_GUN</Use_Preset>
|
||||
<Samples>LS_On_1.wav LS_On_2.wav</Samples>
|
||||
<Min_Volume>80</Min_Volume>
|
||||
<Max_Volume>80</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Light_Saber_Off">
|
||||
<Use_Preset>Preset_GUN</Use_Preset>
|
||||
<Samples>LS_Off_1.wav</Samples>
|
||||
<Min_Volume>60</Min_Volume>
|
||||
<Max_Volume>60</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Light_Saber_Clash">
|
||||
<Use_Preset>Preset_GUN</Use_Preset>
|
||||
<Samples>LS_Clash_1.wav LS_Clash_2.wav LS_Clash_3.wav LS_Clash_4.wav</Samples>
|
||||
<Min_Volume>80</Min_Volume>
|
||||
<Max_Volume>80</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Light_Saber_Hit">
|
||||
<Use_Preset>Preset_GUN</Use_Preset>
|
||||
<Samples>LS_Hit_1.wav LS_Hit_2.wav LS_Hit_3.wav</Samples>
|
||||
<Min_Volume>100</Min_Volume>
|
||||
<Max_Volume>100</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Light_Saber_Swing_Obi">
|
||||
<Use_Preset>Preset_GUN</Use_Preset>
|
||||
<Samples>LS_Swing_1.wav LS_Swing_2.wav</Samples>
|
||||
<Min_Volume>80</Min_Volume>
|
||||
<Max_Volume>80</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Light_Saber_Swing">
|
||||
<Use_Preset>Preset_GUN</Use_Preset>
|
||||
<Samples>LS_Swing_3.wav LS_Swing_4.wav</Samples>
|
||||
<Min_Volume>80</Min_Volume>
|
||||
<Max_Volume>80</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Lightsaber_Projectile_Block">
|
||||
<Use_Preset>Preset_GUN</Use_Preset>
|
||||
<Samples>LS_Ricochet_1.wav LS_Ricochet_2.wav LS_Ricochet_3.wav LS_Ricochet_4.wav</Samples>
|
||||
<Min_Volume>50</Min_Volume>
|
||||
<Max_Volume>50</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Vader_Lightsaber_Idle_Loop">
|
||||
<Samples>LS_Vader_Hum.wav</Samples>
|
||||
<Priority>1</Priority>
|
||||
<Max_Instances>1</Max_Instances>
|
||||
<Play_Count>-1</Play_Count>
|
||||
<Min_Volume>50</Min_Volume>
|
||||
<Max_Volume>50</Max_Volume>
|
||||
<Volume_Saturation_Distance>150.0</Volume_Saturation_Distance>
|
||||
<Localize>No</Localize>
|
||||
<Loop_Fade_In_Seconds>0.00</Loop_Fade_In_Seconds>
|
||||
<Loop_Fade_Out_Seconds>0.50</Loop_Fade_Out_Seconds>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Vader_Lightsaber_Moving_Loop">
|
||||
<Samples>LS_Vader_Hum.wav</Samples>
|
||||
<Priority>1</Priority>
|
||||
<Max_Instances>1</Max_Instances>
|
||||
<Play_Count>-1</Play_Count>
|
||||
<Min_Volume>50</Min_Volume>
|
||||
<Max_Volume>50</Max_Volume>
|
||||
<Volume_Saturation_Distance>150.0</Volume_Saturation_Distance>
|
||||
<Localize>No</Localize>
|
||||
<Loop_Fade_In_Seconds>0.00</Loop_Fade_In_Seconds>
|
||||
<Loop_Fade_Out_Seconds>0.50</Loop_Fade_Out_Seconds>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Vader_Lightsaber_Cinematic_Loop">
|
||||
<Samples>LS_Vader_Hum.wav</Samples>
|
||||
<Priority>1</Priority>
|
||||
<Max_Instances>1</Max_Instances>
|
||||
<Play_Count>-1</Play_Count>
|
||||
<Min_Volume>100</Min_Volume>
|
||||
<Max_Volume>100</Max_Volume>
|
||||
<Volume_Saturation_Distance>200.0</Volume_Saturation_Distance>
|
||||
<Localize>No</Localize>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Obiwan_Lightsaber_Idle_Loop">
|
||||
<Samples>LS_Obi_Hum.wav</Samples>
|
||||
<Priority>1</Priority>
|
||||
<Max_Instances>1</Max_Instances>
|
||||
<Play_Count>-1</Play_Count>
|
||||
<Min_Volume>50</Min_Volume>
|
||||
<Max_Volume>50</Max_Volume>
|
||||
<Volume_Saturation_Distance>150.0</Volume_Saturation_Distance>
|
||||
<Localize>No</Localize>
|
||||
<Loop_Fade_In_Seconds>0.00</Loop_Fade_In_Seconds>
|
||||
<Loop_Fade_Out_Seconds>0.50</Loop_Fade_Out_Seconds>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Obiwan_Lightsaber_Moving_Loop">
|
||||
<Samples>LS_Obi_Hum.wav</Samples>
|
||||
<Priority>1</Priority>
|
||||
<Max_Instances>1</Max_Instances>
|
||||
<Play_Count>-1</Play_Count>
|
||||
<Min_Volume>50</Min_Volume>
|
||||
<Max_Volume>50</Max_Volume>
|
||||
<Volume_Saturation_Distance>150.0</Volume_Saturation_Distance>
|
||||
<Localize>No</Localize>
|
||||
<Loop_Fade_In_Seconds>0.00</Loop_Fade_In_Seconds>
|
||||
<Loop_Fade_Out_Seconds>0.50</Loop_Fade_Out_Seconds>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Obiwan_Lightsaber_Cinematic_Loop">
|
||||
<Samples>LS_Obi_Hum.wav</Samples>
|
||||
<Priority>1</Priority>
|
||||
<Max_Instances>1</Max_Instances>
|
||||
<Play_Count>-1</Play_Count>
|
||||
<Min_Volume>100</Min_Volume>
|
||||
<Max_Volume>100</Max_Volume>
|
||||
<Volume_Saturation_Distance>200.0</Volume_Saturation_Distance>
|
||||
<Localize>No</Localize>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_R2_Lightning">
|
||||
<Use_Preset>Preset_EGL</Use_Preset>
|
||||
<Samples>R2_Lightning_Loop_1.wav</Samples>
|
||||
<Min_Volume>40</Min_Volume>
|
||||
<Max_Volume>40</Max_Volume>
|
||||
<Volume_Saturation_Distance>200.0</Volume_Saturation_Distance>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Data_Transmit">
|
||||
<Use_Preset>Preset_UR</Use_Preset>
|
||||
<Samples>Data_Transmit_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Ability_Stun">
|
||||
<Use_Preset>Preset_HERO</Use_Preset>
|
||||
<Samples>Force_Whirlwind_4.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Ability_Confuse">
|
||||
<Use_Preset>Preset_HERO</Use_Preset>
|
||||
<Samples>Force_Whirlwind_4.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Ability_Bribed">
|
||||
<Use_Preset>Preset_HERO</Use_Preset>
|
||||
<Samples>Force_Whirlwind_4.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Silri_Light_Saber_Swing">
|
||||
<Use_Preset>Preset_GUN</Use_Preset>
|
||||
<Samples>LS_Whip_Swing_1.wav LS_Whip_Swing_2.wav LS_Whip_Swing_3.wav LS_Whip_Swing_4.wav LS_Whip_Swing_5.wav</Samples>
|
||||
<Min_Volume>80</Min_Volume>
|
||||
<Max_Volume>80</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Silri_Light_Saber_Hit">
|
||||
<Use_Preset>Preset_GUN</Use_Preset>
|
||||
<Samples>LS_Whip_Hit_1.wav LS_Whip_Hit_2.wav LS_Whip_Hit_3.wav LS_Whip_Hit_4.wav LS_Whip_Hit_5.wav</Samples>
|
||||
<Min_Volume>100</Min_Volume>
|
||||
<Max_Volume>100</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Silri_Lightsaber_Idle_Loop">
|
||||
<Samples>LS_Vader_Hum.wav</Samples>
|
||||
<Priority>1</Priority>
|
||||
<Max_Instances>1</Max_Instances>
|
||||
<Play_Count>-1</Play_Count>
|
||||
<Min_Volume>50</Min_Volume>
|
||||
<Max_Volume>50</Max_Volume>
|
||||
<Volume_Saturation_Distance>150.0</Volume_Saturation_Distance>
|
||||
<Localize>No</Localize>
|
||||
<Loop_Fade_In_Seconds>0.00</Loop_Fade_In_Seconds>
|
||||
<Loop_Fade_Out_Seconds>0.50</Loop_Fade_Out_Seconds>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Underworld_Infantry_Fire">
|
||||
<Use_Preset>Preset_GUN</Use_Preset>
|
||||
<Samples>GUN_Underworld_Blaster_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Disruptor_Fire">
|
||||
<Use_Preset>Preset_GUN</Use_Preset>
|
||||
<Samples>GUN_Disruptor_1.wav</Samples>
|
||||
<Min_Volume>80</Min_Volume>
|
||||
<Max_Volume>80</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Tyber_Fire">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>GUN_Tyber_Blaster_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Anim_Urai_Blade_Swing">
|
||||
<Use_Preset>Preset_GUN</Use_Preset>
|
||||
<Samples>GUN_Urai_Blade_1.wav GUN_Urai_Blade_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Dark_Trooper_Blade_Swing">
|
||||
<Use_Preset>Preset_GUN</Use_Preset>
|
||||
<Samples>GUN_Urai_Blade_1.wav GUN_Urai_Blade_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Tyber_Draw_Blaster">
|
||||
<Use_Preset>Preset_GUN</Use_Preset>
|
||||
<Samples>GUN_Tyber_Draw_Blaster_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_MAL_Carbonite_Fire">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>GUN_Carbonite_Missile_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Point_Laser_Fire">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>GUN_Point_Laser_1.wav GUN_Point_Laser_2.wav GUN_Point_Laser_3.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Destroyer_Droid_Fire">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>GUN_Destroyer_Droid_1.wav GUN_Destroyer_Droid_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Star_Viper_Fire">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>GUN_Star_Viper_1.wav GUN_Star_Viper_2.wav GUN_Star_Viper_3.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Underworld_Ship_Laser_Fire">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>GUN_Star_Viper_1.wav GUN_Star_Viper_2.wav GUN_Star_Viper_3.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Underworld_Turbo_Fire">
|
||||
<Use_Preset>Preset_GUNS</Use_Preset>
|
||||
<Samples>GUN_Underworld_Turbo_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Underworld_Plasma_Fire">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>GUN_Underworld_Plasma_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Underworld_Ion_Fire">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>GUN_Underworld_Ion_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Houndstooth_Fire">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>GUN_Houndstooth_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_IG2000_Fire">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>GUN_IG2000_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_IG88_Contamination_Loop">
|
||||
<Use_Preset>Preset_EGL_Land</Use_Preset>
|
||||
<Samples>EGL_Contaminate_Loop_2.wav</Samples>
|
||||
<Min_Volume>90</Min_Volume>
|
||||
<Max_Volume>90</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_IG88_Infect_Loop">
|
||||
<Use_Preset>Preset_EGL_Land</Use_Preset>
|
||||
<Samples>EGL_Infect_Loop_1.wav</Samples>
|
||||
<Min_Volume>90</Min_Volume>
|
||||
<Max_Volume>90</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_IG88_Corrupt_Systems">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>EXP_Weaken_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_BodyFall_IG88">
|
||||
<Use_Preset>Preset_FSI</Use_Preset>
|
||||
<Samples>BF_IG88_1.wav</Samples>
|
||||
<Min_Volume>50</Min_Volume>
|
||||
<Max_Volume>50</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_IG88_Contamination_Hit">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>EXP_Contaminate_3.wav EXP_Contaminate_4.wav</Samples>
|
||||
<Min_Predelay>4000</Min_Predelay>
|
||||
<Max_Predelay>4000</Max_Predelay>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Shield_Flare_SFX_Event">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>EXP_Weaken_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Bombard_Projectile_Loop">
|
||||
<Use_Preset>Preset_EGL_Land</Use_Preset>
|
||||
<Samples>EGL_Contaminate_Loop_1.wav</Samples>
|
||||
<Min_Volume>90</Min_Volume>
|
||||
<Max_Volume>90</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Yoda_Force_Sight_Loop">
|
||||
<Use_Preset>Preset_EGLC</Use_Preset>
|
||||
<Samples>EGL_Force_Reveal_Map_Loop_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Yoda_Whoosh">
|
||||
<Use_Preset>Preset_GUN</Use_Preset>
|
||||
<Samples>Yoda_Whoosh_1.wav Yoda_Whoosh_2.wav Yoda_Whoosh_3.wav Yoda_Whoosh_4.wav</Samples>
|
||||
<Min_Volume>100</Min_Volume>
|
||||
<Max_Volume>100</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Force_Summon">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>Force_Summon_3.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Lancet_Fire">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>GUN_Shuttle_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Pulse_Cannon_Fire">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>GUN_Pulse_Cannon_1.wav</Samples>
|
||||
<Min_Volume>100</Min_Volume>
|
||||
<Max_Volume>100</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Pulse_Cannon_PowerUp">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>GUN_Pulse_PowerUp_2.wav</Samples>
|
||||
<Min_Volume>100</Min_Volume>
|
||||
<Max_Volume>100</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Death_Star_2_Fire">
|
||||
<Use_Preset>Preset_INSANE_LOOP</Use_Preset>
|
||||
<Samples>GUN_Superlaser_2.wav</Samples>
|
||||
<Max_Instances>3</Max_Instances>
|
||||
<Loop_Fade_In_Seconds>0.0</Loop_Fade_In_Seconds>
|
||||
<Loop_Fade_Out_Seconds>0.5</Loop_Fade_Out_Seconds>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Death_Star_2_Pre_Fire">
|
||||
<Use_Preset>Preset_INSANE</Use_Preset>
|
||||
<Samples>GUN_Superlaser_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_MC30_Launch_Cluster_Bomb">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>Felucia_Plant_Shoot_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Rancor_Damage_Vehicle_SFX">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>EXP_Asteroid_Ship_1.wav EXP_Asteroid_Ship_2.wav EXP_Asteroid_Ship_3.wav EXP_Asteroid_Ship_4.wav</Samples>
|
||||
<Min_Volume>100</Min_Volume>
|
||||
<Max_Volume>100</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Rail_Driver_Fire">
|
||||
<Use_Preset>Preset_GUN</Use_Preset>
|
||||
<Samples>GUEAW_Rail_Driver.wav</Samples>
|
||||
<Min_Volume>70</Min_Volume>
|
||||
<Max_Volume>70</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Precision_Rifle_Fire">
|
||||
<Use_Preset>Preset_GUN</Use_Preset>
|
||||
<Samples>GUEAW_Precision_Rifle.wav</Samples>
|
||||
<Min_Volume>70</Min_Volume>
|
||||
<Max_Volume>70</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Sandfire_Fire">
|
||||
<Use_Preset>Preset_GUNS</Use_Preset>
|
||||
<Samples>GUN_Underworld_Plasma_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Longbow_Fire">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>GUN_Longbow.wav</Samples>
|
||||
<Min_Volume>70</Min_Volume>
|
||||
<Max_Volume>75</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Beam_Cannon_Fire">
|
||||
<Use_Preset>Preset_GUNS</Use_Preset>
|
||||
<Samples>GUN_Blaster_Cannon_1.wav GUN_Blaster_Cannon_2.wav</Samples>
|
||||
<Min_Volume>100</Min_Volume>
|
||||
<Max_Volume>100</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Flak_Cannon_Fire">
|
||||
<Use_Preset>Preset_GUNS</Use_Preset>
|
||||
<Samples>EXP_Asteroid_Ship_1.wav EXP_Asteroid_Ship_2.wav EXP_Asteroid_Ship_4.wav</Samples>
|
||||
<Min_Volume>100</Min_Volume>
|
||||
<Max_Volume>100</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Nightsister_Lightning_Blast">
|
||||
<Use_Preset>Preset_GUN</Use_Preset>
|
||||
<Samples>Force_Stun_1.wav FORCE_DAMAGE.WAV</Samples>
|
||||
<Min_Volume>50</Min_Volume>
|
||||
<Max_Volume>50</Max_Volume>
|
||||
</SFXEvent>
|
||||
</SFXEvents>
|
||||
Reference in New Issue
Block a user