XML major sorted, unused tag deletes
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86
DATA/XML/SFX/SFXEVENTS.XML
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86
DATA/XML/SFX/SFXEVENTS.XML
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<?xml version="1.0"?>
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<SFXEvents>
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<SFXEvent Name="Test_Ambient_Wind_Event">
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<Samples>Wind_Gust_1_Stereo.wav Wind_Gust_2_Stereo.wav Wind_Gust_3_Stereo.wav</Samples>
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<Use_Preset>Preset_EGL</Use_Preset>
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<Probability>100</Probability>
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<Play_Count>1</Play_Count>
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<Max_Instances>2</Max_Instances>
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<Min_Pitch>90</Min_Pitch>
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<Max_Pitch>120</Max_Pitch>
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<Min_Volume>40</Min_Volume>
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<Max_Volume>40</Max_Volume>
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</SFXEvent>
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<SFXEvent Name="Test_Ambient_Intermittent">
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<Samples>Bad_Sound.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="Static_On">
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<Use_Preset>Preset_GUNV</Use_Preset>
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<Samples>Static_On.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="Static_Off">
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<Use_Preset>Preset_GUNV</Use_Preset>
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<Samples>Static_Off.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="Unit_Expansion_Test">
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<Use_Preset>Preset_GUNV</Use_Preset>
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<Samples>GUN_X_Wing_1.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="SFX_UMP_TyberFreePrisoner">
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<Use_Preset>Preset_HERO</Use_Preset>
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<Samples>Placement.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="SFX_UMP_EmpireDropshipsArriving">
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<Use_Preset>Preset_HERO</Use_Preset>
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<Samples>GUN_X_Wing_1.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="SFX_UMP_EmpireKesselAlarm">
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<Use_Preset>Preset_HERO</Use_Preset>
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<Samples>Orbital_Alarm_1.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="SFX_Crate_Pickup">
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<Use_Preset>Preset_BDS</Use_Preset>
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<Samples>BDS_Crate_Pickup_2.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="SFX_UM02_MagneticSealedDoor">
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<Use_Preset>Preset_HERO</Use_Preset>
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<Samples>Orbital_Alarm_1.wav GUN_Rebel_Ricochet_1.wav GUN_Rebel_Ricochet_2.wav GUN_Rebel_Ricochet_3.wav GUN_Empire_Ricochet_1.wav GUN_Empire_Ricochet_2.wav GUN_Empire_Ricochet_3.wav GUN_Empire_Ricochet_4.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="Unit_Stealth">
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<Use_Preset>Preset_EXPC</Use_Preset>
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<Samples>Cloaking_3.wav</Samples>
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<Max_Instances>1</Max_Instances>
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</SFXEvent>
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<SFXEvent Name="Unit_Cloaking">
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<Use_Preset>Preset_EXPC</Use_Preset>
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<Samples>Cloaking_2.wav</Samples>
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<Max_Instances>1</Max_Instances>
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</SFXEvent>
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<SFXEvent Name="SFX_Stealth_Reveal">
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<Use_Preset>Preset_EXPC</Use_Preset>
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<Samples>Cloaking_Reveal_1.wav</Samples>
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<Max_Instances>2</Max_Instances>
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</SFXEvent>
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<SFXEvent Name="Unit_Random_Mouse_Droid">
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<Use_Preset>Preset_GUNV</Use_Preset>
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<Samples>Mouse_Droid_1.wav Mouse_Droid_2.wav Mouse_Droid_3.wav Mouse_Droid_4.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="Unit_Panic_Mouse_Droid">
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<Use_Preset>Preset_GUNV</Use_Preset>
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<Samples>Mouse_Droid_Panic_1.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="Unit_Riot_Infantry_Loop">
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<Use_Preset>Preset_BDL</Use_Preset>
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<Samples>AMB_Riot_Loop_2.wav</Samples>
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<Max_Instances>2</Max_Instances>
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<Min_Volume>80</Min_Volume>
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<Max_Volume>80</Max_Volume>
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</SFXEvent>
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<SFXEvent Name="Unit_Riot_Infantry_Loop_Low">
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<Use_Preset>Preset_BDL</Use_Preset>
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<Samples>AMB_Riot_Loop_Low_1.wav</Samples>
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<Max_Instances>2</Max_Instances>
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<Min_Volume>60</Min_Volume>
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<Max_Volume>60</Max_Volume>
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</SFXEvent>
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</SFXEvents>
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