XML major sorted, unused tag deletes

This commit is contained in:
2026-02-28 14:04:32 -06:00
parent 16d3170787
commit 8601823115
444 changed files with 231105 additions and 1920 deletions

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<?xml version="1.0"?>
<Story>
<!-- Get the lua script rolling -->
<Event Name="Empire_M08_Begin">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>1</Event_Param1>
</Event>
<Event Name="Empire_M08_Autoresolve_Off">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIDE_AUTORESOLVE</Reward_Type>
<Prereq>Empire_M08_Begin</Prereq>
</Event>
<Event Name="Empire_M08_TarkinMoff_Conversation">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>FALAST_INTRO</Event_Param2>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT03_MISSION_EIGHT_11</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>EMPIRE_ACT03_MISSION_EIGHT_11</Reward_Param8> <!-- Put speech file name here -->
<Prereq>Empire_M08_Begin</Prereq>
</Event>
<Event Name="Empire_M08_TarkinMoff_Conversation_01">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT03_MISSION_EIGHT_11</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT03_MISSION_EIGHT_11</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_M08_TarkinMoff_Conversation</Prereq>
</Event>
<Event Name="Empire_M08_TarkinMoff_Conversation_01_Stop_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Empire_M08_TarkinMoff_Conversation_01</Prereq>
</Event>
<Event Name="Empire_M08_TarkinMoff_Conversation_02">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>1</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT03_MISSION_EIGHT_20</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>EMPIRE_ACT03_MISSION_EIGHT_20</Reward_Param8> <!-- Put speech file name here -->
<Prereq>Empire_M08_TarkinMoff_Conversation_01</Prereq>
</Event>
<Event Name="Empire_M08_TarkinMoff_Conversation_03">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT03_MISSION_EIGHT_20</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT03_MISSION_EIGHT_20</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_M08_TarkinMoff_Conversation_02</Prereq>
</Event>
<Event Name="Empire_ActIII_M09_ADD_OBJECTIVE_Defeat_Moff_Falast">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT03_MISSION_EIGHT_24</Reward_Param1>
<Prereq>Empire_M08_TarkinMoff_Conversation_03</Prereq>
</Event>
<!-- Moff is present and trapped by interdictor -->
<Event Name="Empire_M08_Moff_Trapped">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>MOFF_FALAST_TRAPPED</Event_Param2>
<Prereq>Empire_M08_Begin</Prereq>
</Event>
<Event Name="Empire_M08_Moff_Trapped_Hint">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT03_MISSION_EIGHT_17</Reward_Param1>
<Reward_Param2>10</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
<Prereq>Empire_M08_Moff_Trapped</Prereq>
</Event>
<Event Name="Empire_M08_Prevent_Victory">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_VICTORY</Reward_Type>
<Reward_Param1>0</Reward_Param1>
<Prereq>Empire_M08_Moff_Trapped</Prereq>
</Event>
<!-- Dialog etc.! -->
<!-- Let the lua script spin its wheels in this state until we hit a victory condition -->
<Event Name="Empire_M08_Battle_Start">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Empire_M08_Prevent_Victory</Prereq>
</Event>
<!-- Repeatable event for player losing an interdictor cruiser: possibly play V/O or text? -->
<Event Name="Empire_M08_Interdictor_Lost">
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
<Event_Param1>INTERDICTOR_CRUISER</Event_Param1>
<Perpetual>True</Perpetual>
<Prereq>Empire_M08_Battle_Start</Prereq>
</Event>
<!-- Uh oh! The Moff has managed to get away -->
<Event Name="Empire_M08_Failure_Lock_Input">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>MOFF_FALAST_RUNS</Event_Param2>
<Reward_Type>LOCK_CONTROLS</Reward_Type>
<Reward_Param1>1</Reward_Param1>
<Prereq>Empire_M08_Begin</Prereq>
</Event>
<!-- jdg FAILING mission objectives here
TEXT_STORY_EMPIRE_ACT03_MISSION_EIGHT_24
Defeat Moff Falast.-->
<Event Name="Empire_ActIII_M09_FAIL_OBJECTIVE_Defeat_Moff_Falast">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_FAILED</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT03_MISSION_EIGHT_24</Reward_Param1>
<Prereq>Empire_M08_Failure_Lock_Input</Prereq>
</Event>
<Event Name="Empire_ActIII_M09_FAIL_OBJECTIVE_Allow_Victory">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT03_MISSION_EIGHT_23</Reward_Param1>
<Prereq>Empire_M08_Failure_Lock_Input</Prereq>
</Event>
<!-- Dialog etc. -->
<Event Name="Empire_M08_Moff_Escaped_Dialog">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>2</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT03_MISSION_EIGHT_14</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>EMPIRE_ACT03_MISSION_EIGHT_14</Reward_Param8> <!-- Put speech file name here -->
<Prereq>Empire_M08_Failure_Lock_Input Empire_M08_TarkinMoff_Conversation_03</Prereq>
</Event>
<Event Name="Empire_M08_Moff_Escaped_Dialog_02">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT03_MISSION_EIGHT_14</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT03_MISSION_EIGHT_14</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_M08_Moff_Escaped_Dialog</Prereq>
</Event>
<Event Name="Empire_M08_Moff_Trapped_Hint_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT03_MISSION_EIGHT_17</Reward_Param1>
<Reward_Param2>10</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
<Prereq>Empire_M08_Moff_Escaped_Dialog_02</Prereq>
</Event>
<!-- The Moff is gone, but there may be other forces. Remove the block on victory and let the battle go on -->
<Event Name="Empire_M08_Failure_Unlock_Input">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>LOCK_CONTROLS</Reward_Type>
<Reward_Param1>0</Reward_Param1>
<Prereq>Empire_M08_Failure_Lock_Input</Prereq>
</Event>
<Event Name="Empire_M08_Failure_Allow_Win">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_VICTORY</Reward_Type>
<Reward_Param1>1</Reward_Param1>
<Prereq>Empire_M08_Failure_Unlock_Input</Prereq>
</Event>
<Event Name="Empire_M08_Failure_Check_Win">
<Event_Type>STORY_VICTORY</Event_Type>
<Event_Param1>EMPIRE</Event_Param1>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT03_MISSION_EIGHT_23</Reward_Param1>
<Prereq>Empire_M08_Failure_Allow_Win</Prereq>
</Event>
<!-- Moff's ship has been sufficiently disabled -->
<Event Name="Empire_M08_Moff_Success_Lock_Input">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>MOFF_FALAST_DISABLED</Event_Param2>
<Reward_Type>LOCK_CONTROLS</Reward_Type>
<Reward_Param1>1</Reward_Param1>
<Prereq>Empire_M08_Moff_Trapped</Prereq>
</Event>
<!-- jdg COMPLETEING mission objectives here
TEXT_STORY_EMPIRE_ACT03_MISSION_EIGHT_24
Defeat Moff Falast.-->
<Event Name="Empire_ActIII_M09_COMPLETE_OBJECTIVE_Defeat_Moff_Falast">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT03_MISSION_EIGHT_24</Reward_Param1>
<Prereq>Empire_M08_Moff_Success_Lock_Input</Prereq>
</Event>
<!-- Dialog etc. -->
<Event Name="Empire_M08_Moff_Success_Dialog_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT03_MISSION_EIGHT_12</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>EMPIRE_ACT03_MISSION_EIGHT_12</Reward_Param8> <!-- Put speech file name here -->
<Reward_Param9>Emperor_Loop</Reward_Param9>
<Reward_Param10>0</Reward_Param10>
<Prereq>Empire_M08_Moff_Success_Lock_Input</Prereq>
</Event>
<Event Name="Empire_M08_Moff_Success_Dialog_02">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT03_MISSION_EIGHT_12</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT03_MISSION_EIGHT_12</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_M08_Moff_Success_Dialog_01</Prereq>
</Event>
<Event Name="Empire_M08_Moff_Success_Dialog_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT03_MISSION_EIGHT_21</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>EMPIRE_ACT03_MISSION_EIGHT_21</Reward_Param8> <!-- Put speech file name here -->
<Reward_Param9>Tarkin_Loop</Reward_Param9>
<Reward_Param10>0</Reward_Param10>
<Prereq>Empire_M08_Moff_Success_Dialog_02</Prereq>
</Event>
<Event Name="Empire_M08_Moff_Success_Dialog_04">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT03_MISSION_EIGHT_21</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT03_MISSION_EIGHT_21</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_M08_Moff_Success_Dialog_03</Prereq>
</Event>
<!-- Force Empire victory -->
<Event Name="Empire_M08_Success_Allow_Win">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Reward_Type>ENABLE_VICTORY</Reward_Type>
<Reward_Param1>1</Reward_Param1>
<Prereq>Empire_M08_Moff_Success_Dialog_04</Prereq>
</Event>
<Event Name="Empire_M08_Set_Falast_Destroyed">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>INCREMENT_FLAG</Reward_Type>
<Reward_Param1>Falast_Destroyed</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Empire_M08_Success_Allow_Win</Prereq>
</Event>
<Event Name="Empire_M08_Force_Win">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>EMPIRE</Reward_Param1>
<Prereq>Empire_M08_Success_Allow_Win</Prereq>
</Event>
</Story>