XML major sorted, unused tag deletes

This commit is contained in:
2026-02-28 14:04:32 -06:00
parent 16d3170787
commit 8601823115
444 changed files with 231105 additions and 1920 deletions

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<?xml version="1.0"?>
<Story>
<!-- Preliminary Setup -->
<Event Name="Empire_A04M11_Begin">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
</Event>
<Event Name="Empire_M11_Autoresolve_Off">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIDE_AUTORESOLVE</Reward_Type>
<Prereq>Empire_A04M11_Begin</Prereq>
</Event>
<Event Name="Empire_A04M11_Prevent_Retreat">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_RETREAT</Reward_Type>
<Reward_Param1>REBEL</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Empire_A04M11_Begin</Prereq>
</Event>
<Event Name="Empire_A04M11_Prevent_Victory">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_VICTORY</Reward_Type>
<Reward_Param1>0</Reward_Param1>
<Prereq>Empire_A04M11_Begin</Prereq>
</Event>
<!--<Event Name="Empire_A04M11_Allow_Replay">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>USE_RETRY_DIALOG</Reward_Type>
<Prereq>Empire_A04M11_Begin</Prereq>
</Event>-->
<Event Name="Empire_A04M11_Win_Flag_Set">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SET_FLAG</Reward_Type>
<Reward_Param1>Empire_A04M11_Win</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Prereq>Empire_A04M11_Begin</Prereq>
</Event>
<!-- Preliminary Dialog -->
<!-- Officer Speaks TEXT_SPEECH_EMPIRE_ACT04_MISSION_ELEVEN_04
Imperial Officer: A rebel fleet has just taken off from the surface of the planet, My Lord!-->
<Event Name="Empire_ActIV_M11_Intro_Dialog_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>3</Event_Param1>
<Reward_Type>COMMANDBAR_MOVIE</Reward_Type>
<Reward_Param1>Commander_Moff_Loop</Reward_Param1>
<Prereq>Empire_A04M11_Begin</Prereq>
</Event>
<Event Name="Empire_ActIV_M11_Intro_Dialog_00a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_ELEVEN_04</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Prereq>Empire_ActIV_M11_Intro_Dialog_00</Prereq>
</Event>
<Event Name="Empire_ActIV_M11_Intro_Dialog_00b">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SPEECH</Reward_Type>
<Reward_Param1>EMPIRE_ACT04_MISSION_ELEVEN_04</Reward_Param1>
<Prereq>Empire_ActIV_M11_Intro_Dialog_00</Prereq>
</Event>
<!-- Vader Speaks 2 TEXT_SPEECH_EMPIRE_ACT04_MISSION_ELEVEN_05
Darth Vader: Fools! They won't escape the end of Alderaan!-->
<Event Name="Empire_ActIV_M11_Intro_Dialog_01">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT04_MISSION_ELEVEN_04</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_ELEVEN_04</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_ActIV_M11_Intro_Dialog_00b</Prereq>
</Event>
<Event Name="Empire_ActIV_M11_Intro_Dialog_01a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>COMMANDBAR_MOVIE</Reward_Type>
<Reward_Param1>Vader_Loop</Reward_Param1>
<Prereq>Empire_ActIV_M11_Intro_Dialog_01</Prereq>
</Event>
<Event Name="Empire_ActIV_M11_Intro_Dialog_01b">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_ELEVEN_05</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Prereq>Empire_ActIV_M11_Intro_Dialog_01</Prereq>
</Event>
<Event Name="Empire_ActIV_M11_Intro_Dialog_01c">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SPEECH</Reward_Type>
<Reward_Param1>EMPIRE_ACT04_MISSION_ELEVEN_05</Reward_Param1>
<Prereq>Empire_ActIV_M11_Intro_Dialog_01</Prereq>
</Event>
<!-- End of Dialog -->
<Event Name="Empire_ActIV_M11_Intro_Dialog_02">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT04_MISSION_ELEVEN_05</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_ELEVEN_05</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_ActIV_M11_Intro_Dialog_01c</Prereq>
</Event>
<!-- TASK text here - TEXT_STORY_EMPIRE_ACT04_MISSION_ELEVEN_06 TASK:
Keep your fleet alive long enough to fire the Death Star-->
<Event Name="Empire_ActIV_M11_Intro_Dialog_02b">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT04_MISSION_ELEVEN_06</Reward_Param1>
<Reward_Param2>10</Reward_Param2>
<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
<Prereq>Empire_ActIV_M11_Intro_Dialog_02</Prereq>
</Event>
<!--jdg 9/3/05 ADDING wait mission objectives here
TEXT_STORY_EMPIRE_ACT04_MISSION_ELEVEN_21
Keep your feet alive until the Death Star is in range, then fire the Death Star.-->
<Event Name="Empire_Mission11_ADD_OBJECTIVE_Keep_Fleet_Alive">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT04_MISSION_ELEVEN_21</Reward_Param1>
<Prereq>Empire_ActIV_M11_Intro_Dialog_02b</Prereq>
</Event>
<!-- Trigger here for Death Star blowing up Alderaan -->
<Event Name="Empire_A04M11_Alderaan_Destroyed_Notification">
<Event_Type>STORY_PLANET_DESTROYED</Event_Type>
<Event_Param2>ALDERAAN_ALIVE</Event_Param2> <!--SoaFE: Need Alive variant-->
<Prereq>Empire_A04M11_Begin</Prereq>
</Event>
<Event Name="Empire_A04M11_Alderaan_Destroyed">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>Empire</Reward_Param1>
<Prereq>Empire_A04M11_Alderaan_Destroyed_Notification</Prereq>
</Event>
<Event Name="Empire_A04M011_Increment_Win">
<Event_Type>STORY_VICTORY</Event_Type>
<Event_Param1>EMPIRE</Event_Param1>
<Reward_Type>INCREMENT_FLAG</Reward_Type>
<Reward_Param1>Empire_A04M11_Win</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
</Event>
<!-- All Empire ships destroyed before Death Star fires is a loss -->
<Event Name="Empire_A04M10_All_Empire_Destroyed">
<Event_Type>STORY_CHECK_DESTROYED</Event_Type>
<Event_Param1>Empire</Event_Param1>
<Event_Param2>DESTROY_ALL_UNITS</Event_Param2>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>REBEL</Reward_Param1>
<Prereq>Empire_A04M11_Begin</Prereq>
</Event>
</Story>