XML major sorted, unused tag deletes
This commit is contained in:
998
DATA/XML/STORY/STORY_REBEL_ACTI_M01_SPACE.XML
Normal file
998
DATA/XML/STORY/STORY_REBEL_ACTI_M01_SPACE.XML
Normal file
@@ -0,0 +1,998 @@
|
||||
<?xml version="1.0"?>
|
||||
<Story>
|
||||
<!-- Mission start setup -->
|
||||
<Event Name="Rebel_A1_M01_Begin">
|
||||
<Event_Type>STORY_ELAPSED</Event_Type>
|
||||
<Event_Param1>1</Event_Param1>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_M01_Autoresolve_Off">
|
||||
<Event_Type>STORY_TRIGGER</Event_Type>
|
||||
<Reward_Type>HIDE_AUTORESOLVE</Reward_Type>
|
||||
<Prereq>Rebel_A1_M01_Begin</Prereq>
|
||||
</Event>
|
||||
|
||||
<!-- Turn off advisor -->
|
||||
<Event Name="Rebel_A1_M01_Turn_Off_Space_Advisor">
|
||||
<Event_Type>STORY_TRIGGER</Event_Type>
|
||||
<Reward_Type>SET_ADVISOR</Reward_Type>
|
||||
<Reward_Param1>0</Reward_Param1>
|
||||
<Prereq>Rebel_A1_M01_Begin</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A1_M01_Prevent_Retreat">
|
||||
<Event_Type>STORY_TRIGGER</Event_Type>
|
||||
<Reward_Type>DISABLE_RETREAT</Reward_Type>
|
||||
<Reward_Param1>EMPIRE</Reward_Param1>
|
||||
<Reward_Param2>1</Reward_Param2>
|
||||
<Prereq>Rebel_A1_M01_Begin</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A1_M01_Prevent_Retreat_Player">
|
||||
<Event_Type>STORY_TRIGGER</Event_Type>
|
||||
<Reward_Type>DISABLE_RETREAT</Reward_Type>
|
||||
<Reward_Param1>REBEL</Reward_Param1>
|
||||
<Reward_Param2>1</Reward_Param2>
|
||||
<Prereq>Rebel_A1_M01_Begin</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_Act1_M01_Prevent_Victory">
|
||||
<Event_Type>STORY_TRIGGER</Event_Type>
|
||||
<Reward_Type>ENABLE_VICTORY</Reward_Type>
|
||||
<Reward_Param1>0</Reward_Param1>
|
||||
<Prereq>Rebel_A1_M01_Begin</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_Act1_M01_Allow_Replay">
|
||||
<Event_Type>STORY_TRIGGER</Event_Type>
|
||||
<Reward_Type>USE_RETRY_DIALOG</Reward_Type>
|
||||
<Prereq>Rebel_A1_M01_Begin</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A1_M01_Counter_Flag_Set">
|
||||
<Event_Type>STORY_TRIGGER</Event_Type>
|
||||
<Reward_Type>SET_FLAG</Reward_Type>
|
||||
<Reward_Param1>Act1_M01_Damage_Count</Reward_Param1>
|
||||
<Reward_Param2>0</Reward_Param2>
|
||||
<Prereq>Rebel_A1_M01_Begin</Prereq>
|
||||
</Event>
|
||||
|
||||
<!-- STARTING Fresia space cinematic dialog here-->
|
||||
|
||||
<!-- Cinematic line 01
|
||||
TEXT_SPEECH_REBEL_CAMPAIGN_INTRO_21
|
||||
Rebel Pilot: There's no way we're getting past that star destroyer. You'd think the Fresians would have warned us.-->
|
||||
<Event Name="Rebel_A01_IntroCine_Dialog_Line_01">
|
||||
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
|
||||
<Event_Param2>CUE_INTROCINE_DIALOG_REBELPILOT_01</Event_Param2>
|
||||
<Reward_Type>MULTIMEDIA</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_REBEL_CAMPAIGN_INTRO_21</Reward_Param1>
|
||||
<Reward_Param2>-1</Reward_Param2>
|
||||
<Reward_Param8>REBEL_CAMPAIGN_INTRO_21</Reward_Param8>
|
||||
<Prereq>Rebel_A1_M01_Begin</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A01_IntroCine_Dialog_Line_01_Remove_Text">
|
||||
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
||||
<Event_Param1>REBEL_CAMPAIGN_INTRO_21</Event_Param1>
|
||||
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_REBEL_CAMPAIGN_INTRO_21</Reward_Param1>
|
||||
<Reward_Param4>Remove</Reward_Param4>
|
||||
<Prereq>Rebel_A01_IntroCine_Dialog_Line_01</Prereq>
|
||||
</Event>
|
||||
|
||||
<!-- Cinematic line 02
|
||||
TEXT_SPEECH_REBEL_CAMPAIGN_INTRO_22
|
||||
Antilles: It's not their fault. The nationalization wasn't announced. The Emperor likes his surprises.-->
|
||||
<Event Name="Rebel_A01_IntroCine_Dialog_Line_02">
|
||||
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
|
||||
<Event_Param2>CUE_INTROCINE_DIALOG_ANTILLES_01</Event_Param2>
|
||||
<Reward_Type>MULTIMEDIA</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_REBEL_CAMPAIGN_INTRO_22</Reward_Param1>
|
||||
<Reward_Param2>-1</Reward_Param2>
|
||||
<Reward_Param8>REBEL_CAMPAIGN_INTRO_22</Reward_Param8>
|
||||
<Prereq>Rebel_A1_M01_Begin</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A01_IntroCine_Dialog_Line_02_Remove_Text">
|
||||
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
||||
<Event_Param1>REBEL_CAMPAIGN_INTRO_22</Event_Param1>
|
||||
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_REBEL_CAMPAIGN_INTRO_22</Reward_Param1>
|
||||
<Reward_Param4>Remove</Reward_Param4>
|
||||
<Prereq>Rebel_A01_IntroCine_Dialog_Line_02</Prereq>
|
||||
</Event>
|
||||
|
||||
<!-- Cinematic line 03
|
||||
TEXT_SPEECH_REBEL_CAMPAIGN_INTRO_23
|
||||
Rebel Pilot: So what now?-->
|
||||
<Event Name="Rebel_A01_IntroCine_Dialog_Line_03">
|
||||
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
|
||||
<Event_Param2>CUE_INTROCINE_DIALOG_REBELPILOT_02</Event_Param2>
|
||||
<Reward_Type>MULTIMEDIA</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_REBEL_CAMPAIGN_INTRO_23</Reward_Param1>
|
||||
<Reward_Param2>-1</Reward_Param2>
|
||||
<Reward_Param8>REBEL_CAMPAIGN_INTRO_23</Reward_Param8>
|
||||
<Prereq>Rebel_A1_M01_Begin</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A01_IntroCine_Dialog_Line_03_Remove_Text">
|
||||
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
||||
<Event_Param1>REBEL_CAMPAIGN_INTRO_23</Event_Param1>
|
||||
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_REBEL_CAMPAIGN_INTRO_23</Reward_Param1>
|
||||
<Reward_Param4>Remove</Reward_Param4>
|
||||
<Prereq>Rebel_A01_IntroCine_Dialog_Line_03</Prereq>
|
||||
</Event>
|
||||
|
||||
<!--Cinematic line 04
|
||||
TEXT_SPEECH_REBEL_CAMPAIGN_INTRO_24
|
||||
Antilles: If the Tyranny is here, then it's not at its normal station... and the Tyranny is normally stationed at...-->
|
||||
<Event Name="Rebel_A01_IntroCine_Dialog_Line_04">
|
||||
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
|
||||
<Event_Param2>CUE_INTROCINE_DIALOG_ANTILLES_02</Event_Param2>
|
||||
<Reward_Type>MULTIMEDIA</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_REBEL_CAMPAIGN_INTRO_24</Reward_Param1>
|
||||
<Reward_Param2>-1</Reward_Param2>
|
||||
<Reward_Param8>REBEL_CAMPAIGN_INTRO_24</Reward_Param8>
|
||||
<Prereq>Rebel_A1_M01_Begin</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A01_IntroCine_Dialog_Line_04_Remove_Text">
|
||||
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
||||
<Event_Param1>REBEL_CAMPAIGN_INTRO_24</Event_Param1>
|
||||
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_REBEL_CAMPAIGN_INTRO_24</Reward_Param1>
|
||||
<Reward_Param4>Remove</Reward_Param4>
|
||||
<Prereq>Rebel_A01_IntroCine_Dialog_Line_04</Prereq>
|
||||
</Event>
|
||||
|
||||
<!-- Cinematic line 05
|
||||
TEXT_SPEECH_REBEL_CAMPAIGN_INTRO_25
|
||||
Rebel Pilot: Kuat! The Imperial shipyards.-->
|
||||
<Event Name="Rebel_A01_IntroCine_Dialog_Line_05">
|
||||
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
|
||||
<Event_Param2>CUE_INTROCINE_DIALOG_REBELPILOT_03</Event_Param2>
|
||||
<Reward_Type>MULTIMEDIA</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_REBEL_CAMPAIGN_INTRO_25</Reward_Param1>
|
||||
<Reward_Param2>-1</Reward_Param2>
|
||||
<Reward_Param8>REBEL_CAMPAIGN_INTRO_25</Reward_Param8>
|
||||
<Prereq>Rebel_A1_M01_Begin</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A01_IntroCine_Dialog_Line_05_Remove_Text">
|
||||
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
||||
<Event_Param1>REBEL_CAMPAIGN_INTRO_25</Event_Param1>
|
||||
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_REBEL_CAMPAIGN_INTRO_25</Reward_Param1>
|
||||
<Reward_Param4>Remove</Reward_Param4>
|
||||
<Prereq>Rebel_A01_IntroCine_Dialog_Line_05</Prereq>
|
||||
</Event>
|
||||
|
||||
<!--Cinematic line 06
|
||||
TEXT_SPEECH_REBEL_CAMPAIGN_INTRO_26
|
||||
Antilles: If the Tyranny is here, then it's not at its normal station... and the Tyranny is normally stationed at...-->
|
||||
<Event Name="Rebel_A01_IntroCine_Dialog_Line_06">
|
||||
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
|
||||
<Event_Param2>CUE_INTROCINE_DIALOG_ANTILLES_03</Event_Param2>
|
||||
<Reward_Type>MULTIMEDIA</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_REBEL_CAMPAIGN_INTRO_26</Reward_Param1>
|
||||
<Reward_Param2>-1</Reward_Param2>
|
||||
<Reward_Param8>REBEL_CAMPAIGN_INTRO_26</Reward_Param8>
|
||||
<Prereq>Rebel_A1_M01_Begin</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A01_IntroCine_Dialog_Line_06_Remove_Text">
|
||||
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
||||
<Event_Param1>REBEL_CAMPAIGN_INTRO_26</Event_Param1>
|
||||
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_REBEL_CAMPAIGN_INTRO_26</Reward_Param1>
|
||||
<Reward_Param4>Remove</Reward_Param4>
|
||||
<Prereq>Rebel_A01_IntroCine_Dialog_Line_06</Prereq>
|
||||
</Event>
|
||||
|
||||
<!-- Antilles Speaks
|
||||
TEXT_SPEECH_REBEL_ACT01_MISSION_ONE_03
|
||||
Antilles: Okay, we have to cause as much destruction as we can. Hit the smaller ships,
|
||||
larger ships... whatever you can take out. And be quick about it. Threepio?-->
|
||||
<Event Name="Rebel_A1_M01_Intro_Speech_00">
|
||||
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
|
||||
<Event_Param2>RA1M1_INTRO_DIALOGUE_GO</Event_Param2>
|
||||
<Reward_Type>MULTIMEDIA</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_REBEL_ACT01_MISSION_ONE_03</Reward_Param1>
|
||||
<Reward_Param2>-1</Reward_Param2>
|
||||
<Reward_Param8>REBEL_ACT01_MISSION_ONE_03</Reward_Param8>
|
||||
<Prereq>Rebel_A1_M01_Begin</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A1_M01_Intro_Speech_00_Remove_Text">
|
||||
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
||||
<Event_Param1>REBEL_ACT01_MISSION_ONE_03</Event_Param1>
|
||||
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_REBEL_ACT01_MISSION_ONE_03</Reward_Param1>
|
||||
<Reward_Param4>Remove</Reward_Param4>
|
||||
<Prereq>Rebel_A1_M01_Intro_Speech_00</Prereq>
|
||||
</Event>
|
||||
|
||||
<!-- C-3P0 Speaks
|
||||
TEXT_SPEECH_REBEL_ACT01_MISSION_ONE_04
|
||||
C3PO: Yes, sir?-->
|
||||
<Event Name="Rebel_A1_M01_Intro_Speech_01">
|
||||
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
|
||||
<Event_Param2>RA1M1_THREEPIO_DIALOGUE_GO</Event_Param2>
|
||||
<Reward_Type>MULTIMEDIA</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_REBEL_ACT01_MISSION_ONE_04</Reward_Param1>
|
||||
<Reward_Param2>-1</Reward_Param2>
|
||||
<Reward_Param8>REBEL_ACT01_MISSION_ONE_04</Reward_Param8>
|
||||
<Prereq>Rebel_A1_M01_Intro_Speech_00_Remove_Text</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A1_M01_Intro_Speech_01_Remove_Text">
|
||||
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
||||
<Event_Param1>REBEL_ACT01_MISSION_ONE_04</Event_Param1>
|
||||
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_REBEL_ACT01_MISSION_ONE_04</Reward_Param1>
|
||||
<Reward_Param4>Remove</Reward_Param4>
|
||||
<Prereq>Rebel_A1_M01_Intro_Speech_01</Prereq>
|
||||
</Event>
|
||||
|
||||
<!-- Antilles Speaks
|
||||
TEXT_SPEECH_REBEL_ACT01_MISSION_ONE_05
|
||||
Antilles: Have Artoo monitor Imperial comm. channels and scan for any chatter about our mission us.-->
|
||||
<Event Name="Rebel_A1_M01_Intro_Speech_02">
|
||||
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
|
||||
<Event_Param2>RA1M1_ANTILLES_DIALOGUE_2_GO</Event_Param2>
|
||||
<Reward_Type>MULTIMEDIA</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_REBEL_ACT01_MISSION_ONE_05</Reward_Param1>
|
||||
<Reward_Param2>-1</Reward_Param2>
|
||||
<Reward_Param8>REBEL_ACT01_MISSION_ONE_05</Reward_Param8>
|
||||
<Prereq>Rebel_A1_M01_Intro_Speech_01_Remove_Text</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A1_M01_Intro_Speech_02_Remove_Text">
|
||||
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
||||
<Event_Param1>REBEL_ACT01_MISSION_ONE_05</Event_Param1>
|
||||
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_REBEL_ACT01_MISSION_ONE_05</Reward_Param1>
|
||||
<Reward_Param4>Remove</Reward_Param4>
|
||||
<Prereq>Rebel_A1_M01_Intro_Speech_02</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A1_M01_Intro_Speech_03">
|
||||
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
|
||||
<Event_Param2>RA1M1_R2_DIALOGUE_1_GO</Event_Param2>
|
||||
<Reward_Type>MULTIMEDIA</Reward_Type>
|
||||
<Reward_Param8>REBEL_ACT01_MISSION_ONE_06</Reward_Param8>
|
||||
<Prereq>Rebel_A1_M01_Intro_Speech_02_Remove_Text</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A1_M01_Intro_Speech_03_Remove_Text">
|
||||
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
||||
<Event_Param1>REBEL_ACT01_MISSION_ONE_06</Event_Param1>
|
||||
<Prereq>Rebel_A1_M01_Intro_Speech_03</Prereq>
|
||||
</Event>
|
||||
|
||||
<!-- Antilles Speaks
|
||||
TEXT_SPEECH_REBEL_ACT01_MISSION_ONE_28
|
||||
Antilles: The alarm will sound almost immediately, and reinforcements won't be far behind.
|
||||
We've got to cause enough damage to get the Tyranny back here!-->
|
||||
<Event Name="Rebel_A1_M01_Intro_Speech_04">
|
||||
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
|
||||
<Event_Param2>RA1M1_ANTILLES_DIALOGUE_3_GO</Event_Param2>
|
||||
<Reward_Type>MULTIMEDIA</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_REBEL_ACT01_MISSION_ONE_28</Reward_Param1>
|
||||
<Reward_Param2>-1</Reward_Param2>
|
||||
<Reward_Param8>REBEL_ACT01_MISSION_ONE_28</Reward_Param8>
|
||||
<Reward_Param9>Antillies_Loop</Reward_Param9>
|
||||
<Reward_Param10>1</Reward_Param10>
|
||||
<Prereq>Rebel_A1_M01_Intro_Speech_03_Remove_Text</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A1_M01_Intro_Speech_04_Remove_Text">
|
||||
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
||||
<Event_Param1>REBEL_ACT01_MISSION_ONE_28</Event_Param1>
|
||||
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_REBEL_ACT01_MISSION_ONE_28</Reward_Param1>
|
||||
<Reward_Param4>Remove</Reward_Param4>
|
||||
<Prereq>Rebel_A1_M01_Intro_Speech_04</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A1_M01_Intro_Speech_04_Remove_Vid">
|
||||
<Event_Type>STORY_TRIGGER</Event_Type>
|
||||
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
|
||||
<Prereq>Rebel_A1_M01_Intro_Speech_04_Remove_Text</Prereq>
|
||||
</Event>
|
||||
|
||||
<!-- Give Hints on location and task for the first mission
|
||||
TEXT_STORY_REBEL_ACT01_MISSION_ONE_17
|
||||
Task: Destroy as many Imperial ships and satellites as possible to attract the attention of the Tyrrany.-->
|
||||
<Event Name="Rebel_A1_M01_Mission_Start">
|
||||
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
|
||||
<Event_Param2>MISSION_START</Event_Param2>
|
||||
<Prereq>Rebel_A1_M01_Begin</Prereq>
|
||||
</Event>
|
||||
|
||||
<!-- jdg new task line
|
||||
TEXT_STORY_REBEL_ACT01_MISSION_ONE_102
|
||||
Task: Destroy the Imperial shipyards.-->
|
||||
<Event Name="Rebel_A1_M01_Give_Task_00">
|
||||
<Event_Type>STORY_TRIGGER</Event_Type>
|
||||
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
||||
<Reward_Param1>TEXT_STORY_REBEL_ACT01_MISSION_ONE_102</Reward_Param1>
|
||||
<Reward_Param2>-1</Reward_Param2>
|
||||
<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
|
||||
<Prereq>Rebel_A1_M01_Mission_Start</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A1_M01_Remove_Task_00">
|
||||
<Event_Type>STORY_ELAPSED</Event_Type>
|
||||
<Event_Param1>5</Event_Param1>
|
||||
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
||||
<Reward_Param1>TEXT_STORY_REBEL_ACT01_MISSION_ONE_102</Reward_Param1>
|
||||
<Reward_Param4>remove</Reward_Param4>
|
||||
<Prereq>Rebel_A1_M01_Mission_Start</Prereq>
|
||||
</Event>
|
||||
|
||||
<!-- HINT
|
||||
TEXT_STORY_REBEL_ACT01_MISSION_ONE_100
|
||||
Hint: Use Captain Antilles' "Weaken Enemy" to reduce the fire-power of groups of enemy ships. (AE)-->
|
||||
<Event Name="Rebel_A1_M01_Give_Weaken_Enemy_Hint">
|
||||
<Event_Type>STORY_TRIGGER</Event_Type>
|
||||
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
||||
<Reward_Param1>TEXT_STORY_REBEL_ACT01_MISSION_ONE_100</Reward_Param1>
|
||||
<Reward_Param2>10</Reward_Param2>
|
||||
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - Green -->
|
||||
<Prereq>Rebel_A1_M01_Remove_Task_00</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A1_M01_FLASH_Weaken_Enemy_BUTTON">
|
||||
<Event_Type>STORY_ELAPSED</Event_Type>
|
||||
<Event_Param1>.5</Event_Param1>
|
||||
<Reward_Type>FLASH_SPECIAL_ABILITY</Reward_Type>
|
||||
<Reward_Param1>WEAKEN_ENEMY</Reward_Param1>
|
||||
<Reward_Param2>flash_antilles_weakenenemy</Reward_Param2>
|
||||
<Prereq>Rebel_A1_M01_Give_Weaken_Enemy_Hint</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A1_M01_REMOVEFLASH_Weaken_Enemy_BUTTON">
|
||||
<Event_Type>STORY_ELAPSED</Event_Type>
|
||||
<Event_Param1>5</Event_Param1>
|
||||
<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
|
||||
<Reward_Param1>flash_antilles_weakenenemy</Reward_Param1>
|
||||
<Prereq>Rebel_A1_M01_FLASH_Weaken_Enemy_BUTTON</Prereq>
|
||||
</Event>
|
||||
|
||||
<!-- HINT
|
||||
TEXT_STORY_REBEL_ACT01_MISSION_ONE_101
|
||||
Hint: Use "All Power to Engines" to quickly escape enemies.-->
|
||||
<Event Name="Rebel_A1_M01_Give_Runaway_Hint">
|
||||
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
|
||||
<Event_Param2>M01_RUNAWAY_HINT_GO</Event_Param2>
|
||||
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
||||
<Reward_Param1>TEXT_STORY_REBEL_ACT01_MISSION_ONE_101</Reward_Param1>
|
||||
<Reward_Param2>10</Reward_Param2>
|
||||
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - Green -->
|
||||
<Prereq>Rebel_A1_M01_Begin</Prereq>
|
||||
<Branch>Give_Runaway_Hint</Branch>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A1_M01_FLASH_Runaway_Hint">
|
||||
<Event_Type>STORY_ELAPSED</Event_Type>
|
||||
<Event_Param1>.5</Event_Param1>
|
||||
<Reward_Type>FLASH_SPECIAL_ABILITY</Reward_Type>
|
||||
<Reward_Param1>TURBO</Reward_Param1>
|
||||
<Reward_Param2>flash_TURBO</Reward_Param2>
|
||||
<Prereq>Rebel_A1_M01_Give_Runaway_Hint</Prereq>
|
||||
<Branch>Give_Runaway_Hint</Branch>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A1_M01_REMOVEFLASH_Runaway_Hint">
|
||||
<Event_Type>STORY_ELAPSED</Event_Type>
|
||||
<Event_Param1>5</Event_Param1>
|
||||
<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
|
||||
<Reward_Param1>flash_TURBO</Reward_Param1>
|
||||
<Prereq>Rebel_A1_M01_FLASH_Runaway_Hint</Prereq>
|
||||
<Branch>Give_Runaway_Hint</Branch>
|
||||
</Event>
|
||||
|
||||
<!-- jdg this callsback to lua to allow the hint to replay -->
|
||||
<Event Name="Rebel_A1_M01_RESET_Runaway_Hint">
|
||||
<Event_Type>STORY_ELAPSED</Event_Type>
|
||||
<Event_Param1>20</Event_Param1>
|
||||
<Reward_Type>RESET_BRANCH</Reward_Type>
|
||||
<Reward_Param1>Give_Runaway_Hint</Reward_Param1>
|
||||
<Prereq>Rebel_A1_M01_Give_Runaway_Hint</Prereq>
|
||||
<Branch>Give_Runaway_Hint</Branch>
|
||||
</Event>
|
||||
|
||||
<!-- mission objectives here
|
||||
TEXT_STORY_REBEL_ACT01_MISSION_ONE_30
|
||||
Captain Antilles must survive.
|
||||
TEXT_STORY_REBEL_ACT01_MISSION_ONE_103
|
||||
Destroy the Imperial shipyards.-->
|
||||
<Event Name="Rebel_A1_M01_ADD_OBJECTIVE_Antilles_Must_Survive">
|
||||
<Event_Type>STORY_TRIGGER</Event_Type>
|
||||
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
|
||||
<Reward_Param1>TEXT_STORY_REBEL_ACT01_MISSION_ONE_30</Reward_Param1>
|
||||
<Prereq>Rebel_A1_M01_Mission_Start</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A1_M01_ADD_OBJECTIVE_Cause_Havoc">
|
||||
<Event_Type>STORY_TRIGGER</Event_Type>
|
||||
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
|
||||
<Reward_Param1>TEXT_STORY_REBEL_ACT01_MISSION_ONE_103</Reward_Param1>
|
||||
<Prereq>Rebel_A1_M01_Mission_Start</Prereq>
|
||||
</Event>
|
||||
|
||||
<!-- Proximity to Space Station Warning
|
||||
TEXT_SPEECH_REBEL_ACT01_MISSION_ONE_18
|
||||
Antilles: Keep your distance from that space station - we can't hope to match its firepower with our current forces!-->
|
||||
<Event Name="Rebel_A1_M01_Too_Close_To_Station_00">
|
||||
<Event_Type>STORY_UNIT_PROXIMITY</Event_Type>
|
||||
<Event_Param2>Empire_Star_Base_3</Event_Param2>
|
||||
<Event_Param3>3000</Event_Param3>
|
||||
<Reward_Type>MULTIMEDIA</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_REBEL_ACT01_MISSION_ONE_18</Reward_Param1>
|
||||
<Reward_Param2>-1</Reward_Param2>
|
||||
<Reward_Param8>REBEL_ACT01_MISSION_ONE_18</Reward_Param8>
|
||||
<Reward_Param9>Antillies_Loop</Reward_Param9>
|
||||
<Reward_Param10>1</Reward_Param10>
|
||||
<Prereq>Rebel_A1_M01_Begin</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A1_M01_To_Close_To_Station_01">
|
||||
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
||||
<Event_Param1>REBEL_ACT01_MISSION_ONE_18</Event_Param1>
|
||||
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_REBEL_ACT01_MISSION_ONE_18</Reward_Param1>
|
||||
<Reward_Param4>Remove</Reward_Param4>
|
||||
<Prereq>Rebel_A1_M01_Too_Close_To_Station_00</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A1_M01_To_Close_To_Station_02">
|
||||
<Event_Type>STORY_TRIGGER</Event_Type>
|
||||
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
|
||||
<Prereq>Rebel_A1_M01_To_Close_To_Station_01</Prereq>
|
||||
</Event>
|
||||
|
||||
<!-- COMBAT -->
|
||||
<Event Name="Rebel_A1_M01_Combat_00">
|
||||
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
|
||||
<Event_Param1>DRYDOCK_TIE_FIGHTER</Event_Param1>
|
||||
<Event_Param3>1</Event_Param3>
|
||||
<Reward_Type>INCREMENT_FLAG</Reward_Type>
|
||||
<Reward_Param1>Act1_M01_Damage_Count</Reward_Param1>
|
||||
<Reward_Param2>1</Reward_Param2>
|
||||
<Prereq>Rebel_A1_M01_Counter_Flag_Set</Prereq>
|
||||
<Perpetual>True</Perpetual>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A1_M01_Combat_01">
|
||||
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
|
||||
<Event_Param1>DRYDOCK_TIE_BOMBER</Event_Param1>
|
||||
<Event_Param3>1</Event_Param3>
|
||||
<Reward_Type>INCREMENT_FLAG</Reward_Type>
|
||||
<Reward_Param1>Act1_M01_Damage_Count</Reward_Param1>
|
||||
<Reward_Param2>1</Reward_Param2>
|
||||
<Prereq>Rebel_A1_M01_Counter_Flag_Set</Prereq>
|
||||
<Perpetual>True</Perpetual>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A1_M01_Combat_02">
|
||||
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
|
||||
<Event_Param1>DEFENSE_SATELLITE_LASER_SMALL</Event_Param1>
|
||||
<Event_Param3>1</Event_Param3>
|
||||
<Reward_Type>INCREMENT_FLAG</Reward_Type>
|
||||
<Reward_Param1>Act1_M01_Damage_Count</Reward_Param1>
|
||||
<Reward_Param2>5</Reward_Param2>
|
||||
<Prereq>Rebel_A1_M01_Counter_Flag_Set</Prereq>
|
||||
<Perpetual>True</Perpetual>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A1_M01_Combat_03">
|
||||
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
|
||||
<Event_Param1>EMPIRE_STAR_BASE_3</Event_Param1>
|
||||
<Event_Param3>1</Event_Param3>
|
||||
<Reward_Type>INCREMENT_FLAG</Reward_Type>
|
||||
<Reward_Param1>Act1_M01_Damage_Count</Reward_Param1>
|
||||
<Reward_Param2>20</Reward_Param2>
|
||||
<Prereq>Rebel_A1_M01_Counter_Flag_Set</Prereq>
|
||||
<Perpetual>True</Perpetual>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A1_M01_Combat_04">
|
||||
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
|
||||
<Event_Param1>Drydock_Star_Destroyer_Construction</Event_Param1>
|
||||
<Event_Param3>10</Event_Param3>
|
||||
<Reward_Type>INCREMENT_FLAG</Reward_Type>
|
||||
<Reward_Param1>Act1_M01_Damage_Count</Reward_Param1>
|
||||
<Reward_Param2>15</Reward_Param2>
|
||||
<Prereq>Rebel_A1_M01_Counter_Flag_Set</Prereq>
|
||||
<Perpetual>True</Perpetual>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A1_M01_Combat_05">
|
||||
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
|
||||
<Event_Param1>Orbital_Resource_Container</Event_Param1>
|
||||
<Event_Param3>1</Event_Param3>
|
||||
<Reward_Type>INCREMENT_FLAG</Reward_Type>
|
||||
<Reward_Param1>Act1_M01_Damage_Count</Reward_Param1>
|
||||
<Reward_Param2>1</Reward_Param2>
|
||||
<Prereq>Rebel_A1_M01_Counter_Flag_Set</Prereq>
|
||||
<Perpetual>True</Perpetual>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A1_M01_Combat_06">
|
||||
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
|
||||
<Event_Param1>Drydock_Tyderium_Shuttle</Event_Param1>
|
||||
<Event_Param3>1</Event_Param3>
|
||||
<Reward_Type>INCREMENT_FLAG</Reward_Type>
|
||||
<Reward_Param1>Act1_M01_Damage_Count</Reward_Param1>
|
||||
<Reward_Param2>2</Reward_Param2>
|
||||
<Prereq>Rebel_A1_M01_Counter_Flag_Set</Prereq>
|
||||
<Perpetual>True</Perpetual>
|
||||
</Event>
|
||||
|
||||
<!-- First wave of reinforcements -->
|
||||
<Event Name="Rebel_A1_M01_Check_Destroyed_Flag_00">
|
||||
<Event_Type>STORY_FLAG</Event_Type>
|
||||
<Event_Param1>Act1_M01_Damage_Count</Event_Param1>
|
||||
<Event_Param2>7</Event_Param2><!-- WAS 15 -->
|
||||
<Event_Param3>GREATER_THAN_EQUAL_TO</Event_Param3>
|
||||
<Prereq>Rebel_A1_M01_Begin</Prereq>
|
||||
</Event>
|
||||
|
||||
<!-- Imperial Officer Speaks
|
||||
TEXT_SPEECH_REBEL_ACT01_MISSION_ONE_07
|
||||
Imperial Officer: This is the Kuat shipyard. We have come under Rebel attack. Requesting assistance. -->
|
||||
<Event Name="Rebel_A1_M01_First_Speech_00">
|
||||
<Event_Type>STORY_TRIGGER</Event_Type>
|
||||
<Reward_Type>MULTIMEDIA</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_REBEL_ACT01_MISSION_ONE_07</Reward_Param1>
|
||||
<Reward_Param2>-1</Reward_Param2>
|
||||
<Reward_Param8>REBEL_ACT01_MISSION_ONE_07</Reward_Param8>
|
||||
<Reward_Param9>Commander_Moff_Loop</Reward_Param9>
|
||||
<Reward_Param10>1</Reward_Param10>
|
||||
<Prereq>Rebel_A1_M01_Check_Destroyed_Flag_00</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A1_M01_First_Speech_00_Remove_Text">
|
||||
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
||||
<Event_Param1>REBEL_ACT01_MISSION_ONE_07</Event_Param1>
|
||||
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_REBEL_ACT01_MISSION_ONE_07</Reward_Param1>
|
||||
<Reward_Param4>Remove</Reward_Param4>
|
||||
<Prereq>Rebel_A1_M01_First_Speech_00</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A1_M01_First_Speech_00_Remove_Movie">
|
||||
<Event_Type>STORY_TRIGGER</Event_Type>
|
||||
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
|
||||
<Prereq>Rebel_A1_M01_First_Speech_00_Remove_Text</Prereq>
|
||||
</Event>
|
||||
|
||||
<!-- Tyranny Captain Speaks
|
||||
TEXT_SPEECH_REBEL_ACT01_MISSION_ONE_08
|
||||
Imperial Captain: This is the Tyranny. Your satellite defenses should be adequate for any Rebel fleet, activate them!-->
|
||||
<Event Name="Rebel_A1_M01_First_Speech_01">
|
||||
<Event_Type>STORY_ELAPSED</Event_Type>
|
||||
<Event_Param1>2</Event_Param1>
|
||||
<Reward_Type>MULTIMEDIA</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_REBEL_ACT01_MISSION_ONE_08</Reward_Param1>
|
||||
<Reward_Param2>-1</Reward_Param2>
|
||||
<Reward_Param8>REBEL_ACT01_MISSION_ONE_08</Reward_Param8>
|
||||
<Reward_Param9>Piett_Loop</Reward_Param9>
|
||||
<Reward_Param10>1</Reward_Param10>
|
||||
<Prereq>Rebel_A1_M01_First_Speech_00_Remove_Movie</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A1_M01_First_Speech_01_Remove_Text">
|
||||
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
||||
<Event_Param1>REBEL_ACT01_MISSION_ONE_08</Event_Param1>
|
||||
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_REBEL_ACT01_MISSION_ONE_08</Reward_Param1>
|
||||
<Reward_Param4>Remove</Reward_Param4>
|
||||
<Prereq>Rebel_A1_M01_First_Speech_01</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A1_M01_First_Speech_01_Remove_Movie">
|
||||
<Event_Type>STORY_TRIGGER</Event_Type>
|
||||
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
|
||||
<Prereq>Rebel_A1_M01_First_Speech_01_Remove_Text</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A1_M01_Check_Destroyed_Flag_01">
|
||||
<Event_Type>STORY_ELAPSED</Event_Type>
|
||||
<Event_Param1>3</Event_Param1>
|
||||
<Prereq>Rebel_A1_M01_Check_Destroyed_Flag_00</Prereq>
|
||||
</Event>
|
||||
|
||||
<!-- Second wave of reinforcements -->
|
||||
<Event Name="Rebel_A1_M01_Check_Destroyed_Flag_10">
|
||||
<Event_Type>STORY_FLAG</Event_Type>
|
||||
<Event_Param1>Act1_M01_Damage_Count</Event_Param1>
|
||||
<Event_Param2>100</Event_Param2><!-- WAS 100 -->
|
||||
<Event_Param3>GREATER_THAN_EQUAL_TO</Event_Param3>
|
||||
<Prereq>Rebel_A1_M01_Begin</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A1_M01_COMPLETE_OBJECTIVE_Destroy_More">
|
||||
<Event_Type>STORY_TRIGGER</Event_Type>
|
||||
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
|
||||
<Reward_Param1>TEXT_STORY_REBEL_ACT01_MISSION_ONE_33</Reward_Param1>
|
||||
<Prereq>Rebel_A1_M01_Check_Destroyed_Flag_10</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="M01_CUE_SECOND_DISTRESS_CALL">
|
||||
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
|
||||
<Event_Param2>M01_CUE_SECOND_DISTRESS_CALL</Event_Param2>
|
||||
</Event>
|
||||
|
||||
<!-- Imperial Officer Speaks
|
||||
TEXT_SPEECH_REBEL_ACT01_MISSION_ONE_07
|
||||
Imperial Officer: This is the Kuat shipyard. We have come under Rebel attack. Requesting assistance. -->
|
||||
<Event Name="Rebel_A1_M01_Second_Speech_00">
|
||||
<Event_Type>STORY_TRIGGER</Event_Type>
|
||||
<Reward_Type>MULTIMEDIA</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_REBEL_ACT01_MISSION_ONE_07</Reward_Param1>
|
||||
<Reward_Param2>-1</Reward_Param2>
|
||||
<Reward_Param8>REBEL_ACT01_MISSION_ONE_07</Reward_Param8>
|
||||
<Reward_Param9>Commander_Moff_Loop</Reward_Param9>
|
||||
<Reward_Param10>1</Reward_Param10>
|
||||
<Prereq>M01_CUE_SECOND_DISTRESS_CALL Rebel_A1_M01_First_Speech_01_Remove_Movie</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A1_M01_Second_Speech_00_Remove_Text">
|
||||
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
||||
<Event_Param1>REBEL_ACT01_MISSION_ONE_07</Event_Param1>
|
||||
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_REBEL_ACT01_MISSION_ONE_07</Reward_Param1>
|
||||
<Reward_Param4>Remove</Reward_Param4>
|
||||
<Prereq>Rebel_A1_M01_Second_Speech_00</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A1_M01_Second_Speech_00_Remove_Movie">
|
||||
<Event_Type>STORY_TRIGGER</Event_Type>
|
||||
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
|
||||
<Prereq>Rebel_A1_M01_Second_Speech_00_Remove_Text</Prereq>
|
||||
</Event>
|
||||
|
||||
<!-- Tyranny Captain Speaks
|
||||
TEXT_SPEECH_REBEL_ACT01_MISSION_ONE_09
|
||||
Imperial Captain: The Tyranny is on Imperial Security assignment. Maintain channel silence for ceremony communications. -->
|
||||
<Event Name="Rebel_A1_M01_Second_Speech_01">
|
||||
<Event_Type>STORY_TRIGGER</Event_Type>
|
||||
<Reward_Type>MULTIMEDIA</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_REBEL_ACT01_MISSION_ONE_09</Reward_Param1>
|
||||
<Reward_Param2>-1</Reward_Param2>
|
||||
<Reward_Param8>REBEL_ACT01_MISSION_ONE_09</Reward_Param8>
|
||||
<Reward_Param9>Piett_Loop</Reward_Param9>
|
||||
<Reward_Param10>1</Reward_Param10>
|
||||
<Prereq>Rebel_A1_M01_Second_Speech_00_Remove_Movie</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A1_M01_Second_Speech_01_Remove_Text">
|
||||
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
||||
<Event_Param1>REBEL_ACT01_MISSION_ONE_09</Event_Param1>
|
||||
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_REBEL_ACT01_MISSION_ONE_09</Reward_Param1>
|
||||
<Reward_Param4>Remove</Reward_Param4>
|
||||
<Prereq>Rebel_A1_M01_Second_Speech_01</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A1_M01_Second_Speech_01_Remove_Movie">
|
||||
<Event_Type>STORY_TRIGGER</Event_Type>
|
||||
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
|
||||
<Prereq>Rebel_A1_M01_Second_Speech_01_Remove_Text</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A1_M01_Check_Destroyed_Flag_11">
|
||||
<Event_Type>STORY_ELAPSED</Event_Type>
|
||||
<Event_Param1>3</Event_Param1>
|
||||
<Prereq>Rebel_A1_M01_Check_Destroyed_Flag_10</Prereq>
|
||||
</Event>
|
||||
|
||||
<!-- Third wave of reinforcements -->
|
||||
<!-- Player has killed enough. Show text saying Tyrrany is on its way
|
||||
<Event Name="Rebel_A1_M01_Check_Destroyed_Flag_20">
|
||||
<Event_Type>STORY_FLAG</Event_Type>
|
||||
<Event_Param1>Act1_M01_Damage_Count</Event_Param1>
|
||||
<Event_Param2>250</Event_Param2>
|
||||
<Event_Param3>GREATER_THAN_EQUAL_TO</Event_Param3>
|
||||
<Prereq>Rebel_A1_M01_Begin</Prereq>
|
||||
</Event>-->
|
||||
|
||||
<!-- jdg CHANGING VICTORY CONDITIONS -->
|
||||
<Event Name="Rebel_M01_CUE_ENDING_CINE_GO">
|
||||
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
|
||||
<Event_Param2>M01_CUE_ENDING_CINE_GO</Event_Param2>
|
||||
<Prereq>Rebel_A1_M01_Begin</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A1_M01_Check_Destroyed_Flag_20">
|
||||
<Event_Type>STORY_ELAPSED</Event_Type>
|
||||
<Event_Param1>3</Event_Param1>
|
||||
<Prereq>Rebel_M01_CUE_ENDING_CINE_GO</Prereq>
|
||||
</Event>
|
||||
|
||||
<!-- jdg these are safety things for testing/cheating thru -->
|
||||
<Event Name="M01_Cheat_Safety_01">
|
||||
<Event_Type>STORY_TRIGGER</Event_Type>
|
||||
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
|
||||
<Reward_Param1>Rebel_A1_M01_First_Speech_00</Reward_Param1>
|
||||
<Reward_Param2>1</Reward_Param2>
|
||||
<Prereq>Rebel_A1_M01_Check_Destroyed_Flag_20</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="M01_Cheat_Safety_02">
|
||||
<Event_Type>STORY_TRIGGER</Event_Type>
|
||||
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
|
||||
<Reward_Param1>Rebel_A1_M01_First_Speech_01</Reward_Param1>
|
||||
<Reward_Param2>1</Reward_Param2>
|
||||
<Prereq>Rebel_A1_M01_Check_Destroyed_Flag_20</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="M01_Cheat_Safety_03">
|
||||
<Event_Type>STORY_TRIGGER</Event_Type>
|
||||
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
|
||||
<Reward_Param1>Rebel_A1_M01_Second_Speech_00</Reward_Param1>
|
||||
<Reward_Param2>1</Reward_Param2>
|
||||
<Prereq>Rebel_A1_M01_Check_Destroyed_Flag_20</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="M01_Cheat_Safety_04">
|
||||
<Event_Type>STORY_TRIGGER</Event_Type>
|
||||
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
|
||||
<Reward_Param1>Rebel_A1_M01_Second_Speech_01</Reward_Param1>
|
||||
<Reward_Param2>1</Reward_Param2>
|
||||
<Prereq>Rebel_A1_M01_Check_Destroyed_Flag_20</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A01_MISSION_END_Turn_Off_SpaceStation_Prox">
|
||||
<Event_Type>STORY_TRIGGER</Event_Type>
|
||||
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
|
||||
<Reward_Param1>Rebel_A1_M01_Too_Close_To_Station_00</Reward_Param1>
|
||||
<Reward_Param2>1</Reward_Param2>
|
||||
<Prereq>Rebel_A1_M01_Check_Destroyed_Flag_20</Prereq>
|
||||
</Event>
|
||||
|
||||
<!-- Imperial Officer Speaks
|
||||
TEXT_SPEECH_REBEL_ACT01_MISSION_ONE_10
|
||||
Imperial Officer: Kuat shipyard to all Imperial units! We are under siege by significant Rebel forces!
|
||||
All ships in the area, respond! Emergency code zero!-->
|
||||
<Event Name="Rebel_A1_M01_Third_Speech_00">
|
||||
<Event_Type>STORY_TRIGGER</Event_Type>
|
||||
<Reward_Type>MULTIMEDIA</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_REBEL_ACT01_MISSION_ONE_10</Reward_Param1>
|
||||
<Reward_Param2>-1</Reward_Param2>
|
||||
<Reward_Param8>REBEL_ACT01_MISSION_ONE_10</Reward_Param8>
|
||||
<Reward_Param9>Commander_Moff_Loop</Reward_Param9>
|
||||
<Reward_Param10>1</Reward_Param10>
|
||||
<Prereq>Rebel_A1_M01_Check_Destroyed_Flag_20 Rebel_A1_M01_Second_Speech_01_Remove_Movie</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A1_M01_Third_Speech_00_Remove_Text">
|
||||
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
||||
<Event_Param1>REBEL_ACT01_MISSION_ONE_10</Event_Param1>
|
||||
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_REBEL_ACT01_MISSION_ONE_10</Reward_Param1>
|
||||
<Reward_Param4>Remove</Reward_Param4>
|
||||
<Prereq>Rebel_A1_M01_Third_Speech_00</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A1_M01_Third_Speech_00_Remove_Movie">
|
||||
<Event_Type>STORY_TRIGGER</Event_Type>
|
||||
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
|
||||
<Prereq>Rebel_A1_M01_Third_Speech_00_Remove_Text</Prereq>
|
||||
</Event>
|
||||
|
||||
<!-- Tyranny Captain Speaks
|
||||
TEXT_SPEECH_REBEL_ACT01_MISSION_ONE_11
|
||||
Imperial Captain: This is the Tyranny. Responding to code zero. Be aware that you are altering plans set by Lord Vader himself,
|
||||
and you will answer to him if this code has been invoked lightly.-->
|
||||
<Event Name="Rebel_A1_M01_ENDCINE_TYRRANY_LINE_01">
|
||||
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
|
||||
<Event_Param2>M01_ENDCINE_TYRRANY_LINE_01_GO</Event_Param2>
|
||||
<Reward_Type>MULTIMEDIA</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_REBEL_ACT01_MISSION_ONE_11</Reward_Param1>
|
||||
<Reward_Param2>-1</Reward_Param2>
|
||||
<Reward_Param8>REBEL_ACT01_MISSION_ONE_11</Reward_Param8>
|
||||
<!--<Reward_Param9>Piett_Loop</Reward_Param9>
|
||||
<Reward_Param10>1</Reward_Param10>-->
|
||||
<Prereq>Rebel_A1_M01_Begin</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A1_M01_ENDCINE_TYRRANY_LINE_01_Remove_Text">
|
||||
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
||||
<Event_Param1>REBEL_ACT01_MISSION_ONE_11</Event_Param1>
|
||||
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_REBEL_ACT01_MISSION_ONE_11</Reward_Param1>
|
||||
<Reward_Param4>Remove</Reward_Param4>
|
||||
<Prereq>Rebel_A1_M01_ENDCINE_TYRRANY_LINE_01</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A1_M01_ENDCINE_TYRRANY_LINE_01_Remove_Movie">
|
||||
<Event_Type>STORY_TRIGGER</Event_Type>
|
||||
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
|
||||
<Prereq>Rebel_A1_M01_ENDCINE_TYRRANY_LINE_01_Remove_Text</Prereq>
|
||||
</Event>
|
||||
|
||||
<!-- Antilles text saying the mission is complete
|
||||
TEXT_SPEECH_REBEL_ACT01_MISSION_ONE_14
|
||||
Antilles: Looks like we got their attention. Now lets get out of here. -->
|
||||
<Event Name="Rebel_A1_M01_ENDCINE_ANTILLES_LINE_02">
|
||||
<Event_Type>STORY_ELAPSED</Event_Type>
|
||||
<Event_Param1>3</Event_Param1>
|
||||
<Reward_Type>MULTIMEDIA</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_REBEL_ACT01_MISSION_ONE_14</Reward_Param1>
|
||||
<Reward_Param2>-1</Reward_Param2>
|
||||
<Reward_Param8>REBEL_ACT01_MISSION_ONE_14</Reward_Param8>
|
||||
<Prereq>Rebel_A1_M01_ENDCINE_TYRRANY_LINE_01_Remove_Text</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A1_M01_ENDCINE_ANTILLES_LINE_02_Remove_Text">
|
||||
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
||||
<Event_Param1>REBEL_ACT01_MISSION_ONE_14</Event_Param1>
|
||||
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_REBEL_ACT01_MISSION_ONE_14</Reward_Param1>
|
||||
<Reward_Param4>Remove</Reward_Param4>
|
||||
<Prereq>Rebel_A1_M01_ENDCINE_ANTILLES_LINE_02</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A1_M01_ENDCINE_ANTILLES_LINE_02_Remove_Movie">
|
||||
<Event_Type>STORY_TRIGGER</Event_Type>
|
||||
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
|
||||
<Prereq>Rebel_A1_M01_ENDCINE_ANTILLES_LINE_02_Remove_Text</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A01_M02_LUA_MISSION_END">
|
||||
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
|
||||
<Event_Param2>LUA_MISSION_END</Event_Param2>
|
||||
</Event>
|
||||
|
||||
<!-- jdg turning off lose events/messages here-->
|
||||
<Event Name="Rebel_A01_MISSION_END_Turn_Off_Lose">
|
||||
<Event_Type>STORY_TRIGGER</Event_Type>
|
||||
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
|
||||
<Reward_Param1>Rebel_A1_M01_All_Rebel_Destroyed</Reward_Param1>
|
||||
<Reward_Param2>1</Reward_Param2>
|
||||
<Prereq>Rebel_A01_M02_LUA_MISSION_END</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A1_M01_ReEnable_Retreat_Player">
|
||||
<Event_Type>STORY_TRIGGER</Event_Type>
|
||||
<Reward_Type>DISABLE_RETREAT</Reward_Type>
|
||||
<Reward_Param1>REBEL</Reward_Param1>
|
||||
<Reward_Param2>0</Reward_Param2>
|
||||
<Prereq>Rebel_A01_M02_LUA_MISSION_END</Prereq>
|
||||
</Event>
|
||||
|
||||
<!-- jdg this is a safety script to ensure the mission ends -->
|
||||
<Event Name="Rebel_M01_SAFETY_END_MISSION">
|
||||
<Event_Type>STORY_ELAPSED</Event_Type>
|
||||
<Event_Param1>10</Event_Param1>
|
||||
<Reward_Type>VICTORY</Reward_Type>
|
||||
<Reward_Param1>REBEL</Reward_Param1>
|
||||
<Prereq>Rebel_A01_M02_LUA_MISSION_END</Prereq>
|
||||
</Event>
|
||||
|
||||
<!-- WIN CONDITION -->
|
||||
<!-- Force a win when the player has finished retreating. This hits before retreat coordinator forces loss -->
|
||||
<Event Name="Rebel_A1_M01_Check_Destroyed_Flag_30">
|
||||
<Event_Type>STORY_TRIGGER</Event_Type>
|
||||
<Reward_Type>VICTORY</Reward_Type>
|
||||
<Reward_Param1>REBEL</Reward_Param1>
|
||||
<Prereq>Rebel_A01_M02_LUA_MISSION_END Rebel_A1_M01_ENDCINE_ANTILLES_LINE_02_Remove_Text</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A1_M01_All_Empire_Destroyed">
|
||||
<Event_Type>STORY_CHECK_DESTROYED</Event_Type>
|
||||
<Event_Param1>Empire</Event_Param1>
|
||||
<Event_Param2>DESTROY_ALL</Event_Param2>
|
||||
<Reward_Type>VICTORY</Reward_Type>
|
||||
<Reward_Param1>REBEL</Reward_Param1>
|
||||
<Prereq>Rebel_A1_M01_Begin</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_Act1_M109_05">
|
||||
<Event_Type>STORY_VICTORY</Event_Type>
|
||||
<Event_Param1>REBEL</Event_Param1>
|
||||
<Reward_Type>INCREMENT_FLAG</Reward_Type>
|
||||
<Reward_Param1>Rebel_A01M01_Win</Reward_Param1>
|
||||
<Reward_Param2>1</Reward_Param2>
|
||||
</Event>
|
||||
|
||||
<!-- jdg COMPLETING mission objectives here
|
||||
TEXT_STORY_REBEL_ACT01_MISSION_ONE_30
|
||||
Captain Antilles must survive.
|
||||
TEXT_STORY_REBEL_ACT01_MISSION_ONE_103
|
||||
Destroy the Imperial shipyards.-->
|
||||
<Event Name="Rebel_A1_M01_COMPLETE_OBJECTIVE_Antilles_Must_Survive">
|
||||
<Event_Type>STORY_TRIGGER</Event_Type>
|
||||
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
|
||||
<Reward_Param1>TEXT_STORY_REBEL_ACT01_MISSION_ONE_30</Reward_Param1>
|
||||
<Prereq>Rebel_A1_M01_Check_Destroyed_Flag_30</Prereq>
|
||||
<Prereq>Rebel_A1_M01_All_Empire_Destroyed</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A1_M01_COMPLETE_OBJECTIVE_Cause_Havoc">
|
||||
<Event_Type>STORY_TRIGGER</Event_Type>
|
||||
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
|
||||
<Reward_Param1>TEXT_STORY_REBEL_ACT01_MISSION_ONE_103</Reward_Param1>
|
||||
<Prereq>Rebel_A1_M01_Check_Destroyed_Flag_20</Prereq>
|
||||
<Prereq>Rebel_A1_M01_All_Empire_Destroyed</Prereq>
|
||||
</Event>
|
||||
|
||||
<!--TEXT_SPEECH_REBEL_ACT01_MISSION_ONE_16
|
||||
Antilles: I've taken heavy damage during the fight. I'll need to repair the Sundered Heart before I can rejoin you.-->
|
||||
<Event Name="Rebel_A1_M01_All_Rebel_Destroyed">
|
||||
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
|
||||
<Event_Param1>Sundered_Heart</Event_Param1>
|
||||
<Event_Param3>1</Event_Param3>
|
||||
<Prereq>Rebel_A1_M01_Begin</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A1_M01_Antilles_Dies_Speech_01">
|
||||
<Event_Type>STORY_TRIGGER</Event_Type>
|
||||
<Reward_Type>MULTIMEDIA</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_REBEL_ACT01_MISSION_ONE_16</Reward_Param1>
|
||||
<Reward_Param2>-1</Reward_Param2>
|
||||
<Reward_Param8>REBEL_ACT01_MISSION_ONE_16</Reward_Param8> <!-- Put speech file name here -->
|
||||
<Reward_Param9>Antillies_Loop</Reward_Param9>
|
||||
<Reward_Param10>1</Reward_Param10>
|
||||
<Prereq>Rebel_A1_M01_All_Rebel_Destroyed</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A1_M01_Antilles_Dies_Speech_01_Remove_Text">
|
||||
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
||||
<Event_Param1>REBEL_ACT01_MISSION_ONE_16</Event_Param1>
|
||||
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_REBEL_ACT01_MISSION_ONE_16</Reward_Param1>
|
||||
<Reward_Param4>remove</Reward_Param4>
|
||||
<Prereq>Rebel_A1_M01_Antilles_Dies_Speech_01</Prereq>
|
||||
</Event>
|
||||
|
||||
<!--TEXT_SPEECH_REBEL_ACT01_MISSION_ONE_15
|
||||
Antilles: It looks like we didn't cause enough damage to pull their attention away from Fresia.
|
||||
Prepare the ships. We'll need to try it again.-->
|
||||
<Event Name="Rebel_A1_M01_Antilles_Dies_Speech_02">
|
||||
<Event_Type>STORY_TRIGGER</Event_Type>
|
||||
<Reward_Type>MULTIMEDIA</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_REBEL_ACT01_MISSION_ONE_15</Reward_Param1>
|
||||
<Reward_Param2>-1</Reward_Param2>
|
||||
<Reward_Param8>REBEL_ACT01_MISSION_ONE_15</Reward_Param8> <!-- Put speech file name here -->
|
||||
<Prereq>Rebel_A1_M01_Antilles_Dies_Speech_01_Remove_Text</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A1_M01_Antilles_Dies_Speech_02_Remove_Text">
|
||||
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
||||
<Event_Param1>REBEL_ACT01_MISSION_ONE_15</Event_Param1>
|
||||
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_REBEL_ACT01_MISSION_ONE_15</Reward_Param1>
|
||||
<Reward_Param4>remove</Reward_Param4>
|
||||
<Prereq>Rebel_A1_M01_Antilles_Dies_Speech_02</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A1_M01_Antilles_Dies_Speech_02_Remove_Movie">
|
||||
<Event_Type>STORY_TRIGGER</Event_Type>
|
||||
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
|
||||
<Prereq>Rebel_A1_M01_Antilles_Dies_Speech_02_Remove_Text</Prereq>
|
||||
</Event>
|
||||
|
||||
<!--FAILING ingame objective text for keeping Antilles alive
|
||||
TEXT_STORY_REBEL_ACT01_MISSION_ONE_30
|
||||
Captain Antilles must survive. -->
|
||||
<Event Name="Rebel_A1_M01_Misson_Goal_Failed_AntillesDead">
|
||||
<Event_Type>STORY_TRIGGER</Event_Type>
|
||||
<Reward_Type>OBJECTIVE_FAILED</Reward_Type>
|
||||
<Reward_Param1>TEXT_STORY_REBEL_ACT01_MISSION_ONE_30</Reward_Param1>
|
||||
<Prereq>Rebel_A1_M01_All_Rebel_Destroyed</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Rebel_A1_M01_All_Rebel_Destroyed_PlayerLoss">
|
||||
<Event_Type>STORY_TRIGGER</Event_Type>
|
||||
<Reward_Type>VICTORY</Reward_Type>
|
||||
<Reward_Param1>Empire</Reward_Param1>
|
||||
<Prereq>Rebel_A1_M01_Antilles_Dies_Speech_02_Remove_Text</Prereq>
|
||||
</Event>
|
||||
</Story>
|
||||
Reference in New Issue
Block a user