XML major sorted, unused tag deletes

This commit is contained in:
2026-02-28 14:04:32 -06:00
parent 16d3170787
commit 8601823115
444 changed files with 231105 additions and 1920 deletions

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<?xml version="1.0"?>
<Story>
<Event Name="Tutorial_I_Begin">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
</Event>
<!--Pre Center camera-->
<Event Name="Tutorial_I_Pre_Center_Camera">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>POSITION_CAMERA</Reward_Type>
<Reward_Param1>Bothawui</Reward_Param1>
<Reward_Param2>0,-80,0</Reward_Param2>
<Prereq>Tutorial_I_Begin</Prereq>
</Event>
<Event Name="Tutorial_I_Reveal_Ryloth">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>REVEAL_PLANET</Reward_Type>
<Reward_Param1>Ryloth</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Tutorial_I_Begin</Prereq>
</Event>
<!--Select Nal Hutta-->
<Event Name="Tutorial_I_Select_Nal_Hutta">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Reward_Type>SELECT_PLANET</Reward_Type>
<Reward_Param1>NalHutta</Reward_Param1>
<Prereq>Tutorial_I_Begin</Prereq>
</Event>
<!--Scroll lock-->
<!-- SoaFE Disabled -->
<!-- <Event Name="Tutorial_I_Scroll_Lock">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SCROLL_LOCK</Reward_Type>
<Reward_Param1>1</Reward_Param1>
<Prereq>Tutorial_I_Begin</Prereq>
</Event>-->
<!--Set tutorial mode-->
<Event Name="Tutorial_I_Tutorial_Player">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TUTORIAL_PLAYER</Reward_Type>
<Reward_Param1>Rebel</Reward_Param1>
<Prereq>Tutorial_I_Begin</Prereq>
</Event>
<!--Lock all available tech-->
<Event Name="Tutorial_I_Lock_Barracks">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>R_Ground_Barracks</Reward_Param1>
<Prereq>Tutorial_I_Begin</Prereq>
</Event>
<Event Name="Tutorial_I_Lock_Shield_Generator">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>R_Ground_Base_Shield_740</Reward_Param1>
<Prereq>Tutorial_I_Begin</Prereq>
</Event>
<Event Name="Tutorial_I_Lock_Mining_Facility">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>Rebel_Ground_Mining_Facility</Reward_Param1>
<Prereq>Tutorial_I_Begin</Prereq>
</Event>
<Event Name="Tutorial_I_Lock_Corellian_Corvette">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>Corellian_Corvette</Reward_Param1>
<Prereq>Tutorial_I_Begin</Prereq>
</Event>
<Event Name="Tutorial_I_Lock_Rebel_Infantry">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>Rebel_Infantry_Squad</Reward_Param1>
<Prereq>Tutorial_I_Begin</Prereq>
</Event>
<Event Name="Tutorial_I_Lock_Rebel_Tank_Buster_Squad">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>Rebel_Tank_Buster_Squad</Reward_Param1>
<Prereq>Tutorial_I_Begin</Prereq>
</Event>
<Event Name="Tutorial_I_Lock_Communications_Array">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>R_Ground_Communications_Array</Reward_Param1>
<Prereq>Tutorial_I_Begin</Prereq>
</Event>
<Event Name="Tutorial_I_Lock_Z95_Headhunter_Rebel_Squadron">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>Z95_Headhunter_Rebel_Squadron</Reward_Param1>
<Prereq>Tutorial_I_Begin</Prereq>
</Event>
<Event Name="Tutorial_I_Lock_Rebel_Star_Base_1">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>Rebel_Star_Base_1</Reward_Param1>
<Prereq>Tutorial_I_Begin</Prereq>
</Event>
<Event Name="Tutorial_I_Lock_Rebel_Star_Base_2">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>Rebel_Star_Base_2</Reward_Param1>
<Prereq>Tutorial_I_Begin</Prereq>
</Event>
<Event Name="Tutorial_I_Lock_Light_Vehicle_Factory">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>R_Ground_Light_Vehicle_Factory</Reward_Param1>
<Prereq>Tutorial_I_Begin</Prereq>
</Event>
<Event Name="Tutorial_I_Lock_Officer_Academy">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>R_Ground_Officer_Academy</Reward_Param1>
<Prereq>Tutorial_I_Begin</Prereq>
</Event>
<Event Name="Tutorial_I_Lock_Power_Generator">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>R_Ground_Power_Generator</Reward_Param1>
<Prereq>Tutorial_I_Begin</Prereq>
</Event>
<Event Name="Tutorial_I_Lock_X-Wing">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>Rebel_X-Wing_Squadron</Reward_Param1>
<Prereq>Tutorial_I_Begin</Prereq>
</Event>
<Event Name="Tutorial_I_Lock_Smuggler">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_BUILDABLE</Reward_Type>
<Reward_Param1>Smuggler_Team_R</Reward_Param1>
<Prereq>Tutorial_I_Begin</Prereq>
</Event>
<Event Name="Tutorial_I_Lock_Controls_For_Intro">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>LOCK_CONTROLS</Reward_Type>
<Reward_Param1>1</Reward_Param1>
<Prereq>Tutorial_I_Begin</Prereq>
</Event>
<!--IMPORTED FROM TUTORIAL 0-->
<!--Galactic Tour-->
<!--Welcome to galactic mode. This mode represents the state of the Star Wars...-->
<Event Name="Tutorial_I_Welcome_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT00_01</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - Green -->
<Reward_Param8>TUTORIAL_REBEL_ACT00_01</Reward_Param8>
<Prereq>Tutorial_I_Begin</Prereq>
</Event>
<!--Go into galactic tour mode-->
<Event Name="Tutorial_I_Galactic_Tour_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>START_CINEMATIC_MODE</Reward_Type>
<Prereq>Tutorial_I_Welcome_01</Prereq>
</Event>
<!--Remove text string-->
<Event Name="Tutorial_I_Welcome_02">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_REBEL_ACT00_01</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT00_01</Reward_Param1>
<Reward_Param4>1</Reward_Param4>
<Prereq>Tutorial_I_Welcome_01</Prereq>
</Event>
<!--End Galactic Tour-->
<Event Name="Tutorial_I_Galactic_Tour_02">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0.125</Event_Param1>
<Reward_Type>STOP_CINEMATIC_MODE</Reward_Type>
<Prereq>Tutorial_I_Welcome_02</Prereq>
</Event>
<Event Name="Tutorial_I_Ready_For_Tactical_Battle">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>1</Event_Param1>
<!--<Reward_Type>SHOW_COMMAND_BAR</Reward_Type>
<Reward_Param1>0</Reward_Param1>-->
<Prereq>Tutorial_I_Galactic_Tour_02</Prereq>
</Event>
<!--Turn off advisor-->
<Event Name="Tutorial_I_Turn_Off_Advisor">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SET_ADVISOR</Reward_Type>
<Reward_Param1>0</Reward_Param1>
<Prereq>Tutorial_I_Begin</Prereq>
</Event>
<!--Reveal Planets-->
<Event Name="Tutorial_I_Reveal_Tatooine">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>REVEAL_PLANET</Reward_Type>
<Reward_Param1>Tatooine</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Tutorial_I_Begin</Prereq>
</Event>
<Event Name="Tutorial_I_Reveal_Kashyyyk">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>REVEAL_PLANET</Reward_Type>
<Reward_Param1>Kashyyyk</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Tutorial_I_Begin</Prereq>
</Event>
<Event Name="Tutorial_I_Reveal_Bothawui">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>REVEAL_PLANET</Reward_Type>
<Reward_Param1>Bothawui</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Tutorial_I_Begin</Prereq>
</Event>
<Event Name="Tutorial_I_Reveal_NalHutta">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>REVEAL_PLANET</Reward_Type>
<Reward_Param1>NalHutta</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Tutorial_I_Begin</Prereq>
</Event>
<Event Name="Tutorial_I_Reveal_Kuat">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>REVEAL_PLANET</Reward_Type>
<Reward_Param1>Kuat</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Tutorial_I_Begin</Prereq>
</Event>
<Event Name="Tutorial_I_Reveal_Corellia">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>REVEAL_PLANET</Reward_Type>
<Reward_Param1>Corellia</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Tutorial_I_Begin</Prereq>
</Event>
<Event Name="Tutorial_I_Reveal_Geonosis">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>REVEAL_PLANET</Reward_Type>
<Reward_Param1>Geonosis</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Tutorial_I_Begin</Prereq>
</Event>
<!--Center camera-->
<Event Name="Tutorial_I_Center_Camera">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>POSITION_CAMERA</Reward_Type>
<Reward_Param1>Bothawui</Reward_Param1>
<Reward_Param2>-20,-70,0</Reward_Param2>
<Prereq>Tutorial_I_Begin</Prereq>
</Event>
<!--END - IMPORTED FROM TUTORIAL 0-->
<!-- Old Start to tutorial I - - >
<Event Name="Tutorial_I_Reveal_Kashyyyk">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>REVEAL_PLANET</Reward_Type>
<Reward_Param1>Kashyyyk</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Tutorial_I_Begin</Prereq>
</Event>
< ! - - Turn off advisor - - >
<Event Name="Tutorial_I_Turn_Off_Advisor">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SET_ADVISOR</Reward_Type>
<Reward_Param1>0</Reward_Param1>
<Prereq>Tutorial_I_Begin</Prereq>
</Event>-->
<!--LINK_TACTICAL
<Reward_Param1> = Planet name
<Reward_Param2> = Planet location (space,land)
<Reward_Param3> = Attacking faction
<Reward_Param4> = Map name
<Reward_Param5> = Defending faction
<Reward_Param6> = Hero pathfinder name
<Reward_Param7> = Tactical script name
<Reward_Param8> = Use sandbox units
<Reward_Param9> = Enable Prebattle Cinematic
<Reward_Param10>= Start Scene Faded Out
<Reward_Param11>= Start Scene Letterboxed-->
<!--Select Kashyyyk-->
<Event Name="Tutorial_I_Select_Kashyyyk">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>1.5</Event_Param1>
<Reward_Type>SELECT_PLANET</Reward_Type>
<Reward_Param1>Kashyyyk</Reward_Param1>
<Prereq>Tutorial_I_Ready_For_Tactical_Battle</Prereq>
</Event>
<Event Name="Tutorial_I_Scroll_To_Nal_Hutta">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0.5</Event_Param1>
<Reward_Type>SCROLL_CAMERA</Reward_Type>
<Reward_Param1>NalHutta</Reward_Param1>
<Prereq>Tutorial_I_Select_Kashyyyk</Prereq>
</Event>
<!--Hint: The Empire is launching an assault on the Rebel land base at Kashyyyk-->
<Event Name="Tutorial_I_Intro_01">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>1.5</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT00_04</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
<Reward_Param8>TUTORIAL_REBEL_ACT00_04</Reward_Param8>
<Prereq>Tutorial_I_Select_Kashyyyk</Prereq>
</Event>
<!--Remove the text-->
<Event Name="Tutorial_I_Intro_02">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>TUTORIAL_REBEL_ACT00_04</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_TUTORIAL_REBEL_ACT00_04</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Tutorial_I_Intro_01</Prereq>
</Event>
<!--Fly a fleet over to Kashyyyk for extra dramatic effect!-->
<Event Name="Tutorial_I_Move_Kashyyk_Attack_Fleet">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>1</Event_Param1>
<Reward_Type>MOVE_FLEET</Reward_Type>
<Reward_Param1>NalHutta</Reward_Param1>
<Reward_Param2>Kashyyyk</Reward_Param2>
<Reward_Param3>FILTER_ENEMY_ONLY</Reward_Param3>
<Prereq>Tutorial_I_Intro_02</Prereq>
</Event>
<!--Change faction of Kashyyyk-->
<Event Name="Tutorial_I_Reset_Kashyyyk_Faction">
<Event_Type>STORY_ENTER</Event_Type>
<Event_Param1>Kashyyyk</Event_Param1>
<Reward_Type>PLANET_FACTION</Reward_Type>
<Reward_Param1>Kashyyyk</Reward_Param1>
<Reward_Param2>Neutral</Reward_Param2>
<Prereq>Tutorial_I_Move_Kashyyk_Attack_Fleet</Prereq>
</Event>
<Event Name="Tutorial_I_Link_Tactical">
<Event_Type>STORY_TRIGGER</Event_Type>
<!--<Event_Type>STORY_ENTER</Event_Type>
<Event_Param1>Kashyyyk</Event_Param1>
<Event_Param2>FILTER_ENEMY_ONLY</Event_Param2>-->
<Reward_Type>LINK_TACTICAL</Reward_Type>
<Reward_Param1>Kashyyyk</Reward_Param1>
<Reward_Param2>LAND</Reward_Param2>
<Reward_Param3>Rebel</Reward_Param3>
<Reward_Param4>TM01_Gaining_Ground.ted</Reward_Param4>
<Reward_Param5>Empire</Reward_Param5>
<Reward_Param7>Story_Plots_Tutorial_M01_LAND.XML</Reward_Param7>
<Reward_Param8>1</Reward_Param8>
<!--Do we want the prebattle cinematic to play?-->
<Reward_Param9>0</Reward_Param9>
<!--Do we want to start the scene faded out?-->
<Reward_Param10>1</Reward_Param10>
<!--Do we want to start the scene in letter box mode-->
<Reward_Param11>1</Reward_Param11>
<!--Show the Battle Pending dialog?-->
<Reward_Param13>0</Reward_Param13>
<Prereq>Tutorial_I_Reset_Kashyyyk_Faction</Prereq>
<Branch>BRANCH_TUTORIAL_M01</Branch>
</Event>
<!--Click the Begin button-->
<Event Name="Tutorial_I_Auto_Click_Begin">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>FORCE_CLICK_GUI</Reward_Type>
<Reward_Param1>choice_button_left</Reward_Param1>
<Prereq>Tutorial_I_Link_Tactical</Prereq>
</Event>
<!--Wait until the battle summary dialog is closed-->
<Event Name="Tutorial_I_Returned_01">
<Event_Type>STORY_GENERIC</Event_Type>
<Event_Param1>battle_end_closed</Event_Param1>
<Prereq>Tutorial_I_Link_Tactical</Prereq>
<Branch>BRANCH_TUTORIAL_M01</Branch>
</Event>
<!--Tutorial 1 failed-->
<!--Detect mission 1 being lost. Display text telling the player to try again-->
<Event Name="Tutorial_I_Failed">
<Event_Type>STORY_MISSION_LOST</Event_Type>
<Event_Param1>Story_Plots_Tutorial_M01_LAND.XML</Event_Param1>
<Prereq>Tutorial_I_Returned_01</Prereq>
<Branch>BRANCH_TUTORIAL_M01</Branch>
</Event>
<!--Re-enable mission-->
<Event Name="Tutorial_I_Failed_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>RESET_BRANCH</Reward_Type>
<Reward_Param1>BRANCH_TUTORIAL_M01</Reward_Param1>
<Prereq>Tutorial_I_Failed</Prereq>
<Branch>BRANCH_TUTORIAL_M01</Branch>
</Event>
<!--Mission 4 ends successfully-->
<Event Name="Tutorial_I_Completed">
<Event_Type>STORY_FLAG</Event_Type>
<Event_Param1>Tutorial_M01_Win</Event_Param1>
<Event_Param2>1</Event_Param2>
<Event_Param3>GREATER_THAN_EQUAL_TO</Event_Param3>
<Prereq>Tutorial_I_Returned_01</Prereq>
</Event>
<!--Mark tutorial as completed-->
<Event Name="Tutorial_I_Finished">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>FINISHED_TUTORIAL</Reward_Type>
<Reward_Param1>TUTORIAL_ONE</Reward_Param1>
<Prereq>Tutorial_I_Completed</Prereq>
</Event>
<!--Link to next tutorial-->
<Event Name="Tutorial_I_Next_Tutorial_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TUTORIAL_DIALOG</Reward_Type>
<Reward_Param1>TEXT_TUTORIAL_1_COMPLETE</Reward_Param1>
<Prereq>Tutorial_I_Completed</Prereq>
</Event>
<Event Name="Tutorial_I_Next_Tutorial_01">
<Event_Type>STORY_GENERIC</Event_Type>
<Event_Param1>Continue_Tutorial</Event_Param1>
<Reward_Type>LOAD_CAMPAIGN</Reward_Type>
<Reward_Param1>Tutorial_Two</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
</Event>
</Story>