XML major sorted, unused tag deletes
This commit is contained in:
626
DATA/XML/STORY/STORY_TUTORIAL_M07_SPACE.XML
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626
DATA/XML/STORY/STORY_TUTORIAL_M07_SPACE.XML
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<?xml version="1.0"?>
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<Story>
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<!-- Setup -->
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<Event Name="Tutorial_M07_Begin">
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<Event_Type>STORY_ELAPSED</Event_Type>
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<Event_Param1>0</Event_Param1>
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</Event>
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<Event Name="Tutorial_M07_Win_Flag_Set">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>SET_FLAG</Reward_Type>
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<Reward_Param1>Tutorial_M07_Win</Reward_Param1>
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<Reward_Param2>0</Reward_Param2>
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<Prereq>Tutorial_M07_Begin</Prereq>
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</Event>
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<Event Name="Tutorial_M07_Disable_Retreat">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>DISABLE_RETREAT</Reward_Type>
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<Reward_Param1>EMPIRE</Reward_Param1>
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<Reward_Param2>1</Reward_Param2>
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<Prereq>Tutorial_M07_Begin</Prereq>
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</Event>
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<Event Name="Tutorial_M07_Prevent_Victory">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>ENABLE_VICTORY</Reward_Type>
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<Reward_Param1>0</Reward_Param1>
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<Prereq>Tutorial_M07_Disable_Retreat</Prereq>
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</Event>
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<Event Name="Tutorial_M07_Allow_Replay">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>USE_RETRY_DIALOG</Reward_Type>
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<Prereq>Tutorial_M07_Begin</Prereq>
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</Event>
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<Event Name="Tutorial_M07_Disable_Retreat_01">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>DISABLE_RETREAT</Reward_Type>
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<Reward_Param1>Rebel</Reward_Param1>
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<Reward_Param2>1</Reward_Param2>
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<Prereq>Tutorial_M07_Begin</Prereq>
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</Event>
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<Event Name="Tutorial_M07_Lock_Controls_At_Start">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>LOCK_CONTROLS</Reward_Type>
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<Reward_Param1>1</Reward_Param1>
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<Prereq>Tutorial_M07_Begin</Prereq>
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</Event>
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<!-- lock out the UI -->
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<!--<Event Name="Tutorial_M07_Lock_UI">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>DISABLE_EVENT</Reward_Type>
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<Reward_Param1>TUTORIAL_ALL</Reward_Param1>
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<Prereq>Tutorial_M07_Begin</Prereq>
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</Event>-->
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<!-- Scroll Lock -->
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<Event Name="Tutorial_M07_Scroll_Lock">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>SCROLL_LOCK</Reward_Type>
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<Reward_Param1>1</Reward_Param1>
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<Prereq>Tutorial_M07_Begin</Prereq>
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</Event>
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<!-- Set tutorial mode -->
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<Event Name="Tutorial_M07_Tutorial_Player">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>TUTORIAL_PLAYER</Reward_Type>
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<Reward_Param1>Rebel</Reward_Param1>
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<Prereq>Tutorial_M07_Begin</Prereq>
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</Event>
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<!-- Turn off advisor -->
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<Event Name="Tutorial_M07_Turn_Off_Advisor">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>SET_ADVISOR</Reward_Type>
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<Reward_Param1>0</Reward_Param1>
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<Prereq>Tutorial_M07_Begin</Prereq>
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</Event>
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<!-- Start the demo sequence... -->
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<Event Name="Tutorial_M07_Start_Demo">
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<Event_Type>STORY_ELAPSED</Event_Type>
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<Event_Param1>4</Event_Param1>
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<Prereq>Tutorial_M07_Begin</Prereq>
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</Event>
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<!-- This non-interactive tutorial will provice you with the information -->
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<Event Name="Tutorial_M07_Lets_Begin_Text_01">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>MULTIMEDIA</Reward_Type>
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<Reward_Param1>TEXT_SPEECH_TUTORIAL_MP_ACT07_01</Reward_Param1>
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<Reward_Param2>-1</Reward_Param2>
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<Reward_Param8>TUTORIAL_MP_ACT07_01</Reward_Param8> <!-- put VO here -->
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<Reward_Param7>Hint</Reward_Param7> <!-- HINT color coding - green -->
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<Reward_Param9/> <!-- cmd bar movie -->
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<Reward_Param10>1</Reward_Param10>
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<Prereq>Tutorial_M07_Start_Demo</Prereq>
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</Event>
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<Event Name="Tutorial_M07_Lets_Begin_Text_02">
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<Event_Type>STORY_SPEECH_DONE</Event_Type>
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<Event_Param1>TUTORIAL_MP_ACT07_01</Event_Param1>
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<Reward_Type>SCREEN_TEXT</Reward_Type>
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<Reward_Param1>TEXT_SPEECH_TUTORIAL_MP_ACT07_01</Reward_Param1>
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<Reward_Param4>remove</Reward_Param4>
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<Prereq>Tutorial_M07_Lets_Begin_Text_01</Prereq>
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</Event>
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<!-- Note: this is hooked up to a LUA script! -->
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<Event Name="Tutorial_M07_Select_Space_Station">
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<Event_Type>STORY_ELAPSED</Event_Type>
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<Event_Param1>1</Event_Param1>
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<Prereq>Tutorial_M07_Lets_Begin_Text_02</Prereq>
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</Event>
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<Event Name="Tutorial_M07_Building_Units_01">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
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<Reward_Param1>Skirmish_Rebel_Star_Base_1</Reward_Param1>
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<Reward_Param2>1</Reward_Param2>
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<Reward_Param3>1</Reward_Param3>
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<Prereq>Tutorial_M07_Lets_Begin_Text_02</Prereq>
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</Event>
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<!-- Hint: Let's begin with unit production. Acquiring units is critical -->
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<Event Name="Tutorial_M07_Building_Units_02">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>MULTIMEDIA</Reward_Type>
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<Reward_Param1>TEXT_SPEECH_TUTORIAL_MP_ACT07_02</Reward_Param1>
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<Reward_Param2>-1</Reward_Param2>
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<Reward_Param8>TUTORIAL_MP_ACT07_02</Reward_Param8><!-- put VO here -->
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<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
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<Reward_Param9/><!-- cmd bar movie -->
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<Reward_Param10>1</Reward_Param10>
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<Prereq>Tutorial_M07_Building_Units_01</Prereq>
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</Event>
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<Event Name="Tutorial_M07_Building_Units_03">
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<Event_Type>STORY_SPEECH_DONE</Event_Type>
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<Event_Param1>TUTORIAL_MP_ACT07_02</Event_Param1>
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<Reward_Type>SCREEN_TEXT</Reward_Type>
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<Reward_Param1>TEXT_SPEECH_TUTORIAL_MP_ACT07_02</Reward_Param1>
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<Reward_Param4>remove</Reward_Param4>
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<Prereq>Tutorial_M07_Building_Units_02</Prereq>
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</Event>
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<!-- Flash unit production -->
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<Event Name="Tutorial_M07_Building_Units_04">
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<Event_Type>STORY_ELAPSED</Event_Type>
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<Event_Param1>2</Event_Param1>
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<Reward_Type>FLASH_GUI</Reward_Type>
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<Reward_Param1>s_select_00</Reward_Param1>
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<Prereq>Tutorial_M07_Building_Units_02</Prereq>
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</Event>
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<!-- Stop flashing unit production -->
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<Event Name="Tutorial_M07_Building_Units_05">
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<Event_Type>STORY_ELAPSED</Event_Type>
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<Event_Param1>3</Event_Param1>
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<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
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<Prereq>Tutorial_M07_Building_Units_04</Prereq>
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</Event>
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<!-- Click on a unit -->
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<Event Name="Tutorial_M06_Units_Go_In_Pool_05a">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>FORCE_CLICK_GUI</Reward_Type>
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<Reward_Param1>s_select_00</Reward_Param1>
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<Prereq>Tutorial_M07_Building_Units_05</Prereq>
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</Event>
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<!-- Hint: Whenever a unit has been built, it will appear within your reinforcement pool -->
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<Event Name="Tutorial_M07_Building_Units_06">
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<Event_Type>STORY_ELAPSED</Event_Type>
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<Event_Param1>2</Event_Param1>
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<Reward_Type>MULTIMEDIA</Reward_Type>
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<Reward_Param1>TEXT_SPEECH_TUTORIAL_MP_ACT07_03</Reward_Param1>
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<Reward_Param2>-1</Reward_Param2>
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<Reward_Param8>TUTORIAL_MP_ACT07_03</Reward_Param8><!-- put VO here -->
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<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
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<Reward_Param9/><!-- cmd bar movie -->
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<Reward_Param10>1</Reward_Param10>
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<Prereq>Tutorial_M07_Building_Units_03</Prereq>
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</Event>
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<Event Name="Tutorial_M07_Building_Units_07">
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<Event_Type>STORY_SPEECH_DONE</Event_Type>
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<Event_Param1>TUTORIAL_MP_ACT07_03</Event_Param1>
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<Reward_Type>SCREEN_TEXT</Reward_Type>
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<Reward_Param1>TEXT_SPEECH_TUTORIAL_MP_ACT07_03</Reward_Param1>
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<Reward_Param4>remove</Reward_Param4>
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<Prereq>Tutorial_M07_Building_Units_06</Prereq>
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</Event>
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<!-- Flash reinforcement button -->
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<Event Name="Tutorial_M07_Building_Units_08">
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<Event_Type>STORY_ELAPSED</Event_Type>
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<Event_Param1>1</Event_Param1>
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<Reward_Type>FLASH_GUI</Reward_Type>
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<Reward_Param1>b_reinforcement</Reward_Param1>
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<Prereq>Tutorial_M07_Building_Units_06</Prereq>
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</Event>
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<!-- Stop flashing reinforcement button -->
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<Event Name="Tutorial_M07_Building_Units_09">
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<Event_Type>STORY_ELAPSED</Event_Type>
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<Event_Param1>3</Event_Param1>
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<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
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<Prereq>Tutorial_M07_Building_Units_08</Prereq>
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</Event>
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<!-- Click to open reinforcement window -->
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<Event Name="Tutorial_M07_Building_Units_10">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>FORCE_CLICK_GUI</Reward_Type>
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<Reward_Param1>b_reinforcement</Reward_Param1>
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<Prereq>Tutorial_M07_Building_Units_09</Prereq>
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</Event>
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<!-- Wait for a while and close the reinforcement window -->
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<Event Name="Tutorial_M07_Building_Units_11">
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<Event_Type>STORY_ELAPSED</Event_Type>
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<Event_Param1>5</Event_Param1>
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<Reward_Type>FORCE_CLICK_GUI</Reward_Type>
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<Reward_Param1>r_close</Reward_Param1>
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<Prereq>Tutorial_M07_Building_Units_10</Prereq>
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</Event>
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<!-- Hint: To purchase an upgrade, simply click on any of the available -->
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<Event Name="Tutorial_M07_Upgrade_01">
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<Event_Type>STORY_ELAPSED</Event_Type>
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<Event_Param1>1</Event_Param1>
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<Reward_Type>MULTIMEDIA</Reward_Type>
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<Reward_Param1>TEXT_SPEECH_TUTORIAL_MP_ACT07_04</Reward_Param1>
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<Reward_Param2>-1</Reward_Param2>
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<Reward_Param8>TUTORIAL_MP_ACT07_04</Reward_Param8><!-- put VO here -->
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<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
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<Reward_Param9/><!-- cmd bar movie -->
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<Reward_Param10>1</Reward_Param10>
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<Prereq>Tutorial_M07_Building_Units_11</Prereq>
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</Event>
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<Event Name="Tutorial_M07_Upgrade_02">
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<Event_Type>STORY_SPEECH_DONE</Event_Type>
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<Event_Param1>TUTORIAL_MP_ACT07_04</Event_Param1>
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<Reward_Type>SCREEN_TEXT</Reward_Type>
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<Reward_Param1>TEXT_SPEECH_TUTORIAL_MP_ACT07_04</Reward_Param1>
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<Reward_Param4>remove</Reward_Param4>
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<Prereq>Tutorial_M07_Upgrade_01</Prereq>
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</Event>
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<!-- Flash upgrade button -->
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<Event Name="Tutorial_M07_Upgrade_03">
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<Event_Type>STORY_ELAPSED</Event_Type>
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<Event_Param1>1</Event_Param1>
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<Reward_Type>FLASH_GUI</Reward_Type>
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<Reward_Param1>s_select_03</Reward_Param1>
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<Prereq>Tutorial_M07_Upgrade_01</Prereq>
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</Event>
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<!-- Stop flashing button -->
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<Event Name="Tutorial_M07_Upgrade_04">
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<Event_Type>STORY_ELAPSED</Event_Type>
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<Event_Param1>2</Event_Param1>
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<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
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<Prereq>Tutorial_M07_Upgrade_03</Prereq>
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</Event>
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<!-- Flash upgrade button -->
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<Event Name="Tutorial_M07_Upgrade_05">
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<Event_Type>STORY_ELAPSED</Event_Type>
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<Event_Param1>1</Event_Param1>
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<Reward_Type>FLASH_GUI</Reward_Type>
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<Reward_Param1>s_select_04</Reward_Param1>
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<Prereq>Tutorial_M07_Upgrade_04</Prereq>
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</Event>
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<!-- Stop flashing button -->
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<Event Name="Tutorial_M07_Upgrade_06">
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<Event_Type>STORY_ELAPSED</Event_Type>
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<Event_Param1>2</Event_Param1>
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<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
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<Prereq>Tutorial_M07_Upgrade_05</Prereq>
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</Event>
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<!-- Build an upgrade -->
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<Event Name="Tutorial_M07_Upgrade_06a">
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<Event_Type>STORY_ELAPSED</Event_Type>
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<Event_Param1>1</Event_Param1>
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<Reward_Type>FORCE_CLICK_GUI</Reward_Type>
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<Reward_Param1>s_select_04</Reward_Param1>
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<Prereq>Tutorial_M07_Upgrade_06</Prereq>
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</Event>
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<!-- Flash tech-upgrade icon -->
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<Event Name="Tutorial_M07_Tech_Upgrade_06b">
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<Event_Type>STORY_ELAPSED</Event_Type>
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<Event_Param1>6</Event_Param1>
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<Reward_Type>FLASH_GUI</Reward_Type>
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<Reward_Param1>skirmish_upgrade</Reward_Param1>
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<Reward_Param2>FLASH_TECH_UPGRADE</Reward_Param2>
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<Prereq>Tutorial_M07_Upgrade_06a</Prereq>
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</Event>
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<!-- Stop flashing button -->
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<Event Name="Tutorial_M07_Tech_Upgrade_06c">
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<Event_Type>STORY_ELAPSED</Event_Type>
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||||
<Event_Param1>7</Event_Param1>
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<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
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||||
<Reward_Param1>FLASH_TECH_UPGRADE</Reward_Param1>
|
||||
<Prereq>Tutorial_M07_Tech_Upgrade_06b</Prereq>
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</Event>
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<!-- Hint: During team games. all upgrades are shared among teammates. -->
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<Event Name="Tutorial_M07_Upgrade_07">
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<Event_Type>STORY_ELAPSED</Event_Type>
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<Event_Param1>1</Event_Param1>
|
||||
<Reward_Type>MULTIMEDIA</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_TUTORIAL_MP_ACT07_05</Reward_Param1>
|
||||
<Reward_Param2>-1</Reward_Param2>
|
||||
<Reward_Param8>TUTORIAL_MP_ACT07_05</Reward_Param8><!-- put VO here -->
|
||||
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
|
||||
<Reward_Param9/><!-- cmd bar movie -->
|
||||
<Reward_Param10>1</Reward_Param10>
|
||||
<Prereq>Tutorial_M07_Upgrade_06a</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Tutorial_M07_Upgrade_08">
|
||||
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
||||
<Event_Param1>TUTORIAL_MP_ACT07_05</Event_Param1>
|
||||
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_TUTORIAL_MP_ACT07_05</Reward_Param1>
|
||||
<Reward_Param4>remove</Reward_Param4>
|
||||
<Prereq>Tutorial_M07_Upgrade_07</Prereq>
|
||||
</Event>
|
||||
|
||||
<!-- Hint: Whenever your space station is destroyed, all upgrades created at that base will also be destroyed. -->
|
||||
<Event Name="Tutorial_M07_Upgrade_09">
|
||||
<Event_Type>STORY_ELAPSED</Event_Type>
|
||||
<Event_Param1>1</Event_Param1>
|
||||
<Reward_Type>MULTIMEDIA</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_TUTORIAL_MP_ACT07_07</Reward_Param1>
|
||||
<Reward_Param2>-1</Reward_Param2>
|
||||
<Reward_Param8>TUTORIAL_MP_ACT07_07</Reward_Param8><!-- put VO here -->
|
||||
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
|
||||
<Reward_Param9/><!-- cmd bar movie -->
|
||||
<Reward_Param10>1</Reward_Param10>
|
||||
<Prereq>Tutorial_M07_Upgrade_08</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Tutorial_M07_Upgrade_10">
|
||||
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
||||
<Event_Param1>TUTORIAL_MP_ACT07_07</Event_Param1>
|
||||
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_TUTORIAL_MP_ACT07_07</Reward_Param1>
|
||||
<Reward_Param4>remove</Reward_Param4>
|
||||
<Prereq>Tutorial_M07_Upgrade_09</Prereq>
|
||||
</Event>
|
||||
|
||||
<!-- Hint: Advancing your technology level is also extrememly important -->
|
||||
<Event Name="Tutorial_M07_Tech_Advance_01">
|
||||
<Event_Type>STORY_ELAPSED</Event_Type>
|
||||
<Event_Param1>1</Event_Param1>
|
||||
<Reward_Type>MULTIMEDIA</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_TUTORIAL_MP_ACT07_08</Reward_Param1>
|
||||
<Reward_Param2>-1</Reward_Param2>
|
||||
<Reward_Param8>TUTORIAL_MP_ACT07_08</Reward_Param8><!-- put VO here -->
|
||||
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
|
||||
<Reward_Param9/><!-- cmd bar movie -->
|
||||
<Reward_Param10>1</Reward_Param10>
|
||||
<Prereq>Tutorial_M07_Upgrade_10</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Tutorial_M07_Tech_Advance_02">
|
||||
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
||||
<Event_Param1>TUTORIAL_MP_ACT07_08</Event_Param1>
|
||||
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_TUTORIAL_MP_ACT07_08</Reward_Param1>
|
||||
<Reward_Param4>remove</Reward_Param4>
|
||||
<Prereq>Tutorial_M07_Tech_Advance_01</Prereq>
|
||||
</Event>
|
||||
|
||||
<!-- Hint: To upgrade your station simply click on the space station upgrade icon -->
|
||||
<Event Name="Tutorial_M07_Tech_Advance_02a">
|
||||
<Event_Type>STORY_ELAPSED</Event_Type>
|
||||
<Event_Param1>1</Event_Param1>
|
||||
<Reward_Type>MULTIMEDIA</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_TUTORIAL_MP_ACT07_09</Reward_Param1>
|
||||
<Reward_Param2>-1</Reward_Param2>
|
||||
<Reward_Param8>TUTORIAL_MP_ACT07_09</Reward_Param8><!-- put VO here -->
|
||||
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
|
||||
<Reward_Param9/><!-- cmd bar movie -->
|
||||
<Reward_Param10>1</Reward_Param10>
|
||||
<Prereq>Tutorial_M07_Tech_Advance_02</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Tutorial_M07_Tech_Advance_02b">
|
||||
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
||||
<Event_Param1>TUTORIAL_MP_ACT07_09</Event_Param1>
|
||||
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_TUTORIAL_MP_ACT07_09</Reward_Param1>
|
||||
<Reward_Param4>remove</Reward_Param4>
|
||||
<Prereq>Tutorial_M07_Tech_Advance_02a</Prereq>
|
||||
</Event>
|
||||
|
||||
<!-- Flash Starbase build option -->
|
||||
<Event Name="Tutorial_M07_Tech_Advance_03">
|
||||
<Event_Type>STORY_ELAPSED</Event_Type>
|
||||
<Event_Param1>1</Event_Param1>
|
||||
<Reward_Type>FLASH_GUI</Reward_Type>
|
||||
<Reward_Param1>s_select_07</Reward_Param1>
|
||||
<Prereq>Tutorial_M07_Tech_Advance_02b</Prereq>
|
||||
</Event>
|
||||
|
||||
<!-- Stop flashing button -->
|
||||
<Event Name="Tutorial_M07_Tech_Advance_04">
|
||||
<Event_Type>STORY_ELAPSED</Event_Type>
|
||||
<Event_Param1>3</Event_Param1>
|
||||
<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
|
||||
<Prereq>Tutorial_M07_Tech_Advance_03</Prereq>
|
||||
</Event>
|
||||
|
||||
<!-- Click to advance! -->
|
||||
<Event Name="Tutorial_M07_Tech_Advance_05">
|
||||
<Event_Type>STORY_TRIGGER</Event_Type>
|
||||
<Reward_Type>FORCE_CLICK_GUI</Reward_Type>
|
||||
<Reward_Param1>s_select_07</Reward_Param1>
|
||||
<Prereq>Tutorial_M07_Tech_Advance_04</Prereq>
|
||||
</Event>
|
||||
|
||||
<!-- Hint: When a technology upgrade is under construction, it will occupy a slot within your unit production queue -->
|
||||
<Event Name="Tutorial_M07_Tech_Advance_06">
|
||||
<Event_Type>STORY_ELAPSED</Event_Type>
|
||||
<Event_Param1>1</Event_Param1>
|
||||
<Reward_Type>MULTIMEDIA</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_TUTORIAL_MP_ACT07_10</Reward_Param1>
|
||||
<Reward_Param2>-1</Reward_Param2>
|
||||
<Reward_Param8>TUTORIAL_MP_ACT07_10</Reward_Param8><!-- put VO here -->
|
||||
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
|
||||
<Reward_Param9/><!-- cmd bar movie -->
|
||||
<Reward_Param10>1</Reward_Param10>
|
||||
<Prereq>Tutorial_M07_Tech_Advance_05</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Tutorial_M07_Tech_Advance_07">
|
||||
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
||||
<Event_Param1>TUTORIAL_MP_ACT07_10</Event_Param1>
|
||||
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_TUTORIAL_MP_ACT07_10</Reward_Param1>
|
||||
<Reward_Param4>remove</Reward_Param4>
|
||||
<Prereq>Tutorial_M07_Tech_Advance_06</Prereq>
|
||||
</Event>
|
||||
|
||||
<!-- Note! this event is connected to a lua script! -->
|
||||
<!-- Scroll over to an asteroid! -->
|
||||
<Event Name="Tutorial_M07_Scroll_To_Mining_Facility">
|
||||
<Event_Type>STORY_ELAPSED</Event_Type>
|
||||
<Event_Param1>1</Event_Param1>
|
||||
<Prereq>Tutorial_M07_Tech_Advance_07</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Tutorial_M07_Scroll_To_Mining_Facility_01">
|
||||
<Event_Type>STORY_TRIGGER</Event_Type>
|
||||
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
|
||||
<Reward_Param1>STORY_TRIGGER_ZONE_01</Reward_Param1>
|
||||
<Reward_Param2>1</Reward_Param2>
|
||||
<Reward_Param3>1</Reward_Param3>
|
||||
<Prereq>Tutorial_M07_Scroll_To_Mining_Facility</Prereq>
|
||||
</Event>
|
||||
|
||||
<!-- Hint: During a space based skirmish game, your income is generated from Asteroid Mining Facilities -->
|
||||
<Event Name="Tutorial_M07_Mining_Facility_01">
|
||||
<Event_Type>STORY_ELAPSED</Event_Type>
|
||||
<Event_Param1>1</Event_Param1>
|
||||
<Reward_Type>MULTIMEDIA</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_TUTORIAL_MP_ACT07_12</Reward_Param1>
|
||||
<Reward_Param2>-1</Reward_Param2>
|
||||
<Reward_Param8>TUTORIAL_MP_ACT07_12</Reward_Param8><!-- put VO here -->
|
||||
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
|
||||
<Reward_Param9/><!-- cmd bar movie -->
|
||||
<Reward_Param10>1</Reward_Param10>
|
||||
<Prereq>Tutorial_M07_Scroll_To_Mining_Facility</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Tutorial_M07_Mining_Facility_02">
|
||||
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
||||
<Event_Param1>TUTORIAL_MP_ACT07_12</Event_Param1>
|
||||
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_TUTORIAL_MP_ACT07_12</Reward_Param1>
|
||||
<Reward_Param4>remove</Reward_Param4>
|
||||
<Prereq>Tutorial_M07_Mining_Facility_01</Prereq>
|
||||
</Event>
|
||||
|
||||
<!-- Hint: Asteroid Mining Facilities distribute Credits equally to all players -->
|
||||
<Event Name="Tutorial_M07_Mining_Facility_03">
|
||||
<Event_Type>STORY_ELAPSED</Event_Type>
|
||||
<Event_Param1>1</Event_Param1>
|
||||
<Reward_Type>MULTIMEDIA</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_TUTORIAL_MP_ACT07_13</Reward_Param1>
|
||||
<Reward_Param2>-1</Reward_Param2>
|
||||
<Reward_Param8>TUTORIAL_MP_ACT07_13</Reward_Param8><!-- put VO here -->
|
||||
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
|
||||
<Reward_Param9/><!-- cmd bar movie -->
|
||||
<Reward_Param10>1</Reward_Param10>
|
||||
<Prereq>Tutorial_M07_Mining_Facility_02</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Tutorial_M07_Mining_Facility_04">
|
||||
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
||||
<Event_Param1>TUTORIAL_MP_ACT07_13</Event_Param1>
|
||||
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_TUTORIAL_MP_ACT07_13</Reward_Param1>
|
||||
<Reward_Param4>remove</Reward_Param4>
|
||||
<Prereq>Tutorial_M07_Mining_Facility_03</Prereq>
|
||||
</Event>
|
||||
|
||||
<!-- Hint: To activate an Asteroid Mining Facility, left click on the -->
|
||||
<Event Name="Tutorial_M07_Mining_Facility_05">
|
||||
<Event_Type>STORY_ELAPSED</Event_Type>
|
||||
<Event_Param1>1</Event_Param1>
|
||||
<Reward_Type>MULTIMEDIA</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_TUTORIAL_MP_ACT07_14</Reward_Param1>
|
||||
<Reward_Param2>-1</Reward_Param2>
|
||||
<Reward_Param8>TUTORIAL_MP_ACT07_14</Reward_Param8><!-- put VO here -->
|
||||
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
|
||||
<Reward_Param9/><!-- cmd bar movie -->
|
||||
<Reward_Param10>1</Reward_Param10>
|
||||
<Prereq>Tutorial_M07_Mining_Facility_04</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Tutorial_M07_Mining_Facility_06">
|
||||
<Event_Type>STORY_ELAPSED</Event_Type>
|
||||
<Event_Param1>8</Event_Param1>
|
||||
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
||||
<Event_Param1>TUTORIAL_MP_ACT07_14</Event_Param1>
|
||||
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_TUTORIAL_MP_ACT07_14</Reward_Param1>
|
||||
<Reward_Param4>remove</Reward_Param4>
|
||||
<Prereq>Tutorial_M07_Mining_Facility_05</Prereq>
|
||||
</Event>
|
||||
|
||||
<!-- Hint: Unlike ground battles, reinforcements are not limited to Reinforcement Points -->
|
||||
<Event Name="Tutorial_M07_Reinforcement_01">
|
||||
<Event_Type>STORY_ELAPSED</Event_Type>
|
||||
<Event_Param1>1</Event_Param1>
|
||||
<Reward_Type>MULTIMEDIA</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_TUTORIAL_MP_ACT07_15</Reward_Param1>
|
||||
<Reward_Param2>-1</Reward_Param2>
|
||||
<Reward_Param8>TUTORIAL_MP_ACT07_15</Reward_Param8><!-- put VO here -->
|
||||
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
|
||||
<Reward_Param9/><!-- cmd bar movie -->
|
||||
<Reward_Param10>1</Reward_Param10>
|
||||
<Prereq>Tutorial_M07_Mining_Facility_06</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Tutorial_M07_Reinforcement_02">
|
||||
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
||||
<Event_Param1>TUTORIAL_MP_ACT07_15</Event_Param1>
|
||||
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_TUTORIAL_MP_ACT07_15</Reward_Param1>
|
||||
<Reward_Param4>remove</Reward_Param4>
|
||||
<Prereq>Tutorial_M07_Reinforcement_01</Prereq>
|
||||
</Event>
|
||||
|
||||
<!-- Hint: Lastly, to achieve victory in a sapce based skirmish game -->
|
||||
<Event Name="Tutorial_M07_Reinforcement_03">
|
||||
<Event_Type>STORY_ELAPSED</Event_Type>
|
||||
<Event_Param1>1</Event_Param1>
|
||||
<Reward_Type>MULTIMEDIA</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_TUTORIAL_MP_ACT07_16</Reward_Param1>
|
||||
<Reward_Param2>-1</Reward_Param2>
|
||||
<Reward_Param8>TUTORIAL_MP_ACT07_16</Reward_Param8><!-- put VO here -->
|
||||
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
|
||||
<Reward_Param9/><!-- cmd bar movie -->
|
||||
<Reward_Param10>1</Reward_Param10>
|
||||
<Prereq>Tutorial_M07_Reinforcement_02</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Tutorial_M07_Reinforcement_04">
|
||||
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
||||
<Event_Param1>TUTORIAL_MP_ACT07_16</Event_Param1>
|
||||
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_TUTORIAL_MP_ACT07_16</Reward_Param1>
|
||||
<Reward_Param4>remove</Reward_Param4>
|
||||
<Prereq>Tutorial_M07_Reinforcement_03</Prereq>
|
||||
</Event>
|
||||
|
||||
<!-- Hint: Good Luck Soldier! -->
|
||||
<Event Name="Tutorial_M07_Good_Luck_01">
|
||||
<Event_Type>STORY_ELAPSED</Event_Type>
|
||||
<Event_Param1>1</Event_Param1>
|
||||
<Reward_Type>MULTIMEDIA</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_TUTORIAL_MP_ACT07_17</Reward_Param1>
|
||||
<Reward_Param2>-1</Reward_Param2>
|
||||
<Reward_Param8>TUTORIAL_MP_ACT07_17</Reward_Param8><!-- put VO here -->
|
||||
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
|
||||
<Reward_Param9/><!-- cmd bar movie -->
|
||||
<Reward_Param10>1</Reward_Param10>
|
||||
<Prereq>Tutorial_M07_Reinforcement_04</Prereq>
|
||||
</Event>
|
||||
|
||||
<Event Name="Tutorial_M07_Good_Luck_02">
|
||||
<Event_Type>STORY_SPEECH_DONE</Event_Type>
|
||||
<Event_Param1>TUTORIAL_MP_ACT07_17</Event_Param1>
|
||||
<Reward_Type>SCREEN_TEXT</Reward_Type>
|
||||
<Reward_Param1>TEXT_SPEECH_TUTORIAL_MP_ACT07_17</Reward_Param1>
|
||||
<Reward_Param4>remove</Reward_Param4>
|
||||
<Prereq>Tutorial_M07_Good_Luck_01</Prereq>
|
||||
</Event>
|
||||
|
||||
<!-- Rebel Win -->
|
||||
<Event Name="Tutorial_M07_Done">
|
||||
<Event_Type>STORY_ELAPSED</Event_Type>
|
||||
<Event_Param1>2</Event_Param1>
|
||||
<Reward_Type>VICTORY</Reward_Type>
|
||||
<Reward_Param1>REBEL</Reward_Param1>
|
||||
<Reward_Param2>1</Reward_Param2><!-- disable You Are Victorious -->
|
||||
<Prereq>Tutorial_M07_Reinforcement_04</Prereq>
|
||||
</Event>
|
||||
</Story>
|
||||
|
||||
Reference in New Issue
Block a user