XML major sorted, unused tag deletes

This commit is contained in:
2026-02-28 14:04:32 -06:00
parent 16d3170787
commit 8601823115
444 changed files with 231105 additions and 1920 deletions

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<?xml version="1.0"?>
<Story>
<!--Start Campaign-->
<Event Name="Saleucami_Intimidation_Mission_Begin">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
</Event>
<Event Name="Saleucami_Intimidation_Mission_Disable_Retreat_Empire">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_RETREAT</Reward_Type>
<Reward_Param1>EMPIRE</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Saleucami_Intimidation_Mission_Begin</Prereq>
</Event>
<Event Name="Saleucami_Intimidation_Mission_Disable_Retreat_Rebel">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_RETREAT</Reward_Type>
<Reward_Param1>REBEL</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Saleucami_Intimidation_Mission_Begin</Prereq>
</Event>
<Event Name="Saleucami_Intimidation_Mission_Disable_Retreat_Hutts">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_RETREAT</Reward_Type>
<Reward_Param1>HUTTS</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Saleucami_Intimidation_Mission_Begin</Prereq>
</Event>
<Event Name="Saleucami_Intimidation_Mission_Disable_Retreat_Pirates">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_RETREAT</Reward_Type>
<Reward_Param1>PIRATES</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Saleucami_Intimidation_Mission_Begin</Prereq>
</Event>
<Event Name="Saleucami_Intimidation_Mission_Prevent_Victory">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_VICTORY</Reward_Type>
<Reward_Param1>0</Reward_Param1>
<Prereq>Saleucami_Intimidation_Mission_Begin</Prereq>
</Event>
<Event Name="Saleucami_Intimidation_Mission_Add_Objective_00">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>ADD_OBJECTIVE_00</Event_Param2>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_SALEUCAMI_INTIMIDATION_OBJECTIVE_00</Reward_Param1>
</Event>
<Event Name="Saleucami_Intimidation_Mission_Add_Objective_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_SALEUCAMI_INTIMIDATION_OBJECTIVE_01</Reward_Param1>
<Prereq>Saleucami_Intimidation_Mission_Begin</Prereq>
</Event>
<Event Name="Saleucami_Intimidation_Mission_Complete_Objective_00">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>COMPLETE_OBJECTIVE_00</Event_Param2>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_SALEUCAMI_INTIMIDATION_OBJECTIVE_00</Reward_Param1>
<Prereq>Saleucami_Intimidation_Mission_Add_Objective_00</Prereq>
</Event>
<Event Name="Saleucami_Intimidation_Mission_Complete_Victory_Trigger">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>Underworld</Reward_Param1>
<Prereq>Saleucami_Intimidation_Mission_Complete_Objective_00</Prereq>
</Event>
<Event Name="Saleucami_Intimidation_Mission_Fail_Objective_00">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>FAIL_OBJECTIVE_00</Event_Param2>
<Reward_Type>OBJECTIVE_FAILED</Reward_Type>
<Reward_Param1>TEXT_SALEUCAMI_INTIMIDATION_OBJECTIVE_00</Reward_Param1>
<Prereq>Saleucami_Intimidation_Mission_Begin</Prereq>
</Event>
<Event Name="Saleucami_Intimidation_Mission_Fail_Objective_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_FAILED</Reward_Type>
<Reward_Param1>TEXT_SALEUCAMI_INTIMIDATION_OBJECTIVE_01</Reward_Param1>
<Prereq>Saleucami_Intimidation_Mission_Fail_Objective_00</Prereq>
</Event>
<Event Name="Saleucami_Intimidation_Mission_Loss_Rebel">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>VICTORY_REBEL</Event_Param2>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>Rebel</Reward_Param1>
</Event>
<Event Name="Saleucami_Intimidation_Mission_Loss_Empire">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>VICTORY_EMPIRE</Event_Param2>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>Empire</Reward_Param1>
</Event>
<Event Name="Saleucami_Intimidation_Mission_Loss_Hutts">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>VICTORY_HUTTS</Event_Param2>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>Hutts</Reward_Param1>
</Event>
<Event Name="Saleucami_Intimidation_Mission_Loss_Pirates">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>VICTORY_PIRATES</Event_Param2>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>Pirates</Reward_Param1>
</Event>
<Event Name="Saleucami_Intimidation_Mission_Enable_Retreat_Empire">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_RETREAT</Reward_Type>
<Reward_Param1>EMPIRE</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Prereq>Saleucami_Intimidation_Mission_Complete_Victory_Trigger</Prereq>
<Prereq>Saleucami_Intimidation_Mission_Loss_Rebel</Prereq>
<Prereq>Saleucami_Intimidation_Mission_Loss_Empire</Prereq>
<Prereq>Saleucami_Intimidation_Mission_Loss_Hutts</Prereq>
<Prereq>Saleucami_Intimidation_Mission_Loss_Pirates</Prereq>
</Event>
<Event Name="Saleucami_Intimidation_Mission_Enable_Retreat_Rebel">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_RETREAT</Reward_Type>
<Reward_Param1>REBEL</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Prereq>Saleucami_Intimidation_Mission_Complete_Victory_Trigger</Prereq>
<Prereq>Saleucami_Intimidation_Mission_Loss_Rebel</Prereq>
<Prereq>Saleucami_Intimidation_Mission_Loss_Empire</Prereq>
<Prereq>Saleucami_Intimidation_Mission_Loss_Hutts</Prereq>
<Prereq>Saleucami_Intimidation_Mission_Loss_Pirates</Prereq>
</Event>
<Event Name="Saleucami_Intimidation_Mission_Enable_Retreat_Hutts">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_RETREAT</Reward_Type>
<Reward_Param1>HUTTS</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Prereq>Saleucami_Intimidation_Mission_Complete_Victory_Trigger</Prereq>
<Prereq>Saleucami_Intimidation_Mission_Loss_Rebel</Prereq>
<Prereq>Saleucami_Intimidation_Mission_Loss_Empire</Prereq>
<Prereq>Saleucami_Intimidation_Mission_Loss_Hutts</Prereq>
<Prereq>Saleucami_Intimidation_Mission_Loss_Pirates</Prereq>
</Event>
<Event Name="Saleucami_Intimidation_Mission_Enable_Retreat_Pirates">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_RETREAT</Reward_Type>
<Reward_Param1>PIRATES</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Prereq>Saleucami_Intimidation_Mission_Complete_Victory_Trigger</Prereq>
<Prereq>Saleucami_Intimidation_Mission_Loss_Rebel</Prereq>
<Prereq>Saleucami_Intimidation_Mission_Loss_Empire</Prereq>
<Prereq>Saleucami_Intimidation_Mission_Loss_Hutts</Prereq>
<Prereq>Saleucami_Intimidation_Mission_Loss_Pirates</Prereq>
</Event>
<Event Name="Saleucami_Intimidation_Mission_Allow_Victory">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_VICTORY</Reward_Type>
<Reward_Param1>1</Reward_Param1>
<Prereq>Saleucami_Intimidation_Mission_Complete_Victory_Trigger</Prereq>
<Prereq>Saleucami_Intimidation_Mission_Loss_Rebel</Prereq>
<Prereq>Saleucami_Intimidation_Mission_Loss_Empire</Prereq>
<Prereq>Saleucami_Intimidation_Mission_Loss_Hutts</Prereq>
<Prereq>Saleucami_Intimidation_Mission_Loss_Pirates</Prereq>
</Event>
<!--All Mission Dialog Goes Here-->
<!--TEXT_SPEECH_UW_CLD_01
URAI FEN: Governor Koong Eeth has proven difficult. We aren't going to kill him, but we need
to put him in the hospital for a few months and give him a permanent limp to help
him remember us. The governor is a highly respected planetary official, but he won't
be after we are through with him. Getting past his impressive security force and
having our efforts communicated everywhere on the planet sends the message that no
one denies the Zann Consortium anything...no one.-->
<Event Name="Saleucami_Intimidation_Mission_Speech_Line_00">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>TEXT_SPEECH_UW_CLD_01</Event_Param2>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_UW_CLD_01</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>UW_CLD_01</Reward_Param8>
<Reward_Param9>Urai_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Saleucami_Intimidation_Mission_Begin</Prereq>
</Event>
<Event Name="Saleucami_Intimidation_Mission_Speech_Line_00_Remove_Text">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>UW_CLD_01</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_UW_CLD_01</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Saleucami_Intimidation_Mission_Speech_Line_00</Prereq>
</Event>
<Event Name="Saleucami_Intimidation_Mission_Speech_Line_00_Remove_Text_Failed">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_UW_CLD_01</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Saleucami_Intimidation_Mission_Fail_Objective_00</Prereq>
</Event>
<Event Name="Saleucami_Intimidation_Mission_Speech_Line_00_Remove_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Saleucami_Intimidation_Mission_Speech_Line_00_Remove_Text</Prereq>
<Prereq>Saleucami_Intimidation_Mission_Speech_Line_00_Remove_Text_Failed</Prereq>
</Event>
</Story>