XML major sorted, unused tag deletes

This commit is contained in:
2026-02-28 14:04:32 -06:00
parent 16d3170787
commit 8601823115
444 changed files with 231105 additions and 1920 deletions

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<?xml version="1.0"?>
<Story>
<!--Start Campaign-->
<Event Name="Utapau_Kidnapping_Mission_Begin">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
</Event>
<Event Name="Utapau_Kidnapping_Mission_Prevent_Victory">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_VICTORY</Reward_Type>
<Reward_Param1>0</Reward_Param1>
<Prereq>Utapau_Kidnapping_Mission_Begin</Prereq>
</Event>
<Event Name="Utapau_Kidnapping_Mission_Prevent_Retreat_Rebel">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_RETREAT</Reward_Type>
<Reward_Param1>REBEL</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Utapau_Kidnapping_Mission_Begin</Prereq>
</Event>
<Event Name="Utapau_Kidnapping_Mission_Prevent_Retreat_Empire">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_RETREAT</Reward_Type>
<Reward_Param1>EMPIRE</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Utapau_Kidnapping_Mission_Begin</Prereq>
</Event>
<Event Name="Utapau_Kidnapping_Mission_Prevent_Retreat_Hutts">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_RETREAT</Reward_Type>
<Reward_Param1>HUTTS</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Utapau_Kidnapping_Mission_Begin</Prereq>
</Event>
<Event Name="Utapau_Kidnapping_Mission_Prevent_Retreat_Pirates">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_RETREAT</Reward_Type>
<Reward_Param1>PIRATES</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Utapau_Kidnapping_Mission_Begin</Prereq>
</Event>
<!--Mission objectives
TEXT_CORRUPTION_UTAPAU_STORY_KIDNAP_OBJECTIVE_01 Silri must survive.
TEXT_CORRUPTION_UTAPAU_STORY_KIDNAP_OBJECTIVE_02 Secure the Fey Compound by destroying all defenders and defense turrets.
TEXT_CORRUPTION_UTAPAU_STORY_KIDNAP_OBJECTIVE_03 Lead Silri to Garnak Fey
TEXT_CORRUPTION_UTAPAU_STORY_KIDNAP_OBJECTIVE_04 Return Silri and Garnak Fey to the landing shuttle-->
<Event Name="Utapau_Kidnapping_ADD_OBJECTIVE_Silri_Must_Survive">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_CORRUPTION_UTAPAU_STORY_KIDNAP_OBJECTIVE_01</Reward_Param1>
<Prereq>Utapau_Kidnapping_Mission_Begin</Prereq>
</Event>
<!--TEXT_CORRUPTION_UTAPAU_STORY_KIDNAP_OBJECTIVE_02
Secure the Fey Compound by destroying all defenders and defense turrets.-->
<Event Name="Utapau_Kidnapping_ADD_OBJECTIVE_Secure_The_Compound">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>3</Event_Param1>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_CORRUPTION_UTAPAU_STORY_KIDNAP_OBJECTIVE_02</Reward_Param1>
<Prereq>Utapau_Kidnapping_ADD_OBJECTIVE_Silri_Must_Survive</Prereq>
</Event>
<Event Name="Utapau_Kidnapping_Compound_Clear_AI_NOTIFICATION">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>Utapau_Kidnapping_Compound_Clear_AI_NOTIFICATION</Event_Param2>
</Event>
<!--completing compound objective-->
<Event Name="Utapau_Kidnapping_COMPLETE_OBJECTIVE_Secure_The_Compound">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_CORRUPTION_UTAPAU_STORY_KIDNAP_OBJECTIVE_02</Reward_Param1>
<Prereq>Utapau_Kidnapping_Compound_Clear_AI_NOTIFICATION</Prereq>
</Event>
<!--adding next objective ..capture Garnak Fey
TEXT_CORRUPTION_UTAPAU_STORY_KIDNAP_OBJECTIVE_03
Lead Silri to Garnak Fey-->
<Event Name="Utapau_Kidnapping_ADD_OBJECTIVE_Capture_Garnak">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>1</Event_Param1>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_CORRUPTION_UTAPAU_STORY_KIDNAP_OBJECTIVE_03</Reward_Param1>
<Prereq>Utapau_Kidnapping_COMPLETE_OBJECTIVE_Secure_The_Compound</Prereq>
</Event>
<Event Name="Utapau_Kidnapping_Silri_Reaches_Garnak_AI_NOTIFICATION">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>Utapau_Kidnapping_Silri_Reaches_Garnak_AI_NOTIFICATION</Event_Param2>
</Event>
<!--completing next objective ..capture Garnak Fey
TEXT_CORRUPTION_UTAPAU_STORY_KIDNAP_OBJECTIVE_03
Capture Garnak Fey using Silri.-->
<Event Name="Utapau_Kidnapping_COMPLETE_OBJECTIVE_Capture_Garnak">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_CORRUPTION_UTAPAU_STORY_KIDNAP_OBJECTIVE_03</Reward_Param1>
<Prereq>Utapau_Kidnapping_Silri_Reaches_Garnak_AI_NOTIFICATION</Prereq>
</Event>
<!--adding next objective ..return to shuttle
TEXT_CORRUPTION_UTAPAU_STORY_KIDNAP_OBJECTIVE_04
Return Silri and Garnak Fey to the landing shuttle-->
<Event Name="Utapau_Kidnapping_ADD_OBJECTIVE_Return_To_Shuttle">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>1</Event_Param1>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_CORRUPTION_UTAPAU_STORY_KIDNAP_OBJECTIVE_04</Reward_Param1>
<Prereq>Utapau_Kidnapping_COMPLETE_OBJECTIVE_Capture_Garnak</Prereq>
</Event>
<!--All Mission Dialog Goes Here-->
<!--MISSION START Dialog Goes Here-->
<!--TEXT_SPEECH_UTAPAU_KID_TACTICAL_COR49_02
Silri: The guards in the Fey compound are unusually powerful.
We'll attack one point and win our way through to grab Garnak Fey.-->
<Event Name="Utapau_Kidnapping_Mission_Start_AI_NOTIFICATION">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>Utapau_Kidnapping_Mission_Start_AI_NOTIFICATION</Event_Param2>
</Event>
<Event Name="Utapau_Kidnapping_Mission_Start_DIALOG">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_UTAPAU_KID_TACTICAL_COR49_02</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>UTAPAU_KID_TACTICAL_COR49_02</Reward_Param8>
<Reward_Param9>Silri_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Utapau_Kidnapping_Mission_Start_AI_NOTIFICATION</Prereq>
</Event>
<Event Name="Utapau_Kidnapping_Mission_Start_Remove_Text">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>UTAPAU_KID_TACTICAL_COR49_02</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_UTAPAU_KID_TACTICAL_COR49_02</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Utapau_Kidnapping_Mission_Start_DIALOG</Prereq>
</Event>
<Event Name="Utapau_Kidnapping_Mission_Start_Remove_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Utapau_Kidnapping_Mission_Start_Remove_Text</Prereq>
</Event>
<!--WIN Dialog Goes Here-->
<Event Name="Utapau_Kidnapping_Player_Wins_AI_NOTIFICATION">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>Utapau_Kidnapping_Player_Wins_AI_NOTIFICATION</Event_Param2>
</Event>
<!--LOSE Dialog Goes Here-->
<Event Name="Utapau_Kidnapping_Player_Loses_AI_NOTIFICATION">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>Utapau_Kidnapping_Player_Loses_AI_NOTIFICATION</Event_Param2>
</Event>
<Event Name="Utapau_Kidnapping_Mission_RE_ENABLE_Victory">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_VICTORY</Reward_Type>
<Reward_Param1>1</Reward_Param1>
<Prereq>Utapau_Kidnapping_Player_Wins_AI_NOTIFICATION</Prereq>
<Prereq>Utapau_Kidnapping_Player_Loses_AI_NOTIFICATION</Prereq>
</Event>
<!--Win Conditions-->
<Event Name="Utapau_Kidnapping_Player_Wins">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>Underworld</Reward_Param1>
<Prereq>Utapau_Kidnapping_Player_Wins_AI_NOTIFICATION</Prereq>
</Event>
<Event Name="Utapau_Kidnapping_Player_Wins_STORY_VICTORY">
<Event_Type>STORY_VICTORY</Event_Type>
<Event_Param1>Underworld</Event_Param1>
</Event>
<!--completing remaining objectives-->
<Event Name="Utapau_Kidnapping_COMPLETE_OBJECTIVE_Silri_Must_Live">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_CORRUPTION_UTAPAU_STORY_KIDNAP_OBJECTIVE_01</Reward_Param1>
<Prereq>Utapau_Kidnapping_Player_Wins_AI_NOTIFICATION</Prereq>
</Event>
<!--completing next objective ..capture Garnak Fey
TEXT_CORRUPTION_UTAPAU_STORY_KIDNAP_OBJECTIVE_04
Return Silri and Garnak Fey to the landing shuttle-->
<Event Name="Utapau_Kidnapping_COMPLETE_OBJECTIVE_Return_To_Shuttle">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_CORRUPTION_UTAPAU_STORY_KIDNAP_OBJECTIVE_04</Reward_Param1>
<Prereq>Utapau_Kidnapping_Player_Wins_AI_NOTIFICATION</Prereq>
</Event>
<!--Loss Conditions-->
<Event Name="Utapau_Kidnapping_Mission_Loss_Rebel">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>VICTORY_REBEL</Event_Param2>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>Rebel</Reward_Param1>
</Event>
<Event Name="Utapau_Kidnapping_Mission_Loss_Empire">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>VICTORY_EMPIRE</Event_Param2>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>Empire</Reward_Param1>
</Event>
<Event Name="Utapau_Kidnapping_Mission_Loss_Hutts">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>VICTORY_HUTTS</Event_Param2>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>Hutts</Reward_Param1>
</Event>
<Event Name="Utapau_Kidnapping_Mission_Loss_Pirates">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>VICTORY_PIRATES</Event_Param2>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>Pirates</Reward_Param1>
</Event>
<Event Name="Utapau_Kidnapping_FAIL_OBJECTIVE_Silri_Must_Survive">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_FAILED</Reward_Type>
<Reward_Param1>TEXT_CORRUPTION_UTAPAU_STORY_KIDNAP_OBJECTIVE_01</Reward_Param1>
<Prereq>Utapau_Kidnapping_Player_Loses_AI_NOTIFICATION</Prereq>
</Event>
</Story>