XML major sorted, unused tag deletes

This commit is contained in:
2026-02-28 14:04:32 -06:00
parent 16d3170787
commit 8601823115
444 changed files with 231105 additions and 1920 deletions

View File

@@ -31,10 +31,6 @@
<!-- GUI Info -->
<GUI_Row>1</GUI_Row>
<GUI_Model_Name>RV_CORVETTE.ALO</GUI_Model_Name>
<GUI_Distance>600</GUI_Distance>
<GUI_Offset>0 0 0</GUI_Offset>
<GUI_Velocity>45</GUI_Velocity>
<!-- Scale - Collision Info -->
<Mass>0.995</Mass>
@@ -64,7 +60,6 @@
<Shield_Refresh_Rate>15</Shield_Refresh_Rate>
<Armor_Type>Armor_Corvette_Heavy</Armor_Type>
<Tactical_Health>750</Tactical_Health>
<Autoresolve_Health>650</Autoresolve_Health>
<Energy_Capacity>1500</Energy_Capacity>
<Energy_Refresh_Rate>150</Energy_Refresh_Rate>
@@ -118,7 +113,6 @@
<Build_Time_Seconds>15</Build_Time_Seconds>
<Tech_Level>0</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>2</Required_Star_Base_Level>
@@ -129,8 +123,6 @@
<Political_Control>0</Political_Control>
<Squadron_Capacity>0</Squadron_Capacity>
<Transport_Capacity>4</Transport_Capacity>
<Number_per_Squadron>1</Number_per_Squadron>
<!-- Behavior - Death Info -->
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
@@ -182,11 +174,11 @@
<Type>TURBO</Type>
<Expiration_Seconds>20</Expiration_Seconds>
<Recharge_Seconds>50</Recharge_Seconds>
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 3.0f</Mod_Multiplier>
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 0.8f</Mod_Multiplier>
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 3.0f</Mod_Multiplier>
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 0.8f</Mod_Multiplier>
<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER, 0.4f</Mod_Multiplier>
<Mod_Multiplier>ENERGY_REGEN_INTERVAL_MULTIPLIER, 0.4f</Mod_Multiplier>
<Mod_Multiplier>SPEED_MULTIPLIER, 2.0f</Mod_Multiplier>
<Mod_Multiplier>SPEED_MULTIPLIER, 2.0f</Mod_Multiplier>
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Speed_Corvette</SFXEvent_GUI_Unit_Ability_Activated>
<SFXEvent_GUI_Unit_Ability_Deactivated/>
</Unit_Ability>
@@ -247,10 +239,6 @@
<!-- GUI Info -->
<GUI_Row>1</GUI_Row>
<GUI_Model_Name>RV_GUNSHIP.ALO</GUI_Model_Name>
<GUI_Distance>600</GUI_Distance>
<GUI_Offset>0 0 0</GUI_Offset>
<GUI_Velocity>45</GUI_Velocity>
<!-- Scale - Collision Info -->
<Mass>0.9995</Mass>
@@ -279,7 +267,6 @@
<Shield_Refresh_Rate>15</Shield_Refresh_Rate>
<Armor_Type>Armor_Corvette_Heavy</Armor_Type>
<Tactical_Health>700</Tactical_Health>
<Autoresolve_Health>700</Autoresolve_Health>
<Energy_Capacity>1500</Energy_Capacity>
<Energy_Refresh_Rate>150</Energy_Refresh_Rate>
@@ -333,7 +320,6 @@
<Build_Time_Seconds>20</Build_Time_Seconds>
<Tech_Level>1</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>2</Required_Star_Base_Level>
@@ -344,8 +330,6 @@
<Political_Control>0</Political_Control>
<Squadron_Capacity>0</Squadron_Capacity>
<Transport_Capacity>6</Transport_Capacity>
<Number_per_Squadron>1</Number_per_Squadron>
<!-- Behavior - Death Info -->
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
@@ -397,11 +381,11 @@
<Type>TURBO</Type>
<Expiration_Seconds>20</Expiration_Seconds>
<Recharge_Seconds>50</Recharge_Seconds>
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 3.0f</Mod_Multiplier>
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 0.8f</Mod_Multiplier>
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 3.0f</Mod_Multiplier>
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 0.8f</Mod_Multiplier>
<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER, 0.4f</Mod_Multiplier>
<Mod_Multiplier>ENERGY_REGEN_INTERVAL_MULTIPLIER, 0.4f</Mod_Multiplier>
<Mod_Multiplier>SPEED_MULTIPLIER, 2.0f</Mod_Multiplier>
<Mod_Multiplier>SPEED_MULTIPLIER, 2.0f</Mod_Multiplier>
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Speed_Gunboat</SFXEvent_GUI_Unit_Ability_Activated>
<SFXEvent_GUI_Unit_Ability_Deactivated/>
</Unit_Ability>
@@ -490,7 +474,6 @@
<Shield_Refresh_Rate>15</Shield_Refresh_Rate>
<Armor_Type>Armor_Corvette</Armor_Type>
<Tactical_Health>600</Tactical_Health>
<Autoresolve_Health>600</Autoresolve_Health>
<Energy_Capacity>1500</Energy_Capacity>
<Energy_Refresh_Rate>150</Energy_Refresh_Rate>
@@ -517,12 +500,6 @@
<!-- <Targeting_Fire_Inaccuracy_Fixed_Radius>100</Targeting_Fire_Inaccuracy_Fixed_Radius>-->
<!-- <HardPoints>
HP_Marauder_Cruiser_00,
HP_Marauder_Cruiser_01,
HP_Marauder_Cruiser_02
</HardPoints>-->
<Space_FOW_Reveal_Range>1250.0</Space_FOW_Reveal_Range>
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
<Targeting_Max_Attack_Distance>3000.0</Targeting_Max_Attack_Distance>
@@ -559,7 +536,6 @@
<Build_Time_Seconds>15</Build_Time_Seconds>
<Tech_Level>1</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>2</Required_Star_Base_Level>
@@ -570,8 +546,6 @@
<Political_Control>0</Political_Control>
<Squadron_Capacity>0</Squadron_Capacity>
<Transport_Capacity>4</Transport_Capacity>
<Number_per_Squadron>1</Number_per_Squadron>
<!-- Behavior - Death Info -->
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
@@ -637,20 +611,6 @@
</Unit_Ability>
</Unit_Abilities_Data>
<!--GUEAW recoded `BARRAGE` ability. Now uses Hardpoints to make fire inaccuracies work.-->
<!-- <Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>ROCKET_ATTACK</Type>
<Expiration_Seconds>10.0</Expiration_Seconds>
<Recharge_Seconds>40.0</Recharge_Seconds>
<Mod_Multiplier>SPEED_MULTIPLIER, 0.001f</Mod_Multiplier>
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Barrage_Marauder_Cruiser</SFXEvent_GUI_Unit_Ability_Activated>
<Alternate_Name_Text>TEXT_TOOLTIP_ABILITY_BARRAGE_NAME</Alternate_Name_Text>
<Alternate_Description_Text>TEXT_TOOLTIP_ABILITY_BARRAGE_DESCRIPTION</Alternate_Description_Text>
<Alternate_Icon_Name>I_SA_BARRAGE_AREA.TGA</Alternate_Icon_Name>
</Unit_Ability>
</Unit_Abilities_Data>-->
<!--Multiplayer Construction Info-->
<Tactical_Build_Cost_Multiplayer>2500</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>22</Tactical_Build_Time_Seconds>
@@ -691,10 +651,6 @@
<!-- GUI Info -->
<GUI_Row>1</GUI_Row>
<GUI_Model_Name>RV_CORVETTE.ALO</GUI_Model_Name>
<GUI_Distance>600</GUI_Distance>
<GUI_Offset>0 0 0</GUI_Offset>
<GUI_Velocity>45</GUI_Velocity>
<!-- Scale - Collision Info -->
<Mass>0.995</Mass>
@@ -724,7 +680,6 @@
<Shield_Refresh_Rate>15</Shield_Refresh_Rate>
<Armor_Type>Armor_Corvette_Heavy</Armor_Type>
<Tactical_Health>800</Tactical_Health>
<Autoresolve_Health>600</Autoresolve_Health>
<Energy_Capacity>1500</Energy_Capacity>
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
@@ -774,7 +729,6 @@
<Build_Time_Seconds>15</Build_Time_Seconds>
<Tech_Level>99</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>2</Required_Star_Base_Level>
@@ -784,8 +738,6 @@
<Political_Control>0</Political_Control>
<Squadron_Capacity>0</Squadron_Capacity>
<Transport_Capacity>4</Transport_Capacity>
<Number_per_Squadron>1</Number_per_Squadron>
<!-- Behavior - Death Info -->
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
@@ -852,4 +804,3 @@
</SpaceUnit>
</Data>