XML major sorted, unused tag deletes

This commit is contained in:
2026-02-28 14:04:32 -06:00
parent 16d3170787
commit 8601823115
444 changed files with 231105 additions and 1920 deletions

View File

@@ -15,7 +15,6 @@
<Type>Walk</Type>
<Damage>100</Damage>
<Autoresolve_Health>500</Autoresolve_Health>
<CategoryMask>NonCombatHero</CategoryMask>
<Ranking_In_Category>1</Ranking_In_Category>
@@ -25,7 +24,6 @@
<Political_Faction>Rebel</Political_Faction>
<Is_Named_Hero>Yes</Is_Named_Hero>
<Spawn_Planet>Alderaan_Alive</Spawn_Planet><!-- Switching to _Alive variant -->
<Attach_To_Flagship_During_Space_Battle>Yes</Attach_To_Flagship_During_Space_Battle>
<Stay_In_Transport_During_Ground_Battle>Yes</Stay_In_Transport_During_Ground_Battle>
@@ -76,8 +74,6 @@
<GUI_Row>0</GUI_Row>
<Combat_Power_Value>0</Combat_Power_Value>
<Autoresolve_Health>300</Autoresolve_Health>
<Score_Cost_Credits>25000</Score_Cost_Credits>
<Build_Cost_Credits>0</Build_Cost_Credits>
@@ -87,7 +83,6 @@
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>1</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures/>
@@ -124,7 +119,6 @@
<Type>Walk</Type>
<Damage>60</Damage>
<Autoresolve_Health>200</Autoresolve_Health>
<CategoryMask>NonCombatHero</CategoryMask>
<Ranking_In_Category>3</Ranking_In_Category>
@@ -133,7 +127,6 @@
<Political_Control>0</Political_Control>
<Is_Named_Hero>Yes</Is_Named_Hero>
<Spawn_Planet>Corellia</Spawn_Planet>
<Attach_To_Flagship_During_Space_Battle>Yes</Attach_To_Flagship_During_Space_Battle>
<Stay_In_Transport_During_Ground_Battle>Yes</Stay_In_Transport_During_Ground_Battle>
@@ -259,7 +252,6 @@
<Shield_Refresh_Rate>45</Shield_Refresh_Rate>
<Armor_Type>Armor_Tank_Heavy</Armor_Type>
<Tactical_Health>2000</Tactical_Health>
<Autoresolve_Health>1000</Autoresolve_Health>
<Energy_Capacity>9999</Energy_Capacity>
<Energy_Refresh_Rate>9999</Energy_Refresh_Rate>
@@ -463,8 +455,6 @@
<GUI_Row>0</GUI_Row>
<Damage>100</Damage>
<Combat_Power_Value>500</Combat_Power_Value>
<Autoresolve_Health>500</Autoresolve_Health>
<Score_Cost_Credits>20000</Score_Cost_Credits>
<Build_Cost_Credits>0</Build_Cost_Credits>
@@ -474,7 +464,6 @@
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>5</Tech_Level>
<Required_Timeline>5</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures/>
@@ -578,8 +567,6 @@
<!-- Statistics Info -->
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
<Tactical_Health>600</Tactical_Health>
<Autoresolve_Health>400</Autoresolve_Health>
<Sensor_Range>20</Sensor_Range>
<!-- Damage - Targeting Info -->
<Damage>100</Damage>
@@ -835,8 +822,6 @@
<GUI_Row>0</GUI_Row>
<Damage>100</Damage>
<Combat_Power_Value>0</Combat_Power_Value>
<Autoresolve_Health>300</Autoresolve_Health>
<Score_Cost_Credits>10000</Score_Cost_Credits>
<Build_Cost_Credits>0</Build_Cost_Credits>
@@ -846,7 +831,6 @@
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>1</Tech_Level>
<Required_Timeline>5</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures/>
@@ -946,8 +930,6 @@
<!-- Statistics Info -->
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
<Tactical_Health>600</Tactical_Health>
<Autoresolve_Health>400</Autoresolve_Health>
<Sensor_Range>20</Sensor_Range>
<!-- Damage - Targeting Info -->
<Damage>100</Damage>
@@ -1205,8 +1187,6 @@
<GUI_Row>0</GUI_Row>
<Damage>100</Damage>
<Combat_Power_Value>0</Combat_Power_Value>
<Autoresolve_Health>300</Autoresolve_Health>
<Score_Cost_Credits>10000</Score_Cost_Credits>
<Build_Cost_Credits>0</Build_Cost_Credits>
@@ -1216,7 +1196,6 @@
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>1</Tech_Level>
<Required_Timeline>5</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures/>
@@ -1320,7 +1299,6 @@
<!-- Statistics Info -->
<Armor_Type>Armor_Droid_Hero</Armor_Type>
<Tactical_Health>400</Tactical_Health>
<Autoresolve_Health>400</Autoresolve_Health>
<!-- Damage - Targeting Info -->
<Damage>3</Damage>
@@ -1508,7 +1486,6 @@
<!-- Statistics Info -->
<Armor_Type>Armor_Droid_Hero</Armor_Type>
<Tactical_Health>400</Tactical_Health>
<Autoresolve_Health>400</Autoresolve_Health>
<!-- Damage - Targeting Info -->
<Damage>3</Damage>
@@ -1604,8 +1581,6 @@
<GUI_Row>0</GUI_Row>
<Damage>100</Damage>
<Combat_Power_Value>0</Combat_Power_Value>
<Autoresolve_Health>300</Autoresolve_Health>
<Score_Cost_Credits>7000</Score_Cost_Credits>
<Idle_Chase_Range>100.0</Idle_Chase_Range>
@@ -1621,7 +1596,6 @@
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>2</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures/>
@@ -1718,8 +1692,6 @@
<Is_Named_Hero>Yes</Is_Named_Hero>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
<Targeting_Max_Attack_Distance>150.0</Targeting_Max_Attack_Distance>
@@ -2035,8 +2007,6 @@
<!-- Statistics Info -->
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
<Tactical_Health>500</Tactical_Health>
<Autoresolve_Health>400</Autoresolve_Health>
<Sensor_Range>20</Sensor_Range>
<!-- Damage - Targeting Info -->
<Damage>50</Damage>
@@ -2096,7 +2066,6 @@
<Attach_To_Flagship_During_Space_Battle>No</Attach_To_Flagship_During_Space_Battle>
<Stay_In_Transport_During_Ground_Battle>No</Stay_In_Transport_During_Ground_Battle>
<Always_Spawn_In_Orbit>Yes</Always_Spawn_In_Orbit>
<Spawn_Planet>NalHutta</Spawn_Planet>
<Neutralization_Cost>2000.0</Neutralization_Cost>
<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
@@ -2253,8 +2222,6 @@
<!-- Statistics Info -->
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
<Tactical_Health>600</Tactical_Health>
<Autoresolve_Health>400</Autoresolve_Health>
<Sensor_Range>20</Sensor_Range>
<!-- Damage - Targeting Info -->
<Damage>25</Damage>
@@ -2312,7 +2279,6 @@
<Attach_To_Flagship_During_Space_Battle>No</Attach_To_Flagship_During_Space_Battle>
<Stay_In_Transport_During_Ground_Battle>No</Stay_In_Transport_During_Ground_Battle>
<Always_Spawn_In_Orbit>Yes</Always_Spawn_In_Orbit>
<Spawn_Planet>Tatooine</Spawn_Planet>
<Neutralization_Cost>2000.0</Neutralization_Cost>
<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
@@ -2443,8 +2409,6 @@
<GUI_Row>0</GUI_Row>
<Damage>50</Damage>
<Combat_Power_Value>0</Combat_Power_Value>
<Autoresolve_Health>300</Autoresolve_Health>
<Score_Cost_Credits>10000</Score_Cost_Credits>
<Build_Cost_Credits>0</Build_Cost_Credits>
@@ -2454,7 +2418,6 @@
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>2</Tech_Level>
<Required_Timeline>5</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures/>
@@ -2628,7 +2591,6 @@
<Shield_Refresh_Rate>18</Shield_Refresh_Rate>
<Armor_Type>Armor_Fighter_Hero</Armor_Type>
<Tactical_Health>800</Tactical_Health>
<Autoresolve_Health>400</Autoresolve_Health>
<Energy_Capacity>1200</Energy_Capacity>
<Energy_Refresh_Rate>200</Energy_Refresh_Rate>
@@ -2689,7 +2651,6 @@
<Political_Control>0</Political_Control>
<Squadron_Capacity>0</Squadron_Capacity>
<Number_per_Squadron>1</Number_per_Squadron>
<Score_Cost_Credits>15000</Score_Cost_Credits>
@@ -2921,8 +2882,6 @@
<!-- Statistics Info -->
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
<Tactical_Health>400</Tactical_Health>
<Autoresolve_Health>400</Autoresolve_Health>
<Sensor_Range>20</Sensor_Range>
<!-- Damage - Targeting Info -->
<Damage>50</Damage>
@@ -3095,8 +3054,6 @@
<GUI_Row>0</GUI_Row>
<Damage>50</Damage>
<Combat_Power_Value>0</Combat_Power_Value>
<Autoresolve_Health>300</Autoresolve_Health>
<Score_Cost_Credits>10000</Score_Cost_Credits>
<Build_Cost_Credits>0</Build_Cost_Credits>
@@ -3106,7 +3063,6 @@
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>1</Tech_Level>
<Required_Timeline>3</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures/>
@@ -3216,7 +3172,6 @@
<Shield_Refresh_Rate>15</Shield_Refresh_Rate>
<Armor_Type>Armor_Fighter_Hero</Armor_Type>
<Tactical_Health>650</Tactical_Health>
<Autoresolve_Health>400</Autoresolve_Health>
<Energy_Capacity>1000</Energy_Capacity>
<Energy_Refresh_Rate>200</Energy_Refresh_Rate>
@@ -3277,7 +3232,6 @@
<Political_Control>0</Political_Control>
<Squadron_Capacity>0</Squadron_Capacity>
<Number_per_Squadron>1</Number_per_Squadron>
<Score_Cost_Credits>2000</Score_Cost_Credits>
@@ -3413,8 +3367,6 @@
<!-- Statistics Info -->
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
<Tactical_Health>600</Tactical_Health>
<Autoresolve_Health>400</Autoresolve_Health>
<Sensor_Range>20</Sensor_Range>
<!-- Damage - Targeting Info -->
<Damage>100</Damage>
@@ -3647,8 +3599,6 @@
<GUI_Row>0</GUI_Row>
<Damage>100</Damage>
<Combat_Power_Value>0</Combat_Power_Value>
<Autoresolve_Health>300</Autoresolve_Health>
<Score_Cost_Credits>10000</Score_Cost_Credits>
<Build_Cost_Credits>0</Build_Cost_Credits>
@@ -3658,7 +3608,6 @@
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>1</Tech_Level>
<Required_Timeline>5</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures/>
@@ -3739,7 +3688,6 @@
<Is_Escort>yes</Is_Escort>
<Is_Bomber>no</Is_Bomber>
<Squadron_Capacity>0</Squadron_Capacity>
<Number_per_Squadron>1</Number_per_Squadron>
<Size_Value>8</Size_Value>
<Damage>15</Damage>
@@ -3875,7 +3823,6 @@
<Type>Walk</Type>
<Damage>60</Damage>
<Autoresolve_Health>300</Autoresolve_Health>
<CategoryMask>SpaceHero</CategoryMask>
<Ranking_In_Category>2</Ranking_In_Category>
@@ -3883,8 +3830,6 @@
<Score_Cost_Credits>10000</Score_Cost_Credits>
<Political_Control>0</Political_Control>
<IsBuildable>No</IsBuildable>
<Required_Timeline>5</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures/>
@@ -3893,7 +3838,6 @@
<Is_Named_Hero>Yes</Is_Named_Hero>
<Is_Force_Sensitive>Yes</Is_Force_Sensitive>
<Is_Super_Weapon_Killer>Yes</Is_Super_Weapon_Killer>
<Spawn_Planet>Tatooine</Spawn_Planet>
<Attach_To_Flagship_During_Space_Battle>No</Attach_To_Flagship_During_Space_Battle>
<Stay_In_Transport_During_Ground_Battle>Yes</Stay_In_Transport_During_Ground_Battle>
@@ -3925,13 +3869,11 @@
<Affiliation>Rebel</Affiliation>
<Damage>100</Damage>
<Combat_Power_Value>0</Combat_Power_Value>
<Autoresolve_Health>300</Autoresolve_Health>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>1</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures/>
@@ -4098,7 +4040,6 @@
<Political_Control>0</Political_Control>
<Squadron_Capacity>0</Squadron_Capacity>
<Number_per_Squadron>6</Number_per_Squadron>
<!-- <Score_Cost_Credits>500</Score_Cost_Credits>--> <!-- Hide from units lost screen -->
<!-- Behavior - Death Info -->
@@ -4429,7 +4370,6 @@
<Property_Flags>SmallShip</Property_Flags>
<Damage>50</Damage>
<Autoresolve_Health>1600</Autoresolve_Health>
<Political_Control>0</Political_Control>
<Score_Cost_Credits>5000</Score_Cost_Credits>
@@ -4529,7 +4469,6 @@
<CategoryMask>SpaceHero | Fighter | AntiCapital | AntiSuper</CategoryMask>
<Damage>50</Damage>
<Autoresolve_Health>1600</Autoresolve_Health>
<AI_Combat_Power>3000</AI_Combat_Power>
<MovementClass>Space</MovementClass>
@@ -4546,8 +4485,6 @@
<Tech_Level>5</Tech_Level>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
<Hyperspace>Yes</Hyperspace>
<Hyperspace_Speed>1.0</Hyperspace_Speed>
@@ -4989,7 +4926,6 @@
<Property_Flags>SmallShip</Property_Flags>
<Damage>50</Damage>
<Autoresolve_Health>1600</Autoresolve_Health>
<Political_Control>0</Political_Control>
<Score_Cost_Credits>5000</Score_Cost_Credits>
@@ -5086,7 +5022,6 @@
<CategoryMask>SpaceHero | Fighter | AntiCapital | AntiSuper</CategoryMask>
<Damage>50</Damage>
<Autoresolve_Health>1600</Autoresolve_Health>
<AI_Combat_Power>3000</AI_Combat_Power>
<MovementClass>Space</MovementClass>
@@ -5103,8 +5038,6 @@
<Tech_Level>5</Tech_Level>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>
<Hyperspace>Yes</Hyperspace>
<Hyperspace_Speed>1.0</Hyperspace_Speed>
@@ -5182,10 +5115,6 @@
<!-- GUI Info -->
<GUI_Row>1</GUI_Row>
<GUI_Model_Name>EV_StarDestroyer_hulk.ALO</GUI_Model_Name>
<GUI_Distance>2300</GUI_Distance>
<GUI_Offset>0 0 0</GUI_Offset>
<GUI_Velocity>45</GUI_Velocity>
<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>
<GUI_Bracket_Height>500</GUI_Bracket_Height>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
@@ -5217,7 +5146,6 @@
<Shield_Refresh_Rate>80</Shield_Refresh_Rate>
<Armor_Type>Armor_Capital</Armor_Type>
<Tactical_Health>8000</Tactical_Health>
<Autoresolve_Health>8000</Autoresolve_Health>
<Energy_Capacity>12000</Energy_Capacity>
<Energy_Refresh_Rate>600</Energy_Refresh_Rate>
@@ -5263,8 +5191,6 @@
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
<Radar_Icon_Name>i_radar_capital_ship_empire.tga</Radar_Icon_Name>
<Radar_Icon_Size>0.06 0.06</Radar_Icon_Size>
<Victory_Relevant>Yes</Victory_Relevant>
@@ -5451,10 +5377,6 @@
<!-- GUI Info -->
<GUI_Row>1</GUI_Row>
<GUI_Model_Name>EV_TieFighter.ALO</GUI_Model_Name>
<GUI_Distance>120</GUI_Distance>
<GUI_Offset>0 0 0</GUI_Offset>
<GUI_Velocity>45</GUI_Velocity>
<!-- Galactic Construction Info -->
<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
@@ -5477,7 +5399,6 @@
<Property_Flags>SmallShip</Property_Flags>
<Damage>15</Damage>
<Autoresolve_Health>300</Autoresolve_Health>
<Political_Control>0</Political_Control>
<Piracy_Value_Credits>50</Piracy_Value_Credits>
<Score_Cost_Credits>250</Score_Cost_Credits>
@@ -5539,10 +5460,6 @@
<!-- GUI Info -->
<GUI_Row>0</GUI_Row>
<GUI_Model_Name>EV_TieBomber.ALO</GUI_Model_Name>
<GUI_Distance>120</GUI_Distance>
<GUI_Offset>0 0 0</GUI_Offset>
<GUI_Velocity>45</GUI_Velocity>
<!-- Galactic Construction Info -->
<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
@@ -5565,7 +5482,6 @@
<Property_Flags>SmallShip</Property_Flags>
<Damage>20</Damage>
<Autoresolve_Health>150</Autoresolve_Health>
<Political_Control>0</Political_Control>
<Piracy_Value_Credits>50</Piracy_Value_Credits>
<Score_Cost_Credits>300</Score_Cost_Credits>
@@ -5659,7 +5575,6 @@
<Shield_Refresh_Rate>80</Shield_Refresh_Rate>
<Armor_Type>Armor_Capital_Heavy</Armor_Type>
<Tactical_Health>10000</Tactical_Health>
<Autoresolve_Health>10000</Autoresolve_Health>
<Energy_Capacity>12000</Energy_Capacity>
<Energy_Refresh_Rate>600</Energy_Refresh_Rate>
@@ -5702,8 +5617,6 @@
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
<Radar_Icon_Name>i_radar_capital_ship.tga</Radar_Icon_Name>
<Radar_Icon_Size>0.06 0.06</Radar_Icon_Size>
<Victory_Relevant>Yes</Victory_Relevant>
@@ -5724,8 +5637,6 @@
<Score_Cost_Credits>55000</Score_Cost_Credits>
<Squadron_Capacity>12</Squadron_Capacity>
<Transport_Capacity>30</Transport_Capacity>
<Number_per_Squadron>1</Number_per_Squadron>
<Neutralization_Cost>3000.0</Neutralization_Cost>
<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
@@ -5899,9 +5810,6 @@
<!-- GUI Info -->
<GUI_Row>1</GUI_Row>
<GUI_Distance>600</GUI_Distance>
<GUI_Offset>0 0 0</GUI_Offset>
<GUI_Velocity>45</GUI_Velocity>
<!-- Scale - Collision Info -->
<Mass>0.995</Mass>
@@ -5931,7 +5839,6 @@
<Shield_Refresh_Rate>30</Shield_Refresh_Rate>
<Armor_Type>Armor_Corvette_Heavy</Armor_Type>
<Tactical_Health>1500</Tactical_Health>
<Autoresolve_Health>1800</Autoresolve_Health>
<Energy_Capacity>2000</Energy_Capacity>
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
@@ -5983,8 +5890,6 @@
<Political_Control>0</Political_Control>
<Squadron_Capacity>0</Squadron_Capacity>
<Transport_Capacity>4</Transport_Capacity>
<Number_per_Squadron>1</Number_per_Squadron>
<Neutralization_Cost>2500.0</Neutralization_Cost>
<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
@@ -6093,16 +5998,3 @@
</Data>