XML major sorted, unused tag deletes
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@@ -24,7 +24,6 @@
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<Encyclopedia_Unit_Class>Galyana_Encyclopedia_Class_Super_Capital</Encyclopedia_Unit_Class>
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<Encyclopedia_Good_Against>Vinterdictor_Cruiser Pelleaon_Star_Destroyer Executor_Frigate</Encyclopedia_Good_Against>
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<Encyclopedia_Vulnerable_To>TIE_Defender Skipray_Blastboat TIE_Bomber</Encyclopedia_Vulnerable_To>
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<Moniker>Rebel_Supercapitals.txt</Moniker>
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<Space_Model_Name>MC_99.ALO</Space_Model_Name>
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<Icon_Name>I_BUTTON_MC99.tga</Icon_Name>
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@@ -67,7 +66,6 @@
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<Shield_Refresh_Rate>150</Shield_Refresh_Rate>
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<Armor_Type>Armor_SuperCapital_Heavy</Armor_Type>
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<Tactical_Health>30000</Tactical_Health>
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<Autoresolve_Health>30000</Autoresolve_Health>
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<Energy_Capacity>50000</Energy_Capacity>
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<Energy_Refresh_Rate>2000</Energy_Refresh_Rate>
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@@ -127,8 +125,6 @@
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<!-- Misc. Info -->
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<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
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<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
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<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
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<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
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<Radar_Icon_Name>I_RADAR_SUPERCAPITAL.tga</Radar_Icon_Name>
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<Radar_Icon_Size>0.25 0.175</Radar_Icon_Size>
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<Victory_Relevant>Yes</Victory_Relevant>
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@@ -150,7 +146,6 @@
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<Build_Time_Seconds>180</Build_Time_Seconds>
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<Tech_Level>4</Tech_Level>
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<Required_Timeline>0</Required_Timeline>
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<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
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<Required_Star_Base_Level>5</Required_Star_Base_Level>
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<Required_Planets>MonCalimari, MonCalimari_PM, Kuat, Fondor, Sullust, Hypori, Mandalore, The_Maw, Yaga_Minor</Required_Planets>
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@@ -302,7 +297,6 @@
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<Encyclopedia_Unit_Class>Galyana_Encyclopedia_Class_Super_Capital</Encyclopedia_Unit_Class>
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<Encyclopedia_Good_Against>Generic_Star_Destroyer Kedalbe_Battleship Venator_SD</Encyclopedia_Good_Against>
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<Encyclopedia_Vulnerable_To>TIE_Defender Skipray_Blastboat TIE_Bomber</Encyclopedia_Vulnerable_To>
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<Moniker>Rebel_Supercapitals.txt</Moniker>
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<Space_Model_Name>VISCOUNT.ALO</Space_Model_Name>
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<Icon_Name>I_BUTTON_VISCOUNT.tga</Icon_Name>
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@@ -345,7 +339,6 @@
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<Shield_Refresh_Rate>300</Shield_Refresh_Rate>
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<Armor_Type>Armor_SuperCapital_Heavy</Armor_Type>
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<Tactical_Health>50000</Tactical_Health>
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<Autoresolve_Health>50000</Autoresolve_Health>
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<Energy_Capacity>50000</Energy_Capacity>
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<Energy_Refresh_Rate>3000</Energy_Refresh_Rate>
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@@ -450,8 +443,6 @@
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<!-- Misc. Info -->
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<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
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<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
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<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
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<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
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<Radar_Icon_Name>I_RADAR_SUPERCAPITAL.tga</Radar_Icon_Name>
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<Radar_Icon_Size>0.3 0.225</Radar_Icon_Size>
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<Victory_Relevant>Yes</Victory_Relevant>
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@@ -473,7 +464,6 @@
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<Build_Time_Seconds>225</Build_Time_Seconds>
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<Tech_Level>4</Tech_Level>
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<Required_Timeline>0</Required_Timeline>
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<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
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<Required_Star_Base_Level>5</Required_Star_Base_Level>
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<Required_Planets>MonCalimari, MonCalimari_PM</Required_Planets>
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@@ -490,6 +480,7 @@
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<!-- Behavior - Death Info -->
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<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
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<SpaceBehavior>ABILITY_COUNTDOWN, SPAWN_SQUADRON, ASTEROID_FIELD_DAMAGE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
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<Lua_Script>OBJECTSCRIPT_POWERTOSHIELDS_MC99</Lua_Script>
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<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
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<Death_Clone>Damage_Normal, Viscount_Death_Clone</Death_Clone>
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@@ -545,14 +536,17 @@
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<Unit_Abilities_Data SubObjectList="Yes">
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<Unit_Ability>
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<Type>CONCENTRATE_FIRE</Type>
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<Effective_Radius>6000</Effective_Radius>
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<Recharge_Seconds>60</Recharge_Seconds>
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<Expiration_Seconds>20</Expiration_Seconds>
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<Particle_Effect>Home_One_Target_Particles</Particle_Effect>
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<GUI_Activated_Ability_Name>Viscount_Concentrate_Fire_Ability</GUI_Activated_Ability_Name>
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<SFXEvent_Target_Ability>Unit_Barrage_Calamari</SFXEvent_Target_Ability>
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<Alternate_Description_Text>Galyana_Ability_Text_ConcentrateFire_Viscount</Alternate_Description_Text>
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<Type>DEFEND</Type>
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<Expiration_Seconds>15</Expiration_Seconds>
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<Recharge_Seconds>90</Recharge_Seconds>
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<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 4.0f</Mod_Multiplier>
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<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 1.0f</Mod_Multiplier>
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<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER, 0.10f</Mod_Multiplier> <!--make it faster to recharge-->
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<Mod_Multiplier>ENERGY_REGEN_INTERVAL_MULTIPLIER, 0.10f</Mod_Multiplier> <!--make it faster to recharge-->
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<Mod_Multiplier>ENERGY_REGEN_MULTIPLIER, 3.0f</Mod_Multiplier>
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<Mod_Multiplier>SPEED_MULTIPLIER, 0.7f</Mod_Multiplier>
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<SFXEvent_GUI_Unit_Ability_Activated>Unit_Defend_Calamari</SFXEvent_GUI_Unit_Ability_Activated>
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<Supports_Autofire>True</Supports_Autofire>
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</Unit_Ability>
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<Unit_Ability>
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<Type>TRACTOR_BEAM</Type>
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@@ -586,15 +580,6 @@
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<Target_Speed_Decrease_Percent>0.95</Target_Speed_Decrease_Percent>
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<Stacking_Category>0</Stacking_Category>
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</Tractor_Beam_Attack_Ability>
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<Concentrate_Fire_Attack_Ability Name="Viscount_Concentrate_Fire_Ability">
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<Activation_Style>User_Input</Activation_Style>
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<Applicable_Unit_Categories>Fighter | Bomber | Transport | Corvette | Frigate | Capital</Applicable_Unit_Categories>
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<Applicable_Unit_Types/>
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<!--Modifiers. If 0 - no modifier is applied, 1 - "100% increase or decrease"-->
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<Target_Damage_Increase_Percent>0.25</Target_Damage_Increase_Percent>
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<Target_Speed_Decrease_Percent>0.0</Target_Speed_Decrease_Percent>
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<Stacking_Category>0</Stacking_Category>
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</Concentrate_Fire_Attack_Ability>
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</Abilities>
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<!--Multiplayer Construction Info-->
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@@ -625,3 +610,6 @@
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</SpaceUnit>
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</Data>
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