XML major sorted, unused tag deletes
This commit is contained in:
@@ -36,10 +36,6 @@
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<!-- GUI Info -->
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<GUI_Row>1</GUI_Row>
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<GUI_Model_Name>EV_StarDestroyer_hulk.ALO</GUI_Model_Name>
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<GUI_Distance>2300</GUI_Distance>
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<GUI_Offset>0 0 0</GUI_Offset>
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<GUI_Velocity>45</GUI_Velocity>
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<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>
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<GUI_Bracket_Height>500</GUI_Bracket_Height>
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<GUI_Bracket_Size>2</GUI_Bracket_Size>
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@@ -71,7 +67,6 @@
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<Shield_Refresh_Rate>60</Shield_Refresh_Rate>
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<Armor_Type>Armor_Capital</Armor_Type>
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<Tactical_Health>7500</Tactical_Health>
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<Autoresolve_Health>8000</Autoresolve_Health>
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<Energy_Capacity>10000</Energy_Capacity>
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<Energy_Refresh_Rate>500</Energy_Refresh_Rate>
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@@ -119,8 +114,6 @@
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<!-- Misc. Info -->
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<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
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<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
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<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
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<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
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<Radar_Icon_Name>i_radar_capital_ship_empire.tga</Radar_Icon_Name>
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<Radar_Icon_Size>0.06 0.06</Radar_Icon_Size>
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<Victory_Relevant>Yes</Victory_Relevant>
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@@ -369,8 +362,6 @@
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<!-- Statistics Info -->
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<Armor_Type>Armor_Infantry_Hero</Armor_Type>
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<Tactical_Health>500</Tactical_Health>
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<Autoresolve_Health>400</Autoresolve_Health>
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<Sensor_Range>20</Sensor_Range>
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<!-- Damage - Targeting Info -->
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<Damage>60</Damage>
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@@ -760,8 +751,6 @@
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<GUI_Row>0</GUI_Row>
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<Damage>80</Damage>
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<Combat_Power_Value>0</Combat_Power_Value>
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<Autoresolve_Health>300</Autoresolve_Health>
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<Score_Cost_Credits>10000</Score_Cost_Credits>
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<Build_Cost_Credits>0</Build_Cost_Credits>
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@@ -771,7 +760,6 @@
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<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
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<Tech_Level>0</Tech_Level>
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<Required_Timeline>0</Required_Timeline>
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<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
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<Required_Star_Base_Level>0</Required_Star_Base_Level>
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<Required_Special_Structures/>
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@@ -907,8 +895,6 @@
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<!-- Statistics Info -->
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<Armor_Type>Armor_Droid_Hero</Armor_Type>
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<Tactical_Health>600</Tactical_Health>
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<Autoresolve_Health>400</Autoresolve_Health>
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<Sensor_Range>20</Sensor_Range>
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<!-- Damage - Targeting Info -->
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<Damage>60</Damage>
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@@ -1343,8 +1329,6 @@
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<GUI_Row>0</GUI_Row>
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<Damage>80</Damage>
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<Combat_Power_Value>0</Combat_Power_Value>
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<Autoresolve_Health>300</Autoresolve_Health>
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<Score_Cost_Credits>10000</Score_Cost_Credits>
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<Build_Cost_Credits>0</Build_Cost_Credits>
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@@ -1354,7 +1338,6 @@
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<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
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<Tech_Level>0</Tech_Level>
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<Required_Timeline>0</Required_Timeline>
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<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
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<Required_Star_Base_Level>0</Required_Star_Base_Level>
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<Required_Special_Structures/>
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@@ -1492,8 +1475,6 @@
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<!-- Statistics Info -->
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<Armor_Type>Armor_Infantry_Hero</Armor_Type>
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<Tactical_Health>700</Tactical_Health>
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<Autoresolve_Health>400</Autoresolve_Health>
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<Sensor_Range>20</Sensor_Range>
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<!-- Damage - Targeting Info -->
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<Damage>60</Damage>
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@@ -1722,8 +1703,6 @@
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<GUI_Row>0</GUI_Row>
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<Damage>80</Damage>
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<Combat_Power_Value>0</Combat_Power_Value>
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<Autoresolve_Health>300</Autoresolve_Health>
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<Score_Cost_Credits>10000</Score_Cost_Credits>
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<Build_Cost_Credits>0</Build_Cost_Credits>
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@@ -1733,7 +1712,6 @@
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<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
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<Tech_Level>0</Tech_Level>
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<Required_Timeline>0</Required_Timeline>
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<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
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<Required_Star_Base_Level>0</Required_Star_Base_Level>
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<Required_Special_Structures/>
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@@ -1831,7 +1809,6 @@
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<!-- Statistics Info -->
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<Armor_Type>Armor_Vehicle_Heavy</Armor_Type>
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<Tactical_Health>2000</Tactical_Health>
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<Autoresolve_Health>1000</Autoresolve_Health>
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<!-- Damage - Targeting Info -->
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<Damage>90</Damage>
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@@ -2082,8 +2059,6 @@
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<!-- Statistics Info -->
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<Armor_Type>Armor_Infantry_Hero</Armor_Type>
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<Tactical_Health>600</Tactical_Health>
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<Autoresolve_Health>600</Autoresolve_Health>
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<Sensor_Range>20</Sensor_Range>
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<!-- Damage - Targeting Info -->
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<Damage>60</Damage>
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@@ -2317,8 +2292,6 @@
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<!-- Statistics Info -->
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<Armor_Type>Armor_Infantry_Hero</Armor_Type>
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<Tactical_Health>600</Tactical_Health>
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<Autoresolve_Health>600</Autoresolve_Health>
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<Sensor_Range>20</Sensor_Range>
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<!-- Damage - Targeting Info -->
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<Damage>60</Damage>
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@@ -2432,8 +2405,6 @@
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<GUI_Row>0</GUI_Row>
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<Damage>80</Damage>
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<Combat_Power_Value>0</Combat_Power_Value>
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<Autoresolve_Health>300</Autoresolve_Health>
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<Score_Cost_Credits>10000</Score_Cost_Credits>
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<Build_Cost_Credits>0</Build_Cost_Credits>
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@@ -2443,7 +2414,6 @@
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<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
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<Tech_Level>0</Tech_Level>
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<Required_Timeline>0</Required_Timeline>
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<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
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<Required_Star_Base_Level>0</Required_Star_Base_Level>
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<Required_Special_Structures/>
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@@ -2497,8 +2467,6 @@
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<GUI_Row>0</GUI_Row>
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<Damage>80</Damage>
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<Combat_Power_Value>0</Combat_Power_Value>
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<Autoresolve_Health>300</Autoresolve_Health>
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<Score_Cost_Credits>10000</Score_Cost_Credits>
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<Build_Cost_Credits>0</Build_Cost_Credits>
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@@ -2508,7 +2476,6 @@
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<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
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<Tech_Level>0</Tech_Level>
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<Required_Timeline>0</Required_Timeline>
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<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
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<Required_Star_Base_Level>0</Required_Star_Base_Level>
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<Required_Special_Structures/>
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@@ -2651,7 +2618,6 @@
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<Shield_Refresh_Rate>55</Shield_Refresh_Rate>
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<Armor_Type>Armor_Capital</Armor_Type>
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<Tactical_Health>9000</Tactical_Health>
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<Autoresolve_Health>10000</Autoresolve_Health>
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<Energy_Capacity>12000</Energy_Capacity>
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<Energy_Refresh_Rate>600</Energy_Refresh_Rate>
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@@ -2688,8 +2654,6 @@
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<!-- Misc. Info -->
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<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
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<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
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<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
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<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
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<Radar_Icon_Name>i_radar_capital_ship.tga</Radar_Icon_Name>
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<Radar_Icon_Size>0.06 0.06</Radar_Icon_Size>
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<Victory_Relevant>Yes</Victory_Relevant>
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@@ -2943,8 +2907,6 @@
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<!-- Statistics Info -->
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<Armor_Type>Armor_Infantry_Hero</Armor_Type>
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<Tactical_Health>500</Tactical_Health>
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<Autoresolve_Health>400</Autoresolve_Health>
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<Sensor_Range>20</Sensor_Range>
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<!-- Damage - Targeting Info -->
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<Damage>60</Damage>
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@@ -3265,8 +3227,6 @@
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<GUI_Row>0</GUI_Row>
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<Damage>80</Damage>
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<Combat_Power_Value>0</Combat_Power_Value>
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<Autoresolve_Health>300</Autoresolve_Health>
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<Score_Cost_Credits>10000</Score_Cost_Credits>
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<Build_Cost_Credits>0</Build_Cost_Credits>
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@@ -3276,7 +3236,6 @@
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<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
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<Tech_Level>0</Tech_Level>
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<Required_Timeline>0</Required_Timeline>
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<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
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<Required_Star_Base_Level>0</Required_Star_Base_Level>
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<Required_Special_Structures/>
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@@ -3315,3 +3274,5 @@
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</Data>
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