XML major sorted, unused tag deletes
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@@ -30,13 +30,11 @@
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<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
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<Armor_Type>Armor_Fighter</Armor_Type>
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<Tactical_Health>20</Tactical_Health>
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<Autoresolve_Health>20</Autoresolve_Health>
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<Energy_Capacity>500</Energy_Capacity>
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<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
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<Damage>5</Damage>
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<AI_Combat_Power>5</AI_Combat_Power>
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<Number_per_Squadron>1</Number_per_Squadron>
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<Special_Weapon_Valid_Targets>Fighter | Bomber | Transport | Corvette</Special_Weapon_Valid_Targets>
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@@ -133,7 +131,6 @@
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<Shield_Refresh_Rate>4</Shield_Refresh_Rate>
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<Armor_Type>Armor_Fighter</Armor_Type>
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<Tactical_Health>90</Tactical_Health>
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<Autoresolve_Health>160</Autoresolve_Health>
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<Energy_Capacity>300</Energy_Capacity>
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<Energy_Refresh_Rate>100</Energy_Refresh_Rate>
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<Out_Of_Combat_Defense_Adjustment>-0.5</Out_Of_Combat_Defense_Adjustment>
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@@ -184,7 +181,6 @@
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<Is_Bomber>No</Is_Bomber>
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<Squadron_Capacity>0</Squadron_Capacity>
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<Number_per_Squadron>5</Number_per_Squadron>
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<Maintenance_Cost>0.1</Maintenance_Cost>
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<!-- Behavior - Death Info -->
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@@ -266,17 +262,14 @@
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<SpaceUnit Name="Starviper_Fighter_TT1"> <!--Tech Tree Variants-->
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<Variant_Of_Existing_Type>Starviper_Fighter</Variant_Of_Existing_Type>
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<IsBuildable>No</IsBuildable>
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</SpaceUnit>
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<SpaceUnit Name="Starviper_Fighter_TT2"> <!--Tech Tree Variants-->
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<Variant_Of_Existing_Type>Starviper_Fighter</Variant_Of_Existing_Type>
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<IsBuildable>No</IsBuildable>
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</SpaceUnit>
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<SpaceUnit Name="Starviper_Fighter_TT3"> <!--Tech Tree Variants-->
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<Variant_Of_Existing_Type>Starviper_Fighter</Variant_Of_Existing_Type>
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<IsBuildable>No</IsBuildable>
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</SpaceUnit>
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<SpaceUnit Name="UEAW_Aggressor_Assault_Fighter">
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@@ -378,7 +371,6 @@
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<Is_Bomber>No</Is_Bomber>
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<Squadron_Capacity>0</Squadron_Capacity>
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<Number_per_Squadron>3</Number_per_Squadron>
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<Maintenance_Cost>0.1</Maintenance_Cost>
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<!-- Behavior - Death Info -->
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@@ -452,7 +444,6 @@
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<SpaceUnit Name="UEAW_Aggressor_Assault_Fighter_TT1"> <!--Tech Tree Variants-->
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<Variant_Of_Existing_Type>UEAW_Aggressor_Assault_Fighter</Variant_Of_Existing_Type>
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<IsBuildable>No</IsBuildable>
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</SpaceUnit>
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<SpaceUnit Name="Prowler-B">
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@@ -567,7 +558,6 @@
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<Is_Bomber>No</Is_Bomber>
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<Squadron_Capacity>0</Squadron_Capacity>
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<Number_per_Squadron>4</Number_per_Squadron>
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<Maintenance_Cost>0.1</Maintenance_Cost>
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<!-- Behavior - Death Info -->
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@@ -629,11 +619,9 @@
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<SpaceUnit Name="Prowler_B_TT1"> <!--Tech Tree Variants-->
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<Variant_Of_Existing_Type>Prowler-B</Variant_Of_Existing_Type>
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<IsBuildable>No</IsBuildable>
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</SpaceUnit>
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<SpaceUnit Name="Prowler_B_TT2"> <!--Tech Tree Variants-->
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<Variant_Of_Existing_Type>Prowler-B</Variant_Of_Existing_Type>
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<IsBuildable>No</IsBuildable>
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</SpaceUnit>
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<!-- Bombers -->
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@@ -748,7 +736,6 @@
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<Land_Bomber_Type>Skipray_Bombing_Run</Land_Bomber_Type>
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<Squadron_Capacity>0</Squadron_Capacity>
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<Number_per_Squadron>3</Number_per_Squadron>
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<Maintenance_Cost>0.1</Maintenance_Cost>
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<!-- Behavior - Death Info -->
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@@ -836,3 +823,4 @@
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</SpaceUnit>
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</Data>
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