XML major sorted, unused tag deletes
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@@ -57,8 +57,7 @@
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<Shield_Refresh_Rate>5</Shield_Refresh_Rate>
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<Armor_Type>Armor_Corvette</Armor_Type>
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<Tactical_Health>250</Tactical_Health>
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<Autoresolve_Health>250</Autoresolve_Health>
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<Energy_Capacity>100</Energy_Capacity>
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<Energy_Capacity>200</Energy_Capacity>
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<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
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<!-- Damage - Targeting Info -->
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@@ -114,7 +113,6 @@
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<Build_Time_Seconds>0</Build_Time_Seconds>
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<Tech_Level>0</Tech_Level>
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<Required_Timeline>0</Required_Timeline>
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<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
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<Required_Star_Base_Level>0</Required_Star_Base_Level>
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@@ -122,7 +120,6 @@
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<Behavior>SELECTABLE, TRANSPORT, POWERED, SHIELDED</Behavior>
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<SpaceBehavior>SELECTABLE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, NEBULA</SpaceBehavior>
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<LandBehavior>SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
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<TacticalBehavior>SELECTABLE</TacticalBehavior>
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<Death_Clone>Damage_Normal, Underworld_Infantry_Droid_Shuttle_Death_Clone</Death_Clone>
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<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
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@@ -227,11 +224,10 @@
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<!-- Statistics Info -->
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<Shield_Armor_Type>Shield_Corvette</Shield_Armor_Type>
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<Shield_Points>75</Shield_Points>
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<Shield_Refresh_Rate>7.5</Shield_Refresh_Rate>
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<Shield_Refresh_Rate>7</Shield_Refresh_Rate>
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<Armor_Type>Armor_Corvette</Armor_Type>
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<Tactical_Health>225</Tactical_Health>
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<Autoresolve_Health>225</Autoresolve_Health>
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<Energy_Capacity>100</Energy_Capacity>
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<Energy_Capacity>200</Energy_Capacity>
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<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
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<!-- Damage - Targeting Info -->
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@@ -287,7 +283,6 @@
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<Build_Time_Seconds>0</Build_Time_Seconds>
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<Tech_Level>0</Tech_Level>
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<Required_Timeline>0</Required_Timeline>
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<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
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<Required_Star_Base_Level>0</Required_Star_Base_Level>
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@@ -295,7 +290,6 @@
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<Behavior>SELECTABLE, TRANSPORT, POWERED, SHIELDED</Behavior>
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<SpaceBehavior>SELECTABLE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, NEBULA</SpaceBehavior>
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<LandBehavior>SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
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<TacticalBehavior>SELECTABLE</TacticalBehavior>
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<Death_Clone>Damage_Normal, Underworld_Hero_Shuttle_Death_Clone</Death_Clone>
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<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
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@@ -400,10 +394,9 @@
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<!-- Statistics Info -->
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<Shield_Armor_Type>Shield_Corvette</Shield_Armor_Type>
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<Shield_Points>50</Shield_Points>
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<Shield_Refresh_Rate>2.5</Shield_Refresh_Rate>
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<Shield_Refresh_Rate>4</Shield_Refresh_Rate>
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<Armor_Type>Armor_Corvette</Armor_Type>
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<Tactical_Health>350</Tactical_Health>
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<Autoresolve_Health>350</Autoresolve_Health>
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<Energy_Capacity>400</Energy_Capacity>
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<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
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@@ -460,7 +453,6 @@
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<Build_Time_Seconds>0</Build_Time_Seconds>
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<Tech_Level>0</Tech_Level>
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<Required_Timeline>0</Required_Timeline>
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<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
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<Required_Star_Base_Level>0</Required_Star_Base_Level>
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@@ -468,7 +460,6 @@
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<Behavior>SELECTABLE, TRANSPORT, POWERED, SHIELDED</Behavior>
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<SpaceBehavior>SELECTABLE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, NEBULA</SpaceBehavior>
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<LandBehavior>SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
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<TacticalBehavior>SELECTABLE</TacticalBehavior>
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<Death_Clone>Damage_Normal, Underworld_Vehicle_Transport_Death_Clone</Death_Clone>
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<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
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@@ -591,7 +582,6 @@
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<Shield_Refresh_Rate>18</Shield_Refresh_Rate>
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<Armor_Type>Armor_Fighter_Hero</Armor_Type>
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<Tactical_Health>800</Tactical_Health>
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<Autoresolve_Health>400</Autoresolve_Health>
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<Energy_Capacity>1200</Energy_Capacity>
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<Energy_Refresh_Rate>200</Energy_Refresh_Rate>
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@@ -649,7 +639,6 @@
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<Political_Control>0</Political_Control>
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<Squadron_Capacity>0</Squadron_Capacity>
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<Number_per_Squadron>1</Number_per_Squadron>
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<Score_Cost_Credits>15000</Score_Cost_Credits>
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@@ -657,7 +646,6 @@
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<Behavior>TRANSPORT</Behavior>
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<SpaceBehavior>FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, REVEAL, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, UNIT_AI, NEBULA</SpaceBehavior>
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<LandBehavior>SELECTABLE, REVEAL, HIDE_WHEN_FOGGED, FLYING_LOCOMOTOR</LandBehavior>
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<TacticalBehavior>SELECTABLE</TacticalBehavior>
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<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
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<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
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@@ -680,4 +668,3 @@
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</TransportUnit>
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</Data>
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