XML major sorted, unused tag deletes

This commit is contained in:
2026-02-28 14:04:32 -06:00
parent 16d3170787
commit 8601823115
444 changed files with 231105 additions and 1920 deletions

View File

@@ -68,7 +68,6 @@
<Shield_Refresh_Rate>16</Shield_Refresh_Rate>
<Armor_Type>Armor_Aircraft_Hero</Armor_Type>
<Tactical_Health>900</Tactical_Health>
<Autoresolve_Health>500</Autoresolve_Health>
<Energy_Capacity>2000</Energy_Capacity>
<Energy_Refresh_Rate>500</Energy_Refresh_Rate>
@@ -273,7 +272,6 @@
<Shield_Refresh_Rate>16</Shield_Refresh_Rate>
<Armor_Type>Armor_Fighter_Hero</Armor_Type>
<Tactical_Health>900</Tactical_Health>
<Autoresolve_Health>500</Autoresolve_Health>
<Energy_Capacity>1800</Energy_Capacity>
<Energy_Refresh_Rate>600</Energy_Refresh_Rate>
@@ -442,8 +440,6 @@
<GUI_Row>0</GUI_Row>
<Damage>30</Damage>
<Combat_Power_Value>0</Combat_Power_Value>
<Autoresolve_Health>300</Autoresolve_Health>
<Score_Cost_Credits>7000</Score_Cost_Credits>
<Build_Cost_Credits>1500</Build_Cost_Credits>
@@ -453,7 +449,6 @@
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>0</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures>H_Ground_Command_Center</Required_Special_Structures>
@@ -518,8 +513,6 @@
<GUI_Row>0</GUI_Row>
<Damage>30</Damage>
<Combat_Power_Value>0</Combat_Power_Value>
<Autoresolve_Health>300</Autoresolve_Health>
<Score_Cost_Credits>7000</Score_Cost_Credits>
<Build_Cost_Credits>1500</Build_Cost_Credits>
@@ -529,7 +522,6 @@
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>0</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures>H_Ground_Command_Center</Required_Special_Structures>
@@ -670,8 +662,6 @@
<!-- Statistics Info -->
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
<Tactical_Health>2000</Tactical_Health>
<Autoresolve_Health>1500</Autoresolve_Health>
<Sensor_Range>40</Sensor_Range>
<!-- Damage - Targeting Info -->
<Damage>40</Damage>
@@ -862,7 +852,6 @@
<Shield_Refresh_Rate>30</Shield_Refresh_Rate>
<Armor_Type>Armor_Corvette_Heavy</Armor_Type>
<Tactical_Health>2000</Tactical_Health>
<Autoresolve_Health>1500</Autoresolve_Health>
<Energy_Capacity>2000</Energy_Capacity>
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
@@ -921,8 +910,6 @@
<Political_Control>0</Political_Control>
<Squadron_Capacity>0</Squadron_Capacity>
<Transport_Capacity>4</Transport_Capacity>
<Number_per_Squadron>1</Number_per_Squadron>
<!-- Behavior - Death Info -->
<Behavior>DUMMY_STARSHIP, TRANSPORT, SELECTABLE, POWERED, SHIELDED</Behavior>
@@ -1025,8 +1012,6 @@
<GUI_Row>0</GUI_Row>
<Damage>50</Damage>
<Combat_Power_Value>0</Combat_Power_Value>
<Autoresolve_Health>300</Autoresolve_Health>
<Score_Cost_Credits>10000</Score_Cost_Credits>
<Build_Cost_Credits>2500</Build_Cost_Credits>
@@ -1036,7 +1021,6 @@
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>0</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures>H_Ground_Command_Center</Required_Special_Structures>
@@ -1101,8 +1085,6 @@
<GUI_Row>0</GUI_Row>
<Damage>50</Damage>
<Combat_Power_Value>0</Combat_Power_Value>
<Autoresolve_Health>300</Autoresolve_Health>
<Score_Cost_Credits>10000</Score_Cost_Credits>
<Build_Cost_Credits>2500</Build_Cost_Credits>
@@ -1112,7 +1094,6 @@
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>0</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures>H_Ground_Command_Center</Required_Special_Structures>
@@ -1233,8 +1214,6 @@
<!-- Statistics Info -->
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
<Tactical_Health>400</Tactical_Health>
<Autoresolve_Health>400</Autoresolve_Health>
<Sensor_Range>20</Sensor_Range>
<!-- Damage - Targeting Info -->
<Damage>75</Damage>
@@ -1427,7 +1406,6 @@
<Shield_Refresh_Rate>32</Shield_Refresh_Rate>
<Armor_Type>Armor_Fighter_Hero</Armor_Type>
<Tactical_Health>400</Tactical_Health>
<Autoresolve_Health>300</Autoresolve_Health>
<Energy_Capacity>1500</Energy_Capacity>
<Energy_Refresh_Rate>200</Energy_Refresh_Rate>
@@ -1575,8 +1553,6 @@
<GUI_Row>0</GUI_Row>
<Damage>40</Damage>
<Combat_Power_Value>0</Combat_Power_Value>
<Autoresolve_Health>300</Autoresolve_Health>
<Score_Cost_Credits>10000</Score_Cost_Credits>
<Build_Cost_Credits>3000</Build_Cost_Credits>
@@ -1586,7 +1562,6 @@
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>0</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures>H_Ground_Command_Center</Required_Special_Structures>
@@ -1652,8 +1627,6 @@
<GUI_Row>0</GUI_Row>
<Damage>40</Damage>
<Combat_Power_Value>0</Combat_Power_Value>
<Autoresolve_Health>300</Autoresolve_Health>
<Score_Cost_Credits>10000</Score_Cost_Credits>
<Build_Cost_Credits>3000</Build_Cost_Credits>
@@ -1663,7 +1636,6 @@
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>0</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures>H_Ground_Command_Center</Required_Special_Structures>
@@ -1809,10 +1781,8 @@
<Shield_Refresh_Rate>20</Shield_Refresh_Rate>
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
<Tactical_Health>500</Tactical_Health>
<Autoresolve_Health>500</Autoresolve_Health>
<Energy_Capacity>1000</Energy_Capacity>
<Energy_Refresh_Rate>500</Energy_Refresh_Rate>
<Sensor_Range>20</Sensor_Range>
<!-- Damage - Targeting Info -->
<Damage>75</Damage>
@@ -2026,7 +1996,6 @@
<Shield_Refresh_Rate>22</Shield_Refresh_Rate>
<Armor_Type>Armor_Fighter_Hero</Armor_Type>
<Tactical_Health>600</Tactical_Health>
<Autoresolve_Health>400</Autoresolve_Health>
<Energy_Capacity>700</Energy_Capacity>
<Energy_Refresh_Rate>175</Energy_Refresh_Rate>
@@ -2169,8 +2138,6 @@
<GUI_Row>0</GUI_Row>
<Damage>60</Damage>
<Combat_Power_Value>0</Combat_Power_Value>
<Autoresolve_Health>300</Autoresolve_Health>
<Score_Cost_Credits>10000</Score_Cost_Credits>
<Build_Cost_Credits>4500</Build_Cost_Credits>
@@ -2180,7 +2147,6 @@
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>0</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures>H_Ground_Command_Center</Required_Special_Structures>
@@ -2246,8 +2212,6 @@
<GUI_Row>0</GUI_Row>
<Damage>60</Damage>
<Combat_Power_Value>0</Combat_Power_Value>
<Autoresolve_Health>300</Autoresolve_Health>
<Score_Cost_Credits>10000</Score_Cost_Credits>
<Build_Cost_Credits>4500</Build_Cost_Credits>
@@ -2257,7 +2221,6 @@
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>0</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures>H_Ground_Command_Center</Required_Special_Structures>
@@ -2372,7 +2335,6 @@
<!-- Statistics Info -->
<Armor_Type>Armor_Vehicle_Heavy</Armor_Type>
<Tactical_Health>3200</Tactical_Health>
<Autoresolve_Health>3000</Autoresolve_Health>
<Energy_Capacity>5000</Energy_Capacity>
<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>
@@ -2648,7 +2610,6 @@
<Shield_Refresh_Rate>80</Shield_Refresh_Rate>
<Armor_Type>Armor_Capital_Heavy</Armor_Type>
<Tactical_Health>10000</Tactical_Health>
<Autoresolve_Health>10000</Autoresolve_Health>
<Energy_Capacity>12000</Energy_Capacity>
<Energy_Refresh_Rate>800</Energy_Refresh_Rate>
@@ -2695,8 +2656,6 @@
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
<Radar_Icon_Name>i_radar_capital_ship_empire.tga</Radar_Icon_Name>
<Radar_Icon_Size>0.06 0.06</Radar_Icon_Size>
<Victory_Relevant>Yes</Victory_Relevant>
@@ -2856,8 +2815,6 @@
<GUI_Row>0</GUI_Row>
<Damage>90</Damage>
<Combat_Power_Value>0</Combat_Power_Value>
<Autoresolve_Health>300</Autoresolve_Health>
<Score_Cost_Credits>20000</Score_Cost_Credits>
<Build_Cost_Credits>6000</Build_Cost_Credits>
@@ -2867,7 +2824,6 @@
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>0</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures>H_Ground_Command_Center</Required_Special_Structures>
@@ -2936,8 +2892,6 @@
<GUI_Row>0</GUI_Row>
<Damage>90</Damage>
<Combat_Power_Value>0</Combat_Power_Value>
<Autoresolve_Health>300</Autoresolve_Health>
<Score_Cost_Credits>15000</Score_Cost_Credits>
<Build_Cost_Credits>6000</Build_Cost_Credits>
@@ -2947,7 +2901,6 @@
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>0</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures>H_Ground_Command_Center</Required_Special_Structures>
@@ -3067,7 +3020,6 @@
<Shield_Refresh_Rate>200</Shield_Refresh_Rate>
<Armor_Type>Armor_SuperCapital</Armor_Type>
<Tactical_Health>30000</Tactical_Health>
<Autoresolve_Health>20000</Autoresolve_Health>
<Energy_Capacity>15000</Energy_Capacity>
<Energy_Refresh_Rate>2000</Energy_Refresh_Rate>
@@ -3108,8 +3060,6 @@
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
<Radar_Icon_Name>i_radar_Executor.tga</Radar_Icon_Name>
<Radar_Icon_Size>0.2 0.25</Radar_Icon_Size>
<Victory_Relevant>Yes</Victory_Relevant>
@@ -3132,12 +3082,10 @@
<Build_Time_Seconds>150</Build_Time_Seconds>
<Tech_Level>5</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>5</Required_Star_Base_Level>
<Required_Planets/>
<Required_Special_Structures>H_Ground_Command_Center</Required_Special_Structures>
<Spawn_Planet>NalHutta</Spawn_Planet>
<Neutralization_Cost>10000.0</Neutralization_Cost>
<Can_Be_Neutralized_By_Major_Heroes>No</Can_Be_Neutralized_By_Major_Heroes>
@@ -3323,7 +3271,6 @@
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
<Is_Named_Hero>Yes</Is_Named_Hero>
<IsBuildable>No</IsBuildable>
<Size_Value>10</Size_Value>
<Stealth_Capable>Yes</Stealth_Capable>
<CanCellStack>yes</CanCellStack>
@@ -3349,7 +3296,6 @@
<Garrison_Category>Infantry</Garrison_Category>
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
<Damage>50</Damage>
<Autoresolve_Health>400</Autoresolve_Health>
<Tactical_Health>400</Tactical_Health>
<Land_FOW_Reveal_Range>250.0</Land_FOW_Reveal_Range>
@@ -3456,7 +3402,6 @@
<Is_Dummy>Yes</Is_Dummy>
<Damage>50</Damage>
<Affiliation>Hutts</Affiliation>
<IsBuildable>No</IsBuildable>
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
@@ -3482,9 +3427,3 @@
</HeroCompany>
</Data>