XML major sorted, unused tag deletes
This commit is contained in:
@@ -116,7 +116,6 @@
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<Is_Bomber>No</Is_Bomber>
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<Squadron_Capacity>0</Squadron_Capacity>
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<Number_per_Squadron>3</Number_per_Squadron>
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<Maintenance_Cost>0.1</Maintenance_Cost>
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<!-- Behavior - Death Info -->
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@@ -276,7 +275,6 @@
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<Is_Bomber>No</Is_Bomber>
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<Squadron_Capacity>0</Squadron_Capacity>
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<Number_per_Squadron>7</Number_per_Squadron>
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<Maintenance_Cost>0.1</Maintenance_Cost>
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<!-- Behavior - Death Info -->
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@@ -340,11 +338,9 @@
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<SpaceUnit Name="TIE_Fighter_TechTree">
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<Variant_of_Existing_Type>TIE_Fighter</Variant_of_Existing_Type>
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<IsBuildable>No</IsBuildable>
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</SpaceUnit>
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<SpaceUnit Name="TIE_Fighter_TechTree2">
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<Variant_of_Existing_Type>TIE_Fighter</Variant_of_Existing_Type>
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<IsBuildable>No</IsBuildable>
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</SpaceUnit>
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<SpaceUnit Name="TIE_Fighter_E3">
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<Variant_Of_Existing_Type>TIE_Fighter</Variant_Of_Existing_Type>
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@@ -467,7 +463,6 @@
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<Is_Bomber>No</Is_Bomber>
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<Squadron_Capacity>0</Squadron_Capacity>
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<Number_per_Squadron>5</Number_per_Squadron>
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<Maintenance_Cost>0.1</Maintenance_Cost>
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<!-- Behavior - Death Info -->
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@@ -640,7 +635,6 @@
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<Is_Bomber>No</Is_Bomber>
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<Squadron_Capacity>0</Squadron_Capacity>
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<Number_per_Squadron>3</Number_per_Squadron>
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<Maintenance_Cost>0.1</Maintenance_Cost>
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<!-- Behavior - Death Info -->
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@@ -817,7 +811,6 @@
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<Is_Bomber>No</Is_Bomber>
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<Squadron_Capacity>0</Squadron_Capacity>
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<Number_per_Squadron>7</Number_per_Squadron>
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<Maintenance_Cost>0.1</Maintenance_Cost>
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<!-- Behavior - Death Info -->
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@@ -881,19 +874,15 @@
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<SpaceUnit Name="TIE_Interceptor_TechTree">
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<Variant_of_Existing_Type>TIE_Interceptor</Variant_of_Existing_Type>
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<IsBuildable>No</IsBuildable>
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</SpaceUnit>
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<SpaceUnit Name="TIE_Interceptor_TechTree2">
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<Variant_of_Existing_Type>TIE_Interceptor</Variant_of_Existing_Type>
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<IsBuildable>No</IsBuildable>
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</SpaceUnit>
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<SpaceUnit Name="TIE_Interceptor_TechTree3">
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<Variant_of_Existing_Type>TIE_Interceptor</Variant_of_Existing_Type>
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<IsBuildable>No</IsBuildable>
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</SpaceUnit>
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<SpaceUnit Name="TIE_Interceptor_TechTree4">
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<Variant_of_Existing_Type>TIE_Interceptor</Variant_of_Existing_Type>
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<IsBuildable>No</IsBuildable>
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</SpaceUnit>
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<SpaceUnit Name="UEAW_TIE_Advanced">
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@@ -1009,7 +998,6 @@
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<Is_Bomber>No</Is_Bomber>
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<Squadron_Capacity>0</Squadron_Capacity>
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<Number_per_Squadron>3</Number_per_Squadron>
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<Maintenance_Cost>0.1</Maintenance_Cost>
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<!-- Behavior - Death Info -->
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@@ -1085,7 +1073,6 @@
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<SpaceUnit Name="UEAW_TIE_Advanced_TechTree">
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<Variant_of_Existing_Type>UEAW_TIE_Advanced</Variant_of_Existing_Type>
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<IsBuildable>No</IsBuildable>
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</SpaceUnit>
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<!-- Bombers -->
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@@ -1193,7 +1180,6 @@
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<Land_Bomber_Type>TIE_Bomber_Bombing_Run</Land_Bomber_Type>
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<Squadron_Capacity>0</Squadron_Capacity>
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<Number_per_Squadron>4</Number_per_Squadron>
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<Maintenance_Cost>0.1</Maintenance_Cost>
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<!-- Behavior - Death Info -->
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@@ -1249,19 +1235,15 @@
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<SpaceUnit Name="TIE_Bomber_TechTree">
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<Variant_of_Existing_Type>TIE_Bomber</Variant_of_Existing_Type>
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<IsBuildable>No</IsBuildable>
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</SpaceUnit>
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<SpaceUnit Name="TIE_Bomber_TechTree2">
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<Variant_of_Existing_Type>TIE_Bomber</Variant_of_Existing_Type>
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<IsBuildable>No</IsBuildable>
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</SpaceUnit>
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<SpaceUnit Name="TIE_Bomber_TechTree3">
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<Variant_of_Existing_Type>TIE_Bomber</Variant_of_Existing_Type>
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<IsBuildable>No</IsBuildable>
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</SpaceUnit>
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<SpaceUnit Name="TIE_Bomber_TechTree4">
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<Variant_of_Existing_Type>TIE_Bomber</Variant_of_Existing_Type>
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<IsBuildable>No</IsBuildable>
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</SpaceUnit>
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<SpaceUnit Name="TIE_Bomber_E3">
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<Variant_Of_Existing_Type>TIE_Bomber</Variant_Of_Existing_Type>
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@@ -1373,7 +1355,6 @@
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<Land_Bomber_Type>Assault_Gunboat_Bombing_Run</Land_Bomber_Type>
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<Squadron_Capacity>0</Squadron_Capacity>
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<Number_per_Squadron>3</Number_per_Squadron>
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<Maintenance_Cost>0.1</Maintenance_Cost>
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<!-- Behavior - Death Info -->
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@@ -1455,11 +1436,9 @@
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<SpaceUnit Name="Assault_Gunboat_TechTree">
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<Variant_of_Existing_Type>Assault_Gunboat</Variant_of_Existing_Type>
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<IsBuildable>No</IsBuildable>
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</SpaceUnit>
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<SpaceUnit Name="Assault_Gunboat_TechTree2">
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<Variant_of_Existing_Type>Assault_Gunboat</Variant_of_Existing_Type>
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<IsBuildable>No</IsBuildable>
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</SpaceUnit>
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<SpaceUnit Name="TIE_Defender">
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@@ -1582,7 +1561,6 @@
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<Land_Bomber_Type>TIE_Defender_Bombing_Run</Land_Bomber_Type>
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<Squadron_Capacity>0</Squadron_Capacity>
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<Number_per_Squadron>3</Number_per_Squadron>
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<Maintenance_Cost>0.1</Maintenance_Cost>
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<!-- Behavior - Death Info -->
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@@ -1647,11 +1625,9 @@
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<SpaceUnit Name="TIE_Defender_TechTree">
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<Variant_of_Existing_Type>TIE_Defender</Variant_of_Existing_Type>
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<IsBuildable>No</IsBuildable>
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</SpaceUnit>
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<SpaceUnit Name="TIE_Defender_TechTree2">
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<Variant_of_Existing_Type>TIE_Defender</Variant_of_Existing_Type>
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<IsBuildable>No</IsBuildable>
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</SpaceUnit>
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<!-- Bomb -->
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@@ -1769,7 +1745,6 @@
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<Is_Bomber>No</Is_Bomber>
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<Squadron_Capacity>0</Squadron_Capacity>
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<Number_per_Squadron>9</Number_per_Squadron>
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<Maintenance_Cost>0.1</Maintenance_Cost>
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<!-- Behavior - Death Info -->
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@@ -1844,13 +1819,9 @@
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<SpaceUnit Name="TIE_Terrorist_TechTree">
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<Variant_of_Existing_Type>TIE_Bomb1</Variant_of_Existing_Type>
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<Icon_Name>I_BUTTON_TIE_TERRORIST.tga</Icon_Name> <!-- Override TIE Scout Icon -->
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<IsBuildable>No</IsBuildable>
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</SpaceUnit>
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<SpaceUnit Name="TIE_Terrorist_TechTree2">
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<Variant_of_Existing_Type>TIE_Bomb1</Variant_of_Existing_Type>
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<Icon_Name>I_BUTTON_TIE_TERRORIST.tga</Icon_Name>
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<IsBuildable>No</IsBuildable>
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</SpaceUnit>
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</Data>
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