XML major sorted, unused tag deletes

This commit is contained in:
2026-02-28 14:04:32 -06:00
parent 16d3170787
commit 8601823115
444 changed files with 231105 additions and 1920 deletions

View File

@@ -116,7 +116,6 @@
<Is_Bomber>No</Is_Bomber>
<Squadron_Capacity>0</Squadron_Capacity>
<Number_per_Squadron>3</Number_per_Squadron>
<Maintenance_Cost>0.1</Maintenance_Cost>
<!-- Behavior - Death Info -->
@@ -276,7 +275,6 @@
<Is_Bomber>No</Is_Bomber>
<Squadron_Capacity>0</Squadron_Capacity>
<Number_per_Squadron>7</Number_per_Squadron>
<Maintenance_Cost>0.1</Maintenance_Cost>
<!-- Behavior - Death Info -->
@@ -340,11 +338,9 @@
<SpaceUnit Name="TIE_Fighter_TechTree">
<Variant_of_Existing_Type>TIE_Fighter</Variant_of_Existing_Type>
<IsBuildable>No</IsBuildable>
</SpaceUnit>
<SpaceUnit Name="TIE_Fighter_TechTree2">
<Variant_of_Existing_Type>TIE_Fighter</Variant_of_Existing_Type>
<IsBuildable>No</IsBuildable>
</SpaceUnit>
<SpaceUnit Name="TIE_Fighter_E3">
<Variant_Of_Existing_Type>TIE_Fighter</Variant_Of_Existing_Type>
@@ -467,7 +463,6 @@
<Is_Bomber>No</Is_Bomber>
<Squadron_Capacity>0</Squadron_Capacity>
<Number_per_Squadron>5</Number_per_Squadron>
<Maintenance_Cost>0.1</Maintenance_Cost>
<!-- Behavior - Death Info -->
@@ -640,7 +635,6 @@
<Is_Bomber>No</Is_Bomber>
<Squadron_Capacity>0</Squadron_Capacity>
<Number_per_Squadron>3</Number_per_Squadron>
<Maintenance_Cost>0.1</Maintenance_Cost>
<!-- Behavior - Death Info -->
@@ -817,7 +811,6 @@
<Is_Bomber>No</Is_Bomber>
<Squadron_Capacity>0</Squadron_Capacity>
<Number_per_Squadron>7</Number_per_Squadron>
<Maintenance_Cost>0.1</Maintenance_Cost>
<!-- Behavior - Death Info -->
@@ -881,19 +874,15 @@
<SpaceUnit Name="TIE_Interceptor_TechTree">
<Variant_of_Existing_Type>TIE_Interceptor</Variant_of_Existing_Type>
<IsBuildable>No</IsBuildable>
</SpaceUnit>
<SpaceUnit Name="TIE_Interceptor_TechTree2">
<Variant_of_Existing_Type>TIE_Interceptor</Variant_of_Existing_Type>
<IsBuildable>No</IsBuildable>
</SpaceUnit>
<SpaceUnit Name="TIE_Interceptor_TechTree3">
<Variant_of_Existing_Type>TIE_Interceptor</Variant_of_Existing_Type>
<IsBuildable>No</IsBuildable>
</SpaceUnit>
<SpaceUnit Name="TIE_Interceptor_TechTree4">
<Variant_of_Existing_Type>TIE_Interceptor</Variant_of_Existing_Type>
<IsBuildable>No</IsBuildable>
</SpaceUnit>
<SpaceUnit Name="UEAW_TIE_Advanced">
@@ -1009,7 +998,6 @@
<Is_Bomber>No</Is_Bomber>
<Squadron_Capacity>0</Squadron_Capacity>
<Number_per_Squadron>3</Number_per_Squadron>
<Maintenance_Cost>0.1</Maintenance_Cost>
<!-- Behavior - Death Info -->
@@ -1085,7 +1073,6 @@
<SpaceUnit Name="UEAW_TIE_Advanced_TechTree">
<Variant_of_Existing_Type>UEAW_TIE_Advanced</Variant_of_Existing_Type>
<IsBuildable>No</IsBuildable>
</SpaceUnit>
<!-- Bombers -->
@@ -1193,7 +1180,6 @@
<Land_Bomber_Type>TIE_Bomber_Bombing_Run</Land_Bomber_Type>
<Squadron_Capacity>0</Squadron_Capacity>
<Number_per_Squadron>4</Number_per_Squadron>
<Maintenance_Cost>0.1</Maintenance_Cost>
<!-- Behavior - Death Info -->
@@ -1249,19 +1235,15 @@
<SpaceUnit Name="TIE_Bomber_TechTree">
<Variant_of_Existing_Type>TIE_Bomber</Variant_of_Existing_Type>
<IsBuildable>No</IsBuildable>
</SpaceUnit>
<SpaceUnit Name="TIE_Bomber_TechTree2">
<Variant_of_Existing_Type>TIE_Bomber</Variant_of_Existing_Type>
<IsBuildable>No</IsBuildable>
</SpaceUnit>
<SpaceUnit Name="TIE_Bomber_TechTree3">
<Variant_of_Existing_Type>TIE_Bomber</Variant_of_Existing_Type>
<IsBuildable>No</IsBuildable>
</SpaceUnit>
<SpaceUnit Name="TIE_Bomber_TechTree4">
<Variant_of_Existing_Type>TIE_Bomber</Variant_of_Existing_Type>
<IsBuildable>No</IsBuildable>
</SpaceUnit>
<SpaceUnit Name="TIE_Bomber_E3">
<Variant_Of_Existing_Type>TIE_Bomber</Variant_Of_Existing_Type>
@@ -1373,7 +1355,6 @@
<Land_Bomber_Type>Assault_Gunboat_Bombing_Run</Land_Bomber_Type>
<Squadron_Capacity>0</Squadron_Capacity>
<Number_per_Squadron>3</Number_per_Squadron>
<Maintenance_Cost>0.1</Maintenance_Cost>
<!-- Behavior - Death Info -->
@@ -1455,11 +1436,9 @@
<SpaceUnit Name="Assault_Gunboat_TechTree">
<Variant_of_Existing_Type>Assault_Gunboat</Variant_of_Existing_Type>
<IsBuildable>No</IsBuildable>
</SpaceUnit>
<SpaceUnit Name="Assault_Gunboat_TechTree2">
<Variant_of_Existing_Type>Assault_Gunboat</Variant_of_Existing_Type>
<IsBuildable>No</IsBuildable>
</SpaceUnit>
<SpaceUnit Name="TIE_Defender">
@@ -1582,7 +1561,6 @@
<Land_Bomber_Type>TIE_Defender_Bombing_Run</Land_Bomber_Type>
<Squadron_Capacity>0</Squadron_Capacity>
<Number_per_Squadron>3</Number_per_Squadron>
<Maintenance_Cost>0.1</Maintenance_Cost>
<!-- Behavior - Death Info -->
@@ -1647,11 +1625,9 @@
<SpaceUnit Name="TIE_Defender_TechTree">
<Variant_of_Existing_Type>TIE_Defender</Variant_of_Existing_Type>
<IsBuildable>No</IsBuildable>
</SpaceUnit>
<SpaceUnit Name="TIE_Defender_TechTree2">
<Variant_of_Existing_Type>TIE_Defender</Variant_of_Existing_Type>
<IsBuildable>No</IsBuildable>
</SpaceUnit>
<!-- Bomb -->
@@ -1769,7 +1745,6 @@
<Is_Bomber>No</Is_Bomber>
<Squadron_Capacity>0</Squadron_Capacity>
<Number_per_Squadron>9</Number_per_Squadron>
<Maintenance_Cost>0.1</Maintenance_Cost>
<!-- Behavior - Death Info -->
@@ -1844,13 +1819,9 @@
<SpaceUnit Name="TIE_Terrorist_TechTree">
<Variant_of_Existing_Type>TIE_Bomb1</Variant_of_Existing_Type>
<Icon_Name>I_BUTTON_TIE_TERRORIST.tga</Icon_Name> <!-- Override TIE Scout Icon -->
<IsBuildable>No</IsBuildable>
</SpaceUnit>
<SpaceUnit Name="TIE_Terrorist_TechTree2">
<Variant_of_Existing_Type>TIE_Bomb1</Variant_of_Existing_Type>
<Icon_Name>I_BUTTON_TIE_TERRORIST.tga</Icon_Name>
<IsBuildable>No</IsBuildable>
</SpaceUnit>
</Data>