XML major sorted, unused tag deletes
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@@ -57,7 +57,6 @@
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<Shield_Refresh_Rate>10</Shield_Refresh_Rate>
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<Armor_Type>Armor_Corvette</Armor_Type>
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<Tactical_Health>250</Tactical_Health>
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<Autoresolve_Health>250</Autoresolve_Health>
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<Energy_Capacity>100</Energy_Capacity>
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<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
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@@ -117,7 +116,6 @@
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<Build_Time_Seconds>0</Build_Time_Seconds>
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<Tech_Level>0</Tech_Level>
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<Required_Timeline>0</Required_Timeline>
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<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
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<Required_Star_Base_Level>0</Required_Star_Base_Level>
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@@ -125,7 +123,6 @@
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<Behavior>SELECTABLE, TRANSPORT, POWERED, SHIELDED</Behavior>
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<SpaceBehavior>SELECTABLE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, NEBULA, ASTEROID_FIELD_DAMAGE</SpaceBehavior>
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<LandBehavior>SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
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<TacticalBehavior>SELECTABLE</TacticalBehavior>
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<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
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<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
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@@ -278,7 +275,6 @@
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<Shield_Refresh_Rate>3</Shield_Refresh_Rate>
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<Armor_Type>Armor_Corvette</Armor_Type>
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<Tactical_Health>300</Tactical_Health>
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<Autoresolve_Health>300</Autoresolve_Health>
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<Energy_Capacity>300</Energy_Capacity>
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<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
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@@ -338,7 +334,6 @@
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<Build_Time_Seconds>0</Build_Time_Seconds>
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<Tech_Level>0</Tech_Level>
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<Required_Timeline>0</Required_Timeline>
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<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
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<Required_Star_Base_Level>0</Required_Star_Base_Level>
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@@ -346,7 +341,6 @@
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<Behavior>SELECTABLE, TRANSPORT, POWERED, SHIELDED</Behavior>
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<SpaceBehavior>SELECTABLE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, NEBULA, ASTEROID_FIELD_DAMAGE</SpaceBehavior>
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<LandBehavior>SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
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<TacticalBehavior>SELECTABLE</TacticalBehavior>
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<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
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@@ -468,7 +462,6 @@
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<Shield_Refresh_Rate>10</Shield_Refresh_Rate>
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<Armor_Type>Armor_Corvette</Armor_Type>
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<Tactical_Health>400</Tactical_Health>
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<Autoresolve_Health>400</Autoresolve_Health>
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<Energy_Capacity>400</Energy_Capacity>
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<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
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@@ -528,7 +521,6 @@
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<Build_Time_Seconds>0</Build_Time_Seconds>
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<Tech_Level>0</Tech_Level>
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<Required_Timeline>0</Required_Timeline>
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<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
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<Required_Star_Base_Level>0</Required_Star_Base_Level>
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@@ -536,7 +528,6 @@
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<Behavior>SELECTABLE, TRANSPORT, POWERED, SHIELDED</Behavior>
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<SpaceBehavior>SELECTABLE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, NEBULA, ASTEROID_FIELD_DAMAGE</SpaceBehavior>
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<LandBehavior>SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
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<TacticalBehavior>SELECTABLE</TacticalBehavior>
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<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
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@@ -595,3 +586,5 @@
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