XML major sorted, unused tag deletes
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@@ -12,7 +12,6 @@
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<Political_Control>0</Political_Control>
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<Size_Value>75</Size_Value>
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<!--<Damage>2</Damage>-->
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<Autoresolve_Health>30</Autoresolve_Health>
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<Is_Generic_Hero>Yes</Is_Generic_Hero>
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<Attach_To_Flagship_During_Space_Battle>Yes</Attach_To_Flagship_During_Space_Battle>
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<Stay_In_Transport_During_Ground_Battle>Yes</Stay_In_Transport_During_Ground_Battle>
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@@ -68,9 +67,7 @@
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<Build_Cost_Credits>50</Build_Cost_Credits>
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<Build_Time_Seconds>20</Build_Time_Seconds>
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<Build_Tab_Heroes>Yes</Build_Tab_Heroes>
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<Combat_Power_Value>0</Combat_Power_Value>
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<Tech_Level>0</Tech_Level>
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<Required_Timeline>0</Required_Timeline>
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<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
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<Required_Star_Base_Level>1</Required_Star_Base_Level>
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<Required_Special_Structures/>
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@@ -155,7 +152,6 @@
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<Energy_Capacity>999</Energy_Capacity>
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<Energy_Refresh_Rate>999</Energy_Refresh_Rate>
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<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
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<Autoresolve_Health>200</Autoresolve_Health>
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<Projectile_Types>Proj_Vehicle_AI_Laser_Yellow</Projectile_Types>
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<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>
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@@ -233,14 +229,12 @@
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<GUI_Row>1</GUI_Row>
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<Is_Dummy>Yes</Is_Dummy>
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<Damage>60</Damage>
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<Autoresolve_Health>100</Autoresolve_Health>
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<Affiliation>Underworld</Affiliation>
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<Build_Cost_Credits>1000</Build_Cost_Credits>
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<Build_Time_Seconds>80</Build_Time_Seconds>
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<Build_Time_Reduced_By_Multiple_Factories>Yes</Build_Time_Reduced_By_Multiple_Factories>
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<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
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<Tech_Level>99</Tech_Level>
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<Required_Timeline>0</Required_Timeline>
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<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
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<Required_Star_Base_Level>0</Required_Star_Base_Level>
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<Required_Special_Structures>U_Ground_Droid_Works</Required_Special_Structures>
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@@ -314,7 +308,6 @@
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<Affiliation>Underworld</Affiliation>
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<Size_Value>10</Size_Value>
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<Damage>4</Damage>
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<Sensor_Range>200</Sensor_Range>
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<Shield_Points>0</Shield_Points>
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<Tactical_Health>20</Tactical_Health>
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<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
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@@ -417,8 +410,6 @@
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<Scale_Factor>1.5</Scale_Factor>
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<Affiliation>Rebel</Affiliation>
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<Required_Timeline>0</Required_Timeline>
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<IsBuildable>No</IsBuildable>
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<Size_Value>10</Size_Value>
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<Armor_Type>Armor_Infantry_Hero</Armor_Type>
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<Damage>1</Damage>
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@@ -470,9 +461,7 @@
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<Text_ID>TEXT_UNIT_REBEL_REFUGEE</Text_ID>
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<Is_Dummy>Yes</Is_Dummy>
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<Affiliation>Rebel</Affiliation>
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<Combat_Power_Value>0</Combat_Power_Value>
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<Tech_Level>0</Tech_Level>
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<Required_Timeline>0</Required_Timeline>
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<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
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<Required_Star_Base_Level>0</Required_Star_Base_Level>
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<Required_Special_Structures/>
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@@ -502,7 +491,6 @@
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<Political_Control>0</Political_Control>
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<Size_Value>75</Size_Value>
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<!--<Damage>2</Damage>-->
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<Autoresolve_Health>30</Autoresolve_Health>
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<Is_Generic_Hero>Yes</Is_Generic_Hero>
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<Attach_To_Flagship_During_Space_Battle>No</Attach_To_Flagship_During_Space_Battle>
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<Stay_In_Transport_During_Ground_Battle>Yes</Stay_In_Transport_During_Ground_Battle>
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@@ -566,7 +554,6 @@
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<Scale_Factor>1.5</Scale_Factor>
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<Is_Sprite>No</Is_Sprite>
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<Shield_Points>0</Shield_Points>
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<Autoresolve_Health>30</Autoresolve_Health>
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<Tactical_Health>100</Tactical_Health>
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<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
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<Energy_Capacity>0</Energy_Capacity>
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@@ -638,3 +625,4 @@
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</Abilities>
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</GenericHeroUnit>
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</Data>
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