XML major sorted, unused tag deletes

This commit is contained in:
2026-02-28 14:04:32 -06:00
parent 16d3170787
commit 8601823115
444 changed files with 231105 additions and 1920 deletions

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@@ -733,6 +733,8 @@
</Tactical_Multiplayer_Should_Build_Generic_Space> </Tactical_Multiplayer_Should_Build_Generic_Space>
<Should_Purchase_Ability_Generic_Space> <Should_Purchase_Ability_Generic_Space>
(30 > Game.Age)
+
(Game.Age > 120) (Game.Age > 120)
* *
(Variable_Self.FriendlyForce > (0.5 * Variable_Self.EnemyForce)) (Variable_Self.FriendlyForce > (0.5 * Variable_Self.EnemyForce))

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@@ -1,9 +1,9 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<Campaign_Files> <Campaign_Files>
<File>Campaigns_Tutorial.xml</File> <File>Story\Campaigns_Tutorial.xml</File>
<File>Campaigns_Story_Underworld.xml</File> <File>Story\Campaigns_Story_Underworld.xml</File>
<File>Campaigns_Story_Empire.xml</File> <File>Story\Campaigns_Story_Empire.xml</File>
<File>Campaigns_Story_Rebel.xml</File> <File>Story\Campaigns_Story_Rebel.xml</File>
<File>Campaigns_Singleplayer.xml</File> <File>Story\Campaigns_Singleplayer.xml</File>
<File>Campaigns_Multiplayer.xml</File> <File>Story\Campaigns_Multiplayer.xml</File>
</Campaign_Files> </Campaign_Files>

View File

@@ -0,0 +1,430 @@
<?xml version="1.0"?>
<Cin_GroundProps>
<Cin_GroundProp Name="Cin_X-WingProp">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Variant_Of_Existing_Type>Prop_Rock_Cluster_00</Variant_Of_Existing_Type>
<Land_Model_Name>Cin_rv_XWingProp.alo</Land_Model_Name>
<LandBehavior>LAND_OBSTACLE, Selectable</LandBehavior>
<Obstacle_Width>30.0</Obstacle_Width>
<Obstacle_Height>30.0</Obstacle_Height>
<Obstacle_X_Offset>-10.0</Obstacle_X_Offset>
<Obstacle_Y_Offset>-10.0</Obstacle_Y_Offset>
<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
<User_Bound_Min>-3000, -3000, 0</User_Bound_Min>
<User_Bound_Max>3000, 3000, 3500</User_Bound_Max>
</Cin_GroundProp>
<Cin_GroundProp Name="Cin_destroyed_Empire_Wall">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Cin_X-WingProp</Variant_Of_Existing_Type>
<Land_Model_Name>EB_BaseWall-mid_dest.alo</Land_Model_Name>
<Obstacle_Width>1.0</Obstacle_Width>
<Obstacle_Height>1.0</Obstacle_Height>
<Obstacle_X_Offset>-1.0</Obstacle_X_Offset>
<Obstacle_Y_Offset>-1.0</Obstacle_Y_Offset>
<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
</Cin_GroundProp>
<Cin_GroundProp Name="Cin_DeathStar_Hangar">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Variant_Of_Existing_Type>Cin_destroyed_Empire_Wall</Variant_Of_Existing_Type>
<Land_Model_Name>CIN_DeathStar_Hangar.alo</Land_Model_Name>
</Cin_GroundProp>
<Cin_GroundProp Name="Cin_sith_lefthall">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Scale_Factor>1</Scale_Factor>
<Variant_Of_Existing_Type>Cin_destroyed_Empire_Wall</Variant_Of_Existing_Type>
<Land_Model_Name>w_sith_lefthall.alo</Land_Model_Name>
</Cin_GroundProp>
<Cin_GroundProp Name="sith_master">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Scale_Factor>0.5</Scale_Factor>
<Variant_Of_Existing_Type>Cin_destroyed_Empire_Wall</Variant_Of_Existing_Type>
<Land_Model_Name>w_carbonite_sith_master.alo</Land_Model_Name>
</Cin_GroundProp>
<Cin_GroundProp Name="Cin_cave_door">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Scale_Factor>1</Scale_Factor>
<Variant_Of_Existing_Type>Cin_destroyed_Empire_Wall</Variant_Of_Existing_Type>
<Land_Model_Name>w_cave_door.alo</Land_Model_Name>
</Cin_GroundProp>
<Cin_GroundProp Name="Cin_sith_door">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Scale_Factor>1</Scale_Factor>
<Variant_Of_Existing_Type>Cin_destroyed_Empire_Wall</Variant_Of_Existing_Type>
<Land_Model_Name>w_sith_door.alo</Land_Model_Name>
</Cin_GroundProp>
<Cin_GroundProp Name="Cin_sith_righthall">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Scale_Factor>1</Scale_Factor>
<Variant_Of_Existing_Type>Cin_destroyed_Empire_Wall</Variant_Of_Existing_Type>
<Land_Model_Name>w_sith_righthall.alo</Land_Model_Name>
</Cin_GroundProp>
<Cin_GroundProp Name="Cin_sith_wall_arch">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Scale_Factor>1</Scale_Factor>
<Variant_Of_Existing_Type>Cin_destroyed_Empire_Wall</Variant_Of_Existing_Type>
<Land_Model_Name>w_wall_arch.alo</Land_Model_Name>
</Cin_GroundProp>
<Cin_GroundProp Name="Cin_sith_roof">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Scale_Factor>1</Scale_Factor>
<Variant_Of_Existing_Type>Cin_destroyed_Empire_Wall</Variant_Of_Existing_Type>
<Land_Model_Name>w_sith_roof.alo</Land_Model_Name>
</Cin_GroundProp>
<Cin_GroundProp Name="Cin_sith_console">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Scale_Factor>0.20</Scale_Factor>
<Variant_Of_Existing_Type>Cin_destroyed_Empire_Wall</Variant_Of_Existing_Type>
<Land_Model_Name>w_sith_console.alo</Land_Model_Name>
</Cin_GroundProp>
<Cin_GroundProp Name="Cin_w_tile">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Scale_Factor>0.50</Scale_Factor>
<Variant_Of_Existing_Type>Cin_destroyed_Empire_Wall</Variant_Of_Existing_Type>
<Land_Model_Name>w_tile.alo</Land_Model_Name>
</Cin_GroundProp>
<Cin_GroundProp Name="Cin_sith_statue">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Scale_Factor>2.5</Scale_Factor>
<Variant_Of_Existing_Type>Cin_destroyed_Empire_Wall</Variant_Of_Existing_Type>
<Land_Model_Name>w_cin_sith_statue.alo</Land_Model_Name>
</Cin_GroundProp>
<Cin_GroundProp Name="Cin_sith_arch">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Scale_Factor>1</Scale_Factor>
<Variant_Of_Existing_Type>Cin_destroyed_Empire_Wall</Variant_Of_Existing_Type>
<Land_Model_Name>w_sith_arch.alo</Land_Model_Name>
</Cin_GroundProp>
<Cin_GroundProp Name="Cin_sith_column">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Scale_Factor>0.75</Scale_Factor>
<Variant_Of_Existing_Type>Cin_destroyed_Empire_Wall</Variant_Of_Existing_Type>
<Land_Model_Name>w_sith_column.alo</Land_Model_Name>
</Cin_GroundProp>
<Cin_GroundProp Name="cin_carbonite_sith">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Scale_Factor>0.5</Scale_Factor>
<Variant_Of_Existing_Type>Cin_destroyed_Empire_Wall</Variant_Of_Existing_Type>
<Land_Model_Name>w_carbonite_sith.alo</Land_Model_Name>
</Cin_GroundProp>
<Cin_GroundProp Name="Cin_Trooper_Row">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Variant_Of_Existing_Type>Cin_destroyed_Empire_Wall</Variant_Of_Existing_Type>
<Land_Model_Name>CIN_Trooper_Row.alo</Land_Model_Name>
</Cin_GroundProp>
<Cin_GroundProp Name="Cin_Biker_Row">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Variant_Of_Existing_Type>Cin_destroyed_Empire_Wall</Variant_Of_Existing_Type>
<Land_Model_Name>CIN_Biker_Row.alo</Land_Model_Name>
</Cin_GroundProp>
<Cin_GroundProp Name="Cin_Officer_Row">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Variant_Of_Existing_Type>Cin_destroyed_Empire_Wall</Variant_Of_Existing_Type>
<Land_Model_Name>CIN_Officer_Row.alo</Land_Model_Name>
</Cin_GroundProp>
<Cin_GroundProp Name="Cin_NavyTrooper_Row">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Variant_Of_Existing_Type>Cin_destroyed_Empire_Wall</Variant_Of_Existing_Type>
<Land_Model_Name>CIN_NavyTrooper_Row.alo</Land_Model_Name>
</Cin_GroundProp>
<Cin_GroundProp Name="Cin_Lambda_Mouth">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Variant_Of_Existing_Type>Cin_destroyed_Empire_Wall</Variant_Of_Existing_Type>
<Land_Model_Name>CIN_Lambda_Mouth.alo</Land_Model_Name>
</Cin_GroundProp>
<Cin_GroundProp Name="Cin_Lambda_Head">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Variant_Of_Existing_Type>Cin_destroyed_Empire_Wall</Variant_Of_Existing_Type>
<Land_Model_Name>CIN_Lambda_Head.alo</Land_Model_Name>
</Cin_GroundProp>
<Cin_GroundProp Name="REb_CelebHall">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Variant_Of_Existing_Type>Cin_destroyed_Empire_Wall</Variant_Of_Existing_Type>
<Land_Model_Name>CIN_Reb_CelebHall.alo</Land_Model_Name>
<User_Bound_Min>-3000, -3000, 0</User_Bound_Min>
<User_Bound_Max>3000, 3000, 3500</User_Bound_Max>
<Is_Editor_Placed>false</Is_Editor_Placed>
</Cin_GroundProp>
<Cin_GroundProp Name="REb_CelebCharacters">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Variant_Of_Existing_Type>Cin_X-WingProp</Variant_Of_Existing_Type>
<Land_Model_Name>CIN_REb_CelebCharacters.alo</Land_Model_Name>
<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
<Is_Editor_Placed>false</Is_Editor_Placed>
</Cin_GroundProp>
<Cin_GroundProp Name="Cin_Rebel_NavyRow">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Variant_Of_Existing_Type>Cin_destroyed_Empire_Wall</Variant_Of_Existing_Type>
<Land_Model_Name>CIN_Rbel_NavyRow.alo</Land_Model_Name>
<Is_Editor_Placed>false</Is_Editor_Placed>
</Cin_GroundProp>
<Cin_GroundProp Name="Cin_Rebel_soldier">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Variant_Of_Existing_Type>Cin_destroyed_Empire_Wall</Variant_Of_Existing_Type>
<Land_Model_Name>CIN_Rbel_Soldier.alo</Land_Model_Name>
<Is_Editor_Placed>false</Is_Editor_Placed>
</Cin_GroundProp>
<Cin_GroundProp Name="Cin_Rebel_SoldierRow">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Variant_Of_Existing_Type>Cin_destroyed_Empire_Wall</Variant_Of_Existing_Type>
<Land_Model_Name>CIN_Rbel_Soldier_Group.alo</Land_Model_Name>
<Is_Editor_Placed>false</Is_Editor_Placed>
</Cin_GroundProp>
<Cin_GroundProp Name="Cin_Rebel_Grey">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Variant_Of_Existing_Type>Cin_destroyed_Empire_Wall</Variant_Of_Existing_Type>
<Land_Model_Name>CIN_Rbel_grey.alo</Land_Model_Name>
<Is_Editor_Placed>false</Is_Editor_Placed>
</Cin_GroundProp>
<Cin_GroundProp Name="Cin_Rebel_GreyGroup">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Variant_Of_Existing_Type>Cin_destroyed_Empire_Wall</Variant_Of_Existing_Type>
<Land_Model_Name>CIN_Rbel_GreyGroup.alo</Land_Model_Name>
<Is_Editor_Placed>false</Is_Editor_Placed>
</Cin_GroundProp>
<Cin_GroundProp Name="Lambda_Shuttle_150">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Variant_Of_Existing_Type>Cin_X-WingProp</Variant_Of_Existing_Type>
<Land_Model_Name>Cin_EV_lambdaShuttle_150.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
</Cin_GroundProp>
<Cin_GroundProp Name="Lambda_Shuttle_150X6-9">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Variant_Of_Existing_Type>Cin_X-WingProp</Variant_Of_Existing_Type>
<Land_Model_Name>Cin_EV_lambdaShuttle_150.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
<Cinematic_Anim_Index>01</Cinematic_Anim_Index>
</Cin_GroundProp>
<Cin_GroundProp Name="Cin_Vader">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Variant_Of_Existing_Type>Cin_X-WingProp</Variant_Of_Existing_Type>
<Land_Model_Name>Cin_EI_Vader.alo</Land_Model_Name>
<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Is_Editor_Placed>false</Is_Editor_Placed>
</Cin_GroundProp>
<Cin_GroundProp Name="Cin_Vader_Shot_6-9">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Cin_Vader</Variant_Of_Existing_Type>
<Cinematic_Anim_Index>01</Cinematic_Anim_Index>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Is_Editor_Placed>false</Is_Editor_Placed>
</Cin_GroundProp>
<Cin_GroundProp Name="Cin_Emperor_Shot_5">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Variant_Of_Existing_Type>Cin_X-WingProp</Variant_Of_Existing_Type>
<Land_Model_Name>Cin_EI_Palpatine.alo</Land_Model_Name>
<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Blob_Shadow_Below_Detail_Level>99r</Blob_Shadow_Below_Detail_Level>
</Cin_GroundProp>
<Cin_GroundProp Name="Cin_Emperor_Shot_6-9">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Cin_Emperor_Shot_5</Variant_Of_Existing_Type>
<Cinematic_Anim_Index>01</Cinematic_Anim_Index>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Cin_GroundProp>
<Cin_GroundProp Name="FIN_At-AT">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Variant_Of_Existing_Type>AT_AT_Walker</Variant_Of_Existing_Type>
<Max_Speed>0.50</Max_Speed>
<Scale_Factor>2</Scale_Factor>
<Death_Clone>Damage_Normal, FIN_At-AT_Death</Death_Clone>
</Cin_GroundProp>
<Cin_GroundProp Name="FIN_At-AT_Death">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Variant_Of_Existing_Type>AT_AT_Walker_Death_Clone_00</Variant_Of_Existing_Type>
<Scale_Factor>2</Scale_Factor>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Cin_GroundProp>
<Cin_GroundProp Name="FIN_MPTL">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Variant_Of_Existing_Type>MPTL</Variant_Of_Existing_Type>
<Scale_Factor>1.5</Scale_Factor>
<Max_Speed>.6</Max_Speed>
<Targeting_Max_Attack_Distance>1500.0</Targeting_Max_Attack_Distance>
<Projectile_Types>Cin_Proj_Ground_Proton_Torpedo</Projectile_Types>
<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>
<Projectile_Fire_Pulse_Count>9</Projectile_Fire_Pulse_Count>
<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
<Projectile_Fire_Recharge_Seconds>2.5</Projectile_Fire_Recharge_Seconds>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Cin_GroundProp>
<Cin_GroundProp Name="FIN_ATST">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Variant_Of_Existing_Type>AT_ST_Walker</Variant_Of_Existing_Type>
<Max_Speed>1.2</Max_Speed>
<Scale_Factor>1.25</Scale_Factor>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Cin_GroundProp>
<Cin_GroundProp Name="FIN_SPMAT">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Variant_Of_Existing_Type>SPMAT_Walker</Variant_Of_Existing_Type>
<Max_Speed>0.8</Max_Speed>
<Scale_Factor>1.25</Scale_Factor>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Cin_GroundProp>
<Cin_GroundProp Name="FIN_T4B_Tank">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>T4B_Tank</Variant_Of_Existing_Type>
<Max_Speed>1.00</Max_Speed>
<Scale_Factor>1.4</Scale_Factor>
<Tactical_Health>200</Tactical_Health>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Cin_GroundProp>
<Cin_GroundProp Name="FIN_TIE_Crawler">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>TIE_Crawler</Variant_Of_Existing_Type>
<Max_Speed>2.40</Max_Speed>
<Scale_Factor>1.25</Scale_Factor>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Cin_GroundProp>
<Cin_GroundProp Name="FIN_Scout_Trooper">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Scout_Trooper</Variant_Of_Existing_Type>
<Max_Speed>5.0</Max_Speed>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Cin_GroundProp>
<Cin_GroundProp Name="FIN_Stormtrooper">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Stormtrooper</Variant_Of_Existing_Type>
<Max_Speed>2.40</Max_Speed>
<Movement_Animation_Speed>0.8</Movement_Animation_Speed>
<Rotation_Animation_Speed>20.0</Rotation_Animation_Speed>
<Walk_Animation_Speed>.366</Walk_Animation_Speed>
<Max_Speed>0.8</Max_Speed>
<Max_Rate_Of_Turn>10.0</Max_Rate_Of_Turn>
<Scale_Factor>1.5</Scale_Factor>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Cin_GroundProp>
<Cin_GroundProp Name="FIN_Plex_Soldier">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Plex_Soldier</Variant_Of_Existing_Type>
<Movement_Animation_Speed>0.55</Movement_Animation_Speed>
<Max_Speed>0.8</Max_Speed>
<Max_Rate_Of_Turn>10.0</Max_Rate_Of_Turn>
<Scale_Factor>1.5</Scale_Factor>
<Land_Model_Name>RI_PlexS_Forest.alo</Land_Model_Name>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Cin_GroundProp>
<Cin_GroundProp Name="FIN_Rebel_Trooperr">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Rebel_Trooper</Variant_Of_Existing_Type>
<Movement_Animation_Speed>0.65</Movement_Animation_Speed>
<Max_Speed>1.1</Max_Speed>
<Max_Rate_Of_Turn>10.0</Max_Rate_Of_Turn>
<Scale_Factor>1.5</Scale_Factor>
<Land_Model_Name>RI_Infantry_forest.alo</Land_Model_Name>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Cin_GroundProp>
<Cin_GroundProp Name="FIN_SnowSpeeder_fast">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Snowspeeder</Variant_Of_Existing_Type>
<Max_Speed>10.0</Max_Speed>
<Max_Rate_Of_Turn>5.0</Max_Rate_Of_Turn>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Cin_GroundProp>
<Cin_GroundProp Name="FIN_TIE_Bomber_Bombing_Run">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>TIE_Bomber_Bombing_Run</Variant_Of_Existing_Type>
<Max_Speed>20.0</Max_Speed>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Cin_GroundProp>
<Cin_GroundProp Name="Fin_Fire_Huge">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Cin_destroyed_Empire_Wall</Variant_Of_Existing_Type>
<Land_Model_Name>CIN_Fire_Huge.alo</Land_Model_Name>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Cin_GroundProp>
<Cin_GroundProp Name="Fin_Fire_Medium">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Cin_destroyed_Empire_Wall</Variant_Of_Existing_Type>
<Land_Model_Name>CIN_Fire_Medium.alo</Land_Model_Name>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Cin_GroundProp>
<Cin_GroundProp Name="Empire_Droid">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Cin_destroyed_Empire_Wall</Variant_Of_Existing_Type>
<Land_Model_Name>CIN_Probe_Droid.alo</Land_Model_Name>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
</Cin_GroundProp>
</Cin_GroundProps>

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<?xml version="1.0"?>
<Cin_GroundStructures>
<Cin_GroundStructure Name="CIN_Empire_AA_Turret">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Empire_Anti_Aircraft_Turret</Variant_Of_Existing_Type>
<Targeting_Scan_Range>3800.0</Targeting_Scan_Range>
<Targeting_Max_Attack_Distance>3800.0</Targeting_Max_Attack_Distance>
<Projectile_Fire_Recharge_Seconds>0.1</Projectile_Fire_Recharge_Seconds>
<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
<Turret_Rotate_Speed>0.5</Turret_Rotate_Speed>
<Targeting_Fire_Inaccuracy>Air, 40</Targeting_Fire_Inaccuracy>
<Projectile_Types>CIN_Proj_Flak_Pod_Fast</Projectile_Types>
</Cin_GroundStructure>
</Cin_GroundStructures>

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<?xml version="1.0"?>
<CIN_GroundUnits>
<CIN_GroundInfantry Name="CIN_Scout_Trooper">
<LOD_Bias>5</LOD_Bias>
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Text_ID>TEXT_UNIT_SCOUT_TROOPER</Text_ID>
<Land_Model_Name>EV_Bike.ALO</Land_Model_Name>
<Select_Box_Scale>20</Select_Box_Scale>
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
<Behavior>SELECTABLE</Behavior>
<LandBehavior>WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Mass>1.0</Mass>
<Max_Speed>4.0</Max_Speed>
<Max_Rate_Of_Turn>20.0</Max_Rate_Of_Turn>
<Scale_Factor>1.0</Scale_Factor>
<CanCellStack>yes</CanCellStack>
<Is_Sprite>No</Is_Sprite>
<Type>Hover</Type>
<Deploys>No</Deploys>
<Affiliation>Empire</Affiliation>
<Political_Control>0</Political_Control>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>2</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>150</Build_Cost_Credits>
<Build_Time_Seconds>25</Build_Time_Seconds>
<Size_Value>25</Size_Value>
<Damage>15</Damage>
<Sensor_Range>40</Sensor_Range>
<Shield_Points>0</Shield_Points>
<Tactical_Health>90</Tactical_Health>
<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
<Energy_Capacity>50</Energy_Capacity>
<Energy_Refresh_Rate>10</Energy_Refresh_Rate>
<Stealth_Capable>No</Stealth_Capable>
<Victory_Relevant>yes</Victory_Relevant>
<Projectile_Types>Proj_Vehicle_Laser_Green</Projectile_Types>
<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
<Targeting_Max_Attack_Distance>100.0</Targeting_Max_Attack_Distance>
<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>
<Projectile_Fire_Recharge_Seconds>3.0</Projectile_Fire_Recharge_Seconds>
<Targeting_Fire_Inaccuracy>Infantry, 12.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Vehicle, 12.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Air, 12.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Structure, 12.0</Targeting_Fire_Inaccuracy>
<SFXEvent_Select>Unit_Select_Storm_Trooper</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Storm_Trooper</SFXEvent_Move>
<SFXEvent_Attack>Unit_Attack_Storm_Trooper</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_Storm_Trooper</SFXEvent_Guard>
<SFXEvent_Fire>Unit_Scout_Trooper_Fire</SFXEvent_Fire>
<Death_SFXEvent_Start_Die>Unit_Speeder_Bike_Death_SFX</Death_SFXEvent_Start_Die>
<MovementClass>Hover</MovementClass>
<OccupationStyle>1x1</OccupationStyle>
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>18.0, 7.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
<Is_Squashable>Yes</Is_Squashable>
<Create_Team>Yes</Create_Team>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</CIN_GroundInfantry>
<CIN_GroundInfantry Name="CIN_Stormtrooper">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Text_ID>TEXT_UNIT_STORMTROOPER</Text_ID>
<Land_Model_Name>EI_TROOPER.ALO</Land_Model_Name>
<Behavior>SELECTABLE</Behavior>
<LandBehavior>WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<CanCellStack>yes</CanCellStack>
<Select_Box_Scale>10</Select_Box_Scale>
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
<Mass>1.0</Mass>
<Movement_Animation_Speed>0.8</Movement_Animation_Speed>
<Rotation_Animation_Speed>20.0</Rotation_Animation_Speed>
<Max_Speed>0.8</Max_Speed>
<Max_Rate_Of_Turn>20.0</Max_Rate_Of_Turn>
<Scale_Factor>1.0</Scale_Factor>
<Is_Sprite>No</Is_Sprite>
<Type>Walk</Type>
<Deploys>No</Deploys>
<Affiliation>Empire</Affiliation>
<Scale_Factor>1.0</Scale_Factor>
<Is_Sprite>No</Is_Sprite>
<Political_Control>0</Political_Control>
<Required_Timeline>0</Required_Timeline>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Build_Cost_Credits>75</Build_Cost_Credits>
<Build_Time_Seconds>15</Build_Time_Seconds>
<Size_Value>10</Size_Value>
<Damage>8</Damage>
<Sensor_Range>20</Sensor_Range>
<Shield_Points>0</Shield_Points>
<Tactical_Health>40</Tactical_Health>
<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
<Energy_Capacity>0</Energy_Capacity>
<Energy_Refresh_Rate>0</Energy_Refresh_Rate>
<Stealth_Capable>No</Stealth_Capable>
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
<Victory_Relevant>yes</Victory_Relevant>
<Projectile_Types>Proj_Infantry_Blaster_Green</Projectile_Types>
<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
<Targeting_Max_Attack_Distance>100.0</Targeting_Max_Attack_Distance>
<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>
<Projectile_Fire_Recharge_Seconds>1.0</Projectile_Fire_Recharge_Seconds>
<Targeting_Fire_Inaccuracy>Infantry, 12.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Vehicle, 8.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Air, 12.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Structure, 12.0</Targeting_Fire_Inaccuracy>
<SFXEvent_Select>Unit_Select_Storm_Trooper</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Storm_Trooper</SFXEvent_Move>
<SFXEvent_Attack>Unit_Attack_Storm_Trooper</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_Storm_Trooper</SFXEvent_Guard>
<SFXEvent_Fire>Unit_Storm_Trooper_Fire</SFXEvent_Fire>
<MovementClass>Infantry</MovementClass>
<OccupationStyle>1x1</OccupationStyle>
<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
<Is_Squashable>Yes</Is_Squashable>
<Create_Team>Yes</Create_Team>
</CIN_GroundInfantry>
<CIN_GroundInfantry Name="CIN_Prop_Rebel00">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>RI_infantry_dummy.alo</Land_Model_Name>
<Scale_Factor>2.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</CIN_GroundInfantry>
<CIN_GroundInfantry Name="CIN_Prop_Rebel01">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>RI_infantry_dummy2.alo</Land_Model_Name>
<Scale_Factor>2.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</CIN_GroundInfantry>
<CIN_GroundInfantry Name="CIN_Prop_Destroyer02">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>UI_droideka_dummy.alo</Land_Model_Name>
<Scale_Factor>2.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</CIN_GroundInfantry>
<CIN_GroundInfantry Name="CIN_Prop_Destroyer03">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>UI_droideka_dummy2.alo</Land_Model_Name>
<Scale_Factor>2.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</CIN_GroundInfantry>
<Cin_GroundVehicle Name="Y-Wing_Intro_Ground">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Y-Wing_bombing</Variant_Of_Existing_Type>
<Max_Speed>8</Max_Speed>
<Min_Speed>8</Min_Speed>
<Max_Rate_Of_Turn>1</Max_Rate_Of_Turn>
<Projectile_Types>CIN_Proj_Ground_Proton_Torpedo_Fast</Projectile_Types>
<Targeting_Max_Attack_Distance>1800.0</Targeting_Max_Attack_Distance>
<Turret_Rotate_Extent_Degrees>50</Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees>50</Turret_Elevate_Extent_Degrees>
<Projectile_Fire_Pulse_Count>6</Projectile_Fire_Pulse_Count>
<Projectile_Fire_Pulse_Delay_Seconds>0.1</Projectile_Fire_Pulse_Delay_Seconds>
<Damage_Hit_Particles>Medium_Explosion_Land</Damage_Hit_Particles>
<Projectile_Fire_Recharge_Seconds>3</Projectile_Fire_Recharge_Seconds>
<Hover_Offset>100.0</Hover_Offset>
<Custom_Soft_Footprint_Radius>0.1</Custom_Soft_Footprint_Radius>
</Cin_GroundVehicle>
<Cin_GroundVehicle Name="Y-Wing_Intro_GroundH">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Y-Wing_bombing</Variant_Of_Existing_Type>
<Max_Speed>9</Max_Speed>
<Min_Speed>9</Min_Speed>
<Max_Rate_Of_Turn>3</Max_Rate_Of_Turn>
<Targeting_Max_Attack_Distance>2600.0</Targeting_Max_Attack_Distance>
<Turret_Rotate_Extent_Degrees>50</Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees>50</Turret_Elevate_Extent_Degrees>
<Projectile_Fire_Pulse_Count>3</Projectile_Fire_Pulse_Count>
<Damage_Hit_Particles>Medium_Explosion_Land</Damage_Hit_Particles>
<Hover_Offset>100.0</Hover_Offset>
<Projectile_Fire_Recharge_Seconds>10</Projectile_Fire_Recharge_Seconds>
<Projectile_Types>CIN_Proj_Ground_Proton_Torpedo_Fast</Projectile_Types>
<Custom_Soft_Footprint_Radius>0.1</Custom_Soft_Footprint_Radius>
</Cin_GroundVehicle>
<Cin_GroundVehicle Name="Y-Wing_Intro_GroundLow">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Y-Wing_bombing</Variant_Of_Existing_Type>
<Max_Speed>3</Max_Speed>
<Min_Speed>3</Min_Speed>
<Max_Rate_Of_Turn>3</Max_Rate_Of_Turn>
<Projectile_Types>CIN_Proj_Ground_Proton_Torpedo_Fast</Projectile_Types>
<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
<Turret_Rotate_Extent_Degrees>50</Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees>50</Turret_Elevate_Extent_Degrees>
<Projectile_Fire_Pulse_Count>3</Projectile_Fire_Pulse_Count>
<Damage_Hit_Particles>Medium_Explosion_Land</Damage_Hit_Particles>
<Hover_Offset>50.0</Hover_Offset>
<Projectile_Fire_Recharge_Seconds>10</Projectile_Fire_Recharge_Seconds>
<Tactical_Health>1000</Tactical_Health>
</Cin_GroundVehicle>
<Cin_GroundVehicle Name="CIN_Gallofree_Y-Wing">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Y-Wing_Intro_Ground</Variant_Of_Existing_Type>
<Land_Model_Name>RV_TRANSPORT.ALO</Land_Model_Name>
<Max_Speed>6</Max_Speed>
<Min_Speed>6</Min_Speed>
</Cin_GroundVehicle>
<Cin_GroundVehicle Name="CIN_Gallofree_IntroOpen">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Max_Speed>3.0</Max_Speed>
<Variant_Of_Existing_Type>Gallofree_Ground_Fly</Variant_Of_Existing_Type>
<Max_Thrust>0.1</Max_Thrust>
<Layer_Z_Adjust>100.0</Layer_Z_Adjust>
<Hover_Offset>220.0</Hover_Offset>
<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
<Obstacle_Width>0.01</Obstacle_Width>
<Obstacle_Height>0.01</Obstacle_Height>
<Obstacle_X_Offset>0.01</Obstacle_X_Offset>
<Obstacle_Y_Offset>0.01</Obstacle_Y_Offset>
</Cin_GroundVehicle>
<Cin_GroundVehicle Name="CIN_Gallofree_IntroOpen_01">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>CIN_Gallofree_IntroOpen</Variant_Of_Existing_Type>
<Cinematic_Anim_Index>01</Cinematic_Anim_Index>
</Cin_GroundVehicle>
<Cin_GroundVehicle Name="CIN_Gallofree_IntroOpen_02">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>CIN_Gallofree_IntroOpen</Variant_Of_Existing_Type>
<Cinematic_Anim_Index>02</Cinematic_Anim_Index>
<User_Bound_Min>-3000, -3000, 0</User_Bound_Min>
<User_Bound_Max>3000, 3000, 3500</User_Bound_Max>
</Cin_GroundVehicle>
<Cin_GroundVehicle Name="CIN_MPTL_Intro">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>MPTL</Variant_Of_Existing_Type>
<Targeting_Max_Attack_Distance>50.0</Targeting_Max_Attack_Distance>
</Cin_GroundVehicle>
<Cin_GroundVehicle Name="CIN_AT-AT_Vehicles">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>AT_AT_Walker</Variant_Of_Existing_Type>
<Turret_Targets_Ground_Infantry>9999</Turret_Targets_Ground_Infantry>
<Turret_Targets_Anything_Else>9999</Turret_Targets_Anything_Else>
<Turret_Targets_Air_Vehicles>9999</Turret_Targets_Air_Vehicles>
<Targeting_Max_Attack_Distance>270.0</Targeting_Max_Attack_Distance>
</Cin_GroundVehicle>
<Cin_GroundVehicle Name="CIN_T-4B_Vehicles">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>T4B_Tank</Variant_Of_Existing_Type>
<Turret_Targets_Ground_Infantry>9999</Turret_Targets_Ground_Infantry>
<Turret_Targets_Anything_Else>9999</Turret_Targets_Anything_Else>
<Targeting_Max_Attack_Distance>220.0</Targeting_Max_Attack_Distance>
</Cin_GroundVehicle>
<Cin_GroundVehicle Name="CIN_AT-ST">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>AT_ST_Walker</Variant_Of_Existing_Type>
<Turret_Targets_Ground_Infantry>9999</Turret_Targets_Ground_Infantry>
<Turret_Targets_Anything_Else>9999</Turret_Targets_Anything_Else>
<Targeting_Max_Attack_Distance>100.0</Targeting_Max_Attack_Distance>
</Cin_GroundVehicle>
<Cin_GroundVehicle Name="CIN_Gallofree">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Max_Speed>8</Max_Speed>
<Variant_Of_Existing_Type>Gallofree_Ground_Fly</Variant_Of_Existing_Type>
<Max_Thrust>0.1</Max_Thrust>
<Layer_Z_Adjust>100.0</Layer_Z_Adjust>
<Hover_Offset>2000.0</Hover_Offset>
</Cin_GroundVehicle>
</CIN_GroundUnits>

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<?xml version="1.0"?>
<CIN_SpaceProps>
<CIN_SpaceProp Name="Tatooine_Backdrop_Large 3x">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Space_Model_Name>w_planet_tatooine_high.alo</Space_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>0.00</Idle_Anim_00_Rate_Mod>
<Scale_Factor>700.0</Scale_Factor>
<Behavior>IDLE</Behavior>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>yes</In_Background>
<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name>
</CIN_SpaceProp>
<CIN_SpaceProp Name="Tatooine_Backdrop_Large 6x">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Idle_Anim_00_Rate_Mod>0.00</Idle_Anim_00_Rate_Mod>
<Variant_Of_Existing_Type>Tatooine_Backdrop_Large 3x</Variant_Of_Existing_Type>
<Scale_Factor>1400.0</Scale_Factor>
</CIN_SpaceProp>
<CIN_SpaceProp Name="Corusant_Backdrop_Large 6x">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Tatooine_Backdrop_Large 3x</Variant_Of_Existing_Type>
<Space_Model_Name>Cin_Coruscant.alo</Space_Model_Name>
<Scale_Factor>2000.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
</CIN_SpaceProp>
<CIN_SpaceProp Name="Alderaan_Backdrop_Large 6x">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Tatooine_Backdrop_Large 3x</Variant_Of_Existing_Type>
<Space_Model_Name>Cin_Planet_Alderaan_High.alo</Space_Model_Name>
<Scale_Factor>1100.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
</CIN_SpaceProp>
<CIN_SpaceProp Name="Hoth_Backdrop_Large 6x">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Tatooine_Backdrop_Large 3x</Variant_Of_Existing_Type>
<Space_Model_Name>Cin_Planet_Hoth_High.alo</Space_Model_Name>
<Scale_Factor>1100.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
</CIN_SpaceProp>
<CIN_SpaceProp Name="Kessel_Backdrop_Large 3x">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Kessel_Backdrop_Large</Variant_Of_Existing_Type>
<Scale_Factor>900.0</Scale_Factor>
</CIN_SpaceProp>
<Cin_SpaceProp Name="Star_Destroyer_Warp">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Space_Model_Name>Cin_EV_Stardestroyer_Warp.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Behavior>IDLE</Behavior>
<Layer_Z_Adjust>0</Layer_Z_Adjust>
<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
</Cin_SpaceProp>
<Cin_SpaceProp Name="Imperial_Bridge">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Space_Model_Name>Cin_bridge.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Behavior>IDLE</Behavior>
<Layer_Z_Adjust>0</Layer_Z_Adjust>
<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
</Cin_SpaceProp>
<Cin_SpaceProp Name="Cine_Vader">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Space_Model_Name>EI_VADER.alo</Space_Model_Name>
<Is_Decoration>No</Is_Decoration>
<Scale_Factor>1.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<Tactical_Health>100</Tactical_Health>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Behavior>IDLE</Behavior>
<Layer_Z_Adjust>0</Layer_Z_Adjust>
<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
</Cin_SpaceProp>
<Cin_SpaceProp Name="FIN_Vader">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Cine_Vader</Variant_Of_Existing_Type>
<Cinematic_Anim_Index>01</Cinematic_Anim_Index>
</Cin_SpaceProp>
<Cin_SpaceProp Name="FIN_Officer">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>FIN_Vader</Variant_Of_Existing_Type>
<Space_Model_Name>Cin_Officer.alo</Space_Model_Name>
</Cin_SpaceProp>
<Cin_SpaceProp Name="Death_Star_Whole">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Imperial_Bridge</Variant_Of_Existing_Type>
<Space_Model_Name>Cin_DeathStar_High.alo</Space_Model_Name>
<Scale_Factor>1200.0</Scale_Factor>
<User_Bound_Min>-10000, -10000, 10000</User_Bound_Min>
<User_Bound_Max>10000, 10000, 10000</User_Bound_Max>
</Cin_SpaceProp>
<Cin_SpaceProp Name="Death_Star_Whole_small">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Imperial_Bridge</Variant_Of_Existing_Type>
<Space_Model_Name>Cin_DeathStar_High.alo</Space_Model_Name>
<Scale_Factor>600.0</Scale_Factor>
</Cin_SpaceProp>
<Cin_SpaceProp Name="Forest_Backdrop_Smaller">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Forest_Backdrop_Large</Variant_Of_Existing_Type>
<Scale_Factor>200.0</Scale_Factor>
<Space_Model_Name>W_planet_hoth_high.alo</Space_Model_Name>
</Cin_SpaceProp>
<Cin_SpaceProp Name="Death_Star_Whole_Vsmall">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Imperial_Bridge</Variant_Of_Existing_Type>
<Space_Model_Name>Cin_DeathStar_High.alo</Space_Model_Name>
<Scale_Factor>100.0</Scale_Factor>
<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
</Cin_SpaceProp>
<Cin_SpaceProp Name="Death_Star_Dish_Close">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Death_Star_Whole_Vsmall</Variant_Of_Existing_Type>
<Space_Model_Name>Cin_DStar_Dish_close.alo</Space_Model_Name>
<Scale_Factor>1</Scale_Factor>
</Cin_SpaceProp>
<Cin_SpaceProp Name="Death_Star_LeverPanel">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Death_Star_Whole_Vsmall</Variant_Of_Existing_Type>
<Space_Model_Name>Cin_DStar_LeverPanel.alo</Space_Model_Name>
<Scale_Factor>1</Scale_Factor>
</Cin_SpaceProp>
<Cin_SpaceProp Name="Death_Star_Hangar_Outside">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Imperial_Bridge</Variant_Of_Existing_Type>
<Space_Model_Name>Cin_DeathStar_Wall.alo</Space_Model_Name>
<Scale_Factor>50.0</Scale_Factor>
</Cin_SpaceProp>
<Cin_SpaceProp Name="X_Wing_DStar_Xplode">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Cine_Vader</Variant_Of_Existing_Type>
<Space_Model_Name>RV_Xwing.alo</Space_Model_Name>
<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
<Cinematic_Anim_Index>01</Cinematic_Anim_Index>
</Cin_SpaceProp>
<Cin_SpaceProp Name="X_Wing_DStar_Xplode_02">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>X_Wing_DStar_Xplode</Variant_Of_Existing_Type>
<Cinematic_Anim_Index>02</Cinematic_Anim_Index>
</Cin_SpaceProp>
<Cin_SpaceProp Name="X_Wing_DStar_Xplode_03">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>X_Wing_DStar_Xplode</Variant_Of_Existing_Type>
<Cinematic_Anim_Index>03</Cinematic_Anim_Index>
<User_Bound_Min>-10000, -10000, 10000</User_Bound_Min>
<User_Bound_Max>10000, 10000, 10000</User_Bound_Max>
</Cin_SpaceProp>
<Cin_SpaceProp Name="Protons_DStar_Xplode">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Cine_Vader</Variant_Of_Existing_Type>
<Space_Model_Name>Cin_DStar_protons.alo</Space_Model_Name>
<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
</Cin_SpaceProp>
<Cin_SpaceProp Name="TurretLasers_DStar_Xplode">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Protons_DStar_Xplode</Variant_Of_Existing_Type>
<Space_Model_Name>Cin_DStar_TurretLasers.alo</Space_Model_Name>
<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
</Cin_SpaceProp>
<CIN_SpaceProp Name="Fin_Calamari">
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>MC80_LibertyType</Variant_Of_Existing_Type>
<Max_Speed>3</Max_Speed>
<Max_Thrust>1</Max_Thrust>
<OverrideAcceleration>.1</OverrideAcceleration>
</CIN_SpaceProp>
<CIN_SpaceProp Name="Fin_Star_Destroyer">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Star_Destroyer</Variant_Of_Existing_Type>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Max_Speed>2</Max_Speed>
<SpaceBehavior>SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, REVEAL, TARGETING, UNIT_AI, ASTEROID_FIELD_DAMAGE, DAMAGE_TRACKING</SpaceBehavior>
<Shield_Points>2000</Shield_Points>
</CIN_SpaceProp>
<CIN_SpaceProp Name="Fin_Corvette">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Corellian_Corvette</Variant_Of_Existing_Type>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Max_Speed>4</Max_Speed>
</CIN_SpaceProp>
<CIN_SpaceProp Name="Fin_Nebulon_B">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Nebulon_B_Frigate</Variant_Of_Existing_Type>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Max_Speed>3</Max_Speed>
</CIN_SpaceProp>
<CIN_SpaceProp Name="Fin_A_Assault_Frigate">
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Alliance_Assault_Frigate</Variant_Of_Existing_Type>
<Max_Speed>3.5</Max_Speed>
</CIN_SpaceProp>
<CIN_SpaceProp Name="Fin_Acclamator">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Acclamator_Assault_Ship</Variant_Of_Existing_Type>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Max_Speed>4</Max_Speed>
</CIN_SpaceProp>
<CIN_SpaceProp Name="Fin_Home_One">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Home_One</Variant_Of_Existing_Type>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Max_Speed>2</Max_Speed>
</CIN_SpaceProp>
<CIN_SpaceProp Name="Fin_Vader_TIE">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>TIE_Prototype</Variant_Of_Existing_Type>
<Max_Speed>7</Max_Speed>
<Shield_Points>2000</Shield_Points>
<Tactical_Health>4000</Tactical_Health>
<Space_Model_Name>Cin_EV_TieAdvanced.alo</Space_Model_Name>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
<Is_Editor_Placed>false</Is_Editor_Placed>
</CIN_SpaceProp>
<CIN_SpaceProp Name="Fin_Millennium_Falcon">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Millennium_Falcon</Variant_Of_Existing_Type>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Max_Speed>9</Max_Speed>
</CIN_SpaceProp>
<CIN_SpaceProp Name="Intro2_ImperialCraft">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Imperial_Landing_Craft</Variant_Of_Existing_Type>
<Space_Model_Name>Cin_ImperialCraft.alo</Space_Model_Name>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
<User_Bound_Min>-10000, -10000, 10000</User_Bound_Min>
<User_Bound_Max>10000, 10000, 10000</User_Bound_Max>
</CIN_SpaceProp>
<CIN_SpaceProp Name="Intro2_Shuttle_Tyderium">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Shuttle_Tyderium</Variant_Of_Existing_Type>
<Space_Model_Name>Cin_Shuttle_Tyderium.alo</Space_Model_Name>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
<User_Bound_Min>-10000, -10000, 10000</User_Bound_Min>
<User_Bound_Max>10000, 10000, 10000</User_Bound_Max>
</CIN_SpaceProp>
<CIN_SpaceProp Name="Intro2_Acclamator">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Acclamator_Assault_Ship</Variant_Of_Existing_Type>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<SpaceBehavior>SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, ASTEROID_FIELD_DAMAGE, DAMAGE_TRACKING, ION_STUN_EFFECT</SpaceBehavior>
</CIN_SpaceProp>
</CIN_SpaceProps>

View File

@@ -0,0 +1,406 @@
<?xml version="1.0"?>
<CIN_SpaceUnits>
<Cin_SpaceUnit Name="CIN_TIE_Fighter_Intro">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>TIE_Fighter</Variant_Of_Existing_Type>
<Max_Speed>12.0</Max_Speed>
<Min_Speed>6</Min_Speed>
<Targeting_Max_Attack_Distance>1500.0</Targeting_Max_Attack_Distance>
<Projectile_Fire_Pulse_Count>6</Projectile_Fire_Pulse_Count>
<Projectile_Fire_Pulse_Delay_Seconds>0.3</Projectile_Fire_Pulse_Delay_Seconds>
<Projectile_Fire_Recharge_Seconds>0.1</Projectile_Fire_Recharge_Seconds>
<Projectile_Types>CIN_Proj_Ship_Small_Laser_Cannon_Green_Fast</Projectile_Types>
<Fire_Inaccuracy_Distance>Fighter, 0.0</Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance>Corvette, 50.0</Fire_Inaccuracy_Distance>
<User_Bound_Min>-5000,-5000,-3500</User_Bound_Min>
<User_Bound_Max>5000,5000,5000</User_Bound_Max>
</Cin_SpaceUnit>
<Cin_SpaceUnit Name="Cin_X-Wing">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>X-WING</Variant_Of_Existing_Type>
<Max_Speed>10</Max_Speed>
<Min_Speed>10</Min_Speed>
<Max_Thrust>1.0</Max_Thrust>
<Projectile_Types>CIN_Proj_Ship_Small_Laser_Cannon_Red_Fast</Projectile_Types>
<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
<Projectile_Fire_Pulse_Delay_Seconds>0.3</Projectile_Fire_Pulse_Delay_Seconds>
<Projectile_Fire_Recharge_Seconds>0.5</Projectile_Fire_Recharge_Seconds>
<Targeting_Max_Attack_Distance>6000.0</Targeting_Max_Attack_Distance>
<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
</Cin_SpaceUnit>
<Cin_SpaceUnit Name="Cin_Tie-Fighter_slow">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>TIE_FIGHTER</Variant_Of_Existing_Type>
<Max_Speed>15</Max_Speed>
<Min_Speed>15</Min_Speed>
<Max_Thrust>1.0</Max_Thrust>
<Projectile_Types>CIN_Proj_Ship_Small_Laser_Cannon_Green_Fast</Projectile_Types>
<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
<Projectile_Fire_Pulse_Delay_Seconds>0.3</Projectile_Fire_Pulse_Delay_Seconds>
<Projectile_Fire_Recharge_Seconds>0.5</Projectile_Fire_Recharge_Seconds>
<Targeting_Max_Attack_Distance>6000.0</Targeting_Max_Attack_Distance>
<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
</Cin_SpaceUnit>
<Cin_SpaceUnit Name="Cin_Y-Wing_Intro">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Y-Wing</Variant_Of_Existing_Type>
<Max_Speed>9.0</Max_Speed>
<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
<Projectile_Fire_Pulse_Delay_Seconds>0.0</Projectile_Fire_Pulse_Delay_Seconds>
<Projectile_Fire_Recharge_Seconds>0.2</Projectile_Fire_Recharge_Seconds>
<Projectile_Types>CIN_Proj_Ground_Proton_Torpedo_Fast</Projectile_Types>
<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
<User_Bound_Min>-5000,-5000,-3500</User_Bound_Min>
<User_Bound_Max>5000,5000,5000</User_Bound_Max>
</Cin_SpaceUnit>
<Cin_SpaceUnit Name="Cin_Z-95_Intro">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Z-95_Headhunter</Variant_Of_Existing_Type>
<Max_Speed>10</Max_Speed>
<Min_Speed>5</Min_Speed>
<Targeting_Max_Attack_Distance>1500.0</Targeting_Max_Attack_Distance>
<Projectile_Fire_Pulse_Count>2</Projectile_Fire_Pulse_Count>
<Projectile_Fire_Pulse_Delay_Seconds>0.3</Projectile_Fire_Pulse_Delay_Seconds>
<Projectile_Fire_Recharge_Seconds>0.1</Projectile_Fire_Recharge_Seconds>
<Projectile_Types>CIN_Proj_Ship_Small_Laser_Cannon_Red_Fast</Projectile_Types>
<Fire_Inaccuracy_Distance>Fighter, 0.0</Fire_Inaccuracy_Distance>
<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
<User_Bound_Min>-5000,-5000,-3500</User_Bound_Min>
<User_Bound_Max>5000,5000,5000</User_Bound_Max>
</Cin_SpaceUnit>
<Cin_SpaceUnit Name="CIN_Corvette_fast">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Corellian_Corvette</Variant_Of_Existing_Type>
<Max_Speed>10</Max_Speed>
<Projectile_Types>CIN_Proj_Ship_Small_Laser_Cannon_Red_Fast</Projectile_Types>
<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
<Projectile_Fire_Recharge_Seconds>0.2</Projectile_Fire_Recharge_Seconds>
<Fire_Inaccuracy_Distance>Fighter, 0.0</Fire_Inaccuracy_Distance>
<Target_Bones>Missile_Target_00, Missile_Target_01, Missile_Target_02, Missile_Target_03</Target_Bones>
<Pause_During_Cinematic_Anim>no</Pause_During_Cinematic_Anim>
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
<User_Bound_Min>-5000,-5000,-3500</User_Bound_Min>
<User_Bound_Max>5000,5000,5000</User_Bound_Max>
</Cin_SpaceUnit>
<Cin_SpaceUnit Name="Cin_Nebulon_B_Warp">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Variant_Of_Existing_Type>Nebulon_B_Frigate</Variant_Of_Existing_Type>
<Pause_During_Cinematic_Anim>no</Pause_During_Cinematic_Anim>
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
<User_Bound_Min>-5000,-5000,-3500</User_Bound_Min>
<User_Bound_Max>5000,5000,5000</User_Bound_Max>
</Cin_SpaceUnit>
<CIN_SpaceUnit Name="CIN_Calamari_Cruiser">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Text_ID>TEXT_UNIT_CALAMARI_CRUISER</Text_ID>
<Space_Model_Name>RV_MONCALCRUISER.ALO</Space_Model_Name>
<Select_Box_Scale>600</Select_Box_Scale>
<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
<Mass>0.995</Mass>
<Scale_Factor>1.0</Scale_Factor>
<Damage>60</Damage>
<Max_Speed>1.2</Max_Speed>
<Max_Rate_Of_Turn>0.2</Max_Rate_Of_Turn>
<MovementClass>Space</MovementClass>
<Space_Layer>Capital</Space_Layer>
<Layer_Z_Adjust>-200.0</Layer_Z_Adjust>
<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
<Bank_Turn_Angle>15</Bank_Turn_Angle>
<Max_Thrust>0.2</Max_Thrust>
<Hyperspace>Yes</Hyperspace>
<Hyperspace_Speed>1</Hyperspace_Speed>
<Affiliation>Rebel</Affiliation>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>5</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>4</Required_Star_Base_Level>
<Required_Special_Structures/>
<Required_Planets/>
<Autoresolve_Health>2500</Autoresolve_Health>
<Tactical_Health>4000</Tactical_Health>
<Shield_Points>1000</Shield_Points>
<Shield_Refresh_Rate>50</Shield_Refresh_Rate>
<Energy_Capacity>8000</Energy_Capacity>
<Energy_Refresh_Rate>80</Energy_Refresh_Rate>
<Ship_Class>capital</Ship_Class>
<Formation_Priority>5</Formation_Priority>
<Is_Bomber>no</Is_Bomber>
<!--<Political_Control>1</Political_Control>-->
<Political_Faction>Rebel</Political_Faction>
<Squadron_Capacity>40</Squadron_Capacity>
<Transport_Capacity>20</Transport_Capacity>
<Number_per_Squadron>1</Number_per_Squadron>
<Build_Cost_Credits>42500</Build_Cost_Credits>
<AI_Combat_Power>42500</AI_Combat_Power>
<CategoryMask>Capital | AntiFrigate</CategoryMask>
<Build_Time_Seconds>90</Build_Time_Seconds>
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
<Size_Value>360</Size_Value>
<Behavior>SELECTABLE, DUMMY_STARSHIP</Behavior>
<SpaceBehavior>SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, TARGETING, REVEAL</SpaceBehavior>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<Damage_Hit_Particles>Medium_Explosion_Space</Damage_Hit_Particles>
<Shield_Hit_Particles>Projectile_Shield_Absorb_Medium</Shield_Hit_Particles>
<Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range>
<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
<Death_Clone/>
<HardPoints>
HP_Calamari_Cruiser_Weapon_FL, HP_Calamari_Cruiser_Weapon_FR, HP_Calamari_Cruiser_Weapon_BL, HP_Calamari_Cruiser_Weapon_BR, HP_Calamari_Cruiser_Weapon_ML, HP_Calamari_Cruiser_Weapon_MR, HP_Calamari_Cruiser_Engines
</HardPoints>
<Icon_Name>i_button_mon_calimari_cruiser.tga</Icon_Name>
<GUI_Model_Name>RV_moncalcruiser.ALO</GUI_Model_Name>
<GUI_Distance>1650</GUI_Distance>
<GUI_Offset>0 0 0</GUI_Offset>
<GUI_Velocity>45</GUI_Velocity>
<Victory_Relevant>yes</Victory_Relevant>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<SFXEvent_Fire>Unit_Star_Destroyer_Fire</SFXEvent_Fire>
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
</CIN_SpaceUnit>
<!--<CIN_SpaceUnit Name="CIN_Mon_Cal_Cruiser_Death_Clone">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Text_ID>TEXT_UNIT_CALAMARI_CRUISER</Text_ID>
<Space_Model_Name>RV_MONCALCRUISER_D.ALO</Space_Model_Name>
<Death_SFXEvent_Start_Die>Unit_Calamari_Death_SFX</Death_SFXEvent_Start_Die>
<Scale_Factor>1.0</Scale_Factor>
<Layer_Z_Adjust>-200.0</Layer_Z_Adjust>
<Max_Speed>0.25</Max_Speed>
<Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn>
<Max_Thrust>0.05</Max_Thrust>
<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
<Bank_Turn_Angle>5</Bank_Turn_Angle>
<Affiliation>Rebel</Affiliation>
<Ship_Class>capital_ship</Ship_Class>
</CIN_SpaceUnit>-->
<CIN_SpaceUnit Name="CIN_Star_Destroyer">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Text_ID>TEXT_UNIT_STAR_DESTROYER</Text_ID>
<Space_Model_Name>EV_StarDestroyer.ALO</Space_Model_Name>
<Select_Box_Scale>600</Select_Box_Scale>
<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
<Scale_Factor>1.0</Scale_Factor>
<Mass>0.999</Mass>
<Max_Speed>1.2</Max_Speed>
<Max_Rate_Of_Turn>.2</Max_Rate_Of_Turn>
<MovementClass>Space</MovementClass>
<Space_Layer>Capital</Space_Layer>
<Layer_Z_Adjust>-200.0</Layer_Z_Adjust>
<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
<Bank_Turn_Angle>5</Bank_Turn_Angle>
<Max_Thrust>0.1</Max_Thrust>
<Hyperspace>Yes</Hyperspace>
<Hyperspace_Speed>1</Hyperspace_Speed>
<Affiliation>Empire</Affiliation>
<Tech_Level>4</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Required_Star_Base_Level>4</Required_Star_Base_Level>
<Required_Special_Structures/>
<Required_Planets/>
<Damage>70</Damage>
<Autoresolve_Health>2500</Autoresolve_Health>
<Shield_Points>1000</Shield_Points>
<Tactical_Health>4000</Tactical_Health>
<Shield_Refresh_Rate>50</Shield_Refresh_Rate>
<Energy_Capacity>8000</Energy_Capacity>
<Energy_Refresh_Rate>80</Energy_Refresh_Rate>
<Ship_Class>capital</Ship_Class>
<FormationPriority>5</FormationPriority>
<Is_Bomber>no</Is_Bomber>
<Surface_Bombardment_Capable>yes</Surface_Bombardment_Capable>
<!--<Political_Control>1</Political_Control>-->
<Political_Faction>Empire</Political_Faction>
<Squadron_Capacity>40</Squadron_Capacity>
<Transport_Capacity>20</Transport_Capacity>
<Number_per_Squadron>1</Number_per_Squadron>
<Build_Cost_Credits>45000</Build_Cost_Credits>
<AI_Combat_Power>45000</AI_Combat_Power>
<Build_Time_Seconds>90</Build_Time_Seconds>
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
<Size_Value>8</Size_Value>
<Behavior>SELECTABLE, DUMMY_STARSHIP</Behavior>
<SpaceBehavior>SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, REVEAL, TARGETING</SpaceBehavior>
<CategoryMask>Capital | AntiFrigate</CategoryMask>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Damage_Hit_Particles>Medium_Explosion_Space</Damage_Hit_Particles>
<Shield_Hit_Particles>Projectile_Shield_Absorb_Medium</Shield_Hit_Particles>
<Death_Clone>Damage_Normal, Star_Destroyer_Death_Clone</Death_Clone>
<Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range>
<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
<HardPoints>
HP_Star_Destroyer_Weapon_FL, HP_Star_Destroyer_Weapon_FR, HP_Star_Destroyer_Weapon_BL, HP_Star_Destroyer_Weapon_BR, HP_Star_Destroyer_Weapon_ML, HP_Star_Destroyer_Weapon_MR, HP_Star_Destroyer_Shield_Generator, HP_Star_Destroyer_Engines
</HardPoints>
<SFXEvent_Fire>Unit_Star_Destroyer_Fire</SFXEvent_Fire>
<SFXEvent_Select>Unit_Select_Star_Destroyer</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Star_Destroyer</SFXEvent_Move>
<SFXEvent_Attack>Unit_Attack_Star_Destroyer</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_Star_Destroyer</SFXEvent_Guard>
<SFXEvent_Move_Opposite>Unit_Move_Opposite_Star_Destroyer</SFXEvent_Move_Opposite>
<SFXEvent_Barrage>Unit_Barrage_Star_Destroyer</SFXEvent_Barrage>
<SFXEvent_Stop>Unit_Stop_Star_Destroyer</SFXEvent_Stop>
<Icon_Name>i_button_imperator.tga</Icon_Name>
<GUI_Model_Name>EV_StarDestroyer_hulk.ALO</GUI_Model_Name>
<GUI_Distance>2300</GUI_Distance>
<GUI_Offset>0 0 0</GUI_Offset>
<GUI_Velocity>45</GUI_Velocity>
<Victory_Relevant>yes</Victory_Relevant>
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
</CIN_SpaceUnit>
<CIN_SpaceUnit Name="CIN_Star_Destroyer_Death_Clone">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Text_ID>TEXT_UNIT_STAR_DESTROYER</Text_ID>
<Space_Model_Name>EV_StarDestroyer_D.ALO</Space_Model_Name>
<xxxSpace_Model_Name>EV_StarDestroyer_Dead.ALO</xxxSpace_Model_Name>
<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
<Scale_Factor>1.0</Scale_Factor>
<Layer_Z_Adjust>-200.0</Layer_Z_Adjust>
<Max_Speed>0.25</Max_Speed>
<Max_Rate_Of_Turn>.3</Max_Rate_Of_Turn>
<Max_Thrust>0.05</Max_Thrust>
<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
<Bank_Turn_Angle>5</Bank_Turn_Angle>
<Affiliation>Empire</Affiliation>
<Ship_Class>capital_ship</Ship_Class>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
</CIN_SpaceUnit>
<CIN_SpaceUnit Name="CIN_Star_Destroyer3X">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Text_ID>TEXT_UNIT_STAR_DESTROYER</Text_ID>
<Space_Model_Name>CINE_EV_StarDestroyer.ALO</Space_Model_Name>
<Select_Box_Scale>600</Select_Box_Scale>
<Select_Box_Z_Adjust>400</Select_Box_Z_Adjust>
<Scale_Factor>1.0</Scale_Factor>
<Mass>0.999</Mass>
<Max_Speed>1.2</Max_Speed>
<Max_Rate_Of_Turn>.2</Max_Rate_Of_Turn>
<MovementClass>Space</MovementClass>
<Space_Layer>Capital</Space_Layer>
<Layer_Z_Adjust>200</Layer_Z_Adjust>
<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
<Bank_Turn_Angle>5</Bank_Turn_Angle>
<Max_Thrust>0.1</Max_Thrust>
<Hyperspace>Yes</Hyperspace>
<Hyperspace_Speed>1</Hyperspace_Speed>
<Affiliation>Empire</Affiliation>
<Tech_Level>4</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>4</Required_Star_Base_Level>
<Required_Special_Structures/>
<Required_Planets/>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Damage>70</Damage>
<Autoresolve_Health>2500</Autoresolve_Health>
<Shield_Points>1000</Shield_Points>
<Tactical_Health>4000</Tactical_Health>
<Shield_Refresh_Rate>50</Shield_Refresh_Rate>
<Energy_Capacity>8000</Energy_Capacity>
<Energy_Refresh_Rate>80</Energy_Refresh_Rate>
<Ship_Class>capital</Ship_Class>
<FormationPriority>5</FormationPriority>
<Is_Bomber>no</Is_Bomber>
<Surface_Bombardment_Capable>yes</Surface_Bombardment_Capable>
<!--<Political_Control>1</Political_Control>-->
<Political_Faction>Empire</Political_Faction>
<Squadron_Capacity>40</Squadron_Capacity>
<Transport_Capacity>20</Transport_Capacity>
<Number_per_Squadron>1</Number_per_Squadron>
<Build_Cost_Credits>45000</Build_Cost_Credits>
<AI_Combat_Power>45000</AI_Combat_Power>
<Build_Time_Seconds>90</Build_Time_Seconds>
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
<Size_Value>8</Size_Value>
<Behavior>SELECTABLE, DUMMY_STARSHIP</Behavior>
<SpaceBehavior>SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, REVEAL, TARGETING</SpaceBehavior>
<CategoryMask>Capital | AntiFrigate</CategoryMask>
<CategoryMask>Capital | AntiFrigate</CategoryMask>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Damage_Hit_Particles>Medium_Explosion_Space</Damage_Hit_Particles>
<Shield_Hit_Particles>Projectile_Shield_Absorb_Medium</Shield_Hit_Particles>
<Death_Clone>Damage_Normal, Star_Destroyer_Death_Clone</Death_Clone>
<Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range>
<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
<HardPoints>
CIN_HP_Star_Destroyer_Weapon_FL, CIN_HP_Star_Destroyer_Weapon_FR, CIN_HP_Star_Destroyer_Weapon_BL, CIN_HP_Star_Destroyer_Weapon_BR, CIN_HP_Star_Destroyer_Weapon_ML, CIN_HP_Star_Destroyer_Weapon_MR, CIN_HP_Star_Destroyer_Shield_Generator, CIN_HP_Star_Destroyer_Engines
</HardPoints>
<SFXEvent_Fire>Unit_Star_Destroyer_Fire</SFXEvent_Fire>
<SFXEvent_Select>Unit_Select_Star_Destroyer</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Star_Destroyer</SFXEvent_Move>
<SFXEvent_Attack>Unit_Attack_Star_Destroyer</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_Star_Destroyer</SFXEvent_Guard>
<SFXEvent_Move_Opposite>Unit_Move_Opposite_Star_Destroyer</SFXEvent_Move_Opposite>
<SFXEvent_Barrage>Unit_Barrage_Star_Destroyer</SFXEvent_Barrage>
<SFXEvent_Stop>Unit_Stop_Star_Destroyer</SFXEvent_Stop>
<Icon_Name>i_button_imperator.tga</Icon_Name>
<GUI_Model_Name>EV_StarDestroyer_hulk.ALO</GUI_Model_Name>
<GUI_Distance>2300</GUI_Distance>
<GUI_Offset>0 0 0</GUI_Offset>
<GUI_Velocity>45</GUI_Velocity>
<Victory_Relevant>yes</Victory_Relevant>
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
</CIN_SpaceUnit>
</CIN_SpaceUnits>

View File

@@ -0,0 +1,21 @@
<?xml version="1.0"?>
<Cin_TransportUnits>
<Cin_TransportUnit Name="CIN_Gallofree_Warp">
<Variant_Of_Existing_Type>Gallofree_Transport</Variant_Of_Existing_Type>
<Pause_During_Cinematic_Anim>no</Pause_During_Cinematic_Anim>
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
<Cinematic_Anim_Index>03</Cinematic_Anim_Index>
<User_Bound_Min>-5000,-5000,-3500</User_Bound_Min>
<User_Bound_Max>5000,5000,5000</User_Bound_Max>
</Cin_TransportUnit>
<Cin_TransportUnit Name="CIN_Gallofree_slow">
<Variant_Of_Existing_Type>Gallofree_Transport</Variant_Of_Existing_Type>
<Max_Speed>13.0</Max_Speed>
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
<Cinematic_Anim_Index>04</Cinematic_Anim_Index>
<User_Bound_Min>-5000,-5000,-3500</User_Bound_Min>
<User_Bound_Max>5000,5000,5000</User_Bound_Max>
</Cin_TransportUnit>
</Cin_TransportUnits>

View File

@@ -3038,9 +3038,10 @@ Area damage splashes onto multiple hardpoints and will deal increased shield dam
<Under_Construction_Damage_Multiplier>2.0</Under_Construction_Damage_Multiplier> <Under_Construction_Damage_Multiplier>2.0</Under_Construction_Damage_Multiplier>
<!-- <Demo_Attract_Maps>Demo_Attract_Kamino.ted</Demo_Attract_Maps>-->
<Demo_Attract_Maps>Demo_Attract_Kavadonia.ted</Demo_Attract_Maps> <Demo_Attract_Maps>Demo_Attract_Kavadonia.ted</Demo_Attract_Maps>
<Demo_Attract_Start_Timeout_Seconds>3600</Demo_Attract_Start_Timeout_Seconds> <Demo_Attract_Start_Timeout_Seconds>3600</Demo_Attract_Start_Timeout_Seconds>
<Demo_Attract_Map_Cycle_Delay_Seconds>1380</Demo_Attract_Map_Cycle_Delay_Seconds><!--Allows all music to play completely through--> <Demo_Attract_Map_Cycle_Delay_Seconds>1200</Demo_Attract_Map_Cycle_Delay_Seconds>
<Battle_Pending_Timeout_Seconds>15</Battle_Pending_Timeout_Seconds> <Battle_Pending_Timeout_Seconds>15</Battle_Pending_Timeout_Seconds>
@@ -3274,35 +3275,35 @@ Area damage splashes onto multiple hardpoints and will deal increased shield dam
<!--Files for custom ship names--> <!--Files for custom ship names-->
<!--GUEAW: To be updated later:: Updated 02 February, 2016--> <!--GUEAW: To be updated later:: Updated 02 February, 2016-->
<ShipNameTextFiles> <ShipNameTextFiles>
UEAW_Nebula_SD, Data\Rebel_Capitals.txt, UEAW_Nebula_SD, Data\Monikers\Rebel_Capitals.txt,
Calamari_Cruiser, Data\Rebel_Capitals.txt, Calamari_Cruiser, Data\Monikers\Rebel_Capitals.txt,
MC80_LibertyType, Data\Rebel_Capitals.txt, MC80_LibertyType, Data\Monikers\Rebel_Capitals.txt,
MC80_HomeOneType, Data\Rebel_Capitals.txt, MC80_HomeOneType, Data\Monikers\Rebel_Capitals.txt,
Krayt_Class_Destroyer, Data\Underworld_Capitals.txt, Krayt_Class_Destroyer, Data\Monikers\Underworld_Capitals.txt,
Kedalbe_Battleship, Data\Underworld_Capitals.txt, Kedalbe_Battleship, Data\Monikers\Underworld_Capitals.txt,
Lucrehulk_Battleship, Data\Underworld_Capitals.txt, Lucrehulk_Battleship, Data\Monikers\Underworld_Capitals.txt,
Centurion_Destroyer, Data\Hutt_Capitals.txt, Centurion_Destroyer, Data\Monikers\Hutt_Capitals.txt,
Venator_SD, Data\Hutt_Capitals.txt, Venator_SD, Data\Monikers\Hutt_Capitals.txt,
Generic_Star_Destroyer, Data\Imperial_Capitals.txt, Generic_Star_Destroyer, Data\Monikers\Imperial_Capitals.txt,
Star_Destroyer, Data\Imperial_Capitals.txt, Star_Destroyer, Data\Monikers\Imperial_Capitals.txt,
UEAW_CLASS2_ISD_GENERIC, Data\Imperial_Capitals.txt, UEAW_CLASS2_ISD_GENERIC, Data\Monikers\Imperial_Capitals.txt,
Star_Destroyer_Class_II, Data\Imperial_Capitals.txt, Star_Destroyer_Class_II, Data\Monikers\Imperial_Capitals.txt,
ISD_Class_3_Generic, Data\Imperial_Capitals.txt, ISD_Class_3_Generic, Data\Monikers\Imperial_Capitals.txt,
Star_Destroyer_Class_III, Data\Imperial_Capitals.txt, Star_Destroyer_Class_III, Data\Monikers\Imperial_Capitals.txt,
Zylon_Destroyer, Data\Pirate_Capitals.txt, Zylon_Destroyer, Data\Monikers\Pirate_Capitals.txt,
Rebel_Zylon_Destroyer, Data\Pirate_Capitals.txt, Rebel_Zylon_Destroyer, Data\Monikers\Pirate_Capitals.txt,
Empire_Zylon_Destroyer, Data\Pirate_Capitals.txt, Empire_Zylon_Destroyer, Data\Monikers\Pirate_Capitals.txt,
Underworld_Zylon_Destroyer, Data\Pirate_Capitals.txt, Underworld_Zylon_Destroyer, Data\Monikers\Pirate_Capitals.txt,
Hutt_Zylon_Destroyer, Data\Pirate_Capitals.txt, Hutt_Zylon_Destroyer, Data\Monikers\Pirate_Capitals.txt,
MC99_Star_Dreadnaught, Data\Rebel_Supercapitals.txt, MC99_Star_Dreadnaught, Data\Monikers\Rebel_Supercapitals.txt,
Viscount_Calamari_Cruiser, Data\Rebel_Supercapitals.txt, Viscount_Calamari_Cruiser, Data\Monikers\Rebel_Supercapitals.txt,
Super_Carrier, Data\Underworld_Supercapitals.txt, Super_Carrier, Data\Monikers\Underworld_Supercapitals.txt,
Malevolence, Data\Underworld_Supercapitals.txt, Malevolence, Data\Monikers\Underworld_Supercapitals.txt,
Chronoscepter, Data\Hutt_Supercapitals.txt, Chronoscepter, Data\Monikers\Hutt_Supercapitals.txt,
SternenKreuzer, Data\Hutt_Supercapitals.txt, SternenKreuzer, Data\Monikers\Hutt_Supercapitals.txt,
Executor_Super_Star_Destroyer, Data\Imperial_Supercapitals.txt, Executor_Super_Star_Destroyer, Data\Monikers\Imperial_Supercapitals.txt,
UEAW_Eclipse, Data\Imperial_Supercapitals.txt, UEAW_Eclipse, Data\Monikers\Imperial_Supercapitals.txt,
Eclipse_Super_Star_Destroyer, Data\Imperial_Supercapitals.txt Eclipse_Super_Star_Destroyer, Data\Monikers\Imperial_Supercapitals.txt
</ShipNameTextFiles> </ShipNameTextFiles>
<!--Main menu in-game demo/attract playback--> <!--Main menu in-game demo/attract playback-->
@@ -3600,18 +3601,3 @@ Area damage splashes onto multiple hardpoints and will deal increased shield dam
<Hack_Super_Weapon_Cost>50000.0</Hack_Super_Weapon_Cost> <!-- SoaFE: Disabled --> <Hack_Super_Weapon_Cost>50000.0</Hack_Super_Weapon_Cost> <!-- SoaFE: Disabled -->
</GameConstants> </GameConstants>

View File

@@ -1,9 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<Game_Object_Files> <Game_Object_Files>
<File>TechBuilding.xml</File> <!--AJA 10/12/2005 - Moved to the top so that tech upgrades always show up on the left of the build bar.--> <File>TechBuilding.xml</File> <!--AJA 10/12/2005 - Moved to the top so that tech upgrades always show up on the left of the build bar.-->
<File>SpaceBuildablesSkirmish.xml</File> <File>Structures\Space_Buildables.xml</File>
<File>StarBases.xml</File> <File>Structures\Space_StarBases.xml</File>
<File>StarBases_Skirmish.xml</File> <File>Structures\Space_StarBases_Skirmish.xml</File>
<File>Units\Construction_Units.xml</File> <File>Units\Construction_Units.xml</File>
<File>Units\Units_Misc.xml</File> <File>Units\Units_Misc.xml</File>
<File>Units\Space_Unique_Units.xml</File> <File>Units\Space_Unique_Units.xml</File>
@@ -88,53 +88,49 @@
<File>SpecialEffects.xml</File> <File>SpecialEffects.xml</File>
<File>Particles.xml</File> <File>Particles.xml</File>
<File>Markers.xml</File> <File>Markers.xml</File>
<File>ScriptMarkers.xml</File> <File>Markers_Script.xml</File>
<File>Multiplayer_Structure_Markers.xml</File> <File>Markers_Multiplayer_Structure.xml</File>
<File>MiscObjects.xml</File> <File>MiscObjects.xml</File>
<File>UpgradeObjects_Land.xml</File> <File>UpgradeObjects_Land.xml</File>
<File>UpgradeObjects_Space.xml</File> <File>UpgradeObjects_Space.xml</File>
<File>UpgradeObjects_Galactic.xml</File> <File>UpgradeObjects_Galactic.xml</File>
<File>UpgradeObjects_Spectator_Land.xml</File> <File>UpgradeObjects_Spectator_Land.xml</File>
<File>UpgradeObjects_Spectator_Space.xml</File> <File>UpgradeObjects_Spectator_Space.xml</File>
<File>SecondaryStructures.xml</File> <File>Structures\Secondary_Structures.xml</File>
<File>GROUND_STRUCTURES.xml</File> <File>Structures\GROUND_STRUCTURES.xml</File>
<File>GROUND_STRUCTURES_BP.xml</File> <File>Structures\GROUND_STRUCTURES_BP.xml</File>
<File>GROUND_STRUCTURES_UC.xml</File> <File>Structures\GROUND_STRUCTURES_UC.xml</File>
<File>GROUND_STRUCTURES_FCU.xml</File> <File>Structures\GROUND_STRUCTURES_FCU.xml</File>
<File>GROUND_STRUCTURES_FCU_BP.xml</File> <File>Structures\GROUND_STRUCTURES_FCU_BP.xml</File>
<File>GROUND_STRUCTURES_FCU_UC.xml</File> <File>Structures\GROUND_STRUCTURES_FCU_UC.xml</File>
<File>GROUND_STRUCTURES_SOAFE_RIFT.xml</File> <File>Structures\GROUND_STRUCTURES_SOAFE_RIFT.xml</File>
<File>GROUND_STRUCTURES_SOAFE_RIFT_UC.xml</File> <File>Structures\GROUND_STRUCTURES_SOAFE_RIFT_UC.xml</File>
<File>GROUND_STRUCTURES_GC.xml</File> <File>Structures\SPACE_STRUCTURES_GC.xml</File>
<File>GROUND_STRUCTURES_INDIGENOUS.xml</File> <File>Structures\GROUND_STRUCTURES_GC.xml</File>
<File>GROUND_TURRETS_UC.xml</File> <File>Structures\GROUND_STRUCTURES_INDIGENOUS.xml</File>
<File>GROUND_TURRETS.xml</File> <File>Structures\GROUND_TURRETS_UC.xml</File>
<File>GROUND_TURRETS_FCU_UC.xml</File> <File>Structures\GROUND_TURRETS.xml</File>
<File>GROUND_TURRETS_FCU.xml</File> <File>Structures\GROUND_TURRETS_FCU_UC.xml</File>
<File>GROUND_BASES.xml</File> <File>Structures\GROUND_TURRETS_FCU.xml</File>
<File>SpaceProps.xml</File> <File>Structures\GROUND_BASES.xml</File>
<File>Props_Temperate.xml</File> <File>Props\Props_Space.xml</File>
<File>Props_Swamp.xml</File> <File>Props\Props_Temperate.xml</File>
<File>Props_Volcanic.xml</File> <File>Props\Props_Swamp.xml</File>
<File>Props_Forest.xml</File> <File>Props\Props_Volcanic.xml</File>
<File>Props_Snow.xml</File> <File>Props\Props_Forest.xml</File>
<File>Props_Desert.xml</File> <File>Props\Props_Snow.xml</File>
<File>Props_Urban.xml</File> <File>Props\Props_Desert.xml</File>
<File>Props_Generic.xml</File> <File>Props\Props_Urban.xml</File>
<File>Props_Industrial.xml</File> <File>Props\Props_Generic.xml</File>
<File>Props_Felucia.xml</File> <File>Props\Props_Industrial.xml</File>
<File>Props_Story.xml</File> <File>Props\Props_Felucia.xml</File>
<File>CIN_SpaceUnitsCapital.xml</File> <File>Props\Props_Story.xml</File>
<File>CIN_SpaceUnitsFighters.xml</File> <File>CIN_Space_Units.xml</File>
<File>CIN_SpaceUnitsCorvettes.xml</File> <File>CIN_Ground_Units.xml</File>
<File>CIN_SpaceUnitsFrigates.xml</File> <File>CIN_Transport_Units.xml</File>
<File>CIN_GroundInfantry.xml</File> <File>CIN_Ground_Turrets.xml</File>
<File>CIN_GroundVehicles.xml</File> <File>CIN_Space_Props.xml</File>
<File>CIN_SpaceProps.xml</File> <File>CIN_Ground_Props.xml</File>
<File>CIN_TransportUnits.xml</File>
<File>CIN_Projectiles.xml</File> <File>CIN_Projectiles.xml</File>
<File>CIN_GroundProps.xml</File>
<File>CIN_GroundTurrets.xml</File>
<File>MOV_Cinematics.xml</File> <File>MOV_Cinematics.xml</File>
</Game_Object_Files> </Game_Object_Files>

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@@ -0,0 +1,34 @@
<?xml version="1.0"?>
<ScriptMarkers>
<ScriptMarker Name="Generic_Marker_Land">
<Text_ID>GENERIC_MARKER</Text_ID>
<Is_Marker>Yes</Is_Marker>
<Land_Model_Name>W_FLAG_MARKER_WHITE.ALO</Land_Model_Name>
<Behavior>MARKER, HINT</Behavior>
</ScriptMarker>
<ScriptMarker Name="Generic_Marker_Space">
<Text_ID>GENERIC_MARKER</Text_ID>
<Is_Marker>Yes</Is_Marker>
<Space_Model_Name>W_FLAG_MARKER_WHITE.ALO</Space_Model_Name>
<Behavior>MARKER, HINT</Behavior>
</ScriptMarker>
<ScriptMarker Name="Test_Trigger_Marker">
<Text_ID>TEXT_LAND_TEST_TRIGGER_MARKER</Text_ID>
<Is_Marker>Yes</Is_Marker>
<Land_Model_Name>W_FLAG_MARKER_YELLOW.ALO</Land_Model_Name>
<Behavior>MARKER, HINT</Behavior>
<Lua_Script>MarkerTrigger</Lua_Script>
</ScriptMarker>
<ScriptMarker Name="E3Demo_Marker_Tanks">
<Text_ID>TEXT_DEATH_STAR_POSITION</Text_ID>
<Is_Marker>Yes</Is_Marker>
<Land_Model_Name>W_FLAG_MARKER_WHITE.ALO</Land_Model_Name>
<Behavior>MARKER, HINT</Behavior>
</ScriptMarker>
<ScriptMarker Name="Patrol_Marker">
<Text_ID>TEXT_PATROL_MARKER</Text_ID>
<Is_Marker>Yes</Is_Marker>
<Land_Model_Name>W_FLAG_MARKER_PURPLE.ALO</Land_Model_Name>
<Behavior>MARKER, HINT</Behavior>
</ScriptMarker>
</ScriptMarkers>

View File

@@ -1,10 +1,10 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<MusicEvents> <MusicEvents>
<MusicEvent Name="Main_Menu_Music_Event"> <MusicEvent Name="Main_Menu_Music_Event">
<Files>The_Battle_For_Galyana.mp3, Ancient_Ruins.mp3, Airborne.mp3, Combat_Run.mp3, Son_Of_Stone.mp3, Summit_Battle.mp3, The_Final_Blow.mp3</Files> <Files>Imperial_March.mp3, UND_Zann_Consortium_Theme.mp3, The_Battle_For_Galyana.mp3</Files>
<Volume_Percent>60</Volume_Percent> <Volume_Percent>70</Volume_Percent>
<Fade_In_Seconds>0.0</Fade_In_Seconds> <Fade_In_Seconds>0.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>5</Fade_Out_Previous_Seconds> <Fade_Out_Previous_Seconds>3.0</Fade_Out_Previous_Seconds>
<Loop>Yes</Loop> <Loop>Yes</Loop>
</MusicEvent> </MusicEvent>
@@ -80,8 +80,8 @@
occurs where the MusicEventManager is not serviced--> occurs where the MusicEventManager is not serviced-->
<MusicEvent Name="Tactical_Battle_Loading_Loop_Event"> <MusicEvent Name="Tactical_Battle_Loading_Loop_Event">
<Files>River_Of_Souls.mp3</Files> <Files>Battle_Pending_1.mp3</Files>
<Volume_Percent>100</Volume_Percent> <Volume_Percent>55</Volume_Percent>
<Fade_In_Seconds>0.0</Fade_In_Seconds> <Fade_In_Seconds>0.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds> <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>Yes</Loop> <Loop>Yes</Loop>
@@ -107,7 +107,7 @@
<!--REBEL LAND MAPS MUSIC EVENTS-AMBIENT--> <!--REBEL LAND MAPS MUSIC EVENTS-AMBIENT-->
<MusicEvent Name="Desert_Land_Rebel_Ambient_Music_Event"> <MusicEvent Name="Desert_Land_Rebel_Ambient_Music_Event">
<Files>R_The_Dune_Sea_of_Tatooine.MP3, E_Attack_of_the_Sandpeople.MP3</Files> <Files>R_The_Dune_Sea_of_Tatooine.MP3, E_Attack_of_the_Sandpeople.MP3</Files>
<Volume_Percent>55</Volume_Percent> <Volume_Percent>55</Volume_Percent>
<Fade_In_Seconds>2.0</Fade_In_Seconds> <Fade_In_Seconds>2.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds> <Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
@@ -498,3 +498,4 @@
</MusicEvents> </MusicEvents>

View File

@@ -0,0 +1,512 @@
<?xml version="1.0"?>
<Props_Desert>
<Prop_Desert Name="Desert_Sketto_Spawn">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_ROCKCLSTR02.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<LandBehavior>SPAWN_INDIGENOUS_UNITS</LandBehavior>
<Space_Layer>Land</Space_Layer>
<UnitCollisionClass>Medium Obstacle</UnitCollisionClass>
<Custom_Hard_XExtent>15.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>14.0</Custom_Hard_YExtent>
<Custom_Hard_XExtent_Offset>2.0</Custom_Hard_XExtent_Offset>
<Custom_Hard_YExtent_Offset>-2.0</Custom_Hard_YExtent_Offset>
<Spawned_Indigenous_Units_Type>Desert_Sketto</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>5</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>No</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>80.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>0.9f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>0</Max_Distance_From_Spawner>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
<Is_Indigenous_Unit_Corruptible>False</Is_Indigenous_Unit_Corruptible>
</Prop_Desert>
<Prop_Desert Name="Prop_Rock_Cluster_02">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_ROCKCLSTR02.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Space_Layer>Land</Space_Layer>
<UnitCollisionClass>Medium Obstacle</UnitCollisionClass>
<Custom_Hard_XExtent>15.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>14.0</Custom_Hard_YExtent>
<Custom_Hard_XExtent_Offset>2.0</Custom_Hard_XExtent_Offset>
<Custom_Hard_YExtent_Offset>-2.0</Custom_Hard_YExtent_Offset>
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>40.0, 40.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Rock_Shadow</Blob_Shadow_Material_Name>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Prop_Desert>
<Prop_Desert Name="Prop_Rock_Cluster_02big">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_ROCKCLSTR02.ALO</Land_Model_Name>
<Scale_Factor>3.0</Scale_Factor>
<Space_Layer>Land</Space_Layer>
<UnitCollisionClass>Medium Obstacle</UnitCollisionClass>
<Custom_Hard_XExtent>15.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>14.0</Custom_Hard_YExtent>
<Custom_Hard_XExtent_Offset>2.0</Custom_Hard_XExtent_Offset>
<Custom_Hard_YExtent_Offset>-2.0</Custom_Hard_YExtent_Offset>
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>40.0, 40.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Rock_Shadow</Blob_Shadow_Material_Name>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Prop_Desert>
<Prop_Desert Name="Prop_Rock_Cluster_02_Reflection">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_ROCKCLSTR02.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Space_Layer>Land</Space_Layer>
<Custom_Hard_XExtent>15.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>14.0</Custom_Hard_YExtent>
<Custom_Hard_XExtent_Offset>2.0</Custom_Hard_XExtent_Offset>
<Custom_Hard_YExtent_Offset>-2.0</Custom_Hard_YExtent_Offset>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>40.0, 40.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Rock_Shadow</Blob_Shadow_Material_Name>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Prop_Desert>
<Prop_Desert Name="Prop_Rock_Cluster_03">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_ROCKCLSTR03.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>30.0, 30.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Rock_Shadow</Blob_Shadow_Material_Name>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Prop_Desert>
<Prop_Desert Name="Prop_Rock_Cluster_03big">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_ROCKCLSTR03.ALO</Land_Model_Name>
<Scale_Factor>3.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>30.0, 30.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Rock_Shadow</Blob_Shadow_Material_Name>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Prop_Desert>
<Prop_Desert Name="Prop_Rock_Cluster_03_Reflection">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_ROCKCLSTR03.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>30.0, 30.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Rock_Shadow</Blob_Shadow_Material_Name>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Prop_Desert>
<Prop_Desert Name="Prop_Rock_Slide_00">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_ROCKSlide00.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>30.0, 30.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Rock_Shadow</Blob_Shadow_Material_Name>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Prop_Desert>
<Prop_Desert Name="Prop_Rock_Slide_00big">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_ROCKSlide00.ALO</Land_Model_Name>
<Scale_Factor>3.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>30.0, 30.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Rock_Shadow</Blob_Shadow_Material_Name>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Prop_Desert>
<Prop_Desert Name="Prop_MoistureCollector">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Prop_MoistCollect.ALO</Land_Model_Name>
<LandBehavior>LAND_OBSTACLE</LandBehavior>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<LandBehavior>LAND_OBSTACLE</LandBehavior>
</Prop_Desert>
<Prop_Desert Name="Prop_Tatooine_Bush00">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Bush_Tat00.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>99</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>30.0, 30.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Prop_Desert>
<Prop_Desert Name="Prop_Tatooine_Bush01">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Bush_Tat01.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>99</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>20.0, 20.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Prop_Desert>
<Prop_Desert Name="Prop_Tatooine_Bush02">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Bush_Tat02.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>99</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>20.0, 20.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Prop_Desert>
<Prop_Desert Name="Prop_Tatooine_Bush00_utapau">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Bush_Tat00.ALO</Land_Model_Name>
<Scale_Factor>20</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>99</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>30.0, 30.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Prop_Desert>
<Prop_Desert Name="Prop_Tatooine_Bush01_utapau">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Bush_Tat01.ALO</Land_Model_Name>
<Scale_Factor>20</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>99</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>20.0, 20.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Prop_Desert>
<Prop_Desert Name="Prop_Tatooine_Bush02_utapau">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Bush_Tat02.ALO</Land_Model_Name>
<Scale_Factor>20</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>99</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>20.0, 20.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Prop_Desert>
<Prop_Desert Name="Prop_Tatooine_Bush03_utapau">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_LeafBush00.ALO</Land_Model_Name>
<Scale_Factor>20</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>99</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>20.0, 20.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Prop_Desert>
<Prop_Desert Name="Prop_Tatooine_Tree00">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Tat00.ALO</Land_Model_Name>
<LandBehavior>LAND_OBSTACLE</LandBehavior>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>99</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>25.0, 25.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Prop_Desert>
<Prop_Desert Name="Prop_Tatooine_Tree00_Cluster">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Tat00_Cluster.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>99</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>25.0, 25.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Prop_Desert>
<Prop_Desert Name="Prop_Tatooine_Tree_Alien_Big">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Alien_02_Cluster.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>25.0, 25.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Prop_Desert>
<Prop_Desert Name="Prop_Tatooine_Tree_Alien_Big_NoShadow">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Alien_NS02_Cluster.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>25.0, 25.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Prop_Desert>
<Prop_Desert Name="Prop_Tatooine_Tree_Alien_Sml">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Alien_02_HI.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>25.0, 25.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Prop_Desert>
<Prop_Desert Name="Prop_Tatooine_RockForm00">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tat_RockForm00.ALO</Land_Model_Name>
<Behavior>SPACE_OBSTACLE, LAND_OBSTACLE</Behavior>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Space_Layer>Capital | Frigate | Corvette</Space_Layer>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Prop_Desert>
<Prop_Desert Name="Prop_Tatooine_RockForm01">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tat_RockForm01.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Space_Layer>Capital | Frigate | Corvette</Space_Layer>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Prop_Desert>
<Prop_Desert Name="Prop_Tatooine_RockForm02">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tat_RockForm02.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Space_Layer>Capital | Frigate | Corvette</Space_Layer>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Prop_Desert>
<Prop_Desert Name="Prop_Tatooine_RockForm00_big">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tat_RockForm00.ALO</Land_Model_Name>
<Scale_Factor>3</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Prop_Desert>
<Prop_Desert Name="Prop_Tatooine_RockForm01_big">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tat_RockForm01.ALO</Land_Model_Name>
<Scale_Factor>3</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Prop_Desert>
<Prop_Desert Name="Prop_Tatooine_RockForm02_big">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tat_RockForm02.ALO</Land_Model_Name>
<Scale_Factor>3</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Prop_Desert>
<Prop_Desert Name="Prop_Geonosis_RockForm01">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Geonosis_RockForm00.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Obstacle_Radius>60</Space_Obstacle_Radius>
<Space_Layer>Capital | Frigate | Corvette</Space_Layer>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Prop_Desert>
<Prop_Desert Name="Prop_Geonosis_RockForm02">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Geo_RockForm01.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Obstacle_Radius>60</Space_Obstacle_Radius>
<Space_Layer>Capital | Frigate | Corvette</Space_Layer>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Prop_Desert>
<Prop_Desert Name="Civilian House Desert">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>nb_dch.ALO</Land_Model_Name>
<LandBehavior>LAND_OBSTACLE</LandBehavior>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
</Prop_Desert>
<Prop_Desert Name="Prop_SandStorm00">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_SandStorm00.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
</Prop_Desert>
<Prop_Desert Name="Prop_Tatooine_KraytSkeleton">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_KraytDragonSkull.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
</Prop_Desert>
<Prop_Desert Name="Prop_Tatooine_KraytSkeletonRibs">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_KraytDragonribs.ALO</Land_Model_Name>
<LandBehavior>LAND_OBSTACLE</LandBehavior>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
</Prop_Desert>
<Prop_Desert Name="Prop_Tatooine_KraytSkeletonTail">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_KraytDragontail.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
</Prop_Desert>
<Prop_Desert Name="Prop_Desert_Civilian_House_B">
<Text_ID>TEXT_STRUCTURE_CIVILIAN_DESERT</Text_ID>
<Land_Model_Name>nb_dch_b.alo</Land_Model_Name>
<LandBehavior>LAND_OBSTACLE</LandBehavior>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Prop_Desert>
<Prop_Desert Name="Prop_Desert_Civilian_House_C">
<Text_ID>TEXT_STRUCTURE_CIVILIAN_DESERT</Text_ID>
<Land_Model_Name>nb_dch_c.alo</Land_Model_Name>
<LandBehavior>LAND_OBSTACLE</LandBehavior>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Obstacle_Width>40.0</Obstacle_Width>
<Obstacle_Height>100.0</Obstacle_Height>
<Obstacle_X_Offset>-20.0</Obstacle_X_Offset>
<Obstacle_Y_Offset>-50.0</Obstacle_Y_Offset>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Prop_Desert>
<Prop_Desert Name="Prop_Saleucami_Palm_A">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Seluca.ALO</Land_Model_Name>
<Scale_Factor>3.5</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>35.0, 35.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Prop_Desert>
<Prop_Desert Name="Prop_Saleucami_Palm_B">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Seluca.ALO</Land_Model_Name>
<Scale_Factor>3.5</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>35.0, 35.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Prop_Desert>
<Prop_Desert Name="Prop_Saleucami_Palm_C">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Seluca.ALO</Land_Model_Name>
<Scale_Factor>4.5</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>35.0, 35.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Prop_Desert>
<Prop_Desert Name="Prop_Saleucami_Palm_A_Cluster_NoShadow">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_TreePalm_NS_Cluster.ALO</Land_Model_Name>
<Scale_Factor>2.5</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>35.0, 35.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Prop_Desert>
<Prop_Desert Name="Prop_Saleucami_Palm_B_Cluster_NoShadow">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_TreePalm_NS_Cluster.ALO</Land_Model_Name>
<Scale_Factor>3.5</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>35.0, 35.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Prop_Desert>
<Prop_Desert Name="Prop_Saleucami_Palm_C_Cluster_NoShadow">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_TreePalm_NS_Cluster.ALO</Land_Model_Name>
<Scale_Factor>4.5</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>35.0, 35.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Prop_Desert>
<Prop_Desert Name="Prop_Rock_Asteroid_Huge">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>w_asteroid03.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Prop_Desert>
<Prop_Desert Name="Prop_Rock_Asteroid_Big">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>w_asteroid01.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Prop_Desert>
<Prop_Desert Name="Prop_Rock_Asteroid_Medium">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>w_asteroid00.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Prop_Desert>
<Prop_Desert Name="Prop_Rock_Asteroid_Small">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>w_asteroid02.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Prop_Desert>
<Prop_Desert Name="Prop_Utapau_Ribs">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_KraytDragonribs.ALO</Land_Model_Name>
<Scale_Factor>5.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Prop_Desert>
<Prop_Desert Name="Prop_Saleucami_BulbRock">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Seluca_Rock.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Space_Layer>Capital | Frigate | Corvette</Space_Layer>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Prop_Desert>
<Prop_Desert Name="Prop_Saleucami_BulbRock_sml">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Seluca_Rock.ALO</Land_Model_Name>
<Scale_Factor>0.7</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Space_Layer>Capital | Frigate | Corvette</Space_Layer>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Prop_Desert>
<Prop_Desert Name="Prop_Utapau_Hole">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Utapau_Hole.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Prop_Desert>
<Prop_Desert Name="Prop_Utapau_Hole_Small">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Utapau_Hole.ALO</Land_Model_Name>
<Scale_Factor>.5</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Prop_Desert>
</Props_Desert>

View File

@@ -0,0 +1,696 @@
<?xml version="1.0"?>
<Prop_Felucia>
<Prop_Felucia Name="Prop_Lightbeams00">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_lightbeams.ALO</Land_Model_Name>
<Scale_Factor>2.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Rockform_00">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tat_RockForm00.ALO</Land_Model_Name>
<Scale_Factor>0.5</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Rockform_01">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tat_RockForm01.ALO</Land_Model_Name>
<Scale_Factor>1.5</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Rockform_02a">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>w_felucia_rock_arch00.alo</Land_Model_Name>
<Scale_Factor>1.5</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Rockform_02b">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>w_felucia_rock_arch00.alo</Land_Model_Name>
<Scale_Factor>2.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Rockform_02c">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>w_felucia_rock_arch00.alo</Land_Model_Name>
<Scale_Factor>2.5</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Rockform_02">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>w_felucia_rock_arch00.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Rockform_02Tat">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Kessel_Rockform.ALO</Land_Model_Name>
<Scale_Factor>2.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Rockform_03">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Volcano_Rock00.ALO</Land_Model_Name>
<Scale_Factor>2.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Rockform_04">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Volcano_Rock01.ALO</Land_Model_Name>
<Scale_Factor>2.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Bushes_Tan00">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Bush_Tat00.ALO</Land_Model_Name>
<Scale_Factor>3.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Bushes_Tan01">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Bush_Tat01.ALO</Land_Model_Name>
<Scale_Factor>3.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Bushes_Tan02">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Bush_Tat02.ALO</Land_Model_Name>
<Scale_Factor>3.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Bushes_Tan03">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Bush_Tat00.ALO</Land_Model_Name>
<Scale_Factor>4.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Bushes_Tan04">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Bush_Tat01.ALO</Land_Model_Name>
<Scale_Factor>4.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Bushes_Tan05">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Bush_Tat02.ALO</Land_Model_Name>
<Scale_Factor>4.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Bushes_Green00">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Fern03.ALO</Land_Model_Name>
<Scale_Factor>3.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Bushes_Green01">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Fern03.ALO</Land_Model_Name>
<Scale_Factor>4.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Bushes_Green02">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Fern02.ALO</Land_Model_Name>
<Scale_Factor>3.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Bushes_Green03">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Fern02.ALO</Land_Model_Name>
<Scale_Factor>3.25</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Bushes_Green04">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Fern00.ALO</Land_Model_Name>
<Scale_Factor>3.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Bushes_Green05">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Fern00.ALO</Land_Model_Name>
<Scale_Factor>4.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Bushes_Green06">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Fern01.ALO</Land_Model_Name>
<Scale_Factor>3.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Bushes_Green07">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Fern01.ALO</Land_Model_Name>
<Scale_Factor>4.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Bushes_Green08">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_LeafBush00.ALO</Land_Model_Name>
<Scale_Factor>3.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Bushes_Green09">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_LeafBush00.ALO</Land_Model_Name>
<Scale_Factor>4.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Bushes_Green10">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Bush_Temp00.ALO</Land_Model_Name>
<Scale_Factor>3.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Bushes_Green11">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Bush_Temp00.ALO</Land_Model_Name>
<Scale_Factor>4.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Bushes_Green12">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Bush_Temp02.ALO</Land_Model_Name>
<Scale_Factor>3.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Bushes_Green13">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Bush_Temp02.ALO</Land_Model_Name>
<Scale_Factor>3.25</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Ground_Cover00">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_GrndCvr_E.ALO</Land_Model_Name>
<Scale_Factor>1.5</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Ground_Cover01">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_GrndCvr_F.ALO</Land_Model_Name>
<Scale_Factor>1.5</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Ground_Cover02">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_GrndCvr_G.ALO</Land_Model_Name>
<Scale_Factor>1.5</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Ground_Cover03">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_GrndCvr_H.ALO</Land_Model_Name>
<Scale_Factor>1.5</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Ground_Cover04">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_GrndCvr_I.ALO</Land_Model_Name>
<Scale_Factor>1.5</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Ground_Cover06">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Temp_Cattail.ALO</Land_Model_Name>
<Scale_Factor>1.5</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Ground_Cover07">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_GrndCvr_A.ALO</Land_Model_Name>
<Scale_Factor>1.5</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Ground_Cover_Tall">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_GrndCvr_Felucia_tall.ALO</Land_Model_Name>
<Scale_Factor>1.5</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Ground_Cover11">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_SwampGrass00.ALO</Land_Model_Name>
<Scale_Factor>1.5</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Tree_Wierd00">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Tat00.ALO</Land_Model_Name>
<Scale_Factor>1.5</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Tree_Wierd01">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Tat00.ALO</Land_Model_Name>
<Scale_Factor>2.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Tree_Wierd02">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Alien_02_HI.ALO</Land_Model_Name>
<Scale_Factor>1.5</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Tree_Wierd03">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Alien_02_HI.ALO</Land_Model_Name>
<Scale_Factor>2.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Tree_Wierd04">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Alien_00_HI.ALO</Land_Model_Name>
<Scale_Factor>0.6</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Tree_Wierd05">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Alien_00_HI.ALO</Land_Model_Name>
<Scale_Factor>1.75</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Trees_Wierd00">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Tat00_Cluster.ALO</Land_Model_Name>
<Scale_Factor>1.5</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Trees_Wierd01">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Tat00_Cluster.ALO</Land_Model_Name>
<Scale_Factor>2.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Trees_Wierd02">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Alien_NS02_Cluster.ALO</Land_Model_Name>
<Scale_Factor>1.5</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Trees_Wierd03">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Alien_NS02_Cluster.ALO</Land_Model_Name>
<Scale_Factor>2.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Trees_Wierd04">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Alien_NS_Cluster.ALO</Land_Model_Name>
<Scale_Factor>0.6</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Trees_Wierd05">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Alien_NS_Cluster.ALO</Land_Model_Name>
<Scale_Factor>1.5</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Rocks_Cluster00">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_EndrRockClstr00.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Rocks_Cluster01">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_EndrRockClstr01.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Rocks_Cluster02">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_EndrRockClstr02.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Rocks_Cluster03">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_EndrRockClstr03.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Rocks_Cluster00a">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_EndrRockClstr00.ALO</Land_Model_Name>
<Scale_Factor>2.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Rocks_Cluster01a">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_EndrRockClstr01.ALO</Land_Model_Name>
<Scale_Factor>2.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Rocks_Cluster02a">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_EndrRockClstr02.ALO</Land_Model_Name>
<Scale_Factor>2.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Rocks_Cluster03a">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_EndrRockClstr03.ALO</Land_Model_Name>
<Scale_Factor>2.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Rocks_Cluster04">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_LavaRockClstr00.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Rocks_Cluster05">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_LavaRockClstr01.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Rocks_Cluster06">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_LavaRockClstr02.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Rocks_Cluster07">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_LavaRockClstr03.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Rocks_Cluster04a">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_LavaRockClstr00.alo</Land_Model_Name>
<Scale_Factor>2.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Rocks_Cluster05a">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_LavaRockClstr01.alo</Land_Model_Name>
<Scale_Factor>2.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Rocks_Cluster06a">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_LavaRockClstr02.alo</Land_Model_Name>
<Scale_Factor>2.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Rocks_Cluster07a">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_LavaRockClstr03.alo</Land_Model_Name>
<Scale_Factor>2.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Ruins00">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>w_ruins00.alo</Land_Model_Name>
<Scale_Factor>2.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Ruins01">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>w_ruins00.alo</Land_Model_Name>
<Scale_Factor>3.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Ruins02">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>w_ruins01.alo</Land_Model_Name>
<Scale_Factor>2.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Ruins03">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>w_ruins01.alo</Land_Model_Name>
<Scale_Factor>3.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Ruins04">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>w_ruins02.alo</Land_Model_Name>
<Scale_Factor>2.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Ruins05">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>w_ruins02.alo</Land_Model_Name>
<Scale_Factor>3.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Ruins06">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>w_ruins03.alo</Land_Model_Name>
<Scale_Factor>2.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Ruins07">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>w_ruins03.alo</Land_Model_Name>
<Scale_Factor>3.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Felucia_Tulip00">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>w_felucia_plant_01.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Felucia_Tulip01">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>w_felucia_plant_01.alo</Land_Model_Name>
<Scale_Factor>1.5</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Felucia_Tulip02">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>w_felucia_plant_01.alo</Land_Model_Name>
<Scale_Factor>2.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Felucia_MushCap00">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>w_felucia_plant_03.alo</Land_Model_Name>
<Scale_Factor>1.5</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Felucia_MushCap01">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>w_felucia_plant_03.alo</Land_Model_Name>
<Scale_Factor>2.5</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Felucia_MushCap02">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>w_felucia_plant_03.alo</Land_Model_Name>
<Scale_Factor>3.5</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Felucia_MushCap03">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>w_felucia_plant_03.alo</Land_Model_Name>
<Scale_Factor>4.5</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Felucia_OrbTree00">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>w_felucia_plant_02.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Felucia_OrbTree01">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>w_felucia_plant_02.alo</Land_Model_Name>
<Scale_Factor>1.5</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Felucia_OrbTree02">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>w_felucia_plant_02.alo</Land_Model_Name>
<Scale_Factor>2.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Felucia_Shroom00a">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>w_felucia_plant_04.alo</Land_Model_Name>
<Scale_Factor>0.75</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Felucia_Shroom00b">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>w_felucia_plant_04.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Felucia_Shroom01a">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>w_felucia_plant_05.alo</Land_Model_Name>
<Scale_Factor>1.5</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Felucia_Shroom01b">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>w_felucia_plant_05.alo</Land_Model_Name>
<Scale_Factor>2.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Felucia_Shroom02a">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>w_felucia_plant_06.alo</Land_Model_Name>
<Scale_Factor>0.75</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Felucia_Shroom02b">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>w_felucia_plant_06.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Felucia_TreePlant00a">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_felucia_plant_00_short.alo</Land_Model_Name>
<Scale_Factor>2.75</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Felucia_TreePlant01a">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_felucia_plant_00_medium.alo</Land_Model_Name>
<Scale_Factor>2.75</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Felucia_TreePlant02a">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_felucia_plant_00_tall.alo</Land_Model_Name>
<Scale_Factor>2.75</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Felucia_TreePlant00b">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_felucia_plant_00_short.alo</Land_Model_Name>
<Scale_Factor>3.5</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Felucia_TreePlant01b">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_felucia_plant_00_medium.alo</Land_Model_Name>
<Scale_Factor>3.5</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Prop_Felucia>
<Prop_Felucia Name="Prop_Felucia_TreePlant02b">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_felucia_plant_00_tall.alo</Land_Model_Name>
<Scale_Factor>3.5</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Prop_Felucia>
</Prop_Felucia>

View File

@@ -0,0 +1,478 @@
<?xml version="1.0"?>
<Prop_Forest>
<Prop_Forest Name="Prop_EndrRock_Cluster_00">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_EndrRockClstr00.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Space_Layer>Land</Space_Layer>
<UnitCollisionClass>Medium Obstacle</UnitCollisionClass>
<Custom_Hard_XExtent>18.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>25.0</Custom_Hard_YExtent>
<Custom_Hard_XExtent_Offset>3.0</Custom_Hard_XExtent_Offset>
<Custom_Hard_YExtent_Offset>-5.0</Custom_Hard_YExtent_Offset>
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>60.0, 60.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Rock_Shadow</Blob_Shadow_Material_Name>
</Prop_Forest>
<Prop_Forest Name="Prop_EndrRock_Cluster_00_Reflection">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_EndrRockClstr00.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Space_Layer>Land</Space_Layer>
<UnitCollisionClass>Medium Obstacle</UnitCollisionClass>
<Custom_Hard_XExtent>18.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>25.0</Custom_Hard_YExtent>
<Custom_Hard_XExtent_Offset>3.0</Custom_Hard_XExtent_Offset>
<Custom_Hard_YExtent_Offset>-5.0</Custom_Hard_YExtent_Offset>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>60.0, 60.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Rock_Shadow</Blob_Shadow_Material_Name>
</Prop_Forest>
<Prop_Forest Name="Prop_EndrRock_Cluster_01">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_EndrRockClstr01.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Space_Layer>Land</Space_Layer>
<UnitCollisionClass>Medium Obstacle</UnitCollisionClass>
<Custom_Hard_XExtent>15.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>14.0</Custom_Hard_YExtent>
<Custom_Hard_XExtent_Offset>2.0</Custom_Hard_XExtent_Offset>
<Custom_Hard_YExtent_Offset>-2.0</Custom_Hard_YExtent_Offset>
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>40.0, 40.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Rock_Shadow</Blob_Shadow_Material_Name>
</Prop_Forest>
<Prop_Forest Name="Prop_EndrRock_Cluster_01_Reflection">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_EndrRockClstr01.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Space_Layer>Land</Space_Layer>
<UnitCollisionClass>Medium Obstacle</UnitCollisionClass>
<Custom_Hard_XExtent>15.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>14.0</Custom_Hard_YExtent>
<Custom_Hard_XExtent_Offset>2.0</Custom_Hard_XExtent_Offset>
<Custom_Hard_YExtent_Offset>-2.0</Custom_Hard_YExtent_Offset>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>40.0, 40.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Rock_Shadow</Blob_Shadow_Material_Name>
</Prop_Forest>
<Prop_Forest Name="Prop_EndrRock_Cluster_02">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_EndrRockClstr02.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>20.0, 20.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Rock_Shadow</Blob_Shadow_Material_Name>
</Prop_Forest>
<Prop_Forest Name="Prop_EndrRock_Cluster_02_Reflection">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_EndrRockClstr02.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>20.0, 20.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Rock_Shadow</Blob_Shadow_Material_Name>
</Prop_Forest>
<Prop_Forest Name="Prop_EndrRock_Cluster_03">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_EndrRockClstr03.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Space_Layer>Land</Space_Layer>
<UnitCollisionClass>High Obstacle</UnitCollisionClass>
<Custom_Hard_XExtent>30.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>18.0</Custom_Hard_YExtent>
<Custom_Hard_XExtent_Offset>0.0</Custom_Hard_XExtent_Offset>
<Custom_Hard_YExtent_Offset>0.0</Custom_Hard_YExtent_Offset>
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>60.0, 60.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
</Prop_Forest>
<Prop_Forest Name="Prop_EndrRock_Cluster_03_Large">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_EndrRockClstr03.ALO</Land_Model_Name>
<Scale_Factor>1.5</Scale_Factor>
<Space_Layer>Land</Space_Layer>
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>60.0, 60.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
</Prop_Forest>
<Prop_Forest Name="Prop_EndrRock_Cluster_03_No_Passability">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_EndrRockClstr03.ALO</Land_Model_Name>
<Scale_Factor>1.5</Scale_Factor>
<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL</LandBehavior>
<Space_Layer>Land</Space_Layer>
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>60.0, 60.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
</Prop_Forest>
<Prop_Forest Name="Prop_EndrRock_Cluster_03_Reflection">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_EndrRockClstr03.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Space_Layer>Land</Space_Layer>
<UnitCollisionClass>High Obstacle</UnitCollisionClass>
<Custom_Hard_XExtent>30.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>18.0</Custom_Hard_YExtent>
<Custom_Hard_XExtent_Offset>0.0</Custom_Hard_XExtent_Offset>
<Custom_Hard_YExtent_Offset>0.0</Custom_Hard_YExtent_Offset>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>60.0, 60.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
</Prop_Forest>
<Prop_Forest Name="Prop_EndrRock_Slide00">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_EndrRckSlide00.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>50.0, 50.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Rock_Shadow</Blob_Shadow_Material_Name>
</Prop_Forest>
<Prop_Forest Name="Prop_Tree_PineStump00">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_TreePine_Stmp00.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
</Prop_Forest>
<Prop_Forest Name="Prop_Tree_RedWoodStump00">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_TreeRedWood_Stmp00.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
</Prop_Forest>
<Prop_Forest Name="Prop_Endor_Tree00">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Ever_00_HI.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>50.0, 50.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Prop_Forest>
<Prop_Forest Name="Prop_Endor_Tree1_Cluster_NoShadow">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Ever_NS_Cluster.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>50.0, 50.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Prop_Forest>
<Prop_Forest Name="Prop_Endor_Tree2_Cluster_NoShadow">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Ever_NS2_Cluster.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>50.0, 50.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Prop_Forest>
<Prop_Forest Name="Prop_Endor_Tree_Canopy_A">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Ever_Canopy_A.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>50.0, 50.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Prop_Forest>
<Prop_Forest Name="Prop_Endor_Tree_Canopy_B">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Ever_Canopy_B.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>50.0, 50.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Prop_Forest>
<Prop_Forest Name="Prop_Endor_Tree00_Cluster">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Ever_00_Cluster.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>150.0, 150.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Prop_Forest>
<Prop_Forest Name="Prop_Endor_EvergreenTree00">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Ever_00_HI.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>50.0, 50.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Prop_Forest>
<Prop_Forest Name="Prop_Wookie_Tree_Plain">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>NB_wookiee_tree_plain.ALO</Land_Model_Name>
<LandBehavior>LAND_OBSTACLE</LandBehavior>
<Scale_Factor>.8</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>50.0, 50.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Prop_Forest>
<Prop_Forest Name="Prop_Endor_EvergreenTree01">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Ever_01_HI.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>50.0, 50.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Prop_Forest>
<Prop_Forest Name="Prop_Endor_EvergreenTree01_Cluster">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Ever_01_Cluster.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>50.0, 50.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Prop_Forest>
<Prop_Forest Name="Prop_Endor_Conifer00">
<Text_ID>TEXT_NONE</Text_ID>
<Tactical_Model_Name>W_Tree_Ever_01_HI.ALO</Tactical_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
</Prop_Forest>
<Prop_Forest Name="Prop_Endor_DecTree00">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Ever_01_HI.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>50.0, 50.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Prop_Forest>
<Prop_Forest Name="Prop_Endor_DecTree00_Obstacle">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Ever_01_HI.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Space_Layer>Land</Space_Layer>
<UnitCollisionClass>High Obstacle</UnitCollisionClass>
<Custom_Hard_XExtent>3.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>3.0</Custom_Hard_YExtent>
<Custom_Hard_XExtent_Offset>0.0</Custom_Hard_XExtent_Offset>
<Custom_Hard_YExtent_Offset>0.0</Custom_Hard_YExtent_Offset>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>50.0, 50.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Prop_Forest>
<Prop_Forest Name="Prop_Endor_DecTree00_Cluster">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Ever_01_Cluster.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>150.0, 150.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Prop_Forest>
<Prop_Forest Name="Prop_Endor_DecTree01">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Ever_00_HI.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>50.0, 50.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Prop_Forest>
<Prop_Forest Name="Prop_Endor_DecTree01_Obstacle">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Ever_00_HI.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Space_Layer>Land</Space_Layer>
<UnitCollisionClass>High Obstacle</UnitCollisionClass>
<Custom_Hard_XExtent>3.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>3.0</Custom_Hard_YExtent>
<Custom_Hard_XExtent_Offset>0.0</Custom_Hard_XExtent_Offset>
<Custom_Hard_YExtent_Offset>0.0</Custom_Hard_YExtent_Offset>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>50.0, 50.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Prop_Forest>
<Prop_Forest Name="Prop_Endor_DecTree01_Cluster">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Ever_00_Cluster.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>150.0, 150.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Prop_Forest>
<Prop_Forest Name="Prop_Endor_PineCluster00">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Ever_01_HI.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>50.0, 50.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Prop_Forest>
<Prop_Forest Name="Prop_Endor_PineCluster00_Cluster">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Ever_01_Cluster.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>150.0, 150.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Prop_Forest>
<Prop_Forest Name="Prop_Endor_PineCluster01">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_TreePine01.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>50.0, 50.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Prop_Forest>
<Prop_Forest Name="Prop_Endor_Uqalip">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Dec_01_HI.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>50.0, 50.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Prop_Forest>
<Prop_Forest Name="Prop_Endor_Fern00">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Fern00.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>99</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>25.0, 25.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Prop_Forest>
<Prop_Forest Name="Prop_Endor_Fern00a">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Fern00.ALO</Land_Model_Name>
<Scale_Factor>2.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>99</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>50.0, 50.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Prop_Forest>
<Prop_Forest Name="Prop_Endor_Fern00b">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Fern00.ALO</Land_Model_Name>
<Scale_Factor>3.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>99</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>75.0, 75.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Prop_Forest>
<Prop_Forest Name="Prop_Endor_Fern01">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Fern01.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>99</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>25.0, 25.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Prop_Forest>
<Prop_Forest Name="Prop_Endor_Fern01a">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Fern01.ALO</Land_Model_Name>
<Scale_Factor>2.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>99</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>50.0, 50.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Prop_Forest>
<Prop_Forest Name="Prop_Endor_Fern01b">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Fern01.ALO</Land_Model_Name>
<Scale_Factor>3.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>99</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>75.0, 75.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Prop_Forest>
<Prop_Forest Name="Prop_Endor_Bush00">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_LeafBush00.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>99</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>30.0, 30.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Prop_Forest>
<Prop_Forest Name="Prop_Endor_Bush01">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_LeafBush00.ALO</Land_Model_Name>
<Scale_Factor>2.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>99</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>60.0, 60.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Prop_Forest>
<Prop_Forest Name="Prop_Endor_Bush02">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_LeafBush00.ALO</Land_Model_Name>
<Scale_Factor>3.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>99</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>90.0, 90.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Prop_Forest>
<Prop_Forest Name="Prop_GroundCover_E">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_GrndCvr_E.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Prop_Forest>
<Prop_Forest Name="Prop_GroundCover_F">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_GrndCvr_F.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Prop_Forest>
<Prop_Forest Name="Prop_GroundCover_G">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_GrndCvr_G.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Prop_Forest>
<Prop_Forest Name="Prop_GroundCover_H">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_GrndCvr_H.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Prop_Forest>
<Prop_Forest Name="Prop_GroundCover_I">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_GrndCvr_I.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Prop_Forest>
<Prop_Forest Name="Prop_Wookie_Tree">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>NB_wookiee_tree.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>30.0, 30.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Prop_Forest>
</Prop_Forest>

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<?xml version="1.0"?>
<Props_Generic>
<Props_Industrial Name="Prop_Industrial_Steam_Pipe_Length_b">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_steam_pipe_length.ALO</Land_Model_Name>
<Scale_Factor>4.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
</Props_Industrial>
<Props_Industrial Name="Prop_Industrial_Steam_Pipe_Length_m">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_steam_pipe_length.ALO</Land_Model_Name>
<Scale_Factor>2.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
</Props_Industrial>
<Props_Industrial Name="Prop_Industrial_Steam_Pipe_Length_s">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_steam_pipe_length.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
</Props_Industrial>
<Props_Industrial Name="Prop_Industrial_Steam_Pipe_Section_b">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_steam_pipe_section.ALO</Land_Model_Name>
<Scale_Factor>4.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
</Props_Industrial>
<Props_Industrial Name="Prop_Industrial_Steam_Pipe_Section_m">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_steam_pipe_section.ALO</Land_Model_Name>
<Scale_Factor>2.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
</Props_Industrial>
<Props_Industrial Name="Prop_Industrial_Steam_Pipe_Section_s">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_steam_pipe_section.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
</Props_Industrial>
<Props_Industrial Name="Prop_Industrial_Steam_Pipe_Curve_b">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_steam_pipe_curve.ALO</Land_Model_Name>
<Scale_Factor>4.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
</Props_Industrial>
<Props_Industrial Name="Prop_Industrial_Steam_Pipe_Curve_m">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_steam_pipe_curve.ALO</Land_Model_Name>
<Scale_Factor>2.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
</Props_Industrial>
<Props_Industrial Name="Prop_Industrial_Steam_Pipe_Curve_s">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_steam_pipe_curve.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
</Props_Industrial>
<Props_Industrial Name="Prop_Industrial_Smokestack_1B">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_smokestack_1.ALO</Land_Model_Name>
<Scale_Factor>3.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Props_Industrial>
<Props_Industrial Name="Prop_Industrial_Smokestack_1M">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_smokestack_1.ALO</Land_Model_Name>
<Scale_Factor>2.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Props_Industrial>
<Props_Industrial Name="Prop_Industrial_Smokestack_1S">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_smokestack_1.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Props_Industrial>
<Props_Industrial Name="Prop_Industrial_Smokestack_2B">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_smokestack_2.ALO</Land_Model_Name>
<Scale_Factor>3.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Props_Industrial>
<Props_Industrial Name="Prop_Industrial_Smokestack_2M">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_smokestack_2.ALO</Land_Model_Name>
<Scale_Factor>2.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Props_Industrial>
<Props_Industrial Name="Prop_Industrial_Smokestack_2S">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_smokestack_2.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Props_Industrial>
<Props_Industrial Name="Prop_Industrial_Smokestack_3B">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_smokestack_3.ALO</Land_Model_Name>
<Scale_Factor>3.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Props_Industrial>
<Props_Industrial Name="Prop_Industrial_Smokestack_3M">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_smokestack_3.ALO</Land_Model_Name>
<Scale_Factor>2.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Props_Industrial>
<Props_Industrial Name="Prop_Industrial_Smokestack_3S">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_smokestack_3.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Props_Industrial>
<Props_Industrial Name="Prop_Industrial_Excavator">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>NB_Excavator.ALO</Land_Model_Name>
<LandBehavior>LAND_OBSTACLE</LandBehavior>
<Scale_Factor>3.0</Scale_Factor>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Is_Decoration>No</Is_Decoration>
</Props_Industrial>
<Props_Industrial Name="Prop_Industrial_Mining_Conveyor_B">
<Text_ID>TEXT_NONE</Text_ID>
<Behavior>IDLE</Behavior>
<Land_Model_Name>W_mine_conveyor.ALO</Land_Model_Name>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Scale_Factor>3</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Props_Industrial>
<Props_Industrial Name="Prop_Industrial_Mining_Conveyor_M">
<Text_ID>TEXT_NONE</Text_ID>
<Behavior>IDLE</Behavior>
<Land_Model_Name>W_mine_conveyor.ALO</Land_Model_Name>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Scale_Factor>2</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Props_Industrial>
<Props_Industrial Name="Prop_Industrial_Mining_Conveyor_S">
<Text_ID>TEXT_NONE</Text_ID>
<Behavior>IDLE</Behavior>
<Land_Model_Name>W_mine_conveyor.ALO</Land_Model_Name>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Scale_Factor>1</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Props_Industrial>
<Props_Industrial Name="Prop_Industrial_Mining_Bucket_B">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_mining_bucket.ALO</Land_Model_Name>
<Scale_Factor>6.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Props_Industrial>
<Props_Industrial Name="Prop_Industrial_Mining_Bucket_M">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_mining_bucket.ALO</Land_Model_Name>
<Scale_Factor>3.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Props_Industrial>
<Props_Industrial Name="Prop_Industrial_Mining_Bucket_S">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_mining_bucket.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Props_Industrial>
<Props_Industrial Name="Prop_Industrial_Power_Coupler">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_power_coupling.ALO</Land_Model_Name>
<LandBehavior>LAND_OBSTACLE</LandBehavior>
<Scale_Factor>1.0</Scale_Factor>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Is_Decoration>No</Is_Decoration>
</Props_Industrial>
</Props_Generic>

View File

@@ -0,0 +1,240 @@
<?xml version="1.0"?>
<Props_Snow>
<Props_Snow Name="Prop_Rock_Cluster-sml_00">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_ROCKCLSTR.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>30.0, 30.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Rock_Shadow</Blob_Shadow_Material_Name>
</Props_Snow>
<Props_Snow Name="Prop_Rock_Cluster-sml_00_Reflection">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_ROCKCLSTR.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>30.0, 30.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Rock_Shadow</Blob_Shadow_Material_Name>
</Props_Snow>
<Props_Snow Name="Prop_Rock_Cluster_00">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_ROCKCLSTR00.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Space_Layer>Land</Space_Layer>
<UnitCollisionClass>Medium Obstacle</UnitCollisionClass>
<Custom_Hard_XExtent>18.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>25.0</Custom_Hard_YExtent>
<Custom_Hard_XExtent_Offset>3.0</Custom_Hard_XExtent_Offset>
<Custom_Hard_YExtent_Offset>-5.0</Custom_Hard_YExtent_Offset>
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>60.0, 60.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Rock_Shadow</Blob_Shadow_Material_Name>
</Props_Snow>
<Props_Snow Name="Prop_Rock_Cluster_00_Reflection">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_ROCKCLSTR00.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Space_Layer>Land</Space_Layer>
<UnitCollisionClass>Medium Obstacle</UnitCollisionClass>
<Custom_Hard_XExtent>18.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>25.0</Custom_Hard_YExtent>
<Custom_Hard_XExtent_Offset>3.0</Custom_Hard_XExtent_Offset>
<Custom_Hard_YExtent_Offset>-5.0</Custom_Hard_YExtent_Offset>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>60.0, 60.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Rock_Shadow</Blob_Shadow_Material_Name>
</Props_Snow>
<Props_Snow Name="Prop_Rock_Cluster_01">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_ROCKCLSTR01.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Space_Layer>Land</Space_Layer>
<UnitCollisionClass>Medium Obstacle</UnitCollisionClass>
<Custom_Hard_XExtent>24.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>30.0</Custom_Hard_YExtent>
<Custom_Hard_XExtent_Offset>3.0</Custom_Hard_XExtent_Offset>
<Custom_Hard_YExtent_Offset>-10.0</Custom_Hard_YExtent_Offset>
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>60.0, 60.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Rock_Shadow</Blob_Shadow_Material_Name>
</Props_Snow>
<Props_Snow Name="Prop_Crystals_Illum">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Crystals_Illum.ALO</Land_Model_Name>
<Scale_Factor>.5</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<LandBehavior>LAND_OBSTACLE</LandBehavior>
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>60.0, 60.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Rock_Shadow</Blob_Shadow_Material_Name>
</Props_Snow>
<Props_Snow Name="Prop_Rock_Cluster_01_Reflection">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_ROCKCLSTR01.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Space_Layer>Land</Space_Layer>
<UnitCollisionClass>Medium Obstacle</UnitCollisionClass>
<Custom_Hard_XExtent>22.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>28.0</Custom_Hard_YExtent>
<Custom_Hard_XExtent_Offset>3.0</Custom_Hard_XExtent_Offset>
<Custom_Hard_YExtent_Offset>-8.0</Custom_Hard_YExtent_Offset>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>60.0, 60.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Rock_Shadow</Blob_Shadow_Material_Name>
</Props_Snow>
<Props_Snow Name="Prop_IceRckSlide_00">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_IceRckSlide00.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<LandBehavior>LAND_OBSTACLE</LandBehavior>
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>40.0, 40.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Rock_Shadow</Blob_Shadow_Material_Name>
</Props_Snow>
<Props_Snow Name="Prop_Tree_PineSnow00">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Ever_Snow01_HI.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>60.0, 60.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Props_Snow>
<Props_Snow Name="Prop_Tree_PineSnow00_Cluster">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Ever_Snow01_Cluster.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>60.0, 60.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Props_Snow>
<Props_Snow Name="Prop_Tree_PineSnow00_Obstacle">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Ever_Snow01_HI.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Space_Layer>Land</Space_Layer>
<UnitCollisionClass>High Obstacle</UnitCollisionClass>
<Custom_Hard_XExtent>3.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>3.0</Custom_Hard_YExtent>
<Custom_Hard_XExtent_Offset>0.0</Custom_Hard_XExtent_Offset>
<Custom_Hard_YExtent_Offset>0.0</Custom_Hard_YExtent_Offset>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>60.0, 60.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Props_Snow>
<Props_Snow Name="Prop_Tree_PineSnow00_Cluster_NoShadow">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Ever_SnowNS01_Cluster.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>60.0, 60.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Props_Snow>
<Props_Snow Name="Prop_Tree_PineSnow01_Cluster_NoShadow">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Ever_SnowNS02_Cluster.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>60.0, 60.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Props_Snow>
<Props_Snow Name="Prop_Tree_PineSnow01">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Ever_Snow02_HI.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>60.0, 60.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Props_Snow>
<Props_Snow Name="Prop_Tree_PineSnow01_Cluster">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Ever_Snow02_Cluster.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>60.0, 60.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Props_Snow>
<Props_Snow Name="Prop_Tree_PineSnow01_Obstacle">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Ever_Snow02_HI.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Space_Layer>Land</Space_Layer>
<UnitCollisionClass>High Obstacle</UnitCollisionClass>
<Custom_Hard_XExtent>3.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>3.0</Custom_Hard_YExtent>
<Custom_Hard_XExtent_Offset>0.0</Custom_Hard_XExtent_Offset>
<Custom_Hard_YExtent_Offset>0.0</Custom_Hard_YExtent_Offset>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>60.0, 60.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Props_Snow>
<Props_Snow Name="Prop_Ice_Mountain00">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_IceMntRnge00.ALO</Land_Model_Name>
<LandBehavior>LAND_OBSTACLE</LandBehavior>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Props_Snow>
<Props_Snow Name="Prop_Ice_Mountain01">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_IceMntRnge01.ALO</Land_Model_Name>
<LandBehavior>LAND_OBSTACLE</LandBehavior>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Props_Snow>
<Props_Snow Name="Prop_HothBaseDoor00">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_HothDoors.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Props_Snow>
<Props_Snow Name="Prop_HothBaseDoor-TEMP-00">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_HothDoorsgreg.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Props_Snow>
<Props_Snow Name="Prop_SnowWind00">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_SnowWind.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Props_Snow>
<Props_Snow Name="Prop_Snow_House_No_Spawn">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>NB_SCH.alo</Land_Model_Name>
<LandBehavior>LAND_OBSTACLE</LandBehavior>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Props_Snow>
</Props_Snow>

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<?xml version="1.0"?>
<Props_Swamp>
<Props_Swamp Name="Prop_SwampGasEmitter">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_SwampGasEmit.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Is_Editor_Placed>false</Is_Editor_Placed>
</Props_Swamp>
<Props_Swamp Name="Prop_Swamp_Bush00">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Bush_Swmp00.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>99</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>35.0, 35.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow_Light</Blob_Shadow_Material_Name>
<Is_Editor_Placed>false</Is_Editor_Placed>
</Props_Swamp>
<Props_Swamp Name="Prop_Swamp_Vine00">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_SwampVine00.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Props_Swamp>
<Props_Swamp Name="Prop_Swamp_Vine01">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_SwampVine01.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Props_Swamp>
<Props_Swamp Name="Prop_Swamp_Lightbeams">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_lightbeams.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Props_Swamp>
<Props_Swamp Name="Prop_Swamp_Fern01">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Fern03.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>99</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>35.0, 35.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow_Light</Blob_Shadow_Material_Name>
</Props_Swamp>
<Props_Swamp Name="Prop_Swamp_Grass00">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_SwampGrass00.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Blob_Shadow_Below_Detail_Level>99</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>35.0, 35.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Props_Swamp>
<Props_Swamp Name="Prop_Swamp_Fern00">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Fern02.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>99</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>35.0, 35.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow_Light</Blob_Shadow_Material_Name>
</Props_Swamp>
<Props_Swamp Name="Prop_Swamp_Tree01a">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Swmp_00_HI.ALO</Land_Model_Name>
<Scale_Factor>2.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>60.0, 60.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow_Light</Blob_Shadow_Material_Name>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Props_Swamp>
<Props_Swamp Name="Prop_Gnarl_Tree01">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Gnarl_00_HI.ALO</Land_Model_Name>
<Scale_Factor>1.5</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>60.0, 60.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow_Light</Blob_Shadow_Material_Name>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Props_Swamp>
<Props_Swamp Name="Prop_Gnarl_Tree01a">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Gnarl_00_HI.ALO</Land_Model_Name>
<Scale_Factor>2.5</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>60.0, 60.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow_Light</Blob_Shadow_Material_Name>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Props_Swamp>
<Props_Swamp Name="Prop_Gnarl_Tree01_Obstacle">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Gnarl_00_HI.ALO</Land_Model_Name>
<Scale_Factor>1.5</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Space_Layer>Land</Space_Layer>
<UnitCollisionClass>High Obstacle</UnitCollisionClass>
<Custom_Hard_XExtent>10.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>10.0</Custom_Hard_YExtent>
<Custom_Hard_XExtent_Offset>0.0</Custom_Hard_XExtent_Offset>
<Custom_Hard_YExtent_Offset>0.0</Custom_Hard_YExtent_Offset>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>60.0, 60.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow_Light</Blob_Shadow_Material_Name>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Props_Swamp>
<Props_Swamp Name="Prop_Swamp_Tree01_Cluster">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Swmp_00_Cluster.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>60.0, 60.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow_Light</Blob_Shadow_Material_Name>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Props_Swamp>
<Props_Swamp Name="Prop_Swamp_Tree01_Cluster_NoShadow">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Swmp_NS_Cluster.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>60.0, 60.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow_Light</Blob_Shadow_Material_Name>
</Props_Swamp>
<Props_Swamp Name="Prop_Swamp_Tree02">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Swmp_00_HI.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>60.0, 60.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow_Light</Blob_Shadow_Material_Name>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Props_Swamp>
<Props_Swamp Name="Prop_Swamp_Bamboo">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Bamboo_00_HI.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>60.0, 60.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow_Light</Blob_Shadow_Material_Name>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Props_Swamp>
<Props_Swamp Name="Prop_Swamp_Bamboo_Cluster">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Bamboo_00_Cluster.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>60.0, 60.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow_Light</Blob_Shadow_Material_Name>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Props_Swamp>
<Props_Swamp Name="Prop_Swamp_Bamboo_Cluster_NoShadow">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Bamboo_NS_Cluster.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>60.0, 60.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow_Light</Blob_Shadow_Material_Name>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Props_Swamp>
<Props_Swamp Name="Prop_Swamp_TreeCard00">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_TreeSwampCard00.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>99</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>45.0, 45.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Props_Swamp>
<Props_Swamp Name="Dianoga">
<Text_ID>TEXT_INDIG_DIANOGA</Text_ID>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS</Encyclopedia_Unit_Class>
<Land_Model_Name>AI_Dianoga.ALO</Land_Model_Name>
<LandBehavior>IDLE</LandBehavior>
<Scale_Factor>0.5</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>0</No_Refraction_Below_Detail_Level>
</Props_Swamp>
</Props_Swamp>

View File

@@ -0,0 +1,724 @@
<?xml version="1.0"?>
<Props_Temperate>
<Props_Temperate Name="Bird_Spawn_Dark">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_TempRockClstr00.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<LandBehavior>SPAWN_INDIGENOUS_UNITS</LandBehavior>
<Space_Layer>Land</Space_Layer>
<UnitCollisionClass>Medium Obstacle</UnitCollisionClass>
<Custom_Hard_XExtent>18.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>25.0</Custom_Hard_YExtent>
<Custom_Hard_XExtent_Offset>3.0</Custom_Hard_XExtent_Offset>
<Custom_Hard_YExtent_Offset>-5.0</Custom_Hard_YExtent_Offset>
<Spawned_Indigenous_Units_Type>Bird_Black_Color, Bird_Medium_Color</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>5</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>No</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>80.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>0</Max_Distance_From_Spawner>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
<Is_Indigenous_Unit_Corruptible>False</Is_Indigenous_Unit_Corruptible>
</Props_Temperate>
<Props_Temperate Name="Bird_Spawn_Light">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_TempRockClstr00.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<LandBehavior>SPAWN_INDIGENOUS_UNITS</LandBehavior>
<Space_Layer>Land</Space_Layer>
<UnitCollisionClass>Medium Obstacle</UnitCollisionClass>
<Custom_Hard_XExtent>18.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>25.0</Custom_Hard_YExtent>
<Custom_Hard_XExtent_Offset>3.0</Custom_Hard_XExtent_Offset>
<Custom_Hard_YExtent_Offset>-5.0</Custom_Hard_YExtent_Offset>
<Spawned_Indigenous_Units_Type>Bird_Light_Color, Bird_Medium_Color</Spawned_Indigenous_Units_Type>
<Spawned_Indigenous_Units_Delay_Seconds>20.0</Spawned_Indigenous_Units_Delay_Seconds>
<Spawned_Indigenous_Units_Quantity>5</Spawned_Indigenous_Units_Quantity>
<Spawn_Indigenous_Units_In_Packs>No</Spawn_Indigenous_Units_In_Packs>
<Spawn_Indigenous_Units_Radius>80.0f</Spawn_Indigenous_Units_Radius>
<Spawn_Indigenous_Units_Chance>1.0f</Spawn_Indigenous_Units_Chance>
<Max_Distance_From_Spawner>0</Max_Distance_From_Spawner>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
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<Props_Temperate Name="Prop_Temperate_Weeds">
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<Props_Temperate Name="Prop_Temperate_SithTomb">
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<Props_Temperate Name="Prop_Temperate_Cattails">
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<Props_Temperate Name="Prop_Temperate_Maple00">
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<Props_Temperate Name="Prop_Temperate_Maple00_Kashyykk">
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<Props_Temperate Name="Prop_Temperate_Canopy_A">
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<Props_Temperate Name="Prop_Temperate_Palm_A">
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<Custom_Hard_YExtent_Offset>0.0</Custom_Hard_YExtent_Offset>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>35.0, 35.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Props_Temperate>
<Props_Temperate Name="Prop_Temperate_AlienTree_A">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Alien_00_HI.ALO</Land_Model_Name>
<Scale_Factor>1.2</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>35.0, 35.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Props_Temperate>
<Props_Temperate Name="Prop_Temperate_AlienTree_A_Cluster">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Alien_00_Cluster.ALO</Land_Model_Name>
<Scale_Factor>1.2</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>35.0, 35.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Props_Temperate>
<Props_Temperate Name="Prop_Temperate_AlienTree_A_Cluster_NoShadow">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Alien_NS_Cluster.ALO</Land_Model_Name>
<Scale_Factor>1.2</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>35.0, 35.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Props_Temperate>
<Props_Temperate Name="Prop_Temperate_AlienTree_A_Obstacle">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Alien_00_HI.ALO</Land_Model_Name>
<Scale_Factor>1.2</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Space_Layer>Land</Space_Layer>
<UnitCollisionClass>High Obstacle</UnitCollisionClass>
<Custom_Hard_XExtent>5.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>5.0</Custom_Hard_YExtent>
<Custom_Hard_XExtent_Offset>0.0</Custom_Hard_XExtent_Offset>
<Custom_Hard_YExtent_Offset>0.0</Custom_Hard_YExtent_Offset>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>35.0, 35.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Props_Temperate>
<Props_Temperate Name="Prop_Temperate_AlienTree_B">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Tree_Alien_00_HI.ALO</Land_Model_Name>
<Scale_Factor>1.2</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>1</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>35.0, 35.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Props_Temperate>
<Props_Temperate Name="Prop_Temp_Bush00">
<Text_ID>TEXT_NONE</Text_ID>
<Tactical_Model_Name>W_Bush_Temp00.ALO</Tactical_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Blob_Shadow_Below_Detail_Level>99</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>15.0, 15.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Tree_Shadow</Blob_Shadow_Material_Name>
</Props_Temperate>
<Props_Temperate Name="Prop_Mnt_Temp00">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_TempMntRnge00.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Props_Temperate>
<Props_Temperate Name="Prop_GroundCover_A">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_GrndCvr_A.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Props_Temperate>
<Props_Temperate Name="Prop_GroundCover_B">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_GrndCvr_B.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Props_Temperate>
<Props_Temperate Name="Prop_GroundCover_C">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_GrndCvr_C.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Props_Temperate>
<Props_Temperate Name="Prop_GroundCover_D">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_GrndCvr_D.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Props_Temperate>
<Props_Temperate Name="Prop_GroundCover_Felucia">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_GrndCvr_Felucia.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Props_Temperate>
<Props_Temperate Name="Prop_Ruins_A">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>w_ruins00.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Space_Layer>Land</Space_Layer>
<UnitCollisionClass>High Obstacle</UnitCollisionClass>
<Custom_Hard_XExtent>15.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>16.0</Custom_Hard_YExtent>
<Custom_Hard_XExtent_Offset>-4.0</Custom_Hard_XExtent_Offset>
<Custom_Hard_YExtent_Offset>-4.0</Custom_Hard_YExtent_Offset>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Props_Temperate>
<Props_Temperate Name="Prop_Ruins_B">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>w_ruins01.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Space_Layer>Land</Space_Layer>
<UnitCollisionClass>Low Obstacle</UnitCollisionClass>
<Custom_Hard_XExtent>25.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>19.0</Custom_Hard_YExtent>
<Custom_Hard_XExtent_Offset>-10.0</Custom_Hard_XExtent_Offset>
<Custom_Hard_YExtent_Offset>-6.0</Custom_Hard_YExtent_Offset>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Props_Temperate>
<Props_Temperate Name="Prop_Ruins_C">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>w_ruins02.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Space_Layer>Land</Space_Layer>
<UnitCollisionClass>Low Obstacle</UnitCollisionClass>
<Custom_Hard_XExtent>31.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>24.0</Custom_Hard_YExtent>
<Custom_Hard_XExtent_Offset>-8.0</Custom_Hard_XExtent_Offset>
<Custom_Hard_YExtent_Offset>-4.0</Custom_Hard_YExtent_Offset>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Props_Temperate>
<Props_Temperate Name="Prop_Ruins_D">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>w_ruins03.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Space_Layer>Land</Space_Layer>
<UnitCollisionClass>Low Obstacle</UnitCollisionClass>
<Custom_Hard_XExtent>41.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>27.0</Custom_Hard_YExtent>
<Custom_Hard_XExtent_Offset>-16.0</Custom_Hard_XExtent_Offset>
<Custom_Hard_YExtent_Offset>5.0</Custom_Hard_YExtent_Offset>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Props_Temperate>
<Props_Temperate Name="Prop_Naboo_Theed_Building_A">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_TheedBuild_A.alo</Land_Model_Name>
<LandBehavior>LAND_OBSTACLE</LandBehavior>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Props_Temperate>
<Props_Temperate Name="Prop_Naboo_Theed_Building_B">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_TheedBuild_B.alo</Land_Model_Name>
<LandBehavior>LAND_OBSTACLE</LandBehavior>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Props_Temperate>
<Props_Temperate Name="Prop_Naboo_Theed_Building_C">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_TheedBuild_C.alo</Land_Model_Name>
<LandBehavior>LAND_OBSTACLE</LandBehavior>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Props_Temperate>
<Props_Temperate Name="Prop_Naboo_Theed_Palace">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_TheedPalace.alo</Land_Model_Name>
<LandBehavior>LAND_OBSTACLE</LandBehavior>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Props_Temperate>
<Props_Temperate Name="Prop_Naboo_Theed_Wall_A">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_TheedWall_A.alo</Land_Model_Name>
<LandBehavior>LAND_OBSTACLE</LandBehavior>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Props_Temperate>
<Props_Temperate Name="Prop_Naboo_Theed_Wall_B">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_TheedWall_B.alo</Land_Model_Name>
<LandBehavior>LAND_OBSTACLE</LandBehavior>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Props_Temperate>
<Props_Temperate Name="Prop_Naboo_Theed_Wall_C">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_TheedWall_C.alo</Land_Model_Name>
<LandBehavior>LAND_OBSTACLE</LandBehavior>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Props_Temperate>
<Props_Temperate Name="Prop_Waterfall_TopSpray">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Waterfallspray_top.alo</Land_Model_Name>
<LandBehavior>LAND_OBSTACLE</LandBehavior>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
</Props_Temperate>
<Props_Temperate Name="Temperate_Planet_Lua">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>w_planet_alderaan_high.alo</Land_Model_Name>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Scale_Factor>500.0</Scale_Factor>
<Sort_Order_Adjust>-1</Sort_Order_Adjust>
<In_Background>No</In_Background>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Props_Temperate>
<Props_Temperate Name="Prop_Temperate_Felucia_LandBridge">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Felucia_Rock_Arch00.ALO</Land_Model_Name>
<LandBehavior>SPACE_OBSTACLE</LandBehavior>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Obstacle_Radius>60</Space_Obstacle_Radius>
<Space_Layer>Capital | Frigate | Corvette</Space_Layer>
</Props_Temperate>
<Props_Temperate Name="Prop_Theed_Bridge">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_TheedWall_B.alo</Land_Model_Name>
<LandBehavior>LAND_OBSTACLE</LandBehavior>
<Scale_Factor>1.75</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
</Props_Temperate>
<Props_Temperate Name="Prop_Power_Generator">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_paddlewheel.alo</Land_Model_Name>
<LandBehavior>LAND_OBSTACLE</LandBehavior>
<Scale_Factor>2.0</Scale_Factor>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Is_Decoration>No</Is_Decoration>
</Props_Temperate>
</Props_Temperate>

View File

@@ -0,0 +1,683 @@
<?xml version="1.0"?>
<Props_Urban>
<Props_Urban Name="Prop_Urban_CarpetCorner00">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_carpet_cap.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
</Props_Urban>
<Props_Urban Name="Prop_Urban_Block_A">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_UrbanBlock_A.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
</Props_Urban>
<Props_Urban Name="Prop_Urban_Block_A_MISSION11">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_UrbanBlock_A_Mission11.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
</Props_Urban>
<Props_Urban Name="Prop_Urban_Block_B">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_UrbanBlock_B.ALO</Land_Model_Name>
<LandBehavior>LAND_OBSTACLE</LandBehavior>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
</Props_Urban>
<Props_Urban Name="Prop_Urban_HalfWall_A">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_UrbanHalfWall_A.ALO</Land_Model_Name>
<LandBehavior>LAND_OBSTACLE</LandBehavior>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
</Props_Urban>
<Props_Urban Name="Prop_Urban_HalfWall_B">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_UrbanHalfWall_B.ALO</Land_Model_Name>
<LandBehavior>LAND_OBSTACLE</LandBehavior>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
</Props_Urban>
<Props_Urban Name="Prop_Urban_HalfWall_Side">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_UrbanHalfWall_Side.ALO</Land_Model_Name>
<LandBehavior>LAND_OBSTACLE</LandBehavior>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
</Props_Urban>
<Props_Urban Name="Prop_Urban_HalfWall_Side_Small">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_UrbanHalfWall_Side_B.ALO</Land_Model_Name>
<LandBehavior>LAND_OBSTACLE</LandBehavior>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
</Props_Urban>
<Props_Urban Name="Prop_Urban_HalfWall_B_small">
<Variant_Of_Existing_Type>Prop_Urban_HalfWall_B</Variant_Of_Existing_Type>
<Scale_Factor>.8</Scale_Factor>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Props_Urban>
<Props_Urban Name="Prop_Urban_HalfWall_B_smaller">
<Variant_Of_Existing_Type>Prop_Urban_HalfWall_B</Variant_Of_Existing_Type>
<Scale_Factor>.6</Scale_Factor>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Props_Urban>
<Props_Urban Name="Prop_Urban_HalfWall_C">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_UrbanHalfWall_C.ALO</Land_Model_Name>
<LandBehavior>LAND_OBSTACLE</LandBehavior>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
</Props_Urban>
<Props_Urban Name="Prop_Urban_HalfWall_D">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_UrbanHalfWall_C.ALO</Land_Model_Name>
<Scale_Factor>2.5</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
</Props_Urban>
<Props_Urban Name="Prop_Urban_HalfWall_E">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_UrbanHalfWall_B.ALO</Land_Model_Name>
<LandBehavior>LAND_OBSTACLE</LandBehavior>
<Scale_Factor>2.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
</Props_Urban>
<Props_Urban Name="Prop_Urban_HalfWall_F_Huge">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_UrbanHalfWall_C.ALO</Land_Model_Name>
<Scale_Factor>5.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Is_Discardable>No</Is_Discardable>
</Props_Urban>
<Props_Urban Name="Prop_Urban_Tunnel_c">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_UrbanTrainTunnel2.ALO</Land_Model_Name>
<Scale_Factor>4.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Props_Urban>
<Props_Urban Name="Prop_Urban_Corner_Cap">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>RB_Station_04_HP04_TBL.alo</Land_Model_Name>
<Scale_Factor>0.27</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Props_Urban>
<Props_Urban Name="Prop_Urban_Corner_A">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_UrbanCorner_A.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Props_Urban>
<Props_Urban Name="Prop_Urban_Corner_B">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_PrisonWall.ALO</Land_Model_Name>
<Scale_Factor>1.75</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Props_Urban>
<Props_Urban Name="Prop_Urban_SteamPipes">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_UrbanPipes.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</Props_Urban>
<Props_Urban Name="Prop_Urban_Girder_Big">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_GIRDER_BIG.ALO</Land_Model_Name>
<LandBehavior>LAND_OBSTACLE</LandBehavior>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
</Props_Urban>
<Props_Urban Name="Prop_Urban_Square_A">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_UrbanSquare_A.ALO</Land_Model_Name>
<LandBehavior>LAND_OBSTACLE</LandBehavior>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Is_Discardable>No</Is_Discardable>
</Props_Urban>
<Props_Urban Name="Prop_Urban_Statue_A">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_UrbanPalpStatue.ALO</Land_Model_Name>
<LandBehavior>LAND_OBSTACLE</LandBehavior>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Props_Urban>
<Props_Urban Name="Prop_Urban_Statue_B">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_UrbanObiStatue.ALO</Land_Model_Name>
<LandBehavior>LAND_OBSTACLE</LandBehavior>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Props_Urban>
<Props_Urban Name="Prop_Urban_Statue_C">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_UrbanOddStatue.ALO</Land_Model_Name>
<LandBehavior>LAND_OBSTACLE</LandBehavior>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Props_Urban>
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<Text_ID>TEXT_NONE</Text_ID>
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<Props_Urban Name="Prop_Urban_BuildFacade_B">
<Text_ID>TEXT_NONE</Text_ID>
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<Props_Urban Name="Prop_Urban_BuildFacade_C">
<Text_ID>TEXT_NONE</Text_ID>
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<Props_Urban Name="Prop_Urban_BuildFacade_D">
<Text_ID>TEXT_NONE</Text_ID>
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<Props_Urban Name="Prop_Urban_AlderaanBuilding_A">
<Text_ID>TEXT_NONE</Text_ID>
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<Props_Urban Name="Prop_Urban_AlderaanBuilding_C">
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<Props_Urban Name="Prop_Urban_AlderaanBuilding_D">
<Text_ID>TEXT_NONE</Text_ID>
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<Props_Urban Name="Prop_Urban_AlderaanBuilding_E">
<Text_ID>TEXT_NONE</Text_ID>
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<Props_Urban Name="Prop_Urban_Traffic_A">
<Text_ID>TEXT_NONE</Text_ID>
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<Behavior>IDLE</Behavior>
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<Props_Urban Name="Prop_Urban_Tunnel_A">
<Text_ID>TEXT_NONE</Text_ID>
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<Props_Urban Name="Prop_Urban_Tunnel_B">
<Text_ID>TEXT_NONE</Text_ID>
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<Props_Urban Name="Prop_Urban_Tunnel_Section">
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<Props_Urban Name="Prop_Urban_Civ_Structure_B">
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<Props_Urban Name="Prop_Urban_Civ_Structure_C">
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<Props_Urban Name="Prop_Urban_JediTemple">
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<Props_Urban Name="Prop_Kamino_Decor_2">
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<Props_Urban Name="Prop_Kamino_Decor_3">
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<Props_Urban Name="Prop_Kamino_Decor_4">
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<Props_Urban Name="Prop_Kamino_Decor_5">
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<Props_Urban Name="Prop_Kamino_Decor_6">
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<Props_Urban Name="Prop_Kamino_Decor_7">
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<Props_Urban Name="Prop_Kamino_Decor_8">
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<Space_Layer>Frigate | Corvette</Space_Layer>
</Props_Urban>
<Props_Urban Name="Prop_Bespin_Building_C">
<Text_ID>TEXT_NONE</Text_ID>
<Behavior>LAND_OBSTACLE, SPACE_OBSTACLE</Behavior>
<Land_Model_Name>W_Bespin_Building03.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Is_Discardable>No</Is_Discardable>
<Space_Layer>Frigate | Corvette</Space_Layer>
</Props_Urban>
<Props_Urban Name="Prop_Bespin_Building_A_lrg">
<Text_ID>TEXT_NONE</Text_ID>
<Behavior>LAND_OBSTACLE, SPACE_OBSTACLE</Behavior>
<Land_Model_Name>W_Bespin_Building01.ALO</Land_Model_Name>
<Scale_Factor>2.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Is_Discardable>No</Is_Discardable>
<Space_Layer>Frigate | Corvette</Space_Layer>
</Props_Urban>
<Props_Urban Name="Prop_Bespin_Building_B_lrg">
<Text_ID>TEXT_NONE</Text_ID>
<Behavior>LAND_OBSTACLE, SPACE_OBSTACLE</Behavior>
<Land_Model_Name>W_Bespin_Building02.ALO</Land_Model_Name>
<Scale_Factor>2.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Is_Discardable>No</Is_Discardable>
<Space_Layer>Frigate | Corvette</Space_Layer>
</Props_Urban>
<Props_Urban Name="Prop_Bespin_Building_C_lrg">
<Text_ID>TEXT_NONE</Text_ID>
<Behavior>LAND_OBSTACLE, SPACE_OBSTACLE</Behavior>
<Land_Model_Name>W_Bespin_Building03.ALO</Land_Model_Name>
<Scale_Factor>2.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Is_Discardable>No</Is_Discardable>
<Space_Layer>Frigate | Corvette</Space_Layer>
</Props_Urban>
<Props_Urban Name="Prop_Bespin_Fan">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Bespin_Fan.ALO</Land_Model_Name>
<Scale_Factor>1.75</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<Behavior>IDLE</Behavior>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
<Is_Discardable>No</Is_Discardable>
</Props_Urban>
<Props_Urban Name="Prop_Bespin_GasCollector">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Gas_Collector.ALO</Land_Model_Name>
<Scale_Factor>3.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
</Props_Urban>
</Props_Urban>

View File

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<?xml version="1.0"?>
<Props_Volcanic>
<Props_Volcanic Name="Prop_Volcano_RockForm01">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Volcano_Rock00.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<LandBehavior>LAND_OBSTACLE</LandBehavior>
</Props_Volcanic>
<Props_Volcanic Name="Prop_Volcano_RockForm02">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Volcano_Rock01.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<LandBehavior>LAND_OBSTACLE</LandBehavior>
</Props_Volcanic>
<Props_Volcanic Name="Prop_Volcano_RockForm03">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Volcano_Rock02.ALO</Land_Model_Name>
<LandBehavior>LAND_OBSTACLE</LandBehavior>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Is_Editor_Placed>false</Is_Editor_Placed>
</Props_Volcanic>
<Props_Volcanic Name="Prop_Volcano_Crystal_Purple">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Crystals_Sullust.ALO</Land_Model_Name>
<LandBehavior>LAND_OBSTACLE</LandBehavior>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Props_Volcanic>
<Props_Volcanic Name="Prop_Volcano_RockClust_A">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_LavaRockClstr00.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Space_Layer>Land</Space_Layer>
<UnitCollisionClass>Medium Obstacle</UnitCollisionClass>
<Custom_Hard_XExtent>18.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>25.0</Custom_Hard_YExtent>
<Custom_Hard_XExtent_Offset>3.0</Custom_Hard_XExtent_Offset>
<Custom_Hard_YExtent_Offset>-5.0</Custom_Hard_YExtent_Offset>
</Props_Volcanic>
<Props_Volcanic Name="Prop_Volcano_RockClust_B">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_LavaRockClstr01.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Space_Layer>Land</Space_Layer>
<UnitCollisionClass>Medium Obstacle</UnitCollisionClass>
<Custom_Hard_XExtent>15.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>14.0</Custom_Hard_YExtent>
<Custom_Hard_XExtent_Offset>2.0</Custom_Hard_XExtent_Offset>
<Custom_Hard_YExtent_Offset>-2.0</Custom_Hard_YExtent_Offset>
</Props_Volcanic>
<Props_Volcanic Name="Prop_Volcano_RockClust_C">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_LavaRockClstr02.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Props_Volcanic>
<Props_Volcanic Name="Prop_Volcano_RockClust_D">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_LavaRockClstr03.alo</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Space_Layer>Land</Space_Layer>
<UnitCollisionClass>High Obstacle</UnitCollisionClass>
<Custom_Hard_XExtent>27.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>24.0</Custom_Hard_YExtent>
<Custom_Hard_XExtent_Offset>-4.0</Custom_Hard_XExtent_Offset>
<Custom_Hard_YExtent_Offset>8.0</Custom_Hard_YExtent_Offset>
</Props_Volcanic>
<Props_Volcanic Name="Prop_Vol_Steam00">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Vol_Steam00.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Props_Volcanic>
<Props_Volcanic Name="Prop_Vol_Steam01">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Vol_Steam01.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
<Is_Editor_Placed>false</Is_Editor_Placed>
</Props_Volcanic>
<Props_Volcanic Name="Prop_Vol_HeatPlume">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Lava_Heat_Particle1.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Props_Volcanic>
<Props_Volcanic Name="Prop_Vol_Heat_Cloud">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>CIN_HEAT.ALO</Land_Model_Name>
<Scale_Factor>2.0</Scale_Factor>
<Is_Decoration>No</Is_Decoration>
</Props_Volcanic>
<Props_Volcanic Name="Prop_Vol_HeatPlume1">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Lava_Heat_Particle.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Props_Volcanic>
<Props_Volcanic Name="Prop_Vol_HeatLight">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Lightbeams_lava.ALO</Land_Model_Name>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Props_Volcanic>
<Props_Volcanic Name="Prop_Volcano_Civ_Building_NoSpawn">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>NB_VCH.alo</Land_Model_Name>
<LandBehavior>LAND_OBSTACLE</LandBehavior>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Props_Volcanic>
<Props_Volcanic Name="Prop_Geonosis_Tower_02">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>w_Geonosis_Tower02.alo</Land_Model_Name>
<LandBehavior>LAND_OBSTACLE</LandBehavior>
<Scale_Factor>1.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Props_Volcanic>
<Props_Volcanic Name="Prop_Geonosis_Tower_04">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>w_Geonosis_Tower03.alo</Land_Model_Name>
<LandBehavior>LAND_OBSTACLE</LandBehavior>
<Scale_Factor>1.5</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Props_Volcanic>
<Props_Volcanic Name="Prop_Geonosis_Crack">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>w_Geo_Rockcrack01.alo</Land_Model_Name>
<LandBehavior>LAND_OBSTACLE</LandBehavior>
<Scale_Factor>1.5</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Props_Volcanic>
<Props_Volcanic Name="Prop_Geonosis_RockForm00">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>W_Geonosis_RockForm01.alo</Land_Model_Name>
<LandBehavior>LAND_OBSTACLE</LandBehavior>
<Scale_Factor>1.5</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Props_Volcanic>
<Props_Volcanic Name="Prop_Geonosis_CrackSteam">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>w_Geo_Cracksteam.alo</Land_Model_Name>
<LandBehavior>LAND_OBSTACLE</LandBehavior>
<Scale_Factor>1.5</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</Props_Volcanic>
</Props_Volcanic>

View File

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<?xml version="1.0"?>
<SFXEvents>
<!--Presets only in this file-->
<!--2D Presets...-->
<!--GUI-->
<SFXEvent Name="Preset_GUI">
<Is_Preset>Yes</Is_Preset>
<Is_2D>Yes</Is_2D>
<Is_3D>No</Is_3D>
<Is_GUI>Yes</Is_GUI>
<Priority>1</Priority>
<Min_Volume>70</Min_Volume>
<Max_Volume>70</Max_Volume>
<Max_Instances>3</Max_Instances><!--This should definitely not be 1-->
</SFXEvent>
<SFXEvent Name="Preset_GUI_Local"> <!-- Variant that does not play to all MP players (I.E. Lure SFX) -->
<Is_Preset>Yes</Is_Preset>
<Is_2D>No</Is_2D>
<Is_3D>Yes</Is_3D> <!-- Must be 3D sound to use saturation distance -->
<Is_GUI>No</Is_GUI> <!-- Yes -->
<Priority>1</Priority>
<Min_Volume>70</Min_Volume>
<Max_Volume>70</Max_Volume>
<Max_Instances>3</Max_Instances>
<Volume_Saturation_Distance>1500.0</Volume_Saturation_Distance> <!-- Players within approx. view distance should still hear this play -->
</SFXEvent>
<!--Unit Response-->
<SFXEvent Name="Preset_UR">
<Is_Preset>Yes</Is_Preset>
<Is_2D>Yes</Is_2D>
<Is_3D>No</Is_3D>
<Is_Unit_Response_VO>Yes</Is_Unit_Response_VO>
<Is_Ambient_VO>No</Is_Ambient_VO>
<Priority>1</Priority>
<Max_Instances>1</Max_Instances>
<Min_Volume>200</Min_Volume>
<Max_Volume>200</Max_Volume>
</SFXEvent>
<!--Unit Response Quiet-->
<SFXEvent Name="Preset_URQ">
<Is_Preset>Yes</Is_Preset>
<Is_2D>Yes</Is_2D>
<Is_3D>No</Is_3D>
<Is_Unit_Response_VO>Yes</Is_Unit_Response_VO>
<Is_Ambient_VO>No</Is_Ambient_VO>
<Priority>1</Priority>
<Max_Instances>1</Max_Instances>
<Min_Volume>50</Min_Volume>
<Max_Volume>50</Max_Volume>
</SFXEvent>
<!--Unit Response VO-->
<SFXEvent Name="Preset_URC">
<Is_Preset>Yes</Is_Preset>
<Is_2D>Yes</Is_2D>
<Is_3D>No</Is_3D>
<Is_Unit_Response_VO>Yes</Is_Unit_Response_VO>
<Is_Ambient_VO>No</Is_Ambient_VO>
<Priority>2</Priority>
<Probability>50</Probability>
<Max_Instances>1</Max_Instances>
<Min_Volume>60</Min_Volume>
<Max_Volume>60</Max_Volume>
<Min_Pitch>100</Min_Pitch>
<Max_Pitch>110</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Preset_UR_MOVIE">
<Is_Preset>Yes</Is_Preset>
<Is_2D>Yes</Is_2D>
<Is_3D>No</Is_3D>
<Is_Unit_Response_VO>Yes</Is_Unit_Response_VO>
<Is_Ambient_VO>No</Is_Ambient_VO>
<Priority>1</Priority>
<Max_Instances>4</Max_Instances>
<Min_Volume>90</Min_Volume>
<Max_Volume>90</Max_Volume>
</SFXEvent>
<SFXEvent Name="Preset_UR_NONE">
<Is_Preset>Yes</Is_Preset>
<Is_2D>Yes</Is_2D>
<Is_3D>No</Is_3D>
<Is_Unit_Response_VO>Yes</Is_Unit_Response_VO>
<Is_Ambient_VO>No</Is_Ambient_VO>
<Priority>4</Priority>
<Max_Instances>1</Max_Instances>
<Min_Volume>1</Min_Volume>
<Max_Volume>1</Max_Volume>
</SFXEvent>
<!--HUD VO (will not play during tutorial)-->
<SFXEvent Name="Preset_HUD">
<Is_Preset>Yes</Is_Preset>
<Is_2D>Yes</Is_2D>
<Is_3D>No</Is_3D>
<Is_HUD_VO>Yes</Is_HUD_VO>
<Is_Ambient_VO>Yes</Is_Ambient_VO>
<Min_Volume>90</Min_Volume>
<Max_Volume>90</Max_Volume>
</SFXEvent>
<!--3D Presets...-->
<SFXEvent Name="Preset_EGLC">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D>
<Is_2D>No</Is_2D>
<Priority>1</Priority>
<Max_Instances>2</Max_Instances>
<Play_Count>-1</Play_Count>
<Loop_Fade_In_Seconds>0.5</Loop_Fade_In_Seconds><!--Crossfading from idle (stopped) to moving and vice-versa-->
<Loop_Fade_Out_Seconds>1.0</Loop_Fade_Out_Seconds><!--Crossfading from idle (stopped) to moving and vice-versa-->
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
<Volume_Saturation_Distance>800.0</Volume_Saturation_Distance>
</SFXEvent>
<SFXEvent Name="Preset_EGLW">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D>
<Is_2D>No</Is_2D>
<Priority>1</Priority>
<Max_Instances>2</Max_Instances>
<Play_Count>-1</Play_Count>
<Loop_Fade_In_Seconds>0.5</Loop_Fade_In_Seconds>
<Loop_Fade_Out_Seconds>1.0</Loop_Fade_Out_Seconds>
<Min_Volume>85</Min_Volume>
<Max_Volume>85</Max_Volume>
<Volume_Saturation_Distance>1000.0</Volume_Saturation_Distance>
</SFXEvent>
<SFXEvent Name="Preset_EGLC_Idle">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D>
<Is_2D>No</Is_2D>
<Priority>1</Priority>
<Max_Instances>2</Max_Instances>
<Play_Count>-1</Play_Count>
<Loop_Fade_In_Seconds>0.5</Loop_Fade_In_Seconds>
<Loop_Fade_Out_Seconds>1.0</Loop_Fade_Out_Seconds>
<Min_Volume>70</Min_Volume>
<Max_Volume>70</Max_Volume>
<Volume_Saturation_Distance>800.0</Volume_Saturation_Distance>
</SFXEvent>
<SFXEvent Name="Preset_EGL">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D>
<Is_2D>No</Is_2D>
<Priority>1</Priority>
<Max_Instances>2</Max_Instances>
<Play_Count>-1</Play_Count>
<Loop_Fade_In_Seconds>0.5</Loop_Fade_In_Seconds>
<Loop_Fade_Out_Seconds>1.0</Loop_Fade_Out_Seconds>
<Min_Volume>45</Min_Volume>
<Max_Volume>45</Max_Volume>
<Volume_Saturation_Distance>300.0</Volume_Saturation_Distance>
</SFXEvent>
<SFXEvent Name="Preset_EGL_Idle">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D>
<Is_2D>No</Is_2D>
<Priority>1</Priority>
<Max_Instances>2</Max_Instances>
<Play_Count>-1</Play_Count>
<Loop_Fade_In_Seconds>0.5</Loop_Fade_In_Seconds>
<Loop_Fade_Out_Seconds>1.0</Loop_Fade_Out_Seconds>
<Min_Volume>40</Min_Volume>
<Max_Volume>40</Max_Volume>
<Min_Pitch>70</Min_Pitch>
<Max_Pitch>70</Max_Pitch>
<Volume_Saturation_Distance>300.0</Volume_Saturation_Distance>
</SFXEvent>
<SFXEvent Name="Preset_EGL_CIN">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D>
<Is_2D>No</Is_2D>
<Priority>1</Priority>
<Max_Instances>2</Max_Instances>
<Play_Count>-1</Play_Count>
<Min_Pitch>100</Min_Pitch>
<Max_Pitch>120</Max_Pitch>
<Min_Volume>75</Min_Volume>
<Max_Volume>75</Max_Volume>
<Volume_Saturation_Distance>400.0</Volume_Saturation_Distance>
</SFXEvent>
<SFXEvent Name="Preset_EGL_Land">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D>
<Is_2D>No</Is_2D>
<Priority>1</Priority>
<Max_Instances>3</Max_Instances>
<Play_Count>-1</Play_Count>
<Loop_Fade_In_Seconds>0.5</Loop_Fade_In_Seconds>
<Loop_Fade_Out_Seconds>1.0</Loop_Fade_Out_Seconds>
<Min_Pitch>100</Min_Pitch>
<Max_Pitch>110</Max_Pitch>
<Min_Volume>65</Min_Volume>
<Max_Volume>65</Max_Volume>
<Volume_Saturation_Distance>300.0</Volume_Saturation_Distance>
</SFXEvent>
<SFXEvent Name="Preset_EGL_Land_Idle">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D>
<Is_2D>No</Is_2D>
<Priority>1</Priority>
<Max_Instances>3</Max_Instances>
<Play_Count>-1</Play_Count>
<Loop_Fade_In_Seconds>0.5</Loop_Fade_In_Seconds>
<Loop_Fade_Out_Seconds>1.0</Loop_Fade_Out_Seconds>
<Min_Pitch>80</Min_Pitch>
<Max_Pitch>90</Max_Pitch>
<Min_Volume>45</Min_Volume>
<Max_Volume>45</Max_Volume>
<Volume_Saturation_Distance>300.0</Volume_Saturation_Distance>
</SFXEvent>
<SFXEvent Name="Preset_BDL">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D>
<Is_2D>No</Is_2D>
<Priority>1</Priority>
<Max_Instances>2</Max_Instances>
<Play_Count>-1</Play_Count>
<Loop_Fade_In_Seconds>0.5</Loop_Fade_In_Seconds>
<Loop_Fade_Out_Seconds>0.5</Loop_Fade_Out_Seconds>
<Min_Volume>65</Min_Volume>
<Max_Volume>65</Max_Volume>
<Volume_Saturation_Distance>200.0</Volume_Saturation_Distance>
</SFXEvent>
<SFXEvent Name="Preset_EGB">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D>
<Is_2D>No</Is_2D>
<Priority>5</Priority>
<Max_Instances>2</Max_Instances>
<Min_Volume>70</Min_Volume>
<Max_Volume>70</Max_Volume>
<Min_Pitch>95</Min_Pitch>
<Max_Pitch>105</Max_Pitch>
<Volume_Saturation_Distance>400.0</Volume_Saturation_Distance>
</SFXEvent>
<SFXEvent Name="Preset_EGB_Land">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D>
<Is_2D>No</Is_2D>
<Priority>3</Priority>
<Max_Instances>3</Max_Instances>
<Loop_Fade_In_Seconds>0.5</Loop_Fade_In_Seconds>
<Loop_Fade_Out_Seconds>1.0</Loop_Fade_Out_Seconds>
<Min_Volume>65</Min_Volume>
<Max_Volume>65</Max_Volume>
<Min_Pitch>95</Min_Pitch>
<Max_Pitch>105</Max_Pitch>
<Volume_Saturation_Distance>400.0</Volume_Saturation_Distance>
</SFXEvent>
<SFXEvent Name="Preset_EGBL">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D>
<Is_2D>No</Is_2D>
<Priority>3</Priority>
<Max_Instances>2</Max_Instances>
<Min_Volume>55</Min_Volume>
<Max_Volume>55</Max_Volume>
<Min_Pitch>95</Min_Pitch>
<Max_Pitch>105</Max_Pitch>
<Volume_Saturation_Distance>2000.0</Volume_Saturation_Distance>
</SFXEvent>
<SFXEvent Name="Preset_GUN">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D>
<Is_2D>No</Is_2D>
<Priority>4</Priority>
<Max_Instances>5</Max_Instances>
<Volume_Saturation_Distance>200.0</Volume_Saturation_Distance>
<Min_Volume>35</Min_Volume>
<Max_Volume>35</Max_Volume>
<Min_Pitch>95</Min_Pitch>
<Max_Pitch>105</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Preset_GUNV">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D>
<Is_2D>No</Is_2D>
<Priority>4</Priority>
<Max_Instances>4</Max_Instances>
<Volume_Saturation_Distance>300.0</Volume_Saturation_Distance>
<Min_Volume>55</Min_Volume>
<Max_Volume>55</Max_Volume>
<Min_Pitch>95</Min_Pitch>
<Max_Pitch>105</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Preset_GUNS">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D>
<Is_2D>No</Is_2D>
<Priority>4</Priority>
<Max_Instances>4</Max_Instances>
<Min_Volume>75</Min_Volume>
<Max_Volume>75</Max_Volume>
<Min_Pitch>95</Min_Pitch>
<Max_Pitch>105</Max_Pitch>
<Volume_Saturation_Distance>300.0</Volume_Saturation_Distance>
</SFXEvent>
<SFXEvent Name="Preset_HERO">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D>
<Is_2D>No</Is_2D>
<Priority>2</Priority>
<Max_Instances>3</Max_Instances>
<Min_Volume>90</Min_Volume>
<Max_Volume>90</Max_Volume>
<Volume_Saturation_Distance>2000.0</Volume_Saturation_Distance>
</SFXEvent>
<SFXEvent Name="Preset_INSANE">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D> <!-- was No -->
<Is_2D>No</Is_2D> <!-- was Yes -->
<Priority>2</Priority>
<Max_Instances>3</Max_Instances>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
<Volume_Saturation_Distance>500000.0</Volume_Saturation_Distance>
</SFXEvent>
<SFXEvent Name="Preset_INSANE_LOOP">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D> <!-- was No -->
<Is_2D>No</Is_2D> <!-- was Yes -->
<Play_Count>-1</Play_Count>
<Priority>2</Priority>
<Max_Instances>3</Max_Instances>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
<Volume_Saturation_Distance>500000.0</Volume_Saturation_Distance>
</SFXEvent>
<SFXEvent Name="Preset_BDS">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D>
<Is_2D>No</Is_2D>
<Priority>2</Priority>
<Max_Instances>2</Max_Instances>
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
<Volume_Saturation_Distance>1000.0</Volume_Saturation_Distance>
</SFXEvent>
<SFXEvent Name="Preset_EXPC">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D>
<Is_2D>No</Is_2D>
<Priority>2</Priority>
<Max_Instances>2</Max_Instances>
<Min_Pitch>95</Min_Pitch>
<Max_Pitch>105</Max_Pitch>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
<Volume_Saturation_Distance>1000.0</Volume_Saturation_Distance>
</SFXEvent>
<SFXEvent Name="Preset_EXP">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D>
<Is_2D>No</Is_2D>
<Priority>2</Priority>
<Max_Instances>3</Max_Instances>
<Min_Pitch>100</Min_Pitch>
<Max_Pitch>105</Max_Pitch>
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
<Volume_Saturation_Distance>750.0</Volume_Saturation_Distance>
</SFXEvent>
<SFXEvent Name="Preset_FSI">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D>
<Is_2D>No</Is_2D>
<Priority>4</Priority>
<Max_Instances>4</Max_Instances>
<Min_Pitch>95</Min_Pitch>
<Max_Pitch>105</Max_Pitch>
<Volume_Saturation_Distance>250.0</Volume_Saturation_Distance>
<Min_Volume>40</Min_Volume>
<Max_Volume>40</Max_Volume>
</SFXEvent>
<SFXEvent Name="Preset_FSV">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D>
<Is_2D>No</Is_2D>
<Priority>3</Priority>
<Max_Instances>5</Max_Instances>
<Volume_Saturation_Distance>300.0</Volume_Saturation_Distance>
<Min_Volume>75</Min_Volume>
<Max_Volume>75</Max_Volume>
<Min_Pitch>95</Min_Pitch>
<Max_Pitch>105</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Preset_DTH">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D>
<Is_2D>No</Is_2D>
<Priority>3</Priority>
<Max_Instances>3</Max_Instances>
<Volume_Saturation_Distance>200.0</Volume_Saturation_Distance>
<Min_Volume>85</Min_Volume>
<Max_Volume>85</Max_Volume>
<Min_Pitch>95</Min_Pitch>
<Max_Pitch>105</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Preset_AMB_2D">
<Is_Preset>Yes</Is_Preset>
<Is_3D>No</Is_3D>
<Is_2D>Yes</Is_2D>
<Priority>5</Priority>
<Play_Sequentially>Yes</Play_Sequentially>
<Max_Instances>2</Max_Instances>
<Min_Pitch>95</Min_Pitch>
<Max_Pitch>105</Max_Pitch>
<Min_Volume>65</Min_Volume>
<Max_Volume>65</Max_Volume>
</SFXEvent>
<SFXEvent Name="Preset_AMB_3D">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D>
<Is_2D>No</Is_2D>
<Priority>5</Priority>
<Play_Sequentially>No</Play_Sequentially>
<Max_Instances>3</Max_Instances>
<Volume_Saturation_Distance>200.0</Volume_Saturation_Distance>
<Min_Pitch>97</Min_Pitch>
<Max_Pitch>103</Max_Pitch>
<Min_Volume>75</Min_Volume>
<Max_Volume>75</Max_Volume>
</SFXEvent>
<SFXEvent Name="Preset_AMB_2D_Loop">
<Is_Preset>Yes</Is_Preset>
<Is_3D>No</Is_3D>
<Is_2D>Yes</Is_2D>
<Priority>1</Priority>
<Max_Instances>2</Max_Instances>
<Play_Count>-1</Play_Count>
<Min_Volume>55</Min_Volume>
<Max_Volume>55</Max_Volume>
<Loop_Fade_In_Seconds>3.0</Loop_Fade_In_Seconds><!--Crossfading from light, to medium, to heavy, and vice-versa-->
<Loop_Fade_Out_Seconds>7.0</Loop_Fade_Out_Seconds><!--Crossfading from light, to medium, to heavy, and vice-versa-->
</SFXEvent>
<SFXEvent Name="Preset_AMB_3D_Loop">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D>
<Is_2D>No</Is_2D>
<Priority>1</Priority>
<Max_Instances>2</Max_Instances>
<Play_Count>-1</Play_Count>
<Min_Volume>55</Min_Volume>
<Max_Volume>55</Max_Volume>
<Loop_Fade_In_Seconds>3.0</Loop_Fade_In_Seconds>
<Loop_Fade_Out_Seconds>3.0</Loop_Fade_Out_Seconds>
</SFXEvent>
</SFXEvents>

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<?xml version="1.0"?>
<SFXEvents>
<SFXEvent Name="Test_Ambient_Wind_Event">
<Samples>Wind_Gust_1_Stereo.wav Wind_Gust_2_Stereo.wav Wind_Gust_3_Stereo.wav</Samples>
<Use_Preset>Preset_EGL</Use_Preset>
<Probability>100</Probability>
<Play_Count>1</Play_Count>
<Max_Instances>2</Max_Instances>
<Min_Pitch>90</Min_Pitch>
<Max_Pitch>120</Max_Pitch>
<Min_Volume>40</Min_Volume>
<Max_Volume>40</Max_Volume>
</SFXEvent>
<SFXEvent Name="Test_Ambient_Intermittent">
<Samples>Bad_Sound.wav</Samples>
</SFXEvent>
<SFXEvent Name="Static_On">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>Static_On.wav</Samples>
</SFXEvent>
<SFXEvent Name="Static_Off">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>Static_Off.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Expansion_Test">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_X_Wing_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="SFX_UMP_TyberFreePrisoner">
<Use_Preset>Preset_HERO</Use_Preset>
<Samples>Placement.wav</Samples>
</SFXEvent>
<SFXEvent Name="SFX_UMP_EmpireDropshipsArriving">
<Use_Preset>Preset_HERO</Use_Preset>
<Samples>GUN_X_Wing_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="SFX_UMP_EmpireKesselAlarm">
<Use_Preset>Preset_HERO</Use_Preset>
<Samples>Orbital_Alarm_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="SFX_Crate_Pickup">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>BDS_Crate_Pickup_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="SFX_UM02_MagneticSealedDoor">
<Use_Preset>Preset_HERO</Use_Preset>
<Samples>Orbital_Alarm_1.wav GUN_Rebel_Ricochet_1.wav GUN_Rebel_Ricochet_2.wav GUN_Rebel_Ricochet_3.wav GUN_Empire_Ricochet_1.wav GUN_Empire_Ricochet_2.wav GUN_Empire_Ricochet_3.wav GUN_Empire_Ricochet_4.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Stealth">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>Cloaking_3.wav</Samples>
<Max_Instances>1</Max_Instances>
</SFXEvent>
<SFXEvent Name="Unit_Cloaking">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>Cloaking_2.wav</Samples>
<Max_Instances>1</Max_Instances>
</SFXEvent>
<SFXEvent Name="SFX_Stealth_Reveal">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>Cloaking_Reveal_1.wav</Samples>
<Max_Instances>2</Max_Instances>
</SFXEvent>
<SFXEvent Name="Unit_Random_Mouse_Droid">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>Mouse_Droid_1.wav Mouse_Droid_2.wav Mouse_Droid_3.wav Mouse_Droid_4.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Panic_Mouse_Droid">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>Mouse_Droid_Panic_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Riot_Infantry_Loop">
<Use_Preset>Preset_BDL</Use_Preset>
<Samples>AMB_Riot_Loop_2.wav</Samples>
<Max_Instances>2</Max_Instances>
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Riot_Infantry_Loop_Low">
<Use_Preset>Preset_BDL</Use_Preset>
<Samples>AMB_Riot_Loop_Low_1.wav</Samples>
<Max_Instances>2</Max_Instances>
<Min_Volume>60</Min_Volume>
<Max_Volume>60</Max_Volume>
</SFXEvent>
</SFXEvents>

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<?xml version="1.0"?>
<SFXEvents>
<!--<SFXEvent Name="Test_Tone_Loop">
<Use_Preset>Preset_AMB_2D_Loop</Use_Preset>
<Samples>Test_Tone_Loop_1.wav</Samples>
</SFXEvent>-->
<!--Ambient Weather Events: Loops and Intermittent-->
<SFXEvent Name="Weather_Ambient_Heavy_Rain_Loop">
<Use_Preset>Preset_AMB_2D_Loop</Use_Preset>
<Samples>AMB_Rain_Heavy.wav</Samples>
<Min_Volume>40</Min_Volume>
<Max_Volume>40</Max_Volume>
</SFXEvent>
<SFXEvent Name="Weather_Ambient_Medium_Rain_Loop">
<Use_Preset>Preset_AMB_2D_Loop</Use_Preset>
<Samples>AMB_Rain_Medium.wav</Samples>
<Min_Volume>40</Min_Volume>
<Max_Volume>40</Max_Volume>
</SFXEvent>
<SFXEvent Name="Weather_Ambient_Light_Medium_Rain_Loop">
<Use_Preset>Preset_AMB_2D_Loop</Use_Preset>
<Samples>AMB_Rain_Light_Medium.wav</Samples>
<Min_Volume>50</Min_Volume>
<Max_Volume>50</Max_Volume>
</SFXEvent>
<SFXEvent Name="Weather_Ambient_Light_Rain_Loop">
<Use_Preset>Preset_AMB_2D_Loop</Use_Preset>
<Samples>AMB_Rain_Light.wav</Samples>
<Min_Volume>50</Min_Volume>
<Max_Volume>50</Max_Volume>
</SFXEvent>
<SFXEvent Name="Weather_Ambient_Clear_Temperate_Intermittent">
<Use_Preset>Preset_AMB_3D</Use_Preset>
<Samples>AMB_TMP_Bird_1.wav AMB_TMP_Bird_2.wav AMB_TMP_Bird_3.wav AMB_TMP_Bird_4.wav AMB_TMP_Bird_5.wav AMB_TMP_Bird_6.wav AMB_TMP_Bird_7.wav AMB_TMP_Bird_8.wav AMB_TMP_Bird_9.wav AMB_TMP_Bird_10.wav AMB_TMP_Bird_11.wav AMB_TMP_Bird_12.wav AMB_TMP_Bird_13.wav AMB_TMP_Bird_14.wav AMB_TMP_Cricket_1.wav AMB_TMP_Cricket_2.wav AMB_TMP_Cricket_3.wav AMB_TMP_Cricket_4.wav AMB_TMP_Cricket_5.wav AMB_TMP_Cricket_6.wav AMB_TMP_Cricket_7.wav</Samples>
<Min_Volume>30</Min_Volume>
<Max_Volume>40</Max_Volume>
</SFXEvent>
<SFXEvent Name="Weather_Ambient_Clear_Swamp_Intermittent">
<Use_Preset>Preset_AMB_3D</Use_Preset>
<Samples>AMB_SWA_Creature_1.wav AMB_SWA_Creature_2.wav AMB_SWA_Creature_3.wav AMB_SWA_Creature_4.wav AMB_SWA_Creature_5.wav AMB_SWA_Creature_6.wav</Samples>
<Min_Volume>20</Min_Volume>
<Max_Volume>40</Max_Volume>
</SFXEvent>
<SFXEvent Name="Weather_Ambient_Clear_Desert_Intermittent">
<Use_Preset>Preset_AMB_3D</Use_Preset>
<Samples>AMB_DES_Clear_1.wav AMB_DES_Clear_1.wav</Samples>
<Min_Volume>30</Min_Volume>
<Max_Volume>40</Max_Volume>
</SFXEvent>
<SFXEvent Name="Weather_Ambient_Clear_Ice_Intermittent">
<Use_Preset>Preset_AMB_3D</Use_Preset>
<Samples>AMB_ICE_Clear_1.wav AMB_ICE_Clear_1.wav</Samples>
<Min_Volume>30</Min_Volume>
<Max_Volume>40</Max_Volume>
</SFXEvent>
<SFXEvent Name="Weather_Ambient_Clear_Urban_Intermittent">
<Use_Preset>Preset_AMB_3D</Use_Preset>
<Samples>AMB_URB_Ship_1.wav AMB_URB_Ship_2.wav AMB_URB_Ship_3.wav AMB_URB_Ship_4.wav</Samples>
<Min_Volume>30</Min_Volume>
<Max_Volume>40</Max_Volume>
</SFXEvent>
<SFXEvent Name="Weather_Ambient_Clear_Volcanic_Intermittent">
<Use_Preset>Preset_AMB_3D</Use_Preset>
<Samples>AMB_VOL_Clear_1.wav AMB_VOL_Clear_2.wav</Samples>
<Min_Volume>30</Min_Volume>
<Max_Volume>40</Max_Volume>
</SFXEvent>
<SFXEvent Name="Weather_Ambient_Heavy_Rain_Intermittent">
<Use_Preset>Preset_AMB_3D</Use_Preset>
<Samples>AMB_Thunder_Heavy_1.wav AMB_Thunder_Heavy_2.wav AMB_Thunder_Heavy_3.wav</Samples>
<Probability>40</Probability>
<Min_Volume>60</Min_Volume>
<Max_Volume>60</Max_Volume>
</SFXEvent>
<SFXEvent Name="Weather_Ambient_Medium_Rain_Intermittent">
<Use_Preset>Preset_AMB_3D</Use_Preset>
<Samples>AMB_Thunder_Medium_1.wav AMB_Thunder_Medium_2.wav AMB_Thunder_Medium_3.wav</Samples>
<Probability>40</Probability>
<Min_Volume>60</Min_Volume>
<Max_Volume>60</Max_Volume>
</SFXEvent>
<SFXEvent Name="Weather_Ambient_Light_Rain_Intermittent">
<Use_Preset>Preset_AMB_3D</Use_Preset>
<Samples>AMB_Thunder_Light_1.wav AMB_Thunder_Light_2.wav AMB_Thunder_Light_3.wav</Samples>
<Probability>40</Probability>
<Min_Volume>60</Min_Volume>
<Max_Volume>60</Max_Volume>
</SFXEvent>
<SFXEvent Name="Weather_Ambient_Heavy_Snow_Loop">
<Use_Preset>Preset_AMB_2D_Loop</Use_Preset>
<Samples>AMB_ICE_Wind_Loop_4.wav</Samples>
</SFXEvent>
<SFXEvent Name="Weather_Ambient_Medium_Snow_Loop">
<Use_Preset>Preset_AMB_2D_Loop</Use_Preset>
<Samples>AMB_ICE_Wind_Loop_3.wav</Samples>
</SFXEvent>
<SFXEvent Name="Weather_Ambient_Light_Medium_Snow_Loop">
<Use_Preset>Preset_AMB_2D_Loop</Use_Preset>
<Samples>AMB_ICE_Wind_Loop_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Weather_Ambient_Light_Snow_Loop">
<Use_Preset>Preset_AMB_2D_Loop</Use_Preset>
<Samples>AMB_ICE_Wind_Loop_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Weather_Ambient_Clear_Snow_Loop">
<Use_Preset>Preset_AMB_2D_Loop</Use_Preset>
<Samples>AMB_ICE_Wind_Loop_0.wav</Samples>
</SFXEvent>
<SFXEvent Name="Weather_Ambient_Heavy_Snow_Intermittent">
<Use_Preset>Preset_AMB_3D</Use_Preset>
<Samples>AMB_DES_Sand_Gust_1.wav AMB_DES_Sand_Gust_2.wav</Samples>
<Probability>50</Probability>
</SFXEvent>
<SFXEvent Name="Weather_Ambient_Medium_Snow_Intermittent">
<Use_Preset>Preset_AMB_3D</Use_Preset>
<Samples>AMB_DES_Sand_Gust_1.wav AMB_DES_Sand_Gust_2.wav</Samples>
<Probability>50</Probability>
</SFXEvent>
<SFXEvent Name="Weather_Ambient_Light_Snow_Intermittent">
<Use_Preset>Preset_AMB_3D</Use_Preset>
<Samples>AMB_DES_Sand_Gust_1.wav AMB_DES_Sand_Gust_2.wav</Samples>
<Probability>50</Probability>
</SFXEvent>
<SFXEvent Name="Weather_Ambient_Heavy_Sandstorm_Loop">
<Use_Preset>Preset_AMB_2D_Loop</Use_Preset>
<Samples>AMB_DES_Wind_Loop_4.wav</Samples>
</SFXEvent>
<SFXEvent Name="Weather_Ambient_Medium_Sandstorm_Loop">
<Use_Preset>Preset_AMB_2D_Loop</Use_Preset>
<Samples>AMB_DES_Wind_Loop_3.wav</Samples>
</SFXEvent>
<SFXEvent Name="Weather_Ambient_Light_Medium_Sandstorm_Loop">
<Use_Preset>Preset_AMB_2D_Loop</Use_Preset>
<Samples>AMB_DES_Wind_Loop_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Weather_Ambient_Light_Sandstorm_Loop">
<Use_Preset>Preset_AMB_2D_Loop</Use_Preset>
<Samples>AMB_DES_Wind_Loop_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Weather_Ambient_Clear_Sandstorm_Loop">
<Use_Preset>Preset_AMB_2D_Loop</Use_Preset>
<Samples>AMB_DES_Clear_Loop_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Weather_Ambient_Heavy_Sandstorm_Intermittent">
<Use_Preset>Preset_AMB_3D</Use_Preset>
<Samples>AMB_DES_Sand_Gust_1.wav AMB_DES_Sand_Gust_2.wav</Samples>
<Probability>50</Probability>
</SFXEvent>
<SFXEvent Name="Weather_Ambient_Medium_Sandstorm_Intermittent">
<Use_Preset>Preset_AMB_3D</Use_Preset>
<Samples>AMB_DES_Sand_Gust_1.wav AMB_DES_Sand_Gust_2.wav</Samples>
<Probability>50</Probability>
</SFXEvent>
<SFXEvent Name="Weather_Ambient_Light_Sandstorm_Intermittent">
<Use_Preset>Preset_AMB_3D</Use_Preset>
<Samples>AMB_DES_Sand_Gust_1.wav AMB_DES_Sand_Gust_2.wav</Samples>
<Probability>50</Probability>
</SFXEvent>
<SFXEvent Name="Weather_Ambient_Heavy_Ash_Loop">
<Use_Preset>Preset_AMB_2D_Loop</Use_Preset>
<Samples>AMB_VOL_Ash_Loop_3.wav</Samples>
<Min_Volume>90</Min_Volume>
<Max_Volume>90</Max_Volume>
</SFXEvent>
<SFXEvent Name="Weather_Ambient_Medium_Ash_Loop">
<Use_Preset>Preset_AMB_2D_Loop</Use_Preset>
<Samples>AMB_VOL_Ash_Loop_2.wav</Samples>
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
</SFXEvent>
<SFXEvent Name="Weather_Ambient_Light_Ash_Loop">
<Use_Preset>Preset_AMB_2D_Loop</Use_Preset>
<Samples>AMB_VOL_Ash_Loop_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Weather_Ambient_Clear_Ash_Loop">
<Use_Preset>Preset_AMB_2D_Loop</Use_Preset>
<Samples>AMB_VOL_Loop_2.wav</Samples>
<Min_Volume>90</Min_Volume>
<Max_Volume>90</Max_Volume>
</SFXEvent>
<SFXEvent Name="Weather_Ambient_Heavy_Ash_Intermittent">
<Use_Preset>Preset_AMB_3D</Use_Preset>
<Samples>AMB_VOL_Burst_1.wav AMB_VOL_Burst_2.wav</Samples>
<Probability>50</Probability>
</SFXEvent>
<SFXEvent Name="Weather_Ambient_Medium_Ash_Intermittent">
<Use_Preset>Preset_AMB_3D</Use_Preset>
<Samples>AMB_VOL_Burst_1.wav AMB_VOL_Ash_2.wav</Samples>
<Probability>40</Probability>
</SFXEvent>
<SFXEvent Name="Weather_Ambient_Light_Ash_Intermittent">
<Use_Preset>Preset_AMB_3D</Use_Preset>
<Samples>AMB_VOL_Ash_1.wav AMB_VOL_Ash_2.wav</Samples>
<Probability>30</Probability>
</SFXEvent>
<SFXEvent Name="Weather_Ambient_Clear_Urban_Loop">
<Use_Preset>Preset_AMB_2D_Loop</Use_Preset>
<Samples>AMB_URB_Clear_Loop_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Ambient_Waterfall_Loop">
<Use_Preset>Preset_AMB_3D_Loop</Use_Preset>
<Samples>AMB_Waterfall_Loop_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Ambient_Mining_Loop">
<Use_Preset>Preset_AMB_3D_Loop</Use_Preset>
<Samples>Data/Audio/SFX/amb_mining_ore_loop_1.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="Ambient_Riot_Loop_High">
<Use_Preset>Preset_EGLC</Use_Preset>
<Samples>AMB_Riot_Loop_1.wav</Samples>
<Min_Volume>1</Min_Volume>
<Max_Volume>1</Max_Volume>
</SFXEvent>
<SFXEvent Name="Ambient_Riot_Loop_Low">
<Use_Preset>Preset_EGLC</Use_Preset>
<Samples>AMB_Riot_Loop_1.wav</Samples>
<Min_Volume>1</Min_Volume>
<Max_Volume>1</Max_Volume>
</SFXEvent>
</SFXEvents>

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<?xml version="1.0"?>
<SFXEvents>
<SFXEvent Name="Structure_Barracks_Select_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>BDS_Barracks_On_1.wav</Samples>
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Structure_Light_Factory_Select_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>BDS_Light_Factory_On_1.wav</Samples>
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Structure_Heavy_Factory_Select_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>BDS_Heavy_Factory_On_1.wav</Samples>
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Structure_Advanced_Factory_Select_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>BDS_Advanced_On_1.wav</Samples>
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Structure_Command_Center_Select_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>BDS_Command_Center_On_1.wav</Samples>
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Structure_Mining_Select_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>BDS_Mining_On_1.wav</Samples>
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Structure_Mineral_Select_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>BDS_Mineral_On_1.wav</Samples>
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Structure_Research_Select_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>BDS_Research_On_1.wav</Samples>
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Structure_Ion_Select_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>BDS_Ion_On_1.wav</Samples>
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Structure_Hyper_Select_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>BDS_Hyper_On_1.wav</Samples>
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Structure_Shield_Gen_Select_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>BDS_Hyper_On_1.wav</Samples>
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Structure_Turret_Select_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>BDS_Turret_On_1.wav</Samples>
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Structure_Bacta_Select_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>BDS_Bacta_On_1.wav</Samples>
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Structure_Sensor_Select_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>BDS_Sensor_1.wav</Samples>
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Structure_Repair_Select_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>Repair_Deploy.wav</Samples>
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Structure_Power_Gen_Select_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>BDS_Power_Gen_On_1.wav</Samples>
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Structure_Comm_Array_Select_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>BDS_Comm_Array_On_1.wav</Samples>
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Structure_Scanner_Select_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>BDS_Comm_Array_On_1.wav</Samples>
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Structure_Jamming_Station_Select_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>BDS_Radar_On_1.wav</Samples>
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Structure_Space_Factory_Select_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>BDS_Space_Factory_On_1.wav</Samples>
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Structure_Cantina_Select_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>BDS_Cantina_On_1.wav BDS_Cantina_On_2.wav BDS_Cantina_On_3.wav BDS_Cantina_On_4.wav BDS_Cantina_On_5.wav</Samples>
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Structure_Hutt_Palace_Select_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>BDS_Hutt_Palace_On_1.wav</Samples>
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Structure_Arena_Select_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>BDS_Grand_Arena_On_1.wav</Samples>
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Structure_Prison_Select_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>BDS_Prison_On_1.wav</Samples>
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Structure_Garrison_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>STR_Garrison_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Structure_UnGarrison_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>STR_UnGarrison_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Structure_Cage_Select_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>STR_Cage_1.wav</Samples>
</SFXEvent>
</SFXEvents>

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@@ -0,0 +1,88 @@
<?xml version="1.0"?>
<SFXEvents>
<SFXEvent Name="Rebel_Space_Win_Line_1">
<Use_Preset>Preset_UR_MOVIE</Use_Preset>
<Samples>U000_GRS1504_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_GRS_NEAR_VICTORY_4</Text_ID>
</SFXEvent>
<SFXEvent Name="Rebel_Space_Win_Line_2">
<Use_Preset>Preset_UR_MOVIE</Use_Preset>
<Samples>U000_GRS1505_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_GRS_NEAR_VICTORY_5</Text_ID>
</SFXEvent>
<SFXEvent Name="Rebel_Space_Win_Line_3">
<Use_Preset>Preset_UR_MOVIE</Use_Preset>
<Samples>U000_NEB0701_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_NEB_BARRAGE_1</Text_ID>
</SFXEvent>
<SFXEvent Name="Rebel_Space_Win_Line_4">
<Use_Preset>Preset_UR_MOVIE</Use_Preset>
<Samples>U000_VAD0506_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_VAD_PUSH_6</Text_ID>
</SFXEvent>
<SFXEvent Name="Rebel_Space_Win_Line_6">
<Use_Preset>Preset_UR_MOVIE</Use_Preset>
<Samples>U000_XW52203_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_XW5_CHATTER_3</Text_ID>
</SFXEvent>
<SFXEvent Name="Rebel_Space_Win_Line_7">
<Use_Preset>Preset_UR_MOVIE</Use_Preset>
<Samples>U000_AAF0701_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_AAF_BARRAGE_1</Text_ID>
</SFXEvent>
<SFXEvent Name="Empire_Land_Win_Line_1">
<Use_Preset>Preset_UR_MOVIE</Use_Preset>
<Samples>U000_GES1102_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_GES_SEE_ENEMY_2</Text_ID>
</SFXEvent>
<SFXEvent Name="Empire_Land_Win_Line_2">
<Use_Preset>Preset_UR_MOVIE</Use_Preset>
<Samples>U000_ATT0701_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_ATT_TANKS_1</Text_ID>
</SFXEvent>
<SFXEvent Name="Empire_Land_Win_Line_4">
<Use_Preset>Preset_UR_MOVIE</Use_Preset>
<Samples>U000_GRS1218_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_GRS_SEE_ENEMY_18</Text_ID>
</SFXEvent>
<SFXEvent Name="Empire_Land_Win_Line_5">
<Use_Preset>Preset_UR_MOVIE</Use_Preset>
<Samples>U000_GES0503_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_GES_ENEMY_RETREAT_3</Text_ID>
</SFXEvent>
<SFXEvent Name="Empire_Land_Win_Line_6">
<Use_Preset>Preset_UR_MOVIE</Use_Preset>
<Samples>U000_AW52203_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_AW5_CHATTER_3</Text_ID>
</SFXEvent>
<SFXEvent Name="Empire_Land_Win_Line_7">
<Use_Preset>Preset_UR_MOVIE</Use_Preset>
<Samples>U000_GRS1215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_GRS_SEE_ENEMY_15</Text_ID>
</SFXEvent>
<SFXEvent Name="Empire_Land_Win_Line_9">
<Use_Preset>Preset_UR_MOVIE</Use_Preset>
<Samples>U000_VAD0803_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_VAD_INTERACT_3</Text_ID>
</SFXEvent>
<SFXEvent Name="Empire_Land_Win_Line_10">
<Use_Preset>Preset_UR_MOVIE</Use_Preset>
<Samples>U000_VAD0806_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_VAD_INTERACT_6</Text_ID>
</SFXEvent>
</SFXEvents>

View File

@@ -0,0 +1,453 @@
<?xml version="1.0"?>
<SFXEvents>
<SFXEvent Name="Unit_Star_Destroyer_Death_SFX">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>EXP_Star_Destroyer.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Star_Destroyer_Death_Crack_SFX">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>EXP_Cracking_Star_Destroyer.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Calamari_Death_SFX">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>EXP_Calamari.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Space_Station_Death_SFX">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>EXP_Calamari.wav EXP_Star_Destroyer.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Space_Station_Break_Death_SFX">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>EXP_Metal_Break_1.wav EXP_Metal_Break_2.wav EXP_Metal_Break_3.wav EXP_Metal_Break_4.wav EXP_Metal_Break_5.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_X_Wing_Death_SFX">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>EXP_X_Wing_1.wav EXP_X_Wing_2.wav EXP_Rebel_Fighter_1.wav</Samples>
<Kills_Previous_Object_SFX>Yes</Kills_Previous_Object_SFX>
</SFXEvent>
<SFXEvent Name="Unit_Y_Wing_Death_SFX">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>EXP_Y_Wing_1.wav EXP_Y_Wing_2.wav EXP_Rebel_Fighter_2.wav</Samples>
<Kills_Previous_Object_SFX>Yes</Kills_Previous_Object_SFX>
</SFXEvent>
<SFXEvent Name="Unit_A_Wing_Death_SFX">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>EXP_A_Wing_1.wav EXP_A_Wing_2.wav EXP_Rebel_Fighter_3.wav</Samples>
<Kills_Previous_Object_SFX>Yes</Kills_Previous_Object_SFX>
</SFXEvent>
<SFXEvent Name="Unit_TIE_Fighter_Death_SFX">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>EXP_TIE_Fighter_1.wav EXP_TIE_Fighter_2.wav EXP_Tie_Fighter_3.wav EXP_Tie_Fighter_4.wav</Samples>
<Kills_Previous_Object_SFX>Yes</Kills_Previous_Object_SFX>
</SFXEvent>
<SFXEvent Name="Unit_Corvette_Death_SFX">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>EXP_Corvette_1.wav EXP_Corvette_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Cruiser_Death_SFX">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>EXP_Cruiser_1.wav EXP_Cruiser_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_AT_AT_Death_SFX">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>EXP_ATAT_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Anim_AT_AT_Death_Fall">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>EXP_ATAT_Falling_Over_1.wav</Samples>
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Anim_AT_AT_Ground_Slam">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>EXP_ATAT_Hit_Ground.wav</Samples>
<Kills_Previous_Object_SFX>Yes</Kills_Previous_Object_SFX>
</SFXEvent>
<SFXEvent Name="Unit_AT_ST_Death_SFX">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>EXP_ATST_1.wav EXP_ATST.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Anim_AT_ST_Ground_Slam">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>EXP_ATAT_Hit_Ground.wav</Samples>
<Min_Pitch>140</Min_Pitch>
<Max_Pitch>140</Max_Pitch>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
<Kills_Previous_Object_SFX>Yes</Kills_Previous_Object_SFX>
</SFXEvent>
<SFXEvent Name="Unit_Anim_AT_ST_Death_Fall">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>EXP_ATST_Falling.wav</Samples>
<Min_Pitch>140</Min_Pitch>
<Max_Pitch>140</Max_Pitch>
<Min_Volume>70</Min_Volume>
<Max_Volume>70</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Anim_Tank_Ground_Slam">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>Tank_Hit_Ground.wav</Samples>
<Kills_Previous_Object_SFX>Yes</Kills_Previous_Object_SFX>
</SFXEvent>
<SFXEvent Name="Unit_Speeder_Bike_Death_SFX">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>EXP_SpeederBike.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Snow_Speeder_Death_SFX">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>EXP_Rebel_Fighter_1.wav EXP_Rebel_Fighter_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Turret_Death_SFX">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>EXP_Turret_1.wav EXP_Turret_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Generic_Building_Death_SFX">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>EXP_Building_5.wav EXP_Building_6.wav EXP_Building_7.wav EXP_Building_8.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Wall_Death_SFX">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>EXP_Wall_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Katarn_Building_Bomb_SFX">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>EXP_Katarn_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Katarn_Plant_Bomb_SFX">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>EXP_Plant_1.wav</Samples>
<Min_Volume>70</Min_Volume>
<Max_Volume>70</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Katarn_Bomb_Beep_SFX">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>EXP_Bomb_Beep.wav</Samples>
<Min_Volume>40</Min_Volume>
<Max_Volume>40</Max_Volume>
<Min_Pitch>100</Min_Pitch>
<Max_Pitch>100</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Anti_Air_Explosion_SFX">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>EXP_Anti_Air_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Anti_Air_Small_Explosion_SFX">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>EXP_Anti_Air_Small_1.wav EXP_Anti_Air_Small_2.wav EXP_Anti_Air_Small_3.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Tank_Death_SFX">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>EXP_Tank_1.wav EXP_Tank_2.wav EXP_Tank_3.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Anim_Infantry_Death_Dirt">
<Use_Preset>Preset_FSI</Use_Preset>
<Samples>BF_Dirt_Rebel_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Anim_Infantry_Death_Snow">
<Use_Preset>Preset_FSI</Use_Preset>
<Samples>BF_Snow_Rebel_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Anim_Infantry_Death_Grass">
<Use_Preset>Preset_FSI</Use_Preset>
<Samples>BF_Grass_Rebel_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Anim_Infantry_Death_Concrete">
<Use_Preset>Preset_FSI</Use_Preset>
<Samples>BF_Concrete_Rebel_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Anim_Infantry_Death_Water"> <!-- SoaFE added -->
<Use_Preset>Preset_FSI</Use_Preset>
<Samples>BF_Mud_Rebel_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Anim_Trooper_Death_Dirt">
<Use_Preset>Preset_FSI</Use_Preset>
<Samples>BF_Dirt_Trooper_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Anim_Trooper_Death_Snow">
<Use_Preset>Preset_FSI</Use_Preset>
<Samples>BF_Snow_Trooper_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Anim_Trooper_Death_Grass">
<Use_Preset>Preset_FSI</Use_Preset>
<Samples>BF_Grass_Trooper_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Anim_Trooper_Death_Concrete">
<Use_Preset>Preset_FSI</Use_Preset>
<Samples>BF_Concrete_Trooper_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Anim_Trooper_Death_Water"> <!-- SoaFE added -->
<Use_Preset>Preset_FSI</Use_Preset>
<Samples>BF_Mud_Trooper_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Anim_Bantha_Death">
<Use_Preset>Preset_DTH</Use_Preset>
<Samples>Bantha_Death.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Wampa_Death">
<Use_Preset>Preset_DTH</Use_Preset>
<Samples>Wampa_Death_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Rancor_Death">
<Use_Preset>Preset_DTH</Use_Preset>
<Samples>Rancor_Die_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Rebel_Soldier_Death">
<Use_Preset>Preset_DTH</Use_Preset>
<Samples>REB_Death_1.wav REB_Death_2.wav REB_Death_3.wav REB_Death_4.wav REB_Death_5.wav REB_Death_6.wav REB_Death_7.wav REB_Death_8.wav REB_Death_9.wav REB_Death_10.wav REB_Death_21.wav REB_Death_22.wav REB_Death_23.wav REB_Death_24.wav REB_Death_25.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Rebel_Soldier_2_Death">
<Use_Preset>Preset_DTH</Use_Preset>
<Samples>REB_Death_11.wav REB_Death_12.wav REB_Death_13.wav REB_Death_14.wav REB_Death_15.wav REB_Death_16.wav REB_Death_17.wav REB_Death_18.wav REB_Death_19.wav REB_Death_20.wav REB_Death_26.wav REB_Death_27.wav REB_Death_28.wav REB_Death_29.wav REB_Death_30.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Rebel_Soldier_3_Death">
<Use_Preset>Preset_DTH</Use_Preset>
<Samples>REB_Death_21.wav REB_Death_22.wav REB_Death_23.wav REB_Death_24.wav REB_Death_25.wav REB_Death_26.wav REB_Death_27.wav REB_Death_28.wav REB_Death_29.wav REB_Death_30.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Stormtrooper_Death">
<Use_Preset>Preset_DTH</Use_Preset>
<Samples>TRP_Death_1.wav TRP_Death_2.wav TRP_Death_3.wav TRP_Death_4.wav TRP_Death_5.wav TRP_Death_6.wav TRP_Death_7.wav TRP_Death_8.wav TRP_Death_9.wav TRP_Death_10.wav TRP_Death_11.wav TRP_Death_12.wav TRP_Death_13.wav TRP_Death_14.wav TRP_Death_15.wav TRP_Death_16.wav TRP_Death_17.wav TRP_Death_18.wav TRP_Death_19.wav TRP_Death_20.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Stormtrooper_2_Death">
<Use_Preset>Preset_DTH</Use_Preset>
<Samples>TRP_Death_21.wav TRP_Death_22.wav TRP_Death_23.wav TRP_Death_24.wav TRP_Death_25.wav TRP_Death_26.wav TRP_Death_27.wav TRP_Death_28.wav TRP_Death_29.wav TRP_Death_30.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Infantry_Squish">
<Use_Preset>Preset_GUNS</Use_Preset>
<Samples>BF_Squish_1.wav BF_Squish_2.wav BF_Squish_3.wav BF_Squish_4.wav BF_Squish_5.wav BF_Squish_6.wav BF_Squish_7.wav BF_Squish_8.wav BF_Squish_9.wav BF_Squish_10.wav BF_Squish_11.wav BF_Squish_12.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Ewok_Death">
<Use_Preset>Preset_DTH</Use_Preset>
<Samples>EWK_Death_1.wav EWK_Death_2.wav EWK_Death_3.wav EWK_Death_4.wav EWK_Death_5.wav EWK_Death_6.wav EWK_Death_7.wav EWK_Death_8.wav EWK_Death_9.wav EWK_Death_10.wav EWK_Death_11.wav</Samples>
<Play_Sequentially>Yes</Play_Sequentially>
</SFXEvent>
<SFXEvent Name="Unit_Ewok_Burning">
<Use_Preset>Preset_DTH</Use_Preset>
<Samples>EWK_Death_Fire_1.wav EWK_Death_Fire_2.wav EWK_Death_Fire_3.wav EWK_Death_Fire_4.wav EWK_Death_Fire_5.wav EWK_Death_Fire_6.wav EWK_Death_Fire_7.wav EWK_Death_Fire_8.wav EWK_Death_Fire_9.wav EWK_Death_Fire_10.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Ewok_Death_Lightning">
<Use_Preset>Preset_DTH</Use_Preset>
<Samples>EWK_Death_Lightning.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Jawa_Death">
<Use_Preset>Preset_DTH</Use_Preset>
<Samples>JAW_Death_1.wav JAW_Death_2.wav JAW_Death_3.wav JAW_Death_4.wav JAW_Death_5.wav JAW_Death_6.wav JAW_Death_7.wav JAW_Death_8.wav JAW_Death_9.wav JAW_Death_10.wav</Samples>
<Play_Sequentially>Yes</Play_Sequentially>
</SFXEvent>
<SFXEvent Name="Unit_Wookie_Death">
<Use_Preset>Preset_DTH</Use_Preset>
<Samples>Wookie_Death_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Tusken_Death">
<Use_Preset>Preset_DTH</Use_Preset>
<Samples>Tusken_die_1.wav Tusken_die_2.wav Tusken_die_3.wav Tusken_die_4.wav Tusken_die_5.wav Tusken_die_6.wav</Samples>
<Play_Sequentially>Yes</Play_Sequentially>
</SFXEvent>
<SFXEvent Name="Unit_Geonosian_Death">
<Use_Preset>Preset_DTH</Use_Preset>
<Samples>Geo_Death_1.wav Geo_Death_2.wav Geo_Death_3.wav Geo_Death_4.wav</Samples>
<Play_Sequentially>Yes</Play_Sequentially>
</SFXEvent>
<SFXEvent Name="Unit_Hutt_Death">
<Use_Preset>Preset_DTH</Use_Preset>
<Samples>Hutt_Death_1.wav Hutt_Death_2.wav Hutt_Death_3.wav Hutt_Death_4.wav</Samples>
<Play_Sequentially>Yes</Play_Sequentially>
</SFXEvent>
<SFXEvent Name="Unit_Taun_Taun_Death">
<Use_Preset>Preset_DTH</Use_Preset>
<Samples>Taun_Taun_Die_1.wav Taun_Taun_Die_2.wav Taun_Taun_Die_3.wav Taun_Taun_Die_4.wav Taun_Taun_Die_5.wav Taun_Taun_Die_6.wav</Samples>
<Play_Sequentially>Yes</Play_Sequentially>
</SFXEvent>
<SFXEvent Name="SFX_Proton_Torpedo_Detonation">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>Explosion_Proton_Torpedo.wav</Samples>
</SFXEvent>
<SFXEvent Name="SFX_Plex_Missile_Detonation">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>EXP_Plex_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="SFX_Grenade_Detonation">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>EXP_Grenade_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="SFX_Stun_Grenade_Detonation">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>EXP_Stun_Grenade_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="SFX_Concussion_Missile_Detonation">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>EXP_Concussion_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="SFX_Ion_Detonation">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>EXP_Concussion_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="SFX_Small_Damage_Detonation">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>EXP_Small_Damage_1.wav EXP_Small_Damage_2.wav EXP_Small_Damage_3.wav</Samples>
</SFXEvent>
<SFXEvent Name="SFX_Infantry_Blaster_Detonation">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>EXP_Small_Damage_1.wav EXP_Small_Damage_2.wav EXP_Small_Damage_3.wav</Samples>
</SFXEvent>
<SFXEvent Name="SFX_Normal_Damage_Detonation">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>Force_Damage.wav</Samples>
</SFXEvent>
<SFXEvent Name="SFX_Shield_Absorb_Detonation">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>EXP_Shield_Absorb_1.wav EXP_Shield_Absorb_2.wav EXP_Shield_Absorb_3.wav EXP_Shield_Absorb_4.wav</Samples>
</SFXEvent>
<SFXEvent Name="SFX_SPMAT_Detonation">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>EXP_Grenade_1.wav</Samples>
<Kills_Previous_Object_SFX>Yes</Kills_Previous_Object_SFX>
</SFXEvent>
<SFXEvent Name="SFX_Magnepulse_Detonation">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>EXP_Magnepulse_Detonate_3.wav</Samples>
<Kills_Previous_Object_SFX>Yes</Kills_Previous_Object_SFX>
</SFXEvent>
<SFXEvent Name="SFX_Weaken_Detonation">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>EXP_Weaken_1.wav</Samples>
<Kills_Previous_Object_SFX>Yes</Kills_Previous_Object_SFX>
</SFXEvent>
<SFXEvent Name="SFX_Sizemic_Detonation">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>EXP_Sizemic_Charge_2.wav</Samples>
<Min_Predelay>1000</Min_Predelay>
<Max_Predelay>1000</Max_Predelay>
</SFXEvent>
<SFXEvent Name="SFX_Asteroid_Detonation">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>EXP_Asteroid_Ship_1.wav EXP_Asteroid_Ship_2.wav EXP_Asteroid_Ship_3.wav EXP_Asteroid_Ship_4.wav</Samples>
</SFXEvent>
<SFXEvent Name="SFX_Ewok_Rock_Hit">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>EXP_Ewok_Rock_1.wav EXP_Ewok_Rock_2.wav EXP_Ewok_Rock_3.wav EXP_Ewok_Rock_4.wav EXP_Ewok_Rock_5.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Hardpoint_Laser_Death">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>EXP_HP_LASER_1.wav EXP_HP_LASER_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Hardpoint_Turbo_Laser_Death">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>EXP_HP_TURBO_1.wav EXP_HP_TURBO_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Hardpoint_Torpedo_Death">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>EXP_HP_TORP_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Hardpoint_Ion_Death">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>EXP_HP_SHIELDS_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Hardpoint_Missile_Death">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>EXP_HP_MISSILE_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Hardpoint_Shields_Death">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>EXP_HP_SHIELDS_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Hardpoint_Engines_Death">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>EXP_HP_ENGINES_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Hardpoint_Gravity_Well_Death">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>EXP_HP_GRAV_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Hardpoint_Bay_Death">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>EXP_HP_BAY_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Hardpoint_Mass_Driver_Death">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>EXP_HP_MISSILE_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Hardpoint_Special_Death">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>EXP_HP_MISSILE_1.wav</Samples>
</SFXEvent>
<!--Stubbed in by PatP; change if/when desired-->
<SFXEvent Name="Unit_Ewok_Bomber_Death_Explosion">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>EXP_Building_6.wav</Samples>
</SFXEvent>
<SFXEvent Name="UMP_Unit_Rebel_Soldier_Death">
<Use_Preset>Preset_DTH</Use_Preset>
<Samples>REB_Death_1.wav REB_Death_2.wav REB_Death_3.wav REB_Death_4.wav REB_Death_5.wav REB_Death_6.wav REB_Death_7.wav REB_Death_8.wav REB_Death_9.wav REB_Death_10.wav REB_Death_21.wav REB_Death_22.wav REB_Death_23.wav REB_Death_24.wav REB_Death_25.wav</Samples>
<Min_Volume>400</Min_Volume>
<Max_Volume>450</Max_Volume>
</SFXEvent>
<SFXEvent Name="UMP_Unit_Rebel_Soldier_2_Death">
<Use_Preset>Preset_DTH</Use_Preset>
<Samples>REB_Death_11.wav REB_Death_12.wav REB_Death_13.wav REB_Death_14.wav REB_Death_15.wav REB_Death_16.wav REB_Death_17.wav REB_Death_18.wav REB_Death_19.wav REB_Death_20.wav REB_Death_26.wav REB_Death_27.wav REB_Death_28.wav REB_Death_29.wav REB_Death_30.wav</Samples>
<Min_Volume>400</Min_Volume>
<Max_Volume>450</Max_Volume>
</SFXEvent>
<SFXEvent Name="UMP_Unit_Rebel_Soldier_3_Death">
<Use_Preset>Preset_DTH</Use_Preset>
<Samples>REB_Death_21.wav REB_Death_22.wav REB_Death_23.wav REB_Death_24.wav REB_Death_25.wav REB_Death_26.wav REB_Death_27.wav REB_Death_28.wav REB_Death_29.wav REB_Death_30.wav</Samples>
<Min_Volume>400</Min_Volume>
<Max_Volume>450</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Infantry_Coughing">
<Use_Preset>Preset_DTH</Use_Preset>
<Samples>REB_Cough_01.wav REB_Cough_02.wav REB_Cough_03.wav REB_Cough_04.wav REB_Cough_05.wav REB_Cough_06.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Infantry_Infected_Death">
<Use_Preset>Preset_DTH</Use_Preset>
<Samples>REB_Gasp_01.wav REB_Gasp_02.wav REB_Gasp_03.wav REB_Gasp_04.wav REB_Gasp_05.wav REB_Gasp_06.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Rebel_Soldier_Bomb_Death">
<Use_Preset>Preset_DTH</Use_Preset>
<Samples>REB_Death_Scream_1.wav REB_Death_Scream_2.wav REB_Death_Scream_3.wav REB_Death_2.wav REB_Death_3.wav REB_Death_4.wav REB_Death_7.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Stormtrooper_Bomb_Death">
<Use_Preset>Preset_DTH</Use_Preset>
<Samples>TRP_Death_Scream_1.wav TRP_Death_Scream_2.wav TRP_Death_Scream_3.wav TRP_Death_13.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Underworld_Soldier_Bomb_Death">
<Use_Preset>Preset_DTH</Use_Preset>
<Samples>UWS_Death_Scream_1.wav UWS_Death_Scream_2.wav UWS_Death_Scream_3.wav UWS_Death_Scream_4.wav UWS_Death_Scream_5.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Ewok_Bomb_Death">
<Use_Preset>Preset_DTH</Use_Preset>
<Samples>EWK_Death_Fire_1.wav EWK_Death_Fire_2.wav EWK_Death_Fire_3.wav EWK_Death_Fire_4.wav EWK_Death_Fire_5.wav EWK_Death_Fire_6.wav EWK_Death_Fire_7.wav EWK_Death_Fire_8.wav EWK_Death_Fire_9.wav EWK_Death_Fire_10.wav</Samples>
<Play_Sequentially>Yes</Play_Sequentially>
</SFXEvent>
<SFXEvent Name="Unit_Underworld_Soldier_Death">
<Use_Preset>Preset_DTH</Use_Preset>
<Samples>UWS_Death_1.wav UWS_Death_2.wav UWS_Death_3.wav UWS_Death_4.wav UWS_Death_5.wav UWS_Death_6.wav UWS_Death_7.wav UWS_Death_8.wav UWS_Death_9.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Underworld_Soldier_2_Death">
<Use_Preset>Preset_DTH</Use_Preset>
<Samples>UWS_Death_10.wav UWS_Death_11.wav UWS_Death_12.wav UWS_Death_13.wav UWS_Death_14.wav UWS_Death_15.wav UWS_Death_16.wav UWS_Death_17.wav UWS_Death_18.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Sabotage_Death_SFX">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>EXP_Building_5.wav EXP_Building_6.wav EXP_Building_7.wav EXP_Building_8.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Death_Mouse_Droid">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>EXP_Mouse_Droid_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="SFX_Death_Bombard">
<Use_Preset>Preset_INSANE</Use_Preset>
<Samples>EXP_Bombard_3.wav</Samples>
</SFXEvent>
<SFXEvent Name="SFX_Death_Bombard_Ion">
<Use_Preset>Preset_INSANE</Use_Preset>
<Samples>EXP_Bombard_Ion_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_ZC_Self_Destruct">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>EGL_Self_Destruct_4.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
</SFXEvents>

View File

@@ -0,0 +1,866 @@
<?xml version="1.0"?>
<SFXEvents>
<SFXEvent Name="Unit_Star_Destroyer_Idle_Engine_Loop">
<Use_Preset>Preset_EGLC_Idle</Use_Preset>
<Samples>EGL_Star_Destroyer_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Star_Destroyer_Moving_Engine_Loop">
<Use_Preset>Preset_EGLC</Use_Preset>
<Samples>EGL_Star_Destroyer_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Empire_Campaign_Intro_Star_Destroyer_Engine_Loop">
<Use_Preset>Preset_EGLC</Use_Preset>
<Samples>EGL_Star_Destroyer_2.wav</Samples>
<Loop_Fade_In_Seconds>5.0</Loop_Fade_In_Seconds>
</SFXEvent>
<SFXEvent Name="Unit_Star_Destroyer_Cinematic_Engine_Loop">
<Use_Preset>Preset_EGL_CIN</Use_Preset>
<Samples>EGL_Star_Destroyer_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Starbase_Engine_Loop">
<Use_Preset>Preset_EGLC</Use_Preset>
<Samples>EGL_Starbase_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Victory_Destroyer_Idle_Engine_Loop">
<Use_Preset>Preset_EGLC_Idle</Use_Preset>
<Samples>EGL_Star_Destroyer_1.wav</Samples>
<Min_Pitch>117</Min_Pitch>
<Max_Pitch>117</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Victory_Destroyer_Moving_Engine_Loop">
<Use_Preset>Preset_EGLC</Use_Preset>
<Samples>EGL_Star_Destroyer_1.wav</Samples>
<Min_Pitch>117</Min_Pitch>
<Max_Pitch>117</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Victory_Destroyer_Cinematic_Engine_Loop">
<Use_Preset>Preset_EGL_CIN</Use_Preset>
<Samples>EGL_Star_Destroyer_1.wav</Samples>
<Min_Pitch>117</Min_Pitch>
<Max_Pitch>117</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Acclamator_Idle_Engine_Loop">
<Use_Preset>Preset_EGLC_Idle</Use_Preset>
<Samples>EGL_Star_Destroyer_1.wav</Samples>
<Min_Pitch>110</Min_Pitch>
<Max_Pitch>110</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Acclamator_Moving_Engine_Loop">
<Use_Preset>Preset_EGLC</Use_Preset>
<Samples>EGL_Star_Destroyer_1.wav</Samples>
<Min_Pitch>110</Min_Pitch>
<Max_Pitch>110</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Acclamator_Cinematic_Engine_Loop">
<Use_Preset>Preset_EGL_CIN</Use_Preset>
<Samples>EGL_Star_Destroyer_1.wav</Samples>
<Min_Pitch>110</Min_Pitch>
<Max_Pitch>110</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Nebulon_Idle_Engine_Loop">
<Use_Preset>Preset_EGLC_Idle</Use_Preset>
<Samples>EGL_Nebulon_Frigate_1.wav</Samples>
<Min_Volume>65</Min_Volume>
<Max_Volume>65</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Nebulon_Moving_Engine_Loop">
<Use_Preset>Preset_EGLC</Use_Preset>
<Samples>EGL_Nebulon_Frigate_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Nebulon_Cinematic_Engine_Loop">
<Use_Preset>Preset_EGL_CIN</Use_Preset>
<Samples>EGL_Nebulon_Frigate_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Assault_Frigate_Idle_Engine_Loop">
<Use_Preset>Preset_EGL_Idle</Use_Preset>
<Samples>EGL_Nebulon_Frigate_1.wav</Samples>
<Min_Pitch>90</Min_Pitch>
<Max_Pitch>90</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Assault_Frigate_Moving_Engine_Loop">
<Use_Preset>Preset_EGL</Use_Preset>
<Samples>EGL_Nebulon_Frigate_1.wav</Samples>
<Min_Pitch>90</Min_Pitch>
<Max_Pitch>90</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Assault_Frigate_Cinematic_Engine_Loop">
<Use_Preset>Preset_EGL_CIN</Use_Preset>
<Samples>EGL_Nebulon_Frigate_1.wav</Samples>
<Min_Pitch>90</Min_Pitch>
<Max_Pitch>90</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Calamari_Idle_Engine_Loop">
<Use_Preset>Preset_EGLC_Idle</Use_Preset>
<Samples>EGL_Calamari_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Calamari_Moving_Engine_Loop">
<Use_Preset>Preset_EGLC</Use_Preset>
<Samples>EGL_Calamari_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Calamari_Cinematic_Engine_Loop">
<Use_Preset>Preset_EGL_CIN</Use_Preset>
<Samples>EGL_Calamari_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Interdictor_Idle_Engine_Loop">
<Use_Preset>Preset_EGLC_idle</Use_Preset>
<Samples>EGL_Gravity_Well.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Interdictor_Moving_Engine_Loop">
<Use_Preset>Preset_EGLC</Use_Preset>
<Samples>EGL_Gravity_Well.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Interdictor_Cinematic_Engine_Loop">
<Use_Preset>Preset_EGL_CIN</Use_Preset>
<Samples>EGL_Gravity_Well.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Corvette_Idle_Engine_Loop">
<Use_Preset>Preset_EGL_Idle</Use_Preset>
<Samples>EGL_Corvette_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Corvette_Moving_Engine_Loop">
<Use_Preset>Preset_EGL</Use_Preset>
<Samples>EGL_Corvette_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Corvette_Cinematic_Engine_Loop">
<Use_Preset>Preset_EGL_CIN</Use_Preset>
<Samples>EGL_Corvette_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Carrack_Idle_Engine_Loop">
<Use_Preset>Preset_EGL_Idle</Use_Preset>
<Samples>EGL_Corvette_1.wav</Samples>
<Min_Pitch>115</Min_Pitch>
<Max_Pitch>115</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Carrack_Moving_Engine_Loop">
<Use_Preset>Preset_EGL</Use_Preset>
<Samples>EGL_Corvette_1.wav</Samples>
<Min_Pitch>115</Min_Pitch>
<Max_Pitch>115</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Carrack_Cinematic_Engine_Loop">
<Use_Preset>Preset_EGL_CIN</Use_Preset>
<Samples>EGL_Corvette_1.wav</Samples>
<Min_Pitch>115</Min_Pitch>
<Max_Pitch>115</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Gunboat_Idle_Engine_Loop">
<Use_Preset>Preset_EGL_Idle</Use_Preset>
<Samples>EGL_Corvette_1.wav</Samples>
<Min_Pitch>70</Min_Pitch>
<Max_Pitch>70</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Gunboat_Moving_Engine_Loop">
<Use_Preset>Preset_EGL</Use_Preset>
<Samples>EGL_Corvette_1.wav</Samples>
<Min_Pitch>90</Min_Pitch>
<Max_Pitch>90</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Gunboat_Cinematic_Engine_Loop">
<Use_Preset>Preset_EGL_CIN</Use_Preset>
<Samples>EGL_Corvette_1.wav</Samples>
<Min_Pitch>90</Min_Pitch>
<Max_Pitch>90</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Gallofree_Idle_Engine_Loop">
<Use_Preset>Preset_EGL_Idle</Use_Preset>
<Samples>EGL_Nebulon_Frigate_1.wav</Samples>
<Min_Pitch>120</Min_Pitch>
<Max_Pitch>120</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Gallofree_Moving_Engine_Loop">
<Use_Preset>Preset_EGL</Use_Preset>
<Samples>EGL_Nebulon_Frigate_1.wav</Samples>
<Min_Pitch>140</Min_Pitch>
<Max_Pitch>140</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Gallofree_Cinematic_Engine_Loop">
<Use_Preset>Preset_EGL_CIN</Use_Preset>
<Samples>EGL_Nebulon_Frigate_1.wav</Samples>
<Min_Pitch>140</Min_Pitch>
<Max_Pitch>140</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Gallofree_Engine_Loop">
<Use_Preset>Preset_EGL</Use_Preset>
<Samples>EGL_Nebulon_Frigate_1.wav</Samples>
<Min_Pitch>140</Min_Pitch>
<Max_Pitch>140</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_ATAT_Barge_Idle_Engine_Loop">
<Use_Preset>Preset_EGL_Idle</Use_Preset>
<Samples>EGL_Nebulon_Frigate_1.wav</Samples>
<Min_Pitch>120</Min_Pitch>
<Max_Pitch>120</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_ATAT_Barge_Moving_Engine_Loop">
<Use_Preset>Preset_EGL</Use_Preset>
<Samples>EGL_Nebulon_Frigate_1.wav</Samples>
<Min_Pitch>150</Min_Pitch>
<Max_Pitch>150</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_ATAT_Barge_Cinematic_Engine_Loop">
<Use_Preset>Preset_EGL_CIN</Use_Preset>
<Samples>EGL_Nebulon_Frigate_1.wav</Samples>
<Min_Pitch>150</Min_Pitch>
<Max_Pitch>150</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_IPV1_Idle_Engine_Loop">
<Use_Preset>Preset_EGL_Idle</Use_Preset>
<Samples>EGL_Falcon_1.wav</Samples>
<Min_Pitch>50</Min_Pitch>
<Max_Pitch>50</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_IPV1_Moving_Engine_Loop">
<Use_Preset>Preset_EGL</Use_Preset>
<Samples>EGL_Falcon_1.wav</Samples>
<Min_Pitch>70</Min_Pitch>
<Max_Pitch>70</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_IPV1_Cinematic_Engine_Loop">
<Use_Preset>Preset_EGL_CIN</Use_Preset>
<Samples>EGL_Falcon_1.wav</Samples>
<Min_Pitch>70</Min_Pitch>
<Max_Pitch>70</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Tartan_Idle_Engine_Loop">
<Use_Preset>Preset_EGL_Idle</Use_Preset>
<Samples>EGL_Falcon_1.wav</Samples>
<Min_Pitch>115</Min_Pitch>
<Max_Pitch>115</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Tartan_Moving_Engine_Loop">
<Use_Preset>Preset_EGL</Use_Preset>
<Samples>EGL_Falcon_1.wav</Samples>
<Min_Pitch>130</Min_Pitch>
<Max_Pitch>130</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Tartan_Cinematic_Engine_Loop">
<Use_Preset>Preset_EGL_CIN</Use_Preset>
<Samples>EGL_Falcon_1.wav</Samples>
<Min_Pitch>130</Min_Pitch>
<Max_Pitch>130</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Shuttle_Idle_Engine_Loop">
<Use_Preset>Preset_EGL_Idle</Use_Preset>
<Samples>EGL_Shuttle_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Shuttle_Moving_Engine_Loop">
<Use_Preset>Preset_EGL</Use_Preset>
<Samples>EGL_Shuttle_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Shuttle_Cinematic_Engine_Loop">
<Use_Preset>Preset_EGL_CIN</Use_Preset>
<Samples>EGL_Shuttle_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Slave1_Engine_Loop">
<Use_Preset>Preset_EGL</Use_Preset>
<Samples>EGL_Slave1_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Slave1_Cinematic_Engine_Loop">
<Use_Preset>Preset_EGL_CIN</Use_Preset>
<Samples>EGL_Slave1_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Falcon_Engine_Loop">
<Use_Preset>Preset_EGL</Use_Preset>
<Samples>EGL_Falcon_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Falcon_Cinematic_Engine_Loop">
<Use_Preset>Preset_EGL_CIN</Use_Preset>
<Samples>EGL_Falcon_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Tracked_Moving_Engine_Loop">
<Use_Preset>Preset_EGL_Land</Use_Preset>
<Samples>EGL_Tracked_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Tracked_Idle_Engine_Loop">
<Use_Preset>Preset_EGL_Land_Idle</Use_Preset>
<Samples>EGL_Tracked_Idle.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_MPTL_Moving_Engine_Loop">
<Use_Preset>Preset_EGL_Land</Use_Preset>
<Samples>EGL_Tracked_1.wav</Samples>
<Min_Pitch>80</Min_Pitch>
<Max_Pitch>80</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_MPTL_Idle_Engine_Loop">
<Use_Preset>Preset_EGL_Land_Idle</Use_Preset>
<Samples>EGL_Tracked_Idle.wav</Samples>
<Min_Pitch>60</Min_Pitch>
<Max_Pitch>60</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_1L_Moving_Engine_Loop">
<Use_Preset>Preset_EGL_Land</Use_Preset>
<Samples>EGL_Repulsor_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_1L_Idle_Engine_Loop">
<Use_Preset>Preset_EGL_Land_Idle</Use_Preset>
<Samples>EGL_Repulsor_1_Idle.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_2M_Moving_Engine_Loop">
<Use_Preset>Preset_EGL_Land</Use_Preset>
<Samples>EGL_Repulsor_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_2M_Idle_Engine_Loop">
<Use_Preset>Preset_EGL_Land_Idle</Use_Preset>
<Samples>EGL_Repulsor_2_Idle.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_T2B_Moving_Engine_Loop">
<Use_Preset>Preset_EGL_Land</Use_Preset>
<Samples>EGL_Repulsor_3.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_T2B_Idle_Engine_Loop">
<Use_Preset>Preset_EGL_Land_Idle</Use_Preset>
<Samples>EGL_Repulsor_3_Idle.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Skiff_Idle_Engine_Loop">
<Use_Preset>Preset_EGL_Land_Idle</Use_Preset>
<Samples>EGL_Skiff_2.wav</Samples>
<Min_Pitch>70</Min_Pitch>
<Max_Pitch>70</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Skiff_Moving_Engine_Loop">
<Use_Preset>Preset_EGL_Land</Use_Preset>
<Samples>EGL_Skiff_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_SnowSpeeder_Engine_Loop">
<Use_Preset>Preset_EGL_Land</Use_Preset>
<Samples>EGL_SnowSpeeder_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_SpeederBike_Engine_Loop">
<Use_Preset>Preset_EGL_Land</Use_Preset>
<Samples>EGL_SpeederBike_Loop_1.wav</Samples>
<Min_Volume>40</Min_Volume>
<Max_Volume>40</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_SnowSpeeder_Fly_By">
<Use_Preset>Preset_EGB_Land</Use_Preset>
<Samples>EGL_SnowSpeeder_By_Long_1.wav EGL_SnowSpeeder_By_Long_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_SpeederBike_Fly_By">
<Use_Preset>Preset_EGB_Land</Use_Preset>
<Samples>EGL_SpeederBike_By_Long_1.wav</Samples>
<Min_Volume>50</Min_Volume>
<Max_Volume>50</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_SpeederBike_Takeoff">
<Use_Preset>Preset_EGB_Land</Use_Preset>
<Samples>EGL_SpeederBike_1.wav</Samples>
<Min_Volume>50</Min_Volume>
<Max_Volume>50</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Jet_Pack_Takeoff">
<Use_Preset>Preset_EGB_Land</Use_Preset>
<Samples>EGL_JetPack_Takeoff.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Jet_Pack_Engine_Loop">
<Use_Preset>Preset_EGL_Land</Use_Preset>
<Samples>EGL_JetPack_Loop_1.wav</Samples>
<Loop_Fade_In_Seconds>5.0</Loop_Fade_In_Seconds>
<Loop_Fade_Out_Seconds>0.2</Loop_Fade_Out_Seconds>
</SFXEvent>
<SFXEvent Name="Unit_Geonosian_Idle_Loop">
<Use_Preset>Preset_EGL_Land_Idle</Use_Preset>
<Samples>EGL_Geo_Wings_1.wav</Samples>
<Min_Pitch>85</Min_Pitch>
<Max_Pitch>100</Max_Pitch>
<Min_Volume>40</Min_Volume>
<Max_Volume>40</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Geonosian_Moving_Loop">
<Use_Preset>Preset_EGL_Land</Use_Preset>
<Samples>EGL_Geo_Wings_1.wav</Samples>
<Min_Pitch>120</Min_Pitch>
<Max_Pitch>130</Max_Pitch>
<Min_Volume>50</Min_Volume>
<Max_Volume>50</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_SnowSpeeder_Cinematic_Engine_Loop">
<Use_Preset>Preset_EGL_CIN</Use_Preset>
<Samples>EGL_SnowSpeeder_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_SpeederBike_Cinematic_Engine_Loop">
<Use_Preset>Preset_EGL_CIN</Use_Preset>
<Samples>EGL_SpeederBike_Loop_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_TIE_Fighter_Cinematic_Engine_Loop">
<Use_Preset>Preset_EGL_CIN</Use_Preset>
<Samples>EGL_TIE_Fighter_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_TIE_Bomber_Cinematic_Engine_Loop">
<Use_Preset>Preset_EGL_CIN</Use_Preset>
<Samples>EGL_TIE_Bomber_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_X_Wing_Cinematic_Engine_Loop">
<Use_Preset>Preset_EGL_CIN</Use_Preset>
<Samples>EGL_X_Wing_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Y_Wing_Cinematic_Engine_Loop">
<Use_Preset>Preset_EGL_CIN</Use_Preset>
<Samples>EGL_Y_Wing_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_A_Wing_Cinematic_Engine_Loop">
<Use_Preset>Preset_EGL_CIN</Use_Preset>
<Samples>EGL_X_Wing_1.wav</Samples>
<Min_Pitch>130</Min_Pitch>
<Max_Pitch>130</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Headhunter_Cinematic_Engine_Loop">
<Use_Preset>Preset_EGL_CIN</Use_Preset>
<Samples>EGL_X_Wing_1.wav</Samples>
<Min_Pitch>70</Min_Pitch>
<Max_Pitch>70</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Turbo_Boost">
<Use_Preset>Preset_EGB</Use_Preset>
<Samples>EGB_Turbo_Boost_1.wav</Samples>
<Min_Pitch>95</Min_Pitch>
<Max_Pitch>105</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_TIE_Mauler_Self_Destruct">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>EGL_Self_Destruct_2.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_TIE_Fighter_Fly_By">
<Use_Preset>Preset_EGB</Use_Preset>
<Samples>EGL_TIE_By_Long_1.wav EGL_TIE_By_Long_2.wav EGL_TIE_By_Long_3.wav EGL_TIE_By_Long_4.wav</Samples>
<Min_Pitch>100</Min_Pitch>
<Max_Pitch>110</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_TIE_Fighter_Fly_By_Land">
<Use_Preset>Preset_EGBL</Use_Preset>
<Samples>EGL_TIE_By_Long_1.wav EGL_TIE_By_Long_2.wav EGL_TIE_By_Long_3.wav EGL_TIE_By_Long_4.wav</Samples>
<Min_Pitch>100</Min_Pitch>
<Max_Pitch>110</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_TIE_Fighter_Spinning_By">
<Use_Preset>Preset_EGB_Land</Use_Preset>
<Samples>EGL_Spinning_Tie_1.wav</Samples>
<Min_Pitch>100</Min_Pitch>
<Max_Pitch>110</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_TIE_Bomber_Fly_By">
<Use_Preset>Preset_EGB</Use_Preset>
<Samples>EGL_TIE_Bomber_By_Long_1.wav EGL_TIE_Bomber_By_Long_2.wav</Samples>
<Min_Pitch>90</Min_Pitch>
<Max_Pitch>100</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_TIE_Bomber_Fly_By_Land">
<Use_Preset>Preset_EGBL</Use_Preset>
<Samples>EGL_TIE_Bomber_By_Long_1.wav EGL_TIE_Bomber_By_Long_2.wav</Samples>
<Min_Pitch>90</Min_Pitch>
<Max_Pitch>100</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_X_Wing_Fly_By">
<Use_Preset>Preset_EGB</Use_Preset>
<Samples>EGL_X_Wing_By_1.wav EGL_X_Wing_By_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_X_Wing_Fly_By_Land">
<Use_Preset>Preset_EGBL</Use_Preset>
<Samples>EGL_X_Wing_By_1.wav EGL_X_Wing_By_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_X_Wing_Spinning_By">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>EGL_Spinning_X_Wing_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Y_Wing_Fly_By">
<Use_Preset>Preset_EGB</Use_Preset>
<Samples>EGL_Y_Wing_By_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Y_Wing_Spinning_By">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>EGL_Spinning_Y_Wing_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Y_Wing_Fly_By_Land">
<Use_Preset>Preset_EGBL</Use_Preset>
<Samples>EGL_Y_Wing_By_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_A_Wing_Fly_By">
<Use_Preset>Preset_EGB</Use_Preset>
<Samples>EGL_A_Wing_By_Long_1.wav EGL_A_Wing_By_Long_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_A_Wing_Spinning_By">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>EGL_Spinning_A_Wing_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Headhunter_Fly_By">
<Use_Preset>Preset_EGB</Use_Preset>
<Samples>EGL_X_Wing_By_1.wav EGL_X_Wing_By_2.wav</Samples>
<Min_Pitch>90</Min_Pitch>
<Max_Pitch>90</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Headhunter_Spinning_By">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>EGL_Spinning_Headhunter_1.wav</Samples>
<Min_Pitch>90</Min_Pitch>
<Max_Pitch>90</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Slave1_Fly_By">
<Use_Preset>Preset_EGB</Use_Preset>
<Samples>EGL_Slave_1_By_Long_1.wav EGL_Slave_1_By_Long_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Falcon_Fly_By">
<Use_Preset>Preset_EGB</Use_Preset>
<Samples>EGL_Falcon_By_1.wav EGL_Falcon_By_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Corvette_Fly_By">
<Use_Preset>Preset_EGB</Use_Preset>
<Samples>EGL_Corvette_By_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Shuttle_Fly_By">
<Use_Preset>Preset_EGB</Use_Preset>
<Samples>EGL_Shuttle_By_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Skiff_Fly_By">
<Use_Preset>Preset_EGB</Use_Preset>
<Samples>EGL_Skiff_By_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Shadowclaw_Fly_By">
<Use_Preset>Preset_EGB</Use_Preset>
<Samples>EGL_Shadowclaw_By.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Moldy_Crow_Fly_By">
<Use_Preset>Preset_EGB</Use_Preset>
<Samples>EGL_Moldy_Crow_By.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Shuttle_Takeoff">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>EGL_Shuttle_Takeoff.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Shuttle_Takeoff_2">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>EGL_Shuttle_Takeoff_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="CIN_Shuttle_Takeoff_Space">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>EGL_Shuttle_Takeoff_2_CIN.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Falcon_Takeoff">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>EGL_Falcon_Takeoff.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Gallofree_Takeoff">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>EGB_Gallofree_Takeoff_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Barge_Takeoff">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>EGL_Barge_Takeoff.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Shuttle_Landing">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>EGL_Shuttle_Landing.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Shuttle_Landing_2">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>EGL_Shuttle_Landing_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Shuttle_Landing_3">
<Use_Preset>Preset_HERO</Use_Preset>
<Samples>EGL_Shuttle_Landing_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Shuttle_Door_Open_2">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>Shuttle_Door_Open_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Falcon_Landing">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>EGL_Falcon_Landing.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Gallofree_Landing">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>EGB_Gallofree_Landing_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Barge_Landing">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>EGL_Barge_Landing.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Ship_Hyperspace_Enter">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>Hyperspace_Enter_1.wav Hyperspace_Enter_2.wav</Samples>
<Max_Instances>3</Max_Instances>
<Priority>5</Priority>
</SFXEvent>
<SFXEvent Name="Unit_Ship_Hyperspace_Exit">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>Hyperspace_Exit_1.wav Hyperspace_Exit_2.wav</Samples>
<Max_Instances>3</Max_Instances>
<Priority>5</Priority>
</SFXEvent>
<SFXEvent Name="Unit_Shields_Go_Down">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>GUI_Shields_Down_1.wav</Samples>
<Max_Instances>3</Max_Instances>
<Priority>1</Priority>
</SFXEvent>
<SFXEvent Name="Unit_Shields_Go_Back_Up">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>GUI_Shields_Up_1.wav</Samples>
<Max_Instances>3</Max_Instances>
<Priority>1</Priority>
</SFXEvent>
<SFXEvent Name="Unit_Star_Viper_Fly_By">
<Use_Preset>Preset_EGB</Use_Preset>
<Samples>EGB_Star_Viper_By_1.wav</Samples>
<Min_Pitch>100</Min_Pitch>
<Max_Pitch>110</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Star_Viper_Spinning_By">
<Use_Preset>Preset_EGB_Land</Use_Preset>
<Samples>EGL_Star_Viper_Spinning_1.wav</Samples>
<Min_Pitch>100</Min_Pitch>
<Max_Pitch>110</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Star_Viper_Cinematic_Engine_Loop">
<Use_Preset>Preset_EGL_CIN</Use_Preset>
<Samples>EGL_Star_Viper_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Hounds_Tooth_Fly_By">
<Use_Preset>Preset_EGB</Use_Preset>
<Samples>EGB_Hounds_Tooth_1.wav</Samples>
<Min_Pitch>100</Min_Pitch>
<Max_Pitch>110</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Hounds_Tooth_Cinematic_Engine_Loop">
<Use_Preset>Preset_EGL_CIN</Use_Preset>
<Samples>EGL_Hounds_Tooth_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_IG2000_Fly_By">
<Use_Preset>Preset_EGB</Use_Preset>
<Samples>EGB_IG2000_1.wav</Samples>
<Min_Pitch>100</Min_Pitch>
<Max_Pitch>110</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_IG2000_Cinematic_Engine_Loop">
<Use_Preset>Preset_EGL_CIN</Use_Preset>
<Samples>EGL_IG2000_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Buzz_Droids_Fly_By">
<Use_Preset>Preset_EGB</Use_Preset>
<Samples>Buzz_Droids_1.wav Buzz_Droids_2.wav Buzz_Droids_3.wav Buzz_Droids_4.wav Buzz_Droids_5.wav</Samples>
<Min_Pitch>100</Min_Pitch>
<Max_Pitch>110</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Mouse_Droid_Moving_Engine_Loop">
<Use_Preset>Preset_EGL_Land</Use_Preset>
<Samples>EGL_Mouse_Droid_1.wav</Samples>
<Min_Volume>50</Min_Volume>
<Max_Volume>50</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Juggernaut_Moving_Engine_Loop">
<Use_Preset>Preset_EGL_Land</Use_Preset>
<Samples>EGL_Juggernaut_2.wav</Samples>
<Min_Volume>90</Min_Volume>
<Max_Volume>90</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Juggernaut_Idle_Engine_Loop">
<Use_Preset>Preset_EGL_Land</Use_Preset>
<Samples>EGL_Tracked_Idle.wav</Samples>
<Min_Volume>70</Min_Volume>
<Max_Volume>70</Max_Volume>
<Min_Pitch>60</Min_Pitch>
<Max_Pitch>60</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Gargantuan_Idle_Engine_Loop">
<Use_Preset>Preset_EGL_Land</Use_Preset>
<Samples>EGL_Gargantuan_1.wav</Samples>
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Gargantuan_Moving_Engine_Loop">
<Use_Preset>Preset_EGL_Land</Use_Preset>
<Samples>EGL_Gargantuan_1.wav</Samples>
<Min_Volume>90</Min_Volume>
<Max_Volume>90</Max_Volume>
<Min_Pitch>125</Min_Pitch>
<Max_Pitch>125</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_MDU_Moving_Engine_Loop">
<Use_Preset>Preset_EGL_Land</Use_Preset>
<Samples>EGL_MDU_1.wav</Samples>
<Min_Volume>50</Min_Volume>
<Max_Volume>50</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_MDU_Idle_Engine_Loop">
<Use_Preset>Preset_EGL_Land</Use_Preset>
<Samples>EGL_MDU_Idle_1.wav</Samples>
<Min_Volume>50</Min_Volume>
<Max_Volume>50</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_EM_Field_Generator_Loop">
<Use_Preset>Preset_BDL</Use_Preset>
<Samples>EGL_Shutter_Sheild_Generator.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Destroyer_Droid_Moving_Engine_Loop">
<Use_Preset>Preset_EGL_Land</Use_Preset>
<Samples>EGL_Destroyer_Droid_1.wav</Samples>
<Min_Volume>50</Min_Volume>
<Max_Volume>50</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Destroyer_Droid_Anim_Unfold">
<Use_Preset>Preset_FSI</Use_Preset>
<Samples>Destroyer_Droid_Unfold_1.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Lancet_Fly_By">
<Use_Preset>Preset_EGB_Land</Use_Preset>
<Samples>EGB_Lancet_By_1.wav EGB_Lancet_By_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Lancet_Cinematic_Engine_Loop">
<Use_Preset>Preset_EGL_CIN</Use_Preset>
<Samples>EGL_Lancet_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Cloud_Car_Fly_By">
<Use_Preset>Preset_EGB_Land</Use_Preset>
<Samples>EGB_Cloud_Car_1.wav EGB_Cloud_Car_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Cloud_Car_Cinematic_Engine_Loop">
<Use_Preset>Preset_EGL_CIN</Use_Preset>
<Samples>EGL_Cloud_Car_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_DT_Jet_Pack_Takeoff">
<Use_Preset>Preset_EGB_Land</Use_Preset>
<Samples>EGB_DT_JetPack_1.wav</Samples>
<Min_Volume>90</Min_Volume>
<Max_Volume>90</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_DT_Jet_Pack_Engine_Loop">
<Use_Preset>Preset_EGL_Land</Use_Preset>
<Samples>EGL_JetPack_Loop_1.wav</Samples>
<Min_Volume>85</Min_Volume>
<Max_Volume>85</Max_Volume>
<Loop_Fade_In_Seconds>0.5</Loop_Fade_In_Seconds>
<Loop_Fade_Out_Seconds>0.5</Loop_Fade_Out_Seconds>
</SFXEvent>
<SFXEvent Name="Unit_Large_Wing_Flap">
<Use_Preset>Preset_EGB_Land</Use_Preset>
<Samples>Wing_Flap_1.wav Wing_Flap_2.wav Wing_Flap_3.wav</Samples>
<Min_Pitch>100</Min_Pitch>
<Max_Pitch>110</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Structure_Power_Generator_Cinematic_Loop">
<Use_Preset>Preset_EGL_CIN</Use_Preset>
<Samples>Rebel_Barracks_Hum.wav</Samples>
</SFXEvent>
<SFXEvent Name="Structure_Barracks_Loop">
<Use_Preset>Preset_BDL</Use_Preset>
<Samples>Rebel_Barracks_Hum.wav</Samples>
</SFXEvent>
<SFXEvent Name="Structure_Communications_Array_Loop">
<Use_Preset>Preset_BDL</Use_Preset>
<Samples>EGL_Data_Feed_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Structure_Jamming_Station_Loop">
<Use_Preset>Preset_BDL</Use_Preset>
<Samples>EGL_Comm_Jamming_Station.wav</Samples>
</SFXEvent>
<SFXEvent Name="Structure_Grand_Arena_Loop">
<Use_Preset>Preset_BDL</Use_Preset>
<Samples>EGL_Grand_Arena.wav</Samples>
</SFXEvent>
<SFXEvent Name="Structure_Gravity_Generator_Loop">
<Use_Preset>Preset_BDL</Use_Preset>
<Samples>EGL_Gravity_Control_Generator.wav</Samples>
</SFXEvent>
<SFXEvent Name="Structure_Infiltrator_Training_Facility_Loop">
<Use_Preset>Preset_BDL</Use_Preset>
<Samples>EGL_Infiltrator_Training_Facility.wav</Samples>
</SFXEvent>
<SFXEvent Name="Structure_Mining_Facility_Loop">
<Use_Preset>Preset_BDL</Use_Preset>
<Samples>EGL_Mining_Facility.wav</Samples>
</SFXEvent>
<SFXEvent Name="Structure_Orbital_LRS_Loop">
<Use_Preset>Preset_BDL</Use_Preset>
<Samples>EGL_Orbital_LRS_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Structure_Orbital_LRS_Fast_Loop">
<Use_Preset>Preset_BDL</Use_Preset>
<Samples>EGL_Orbital_LRS_4.wav</Samples>
</SFXEvent>
<SFXEvent Name="Structure_Orbital_LRS_Alarm">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>Orbital_Alarm_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Structure_Turret_Motor">
<Use_Preset>Preset_EGL_Land</Use_Preset>
<Samples>EGL_Turret_Motor_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Structure_Turret_Motor_Turbo">
<Use_Preset>Preset_EGL</Use_Preset>
<Samples>EGL_Turret_Motor_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Vehicle_Turret_Motor">
<Use_Preset>Preset_EGL_Land</Use_Preset>
<Samples>EGL_Turret_Motor_3.wav</Samples>
</SFXEvent>
<SFXEvent Name="Vehicle_Anim_Motor">
<Use_Preset>Preset_FSI</Use_Preset>
<Samples>EGB_Motor_Anim_1.wav</Samples>
<Min_Volume>40</Min_Volume>
<Max_Volume>40</Max_Volume>
</SFXEvent>
<SFXEvent Name="Structure_Sensor_Array_Loop">
<Use_Preset>Preset_BDL</Use_Preset>
<Samples>EGL_Sensor_Array.wav</Samples>
</SFXEvent>
<SFXEvent Name="Structure_Shutter_Shield_Generator_Loop">
<Use_Preset>Preset_BDL</Use_Preset>
<Samples>EGL_Shutter_Sheild_Generator.wav</Samples>
</SFXEvent>
<SFXEvent Name="Structure_Star_Forge_Loop">
<Use_Preset>Preset_BDL</Use_Preset>
<Samples>EGL_Star_Forge.wav</Samples>
</SFXEvent>
<SFXEvent Name="Structure_Buildable_Loop">
<Use_Preset>Preset_BDL</Use_Preset>
<Samples>EGL_Buildable_Structure_Loop_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Structure_Buildable_Start">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>Buildable_Structure_Start_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Structure_Buildable_Stop">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>Buildable_Structure_Stop_1.wav</Samples>
<Kills_Previous_Object_SFX>Yes</Kills_Previous_Object_SFX>
</SFXEvent>
<SFXEvent Name="Structure_Buildable_Sold">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>Buildable_Structure_Sold_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Structure_Repair_Deploy">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>Repair_Deploy.wav</Samples>
</SFXEvent>
<SFXEvent Name="Structure_Repair_UnDeploy">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>Repair_UnDeploy.wav</Samples>
</SFXEvent>
<SFXEvent Name="Structure_Magnepulse_Charge">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>EGB_Magnepulse_Charge_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_R2_Moving_Engine_Loop">
<Use_Preset>Preset_EGLC</Use_Preset>
<Samples>EGL_R2_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Lava_Stream_Loop">
<Use_Preset>Preset_BDL</Use_Preset>
<Samples>Lava_Stream.wav</Samples>
</SFXEvent>
<SFXEvent Name="Debug_Audio_Test_Loop">
<Samples>EGL_Sensor_Array.wav</Samples>
<Priority>1</Priority>
<Max_Instances>3</Max_Instances>
<Play_Count>-1</Play_Count>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
<Min_Pitch>100</Min_Pitch>
<Max_Pitch>100</Max_Pitch>
<Volume_Saturation_Distance>200.0</Volume_Saturation_Distance>
</SFXEvent>
</SFXEvents>

View File

@@ -0,0 +1,161 @@
<?xml version="1.0"?>
<SFXEvents>
<SFXEvent Name="Unit_Anim_AT_AT_Foot_Plant">
<Use_Preset>Preset_FSV</Use_Preset>
<Samples>FS_ATAT_1.wav FS_ATAT_2.wav FS_ATAT_3.wav FS_ATAT_4.wav FS_ATAT_5.wav FS_ATAT_6.wav FS_ATAT_7.wav FS_ATAT_8.wav</Samples>
<Volume_Saturation_Distance>700.0</Volume_Saturation_Distance>
</SFXEvent>
<SFXEvent Name="Unit_Anim_AT_AT_Water_Foot_Plant">
<Use_Preset>Preset_FSV</Use_Preset>
<Samples>FS_ATAT_Water_1.wav FS_ATAT_Water_2.wav FS_ATAT_Water_3.wav FS_ATAT_Water_4.wav</Samples>
<Volume_Saturation_Distance>700.0</Volume_Saturation_Distance>
</SFXEvent>
<SFXEvent Name="Unit_Anim_AT_AT_Walk_Hydraulics">
<Use_Preset>Preset_FSV</Use_Preset>
<Samples>FS_ATAT_Hydraulic_1.wav FS_ATAT_Hydraulic_2.wav</Samples>
<Max_Instances>2</Max_Instances>
<Min_Pitch>85</Min_Pitch>
<Max_Pitch>115</Max_Pitch>
<Min_Volume>46</Min_Volume>
<Max_Volume>66</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Anim_AT_ST_Foot_Plant">
<Use_Preset>Preset_FSV</Use_Preset>
<Samples>FS_ATST_1.wav FS_ATST_2.wav FS_ATST_3.wav FS_ATST_4.wav</Samples>
<Min_Volume>70</Min_Volume>
<Max_Volume>70</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Anim_AT_ST_Water_Foot_Plant">
<Use_Preset>Preset_FSV</Use_Preset>
<Samples>FS_ATST_Water_1.wav FS_ATST_Water_2.wav FS_ATST_Water_3.wav FS_ATST_Water_4.wav</Samples>
<Min_Volume>70</Min_Volume>
<Max_Volume>70</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Anim_SPMAT_Foot_Plant">
<Use_Preset>Preset_FSV</Use_Preset>
<Samples>FS_SPMAT_1.wav FS_SPMAT_2.wav FS_SPMAT_3.wav FS_SPMAT_4.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Anim_Snow_Infantry_Foot_Plant">
<Use_Preset>Preset_FSI</Use_Preset>
<Samples>FS_Snow_1.wav FS_Snow_2.wav FS_Snow_3.wav FS_Snow_4.wav FS_Snow_5.wav FS_Snow_6.wav FS_Snow_7.wav FS_Snow_8.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Anim_Dirt_Infantry_Foot_Plant">
<Use_Preset>Preset_FSI</Use_Preset>
<Samples>FS_Dirt_1.wav FS_Dirt_2.wav FS_Dirt_3.wav FS_Dirt_4.wav FS_Dirt_5.wav FS_Dirt_6.wav FS_Dirt_7.wav FS_Dirt_8.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Anim_Concrete_Infantry_Foot_Plant">
<Use_Preset>Preset_FSI</Use_Preset>
<Samples>FS_Concrete_1.wav FS_Concrete_2.wav FS_Concrete_3.wav FS_Concrete_4.wav FS_Concrete_5.wav FS_Concrete_6.wav FS_Concrete_7.wav FS_Concrete_8.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Anim_Grass_Infantry_Foot_Plant">
<Use_Preset>Preset_FSI</Use_Preset>
<Samples>FS_Grass_1.wav FS_Grass_2.wav FS_Grass_3.wav FS_Grass_4.wav FS_Grass_5.wav FS_Grass_6.wav FS_Grass_7.wav FS_Grass_8.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Anim_Mud_Infantry_Foot_Plant">
<Use_Preset>Preset_FSI</Use_Preset>
<Samples>FS_Mud_1.wav FS_Mud_2.wav FS_Mud_3.wav FS_Mud_4.wav FS_Mud_5.wav FS_Mud_6.wav FS_Mud_7.wav FS_Mud_8.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Anim_Water_Infantry_Foot_Plant">
<Use_Preset>Preset_FSI</Use_Preset>
<Samples>FS_Water_1.wav FS_Water_2.wav FS_Water_3.wav FS_Water_4.wav FS_Water_5.wav FS_Water_6.wav FS_Water_7.wav FS_Water_8.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Anim_C3PO_Foot_Motor">
<Use_Preset>Preset_FSI</Use_Preset>
<Samples>FS_C3PO_1.wav FS_C3PO_2.wav FS_C3PO_3.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Anim_R2_Head_Motor">
<Use_Preset>Preset_FSI</Use_Preset>
<Samples>FS_R2_Head_1.wav FS_R2_Head_2.wav FS_R2_Head_3.wav</Samples>
<Min_Volume>40</Min_Volume>
<Max_Volume>40</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Anim_Rancor_Foot_Plant">
<Use_Preset>Preset_FSV</Use_Preset>
<Samples>FS_Rancor_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_MPTL_Tank_Deploy_Start">
<Use_Preset>Preset_FSV</Use_Preset>
<Samples>MPTL_Tank_Deploy_Start.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_MPTL_Tank_Deploy_Stop">
<Use_Preset>Preset_FSV</Use_Preset>
<Samples>MPTL_Tank_Deploy_Stop.wav</Samples>
<Kills_Previous_Object_SFX>Yes</Kills_Previous_Object_SFX>
</SFXEvent>
<SFXEvent Name="Unit_MPTL_Tank_Undeploy_Start">
<Use_Preset>Preset_FSV</Use_Preset>
<Samples>MPTL_Tank_Undeploy_Start.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_MPTL_Tank_Undeploy_Stop">
<Use_Preset>Preset_FSV</Use_Preset>
<Samples>MPTL_Tank_Undeploy_Stop.wav</Samples>
<Kills_Previous_Object_SFX>Yes</Kills_Previous_Object_SFX>
</SFXEvent>
<SFXEvent Name="Unit_SPMAT_Deploy_Start">
<Use_Preset>Preset_FSV</Use_Preset>
<Samples>SPMAT_Deploy_Start.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_SPMAT_Deploy_Stop">
<Use_Preset>Preset_FSV</Use_Preset>
<Samples>SPMAT_Deploy_Stop.wav</Samples>
<Kills_Previous_Object_SFX>Yes</Kills_Previous_Object_SFX>
</SFXEvent>
<SFXEvent Name="Unit_AT_AT_Rope_Drop">
<Use_Preset>Preset_FSV</Use_Preset>
<Samples>ATAT_Rope_Drop_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_AT_AT_Rope_Lift">
<Use_Preset>Preset_FSV</Use_Preset>
<Samples>ATAT_Rope_Lift_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Juggernaut_Door_Start">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>Juggernaut_Door_Start.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Juggernaut_Door_Open">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>Juggernaut_Door_Open_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Juggernaut_Door_Close">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>Juggernaut_Door_Close.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Juggernaut_Door_Stop">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>Juggernaut_Door_Stop.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Anim_R2_Holo_Off_1">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>R2_Holo_Off_Anim_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="SFX_Anim_Felucia_Plant_Prep_1">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>Felucia_Plant_Prep_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="SFX_Anim_Felucia_Plant_Prep_2">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>Felucia_Plant_Prep_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="SFX_Anim_Felucia_Plant_Shoot_1">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>Felucia_Plant_Shoot_1A.wav</Samples>
</SFXEvent>
<SFXEvent Name="SFX_Anim_Felucia_Plant_Shoot_2">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>Felucia_Plant_Shoot_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="SFX_Anim_Beetle_Footsteps">
<Use_Preset>Preset_FSI</Use_Preset>
<Samples>FS_Beetle1.wav FS_Beetle2.wav FS_Beetle3.wav FS_Beetle4.wav</Samples>
</SFXEvent>
<SFXEvent Name="SFX_Anim_Beetle_Attack">
<Use_Preset>Preset_DTH</Use_Preset>
<Samples>Beetle_Attack_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="SFX_Anim_Beetle_Grunt">
<Use_Preset>Preset_DTH</Use_Preset>
<Samples>Beetle_1.wav</Samples>
</SFXEvent>
</SFXEvents>

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@@ -0,0 +1,652 @@
<?xml version="1.0"?>
<SFXEvents>
<SFXEvent Name="GUI_Audio_Options_SFX_Test">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Audio_Test_1.wav</Samples>
<Min_Volume>60</Min_Volume>
<Max_Volume>60</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Select_Empire_SFX">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Select_Empire.wav</Samples>
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Select_Rebel_SFX">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Select_Rebel.wav</Samples>
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Select_Underworld_SFX">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_TYB3304_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
<Text_ID>TEXT_SFX_TYB_BRIBE_4</Text_ID>
<Overlap_Test>Unit_Tyber_Zann</Overlap_Test>
</SFXEvent>
<SFXEvent Name="GUI_Droid_Hint_SFX">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Droid_Hint_1.wav</Samples>
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_R2_Urgent_Hint_SFX">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_R2_Urgent_Hint_1.wav</Samples>
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Droid_Urgent_Hint_SFX">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_R2_Urgent_Hint_1.wav</Samples>
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Text_Hint_SFX">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Alert_1.wav</Samples>
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Alert_1_SFX">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Alert_1.wav</Samples>
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Button_Press_2_SFX">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Button_Press_2.wav</Samples>
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Dial_Switch_SFX">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Dial_Switch_1.wav</Samples>
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Unit_Scroll_SFX">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Unit.wav</Samples>
<Min_Volume>70</Min_Volume>
<Max_Volume>70</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Weapon_Ready_SFX">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Weapon_Ready.wav</Samples>
<Min_Volume>70</Min_Volume>
<Max_Volume>70</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Cancel_SFX">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Cancel_Click.wav</Samples>
<Min_Volume>70</Min_Volume>
<Max_Volume>70</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Ability_Recharge_SFX">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Ability_Recharge_2.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Text_SFX">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_MO.wav</Samples>
</SFXEvent>
<SFXEvent Name="GUI_Transmission_SFX">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Transmission_1.wav</Samples>
<Min_Volume>70</Min_Volume>
<Max_Volume>70</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Telemetry_Loop_SFX">
<Is_2D>Yes</Is_2D>
<Is_3D>No</Is_3D>
<Samples>GUI_Telem.wav</Samples>
<Max_Instances>1</Max_Instances>
<Play_Count>-1</Play_Count>
<Min_Volume>40</Min_Volume>
<Max_Volume>40</Max_Volume>
<Loop_Fade_In_Seconds>0.50</Loop_Fade_In_Seconds>
<Loop_Fade_Out_Seconds>1.0</Loop_Fade_Out_Seconds>
</SFXEvent>
<SFXEvent Name="GUI_Zoom">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Zoom2.wav</Samples>
<Min_Volume>50</Min_Volume>
<Max_Volume>50</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Planet_Menu">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Planet.wav</Samples>
<Min_Volume>50</Min_Volume>
<Max_Volume>50</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Planet_Mouse_Over">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Planet_Highlight_2.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Highlight_Mouse_Over">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Scroll.wav</Samples>
<Min_Volume>30</Min_Volume>
<Max_Volume>30</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Activate_Hyperspace_Button">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Hyper_Act.wav</Samples>
<Min_Volume>65</Min_Volume>
<Max_Volume>65</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Drag_Fleet">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Drag.wav</Samples>
<Min_Volume>47</Min_Volume>
<Max_Volume>47</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Drop_Fleet">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Drop.wav</Samples>
<Min_Volume>55</Min_Volume>
<Max_Volume>55</Max_Volume>
</SFXEvent>
<SFXEvent Name="Galactic_Fleet_Hyperspace">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>AC_Short_Hyperspace.wav</Samples>
<Min_Volume>60</Min_Volume>
<Max_Volume>60</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Bad_Sound">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>Bad_Sound.wav</Samples>
</SFXEvent>
<SFXEvent Name="Planet_Dialog_Appears">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>PM_Planet_Popup.wav</Samples>
<Min_Volume>70</Min_Volume>
<Max_Volume>70</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_X_Wing_Complete">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_X_Wing_Complete.wav</Samples>
<Min_Volume>55</Min_Volume>
<Max_Volume>55</Max_Volume>
<Overlap_Test>Unit_Complete</Overlap_Test>
</SFXEvent>
<SFXEvent Name="GUI_Y_Wing_Complete">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Y_Wing_Complete.wav</Samples>
<Min_Volume>65</Min_Volume>
<Max_Volume>65</Max_Volume>
<Overlap_Test>Unit_Complete</Overlap_Test>
</SFXEvent>
<SFXEvent Name="GUI_A_Wing_Complete">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_A_Wing_Complete.wav</Samples>
<Min_Volume>65</Min_Volume>
<Max_Volume>65</Max_Volume>
<Overlap_Test>Unit_Complete</Overlap_Test>
</SFXEvent>
<SFXEvent Name="GUI_Assault_Speeder_Complete">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Assault_Speeder_Complete.wav</Samples>
<Min_Volume>65</Min_Volume>
<Max_Volume>65</Max_Volume>
<Overlap_Test>Unit_Complete</Overlap_Test>
</SFXEvent>
<SFXEvent Name="GUI_Tie_Complete">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Tie_Complete.wav</Samples>
<Min_Volume>70</Min_Volume>
<Max_Volume>70</Max_Volume>
<Overlap_Test>Unit_Complete</Overlap_Test>
</SFXEvent>
<SFXEvent Name="GUI_Scout_Complete">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Scout_Complete.wav</Samples>
<Min_Volume>65</Min_Volume>
<Max_Volume>65</Max_Volume>
<Overlap_Test>Unit_Complete</Overlap_Test>
</SFXEvent>
<SFXEvent Name="GUI_ATAT_Complete">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>FS_ATAT_1.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
<Overlap_Test>Unit_Complete</Overlap_Test>
</SFXEvent>
<SFXEvent Name="GUI_ATST_Complete">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>FS_ATST_1.wav</Samples>
<Min_Volume>70</Min_Volume>
<Max_Volume>70</Max_Volume>
<Overlap_Test>Unit_Complete</Overlap_Test>
</SFXEvent>
<SFXEvent Name="GUI_ATAA_Complete">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>FS_SPMAT_1.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
<Overlap_Test>Unit_Complete</Overlap_Test>
</SFXEvent>
<SFXEvent Name="GUI_SPMAT_Complete">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>FS_SPMAT_1.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
<Overlap_Test>Unit_Complete</Overlap_Test>
</SFXEvent>
<SFXEvent Name="GUI_Tank_Complete">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Tank_Complete.wav</Samples>
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
<Overlap_Test>Unit_Complete</Overlap_Test>
</SFXEvent>
<SFXEvent Name="GUI_Repulsor_Complete">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Repulsor_Complete.wav</Samples>
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
<Overlap_Test>Unit_Complete</Overlap_Test>
</SFXEvent>
<SFXEvent Name="GUI_Rebel_Complete">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>U000_REB0103_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_REB_SELECT_3</Text_ID>
<Overlap_Test>Unit_Complete</Overlap_Test>
</SFXEvent>
<SFXEvent Name="GUI_Plex_Complete">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>U000_PLX0103_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_PLX_SELECT_3</Text_ID>
<Overlap_Test>Unit_Complete</Overlap_Test>
</SFXEvent>
<SFXEvent Name="GUI_Infiltrator_Complete">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>U000_INF0103_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_INF_SELECT_3</Text_ID>
<Overlap_Test>Unit_Complete</Overlap_Test>
</SFXEvent>
<SFXEvent Name="GUI_Stormtrooper_Complete">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>U000_TRP0103_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_TRP_SELECT_3</Text_ID>
<Overlap_Test>Unit_Complete</Overlap_Test>
</SFXEvent>
<SFXEvent Name="GUI_Hutt_Palace_Complete">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Hutt_Palace_Complete.wav</Samples>
<Min_Volume>70</Min_Volume>
<Max_Volume>70</Max_Volume>
<Overlap_Test>Unit_Complete</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Galactic_Announce_Probot">
<Samples>Probot_Select.wav</Samples>
<Max_Instances>1</Max_Instances>
<Min_Pitch>100</Min_Pitch>
<Max_Pitch>100</Max_Pitch>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Galactic_Report_Probot">
<Samples>Probot_Move.wav</Samples>
<Max_Instances>1</Max_Instances>
<Min_Pitch>100</Min_Pitch>
<Max_Pitch>100</Max_Pitch>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Galactic_Move_Probot">
<Samples>Probot_Launch.wav</Samples>
<Max_Instances>1</Max_Instances>
<Min_Pitch>95</Min_Pitch>
<Max_Pitch>100</Max_Pitch>
<Min_Volume>60</Min_Volume>
<Max_Volume>60</Max_Volume>
<Overlap_Test>Unit_Move</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Galactic_Announce_Bounty_Hunter">
<Samples>U000_BHT0101_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_BHT_BUILD_1</Text_ID>
<Max_Instances>1</Max_Instances>
<Min_Pitch>100</Min_Pitch>
<Max_Pitch>100</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Galactic_Move_Bounty_Hunter">
<Samples>U000_BHT0201_ENG.wav U000_BHT0202_ENG.wav U000_BHT0203_ENG.wav U000_BHT0204_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_BHT_DEPLOY_1, TEXT_SFX_BHT_DEPLOY_2, TEXT_SFX_BHT_DEPLOY_3, TEXT_SFX_BHT_DEPLOY_4</Text_ID>
<Max_Instances>1</Max_Instances>
<Min_Pitch>100</Min_Pitch>
<Max_Pitch>100</Max_Pitch>
<Overlap_Test>Unit_Move</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Galactic_Eliminate_Bounty_Hunter">
<Samples>U000_BHT0301_ENG.wav U000_BHT0302_ENG.wav U000_BHT0303_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_BHT_SUCCESS_1, TEXT_SFX_BHT_SUCCESS_2, TEXT_SFX_BHT_SUCCESS_3</Text_ID>
<Max_Instances>1</Max_Instances>
<Min_Pitch>100</Min_Pitch>
<Max_Pitch>100</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Galactic_Announce_Smuggler">
<Samples>U000_SMG0101_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_SMG_BUILD_1</Text_ID>
<Max_Instances>1</Max_Instances>
<Min_Pitch>100</Min_Pitch>
<Max_Pitch>100</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Galactic_Move_Smuggler">
<Samples>U000_SMG0102_ENG.wav U000_SMG0103_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_SMG_BUILD_2, TEXT_SFX_SMG_BUILD_3</Text_ID>
<Max_Instances>1</Max_Instances>
<Min_Pitch>100</Min_Pitch>
<Max_Pitch>100</Max_Pitch>
<Overlap_Test>Unit_Move</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Galactic_Siphon_Smuggler">
<Samples>U000_SMG0201_ENG.wav U000_SMG0202_ENG.wav U000_SMG0204_ENG.wav U000_SMG0206_ENG.wav U000_SMG0208_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_SMG_DEPLOY_1, TEXT_SFX_SMG_DEPLOY_2, TEXT_SFX_SMG_DEPLOY_4, TEXT_SFX_SMG_DEPLOY_6, TEXT_SFX_SMG_DEPLOY_8</Text_ID>
<Max_Instances>1</Max_Instances>
<Min_Pitch>100</Min_Pitch>
<Max_Pitch>100</Max_Pitch>
</SFXEvent>
<SFXEvent Name="GUI_R_Fleet_Commander_Complete">
<Samples>U000_RFC0101_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_RFC_SELECT_1</Text_ID>
<Max_Instances>1</Max_Instances>
<Min_Pitch>100</Min_Pitch>
<Max_Pitch>100</Max_Pitch>
<Overlap_Test>Unit_Complete</Overlap_Test>
</SFXEvent>
<SFXEvent Name="GUI_E_Fleet_Commander_Complete">
<Samples>U000_EFC0101_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_EFC_SELECT_1</Text_ID>
<Max_Instances>1</Max_Instances>
<Min_Pitch>100</Min_Pitch>
<Max_Pitch>100</Max_Pitch>
<Overlap_Test>Unit_Complete</Overlap_Test>
</SFXEvent>
<SFXEvent Name="GUI_R_Field_Commander_Complete">
<Samples>U000_RFC0101_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_RFC_SELECT_1</Text_ID>
<Max_Instances>1</Max_Instances>
<Min_Pitch>100</Min_Pitch>
<Max_Pitch>100</Max_Pitch>
<Overlap_Test>Unit_Complete</Overlap_Test>
</SFXEvent>
<SFXEvent Name="GUI_E_Field_Commander_Complete">
<Samples>U000_EFC0101_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_EFC_SELECT_1</Text_ID>
<Max_Instances>1</Max_Instances>
<Min_Pitch>100</Min_Pitch>
<Max_Pitch>100</Max_Pitch>
<Overlap_Test>Unit_Complete</Overlap_Test>
</SFXEvent>
<SFXEvent Name="GUI_Common_Dialog_Button_Hilight">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>Mouse_Over_Click1.wav</Samples>
<Min_Volume>40</Min_Volume>
<Max_Volume>40</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Common_Dialog_Button_Press">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Org.wav</Samples>
<Min_Volume>70</Min_Volume>
<Max_Volume>70</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Common_Dialog_Listbox_Entry_Select">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_MO_3.wav</Samples>
<Min_Volume>70</Min_Volume>
<Max_Volume>70</Max_Volume>
<Max_Instances>3</Max_Instances>
</SFXEvent>
<SFXEvent Name="GUI_Common_Chat_Recieve">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Chat_Recieve_1.wav</Samples>
<Min_Volume>70</Min_Volume>
<Max_Volume>70</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Common_Chat_Send">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Chat_Send_2.wav</Samples>
<Min_Volume>70</Min_Volume>
<Max_Volume>70</Max_Volume>
</SFXEvent>
<SFXEvent Name="Button_Press">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>DS_Button_Press1.wav</Samples>
<Min_Volume>55</Min_Volume>
<Max_Volume>55</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Death_Star_Button_Press">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>DS_Button_Press1.wav</Samples>
<Min_Volume>55</Min_Volume>
<Max_Volume>55</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Death_Star_Activate">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Death_Star_Sequence_1.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
<Min_Predelay>2000</Min_Predelay>
<Max_Predelay>2000</Max_Predelay>
</SFXEvent>
<SFXEvent Name="Planet_Death_SFX">
<Samples>EXP_Planet.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Toggle_Generic">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Button_Press_2.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Toggle_SystemBoost_On">
<Use_Preset>Preset_GUI_Local</Use_Preset>
<Samples>GUI_SYSTEMBOOST_ON.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Toggle_SystemBoost_Off">
<Use_Preset>Preset_GUI_Local</Use_Preset>
<Samples>GUI_SYSTEMBOOST_OFF.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Toggle_Shields_On">
<Use_Preset>Preset_GUI_Local</Use_Preset>
<Samples>GUI_Shields_Up_1.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Toggle_Shields_Off">
<Use_Preset>Preset_GUI_Local</Use_Preset>
<Samples>GUI_Shields_Down_1.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Toggle_Grav_On">
<Use_Preset>Preset_GUI_Local</Use_Preset>
<Samples>GUI_Toggle_4.wav</Samples>
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Toggle_Grav_Off">
<Use_Preset>Preset_GUI_Local</Use_Preset>
<Samples>GUI_Toggle_12.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Toggle_Hunt_On">
<Use_Preset>Preset_GUI_Local</Use_Preset>
<Samples>GUI_Toggle_13.wav</Samples>
<Min_Volume>50</Min_Volume>
<Max_Volume>50</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Toggle_Hunt_Off">
<Use_Preset>Preset_GUI_Local</Use_Preset>
<Samples>GUI_Toggle_14.wav</Samples>
<Min_Volume>50</Min_Volume>
<Max_Volume>50</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Toggle_Lure_On">
<Use_Preset>Preset_GUI_Local</Use_Preset>
<Samples>GUI_Toggle_15.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Toggle_Lure_Off">
<Use_Preset>Preset_GUI_Local</Use_Preset>
<Samples>GUI_Toggle_16.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Toggle_Rocket_Attack_On">
<Use_Preset>Preset_GUI_Local</Use_Preset>
<Samples>GUI_Toggle_8.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Toggle_Rocket_Attack_Off">
<Use_Preset>Preset_GUI_Local</Use_Preset>
<Samples>GUI_Toggle_8.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Toggle_Harass_On">
<Use_Preset>Preset_GUI_Local</Use_Preset>
<Samples>GUI_Toggle_3.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Toggle_Harass_Off">
<Use_Preset>Preset_GUI_Local</Use_Preset>
<Samples>GUI_Toggle_3.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Toggle_Scout_On">
<Use_Preset>Preset_GUI_Local</Use_Preset>
<Samples>GUI_Toggle_13.wav</Samples>
<Min_Volume>40</Min_Volume>
<Max_Volume>40</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Toggle_Scout_Off">
<Use_Preset>Preset_GUI_Local</Use_Preset>
<Samples>GUI_Toggle_14.wav</Samples>
<Min_Volume>40</Min_Volume>
<Max_Volume>40</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Toggle_Deploy_On">
<Use_Preset>Preset_GUI_Local</Use_Preset>
<Samples>GUI_Toggle_2.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Toggle_Deploy_Off">
<Use_Preset>Preset_GUI_Local</Use_Preset>
<Samples>GUI_Toggle_2.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Toggle_Turbo_On">
<Use_Preset>Preset_GUI_Local</Use_Preset>
<Samples>GUI_Toggle_17.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Toggle_Turbo_Off">
<Use_Preset>Preset_GUI_Local</Use_Preset>
<Samples>GUI_Toggle_18.wav</Samples>
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Toggle_Weaken_On">
<Use_Preset>Preset_GUI_Local</Use_Preset>
<Samples>GUI_Slider.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Toggle_MP_Beacon_On"> <!-- SoaFE variant to keep beacon sound global -->
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Toggle_15.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Structure_Sold">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>Buildable_Structure_Sold_1.wav</Samples>
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Credits">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Credits_1.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Enemy_Fleet_Alarm">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Enemy_Fleet_Alarm_1.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Corruption">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Corruption_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="GUI_Corruption_Remove">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Corruption_Remove_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="GUI_Bribe_SFX">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Bribe_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="GUI_Stim_Pack_SFX">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Injection_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="GUI_Sensor_Jamming_SFX">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Toggle_UW_3.wav</Samples>
</SFXEvent>
<SFXEvent Name="GUI_Buzz_Droids_SFX">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Buzz_Droid_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="GUI_Swap_Weapons_SFX">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUN_Tyber_Draw_Blaster_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="GUI_Weapon_Boost_SFX">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Toggle_UW_2.wav</Samples>
</SFXEvent>
</SFXEvents>

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<?xml version="1.0"?>
<SFXEvents>
<SFXEvent Name="Unit_Select_Rebel_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSR0101_ENG.wav U000_SSR0102_ENG.wav U000_SSR0103_ENG.wav U000_SSR0104_ENG.wav U000_SSR0105_ENG.wav U000_SSR0106_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SSR_SELECT_1, TEXT_SFX_SSR_SELECT_2, TEXT_SFX_SSR_SELECT_3, TEXT_SFX_SSR_SELECT_4, TEXT_SFX_SSR_SELECT_5, TEXT_SFX_SSR_SELECT_6</Text_ID>
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Complete_Rebel_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSR0102_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SSR_SELECT_2</Text_ID>
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Rebel_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSR0201_ENG.wav U000_SSR0202_ENG.wav U000_SSR0203_ENG.wav U000_SSR0204_ENG.wav U000_SSR0205_ENG.wav U000_SSR0206_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SSR_ATTACK_1, TEXT_SFX_SSR_ATTACK_2, TEXT_SFX_SSR_ATTACK_3, TEXT_SFX_SSR_ATTACK_4, TEXT_SFX_SSR_ATTACK_5, TEXT_SFX_SSR_ATTACK_6</Text_ID>
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Barrage_Rebel_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSR0301_ENG.wav U000_SSR0302_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SSR_BARRAGE_1, TEXT_SFX_SSR_BARRAGE_2</Text_ID>
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_HP_Laser_Rebel_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSR1801_ENG.wav U000_SSR1802_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MCC_HP_LASER_1, TEXT_SFX_MCC_HP_LASER_2</Text_ID>
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_HP_Missile_Rebel_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSR2101_ENG.wav U000_SSR2102_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MCC_HP_MISSILE_1, TEXT_SFX_MCC_HP_MISSILE_2</Text_ID>
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_HP_Torp_Rebel_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSR2201_ENG.wav U000_SSR2202_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MCC_HP_TORP_1, TEXT_SFX_MCC_HP_TORP_2</Text_ID>
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_HP_Ion_Rebel_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSR2301_ENG.wav U000_SSR2302_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MCC_HP_ION_1, TEXT_SFX_MCC_HP_ION_2</Text_ID>
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_HP_Engines_Rebel_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSR2401_ENG.wav U000_SSR2402_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MCC_HP_ENGINES_1, TEXT_SFX_MCC_HP_ENGINES_2</Text_ID>
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_HP_Shields_Rebel_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSR2501_ENG.wav U000_SSR2502_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MCC_HP_SHIELDS_1, TEXT_SFX_MCC_HP_SHIELDS_2</Text_ID>
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_HP_Grav_Rebel_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSR2601_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MCC_HP_GRAV_1</Text_ID>
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_HP_BAY_Rebel_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSR2701_ENG.wav U000_SSR2702_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MCC_HP_BAY_1, TEXT_SFX_MCC_HP_BAY_2</Text_ID>
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Defend_Rebel_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSR0401_ENG.wav U000_SSR0402_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SSR_DEFEND_1, TEXT_SFX_SSR_DEFEND_2</Text_ID>
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Lost_Laser_Rebel_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSR0501_ENG.wav U000_SSR0502_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SSR_LOST_LASER_1, TEXT_SFX_SSR_LOST_LASER_2</Text_ID>
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Lost_Missile_Rebel_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSR0601_ENG.wav U000_SSR0602_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SSR_LOST_MISSILE_1, TEXT_SFX_SSR_LOST_MISSILE_2</Text_ID>
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Lost_Ion_Rebel_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSR0801_ENG.wav U000_SSR0802_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SSR_LOST_ION_1, TEXT_SFX_SSR_LOST_ION_2</Text_ID>
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Lost_Torpedo_Rebel_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSR0701_ENG.wav U000_SSR0702_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SSR_LOST_ION_1, TEXT_SFX_SSR_LOST_ION_2</Text_ID>
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Lost_Shields_Rebel_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSR0901_ENG.wav U000_SSR0902_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SSR_LOST_SHIELDS_1, TEXT_SFX_SSR_LOST_SHIELDS_2</Text_ID>
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Lost_Bay_Rebel_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSR1101_ENG.wav U000_SSR1102_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SSR_LOST_BAY_1, TEXT_SFX_SSR_LOST_BAY_2</Text_ID>
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_Empire_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSE0101_ENG.wav U000_SSE0102_ENG.wav U000_SSE0103_ENG.wav U000_SSE0104_ENG.wav U000_SSE0105_ENG.wav U000_SSE0106_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SSE_SELECT_1, TEXT_SFX_SSE_SELECT_2, TEXT_SFX_SSE_SELECT_3, TEXT_SFX_SSE_SELECT_4, TEXT_SFX_SSE_SELECT_5, TEXT_SFX_SSE_SELECT_6</Text_ID>
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Complete_Empire_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSE0102_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SSE_SELECT_2</Text_ID>
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Empire_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSE0201_ENG.wav U000_SSE0202_ENG.wav U000_SSE0203_ENG.wav U000_SSE0204_ENG.wav U000_SSE0205_ENG.wav U000_SSE0206_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SSE_ATTACK_1, TEXT_SFX_SSE_ATTACK_2, TEXT_SFX_SSE_ATTACK_3, TEXT_SFX_SSE_ATTACK_4, TEXT_SFX_SSE_ATTACK_5, TEXT_SFX_SSE_ATTACK_6</Text_ID>
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Barrage_Empire_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSE0301_ENG.wav U000_SSE0302_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SSE_BARRAGE_1, TEXT_SFX_SSE_BARRAGE_2</Text_ID>
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_HP_Laser_Empire_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ACC1501_ENG.wav U000_ACC1502_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_ACC_HP_LASER_1, TEXT_SFX_ACC_HP_LASER_2</Text_ID>
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_HP_Missile_Empire_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ACC1601_ENG.wav U000_ACC1602_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_ACC_HP_MISSILE_1, TEXT_SFX_ACC_HP_MISSILE_2</Text_ID>
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_HP_Torp_Empire_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ACC1701_ENG.wav U000_ACC1702_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_ACC_HP_TORP_1, TEXT_SFX_ACC_HP_TORP_2</Text_ID>
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_HP_Ion_Empire_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ACC1801_ENG.wav U000_ACC1802_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_ACC_HP_ION_1, TEXT_SFX_ACC_HP_ION_2</Text_ID>
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_HP_Engines_Empire_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ACC1901_ENG.wav U000_ACC1902_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_ACC_HP_ENGINES_1, TEXT_SFX_ACC_HP_ENGINES_2</Text_ID>
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_HP_Shields_Empire_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ACC2001_ENG.wav U000_ACC2002_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_ACC_HP_SHIELDS_1, TEXT_SFX_ACC_HP_SHIELDS_2</Text_ID>
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_HP_Grav_Empire_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ACC2101_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_ACC_HP_GRAV_1</Text_ID>
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_HP_BAY_Empire_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ACC2201_ENG.wav U000_ACC2202_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_ACC_HP_BAY_1, TEXT_SFX_ACC_HP_BAY_2</Text_ID>
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Defend_Empire_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSE0401_ENG.wav U000_SSE0402_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SSE_DEFEND_1, TEXT_SFX_SSE_DEFEND_2</Text_ID>
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Lost_Laser_Empire_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSE0501_ENG.wav U000_SSE0502_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SSE_LOST_LASER_1, TEXT_SFX_SSE_LOST_LASER_2</Text_ID>
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Lost_Missile_Empire_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSE0601_ENG.wav U000_SSE0602_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SSE_LOST_MISSILE_1, TEXT_SFX_SSE_LOST_MISSILE_2</Text_ID>
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Lost_Ion_Empire_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSE0801_ENG.wav U000_SSE0802_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SSE_LOST_ION_1, TEXT_SFX_SSE_LOST_ION_2</Text_ID>
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Lost_Torpedo_Empire_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSE0701_ENG.wav U000_SSE0702_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SSE_LOST_ION_1, TEXT_SFX_SSE_LOST_ION_2</Text_ID>
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Lost_Shields_Empire_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSE0901_ENG.wav U000_SSE0902_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SSE_LOST_SHIELDS_1, TEXT_SFX_SSE_LOST_SHIELDS_2</Text_ID>
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Lost_Bay_Empire_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSE1101_ENG.wav U000_SSE1102_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SSE_LOST_BAY_1, TEXT_SFX_SSE_LOST_BAY_2</Text_ID>
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_Hutt_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PRF0303_ENG.wav U000_PRF0304_ENG.wav U000_PRF0305_ENG.wav U000_PRF0307_ENG.wav U000_PRF0309_ENG.wav U000_PRF0310_ENG.wav U000_PRF0311_ENG.wav U000_PRF0312_ENG.wav U000_PRF0313_ENG.wav U000_PRF0315_ENG.wav U000_PRF0316_ENG.wav U000_PRF0317_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PRF_SELECT_3, TEXT_SFX_PRF_SELECT_4, TEXT_SFX_PRF_SELECT_5, TEXT_SFX_PRF_SELECT_7, TEXT_SFX_PRF_SELECT_9, TEXT_SFX_PRF_SELECT_10, TEXT_SFX_PRF_SELECT_11, TEXT_SFX_PRF_SELECT_12, TEXT_SFX_PRF_SELECT_13, TEXT_SFX_PRF_SELECT_15, TEXT_SFX_PRF_SELECT_16, TEXT_SFX_PRF_SELECT_17</Text_ID>
<Overlap_Test>Unit_Pirate_Frigate</Overlap_Test>
</SFXEvent>
<!-- Dummy placeholder SFX -->
<SFXEvent Name="Unit_UR_None">
<Use_Preset>Preset_UR_NONE</Use_Preset>
<Samples>R2_BLANK_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_UNDEFINED</Text_ID>
<Overlap_Test>Unit_UR_None</Overlap_Test>
</SFXEvent>
</SFXEvents>

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<?xml version="1.0"?>
<SFXEvents>
<SFXEvent Name="Unit_Move_Generic_Test">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>TestUnitMove_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_UNDEFINED</Text_ID>
<Overlap_Test>Unit_Move</Overlap_Test>
</SFXEvent>
</SFXEvents>

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<?xml version="1.0"?>
<SFXEvents>
<SFXEvent Name="Unit_Select_Gallofree">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_GAL0101_ENG.wav U000_GAL0102_ENG.wav U000_GAL0103_ENG.wav U000_GAL0104_ENG.wav U000_GAL0105_ENG.wav U000_GAL0106_ENG.wav U000_GAL0107_ENG.wav U000_GAL0108_ENG.wav U000_GAL0109_ENG.wav U000_GAL0110_ENG.wav U000_GAL0111_ENG.wav U000_GAL0112_ENG.wav U000_GAL0113_ENG.wav U000_GAL0114_ENG.wav U000_GAL0115_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_GAL_SELECT_1, TEXT_SFX_GAL_SELECT_2, TEXT_SFX_GAL_SELECT_3, TEXT_SFX_GAL_SELECT_4, TEXT_SFX_GAL_SELECT_5, TEXT_SFX_GAL_SELECT_6, TEXT_SFX_GAL_SELECT_7, TEXT_SFX_GAL_SELECT_8, TEXT_SFX_GAL_SELECT_9, TEXT_SFX_GAL_SELECT_10, TEXT_SFX_GAL_SELECT_11, TEXT_SFX_GAL_SELECT_12, TEXT_SFX_GAL_SELECT_13, TEXT_SFX_GAL_SELECT_14, TEXT_SFX_GAL_SELECT_15</Text_ID>
<Overlap_Test>Unit_Gallofree</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Complete_Gallofree">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_GAL0112_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_GAL_SELECT_12</Text_ID>
<Overlap_Test>Unit_Gallofree</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_Gallofree">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_GAL0201_ENG.wav U000_GAL0202_ENG.wav U000_GAL0203_ENG.wav U000_GAL0204_ENG.wav U000_GAL0205_ENG.wav U000_GAL0206_ENG.wav U000_GAL0207_ENG.wav U000_GAL0208_ENG.wav U000_GAL0209_ENG.wav U000_GAL0210_ENG.wav U000_GAL0211_ENG.wav U000_GAL0212_ENG.wav U000_GAL0213_ENG.wav U000_GAL0214_ENG.wav U000_GAL0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_GAL_MOVE_1, TEXT_SFX_GAL_MOVE_2, TEXT_SFX_GAL_MOVE_3, TEXT_SFX_GAL_MOVE_4, TEXT_SFX_GAL_MOVE_5, TEXT_SFX_GAL_MOVE_6, TEXT_SFX_GAL_MOVE_7, TEXT_SFX_GAL_MOVE_8, TEXT_SFX_GAL_MOVE_9, TEXT_SFX_GAL_MOVE_10, TEXT_SFX_GAL_MOVE_11, TEXT_SFX_GAL_MOVE_12, TEXT_SFX_GAL_MOVE_13, TEXT_SFX_GAL_MOVE_14, TEXT_SFX_GAL_MOVE_15</Text_ID>
<Overlap_Test>Unit_Gallofree</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Fleet_Move_Gallofree">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_GAL0201_ENG.wav U000_GAL0202_ENG.wav U000_GAL0206_ENG.wav U000_GAL0207_ENG.wav U000_GAL0208_ENG.wav U000_GAL0209_ENG.wav U000_GAL0210_ENG.wav U000_GAL0211_ENG.wav U000_GAL0212_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_GAL_MOVE_1, TEXT_SFX_GAL_MOVE_2, TEXT_SFX_GAL_MOVE_6, TEXT_SFX_GAL_MOVE_7, TEXT_SFX_GAL_MOVE_8, TEXT_SFX_GAL_MOVE_9, TEXT_SFX_GAL_MOVE_10, TEXT_SFX_GAL_MOVE_11, TEXT_SFX_GAL_MOVE_12</Text_ID>
<Overlap_Test>Unit_Gallofree</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Gallofree">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_GAL0301_ENG.wav U000_GAL0303_ENG.wav U000_GAL0303_ENG.wav U000_GAL0304_ENG.wav U000_GAL0305_ENG.wav U000_GAL0306_ENG.wav U000_GAL0307_ENG.wav U000_GAL0308_ENG.wav U000_GAL0309_ENG.wav U000_GAL0310_ENG.wav U000_GAL0311_ENG.wav U000_GAL0312_ENG.wav U000_GAL0313_ENG.wav U000_GAL0314_ENG.wav U000_GAL0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_GAL_ATTACK_1, TEXT_SFX_GAL_ATTACK_2, TEXT_SFX_GAL_ATTACK_3, TEXT_SFX_GAL_ATTACK_4, TEXT_SFX_GAL_ATTACK_5, TEXT_SFX_GAL_ATTACK_6, TEXT_SFX_GAL_ATTACK_7, TEXT_SFX_GAL_ATTACK_8, TEXT_SFX_GAL_ATTACK_9, TEXT_SFX_GAL_ATTACK_10, TEXT_SFX_GAL_ATTACK_11, TEXT_SFX_GAL_ATTACK_12, TEXT_SFX_GAL_ATTACK_13, TEXT_SFX_GAL_ATTACK_14, TEXT_SFX_GAL_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Gallofree</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_Lamda_Shuttle">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_LAM0101_ENG.wav U000_LAM0102_ENG.wav U000_LAM0103_ENG.wav U000_LAM0104_ENG.wav U000_LAM0105_ENG.wav U000_LAM0106_ENG.wav U000_LAM0107_ENG.wav U000_LAM0108_ENG.wav U000_LAM0109_ENG.wav U000_LAM0110_ENG.wav U000_LAM0111_ENG.wav U000_LAM0112_ENG.wav U000_LAM0113_ENG.wav U000_LAM0114_ENG.wav U000_LAM0115_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_LAM_SELECT_1, TEXT_SFX_LAM_SELECT_2, TEXT_SFX_LAM_SELECT_3, TEXT_SFX_LAM_SELECT_4, TEXT_SFX_LAM_SELECT_5, TEXT_SFX_LAM_SELECT_6, TEXT_SFX_LAM_SELECT_7, TEXT_SFX_LAM_SELECT_8, TEXT_SFX_LAM_SELECT_9, TEXT_SFX_LAM_SELECT_10, TEXT_SFX_LAM_SELECT_11, TEXT_SFX_LAM_SELECT_12, TEXT_SFX_LAM_SELECT_13, TEXT_SFX_LAM_SELECT_14, TEXT_SFX_LAM_SELECT_15</Text_ID>
<Overlap_Test>Unit_Lamda_Shuttle</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_Lamda_Shuttle">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_LAM0201_ENG.wav U000_LAM0202_ENG.wav U000_LAM0203_ENG.wav U000_LAM0204_ENG.wav U000_LAM0205_ENG.wav U000_LAM0206_ENG.wav U000_LAM0207_ENG.wav U000_LAM0208_ENG.wav U000_LAM0209_ENG.wav U000_LAM0210_ENG.wav U000_LAM0211_ENG.wav U000_LAM0212_ENG.wav U000_LAM0213_ENG.wav U000_LAM0214_ENG.wav U000_LAM0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_LAM_MOVE_1, TEXT_SFX_LAM_MOVE_2, TEXT_SFX_LAM_MOVE_3, TEXT_SFX_LAM_MOVE_4, TEXT_SFX_LAM_MOVE_5, TEXT_SFX_LAM_MOVE_6, TEXT_SFX_LAM_MOVE_7, TEXT_SFX_LAM_MOVE_8, TEXT_SFX_LAM_MOVE_9, TEXT_SFX_LAM_MOVE_10, TEXT_SFX_LAM_MOVE_11, TEXT_SFX_LAM_MOVE_12, TEXT_SFX_LAM_MOVE_13, TEXT_SFX_LAM_MOVE_14, TEXT_SFX_LAM_MOVE_15</Text_ID>
<Overlap_Test>Unit_Lamda_Shuttle</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Fleet_Move_Lamda_Shuttle">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_LAM0202_ENG.wav U000_LAM0203_ENG.wav U000_LAM0204_ENG.wav U000_LAM0205_ENG.wav U000_LAM0207_ENG.wav U000_LAM0208_ENG.wav U000_LAM0209_ENG.wav U000_LAM0210_ENG.wav U000_LAM0211_ENG.wav U000_LAM0212_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_LAM_MOVE_2, TEXT_SFX_LAM_MOVE_3, TEXT_SFX_LAM_MOVE_4, TEXT_SFX_LAM_MOVE_5, TEXT_SFX_LAM_MOVE_7, TEXT_SFX_LAM_MOVE_8, TEXT_SFX_LAM_MOVE_9, TEXT_SFX_LAM_MOVE_10, TEXT_SFX_LAM_MOVE_11, TEXT_SFX_LAM_MOVE_12</Text_ID>
<Overlap_Test>Unit_Lamda_Shuttle</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Lamda_Shuttle">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_LAM0301_ENG.wav U000_LAM0303_ENG.wav U000_LAM0303_ENG.wav U000_LAM0304_ENG.wav U000_LAM0305_ENG.wav U000_LAM0306_ENG.wav U000_LAM0307_ENG.wav U000_LAM0308_ENG.wav U000_LAM0309_ENG.wav U000_LAM0310_ENG.wav U000_LAM0311_ENG.wav U000_LAM0312_ENG.wav U000_LAM0313_ENG.wav U000_LAM0314_ENG.wav U000_LAM0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_LAM_ATTACK_1, TEXT_SFX_LAM_ATTACK_2, TEXT_SFX_LAM_ATTACK_3, TEXT_SFX_LAM_ATTACK_4, TEXT_SFX_LAM_ATTACK_5, TEXT_SFX_LAM_ATTACK_6, TEXT_SFX_LAM_ATTACK_7, TEXT_SFX_LAM_ATTACK_8, TEXT_SFX_LAM_ATTACK_9, TEXT_SFX_LAM_ATTACK_10, TEXT_SFX_LAM_ATTACK_11, TEXT_SFX_LAM_ATTACK_12, TEXT_SFX_LAM_ATTACK_13, TEXT_SFX_LAM_ATTACK_14, TEXT_SFX_LAM_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Lamda_Shuttle</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_ATAT_Barge">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ATB0101_ENG.wav U000_ATB0102_ENG.wav U000_ATB0103_ENG.wav U000_ATB0104_ENG.wav U000_ATB0105_ENG.wav U000_ATB0106_ENG.wav U000_ATB0107_ENG.wav U000_ATB0108_ENG.wav U000_ATB0109_ENG.wav U000_ATB0110_ENG.wav U000_ATB0111_ENG.wav U000_ATB0112_ENG.wav U000_ATB0113_ENG.wav U000_ATB0114_ENG.wav U000_ATB0115_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_ATB_SELECT_1, TEXT_SFX_ATB_SELECT_2, TEXT_SFX_ATB_SELECT_3, TEXT_SFX_ATB_SELECT_4, TEXT_SFX_ATB_SELECT_5, TEXT_SFX_ATB_SELECT_6, TEXT_SFX_ATB_SELECT_7, TEXT_SFX_ATB_SELECT_8, TEXT_SFX_ATB_SELECT_9, TEXT_SFX_ATB_SELECT_10, TEXT_SFX_ATB_SELECT_11, TEXT_SFX_ATB_SELECT_12, TEXT_SFX_ATB_SELECT_13, TEXT_SFX_ATB_SELECT_14, TEXT_SFX_ATB_SELECT_15</Text_ID>
<Overlap_Test>Unit_ATAT_Barge</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_ATAT_Barge">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ATB0201_ENG.wav U000_ATB0202_ENG.wav U000_ATB0203_ENG.wav U000_ATB0204_ENG.wav U000_ATB0205_ENG.wav U000_ATB0206_ENG.wav U000_ATB0207_ENG.wav U000_ATB0208_ENG.wav U000_ATB0209_ENG.wav U000_ATB0210_ENG.wav U000_ATB0211_ENG.wav U000_ATB0212_ENG.wav U000_ATB0213_ENG.wav U000_ATB0214_ENG.wav U000_ATB0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_ATB_MOVE_1, TEXT_SFX_ATB_MOVE_2, TEXT_SFX_ATB_MOVE_3, TEXT_SFX_ATB_MOVE_4, TEXT_SFX_ATB_MOVE_5, TEXT_SFX_ATB_MOVE_6, TEXT_SFX_ATB_MOVE_7, TEXT_SFX_ATB_MOVE_8, TEXT_SFX_ATB_MOVE_9, TEXT_SFX_ATB_MOVE_10, TEXT_SFX_ATB_MOVE_11, TEXT_SFX_ATB_MOVE_12, TEXT_SFX_ATB_MOVE_13, TEXT_SFX_ATB_MOVE_14, TEXT_SFX_ATB_MOVE_15</Text_ID>
<Overlap_Test>Unit_ATAT_Barge</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Fleet_Move_ATAT_Barge">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ATB0203_ENG.wav U000_ATB0204_ENG.wav U000_ATB0206_ENG.wav U000_ATB0207_ENG.wav U000_ATB0208_ENG.wav U000_ATB0209_ENG.wav U000_ATB0210_ENG.wav U000_ATB0211_ENG.wav U000_ATB0212_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_ATB_MOVE_3, TEXT_SFX_ATB_MOVE_4, TEXT_SFX_ATB_MOVE_6, TEXT_SFX_ATB_MOVE_7, TEXT_SFX_ATB_MOVE_8, TEXT_SFX_ATB_MOVE_9, TEXT_SFX_ATB_MOVE_10, TEXT_SFX_ATB_MOVE_11, TEXT_SFX_ATB_MOVE_12</Text_ID>
<Overlap_Test>Unit_ATAT_Barge</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_ATAT_Barge">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ATB0301_ENG.wav U000_ATB0303_ENG.wav U000_ATB0303_ENG.wav U000_ATB0304_ENG.wav U000_ATB0305_ENG.wav U000_ATB0306_ENG.wav U000_ATB0307_ENG.wav U000_ATB0308_ENG.wav U000_ATB0309_ENG.wav U000_ATB0310_ENG.wav U000_ATB0311_ENG.wav U000_ATB0312_ENG.wav U000_ATB0313_ENG.wav U000_ATB0314_ENG.wav U000_ATB0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_ATB_ATTACK_1, TEXT_SFX_ATB_ATTACK_2, TEXT_SFX_ATB_ATTACK_3, TEXT_SFX_ATB_ATTACK_4, TEXT_SFX_ATB_ATTACK_5, TEXT_SFX_ATB_ATTACK_6, TEXT_SFX_ATB_ATTACK_7, TEXT_SFX_ATB_ATTACK_8, TEXT_SFX_ATB_ATTACK_9, TEXT_SFX_ATB_ATTACK_10, TEXT_SFX_ATB_ATTACK_11, TEXT_SFX_ATB_ATTACK_12, TEXT_SFX_ATB_ATTACK_13, TEXT_SFX_ATB_ATTACK_14, TEXT_SFX_ATB_ATTACK_15</Text_ID>
<Overlap_Test>Unit_ATAT_Barge</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_Sentinel_Lander">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SEN0101_ENG.wav U000_SEN0102_ENG.wav U000_SEN0103_ENG.wav U000_SEN0104_ENG.wav U000_SEN0105_ENG.wav U000_SEN0106_ENG.wav U000_SEN0107_ENG.wav U000_SEN0108_ENG.wav U000_SEN0109_ENG.wav U000_SEN0110_ENG.wav U000_SEN0111_ENG.wav U000_SEN0112_ENG.wav U000_SEN0113_ENG.wav U000_SEN0114_ENG.wav U000_SEN0115_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SEN_SELECT_1, TEXT_SFX_SEN_SELECT_2, TEXT_SFX_SEN_SELECT_3, TEXT_SFX_SEN_SELECT_4, TEXT_SFX_SEN_SELECT_5, TEXT_SFX_SEN_SELECT_6, TEXT_SFX_SEN_SELECT_7, TEXT_SFX_SEN_SELECT_8, TEXT_SFX_SEN_SELECT_9, TEXT_SFX_SEN_SELECT_10, TEXT_SFX_SEN_SELECT_11, TEXT_SFX_SEN_SELECT_12, TEXT_SFX_SEN_SELECT_13, TEXT_SFX_SEN_SELECT_14, TEXT_SFX_SEN_SELECT_15</Text_ID>
<Overlap_Test>Unit_Sentinel_Lander</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_Sentinel_Lander">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SEN0201_ENG.wav U000_SEN0202_ENG.wav U000_SEN0203_ENG.wav U000_SEN0204_ENG.wav U000_SEN0205_ENG.wav U000_SEN0206_ENG.wav U000_SEN0207_ENG.wav U000_SEN0208_ENG.wav U000_SEN0209_ENG.wav U000_SEN0210_ENG.wav U000_SEN0211_ENG.wav U000_SEN0212_ENG.wav U000_SEN0213_ENG.wav U000_SEN0214_ENG.wav U000_SEN0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SEN_MOVE_1, TEXT_SFX_SEN_MOVE_2, TEXT_SFX_SEN_MOVE_3, TEXT_SFX_SEN_MOVE_4, TEXT_SFX_SEN_MOVE_5, TEXT_SFX_SEN_MOVE_6, TEXT_SFX_SEN_MOVE_7, TEXT_SFX_SEN_MOVE_8, TEXT_SFX_SEN_MOVE_9, TEXT_SFX_SEN_MOVE_10, TEXT_SFX_SEN_MOVE_11, TEXT_SFX_SEN_MOVE_12, TEXT_SFX_SEN_MOVE_13, TEXT_SFX_SEN_MOVE_14, TEXT_SFX_SEN_MOVE_15</Text_ID>
<Overlap_Test>Unit_Sentinel_Lander</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Fleet_Move_Sentinel_Lander">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SEN0202_ENG.wav U000_SEN0203_ENG.wav U000_SEN0204_ENG.wav U000_SEN0206_ENG.wav U000_SEN0207_ENG.wav U000_SEN0208_ENG.wav U000_SEN0209_ENG.wav U000_SEN0210_ENG.wav U000_SEN0211_ENG.wav U000_SEN0212_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SEN_MOVE_2, TEXT_SFX_SEN_MOVE_3, TEXT_SFX_SEN_MOVE_4, TEXT_SFX_SEN_MOVE_6, TEXT_SFX_SEN_MOVE_7, TEXT_SFX_SEN_MOVE_8, TEXT_SFX_SEN_MOVE_9, TEXT_SFX_SEN_MOVE_10, TEXT_SFX_SEN_MOVE_11, TEXT_SFX_SEN_MOVE_12</Text_ID>
<Overlap_Test>Unit_Sentinel_Lander</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Sentinel_Lander">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SEN0301_ENG.wav U000_SEN0303_ENG.wav U000_SEN0303_ENG.wav U000_SEN0304_ENG.wav U000_SEN0305_ENG.wav U000_SEN0306_ENG.wav U000_SEN0307_ENG.wav U000_SEN0308_ENG.wav U000_SEN0309_ENG.wav U000_SEN0310_ENG.wav U000_SEN0311_ENG.wav U000_SEN0312_ENG.wav U000_SEN0313_ENG.wav U000_SEN0314_ENG.wav U000_SEN0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SEN_ATTACK_1, TEXT_SFX_SEN_ATTACK_2, TEXT_SFX_SEN_ATTACK_3, TEXT_SFX_SEN_ATTACK_4, TEXT_SFX_SEN_ATTACK_5, TEXT_SFX_SEN_ATTACK_6, TEXT_SFX_SEN_ATTACK_7, TEXT_SFX_SEN_ATTACK_8, TEXT_SFX_SEN_ATTACK_9, TEXT_SFX_SEN_ATTACK_10, TEXT_SFX_SEN_ATTACK_11, TEXT_SFX_SEN_ATTACK_12, TEXT_SFX_SEN_ATTACK_13, TEXT_SFX_SEN_ATTACK_14, TEXT_SFX_SEN_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Sentinel_Lander</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_Alliance_Shuttle">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ASH0101_ENG.wav U000_ASH0102_ENG.wav U000_ASH0103_ENG.wav U000_ASH0104_ENG.wav U000_ASH0105_ENG.wav U000_ASH0106_ENG.wav U000_ASH0107_ENG.wav U000_ASH0108_ENG.wav U000_ASH0109_ENG.wav U000_ASH0110_ENG.wav U000_ASH0111_ENG.wav U000_ASH0112_ENG.wav U000_ASH0113_ENG.wav U000_ASH0114_ENG.wav U000_ASH0115_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_ASH_SELECT_1, TEXT_SFX_ASH_SELECT_2, TEXT_SFX_ASH_SELECT_3, TEXT_SFX_ASH_SELECT_4, TEXT_SFX_ASH_SELECT_5, TEXT_SFX_ASH_SELECT_6, TEXT_SFX_ASH_SELECT_7, TEXT_SFX_ASH_SELECT_8, TEXT_SFX_ASH_SELECT_9, TEXT_SFX_ASH_SELECT_10, TEXT_SFX_ASH_SELECT_11, TEXT_SFX_ASH_SELECT_12, TEXT_SFX_ASH_SELECT_13, TEXT_SFX_ASH_SELECT_14, TEXT_SFX_ASH_SELECT_15</Text_ID>
<Overlap_Test>Unit_Alliance_Shuttle</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_Alliance_Shuttle">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ASH0201_ENG.wav U000_ASH0202_ENG.wav U000_ASH0203_ENG.wav U000_ASH0204_ENG.wav U000_ASH0205_ENG.wav U000_ASH0206_ENG.wav U000_ASH0207_ENG.wav U000_ASH0208_ENG.wav U000_ASH0209_ENG.wav U000_ASH0210_ENG.wav U000_ASH0211_ENG.wav U000_ASH0212_ENG.wav U000_ASH0213_ENG.wav U000_ASH0214_ENG.wav U000_ASH0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_ASH_MOVE_1, TEXT_SFX_ASH_MOVE_2, TEXT_SFX_ASH_MOVE_3, TEXT_SFX_ASH_MOVE_4, TEXT_SFX_ASH_MOVE_5, TEXT_SFX_ASH_MOVE_6, TEXT_SFX_ASH_MOVE_7, TEXT_SFX_ASH_MOVE_8, TEXT_SFX_ASH_MOVE_9, TEXT_SFX_ASH_MOVE_10, TEXT_SFX_ASH_MOVE_11, TEXT_SFX_ASH_MOVE_12, TEXT_SFX_ASH_MOVE_13, TEXT_SFX_ASH_MOVE_14, TEXT_SFX_ASH_MOVE_15</Text_ID>
<Overlap_Test>Unit_Alliance_Shuttle</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Fleet_Move_Alliance_Shuttle">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ASH0202_ENG.wav U000_ASH0204_ENG.wav U000_ASH0205_ENG.wav U000_ASH0206_ENG.wav U000_ASH0207_ENG.wav U000_ASH0208_ENG.wav U000_ASH0209_ENG.wav U000_ASH0210_ENG.wav U000_ASH0211_ENG.wav U000_ASH0212_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_ASH_MOVE_2, TEXT_SFX_ASH_MOVE_4, TEXT_SFX_ASH_MOVE_5, TEXT_SFX_ASH_MOVE_6, TEXT_SFX_ASH_MOVE_7, TEXT_SFX_ASH_MOVE_8, TEXT_SFX_ASH_MOVE_9, TEXT_SFX_ASH_MOVE_10, TEXT_SFX_ASH_MOVE_11, TEXT_SFX_ASH_MOVE_12</Text_ID>
<Overlap_Test>Unit_Alliance_Shuttle</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Alliance_Shuttle">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ASH0301_ENG.wav U000_ASH0303_ENG.wav U000_ASH0303_ENG.wav U000_ASH0304_ENG.wav U000_ASH0305_ENG.wav U000_ASH0306_ENG.wav U000_ASH0307_ENG.wav U000_ASH0308_ENG.wav U000_ASH0309_ENG.wav U000_ASH0310_ENG.wav U000_ASH0311_ENG.wav U000_ASH0312_ENG.wav U000_ASH0313_ENG.wav U000_ASH0314_ENG.wav U000_ASH0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_ASH_ATTACK_1, TEXT_SFX_ASH_ATTACK_2, TEXT_SFX_ASH_ATTACK_3, TEXT_SFX_ASH_ATTACK_4, TEXT_SFX_ASH_ATTACK_5, TEXT_SFX_ASH_ATTACK_6, TEXT_SFX_ASH_ATTACK_7, TEXT_SFX_ASH_ATTACK_8, TEXT_SFX_ASH_ATTACK_9, TEXT_SFX_ASH_ATTACK_10, TEXT_SFX_ASH_ATTACK_11, TEXT_SFX_ASH_ATTACK_12, TEXT_SFX_ASH_ATTACK_13, TEXT_SFX_ASH_ATTACK_14, TEXT_SFX_ASH_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Alliance_Shuttle</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_Rancor_Barge">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_RCB0101_ENG.wav U000_RCB0102_ENG.wav U000_RCB0103_ENG.wav U000_RCB0104_ENG.wav U000_RCB0105_ENG.wav U000_RCB0106_ENG.wav U000_RCB0107_ENG.wav U000_RCB0108_ENG.wav U000_RCB0109_ENG.wav U000_RCB0110_ENG.wav U000_RCB0111_ENG.wav U000_RCB0112_ENG.wav U000_RCB0113_ENG.wav U000_RCB0114_ENG.wav U000_RCB0115_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_RCB_SELECT_1, TEXT_SFX_RCB_SELECT_2, TEXT_SFX_RCB_SELECT_3, TEXT_SFX_RCB_SELECT_4, TEXT_SFX_RCB_SELECT_5, TEXT_SFX_RCB_SELECT_6, TEXT_SFX_RCB_SELECT_7, TEXT_SFX_RCB_SELECT_8, TEXT_SFX_RCB_SELECT_9, TEXT_SFX_RCB_SELECT_10, TEXT_SFX_RCB_SELECT_11, TEXT_SFX_RCB_SELECT_12, TEXT_SFX_RCB_SELECT_13, TEXT_SFX_RCB_SELECT_14, TEXT_SFX_RCB_SELECT_15</Text_ID>
<Overlap_Test>Unit_Rancor_Barge</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Complete_Rancor_Barge">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_RCB0101_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_RCB_SELECT_1</Text_ID>
<Overlap_Test>Unit_Rancor_Barge</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_Rancor_Barge">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_RCB0201_ENG.wav U000_RCB0202_ENG.wav U000_RCB0203_ENG.wav U000_RCB0204_ENG.wav U000_RCB0205_ENG.wav U000_RCB0206_ENG.wav U000_RCB0207_ENG.wav U000_RCB0208_ENG.wav U000_RCB0209_ENG.wav U000_RCB0210_ENG.wav U000_RCB0211_ENG.wav U000_RCB0212_ENG.wav U000_RCB0213_ENG.wav U000_RCB0214_ENG.wav U000_RCB0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_RCB_MOVE_1, TEXT_SFX_RCB_MOVE_2, TEXT_SFX_RCB_MOVE_3, TEXT_SFX_RCB_MOVE_4, TEXT_SFX_RCB_MOVE_5, TEXT_SFX_RCB_MOVE_6, TEXT_SFX_RCB_MOVE_7, TEXT_SFX_RCB_MOVE_8, TEXT_SFX_RCB_MOVE_9, TEXT_SFX_RCB_MOVE_10, TEXT_SFX_RCB_MOVE_11, TEXT_SFX_RCB_MOVE_12, TEXT_SFX_RCB_MOVE_13, TEXT_SFX_RCB_MOVE_14, TEXT_SFX_RCB_MOVE_15</Text_ID>
<Overlap_Test>Unit_Rancor_Barge</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Fleet_Move_Rancor_Barge">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_RCB0202_ENG.wav U000_RCB0203_ENG.wav U000_RCB0204_ENG.wav U000_RCB0205_ENG.wav U000_RCB0206_ENG.wav U000_RCB0207_ENG.wav U000_RCB0208_ENG.wav U000_RCB0209_ENG.wav U000_RCB0210_ENG.wav U000_RCB0211_ENG.wav U000_RCB0212_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_RCB_MOVE_2, TEXT_SFX_RCB_MOVE_3, TEXT_SFX_RCB_MOVE_4, TEXT_SFX_RCB_MOVE_5, TEXT_SFX_RCB_MOVE_6, TEXT_SFX_RCB_MOVE_7, TEXT_SFX_RCB_MOVE_8, TEXT_SFX_RCB_MOVE_9, TEXT_SFX_RCB_MOVE_10, TEXT_SFX_RCB_MOVE_11, TEXT_SFX_RCB_MOVE_12</Text_ID>
<Overlap_Test>Unit_Rancor_Barge</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Rancor_Barge">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_RCB0301_ENG.wav U000_RCB0302_ENG.wav U000_RCB0303_ENG.wav U000_RCB0304_ENG.wav U000_RCB0305_ENG.wav U000_RCB0306_ENG.wav U000_RCB0307_ENG.wav U000_RCB0308_ENG.wav U000_RCB0309_ENG.wav U000_RCB0310_ENG.wav U000_RCB0311_ENG.wav U000_RCB0312_ENG.wav U000_RCB0313_ENG.wav U000_RCB0314_ENG.wav U000_RCB0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_RCB_ATTACK_1, TEXT_SFX_RCB_ATTACK_2, TEXT_SFX_RCB_ATTACK_3, TEXT_SFX_RCB_ATTACK_4, TEXT_SFX_RCB_ATTACK_5, TEXT_SFX_RCB_ATTACK_6, TEXT_SFX_RCB_ATTACK_7, TEXT_SFX_RCB_ATTACK_8, TEXT_SFX_RCB_ATTACK_9, TEXT_SFX_RCB_ATTACK_10, TEXT_SFX_RCB_ATTACK_11, TEXT_SFX_RCB_ATTACK_12, TEXT_SFX_RCB_ATTACK_13, TEXT_SFX_RCB_ATTACK_14, TEXT_SFX_RCB_ATTACK_15</Text_ID>
<Overlap_Test>Unit_Rancor_Barge</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_UVT_Transport">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_UVT0101_ENG.wav U000_UVT0102_ENG.wav U000_UVT0103_ENG.wav U000_UVT0104_ENG.wav U000_UVT0105_ENG.wav U000_UVT0106_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_UVT_SELECT_1, TEXT_SFX_UVT_SELECT_2, TEXT_SFX_UVT_SELECT_3, TEXT_SFX_UVT_SELECT_4, TEXT_SFX_UVT_SELECT_5, TEXT_SFX_UVT_SELECT_6</Text_ID>
<Overlap_Test>Unit_UVT_Transport</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Complete_UVT_Transport">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_UVT0101_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_UVT_SELECT_5</Text_ID>
<Overlap_Test>Unit_UVT_Transport</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Move_UVT_Transport">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_UVT0201_ENG.wav U000_UVT0202_ENG.wav U000_UVT0203_ENG.wav U000_UVT0204_ENG.wav U000_UVT0205_ENG.wav U000_UVT0206_ENG.wav U000_UVT0207_ENG.wav U000_UVT0208_ENG.wav U000_UVT0209_ENG.wav U000_UVT0210_ENG.wav U000_UVT0211_ENG.wav U000_UVT0212_ENG.wav U000_UVT0213_ENG.wav U000_UVT0214_ENG.wav U000_UVT0215_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_UVT_MOVE_1, TEXT_SFX_UVT_MOVE_2, TEXT_SFX_UVT_MOVE_3, TEXT_SFX_UVT_MOVE_4, TEXT_SFX_UVT_MOVE_5, TEXT_SFX_UVT_MOVE_6, TEXT_SFX_UVT_MOVE_7, TEXT_SFX_UVT_MOVE_8, TEXT_SFX_UVT_MOVE_9, TEXT_SFX_UVT_MOVE_10, TEXT_SFX_UVT_MOVE_11, TEXT_SFX_UVT_MOVE_12, TEXT_SFX_UVT_MOVE_13, TEXT_SFX_UVT_MOVE_14, TEXT_SFX_UVT_MOVE_15</Text_ID>
<Overlap_Test>Unit_UVT_Transport</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Fleet_Move_UVT_Transport">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_UVT0201_ENG.wav U000_UVT0202_ENG.wav U000_UVT0204_ENG.wav U000_UVT0205_ENG.wav U000_UVT0207_ENG.wav U000_UVT0208_ENG.wav U000_UVT0209_ENG.wav U000_UVT0210_ENG.wav U000_UVT0211_ENG.wav U000_UVT0212_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_UVT_MOVE_1, TEXT_SFX_UVT_MOVE_2, TEXT_SFX_UVT_MOVE_4, TEXT_SFX_UVT_MOVE_5, TEXT_SFX_UVT_MOVE_7, TEXT_SFX_UVT_MOVE_8, TEXT_SFX_UVT_MOVE_9, TEXT_SFX_UVT_MOVE_10, TEXT_SFX_UVT_MOVE_11, TEXT_SFX_UVT_MOVE_12</Text_ID>
<Overlap_Test>Unit_UVT_Transport</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_UVT_Transport">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_UVT0301_ENG.wav U000_UVT0302_ENG.wav U000_UVT0303_ENG.wav U000_UVT0304_ENG.wav U000_UVT0305_ENG.wav U000_UVT0306_ENG.wav U000_UVT0307_ENG.wav U000_UVT0308_ENG.wav U000_UVT0309_ENG.wav U000_UVT0310_ENG.wav U000_UVT0311_ENG.wav U000_UVT0312_ENG.wav U000_UVT0313_ENG.wav U000_UVT0314_ENG.wav U000_UVT0315_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_UVT_ATTACK_1, TEXT_SFX_UVT_ATTACK_2, TEXT_SFX_UVT_ATTACK_3, TEXT_SFX_UVT_ATTACK_4, TEXT_SFX_UVT_ATTACK_5, TEXT_SFX_UVT_ATTACK_6, TEXT_SFX_UVT_ATTACK_7, TEXT_SFX_UVT_ATTACK_8, TEXT_SFX_UVT_ATTACK_9, TEXT_SFX_UVT_ATTACK_10, TEXT_SFX_UVT_ATTACK_11, TEXT_SFX_UVT_ATTACK_12, TEXT_SFX_UVT_ATTACK_13, TEXT_SFX_UVT_ATTACK_14, TEXT_SFX_UVT_ATTACK_15</Text_ID>
<Overlap_Test>Unit_UVT_Transport</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Guard_UVT_Transport">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_UVT0401_ENG.wav U000_UVT0402_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_UVT_GUARD_1, TEXT_SFX_UVT_GUARD_2</Text_ID>
<Overlap_Test>Unit_UVT_Transport</Overlap_Test>
</SFXEvent>
</SFXEvents>

View File

@@ -0,0 +1,711 @@
<?xml version="1.0"?>
<SFXEvents>
<SFXEvent Name="Unit_Rebel_Ship_Laser_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_X_Wing_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Empire_Ship_Laser_Fire">
<Use_Preset>Preset_GUNS</Use_Preset>
<Samples>GUN_TIE_Fighter_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Pirate_Ship_Laser_Fire">
<Use_Preset>Preset_GUNS</Use_Preset>
<Samples>GUN_Pirate_Ship_Laser_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Rebel_Ship_Laser_Cannon_Fire">
<Use_Preset>Preset_GUNS</Use_Preset>
<Samples>GUN_Rebel_Laser_Cannon_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Empire_Ship_Laser_Cannon_Fire">
<Use_Preset>Preset_GUNS</Use_Preset>
<Samples>GUN_Empire_Laser_Cannon_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Pirate_Ship_Laser_Cannon_Fire">
<Use_Preset>Preset_GUNS</Use_Preset>
<Samples>GUN_Pirate_Laser_Cannon_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Turbo_Fire">
<Use_Preset>Preset_GUNS</Use_Preset>
<Samples>GUN_Turbo_1.wav GUN_Turbo_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Torpedo_Fire">
<Use_Preset>Preset_GUNS</Use_Preset>
<Samples>GUN_Proton_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Ion_Torpedo_Fire">
<Use_Preset>Preset_GUNS</Use_Preset>
<Samples>GUN_Proton_1.wav</Samples>
<Min_Pitch>115</Min_Pitch>
<Max_Pitch>115</Max_Pitch>
<Min_Volume>90</Min_Volume>
<Max_Volume>90</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Missile_Fire">
<Use_Preset>Preset_GUNS</Use_Preset>
<Samples>GUN_Missile_1.wav GUN_Missile_3.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Boron_Missile_Fire">
<Use_Preset>Preset_GUNS</Use_Preset>
<Samples>GUN_Repulsor_1.wav</Samples>
<Min_Volume>60</Min_Volume>
<Max_Volume>60</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Ion_Fire">
<Use_Preset>Preset_GUNS</Use_Preset>
<Samples>GUN_Ion_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Fighter_Ion_Fire">
<Use_Preset>Preset_GUNS</Use_Preset>
<Samples>GUN_Ion_1.wav</Samples>
<Min_Volume>50</Min_Volume>
<Max_Volume>50</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_X_Wing_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_X_Wing_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Y_Wing_Fire">
<Use_Preset>Preset_GUNS</Use_Preset>
<Samples>GUN_Proton_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_A_Wing_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_X_Wing_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_TIE_Fighter_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_TIE_Fighter_1.wav GUN_TIE_Fighter_2.wav</Samples>
<Probability>80, 20</Probability>
</SFXEvent>
<SFXEvent Name="Unit_TIE_Bomber_Fire">
<Use_Preset>Preset_GUNS</Use_Preset>
<Samples>GUN_Proton_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_TIE_Scout_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_TIE_Fighter_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Star_Destroyer_Fire">
<Use_Preset>Preset_GUNS</Use_Preset>
<Samples>GUN_Turbo_1.wav GUN_Turbo_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Corvette_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_X_Wing_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Shuttle_Fire">
<Use_Preset>Preset_GUNS</Use_Preset>
<Samples>GUN_TIE_Fighter_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Falcon_Fire">
<Use_Preset>Preset_GUNS</Use_Preset>
<Samples>GUN_Falcon_3.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Slave_1_Fire">
<Use_Preset>Preset_GUNS</Use_Preset>
<Samples>GUN_Slave1_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Star_Destroyer_Tractor_Beam">
<Use_Preset>Preset_EGLW</Use_Preset>
<Samples>EGL_Tractor_Beam_3.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Star_Destroyer_Energy_Blast">
<Use_Preset>Preset_EGLW</Use_Preset>
<Samples>GUN_Energy_Blast_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_AT_AT_Fire">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>GUN_ATAT_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_AT_AT_PowerUp">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>GUN_ATAT_PowerUp_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_AT_ST_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_ATAT_1.wav</Samples>
<Min_Pitch>110</Min_Pitch>
<Max_Pitch>110</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Snow_Speeder_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_X_Wing_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Rebel_Infantry_Fire">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>GUN_Rebel_Trooper_1.wav GUN_Rebel_Trooper_2.wav GUN_Rebel_Trooper_3.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Storm_Trooper_Fire">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>GUN_StormTrooper_1.wav GUN_Stormtrooper_2.wav GUN_Stormtrooper_3.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Projectile_Infantry_Ricochet">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>GUN_Rebel_Ricochet_1.wav GUN_Rebel_Ricochet_2.wav GUN_Rebel_Ricochet_3.wav GUN_Empire_Ricochet_1.wav GUN_Empire_Ricochet_2.wav GUN_Empire_Ricochet_3.wav GUN_Empire_Ricochet_4.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Projectile_Vehicle_Ricochet">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_Ground_Ricochet_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Plex_Soldier_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_Plex_Missle.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Speeder_Bike_Fire">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>GUN_SpeederBike_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Scout_Trooper_Fire">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>GUN_Stormtrooper_1.wav GUN_Stormtrooper_2.wav GUN_Stormtrooper_3.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Scout_Trooper_Bomb">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_Scout_Bomb_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Turret_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_Turret_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Turbo_Tower_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_Turbo_1.wav GUN_Turbo_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Anti_Air_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_Anti_Air.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Tank_T4B_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_Tank_Cannon.wav</Samples>
<Min_Pitch>90</Min_Pitch>
<Max_Pitch>100</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Tank_T2B_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_Tank_Cannon.wav</Samples>
<Min_Pitch>110</Min_Pitch>
<Max_Pitch>120</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Tank_Missile_Fire">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>GUN_Tank_Missile_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Tank_Repulsor_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_Shuttle_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Tie_Crawler_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_Tie_Crawler.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Blaster_Cannon_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_Blaster_Cannon_1.wav GUN_Blaster_Cannon_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Flak_Pod_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_Flak_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Han_Blaster_Fire">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>GUN_Han_Blaster_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Chewie_Blaster_Fire">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>GUN_Chewie_Blaster.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_HRB_Fire">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>GUN_HRB_1.wav GUN_HRB_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_MPTL_Fire">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>GUN_MPTL_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Flamethrower_Fire">
<Use_Preset>Preset_HERO</Use_Preset>
<Samples>GUN_Flamethrower.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Ewok_Rock_Throw">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>GUN_Rock_Throw_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Jawa_Blaster_Fire">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>GUN_Jawa_Blaster.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Tusken_Sniper_Fire">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>GUN_Tusken_Sniper_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Geonosian_Fire">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>GUN_Geo_Blaster_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Pyngani_Fire">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>GUN_Pyng_Fire_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Grenade_Throw">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>GUN_Grenade_Throw_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_SPMAT_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_SPMAT_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_SPMAT_Projectile_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_SPMAT_Projectile_4.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_MPTL_Tank_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_Proton_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Hyper_Velocity_Fire">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>GUN_Hypervelocity_1.wav</Samples>
<Max_Instances>10</Max_Instances>
<Volume_Saturation_Distance>10000.0</Volume_Saturation_Distance>
</SFXEvent>
<SFXEvent Name="Unit_Ion_Cannon_Fire">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>GUN_Ion_Cannon_1.wav</Samples>
<Max_Instances>3</Max_Instances>
<Volume_Saturation_Distance>10000.0</Volume_Saturation_Distance>
</SFXEvent>
<SFXEvent Name="Unit_Magnepulse_Fire">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>GUN_Magnepulse.wav</Samples>
<Max_Instances>3</Max_Instances>
<Volume_Saturation_Distance>600.0</Volume_Saturation_Distance>
<Kills_Previous_Object_SFX>Yes</Kills_Previous_Object_SFX>
</SFXEvent>
<SFXEvent Name="Unit_Superlaser_Fire">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>GUN_Superlaser_4.wav</Samples>
<Max_Instances>3</Max_Instances>
<Volume_Saturation_Distance>1000.0</Volume_Saturation_Distance>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Force_Lightning">
<Use_Preset>Preset_HERO</Use_Preset>
<Samples>Force_Lightning_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Force_Telekinesis">
<Use_Preset>Preset_EGLC</Use_Preset>
<Samples>Force_Crush_Loop_1.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Force_Whirlwind">
<Use_Preset>Preset_HERO</Use_Preset>
<Samples>Force_Whirlwind_4.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Force_Stun">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>Force_Stun_1.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Force_Healing_Pulse">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>Force_Healing_1.wav</Samples>
<Max_Instances>1</Max_Instances>
</SFXEvent>
<SFXEvent Name="Unit_Force_Area_Heal">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>Force_Area_Heal_1.wav</Samples>
<Max_Instances>1</Max_Instances>
</SFXEvent>
<SFXEvent Name="Unit_Force_Distract">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>Force_Distract_1.wav</Samples>
<Max_Instances>1</Max_Instances>
</SFXEvent>
<SFXEvent Name="Unit_Force_Absorb">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>GUN_Absorb_2.wav</Samples>
<Max_Instances>1</Max_Instances>
</SFXEvent>
<SFXEvent Name="Unit_Force_Damage">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>Force_Damage_4.wav Force_Damage_5.wav Force_Damage_6.wav</Samples>
<Min_Volume>75</Min_Volume>
<Max_Volume>75</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Force_Corruption">
<Use_Preset>Preset_HERO</Use_Preset>
<Samples>Force_Corruption_1.wav</Samples>
<Max_Instances>1</Max_Instances>
</SFXEvent>
<SFXEvent Name="Unit_Force_Convert">
<Use_Preset>Preset_HERO</Use_Preset>
<Samples>Force_Convert_1.wav</Samples>
<Max_Instances>1</Max_Instances>
</SFXEvent>
<SFXEvent Name="Unit_Force_Pike_Swing">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>Force_Pike_1.wav Force_Pike_2.wav Force_Pike_3.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Light_Saber_On">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>LS_On_1.wav LS_On_2.wav</Samples>
<Min_Volume>60</Min_Volume>
<Max_Volume>60</Max_Volume>
</SFXEvent>
<SFXEvent Name="Planet_Control_Light_Saber_On">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>LS_On_1.wav LS_On_2.wav</Samples>
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Light_Saber_Off">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>LS_Off_1.wav</Samples>
<Min_Volume>60</Min_Volume>
<Max_Volume>60</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Light_Saber_Clash">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>LS_Clash_1.wav LS_Clash_2.wav LS_Clash_3.wav LS_Clash_4.wav</Samples>
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Light_Saber_Hit">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>LS_Hit_1.wav LS_Hit_2.wav LS_Hit_3.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Light_Saber_Swing_Obi">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>LS_Swing_1.wav LS_Swing_2.wav</Samples>
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Light_Saber_Swing">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>LS_Swing_3.wav LS_Swing_4.wav</Samples>
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Lightsaber_Projectile_Block">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>LS_Ricochet_1.wav LS_Ricochet_2.wav LS_Ricochet_3.wav LS_Ricochet_4.wav</Samples>
<Min_Volume>50</Min_Volume>
<Max_Volume>50</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Vader_Lightsaber_Idle_Loop">
<Samples>LS_Vader_Hum.wav</Samples>
<Priority>1</Priority>
<Max_Instances>1</Max_Instances>
<Play_Count>-1</Play_Count>
<Min_Volume>50</Min_Volume>
<Max_Volume>50</Max_Volume>
<Volume_Saturation_Distance>150.0</Volume_Saturation_Distance>
<Localize>No</Localize>
<Loop_Fade_In_Seconds>0.00</Loop_Fade_In_Seconds>
<Loop_Fade_Out_Seconds>0.50</Loop_Fade_Out_Seconds>
</SFXEvent>
<SFXEvent Name="Unit_Vader_Lightsaber_Moving_Loop">
<Samples>LS_Vader_Hum.wav</Samples>
<Priority>1</Priority>
<Max_Instances>1</Max_Instances>
<Play_Count>-1</Play_Count>
<Min_Volume>50</Min_Volume>
<Max_Volume>50</Max_Volume>
<Volume_Saturation_Distance>150.0</Volume_Saturation_Distance>
<Localize>No</Localize>
<Loop_Fade_In_Seconds>0.00</Loop_Fade_In_Seconds>
<Loop_Fade_Out_Seconds>0.50</Loop_Fade_Out_Seconds>
</SFXEvent>
<SFXEvent Name="Unit_Vader_Lightsaber_Cinematic_Loop">
<Samples>LS_Vader_Hum.wav</Samples>
<Priority>1</Priority>
<Max_Instances>1</Max_Instances>
<Play_Count>-1</Play_Count>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
<Volume_Saturation_Distance>200.0</Volume_Saturation_Distance>
<Localize>No</Localize>
</SFXEvent>
<SFXEvent Name="Unit_Obiwan_Lightsaber_Idle_Loop">
<Samples>LS_Obi_Hum.wav</Samples>
<Priority>1</Priority>
<Max_Instances>1</Max_Instances>
<Play_Count>-1</Play_Count>
<Min_Volume>50</Min_Volume>
<Max_Volume>50</Max_Volume>
<Volume_Saturation_Distance>150.0</Volume_Saturation_Distance>
<Localize>No</Localize>
<Loop_Fade_In_Seconds>0.00</Loop_Fade_In_Seconds>
<Loop_Fade_Out_Seconds>0.50</Loop_Fade_Out_Seconds>
</SFXEvent>
<SFXEvent Name="Unit_Obiwan_Lightsaber_Moving_Loop">
<Samples>LS_Obi_Hum.wav</Samples>
<Priority>1</Priority>
<Max_Instances>1</Max_Instances>
<Play_Count>-1</Play_Count>
<Min_Volume>50</Min_Volume>
<Max_Volume>50</Max_Volume>
<Volume_Saturation_Distance>150.0</Volume_Saturation_Distance>
<Localize>No</Localize>
<Loop_Fade_In_Seconds>0.00</Loop_Fade_In_Seconds>
<Loop_Fade_Out_Seconds>0.50</Loop_Fade_Out_Seconds>
</SFXEvent>
<SFXEvent Name="Unit_Obiwan_Lightsaber_Cinematic_Loop">
<Samples>LS_Obi_Hum.wav</Samples>
<Priority>1</Priority>
<Max_Instances>1</Max_Instances>
<Play_Count>-1</Play_Count>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
<Volume_Saturation_Distance>200.0</Volume_Saturation_Distance>
<Localize>No</Localize>
</SFXEvent>
<SFXEvent Name="Unit_R2_Lightning">
<Use_Preset>Preset_EGL</Use_Preset>
<Samples>R2_Lightning_Loop_1.wav</Samples>
<Min_Volume>40</Min_Volume>
<Max_Volume>40</Max_Volume>
<Volume_Saturation_Distance>200.0</Volume_Saturation_Distance>
</SFXEvent>
<SFXEvent Name="Unit_Data_Transmit">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>Data_Transmit_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Ability_Stun">
<Use_Preset>Preset_HERO</Use_Preset>
<Samples>Force_Whirlwind_4.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Ability_Confuse">
<Use_Preset>Preset_HERO</Use_Preset>
<Samples>Force_Whirlwind_4.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Ability_Bribed">
<Use_Preset>Preset_HERO</Use_Preset>
<Samples>Force_Whirlwind_4.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Silri_Light_Saber_Swing">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>LS_Whip_Swing_1.wav LS_Whip_Swing_2.wav LS_Whip_Swing_3.wav LS_Whip_Swing_4.wav LS_Whip_Swing_5.wav</Samples>
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Silri_Light_Saber_Hit">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>LS_Whip_Hit_1.wav LS_Whip_Hit_2.wav LS_Whip_Hit_3.wav LS_Whip_Hit_4.wav LS_Whip_Hit_5.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Silri_Lightsaber_Idle_Loop">
<Samples>LS_Vader_Hum.wav</Samples>
<Priority>1</Priority>
<Max_Instances>1</Max_Instances>
<Play_Count>-1</Play_Count>
<Min_Volume>50</Min_Volume>
<Max_Volume>50</Max_Volume>
<Volume_Saturation_Distance>150.0</Volume_Saturation_Distance>
<Localize>No</Localize>
<Loop_Fade_In_Seconds>0.00</Loop_Fade_In_Seconds>
<Loop_Fade_Out_Seconds>0.50</Loop_Fade_Out_Seconds>
</SFXEvent>
<SFXEvent Name="Unit_Underworld_Infantry_Fire">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>GUN_Underworld_Blaster_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Disruptor_Fire">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>GUN_Disruptor_1.wav</Samples>
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Tyber_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_Tyber_Blaster_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Anim_Urai_Blade_Swing">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>GUN_Urai_Blade_1.wav GUN_Urai_Blade_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Dark_Trooper_Blade_Swing">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>GUN_Urai_Blade_1.wav GUN_Urai_Blade_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Tyber_Draw_Blaster">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>GUN_Tyber_Draw_Blaster_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_MAL_Carbonite_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_Carbonite_Missile_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Point_Laser_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_Point_Laser_1.wav GUN_Point_Laser_2.wav GUN_Point_Laser_3.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Destroyer_Droid_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_Destroyer_Droid_1.wav GUN_Destroyer_Droid_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Star_Viper_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_Star_Viper_1.wav GUN_Star_Viper_2.wav GUN_Star_Viper_3.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Underworld_Ship_Laser_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_Star_Viper_1.wav GUN_Star_Viper_2.wav GUN_Star_Viper_3.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Underworld_Turbo_Fire">
<Use_Preset>Preset_GUNS</Use_Preset>
<Samples>GUN_Underworld_Turbo_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Underworld_Plasma_Fire">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>GUN_Underworld_Plasma_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Underworld_Ion_Fire">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>GUN_Underworld_Ion_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Houndstooth_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_Houndstooth_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_IG2000_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_IG2000_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_IG88_Contamination_Loop">
<Use_Preset>Preset_EGL_Land</Use_Preset>
<Samples>EGL_Contaminate_Loop_2.wav</Samples>
<Min_Volume>90</Min_Volume>
<Max_Volume>90</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_IG88_Infect_Loop">
<Use_Preset>Preset_EGL_Land</Use_Preset>
<Samples>EGL_Infect_Loop_1.wav</Samples>
<Min_Volume>90</Min_Volume>
<Max_Volume>90</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_IG88_Corrupt_Systems">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>EXP_Weaken_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_BodyFall_IG88">
<Use_Preset>Preset_FSI</Use_Preset>
<Samples>BF_IG88_1.wav</Samples>
<Min_Volume>50</Min_Volume>
<Max_Volume>50</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_IG88_Contamination_Hit">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>EXP_Contaminate_3.wav EXP_Contaminate_4.wav</Samples>
<Min_Predelay>4000</Min_Predelay>
<Max_Predelay>4000</Max_Predelay>
</SFXEvent>
<SFXEvent Name="Shield_Flare_SFX_Event">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>EXP_Weaken_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Bombard_Projectile_Loop">
<Use_Preset>Preset_EGL_Land</Use_Preset>
<Samples>EGL_Contaminate_Loop_1.wav</Samples>
<Min_Volume>90</Min_Volume>
<Max_Volume>90</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Yoda_Force_Sight_Loop">
<Use_Preset>Preset_EGLC</Use_Preset>
<Samples>EGL_Force_Reveal_Map_Loop_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Yoda_Whoosh">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>Yoda_Whoosh_1.wav Yoda_Whoosh_2.wav Yoda_Whoosh_3.wav Yoda_Whoosh_4.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Force_Summon">
<Use_Preset>Preset_EXPC</Use_Preset>
<Samples>Force_Summon_3.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Lancet_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_Shuttle_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Pulse_Cannon_Fire">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_Pulse_Cannon_1.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Pulse_Cannon_PowerUp">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>GUN_Pulse_PowerUp_2.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Death_Star_2_Fire">
<Use_Preset>Preset_INSANE_LOOP</Use_Preset>
<Samples>GUN_Superlaser_2.wav</Samples>
<Max_Instances>3</Max_Instances>
<Loop_Fade_In_Seconds>0.0</Loop_Fade_In_Seconds>
<Loop_Fade_Out_Seconds>0.5</Loop_Fade_Out_Seconds>
</SFXEvent>
<SFXEvent Name="Unit_Death_Star_2_Pre_Fire">
<Use_Preset>Preset_INSANE</Use_Preset>
<Samples>GUN_Superlaser_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_MC30_Launch_Cluster_Bomb">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>Felucia_Plant_Shoot_2.wav</Samples>
</SFXEvent>
<SFXEvent Name="Rancor_Damage_Vehicle_SFX">
<Use_Preset>Preset_GUNV</Use_Preset>
<Samples>EXP_Asteroid_Ship_1.wav EXP_Asteroid_Ship_2.wav EXP_Asteroid_Ship_3.wav EXP_Asteroid_Ship_4.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Rail_Driver_Fire">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>GUEAW_Rail_Driver.wav</Samples>
<Min_Volume>70</Min_Volume>
<Max_Volume>70</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Precision_Rifle_Fire">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>GUEAW_Precision_Rifle.wav</Samples>
<Min_Volume>70</Min_Volume>
<Max_Volume>70</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Sandfire_Fire">
<Use_Preset>Preset_GUNS</Use_Preset>
<Samples>GUN_Underworld_Plasma_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Unit_Longbow_Fire">
<Use_Preset>Preset_EXP</Use_Preset>
<Samples>GUN_Longbow.wav</Samples>
<Min_Volume>70</Min_Volume>
<Max_Volume>75</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Beam_Cannon_Fire">
<Use_Preset>Preset_GUNS</Use_Preset>
<Samples>GUN_Blaster_Cannon_1.wav GUN_Blaster_Cannon_2.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Flak_Cannon_Fire">
<Use_Preset>Preset_GUNS</Use_Preset>
<Samples>EXP_Asteroid_Ship_1.wav EXP_Asteroid_Ship_2.wav EXP_Asteroid_Ship_4.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Nightsister_Lightning_Blast">
<Use_Preset>Preset_GUN</Use_Preset>
<Samples>Force_Stun_1.wav FORCE_DAMAGE.WAV</Samples>
<Min_Volume>50</Min_Volume>
<Max_Volume>50</Max_Volume>
</SFXEvent>
</SFXEvents>

View File

@@ -1,20 +1,20 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<SFXEvent_Files> <SFXEvent_Files>
<File>SFXEventPresets.xml</File><!--Presets must go first; Non-Preset Events come after presets--> <File>SFX\SFXEventPresets.xml</File><!--Presets must go first; Non-Preset Events come after presets-->
<File>SFXEventsGUI.xml</File> <File>SFX\SFXEventsGUI.xml</File>
<File>SFXEventsHUD.xml</File> <File>SFX\SFXEventsHUD.xml</File>
<File>SFXEvents.xml</File> <File>SFX\SFXEvents.xml</File>
<File>SFXEventsUnits.xml</File> <File>SFX\SFXEventsUnits.xml</File>
<File>SFXEventsUnitsHeroes.xml</File> <File>SFX\SFXEventsUnitsHeroes.xml</File>
<File>SFXEventsUnitsGround.xml</File> <File>SFX\SFXEventsUnitsGround.xml</File>
<File>SFXEventsUnitsSpace.xml</File> <File>SFX\SFXEventsUnitsSpace.xml</File>
<File>SFXEventsUnitsTransports.xml</File> <File>SFX\SFXEventsUnitsTransports.xml</File>
<File>SFXEventsBuildings.xml</File> <File>SFX\SFXEventsBuildings.xml</File>
<File>SFXEventsStarbases.xml</File> <File>SFX\SFXEventsStarbases.xml</File>
<File>SFXEventsAmbient.xml</File> <File>SFX\SFXEventsAmbient.xml</File>
<File>SFXEventsDeaths.xml</File> <File>SFX\SFXEventsDeaths.xml</File>
<File>SFXEventsWeapons.xml</File> <File>SFX\SFXEventsWeapons.xml</File>
<File>SFXEventsEngines.xml</File> <File>SFX\SFXEventsEngines.xml</File>
<File>SFXEventsFootsteps.xml</File> <File>SFX\SFXEventsFootsteps.xml</File>
<File>SFXEventsCinematics.xml</File> <File>SFX\SFXEventsCinematics.xml</File>
</SFXEvent_Files> </SFXEvent_Files>

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<?xml version="1.0" encoding="utf-8"?>
<Campaigns>
<Campaign Name="Full_Story_Campaign_Empire">
<Text_ID>TEXT_CAMPAIGN_FULL_STORY_EMPIRE</Text_ID>
<Description_Text>TEXT_CAMPAIGN_FULL_STORY_EMPIRE</Description_Text>
<Markup_Filename>Empire, DefaultGalacticHints</Markup_Filename>
<Markup_Filename>Rebel, DefaultGalacticHints</Markup_Filename>
<Markup_Filename>Pirates, DefaultGalacticHints</Markup_Filename>
<Markup_Filename>Hutts, DefaultGalacticHints</Markup_Filename>
<Campaign_Set>Story_Campaign_Empire</Campaign_Set>
<Camera_Shift_X>40.0</Camera_Shift_X>
<Camera_Shift_Y>0.0</Camera_Shift_Y>
<Camera_Distance>1200.0</Camera_Distance>
<Locations>
Galaxy_Core_Art_Model,
Abregado_Rae,
AetenII,
Alderaan_Alive,
AlzocIII,
Anaxes,
Atzerri,
Bespin,
Bestine,
Bothawui,
Byss,
Carida,
Corellia,
Corulag,
Coruscant,
Dagobah,
Dantooine,
Endor,
Eriadu,
Fondor,
Fresia,
Geonosis,
Hoth,
Ilum,
Jabiim,
Kashyyyk,
Kessel,
Korriban,
Kuat,
Manaan,
MonCalimari,
Naboo,
NalHutta,
Polus,
Ryloth,
Shola,
Sullust,
Taris,
Tatooine,
Thyferra,
VergessoAsteroids,
Wayland,
Yavin,
Ebaq9,
Yaga_Minor,
Hypori,
Kamino
</Locations>
<Autoresolve_Exclusion_Locations>
Fondor, land,
Geonosis, land,
Jabiim, space,
Jabiim, land
</Autoresolve_Exclusion_Locations>
<!--SoaFE: We are using a mix of Equal Footing and Custom (Needed) Trade Routes-->
<Trade_Routes>
StoryEmpire_Coruscant_Ilum,
StoryEmpire_Geonosis_Vergesso,
StoryEmpire_Dantooine_Taris,
StoryEmpire_Taris_Korriban,
StoryEmpire_Korriban_MonCalimari,
StoryEmpire_MonCalimari_Kessel,
StoryEmpire_Kessel_NalHutta,
StoryEmpire_NalHutta_Kamino,
StoryEmpire_NalHutta_Kashyyyk,
Yaga_Minor_Polus,
Polus_Taris,
Korriban_Yavin,
Endor_Sullust,
Bespin_Eriadu,
Taris_Corulag,
Corulag_Alderaan_Alive,
Alderaan_Alive_Kuat,
Kuat_Corellia,
Corellia_Atzerri,
Atzerri_Eriadu,
Carida_Corulag,
Corulag_Anaxes,
Anaxes_Coruscant,
Coruscant_Fresia,
Coruscant_Corellia,
Corellia_Tatooine,
Tatooine_Geonosis,
Geonosis_Ryloth,
Ryloth_Hypori,
Corellia_Bestine,
Bespin_Hoth,
Abregado_Rae_Fondor,
Fondor_Thyferra,
Thyferra_Sullust,
Sullust_Eriadu,
Eriadu_Dagobah,
Ilum_AetenII
</Trade_Routes>
<Planet_Auto_Reveal>False</Planet_Auto_Reveal>
<Is_Listed>True</Is_Listed>
<Is_Autoresolve_Allowed>True</Is_Autoresolve_Allowed>
<Is_Story_Campaign>True</Is_Story_Campaign>
<Supports_Custom_Settings>False</Supports_Custom_Settings>
<Home_Location>Rebel, Dantooine</Home_Location>
<Home_Location>Empire, Coruscant</Home_Location>
<Starting_Active_Player>Empire</Starting_Active_Player>
<Empire_Story_Name>Story\Story_Plots_Campaign_Empire.xml</Empire_Story_Name>
<AI_Player_Control>Pirates, None</AI_Player_Control>
<AI_Player_Control>Hutts, None</AI_Player_Control>
<AI_Player_Control>Rebel, None</AI_Player_Control>
<Good_Victory_Conditions>
Galactic_All_Planets_Controlled,
Galactic_Opponent_Controls_No_Planets,
Galactic_Super_Weapon_Destruction
</Good_Victory_Conditions>
<Evil_Victory_Conditions>
Galactic_All_Planets_Controlled,
Galactic_Opponent_Controls_No_Planets,
Galactic_Super_Weapon_Destroys_Last_Enemy_Planet
</Evil_Victory_Conditions>
<!-- Special Case Production Placement -->
<Special_Case_Production>Empire, Atzerri, Ground_Hutt_Palace_E</Special_Case_Production>
<Special_Case_Production>Rebel, Atzerri, Ground_Hutt_Palace_R</Special_Case_Production>
<Special_Case_Production>Empire, NalHutta, Ground_Hutt_Palace_E</Special_Case_Production>
<Special_Case_Production>Rebel, NalHutta, Ground_Hutt_Palace_R</Special_Case_Production>
<Special_Case_Production>Empire, Ryloth, Ground_Hutt_Palace_E</Special_Case_Production>
<Special_Case_Production>Rebel, Ryloth, Ground_Hutt_Palace_R</Special_Case_Production>
<Special_Case_Production>Empire, Tatooine, Ground_Hutt_Palace_E</Special_Case_Production>
<Special_Case_Production>Rebel, Tatooine, Ground_Hutt_Palace_R</Special_Case_Production>
<Special_Case_Production>Empire, Abregado_Rae, Ground_Cantina_E</Special_Case_Production>
<Special_Case_Production>Rebel, Abregado_Rae, Ground_Cantina_R</Special_Case_Production>
<Special_Case_Production>Empire, Atzerri, Ground_Cantina_E</Special_Case_Production>
<Special_Case_Production>Rebel, Atzerri, Ground_Cantina_R</Special_Case_Production>
<Special_Case_Production>Empire, Corellia, Ground_Cantina_E</Special_Case_Production>
<Special_Case_Production>Rebel, Corellia, Ground_Cantina_R</Special_Case_Production>
<Special_Case_Production>Empire, Ryloth, Ground_Cantina_E</Special_Case_Production>
<Special_Case_Production>Rebel, Ryloth, Ground_Cantina_R</Special_Case_Production>
<Special_Case_Production>Empire, Tatooine, Ground_Cantina_E</Special_Case_Production>
<Special_Case_Production>Rebel, Tatooine, Ground_Cantina_R</Special_Case_Production>
<!-- Empire Starting Tech - do not modify these without consulting campaign designers -->
<Starting_Credits>Empire, 20000</Starting_Credits>
<Starting_Tech_Level>Empire, 1</Starting_Tech_Level>
<Max_Tech_Level>Empire, 5</Max_Tech_Level>
<!-- Rebel Starting Values - Do not modify these without consulting campaign designers -->
<Starting_Credits>Rebel, 1000</Starting_Credits>
<Starting_Tech_Level>Rebel, 0</Starting_Tech_Level>
<Max_Tech_Level>Rebel, 4</Max_Tech_Level>
<!-- Pirate Starting Values - Do not modify these without consulting campaign designers -->
<Starting_Credits>Pirates, 10000</Starting_Credits>
<!-- Hutt Starting Values - Do not modify these without consulting campaign designers -->
<Starting_Credits>Hutts, 10000</Starting_Credits>
<Starting_Tech_Level>Hutts, 1</Starting_Tech_Level>
<Max_Tech_Level>Hutts, 3</Max_Tech_Level>
<!-- These are the initial planets the player starts with
Anaxes, Coruscant, Avacado Ray, Taris, Thyferra -->
<!-- Anaxes-->
<Starting_Forces>Empire, Anaxes, Empire_Star_Base_1</Starting_Forces>
<Starting_Forces>Empire, Anaxes, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, Anaxes, Imperial_Light_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Anaxes, Imperial_Stormtrooper_Squad</Starting_Forces>
<!-- Coruscant -->
<Starting_Forces>Empire, Coruscant, Empire_Star_Base_2</Starting_Forces>
<Starting_Forces>Empire, Coruscant, Acclamator_Assault_Ship</Starting_Forces>
<Starting_Forces>Empire, Coruscant, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Coruscant, E_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Empire, Coruscant, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, Coruscant, Imperial_Heavy_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Coruscant, Imperial_Heavy_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Coruscant, Imperial_Anti_Infantry_Brigade</Starting_Forces>
<Starting_Forces>Empire, Coruscant, Imperial_Anti_Infantry_Brigade</Starting_Forces>
<Starting_Forces>Empire, Coruscant, Imperial_Light_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Coruscant, Imperial_Light_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Coruscant, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Coruscant, Imperial_Stormtrooper_Squad</Starting_Forces>
<!-- Ebaq 9 - Starts as pirate -->
<Starting_Forces>Pirates, Ebaq9, Pirate_Asteroid_Base</Starting_Forces>
<Starting_Forces>Pirates, Ebaq9, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Ebaq9, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Ebaq9, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Ebaq9, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Ebaq9, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Ebaq9, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Ebaq9, IPV1_System_Patrol_Craft</Starting_Forces>
<Starting_Forces>Pirates, Ebaq9, IPV1_System_Patrol_Craft</Starting_Forces>
<!-- Taris - 6 - Starts as pirate // SoaFE: Moved to later in the campaign -->
<Starting_Forces>Pirates, Taris, Pirate_Asteroid_Base</Starting_Forces>
<Starting_Forces>Pirates, Taris, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Taris, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Taris, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Taris, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Taris, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Taris, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Taris, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Taris, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Taris, P_Ground_Command_Center</Starting_Forces>
<Starting_Forces>Pirates, Taris, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Taris, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Taris, Pirate_Swamp_Speeder_Team</Starting_Forces>
<Starting_Forces>Pirates, Taris, Pirate_PLEX_Squad</Starting_Forces>
<!-- Thyferra -->
<Starting_Forces>Empire, Thyferra, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Thyferra, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Thyferra, Imperial_Heavy_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Thyferra, Imperial_Heavy_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Thyferra, Imperial_Anti_Infantry_Brigade</Starting_Forces>
<Starting_Forces>Empire, Thyferra, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Thyferra, Tartan_Patrol_Cruiser</Starting_Forces>
<!-- Abregado_Rae -->
<Starting_Forces>Empire, Abregado_Rae, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, Abregado_Rae, E_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Empire, Abregado_Rae, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Abregado_Rae, Imperial_Heavy_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Abregado_Rae, Imperial_Anti_Infantry_Brigade</Starting_Forces>
<!-- Fondor - 3 - EM02 -->
<Starting_Forces>Rebel, Fondor, R_Ground_Officer_Academy</Starting_Forces>
<Starting_Forces>Rebel, Fondor, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Fondor, Rebel_Ground_Mining_Facility</Starting_Forces>
<Starting_Forces>Rebel, Fondor, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Fondor, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Fondor, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Fondor, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Fondor, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Fondor, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Fondor, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Fondor, Rebel_Light_Tank_Brigade</Starting_Forces>
<!-- Ilum introduced during Boba Fett mission pirate controlled -->
<Starting_Forces>Pirates, Ilum, P_Ground_Command_Center</Starting_Forces>
<Starting_Forces>Pirates, Ilum, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Ilum, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Ilum, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Ilum, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Ilum, Pirate_PLEX_Squad</Starting_Forces>
<Starting_Forces>Pirates, Ilum, Pirate_PLEX_Squad</Starting_Forces>
<Starting_Forces>Pirates, Ilum, Pirate_PLEX_Squad</Starting_Forces>
<Starting_Forces>Pirates, Ilum, Pirate_Skiff_Team</Starting_Forces>
<Starting_Forces>Pirates, Ilum, Pirate_Skiff_Team</Starting_Forces>
<Starting_Forces>Pirates, Ilum, Pirate_Skiff_Team</Starting_Forces>
<Starting_Forces>Pirates, Ilum, Pirate_Asteroid_Base</Starting_Forces>
<Starting_Forces>Pirates, Ilum, Pirate_Fighter_Squadron</Starting_Forces>
<!-- Rebel Starting Units - Geonosis Mission Reveal (First Primary Reveal)
Corulag Bestine Endor Bespin Dagobah Vergesso Naboo Eriadu Byss Sullust & Geonosis -->
<!-- Corulag - 6 -->
<Starting_Forces>Pirates, Corulag, P_Ground_Command_Center</Starting_Forces>
<Starting_Forces>Pirates, Corulag, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Corulag, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Corulag, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Corulag, Pirate_Swamp_Speeder_Team</Starting_Forces>
<Starting_Forces>Pirates, Corulag, Pirate_Swamp_Speeder_Team</Starting_Forces>
<Starting_Forces>Pirates, Corulag, Pirate_Swamp_Speeder_Team</Starting_Forces>
<Starting_Forces>Pirates, Corulag, Pirate_PLEX_Squad</Starting_Forces>
<Starting_Forces>Pirates, Corulag, Pirate_PLEX_Squad</Starting_Forces>
<Starting_Forces>Pirates, Corulag, Pirate_Skiff_Team</Starting_Forces>
<Starting_Forces>Pirates, Corulag, Pirate_Skiff_Team</Starting_Forces>
<Starting_Forces>Pirates, Corulag, Pirate_Asteroid_Base</Starting_Forces>
<Starting_Forces>Pirates, Corulag, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Corulag, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Corulag, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Corulag, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Corulag, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Corulag, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Corulag, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Corulag, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Corulag, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Corulag, Pirate_Frigate</Starting_Forces>
<!-- Bestine - 4 -->
<Starting_Forces>Pirates, Bestine, P_Ground_Command_Center</Starting_Forces>
<Starting_Forces>Pirates, Bestine, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Bestine, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Bestine, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Bestine, Pirate_Swamp_Speeder_Team</Starting_Forces>
<Starting_Forces>Pirates, Bestine, Pirate_Swamp_Speeder_Team</Starting_Forces>
<Starting_Forces>Pirates, Bestine, Pirate_Swamp_Speeder_Team</Starting_Forces>
<Starting_Forces>Pirates, Bestine, Pirate_PLEX_Squad</Starting_Forces>
<Starting_Forces>Pirates, Bestine, Pirate_PLEX_Squad</Starting_Forces>
<Starting_Forces>Pirates, Bestine, Pirate_Skiff_Team</Starting_Forces>
<Starting_Forces>Pirates, Bestine, Pirate_Skiff_Team</Starting_Forces>
<Starting_Forces>Pirates, Bestine, Pirate_Asteroid_Base</Starting_Forces>
<Starting_Forces>Pirates, Bestine, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Bestine, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Bestine, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Bestine, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Bestine, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Bestine, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Bestine, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Bestine, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Bestine, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Bestine, Pirate_Frigate</Starting_Forces>
<!-- Endor - 4 starts neutral-->
<!-- Bespin - 0? -->
<Starting_Forces>Rebel, Bespin, Rebel_Star_Base_2</Starting_Forces>
<Starting_Forces>Rebel, Bespin, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Bespin, Corellian_Corvette</Starting_Forces>
<!-- Dagobah - 2 -->
<Starting_Forces>Rebel, Dagobah, R_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Dagobah, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Dagobah, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Dagobah, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Dagobah, Rebel_Light_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Dagobah, Rebel_Star_Base_2</Starting_Forces>
<Starting_Forces>Rebel, Dagobah, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Dagobah, Z95_Headhunter_Rebel_Squadron</Starting_Forces>
<!-- VergessoAsteroids - 0 - Pirates-->
<Starting_Forces>Pirates, VergessoAsteroids, Pirate_Asteroid_Base</Starting_Forces>
<Starting_Forces>Pirates, VergessoAsteroids, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, VergessoAsteroids, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, VergessoAsteroids, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, VergessoAsteroids, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, VergessoAsteroids, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, VergessoAsteroids, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, VergessoAsteroids, Cobra_Squadron</Starting_Forces>
<Starting_Forces>Pirates, VergessoAsteroids, Cobra_Squadron</Starting_Forces>
<Starting_Forces>Pirates, VergessoAsteroids, Cobra_Squadron</Starting_Forces>
<Starting_Forces>Pirates, VergessoAsteroids, Cobra_Squadron</Starting_Forces>
<Starting_Forces>Pirates, VergessoAsteroids, Prowler-A_Squadron</Starting_Forces>
<Starting_Forces>Pirates, VergessoAsteroids, Prowler-A_Squadron</Starting_Forces>
<Starting_Forces>Pirates, VergessoAsteroids, Prowler-A_Squadron</Starting_Forces>
<Starting_Forces>Pirates, VergessoAsteroids, Prowler-A_Squadron</Starting_Forces>
<Starting_Forces>Pirates, VergessoAsteroids, IPV1_System_Patrol_Craft</Starting_Forces>
<Starting_Forces>Pirates, VergessoAsteroids, IPV1_System_Patrol_Craft</Starting_Forces>
<Starting_Forces>Pirates, VergessoAsteroids, IPV1_System_Patrol_Craft</Starting_Forces>
<Starting_Forces>Pirates, VergessoAsteroids, Vonosmas_Corvette</Starting_Forces>
<Starting_Forces>Pirates, VergessoAsteroids, Vonosmas_Corvette</Starting_Forces>
<Starting_Forces>Pirates, VergessoAsteroids, Vonosmas_Corvette</Starting_Forces>
<Starting_Forces>Pirates, VergessoAsteroids, Guardian_Star_Defender</Starting_Forces>
<Starting_Forces>Pirates, VergessoAsteroids, Guardian_Star_Defender</Starting_Forces>
<Starting_Forces>Pirates, VergessoAsteroids, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, VergessoAsteroids, Pirate_Frigate</Starting_Forces>
<!-- Naboo - 5 starts neutral-->
<!-- Eriadu - 5 -->
<Starting_Forces>Rebel, Eriadu, R_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, R_Ground_Officer_Academy</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Communications_Array_R</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Rebel_Ground_Mining_Facility</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Rebel_Light_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Rebel_Star_Base_2</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Z95_Headhunter_Rebel_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Corellian_Gunboat</Starting_Forces>
<!-- Byss starts neutral-->
<!-- Sullust - 4 - Rebel-->
<Starting_Forces>Rebel, Sullust, R_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Sullust, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Sullust, R_Ground_Officer_Academy</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Rebel_Ground_Mining_Facility</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Rebel_Light_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Rebel_Star_Base_2</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Z95_Headhunter_Rebel_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Z95_Headhunter_Rebel_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Rebel_X-Wing_Squadron</Starting_Forces>
<!-- Geonosis - 8 -->
<Starting_Forces>Rebel, Geonosis, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Geonosis, R_Ground_Officer_Academy</Starting_Forces>
<Starting_Forces>Rebel, Geonosis, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Geonosis, Communications_Array_R</Starting_Forces>
<Starting_Forces>Rebel, Geonosis, Rebel_Ground_Mining_Facility</Starting_Forces>
<Starting_Forces>Rebel, Geonosis, Rebel_Ground_Mining_Facility</Starting_Forces>
<Starting_Forces>Rebel, Geonosis, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Geonosis, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Geonosis, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Geonosis, Rebel_Light_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Geonosis, Rebel_Star_Base_2</Starting_Forces>
<!-- next set of planet reveals - happens at Mon Calamari mission
Ryloth, Nal Hutta, Corellia, Kuat, Kessel, Korriban, Mon Calamari -->
<!-- Ryloth - 5 - -->
<Starting_Forces>Rebel, Ryloth, R_Ground_Base_Shield</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, R_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, R_Ground_Heavy_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, Rebel_Light_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, Rebel_Artillery_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, Rebel_Star_Base_3</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, Y-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, Corellian_Gunboat</Starting_Forces>
<!-- NalHutta - 8 - pirate controlled --><!--SoaFE: Changing to Hutts-->
<Starting_Forces>Hutts, NalHutta, H_Ground_Command_Center</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, H_Ground_Barracks</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, H_Ground_Barracks</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Hutt_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Hutt_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Hutt_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Hutt_PLEX_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Hutt_PLEX_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Medium_Tank_Company</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Medium_Tank_Company</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Twilek_Commando_Company</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Hutt_Skiff_Team</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Hutt_Skiff_Team</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Hutt_Asteroid_Base</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Viper_Squadron</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Viper_Squadron</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Viper_Squadron</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Viper_Squadron</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Viper_Squadron</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, ShadowClaw_Corvette</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, ShadowClaw_Corvette</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, ShadowClaw_Corvette</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, ShadowClaw_Corvette</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, ShadowClaw_Corvette</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Hutt_Marauder</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Hutt_Marauder</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Hutt_Marauder</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Hutt_Marauder</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Hutt_Marauder</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Hutt_Dreadnaught</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Hutt_Dreadnaught</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Hutt_Dreadnaught</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Hutt_Dreadnaught</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Hutt_Refurbished_Venator</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Hutt_Refurbished_Venator</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Hutt_Refurbished_Venator</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Hutt_Refurbished_Venator</Starting_Forces>
<!-- Kamino - SoaFE Added - Hutt Controlled -->
<Starting_Forces>Hutts, Kamino, H_Ground_Barracks</Starting_Forces>
<Starting_Forces>Hutts, Kamino, Hutt_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Kamino, Hutt_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Kamino, Hutt_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Kamino, Hutt_PLEX_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Kamino, Hutt_PLEX_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Kamino, Twilek_Commando_Company</Starting_Forces>
<Starting_Forces>Hutts, Kamino, Hutt_Skiff_Team</Starting_Forces>
<Starting_Forces>Hutts, Kamino, Hutt_Skiff_Team</Starting_Forces>
<Starting_Forces>Hutts, Kamino, Hutt_Asteroid_Base</Starting_Forces>
<Starting_Forces>Hutts, Kamino, Viper_Squadron</Starting_Forces>
<Starting_Forces>Hutts, Kamino, Viper_Squadron</Starting_Forces>
<Starting_Forces>Hutts, Kamino, Viper_Squadron</Starting_Forces>
<Starting_Forces>Hutts, Kamino, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, Kamino, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, Kamino, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, Kamino, ShadowClaw_Corvette</Starting_Forces>
<Starting_Forces>Hutts, Kamino, ShadowClaw_Corvette</Starting_Forces>
<Starting_Forces>Hutts, Kamino, ShadowClaw_Corvette</Starting_Forces>
<Starting_Forces>Hutts, Kamino, Hutt_Marauder</Starting_Forces>
<Starting_Forces>Hutts, Kamino, Hutt_Marauder</Starting_Forces>
<Starting_Forces>Hutts, Kamino, Hutt_Marauder</Starting_Forces>
<Starting_Forces>Hutts, Kamino, Hutt_Dreadnaught</Starting_Forces>
<Starting_Forces>Hutts, Kamino, Hutt_Dreadnaught</Starting_Forces>
<Starting_Forces>Hutts, Kamino, Hutt_Refurbished_Venator</Starting_Forces>
<Starting_Forces>Hutts, Kamino, Hutt_Refurbished_Venator</Starting_Forces>
<!-- Hypori - SoaFE Added - Hutt Controlled -->
<Starting_Forces>Hutts, Hypori, H_Ground_Barracks</Starting_Forces>
<Starting_Forces>Hutts, Hypori, Hutt_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Hypori, Hutt_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Hypori, Hutt_PLEX_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Hypori, Hutt_PLEX_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Hypori, Hutt_Asteroid_Base</Starting_Forces>
<Starting_Forces>Hutts, Hypori, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, Hypori, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, Hypori, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, Hypori, ShadowClaw_Corvette</Starting_Forces>
<Starting_Forces>Hutts, Hypori, ShadowClaw_Corvette</Starting_Forces>
<Starting_Forces>Hutts, Hypori, Hutt_Dreadnaught</Starting_Forces>
<Starting_Forces>Hutts, Hypori, Hutt_Dreadnaught</Starting_Forces>
<Starting_Forces>Hutts, Hypori, Hutt_Refurbished_Venator</Starting_Forces>
<Starting_Forces>Hutts, Hypori, Hutt_Refurbished_Venator</Starting_Forces>
<!-- Corellia - 4 - pirate controlled -->
<Starting_Forces>Pirates, Corellia, P_Ground_Command_Center</Starting_Forces>
<!-- <Starting_Forces>Pirates, Corellia, P_Ground_Base_Shield_Small</Starting_Forces>-->
<Starting_Forces>Pirates, Corellia, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Swamp_Speeder_Team</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Swamp_Speeder_Team</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Swamp_Speeder_Team</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_PLEX_Squad</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_PLEX_Squad</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Skiff_Team</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Skiff_Team</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Asteroid_Base</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Frigate</Starting_Forces>
<!-- Kuat - 3 starts neutral -->
<!-- Kessel - Now Hutt Controlled -->
<Starting_Forces>Hutts, Kessel, H_Ground_Barracks</Starting_Forces>
<Starting_Forces>Hutts, Kessel, Hutts_Ground_Mining_Facility_GC</Starting_Forces>
<Starting_Forces>Hutts, Kessel, Hutt_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Kessel, Hutt_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Kessel, Hutt_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Kessel, Hutt_PLEX_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Kessel, Hutt_PLEX_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Kessel, Hutt_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Kessel, Hutt_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Kessel, Hutt_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Kessel, Hutt_PLEX_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Kessel, Hutt_PLEX_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Kessel, Hutt_Asteroid_Base</Starting_Forces>
<Starting_Forces>Hutts, Kessel, Viper_Squadron</Starting_Forces>
<Starting_Forces>Hutts, Kessel, Viper_Squadron</Starting_Forces>
<Starting_Forces>Hutts, Kessel, Viper_Squadron</Starting_Forces>
<Starting_Forces>Hutts, Kessel, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, Kessel, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, Kessel, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, Kessel, Viper_Squadron</Starting_Forces>
<Starting_Forces>Hutts, Kessel, Viper_Squadron</Starting_Forces>
<Starting_Forces>Hutts, Kessel, Viper_Squadron</Starting_Forces>
<Starting_Forces>Hutts, Kessel, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, Kessel, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, Kessel, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, Kessel, Hutt_Marauder</Starting_Forces>
<Starting_Forces>Hutts, Kessel, Hutt_Marauder</Starting_Forces>
<Starting_Forces>Hutts, Kessel, Hutt_Marauder</Starting_Forces>
<Starting_Forces>Hutts, Kessel, Hutt_Dreadnaught</Starting_Forces>
<Starting_Forces>Hutts, Kessel, Hutt_Dreadnaught</Starting_Forces>
<Starting_Forces>Hutts, Kessel, Hutt_Dreadnaught</Starting_Forces>
<!-- Korriban - 3 -->
<Starting_Forces>Pirates, Korriban, Pirate_Asteroid_Base</Starting_Forces>
<Starting_Forces>Pirates, Korriban, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Korriban, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Korriban, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Korriban, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Korriban, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Korriban, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Korriban, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Korriban, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Korriban, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Korriban, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Korriban, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Korriban, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Korriban, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Korriban, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Korriban, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Korriban, P_Ground_Command_Center</Starting_Forces>
<Starting_Forces>Pirates, Korriban, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Korriban, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Korriban, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Korriban, Pirate_Swamp_Speeder_Team</Starting_Forces>
<Starting_Forces>Pirates, Korriban, Pirate_Swamp_Speeder_Team</Starting_Forces>
<Starting_Forces>Pirates, Korriban, Pirate_Swamp_Speeder_Team</Starting_Forces>
<Starting_Forces>Pirates, Korriban, Pirate_PLEX_Squad</Starting_Forces>
<Starting_Forces>Pirates, Korriban, Pirate_PLEX_Squad</Starting_Forces>
<Starting_Forces>Pirates, Korriban, Pirate_Skiff_Team</Starting_Forces>
<Starting_Forces>Pirates, Korriban, Pirate_Skiff_Team</Starting_Forces>
<!-- MonCalimari - 3 (mission here) -->
<Starting_Forces>Rebel, MonCalimari, Ground_Ion_Cannon</Starting_Forces>
<Starting_Forces>Rebel, MonCalimari, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, MonCalimari, R_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, MonCalimari, Rebel_Artillery_Brigade</Starting_Forces>
<Starting_Forces>Rebel, MonCalimari, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, MonCalimari, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, MonCalimari, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, MonCalimari, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, MonCalimari, Rebel_Light_Tank_Brigade</Starting_Forces>
<!-- Jabiim is revealed at the end of Act II - Starting units spawned in LUA to prevent AI control -->
<!-- Jabiim - 2 -->
<Starting_Forces>Rebel, Jabiim, Ground_Ion_Cannon</Starting_Forces>
<Starting_Forces>Rebel, Jabiim, R_Ground_Base_Shield</Starting_Forces>
<Starting_Forces>Rebel, Jabiim, Rebel_Ground_Mining_Facility</Starting_Forces>
<Starting_Forces>Rebel, Jabiim, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Jabiim, R_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Jabiim, Rebel_Star_Base_3</Starting_Forces>
<!-- Act III Planet Reveals:
Manaan AetenII Dantooine Wayland Fresia & Bothawui, Atzerri -->
<!-- Manaan - 2 -->
<Starting_Forces>Rebel, Manaan, R_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Manaan, R_Ground_Heavy_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Manaan, Rebel_Light_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Manaan, Rebel_Artillery_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Manaan, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Manaan, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Manaan, Rebel_Heavy_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Manaan, Rebel_Star_Base_3</Starting_Forces>
<Starting_Forces>Rebel, Manaan, Y-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Manaan, Corellian_Gunboat</Starting_Forces>
<Starting_Forces>Rebel, Manaan, Alliance_Assault_Frigate</Starting_Forces>
<!-- AetenII - 3 -->
<Starting_Forces>Rebel, AetenII, R_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, AetenII, R_Ground_Heavy_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, AetenII, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, AetenII, Rebel_Light_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, AetenII, Rebel_Artillery_Brigade</Starting_Forces>
<Starting_Forces>Rebel, AetenII, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, AetenII, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, AetenII, Rebel_Heavy_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, AetenII, Rebel_Star_Base_3</Starting_Forces>
<Starting_Forces>Rebel, AetenII, Y-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, AetenII, Corellian_Gunboat</Starting_Forces>
<Starting_Forces>Rebel, AetenII, Alliance_Assault_Frigate</Starting_Forces>
<!-- Dantooine - 5 - -->
<Starting_Forces>Rebel, Dantooine, R_Ground_Base_Shield</Starting_Forces>
<Starting_Forces>Rebel, Dantooine, Rebel_Ground_Mining_Facility</Starting_Forces>
<Starting_Forces>Rebel, Dantooine, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Dantooine, R_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Dantooine, R_Ground_Heavy_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Dantooine, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Dantooine, Rebel_Light_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Dantooine, Rebel_Artillery_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Dantooine, Rebel_Heavy_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Dantooine, Rebel_Speeder_Wing</Starting_Forces>
<Starting_Forces>Rebel, Dantooine, Rebel_Star_Base_2</Starting_Forces>
<Starting_Forces>Rebel, Dantooine, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Dantooine, Corellian_Corvette</Starting_Forces>
<Starting_Forces>Rebel, Dantooine, Marauder_Missile_Cruiser</Starting_Forces>
<!-- Wayland - 6 -->
<Starting_Forces>Pirates, Wayland, Pirate_Asteroid_Base</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Wayland, P_Ground_Command_Center</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Skiff_Team</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Skiff_Team</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_PLEX_Squad</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_PLEX_Squad</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Swamp_Speeder_Team</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Swamp_Speeder_Team</Starting_Forces>
<!-- Fresia - 2 -->
<Starting_Forces>Rebel, Fresia, R_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Fresia, R_Ground_Heavy_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Fresia, Rebel_Light_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Fresia, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Fresia, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Fresia, Rebel_Artillery_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Fresia, Rebel_Heavy_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Fresia, Rebel_Star_Base_5</Starting_Forces>
<Starting_Forces>Rebel, Fresia, Y-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Fresia, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Fresia, Corellian_Gunboat</Starting_Forces>
<Starting_Forces>Rebel, Fresia, Marauder_Missile_Cruiser</Starting_Forces>
<Starting_Forces>Rebel, Fresia, Alliance_Assault_Frigate</Starting_Forces>
<!-- Bothawui - 6 - Mission Specific Map (Default unit for control here) -->
<Starting_Forces>Rebel, Bothawui, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Bothawui, Rebel_Infantry_Squad</Starting_Forces>
<!-- Atzerri - 5 -->
<Starting_Forces>Rebel, Atzerri, R_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Atzerri, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Atzerri, R_Ground_Heavy_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Atzerri, R_Ground_Base_Shield</Starting_Forces>
<Starting_Forces>Rebel, Atzerri, Rebel_Light_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Atzerri, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Atzerri, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Atzerri, Rebel_Infiltrator_Team</Starting_Forces>
<Starting_Forces>Rebel, Atzerri, Rebel_Heavy_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Atzerri, Rebel_Star_Base_2</Starting_Forces>
<Starting_Forces>Rebel, Atzerri, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Atzerri, Y-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Atzerri, Corellian_Gunboat</Starting_Forces>
<Starting_Forces>Rebel, Atzerri, Marauder_Missile_Cruiser</Starting_Forces>
<Starting_Forces>Rebel, Atzerri, Alliance_Assault_Frigate</Starting_Forces>
<!-- Tatooine is mission specific content -->
<!-- Alderaan is mission specific content -->
<!-- FINAL 5 PLANETS
Yavin AlzocIII Shola Hoth Polus -->
<!-- Yavin - 6 -->
<!-- dme 11/8/05- changing to fighter heavy battle -->
<Starting_Forces>Rebel, Yavin, Ground_Ion_Cannon</Starting_Forces>
<Starting_Forces>Rebel, Yavin, R_Ground_Base_Shield</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Rebel_Ground_Mining_Facility</Starting_Forces>
<Starting_Forces>Rebel, Yavin, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Yavin, R_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Yavin, R_Ground_Heavy_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Rebel_Artillery_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Rebel_Heavy_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Rebel_Speeder_Wing</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Rebel_Star_Base_5</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Y-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Y-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Y-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Corellian_Corvette</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Nebulon_B_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Corellian_Corvette</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Marauder_Missile_Cruiser</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Alliance_Assault_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Alliance_Assault_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Alliance_Assault_Frigate</Starting_Forces>
<!-- Alzoc III - 5 -->
<!-- dme 11/8/05- changing to Marauder & Nebulon B heavy battle -->
<Starting_Forces>Rebel, AlzocIII, Ground_Ion_Cannon</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, R_Ground_Base_Shield</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, Rebel_Ground_Mining_Facility</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, R_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, R_Ground_Heavy_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, Rebel_Light_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, Rebel_Artillery_Brigade</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, Rebel_Heavy_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, Rebel_Speeder_Wing</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, Rebel_Star_Base_5</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, Marauder_Missile_Cruiser</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, Marauder_Missile_Cruiser</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, Marauder_Missile_Cruiser</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, Marauder_Missile_Cruiser</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, Nebulon_B_Frigate</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, Nebulon_B_Frigate</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, Nebulon_B2_Frigate</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, Nebulon_B2_Frigate</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, Corellian_Corvette</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, Corellian_Corvette</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, Alliance_Assault_Frigate</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, Alliance_Assault_Frigate</Starting_Forces>
<!-- Shola - 6 -->
<!-- dme 11/8/05- changing to Corvette & Assault Frigate heavy battle -->
<Starting_Forces>Rebel, Shola, Ground_Ion_Cannon</Starting_Forces>
<Starting_Forces>Rebel, Shola, R_Ground_Base_Shield</Starting_Forces>
<Starting_Forces>Rebel, Shola, R_Galactic_Turbolaser_Tower_Defenses</Starting_Forces>
<Starting_Forces>Rebel, Shola, Rebel_Ground_Mining_Facility</Starting_Forces>
<Starting_Forces>Rebel, Shola, R_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Shola, R_Ground_Heavy_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Shola, Rebel_Light_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Shola, Rebel_Artillery_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Shola, Rebel_Artillery_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Shola, Rebel_Heavy_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Shola, Rebel_Speeder_Wing</Starting_Forces>
<Starting_Forces>Rebel, Shola, Rebel_Star_Base_5</Starting_Forces>
<Starting_Forces>Rebel, Shola, Corellian_Corvette</Starting_Forces>
<Starting_Forces>Rebel, Shola, Alliance_Assault_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Shola, Alliance_Assault_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Shola, Marauder_Missile_Cruiser</Starting_Forces>
<Starting_Forces>Rebel, Shola, Calamari_Cruiser</Starting_Forces>
<Starting_Forces>Rebel, Shola, Corellian_Corvette</Starting_Forces>
<Starting_Forces>Rebel, Shola, Nebulon_C_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Shola, Nebulon_C_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Shola, MC30_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Shola, Calamari_Cruiser</Starting_Forces>
<!-- Hoth - 4 -->
<!-- dme 11/8/05- changing to Mixed bag/hero heavy battle -->
<Starting_Forces>Rebel, Hoth, Ground_Ion_Cannon</Starting_Forces>
<Starting_Forces>Rebel, Hoth, R_Ground_Officer_Academy</Starting_Forces>
<Starting_Forces>Rebel, Hoth, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Hoth, R_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Rebel_Star_Base_5</Starting_Forces>
<Starting_Forces>Rebel, Hoth, MC80_HomeOneType</Starting_Forces>
<Starting_Forces>Rebel, Hoth, MC80_HomeOneType</Starting_Forces>
<Starting_Forces>Rebel, Hoth, MC80_HomeOneType</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Calamari_Cruiser</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Calamari_Cruiser</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Calamari_Cruiser</Starting_Forces>
<Starting_Forces>Rebel, Hoth, MC30_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Hoth, MC30_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Hoth, MC30_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Corellian_Gunboat</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Corellian_Gunboat</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Corellian_Gunboat</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Corellian_Gunboat</Starting_Forces>
<Starting_Forces>Rebel, Hoth, MC30_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Hoth, MC30_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Hoth, MC30_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Corellian_Gunboat</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Corellian_Gunboat</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Corellian_Gunboat</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Corellian_Gunboat</Starting_Forces>
<Starting_Forces>Rebel, Hoth, MC99_Star_Dreadnaught</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Rebel_Speeder_Wing</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Rebel_Light_Tank_Brigade</Starting_Forces>
<!-- Polus - 3 -->
<!-- dme 11/8/05- changing to Gunboat & Mon Calamari Cruiser heavy battle -->
<Starting_Forces>Rebel, Polus, Ground_Ion_Cannon</Starting_Forces>
<Starting_Forces>Rebel, Polus, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Polus, Ground_Infiltrator_Facility</Starting_Forces>
<Starting_Forces>Rebel, Polus, Rebel_Infiltrator_Team</Starting_Forces>
<Starting_Forces>Rebel, Polus, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Polus, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Polus, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Polus, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Polus, Rebel_Star_Base_5</Starting_Forces>
<Starting_Forces>Rebel, Polus, Corellian_Gunboat</Starting_Forces>
<Starting_Forces>Rebel, Polus, Calamari_Cruiser</Starting_Forces>
<Starting_Forces>Rebel, Polus, Marauder_Missile_Cruiser</Starting_Forces>
<Starting_Forces>Rebel, Polus, Nebulon_B_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Polus, Alliance_Assault_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Polus, Corellian_Gunboat</Starting_Forces>
<Starting_Forces>Rebel, Polus, Alliance_Assault_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Polus, Nebulon_C_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Polus, Nebulon_B_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Polus, Nebulon_C_Frigate</Starting_Forces>
</Campaign>
</Campaigns>

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<?xml version="1.0" encoding="utf-8"?>
<Campaigns>
<!--Maybe someday I'll get around to doing this but not very likely...-->
</Campaigns>

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,821 @@
<?xml version="1.0"?>
<Story_Campaign_Underworld_Data>
<Campaign Name="Full_Story_Campaign_Underworld">
<Markup_Filename>Empire, DefaultGalacticHints</Markup_Filename>
<Markup_Filename>Rebel, DefaultGalacticHints</Markup_Filename>
<Markup_Filename>Underworld, DefaultGalacticHints</Markup_Filename>
<Markup_Filename>Hutts, DefaultGalacticHints</Markup_Filename>
<Campaign_Set>Underworld_Story_Campaign</Campaign_Set>
<Text_ID>TEXT_CAMPAIGN_UNDERWORLD_SCRIPTED</Text_ID>
<Description_Text>TEXT_CAMPAIGN_UNDERWORLD_SCRIPTED</Description_Text>
<Camera_Shift_X>40.0</Camera_Shift_X>
<Camera_Shift_Y>0.0</Camera_Shift_Y>
<Camera_Distance>1400.0</Camera_Distance>
<Planet_Auto_Reveal>False</Planet_Auto_Reveal>
<Is_Listed>False</Is_Listed>
<Is_Autoresolve_Allowed>True</Is_Autoresolve_Allowed>
<Is_Story_Campaign>True</Is_Story_Campaign>
<Locations>
Galaxy_Core_Art_Model,
AlzocIII,
Bespin_Story,
Bonadan,
Carida,
Coruscant,
Dathomir,
Endor,
Felucia,
Fondor,
Ilum,
Honoghr_Story,
Hoth,
Hypori,
Kamino,
Kessel,
Kuat,
Mandalore_Story,
Mustafar,
Muunilinst,
Myrkr,
NalHutta_Story,
Polus,
Ryloth,
Saleucami,
Shola,
Sullust,
Taris,
Tatooine,
The_Maw,
Utapau,
Yavin,
Lok,
Dagobah,
Naboo,
Eriadu,
Telos
</Locations>
<Trade_Routes>
Story_Ryloth_Shola,
Story_Shola_Honoghr_Story,
Story_Shola_NalHutta_Story,
Story_NalHutta_Story_Mandalore_Story,
Story_Mandalore_Story_Kuat,
Story_NalHutta_Story_Saleucami,
Story_Yavin_Telos,
Story_Telos_Dathomir,
Story_Coruscant_Fondor,
Story_Fondor_Sullust,
Story_Sullust_Endor,
Story_Ryloth_AlzocIII,
Story_AlzocIII_Eriadu,
Story_Eriadu_Bespin_Story,
Story_Bonadan_Muunilinst,
Story_Muunilinst_Ilum,
Story_Muunilinst_Coruscant
</Trade_Routes>
<!-- The human story plot will also manage the AI -->
<Underworld_Story_Name>Story\Story_Plots_Campaign_Underworld.XML</Underworld_Story_Name>
<Home_Location>Rebel, Sullust</Home_Location>
<Home_Location>Empire, Coruscant</Home_Location>
<Home_Location>Underworld, Ryloth</Home_Location>
<Home_Location>Hutts, NalHutta_Story</Home_Location>
<Starting_Active_Player>Underworld</Starting_Active_Player>
<AI_Player_Control>Empire, None</AI_Player_Control>
<AI_Player_Control>Hutts, None</AI_Player_Control>
<AI_Player_Control>Pirates, None</AI_Player_Control>
<AI_Player_Control>Rebel, None</AI_Player_Control>
<AI_Player_Control>Underworld, ScriptableHuman</AI_Player_Control> <!--should this have been SandboxHuman or disabled?-->
<Supports_Custom_Settings>False</Supports_Custom_Settings>
<!-- Rebel Starting Forces -->
<Starting_Credits>Rebel, 5000</Starting_Credits>
<Starting_Tech_Level>Rebel, 2</Starting_Tech_Level>
<Max_Tech_Level>Rebel, 4</Max_Tech_Level>
<!-- Hoth -->
<Starting_Forces>Rebel, Hoth, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Hoth, R_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Rebel_Star_Base_1</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Corellian_Corvette</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Nebulon_B_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Alliance_Assault_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Y-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Y-Wing_Squadron</Starting_Forces>
<!-- Utapau -->
<Starting_Forces>Rebel, Utapau, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Utapau, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Utapau, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Utapau, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Utapau, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Utapau, Rebel_Star_Base_2</Starting_Forces>
<Starting_Forces>Rebel, Utapau, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Utapau, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Utapau, Corellian_Corvette</Starting_Forces>
<Starting_Forces>Rebel, Utapau, Nebulon_B_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Utapau, Calamari_Cruiser</Starting_Forces>
<Starting_Forces>Rebel, Utapau, Y-Wing_Squadron</Starting_Forces>
<!-- Yavin -->
<Starting_Forces>Rebel, Yavin, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Y-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Y-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Y-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Y-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Corellian_Corvette</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Corellian_Corvette</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Nebulon_B_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Nebulon_B_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Yavin, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Yavin, R_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Rebel_Light_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Rebel_Light_Tank_Brigade</Starting_Forces>
<!-- Alzoc III -->
<Starting_Forces>Rebel, AlzocIII, Rebel_Star_Base_2</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, A_Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, A_Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, B-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, B-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, MC30_Frigate</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, MC30_Frigate</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, MC30_Frigate</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, Rebel_Tank_Buster_Squad</Starting_Forces>
<!-- Naboo -->
<Starting_Forces>Rebel, Naboo, Rebel_Star_Base_3</Starting_Forces>
<Starting_Forces>Rebel, Naboo, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Naboo, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Naboo, A_Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Naboo, A_Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Naboo, B-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Naboo, B-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Naboo, Nebulon_B2_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Naboo, Nebulon_B2_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Naboo, Nebulon_C_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Naboo, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Naboo, R_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Naboo, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Naboo, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Naboo, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Naboo, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Naboo, Rebel_Light_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Naboo, Rebel_Light_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Naboo, Rebel_Medium_Tank_Brigade</Starting_Forces>
<!-- Polus -->
<Starting_Forces>Rebel, Polus, Rebel_Star_Base_5</Starting_Forces>
<Starting_Forces>Rebel, Polus, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Polus, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Polus, A_Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Polus, A_Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Polus, B-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Polus, B-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Polus, MC30_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Polus, MC30_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Polus, Calamari_Cruiser</Starting_Forces>
<Starting_Forces>Rebel, Polus, Calamari_Cruiser</Starting_Forces>
<!-- Sullust -->
<Starting_Forces>Rebel, Sullust, Rebel_Star_Base_5</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Sullust, A_Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Sullust, A_Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Sullust, A_Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Y-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Y-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Sullust, B-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Sullust, B-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Corellian_Corvette</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Corellian_Corvette</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Corellian_Gunboat</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Corellian_Gunboat</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Alliance_Assault_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Alliance_Assault_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Calamari_Cruiser</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Calamari_Cruiser</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Calamari_Cruiser</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Calamari_Cruiser</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Home_One</Starting_Forces>
<!-- Tatooine -->
<Starting_Forces>Rebel, Tatooine, Rebel_Star_Base_2</Starting_Forces>
<Starting_Forces>Rebel, Tatooine, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Tatooine, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Tatooine, Y-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Tatooine, Y-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Tatooine, Corellian_Gunboat</Starting_Forces>
<Starting_Forces>Rebel, Tatooine, Corellian_Corvette</Starting_Forces>
<Starting_Forces>Rebel, Tatooine, Corellian_Corvette</Starting_Forces>
<Starting_Forces>Rebel, Tatooine, Alliance_Assault_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Tatooine, Alliance_Assault_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Tatooine, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Tatooine, R_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Tatooine, R_Ground_Heavy_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Tatooine, R_Ground_Base_Shield_740</Starting_Forces>
<Starting_Forces>Rebel, Tatooine, Ground_Ion_Cannon</Starting_Forces>
<Starting_Forces>Rebel, Tatooine, Rebel_Ground_Mining_Facility</Starting_Forces>
<Starting_Forces>Rebel, Tatooine, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Tatooine, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Tatooine, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Tatooine, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Tatooine, Rebel_Light_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Tatooine, Rebel_Light_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Tatooine, Rebel_Artillery_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Tatooine, Rebel_Heavy_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Tatooine, Rebel_Speeder_Wing</Starting_Forces>
<Starting_Forces>Rebel, Tatooine, Garm_Bel_Iblis_Team</Starting_Forces>
<!-- Lok -->
<Starting_Forces>Rebel, Lok, Rebel_Star_Base_2</Starting_Forces>
<Starting_Forces>Rebel, Lok, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Lok, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Lok, A_Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Lok, A_Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Lok, B-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Lok, B-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Lok, Nebulon_B_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Lok, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Lok, R_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Lok, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Lok, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Lok, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Lok, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Lok, Rebel_Light_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Lok, Rebel_Light_Tank_Brigade</Starting_Forces>
<!-- Eriadu -->
<Starting_Forces>Rebel, Eriadu, Rebel_Star_Base_4</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Y-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Y-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Corellian_Gunboat</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Corellian_Corvette</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Corellian_Corvette</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Nebulon_B2_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Nebulon_B2_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Nebulon_B2_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Alliance_Assault_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Alliance_Assault_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, R_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, R_Ground_Heavy_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, R_Ground_Base_Shield_740</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Rebel_Light_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Rebel_Light_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Rebel_Artillery_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Rebel_Heavy_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Rebel_Speeder_Wing</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Rebel_Medium_Tank_Brigade</Starting_Forces>
<!-- Empire Starting Forces -->
<Starting_Credits>Empire, 5000</Starting_Credits>
<Starting_Tech_Level>Empire, 3</Starting_Tech_Level>
<Max_Tech_Level>Empire, 5</Max_Tech_Level>
<!-- Kessel -->
<Starting_Forces>Empire, Kessel, Escort_Carrier</Starting_Forces>
<Starting_Forces>Empire, Kessel, Escort_Carrier</Starting_Forces>
<Starting_Forces>Empire, Kessel, Victory_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Kessel, Victory_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Kessel, Victory_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Kessel, Acclamator_Assault_Ship</Starting_Forces>
<Starting_Forces>Empire, Kessel, Acclamator_Assault_Ship</Starting_Forces>
<Starting_Forces>Empire, Kessel, Acclamator_Assault_Ship</Starting_Forces>
<Starting_Forces>Empire, Kessel, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Kessel, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Kessel, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Kessel, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, Kessel, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, Kessel, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Kessel, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Kessel, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Kessel, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Kessel, Imperial_Sniper_Team</Starting_Forces>
<Starting_Forces>Empire, Kessel, Imperial_Sniper_Team</Starting_Forces>
<Starting_Forces>Empire, Kessel, Imperial_Sniper_Team</Starting_Forces>
<Starting_Forces>Empire, Kessel, Imperial_Light_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Kessel, Imperial_Light_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Kessel, Imperial_Light_Scout_Squad</Starting_Forces>
<!-- Bespin -->
<Starting_Forces>Empire, Bespin_Story, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, Bespin_Story, E_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Empire, Bespin_Story, Empire_Ground_Mining_Facility</Starting_Forces>
<Starting_Forces>Empire, Bespin_Story, Empire_Ground_Mining_Facility</Starting_Forces>
<Starting_Forces>Empire, Bespin_Story, DarkTrooper_P1_Company</Starting_Forces>
<Starting_Forces>Empire, Bespin_Story, DarkTrooper_P2_Company</Starting_Forces>
<Starting_Forces>Empire, Bespin_Story, DarkTrooper_P3_Company</Starting_Forces>
<Starting_Forces>Empire, Bespin_Story, DarkTrooper_P3_Company</Starting_Forces>
<Starting_Forces>Empire, Bespin_Story, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Bespin_Story, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Bespin_Story, Imperial_Light_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Bespin_Story, Noghri_Assassin_Squad</Starting_Forces>
<Starting_Forces>Empire, Bespin_Story, Darth_Team_Land_Bounty_Hunter_Immune</Starting_Forces>
<Starting_Forces>Empire, Bespin_Story, Lancet_Air_Wing</Starting_Forces>
<!-- Bonadan -->
<Starting_Forces>Empire, Bonadan, Empire_Star_Base_2</Starting_Forces>
<Starting_Forces>Empire, Bonadan, Victory_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Bonadan, Acclamator_Assault_Ship</Starting_Forces>
<Starting_Forces>Empire, Bonadan, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Bonadan, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, Bonadan, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Bonadan, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Bonadan, Imperial_Light_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Bonadan, Imperial_Heavy_Scout_Squad</Starting_Forces>
<!-- Carida -->
<Starting_Forces>Empire, Carida, Empire_Star_Base_2</Starting_Forces>
<Starting_Forces>Empire, Carida, Victory_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Carida, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Carida, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Carida, Star_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Carida, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, Carida, Ground_Empire_Hypervelocity_Gun</Starting_Forces>
<Starting_Forces>Empire, Carida, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Carida, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Carida, Imperial_Light_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Carida, Imperial_Heavy_Scout_Squad</Starting_Forces>
<!-- Dathomir -->
<Starting_Forces>Empire, Dathomir, Empire_Star_Base_3</Starting_Forces>
<Starting_Forces>Empire, Dathomir, Empire_Orbital_Long_Range_Scanner</Starting_Forces>
<Starting_Forces>Empire, Dathomir, Victory_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Dathomir, Victory_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Dathomir, Victory_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Dathomir, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Dathomir, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Dathomir, Star_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Dathomir, Star_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Dathomir, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, Dathomir, E_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Empire, Dathomir, E_Ground_Heavy_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Empire, Dathomir, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Dathomir, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Dathomir, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Dathomir, Imperial_Light_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Dathomir, HAV_Juggernaut_Company</Starting_Forces>
<Starting_Forces>Empire, Dathomir, Imperial_Heavy_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Dathomir, Imperial_Heavy_Scout_Squad</Starting_Forces>
<!-- Muunilinst -->
<Starting_Forces>Empire, Muunilinst, Empire_Star_Base_1</Starting_Forces>
<Starting_Forces>Empire, Muunilinst, Star_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Muunilinst, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Muunilinst, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Muunilinst, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Muunilinst, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, Muunilinst, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Muunilinst, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Muunilinst, Imperial_Light_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Muunilinst, Imperial_Heavy_Scout_Squad</Starting_Forces>
<!-- Ilum -->
<Starting_Forces>Empire, Ilum, Vinterdictor_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Ilum, Vinterdictor_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Ilum, Escort_Carrier</Starting_Forces>
<Starting_Forces>Empire, Ilum, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Ilum, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Ilum, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, Ilum, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Ilum, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Ilum, Imperial_Light_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Ilum, Imperial_AT_RT_Scout_Squad</Starting_Forces>
<!-- Mustafar -->
<Starting_Forces>Empire, Mustafar, Empire_Star_Base_2</Starting_Forces>
<Starting_Forces>Empire, Mustafar, Acclamator_Assault_Ship</Starting_Forces>
<Starting_Forces>Empire, Mustafar, Acclamator_Assault_Ship</Starting_Forces>
<Starting_Forces>Empire, Mustafar, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Mustafar, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, Mustafar, Ground_Empire_Hypervelocity_Gun</Starting_Forces>
<Starting_Forces>Empire, Mustafar, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Mustafar, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Mustafar, Imperial_Light_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Mustafar, Imperial_Heavy_Scout_Squad</Starting_Forces>
<!-- Dagobah -->
<Starting_Forces>Empire, Dagobah, Empire_Star_Base_1</Starting_Forces>
<Starting_Forces>Empire, Dagobah, Vinterdictor_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Dagobah, Acclamator_Assault_Ship</Starting_Forces>
<Starting_Forces>Empire, Dagobah, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Dagobah, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, Dagobah, Ground_Empire_Hypervelocity_Gun</Starting_Forces>
<Starting_Forces>Empire, Dagobah, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Dagobah, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Dagobah, Imperial_Light_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Dagobah, Imperial_Armor_Group</Starting_Forces>
<!-- The Maw -->
<Starting_Forces>Empire, The_Maw, Empire_Star_Base_5</Starting_Forces>
<Starting_Forces>Empire, The_Maw, ISD_Basilisk</Starting_Forces>
<Starting_Forces>Empire, The_Maw, ISD_Hydra</Starting_Forces>
<Starting_Forces>Empire, The_Maw, ISD_Manticore</Starting_Forces>
<Starting_Forces>Empire, The_Maw, ISD_Gorgon</Starting_Forces>
<!-- Honoghr -->
<Starting_Forces>Empire, Honoghr_Story, Empire_Star_Base_1</Starting_Forces>
<Starting_Forces>Empire, Honoghr_Story, Acclamator_Assault_Ship</Starting_Forces>
<Starting_Forces>Empire, Honoghr_Story, Acclamator_Assault_Ship</Starting_Forces>
<Starting_Forces>Empire, Honoghr_Story, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Honoghr_Story, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, Honoghr_Story, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Honoghr_Story, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Honoghr_Story, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Honoghr_Story, Imperial_Light_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Honoghr_Story, Imperial_Light_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Honoghr_Story, Imperial_Heavy_Scout_Squad</Starting_Forces>
<!-- Kamino -->
<Starting_Forces>Empire, Kamino, Empire_Star_Base_3</Starting_Forces>
<Starting_Forces>Empire, Kamino, Victory_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Kamino, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Kamino, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Kamino, TIE_Defender_Squadron</Starting_Forces>
<Starting_Forces>Empire, Kamino, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, Kamino, E_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Empire, Kamino, E_Ground_Heavy_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Empire, Kamino, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Kamino, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Kamino, Imperial_Light_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Kamino, Imperial_Heavy_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Kamino, DarkTrooper_P2_Company</Starting_Forces>
<Starting_Forces>Empire, Kamino, Imperial_Anti_Infantry_Brigade</Starting_Forces>
<Starting_Forces>Empire, Kamino, Lancet_Air_Wing</Starting_Forces>
<!-- Kuat -->
<Starting_Forces>Empire, Kuat, Empire_Star_Base_5</Starting_Forces>
<Starting_Forces>Empire, Kuat, Victory_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Kuat, Victory_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Kuat, Victory_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Kuat, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Kuat, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Kuat, TIE_Defender_Squadron</Starting_Forces>
<Starting_Forces>Empire, Kuat, Star_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Kuat, Star_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Kuat, Star_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Kuat, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, Kuat, E_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Empire, Kuat, E_Ground_Heavy_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Empire, Kuat, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Kuat, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Kuat, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Kuat, Imperial_Light_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Kuat, HAV_Juggernaut_Company</Starting_Forces>
<Starting_Forces>Empire, Kuat, Imperial_Heavy_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Kuat, Imperial_Heavy_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Kuat, Imperial_Heavy_Assault_Company</Starting_Forces>
<Starting_Forces>Empire, Kuat, Imperial_Heavy_Assault_Company</Starting_Forces>
<Starting_Forces>Empire, Kuat, Lancet_Air_Wing</Starting_Forces>
<!-- Coruscant -->
<Starting_Forces>Empire, Coruscant, Empire_Star_Base_5</Starting_Forces>
<Starting_Forces>Empire, Coruscant, Victory_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Coruscant, Victory_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Coruscant, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Coruscant, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Coruscant, Star_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Coruscant, Star_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Coruscant, Star_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Coruscant, TIE_Defender_Squadron</Starting_Forces>
<Starting_Forces>Empire, Coruscant, TIE_Defender_Squadron</Starting_Forces>
<Starting_Forces>Empire, Coruscant, TIE_Defender_Squadron</Starting_Forces>
<Starting_Forces>Empire, Coruscant, TIE_Phantom_Squadron</Starting_Forces>
<Starting_Forces>Empire, Coruscant, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, Coruscant, E_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Empire, Coruscant, E_Ground_Heavy_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Empire, Coruscant, E_Ground_Advanced_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Empire, Coruscant, E_Galactic_Turbolaser_Tower_Defenses</Starting_Forces>
<Starting_Forces>Empire, Coruscant, E_Ground_Base_Shield_740</Starting_Forces>
<Starting_Forces>Empire, Coruscant, E_Ground_Magnepulse_Cannon_GC</Starting_Forces>
<Starting_Forces>Empire, Coruscant, E_Ground_Officer_Academy</Starting_Forces>
<Starting_Forces>Empire, Coruscant, HAV_Juggernaut_Company</Starting_Forces>
<Starting_Forces>Empire, Coruscant, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Coruscant, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Coruscant, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Coruscant, Imperial_Light_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Coruscant, Lancet_Air_Wing</Starting_Forces>
<Starting_Forces>Empire, Coruscant, Imperial_Anti_Infantry_Brigade</Starting_Forces>
<Starting_Forces>Empire, Coruscant, Imperial_Heavy_Assault_Company</Starting_Forces>
<Starting_Forces>Empire, Coruscant, Imperial_Heavy_Assault_Company</Starting_Forces>
<!-- Endor -->
<Starting_Forces>Empire, Endor, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Endor, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Endor, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Endor, Star_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Endor, Star_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Endor, Star_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Endor, Star_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Endor, Star_Destroyer</Starting_Forces>
<!--<Starting_Forces>Empire, Endor, Executor_Super_Star_Destroyer</Starting_Forces>-->
<Starting_Forces>Empire, Endor, TIE_Defender_Squadron</Starting_Forces>
<Starting_Forces>Empire, Endor, TIE_Defender_Squadron</Starting_Forces>
<Starting_Forces>Empire, Endor, Death_Star_II</Starting_Forces>
<Starting_Forces>Empire, Endor, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, Endor, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Endor, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Endor, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Endor, Imperial_Light_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Endor, Imperial_Heavy_Assault_Company</Starting_Forces>
<Starting_Forces>Empire, Endor, Imperial_Heavy_Assault_Company</Starting_Forces>
<!-- Fondor -->
<Starting_Forces>Empire, Fondor, Empire_Star_Base_2</Starting_Forces>
<Starting_Forces>Empire, Fondor, Victory_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Fondor, Victory_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Fondor, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Fondor, Tartan_Patrol_Cruiser</Starting_Forces>
<!-- Taris -->
<Starting_Forces>Empire, Taris, Empire_Star_Base_3</Starting_Forces>
<Starting_Forces>Empire, Taris, Victory_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Taris, Victory_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Taris, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Taris, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Taris, Star_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Taris, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, Taris, E_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Empire, Taris, E_Ground_Heavy_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Empire, Taris, E_Ground_Advanced_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Empire, Taris, Ground_Empire_Hypervelocity_Gun</Starting_Forces>
<Starting_Forces>Empire, Taris, E_Ground_Base_Shield_740</Starting_Forces>
<Starting_Forces>Empire, Taris, HAV_Juggernaut_Company</Starting_Forces>
<Starting_Forces>Empire, Taris, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Taris, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Taris, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Taris, Imperial_Light_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Taris, Lancet_Air_Wing</Starting_Forces>
<Starting_Forces>Empire, Taris, Lancet_Air_Wing</Starting_Forces>
<Starting_Forces>Empire, Taris, Imperial_Anti_Infantry_Brigade</Starting_Forces>
<Starting_Forces>Empire, Taris, Imperial_Heavy_Assault_Company</Starting_Forces>
<Starting_Forces>Empire, Taris, Imperial_Heavy_Assault_Company</Starting_Forces>
<!-- Pirates Starting Forces -->
<!-- Felucia -->
<Starting_Credits>Pirates, 100000</Starting_Credits>
<Starting_Forces>Pirates, Felucia, Pirate_Asteroid_Base</Starting_Forces>
<Starting_Forces>Pirates, Felucia, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Felucia, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Felucia, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Felucia, IPV1_System_Patrol_Craft</Starting_Forces>
<Starting_Forces>Pirates, Felucia, IPV1_System_Patrol_Craft</Starting_Forces>
<Starting_Forces>Pirates, Felucia, IPV1_System_Patrol_Craft</Starting_Forces>
<Starting_Forces>Pirates, Felucia, Vonosmas_Corvette</Starting_Forces>
<Starting_Forces>Pirates, Felucia, Vonosmas_Corvette</Starting_Forces>
<Starting_Forces>Pirates, Felucia, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Felucia, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Felucia, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Felucia, P_Ground_Command_Center</Starting_Forces>
<Starting_Forces>Pirates, Felucia, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Felucia, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Felucia, Pirate_PLEX_Squad</Starting_Forces>
<Starting_Forces>Pirates, Felucia, Pirate_PLEX_Squad</Starting_Forces>
<Starting_Forces>Pirates, Felucia, Pirate_Swamp_Speeder_Team</Starting_Forces>
<Starting_Forces>Pirates, Felucia, Pirate_Swamp_Speeder_Team</Starting_Forces>
<Starting_Forces>Pirates, Felucia, Pirate_Skiff_Team</Starting_Forces>
<Starting_Forces>Pirates, Felucia, Pirate_Skiff_Team</Starting_Forces>
<!-- Mandalore -->
<Starting_Forces>Pirates, Mandalore_Story, Pirate_Asteroid_Base</Starting_Forces>
<Starting_Forces>Pirates, Mandalore_Story, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Mandalore_Story, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Mandalore_Story, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Mandalore_Story, IPV1_System_Patrol_Craft</Starting_Forces>
<Starting_Forces>Pirates, Mandalore_Story, IPV1_System_Patrol_Craft</Starting_Forces>
<Starting_Forces>Pirates, Mandalore_Story, IPV1_System_Patrol_Craft</Starting_Forces>
<Starting_Forces>Pirates, Mandalore_Story, Vonosmas_Corvette</Starting_Forces>
<Starting_Forces>Pirates, Mandalore_Story, Vonosmas_Corvette</Starting_Forces>
<Starting_Forces>Pirates, Mandalore_Story, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Mandalore_Story, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Mandalore_Story, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Mandalore_Story, P_Ground_Command_Center</Starting_Forces>
<Starting_Forces>Pirates, Mandalore_Story, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Mandalore_Story, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Mandalore_Story, Pirate_PLEX_Squad</Starting_Forces>
<Starting_Forces>Pirates, Mandalore_Story, Pirate_PLEX_Squad</Starting_Forces>
<Starting_Forces>Pirates, Mandalore_Story, Pirate_Swamp_Speeder_Team</Starting_Forces>
<Starting_Forces>Pirates, Mandalore_Story, Pirate_Pod_Walker_Team</Starting_Forces>
<Starting_Forces>Pirates, Mandalore_Story, Pirate_Swamp_Speeder_Team</Starting_Forces>
<Starting_Forces>Pirates, Mandalore_Story, Pirate_Pod_Walker_Team</Starting_Forces>
<!-- Myrkr -->
<Starting_Forces>Pirates, Myrkr, Pirate_Asteroid_Base</Starting_Forces>
<Starting_Forces>Pirates, Myrkr, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Myrkr, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Myrkr, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Myrkr, IPV1_System_Patrol_Craft</Starting_Forces>
<Starting_Forces>Pirates, Myrkr, IPV1_System_Patrol_Craft</Starting_Forces>
<Starting_Forces>Pirates, Myrkr, IPV1_System_Patrol_Craft</Starting_Forces>
<Starting_Forces>Pirates, Myrkr, Vonosmas_Corvette</Starting_Forces>
<Starting_Forces>Pirates, Myrkr, Vonosmas_Corvette</Starting_Forces>
<Starting_Forces>Pirates, Myrkr, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Myrkr, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Myrkr, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Myrkr, P_Ground_Command_Center</Starting_Forces>
<Starting_Forces>Pirates, Myrkr, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Myrkr, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Myrkr, Pirate_PLEX_Squad</Starting_Forces>
<Starting_Forces>Pirates, Myrkr, Pirate_PLEX_Squad</Starting_Forces>
<Starting_Forces>Pirates, Myrkr, Pirate_Swamp_Speeder_Team</Starting_Forces>
<Starting_Forces>Pirates, Myrkr, Pirate_Pod_Walker_Team</Starting_Forces>
<Starting_Forces>Pirates, Myrkr, Pirate_Swamp_Speeder_Team</Starting_Forces>
<Starting_Forces>Pirates, Myrkr, Pirate_Pod_Walker_Team</Starting_Forces>
<!-- Telos -->
<Starting_Forces>Pirates, Telos, Pirate_Asteroid_Base_Strong</Starting_Forces>
<Starting_Forces>Pirates, Telos, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Telos, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Telos, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Telos, Prowler-A_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Telos, Prowler-A_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Telos, Prowler-A_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Telos, Vonosmas_Corvette</Starting_Forces>
<Starting_Forces>Pirates, Telos, Vonosmas_Corvette</Starting_Forces>
<Starting_Forces>Pirates, Telos, Vonosmas_Corvette</Starting_Forces>
<Starting_Forces>Pirates, Telos, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Telos, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Telos, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Telos, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Telos, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Telos, P_Ground_Command_Center</Starting_Forces>
<Starting_Forces>Pirates, Telos, P_Ground_Outpost</Starting_Forces>
<Starting_Forces>Pirates, Telos, Pirate_Ground_Mining_Facility_GC</Starting_Forces>
<Starting_Forces>Pirates, Telos, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Telos, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Telos, Pirate_PLEX_Squad</Starting_Forces>
<Starting_Forces>Pirates, Telos, Pirate_PLEX_Squad</Starting_Forces>
<Starting_Forces>Pirates, Telos, Valahari_Fighter_Company</Starting_Forces>
<Starting_Forces>Pirates, Telos, Pirate_Pod_Walker_Team</Starting_Forces>
<Starting_Forces>Pirates, Telos, Valahari_Fighter_Company</Starting_Forces>
<Starting_Forces>Pirates, Telos, Pirate_Pod_Walker_Team</Starting_Forces>
<!-- HUTT STARTING UNITS -->
<Starting_Credits>Hutts, 5000</Starting_Credits>
<Starting_Tech_Level>Hutts, 2</Starting_Tech_Level>
<Max_Tech_Level>Hutts, 5</Max_Tech_Level>
<!-- Saleucami -->
<!--<Starting_Forces>Hutts, Saleucami, Hutt_Asteroid_Base</Starting_Forces>-->
<Starting_Forces>Hutts, Saleucami, Hutt_Command_Center_Palace</Starting_Forces> <!-- Cannot be sabotaged -->
<Starting_Forces>Hutts, Saleucami, Hutt_Communications_Array</Starting_Forces> <!-- Cannot be sabotaged -->
<Starting_Forces>Hutts, Saleucami, Hutt_Ground_Base_Shield</Starting_Forces> <!-- Must be sabotaged -->
<Starting_Forces>Hutts, Saleucami, Hutt_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Saleucami, Hutt_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Saleucami, Hutt_Skiff_Team</Starting_Forces>
<Starting_Forces>Hutts, Saleucami, Hutt_PLEX_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Saleucami, Hutt_Swamp_Speeder_Team</Starting_Forces>
<Starting_Forces>Hutts, Saleucami, Hutt_Pod_Walker_Team</Starting_Forces>
<Starting_Forces>Hutts, Saleucami, Twilek_Commando_Company</Starting_Forces>
<Starting_Forces>Hutts, Saleucami, Field_Com_Hutts_Team</Starting_Forces>
<!-- Nal Hutta -->
<Starting_Forces>Hutts, NalHutta_Story, Hutt_Asteroid_Base</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, Hutt_IPV1_Craft</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, Hutt_IPV1_Craft</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, Hutt_IPV1_Craft</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, Hutt_Marauder</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, Hutt_Marauder</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, Hutt_Marauder</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, Hutt_Dreadnaught</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, Hutt_Dreadnaught</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, Hutt_Dreadnaught</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, Hutt_Refurbished_Venator</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, Hutt_Refurbished_Venator</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, Hutt_Refurbished_Venator</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, H_Ground_Command_Center</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, H_Ground_Communications_Array</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, H_Ground_Base_Shield_740</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, Hutt_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, Hutt_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, Hutt_PLEX_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, Hutt_PLEX_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, Medium_Tank_Company</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, Medium_Tank_Company</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, Twilek_Commando_Company</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, Field_Com_Hutts_Team</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, Vaksai_Gunship_Company</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, Hutt_SailBarge_Company</Starting_Forces>
<!-- Shola -->
<Starting_Forces>Hutts, Shola, Hutt_Asteroid_Base</Starting_Forces>
<Starting_Forces>Hutts, Shola, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, Shola, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, Shola, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, Shola, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, Shola, Hutt_IPV1_Craft</Starting_Forces>
<Starting_Forces>Hutts, Shola, Hutt_IPV1_Craft</Starting_Forces>
<Starting_Forces>Hutts, Shola, Hutt_Marauder</Starting_Forces>
<Starting_Forces>Hutts, Shola, Hutt_Marauder</Starting_Forces>
<Starting_Forces>Hutts, Shola, H_Ground_Command_Center</Starting_Forces>
<Starting_Forces>Hutts, Shola, Hutts_Ground_Mining_Facility_GC</Starting_Forces>
<Starting_Forces>Hutts, Shola, Hutt_Swamp_Speeder_Team</Starting_Forces>
<Starting_Forces>Hutts, Shola, Hutt_Pod_Walker_Team</Starting_Forces>
<Starting_Forces>Hutts, Shola, Hutt_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Shola, Hutt_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Shola, AALL6_Company</Starting_Forces>
<!-- Hypori -->
<Starting_Forces>Hutts, Hypori, Hutt_Soldier_Squad</Starting_Forces>
<!-- Underworld Starting Forces -->
<Starting_Credits>Underworld, 0</Starting_Credits>
<Starting_Tech_Level>Underworld, 1</Starting_Tech_Level>
<Max_Tech_Level>Underworld, 5</Max_Tech_Level>
<!-- Ryloth -->
<Starting_Forces>Underworld, Ryloth, Underworld_Star_Base_3</Starting_Forces>
<Starting_Forces>Underworld, Ryloth, StarViper_Squadron</Starting_Forces>
<Starting_Forces>Underworld, Ryloth, StarViper_Squadron</Starting_Forces>
<Starting_Forces>Underworld, Ryloth, StarViper_Squadron</Starting_Forces>
<Starting_Forces>Underworld, Ryloth, Skipray_Squadron</Starting_Forces>
<Starting_Forces>Underworld, Ryloth, Skipray_Squadron</Starting_Forces>
<Starting_Forces>Underworld, Ryloth, Skipray_Squadron</Starting_Forces>
<Starting_Forces>Underworld, Ryloth, Tyber_Zann_Team_No_Peacebringer</Starting_Forces>
<Starting_Forces>Underworld, Ryloth, Urai_Fen_Team</Starting_Forces>
<Starting_Forces>Underworld, Ryloth, U_Ground_Palace</Starting_Forces>
<Starting_Forces>Underworld, Ryloth, U_Ground_Barracks</Starting_Forces>
<Starting_Forces>Underworld, Ryloth, Underworld_Merc_Squad</Starting_Forces>
<Starting_Forces>Underworld, Ryloth, Underworld_Merc_Squad</Starting_Forces>
<Starting_Forces>Underworld, Ryloth, Underworld_Merc_Squad</Starting_Forces>
<Starting_Forces>Underworld, Ryloth, Swamp_Speeder_Team_U</Starting_Forces>
<Starting_Forces>Underworld, Ryloth, Swamp_Speeder_Team_U</Starting_Forces>
<Starting_Forces>Underworld, Ryloth, Swamp_Speeder_Team_U</Starting_Forces>
<Starting_Forces>Underworld, Ryloth, Pod_Walker_Company_U</Starting_Forces>
<Starting_Forces>Underworld, Ryloth, Pod_Walker_Company_U</Starting_Forces>
</Campaign>
</Story_Campaign_Underworld_Data>

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<?xml version="1.0" encoding="UTF-8"?>
<Campaigns>
<!--Not Used-->
<!--<Campaign Name="Tutorial_Zero">
<Campaign_Set>Tutorial_Zero_Rebel_Only</Campaign_Set>
<Text_ID>TEXT_STORY_TUTORIAL_REBEL_ACT00_00</Text_ID>
<Description_Text>TEXT_STORY_TUTORIAL_REBEL_DESC_ACT00</Description_Text>
<Camera_Shift_X>80.0</Camera_Shift_X>
<Camera_Shift_Y>-50.0</Camera_Shift_Y>
<Camera_Distance>500.0</Camera_Distance>
<Is_Listed>false</Is_Listed>
<Tutorial>true</Tutorial>
<Rebel_Story_Name>Story\Story_Plots_Tutorial_Zero.xml</Rebel_Story_Name>
<Locations>Galaxy_Core_Art_Model, Tatooine, Kashyyyk, Bothawui, NalHutta, Kuat, Corellia, Geonosis</Locations>
<Planet_Auto_Reveal>FALSE</Planet_Auto_Reveal>
<Trade_Routes>Alderaan_Corellia</Trade_Routes>
<Starting_Active_Player>Rebel</Starting_Active_Player>
<AI_Player_Control>Empire, None</AI_Player_Control>
<AI_Player_Control>Pirates, None</AI_Player_Control>
<Starting_Credits>Rebel, 1000</Starting_Credits>
<Starting_Tech_Level>Rebel, 0</Starting_Tech_Level>
<Supports_Custom_Settings>False</Supports_Custom_Settings>
<Starting_Forces>Rebel, Corellia, Z95_Headhunter_Rebel_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Corellia, Z95_Headhunter_Rebel_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Corellia, Z95_Headhunter_Rebel_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Corellia, Z95_Headhunter_Rebel_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Corellia, Y-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Corellia, Y-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Corellia, Corellian_Corvette</Starting_Forces>
<Starting_Forces>Rebel, Corellia, Corellian_Corvette</Starting_Forces>
<Starting_Forces>Rebel, Corellia, Corellian_Corvette</Starting_Forces>
<Starting_Forces>Rebel, Corellia, Ground_Ion_Cannon</Starting_Forces>
<Starting_Forces>Rebel, Corellia, Rebel_Star_Base_1</Starting_Forces>
<Starting_Forces>Rebel, Corellia, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Corellia, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Corellia, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Corellia, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, Z95_Headhunter_Rebel_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, Z95_Headhunter_Rebel_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, Y-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, Y-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, Corellian_Corvette</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, Rebel_Star_Base_1</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Kashyyyk, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Kashyyyk, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Kashyyyk, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Kashyyyk, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Empire_Star_Base_1</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Interdictor_Cruiser</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Empire_Star_Base_1</Starting_Forces>
<Starting_Forces>Empire, NalHutta, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Power_Generator_E</Starting_Forces>
<Starting_Forces>Empire, NalHutta, E_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Empire, Geonosis, Empire_Star_Base_1</Starting_Forces>
<Starting_Forces>Empire, Geonosis, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Geonosis, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Geonosis, TIE_Scout_Squadron</Starting_Forces>
<Starting_Forces>Empire, Geonosis, TIE_Scout_Squadron</Starting_Forces>
<Starting_Forces>Empire, Geonosis, TIE_Scout_Squadron</Starting_Forces>
<Starting_Forces>Empire, Geonosis, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, Geonosis, Power_Generator_E</Starting_Forces>
<Starting_Forces>Empire, Geonosis, E_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Empire, Kuat, Interdictor_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Kuat, Empire_Star_Base_1</Starting_Forces>
<Starting_Forces>Empire, Kuat, TIE_Scout_Squadron</Starting_Forces>
<Starting_Forces>Empire, Kuat, TIE_Scout_Squadron</Starting_Forces>
<Starting_Forces>Empire, Kuat, TIE_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Empire, Kuat, TIE_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Empire, Kuat, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, Kuat, Power_Generator_E</Starting_Forces>
<Starting_Forces>Empire, Kuat, E_Ground_Light_Vehicle_Factory</Starting_Forces>
</Campaign>-->
<Campaign Name="Tutorial_One">
<Campaign_Set>Tutorial_I_Rebel_Only</Campaign_Set>
<Text_ID>TEXT_STORY_TUTORIAL_REBEL_ACT01_00</Text_ID>
<Description_Text>TEXT_STORY_TUTORIAL_REBEL_DESC_ACT01</Description_Text>
<Camera_Shift_X>30.0</Camera_Shift_X>
<Camera_Shift_Y>-10.0</Camera_Shift_Y>
<Camera_Distance>500.0</Camera_Distance>
<Is_Listed>false</Is_Listed>
<Tutorial>true</Tutorial>
<Rebel_Story_Name>Story\Story_Plots_Tutorial_I.xml</Rebel_Story_Name>
<Locations>Galaxy_Core_Art_Model, Tatooine, Kashyyyk, Bothawui, NalHutta, Kuat, Corellia, Ryloth</Locations>
<Trade_Routes>Tutorial_I_Kashyyyk_NalHutta</Trade_Routes>
<Starting_Active_Player>Rebel</Starting_Active_Player>
<AI_Player_Control>Empire, None</AI_Player_Control>
<AI_Player_Control>Pirates, None</AI_Player_Control>
<Starting_Credits>Rebel, 5000</Starting_Credits>
<Starting_Tech_Level>Rebel, 1</Starting_Tech_Level>
<Supports_Custom_Settings>False</Supports_Custom_Settings>
<Starting_Forces>Rebel, Tatooine, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Kashyyyk, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Empire_Star_Base_1</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Interdictor_Cruiser</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Tartan_Patrol_Cruiser</Starting_Forces>
</Campaign>
<Campaign Name="Tutorial_Two">
<Campaign_Set>Tutorial_II_Rebel_Only</Campaign_Set>
<Text_ID>TEXT_STORY_TUTORIAL_REBEL_ACT02_00</Text_ID>
<Description_Text>TEXT_STORY_TUTORIAL_REBEL_DESC_ACT02</Description_Text>
<Camera_Shift_X>80.0</Camera_Shift_X>
<Camera_Shift_Y>-50.0</Camera_Shift_Y>
<Camera_Distance>500.0</Camera_Distance>
<Is_Listed>false</Is_Listed>
<Tutorial>true</Tutorial>
<Rebel_Story_Name>Story\Story_Plots_Tutorial_II.xml</Rebel_Story_Name>
<Locations>Galaxy_Core_Art_Model, Tatooine, Kashyyyk, Bothawui, NalHutta, Kuat, Corellia, Ryloth</Locations>
<Trade_Routes>Tutorial_II_Ryloth_Bothawui, Tutorial_II_Bothawui_Kashyyyk, Tutorial_II_Bothawui_NalHutta</Trade_Routes>
<Planet_Auto_Reveal>FALSE</Planet_Auto_Reveal>
<Starting_Active_Player>Rebel</Starting_Active_Player>
<Starting_Credits>Rebel, 30000</Starting_Credits>
<Starting_Tech_Level>Rebel, 1</Starting_Tech_Level>
<Supports_Custom_Settings>False</Supports_Custom_Settings>
<Starting_Forces>Rebel, Kashyyyk, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Kashyyyk, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Kashyyyk, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Kashyyyk, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Kashyyyk, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Kashyyyk, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Empire, Tatooine, Empire_Star_Base_2</Starting_Forces>
<Starting_Forces>Empire, Tatooine, Star_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Tatooine, Interdictor_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Tatooine, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Tatooine, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Tatooine, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Empire_Star_Base_1</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Interdictor_Cruiser</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, NalHutta, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, NalHutta, E_Ground_Power_Generator</Starting_Forces>
<Starting_Forces>Empire, NalHutta, E_Ground_Light_Vehicle_Factory</Starting_Forces>
</Campaign>
<Campaign Name="Tutorial_Three">
<Campaign_Set>Tutorial_III_Rebel_Only</Campaign_Set>
<Text_ID>TEXT_STORY_TUTORIAL_EMPIRE_ACT03_00</Text_ID>
<Description_Text>TEXT_STORY_TUTORIAL_EMPIRE_DESC_ACT03</Description_Text>
<Camera_Shift_X>10.0</Camera_Shift_X>
<Camera_Shift_Y>-40.0</Camera_Shift_Y>
<Camera_Distance>550.0</Camera_Distance>
<Is_Listed>false</Is_Listed>
<Tutorial>true</Tutorial>
<Home_Location>Empire, NalHutta</Home_Location>
<Empire_Story_Name>Story\Story_Plots_Tutorial_III.xml</Empire_Story_Name>
<Locations>Galaxy_Core_Art_Model, Tatooine, Kashyyyk, Bothawui, NalHutta, Kuat, Corellia, Ryloth</Locations>
<Trade_Routes>Tutorial_I_Kashyyyk_NalHutta</Trade_Routes>
<Planet_Auto_Reveal>FALSE</Planet_Auto_Reveal>
<Starting_Active_Player>Empire</Starting_Active_Player>
<Starting_Credits>Empire, 0</Starting_Credits>
<Starting_Tech_Level>Empire, 0</Starting_Tech_Level>
<Supports_Custom_Settings>False</Supports_Custom_Settings>
<Starting_Forces>Rebel, Kashyyyk, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Kashyyyk, Z95_Headhunter_Rebel_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Kashyyyk, Z95_Headhunter_Rebel_Squadron</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Empire_Star_Base_1</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Tartan_Patrol_Cruiser</Starting_Forces>
</Campaign>
<Campaign Name="Tutorial_Four">
<Campaign_Set>Tutorial_IV_Empire_Only</Campaign_Set>
<Text_ID>TEXT_STORY_TUTORIAL_EMPIRE_ACT04_00</Text_ID>
<Description_Text>TEXT_STORY_TUTORIAL_EMPIRE_DESC_ACT04</Description_Text>
<Camera_Shift_X>10.0</Camera_Shift_X>
<Camera_Shift_Y>-40.0</Camera_Shift_Y>
<Camera_Distance>550.0</Camera_Distance>
<Is_Listed>false</Is_Listed>
<Tutorial>true</Tutorial>
<Empire_Story_Name>Story\Story_Plots_Tutorial_IV.xml</Empire_Story_Name>
<Locations>Galaxy_Core_Art_Model, Tatooine, Kashyyyk, Bothawui, NalHutta_Tutorial_4, Kuat, Corellia, Ryloth</Locations>
<Planet_Auto_Reveal>FALSE</Planet_Auto_Reveal>
<Trade_Routes>Tutorial_IV_Corellia_Kashyyyk, Tutorial_IV_Kashyyyk_NalHutta, Tutorial_IV_NalHutta_Ryloth</Trade_Routes>
<Starting_Active_Player>Empire</Starting_Active_Player>
<Starting_Credits>Empire, 10000</Starting_Credits>
<Starting_Tech_Level>Empire, 1</Starting_Tech_Level>
<Max_Tech_Level>Empire, 2</Max_Tech_Level>
<Supports_Custom_Settings>False</Supports_Custom_Settings>
<Starting_Forces>Rebel, Ryloth, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Empire, NalHutta_Tutorial_4, Empire_Star_Base_1</Starting_Forces>
<Starting_Forces>Empire, NalHutta_Tutorial_4, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, NalHutta_Tutorial_4, Ground_Hutt_Palace_E</Starting_Forces>
<Starting_Forces>Empire, NalHutta_Tutorial_4, Power_Generator_E</Starting_Forces>
<Starting_Forces>Rebel, NalHutta_Tutorial_4, Smuggler_Team_R</Starting_Forces>
<Starting_Forces>Pirates, MonCalimari, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, MonCalimari, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, MonCalimari, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, MonCalimari, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, MonCalimari, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, MonCalimari, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, MonCalimari, Pirate_Swamp_Speeder_Team</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_PLEX_Squad</Starting_Forces>
</Campaign>
<Campaign Name="Tutorial_Five">
<Campaign_Set>Tutorial_V_Empire_Only</Campaign_Set>
<Text_ID>TEXT_STORY_TUTORIAL_EMPIRE_ACT05_00</Text_ID>
<Description_Text>TEXT_STORY_TUTORIAL_EMPIRE_DESC_ACT05</Description_Text>
<Camera_Shift_X>10.0</Camera_Shift_X>
<Camera_Shift_Y>-40.0</Camera_Shift_Y>
<Camera_Distance>550.0</Camera_Distance>
<Is_Listed>false</Is_Listed>
<Tutorial>true</Tutorial>
<Empire_Story_Name>Story\Story_Plots_Tutorial_V.xml</Empire_Story_Name>
<Locations>Galaxy_Core_Art_Model, Tatooine, Kashyyyk, Bothawui, NalHutta, Kuat, Corellia, Ryloth</Locations>
<Planet_Auto_Reveal>FALSE</Planet_Auto_Reveal>
<Trade_Routes>Tutorial_V_NalHutta_Ryloth</Trade_Routes>
<Starting_Active_Player>Empire</Starting_Active_Player>
<Starting_Credits>Empire, 1000</Starting_Credits>
<Starting_Tech_Level>Empire, 0</Starting_Tech_Level>
<Supports_Custom_Settings>False</Supports_Custom_Settings>
<Starting_Forces>Rebel, Tatooine, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Acclamator_Assault_Ship_Class_II</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Acclamator_Assault_Ship_Class_II</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Empire_Star_Base_2</Starting_Forces>
<Starting_Forces>Empire, NalHutta, E_Ground_Officer_Academy</Starting_Forces>
<Starting_Forces>Empire, NalHutta, E_Ground_Research_Facility</Starting_Forces>
<Starting_Forces>Empire, NalHutta, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Ground_Hutt_Palace_E</Starting_Forces>
<Starting_Forces>Empire, NalHutta, E_Ground_Power_Generator</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Field_Com_Empire_Team</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Imperial_Stormtrooper_Squad</Starting_Forces>
</Campaign>
<Campaign Name="Tutorial_Six">
<Campaign_Set>Tutorial_VI_Rebel_Only</Campaign_Set>
<Text_ID>TEXT_STORY_TUTORIAL_MP_ACT06_00</Text_ID>
<Description_Text>TEXT_STORY_TUTORIAL_MP_DESC_ACT06</Description_Text>
<Camera_Shift_X>30.0</Camera_Shift_X>
<Camera_Shift_Y>-10.0</Camera_Shift_Y>
<Camera_Distance>500.0</Camera_Distance>
<Is_Listed>false</Is_Listed>
<Tutorial>true</Tutorial>
<Rebel_Story_Name>Story\Story_Plots_Tutorial_VI.xml</Rebel_Story_Name>
<Locations>Galaxy_Core_Art_Model, Tatooine, Endor</Locations>
<Starting_Active_Player>Rebel</Starting_Active_Player>
<AI_Player_Control>Empire, None</AI_Player_Control>
<AI_Player_Control>Pirates, None</AI_Player_Control>
<Starting_Credits>Rebel, 10000</Starting_Credits>
<Starting_Tech_Level>Rebel, 1</Starting_Tech_Level>
<Supports_Custom_Settings>False</Supports_Custom_Settings>
</Campaign>
<Campaign Name="Tutorial_Seven">
<Campaign_Set>Tutorial_VII_Rebel_Only</Campaign_Set>
<Text_ID>TEXT_STORY_TUTORIAL_MP_ACT07_00</Text_ID>
<Description_Text>TEXT_STORY_TUTORIAL_MP_DESC_ACT07</Description_Text>
<Camera_Shift_X>30.0</Camera_Shift_X>
<Camera_Shift_Y>-10.0</Camera_Shift_Y>
<Camera_Distance>500.0</Camera_Distance>
<Is_Listed>false</Is_Listed>
<Tutorial>true</Tutorial>
<Rebel_Story_Name>Story\Story_Plots_Tutorial_VII.xml</Rebel_Story_Name>
<Locations>Galaxy_Core_Art_Model, Tatooine, Kashyyyk, Bothawui, NalHutta, Kuat, Corellia, Ryloth</Locations>
<Starting_Active_Player>Rebel</Starting_Active_Player>
<AI_Player_Control>Empire, None</AI_Player_Control>
<AI_Player_Control>Pirates, None</AI_Player_Control>
<Starting_Credits>Rebel, 10000</Starting_Credits>
<Starting_Tech_Level>Rebel, 1</Starting_Tech_Level>
<Supports_Custom_Settings>False</Supports_Custom_Settings>
</Campaign>
<Campaign Name="Tutorial_Underworld">
<Campaign_Set>Tutorial_Underworld</Campaign_Set>
<Text_ID>TEXT_CAMPAIGN_UNDERWORLD_TUTORIAL</Text_ID>
<Description_Text>TEXT_CAMPAIGN_SINGLE_FOCUS_DESCRIPTION</Description_Text>
<Is_Listed>true</Is_Listed>
<Tutorial>true</Tutorial>
<Camera_Shift_X>160.0</Camera_Shift_X>
<Camera_Shift_Y>-320.0</Camera_Shift_Y>
<Camera_Distance>1200.0</Camera_Distance>
<Planet_Auto_Reveal>False</Planet_Auto_Reveal>
<Locations>
Galaxy_Core_Art_Model,
Felucia,
Mandalore_Prologue,
NalHutta_Prologue,
Ryloth
</Locations>
<Trade_Routes>
Tutorial_VIII_Felucia_NalHutta,
Tutorial_VIII_NalHutta_Ryloth,
Tutorial_VIII_Ryloth_Mandalore
</Trade_Routes>
<Home_Location>Rebel, Felucia</Home_Location>
<Home_Location>Empire, NalHutta</Home_Location>
<Home_Location>Underworld, Ryloth</Home_Location>
<Starting_Active_Player>Underworld</Starting_Active_Player>
<Rebel_Story_Name>Story\Story_Plots_Rebel_AI_Heroes_Tutorial.xml</Rebel_Story_Name>
<Empire_Story_Name>Story\Story_Plots_Empire_AI_Heroes_Tutorial.xml</Empire_Story_Name>
<Underworld_Story_Name>Story\Story_Plots_Underworld_Tutorial.xml</Underworld_Story_Name>
<AI_Player_Control>Empire, None</AI_Player_Control>
<AI_Player_Control>Rebel, None</AI_Player_Control>
<AI_Player_Control>Underworld, SandboxHuman</AI_Player_Control>
<AI_Player_Control>Pirates, None</AI_Player_Control>
<Markup_Filename>Empire, DefaultGalacticHints</Markup_Filename>
<Markup_Filename>Pirates, DefaultGalacticHints</Markup_Filename>
<Markup_Filename>Rebel, DefaultGalacticHints</Markup_Filename>
<Markup_Filename>Underworld, DefaultGalacticHints</Markup_Filename>
<Supports_Custom_Settings>False</Supports_Custom_Settings>
<Show_Completed_Tab>True</Show_Completed_Tab>
<Good_Victory_Conditions>
Galactic_All_Planets_Controlled
</Good_Victory_Conditions>
<Evil_Victory_Conditions>
Galactic_All_Planets_Controlled,
Galactic_Super_Weapon_Destroys_Last_Enemy_Planet
</Evil_Victory_Conditions>
<Special_Case_Production>Empire, NalHutta, Ground_Cantina_E</Special_Case_Production>
<Special_Case_Production>Rebel, NalHutta, Ground_Cantina_R</Special_Case_Production>
<Special_Case_Production>Empire, NalHutta, Ground_Hutt_Palace_E</Special_Case_Production>
<Special_Case_Production>Rebel, NalHutta, Ground_Hutt_Palace_R</Special_Case_Production>
<Special_Case_Production>Empire, Tatooine, Ground_Cantina_E</Special_Case_Production>
<Special_Case_Production>Rebel, Tatooine, Ground_Cantina_R</Special_Case_Production>
<Special_Case_Production>Empire, Tatooine, Ground_Hutt_Palace_E</Special_Case_Production>
<Special_Case_Production>Rebel, Tatooine, Ground_Hutt_Palace_R</Special_Case_Production>
<Starting_Credits>Rebel, 8000</Starting_Credits>
<Starting_Tech_Level>Rebel, 2</Starting_Tech_Level>
<Max_Tech_Level>Rebel, 4</Max_Tech_Level>
<Starting_Credits>Empire, 10000</Starting_Credits>
<Starting_Tech_Level>Empire, 3</Starting_Tech_Level>
<Max_Tech_Level>Empire, 5</Max_Tech_Level>
<Starting_Forces>Empire, Felucia, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, Felucia, E_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Empire, Felucia, E_Ground_Heavy_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Empire, Felucia, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Felucia, Imperial_Heavy_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Felucia, Imperial_Anti_Infantry_Brigade</Starting_Forces>
<Starting_Forces>Empire, NalHutta_Prologue, Empire_Star_Base_5</Starting_Forces>
<Starting_Forces>Empire, NalHutta_Prologue, TIE_Defender_Squadron</Starting_Forces>
<Starting_Forces>Empire, NalHutta_Prologue, TIE_Defender_Squadron</Starting_Forces>
<Starting_Forces>Empire, NalHutta_Prologue, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, NalHutta_Prologue, Victory_Destroyer</Starting_Forces>
<Starting_Forces>Empire, NalHutta_Prologue, Star_Destroyer</Starting_Forces>
<Starting_Forces>Empire, NalHutta_Prologue, Star_Destroyer</Starting_Forces>
<Starting_Forces>Empire, NalHutta_Prologue, Star_Destroyer</Starting_Forces>
<Starting_Forces>Empire, NalHutta_Prologue, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, NalHutta_Prologue, E_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Empire, NalHutta_Prologue, E_Ground_Heavy_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Empire, NalHutta_Prologue, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, NalHutta_Prologue, DarkTrooper_P1_Company</Starting_Forces>
<Starting_Forces>Empire, NalHutta_Prologue, DarkTrooper_P2_Company</Starting_Forces>
<Starting_Forces>Empire, NalHutta_Prologue, DarkTrooper_P3_Company</Starting_Forces>
<Starting_Forces>Empire, NalHutta_Prologue, Imperial_Heavy_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, NalHutta_Prologue, Imperial_Anti_Infantry_Brigade</Starting_Forces>
<Starting_Forces>Empire, NalHutta_Prologue, Imperial_Heavy_Assault_Company</Starting_Forces>
<Starting_Forces>Hutts, Mandalore_Prologue, Hutt_Command_Center_Palace</Starting_Forces>
<Starting_Forces>Hutts, Mandalore_Prologue, Hutt_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Mandalore_Prologue, Hutt_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Mandalore_Prologue, Hutt_PLEX_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Mandalore_Prologue, Hutt_PLEX_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Mandalore_Prologue, Hutt_Pod_Walker_Team</Starting_Forces>
<Starting_Forces>Hutts, Mandalore_Prologue, Hutt_Swamp_Speeder_Team</Starting_Forces>
<Starting_Credits>Underworld, 10000</Starting_Credits>
<Starting_Tech_Level>Underworld, 2</Starting_Tech_Level>
<Max_Tech_Level>Underworld, 5</Max_Tech_Level>
<Starting_Forces>Underworld, Ryloth, Underworld_Star_Base_3</Starting_Forces>
<Starting_Forces>Underworld, Ryloth, Underworld_Saboteur_Team</Starting_Forces>
<Starting_Forces>Underworld, Ryloth, U_Ground_Palace</Starting_Forces>
<Starting_Forces>Underworld, Ryloth, Underworld_Disruptor_Merc_Squad</Starting_Forces>
<Starting_Forces>Underworld, Ryloth, Underworld_Merc_Squad</Starting_Forces>
<Starting_Forces>Underworld, Ryloth, F9TZ_Cloaking_Transport_Company</Starting_Forces>
</Campaign>
</Campaigns>

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<?xml version="1.0"?>
<Story>
<Event Name="Accumulate_Credits_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Accumulate_Credits_Tag_00</Story_Tag>
</Event>
<Event Name="Accumulate_Credits_01">
<Event_Type>STORY_ACCUMULATE</Event_Type>
<Event_Param1>10000</Event_Param1>
<Prereq>Accumulate_Credits_00</Prereq>
<Reward_Type>UNIQUE_UNIT</Reward_Type>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
<Event Name="Accumulate_Credits_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Accumulate_Credits_01</Prereq>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Accumulate_Credits_Tag_00</Reward_Param1>
</Event>
<Event Name="Accumulate_Credits_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Accumulate_Credits_02</Prereq>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>ACCUMULATE_CREDITS_NOTIFICATION_00</Reward_Param1>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Build_Generic_Structure_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Reward_Type>CREDITS</Reward_Type>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Build_Generic_Structure_Tag_00</Story_Tag>
</Event>
<Event Name="Build_Generic_Structure_01">
<Event_Type>STORY_CONSTRUCT</Event_Type>
<Prereq>Build_Generic_Structure_00</Prereq>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>BUILD_GENERIC_STRUCTURE_NOTIFICATION_00</Reward_Param1>
</Event>
<Event Name="Build_Generic_Structure_02">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>BUILD_GENERIC_STRUCTURE_NOTIFICATION_01</Event_Param2>
<Prereq>Build_Generic_Structure_01</Prereq>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Build_Generic_Structure_Tag_00</Reward_Param1>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
<Event Name="Build_Generic_Structure_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Build_Generic_Structure_02</Prereq>
<Reward_Type>UNIQUE_UNIT</Reward_Type>
</Event>
<Event Name="Build_Generic_Structure_04">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Build_Generic_Structure_03</Prereq>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>BUILD_GENERIC_STRUCTURE_NOTIFICATION_02</Reward_Param1>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Build_Units_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Build_Units_Tag_00</Story_Tag>
</Event>
<Event Name="Build_Units_01">
<Event_Type>STORY_CONSTRUCT</Event_Type>
<Prereq>Build_Units_00</Prereq>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Build_Units_Tag_00</Reward_Param1>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
<Event Name="Build_Units_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Build_Units_01</Prereq>
<Reward_Type>CREDITS</Reward_Type>
</Event>
<Event Name="Build_Units_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Build_Units_02</Prereq>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>BUILD_UNITS_NOTIFICATION_00</Reward_Param1>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Confront_Boba_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Story_Dialog>Dialog_R_Intervention_Confront_Boba</Story_Dialog>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Confront_Boba_Tag_00</Story_Tag>
</Event>
<Event Name="Confront_Boba_01">
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
<Event_Param1>Slave_I</Event_Param1>
<Reward_Type>CREDITS</Reward_Type>
<Reward_Param1/>
<Prereq>Confront_Boba_00</Prereq>
<Story_Dialog>Dialog_R_Intervention_Confront_Boba</Story_Dialog>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
<Event Name="Confront_Boba_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>CONFRONT_BOBA_NOTIFICATION_00</Reward_Param1>
<Reward_Param2>Rebel</Reward_Param2>
<Prereq>Confront_Boba_01</Prereq>
</Event>
<Event Name="Confront_Boba_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Confront_Boba_Tag_00</Reward_Param1>
<Prereq>Confront_Boba_02</Prereq>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Conquer_Planet_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Conquer_Planet_Tag_00</Story_Tag>
</Event>
<Event Name="Conquer_Planet_01">
<Event_Type>STORY_CONQUER</Event_Type>
<Prereq>Conquer_Planet_00</Prereq>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Conquer_Planet_Tag_00</Reward_Param1>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
<Event Name="Conquer_Planet_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Conquer_Planet_01</Prereq>
<Reward_Type>UNIQUE_UNIT</Reward_Type>
</Event>
<Event Name="Conquer_Planet_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Conquer_Planet_02</Prereq>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>CONQUER_PLANET_NOTIFICATION_00</Reward_Param1>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Empire_Oppression_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Reward_Type>REVEAL_PLANET</Reward_Type>
<Reward_Param1/>
<Reward_Param2>1</Reward_Param2>
<Story_Dialog>Dialog_R_Intervention_Empire_Oppression</Story_Dialog>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Empire_Oppression_Tag_00</Story_Tag>
</Event>
<Event Name="Empire_Oppression_01">
<Event_Type>STORY_CONQUER</Event_Type>
<Event_Param1/>
<Event_Param3>FILTER_FRIENDLY_ONLY</Event_Param3>
<Reward_Type>UNIQUE_UNIT</Reward_Type>
<Reward_Param1/>
<Reward_Param2/>
<Reward_Param3/>
<Prereq>Empire_Oppression_00</Prereq>
<Story_Dialog>Dialog_R_Intervention_Empire_Oppression</Story_Dialog>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
<Event Name="Empire_Oppression_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>UNIQUE_UNIT</Reward_Type>
<Reward_Param1/>
<Reward_Param2/>
<Reward_Param3/>
<Prereq>Empire_Oppression_01</Prereq>
</Event>
<Event Name="Empire_Oppression_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>EMPIRE_OPPRESSION_NOTIFICATION_00</Reward_Param1>
<Reward_Param2>Rebel</Reward_Param2>
<Prereq>Empire_Oppression_02</Prereq>
</Event>
<Event Name="Empire_Oppression_04">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Empire_Oppression_Tag_00</Reward_Param1>
<Prereq>Empire_Oppression_03</Prereq>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Fleet_Rescue_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Story_Dialog>Dialog_R_Intervention_Fleet_Rescue</Story_Dialog>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Fleet_Rescue_Tag_00</Story_Tag>
</Event>
<Event Name="Fleet_Rescue_01">
<Event_Type>STORY_CONQUER</Event_Type>
<Event_Param1/>
<Event_Param3>FILTER_FRIENDLY_ONLY</Event_Param3>
<Reward_Type>UNIQUE_UNIT</Reward_Type>
<Reward_Param1/>
<Reward_Param2/>
<Reward_Param3/>
<Prereq>Fleet_Rescue_00</Prereq>
<Story_Dialog>Dialog_R_Intervention_Fleet_Rescue</Story_Dialog>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
<Event Name="Fleet_Rescue_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>FLEET_RESCUE_NOTIFICATION_00</Reward_Param1>
<Reward_Param2>Rebel</Reward_Param2>
<Prereq>Fleet_Rescue_01</Prereq>
</Event>
<Event Name="Fleet_Rescue_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Fleet_Rescue_Tag_00</Reward_Param1>
<Prereq>Fleet_Rescue_02</Prereq>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Hunt_Capital_Ships_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Hunt_Capital_Ships_Tag_00</Story_Tag>
</Event>
<Event Name="Hunt_Capital_Ships_01">
<Event_Type>STORY_DESTROY</Event_Type>
<Prereq>Hunt_Capital_Ships_00</Prereq>
<Event_Param3>3</Event_Param3>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Hunt_Capital_Ships_Tag_00</Reward_Param1>
</Event>
<Event Name="Hunt_Capital_Ships_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Hunt_Capital_Ships_01</Prereq>
<Reward_Type>UNIQUE_UNIT</Reward_Type>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
<Event Name="Hunt_Capital_Ships_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Hunt_Capital_Ships_02</Prereq>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>HUNT_CAPITAL_SHIPS_NOTIFICATION_00</Reward_Param1>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Imperial_Traitor_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Story_Dialog>Dialog_E_Intervention_Imperial_Traitor</Story_Dialog>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Imperial_Traitor_Tag_00</Story_Tag>
</Event>
<Event Name="Imperial_Traitor_01">
<Event_Type>STORY_CONQUER</Event_Type>
<Event_Param1/>
<Event_Param3>FILTER_FRIENDLY_ONLY</Event_Param3>
<Reward_Type>CREDITS</Reward_Type>
<Reward_Param1/>
<Prereq>Imperial_Traitor_00</Prereq>
<Story_Dialog>Dialog_E_Intervention_Imperial_Traitor</Story_Dialog>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
<Event Name="Imperial_Traitor_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Param>TRIGGER_AI</Reward_Param>
<Reward_Param1>IMPERIAL_TRAITOR_NOTIFICATION_00</Reward_Param1>
<Prereq>Imperial_Traitor_01</Prereq>
</Event>
<Event Name="Imperial_Traitor_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Imperial_Traitor_Tag_00</Reward_Param1>
<Prereq>Imperial_Traitor_02</Prereq>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Indigenous_Revolt_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Indigenous_Revolt_Tag_00</Story_Tag>
<Reward_Type>SET_PLANET_SPAWN</Reward_Type>
<Reward_Param3>1.0</Reward_Param3>
</Event>
<!--Branch for capturing the planet-->
<Event Name="Indigenous_Revolt_01">
<Event_Type>STORY_CONQUER</Event_Type>
<Prereq>Indigenous_Revolt_00</Prereq>
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
<Reward_Param1>Indigenous_Revolt_05</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
</Event>
<Event Name="Indigenous_Revolt_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Indigenous_Revolt_01</Prereq>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Indigenous_Revolt_Tag_00</Reward_Param1>
</Event>
<Event Name="Indigenous_Revolt_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Indigenous_Revolt_02</Prereq>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>INDIGENOUS_REVOLT_NOTIFICATION_00</Reward_Param1>
<Story_Chapter>3</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
<!--Warning for running out of time-->
<Event Name="Indigenous_Revolt_04">
<Event_Type>STORY_ELAPSED</Event_Type>
<Prereq>Indigenous_Revolt_00</Prereq>
<Event_Param1>200</Event_Param1>
<Reward_Type>REMOVE_STORY_GOAL</Reward_Type>
<Reward_Param1>Indigenous_Revolt_Tag_00</Reward_Param1>
</Event>
<Event Name="Indigenous_Revolt_05">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Indigenous_Revolt_04</Prereq>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Indigenous_Revolt_Tag_01</Story_Tag>
</Event>
<!--Time's up. Kill the spawn rate-->
<Event Name="Indigenous_Revolt_06">
<Event_Type>STORY_ELAPSED</Event_Type>
<Prereq>Indigenous_Revolt_05</Prereq>
<Event_Param1>100</Event_Param1>
<Reward_Type>SET_PLANET_SPAWN</Reward_Type>
<Reward_Param3>0.0</Reward_Param3>
</Event>
<Event Name="Indigenous_Revolt_07">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Indigenous_Revolt_06</Prereq>
<Reward_Type>REMOVE_STORY_GOAL</Reward_Type>
<Reward_Param1>Indigenous_Revolt_Tag_01</Reward_Param1>
</Event>
<Event Name="Indigenous_Revolt_08">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Indigenous_Revolt_07</Prereq>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>INDIGENOUS_REVOLT_NOTIFICATION_00</Reward_Param1>
<Story_Chapter>2</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Pirate_Ambush_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Story_Dialog>Dialog_E_Intervention_Pirate_Ambush</Story_Dialog>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Pirate_Ambush_Tag_00</Story_Tag>
</Event>
<Event Name="Pirate_Ambush_01">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>20</Event_Param1>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>PIRATE_AMBUSH_NOTIFICATION_00</Reward_Param1>
<Reward_Param2>Empire</Reward_Param2>
<Prereq>Pirate_Ambush_00</Prereq>
</Event>
<Event Name="Pirate_Ambush_02">
<Event_Type>STORY_WIN_BATTLES</Event_Type>
<Event_Param1>1</Event_Param1>
<Event_Param2>SPACE</Event_Param2>
<Event_Param3>FILTER_FRIENDLY_ONLY</Event_Param3>
<Story_Dialog>Dialog_E_Intervention_Rebel_Smuggler</Story_Dialog>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Reward_Type>UNIQUE_UNIT</Reward_Type>
<Prereq>Pirate_Ambush_01</Prereq>
</Event>
<Event Name="Pirate_Ambush_02b">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
<Reward_Param1>Pirate_Ambush_03</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Pirate_Ambush_02</Prereq>
</Event>
<Event Name="Pirate_Ambush_03">
<Event_Type>STORY_LOSE_BATTLES</Event_Type>
<Event_Param1>1</Event_Param1>
<Event_Param2>SPACE</Event_Param2>
<Event_Param3>FILTER_FRIENDLY_ONLY</Event_Param3>
<Story_Dialog>Dialog_E_Intervention_Rebel_Smuggler</Story_Dialog>
<Story_Chapter>2</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Prereq>Pirate_Ambush_01</Prereq>
</Event>
<Event Name="Pirate_Ambush_03b">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
<Reward_Param1>Pirate_Ambush_02</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Pirate_Ambush_03</Prereq>
</Event>
<Event Name="Pirate_Ambush_04">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Pirate_Ambush_Tag_00</Reward_Param1>
<Prereq>Pirate_Ambush_02</Prereq>
<Prereq>Pirate_Ambush_03</Prereq>
</Event>
<Event Name="Pirate_Ambush_05">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>PIRATE_AMBUSH_NOTIFICATION_01</Reward_Param1>
<Reward_Param2>Empire</Reward_Param2>
<Prereq>Pirate_Ambush_04</Prereq>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Pirate_Defection_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Reward_Type>PLANET_FACTION</Reward_Type>
<Reward_Param1/>
<Reward_Param2>Pirates</Reward_Param2>
<Story_Dialog>Dialog_E_Intervention_Pirate_Defection</Story_Dialog>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Pirate_Defection_Tag_00</Story_Tag>
</Event>
<Event Name="Pirate_Defection_00a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>PIRATE_DEFECTION_NOTIFICATION_00</Reward_Param1>
<Reward_Param2>Empire</Reward_Param2>
<Prereq>Pirate_Defection_00</Prereq>
</Event>
<Event Name="Pirate_Defection_01">
<Event_Type>STORY_CONQUER</Event_Type>
<Event_Param1/>
<Event_Param3/>
<Reward_Type>UNIQUE_UNIT</Reward_Type>
<Reward_Param1/>
<Reward_Param2/>
<Reward_Param3/>
<Prereq>Pirate_Defection_00a</Prereq>
<Story_Dialog>Dialog_E_Intervention_Pirate_Defection</Story_Dialog>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
<Event Name="Pirate_Defection_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>PIRATE_DEFECTION_NOTIFICATION_01</Reward_Param1>
<Prereq>Pirate_Defection_01</Prereq>
</Event>
<Event Name="Pirate_Defection_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Pirate_Defection_Tag_00</Reward_Param1>
<Prereq>Pirate_Defection_02</Prereq>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Pirate_Enlightenment_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>PIRATE_ENLIGHTENMENT_NOTIFICATION_00</Reward_Param1>
<Reward_Param2>Rebel</Reward_Param2>
<Story_Dialog>Dialog_R_Intervention_Pirate_Enlightenment</Story_Dialog>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Pirate_Enlightenment_Tag_00</Story_Tag>
</Event>
<Event Name="Pirate_Enlightenment_01">
<Event_Type>STORY_ENTER</Event_Type>
<Event_Param1/>
<Event_Param2>FILTER_FRIENDLY_ONLY</Event_Param2>
<Prereq>Pirate_Enlightenment_00</Prereq>
</Event>
<Event Name="Pirate_Enlightenment_01_Win">
<Event_Type>STORY_WIN_BATTLES</Event_Type>
<Event_Param1>1</Event_Param1>
<Event_Param2>SPACE</Event_Param2>
<Event_Param3>FILTER_FRIENDLY_ONLY</Event_Param3>
<Story_Dialog>Dialog_R_Intervention_Pirate_Enlightenment</Story_Dialog>
<Story_Chapter>2</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Prereq>Pirate_Enlightenment_01</Prereq>
</Event>
<Event Name="Pirate_Enlightenment_01_Win_Disable_a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
<Reward_Param1>Pirate_Enlightenment_01_Lose</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Pirate_Enlightenment_01_Win</Prereq>
</Event>
<Event Name="Pirate_Enlightenment_01_Win_Disable_b">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
<Reward_Param1>Pirate_Enlightenment_01_Retreat</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Pirate_Enlightenment_01_Win_Disable_a</Prereq>
</Event>
<Event Name="Pirate_Enlightenment_01_Lose">
<Event_Type>STORY_LOSE_BATTLES</Event_Type>
<Event_Param1>1</Event_Param1>
<Event_Param2>SPACE</Event_Param2>
<Event_Param3>FILTER_FRIENDLY_ONLY</Event_Param3>
<Story_Dialog>Dialog_R_Intervention_Pirate_Enlightenment</Story_Dialog>
<Story_Chapter>5</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Prereq>Pirate_Enlightenment_01</Prereq>
</Event>
<Event Name="Pirate_Enlightenment_01_Lose_Disable_a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
<Reward_Param1>Pirate_Enlightenment_01_Win</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Pirate_Enlightenment_01_Lose</Prereq>
</Event>
<Event Name="Pirate_Enlightenment_01_Lose_Disable_b">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
<Reward_Param1>Pirate_Enlightenment_01_Retreat</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Pirate_Enlightenment_01_Lose_Disable_a</Prereq>
</Event>
<Event Name="Pirate_Enlightenment_01_Retreat">
<Event_Type>STORY_GENERIC</Event_Type>
<Event_Param1>RETREAT_COMPLETE</Event_Param1>
<Story_Dialog>Dialog_R_Intervention_Pirate_Enlightenment</Story_Dialog>
<Story_Chapter>3</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Prereq>Pirate_Enlightenment_01</Prereq>
</Event>
<Event Name="Pirate_Enlightenment_01_Retreat_Disable_a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
<Reward_Param1>Pirate_Enlightenment_01_Win</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Pirate_Enlightenment_01_Retreat</Prereq>
</Event>
<Event Name="Pirate_Enlightenment_01_Retreat_Disable_b">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
<Reward_Param1>Pirate_Enlightenment_01_Lose</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Pirate_Enlightenment_01_Retreat_Disable_a</Prereq>
</Event>
<Event Name="Pirate_Enlightenment_02">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>20</Event_Param1>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>PIRATE_ENLIGHTENMENT_NOTIFICATION_01</Reward_Param1>
<Reward_Param2>Rebel</Reward_Param2>
<Prereq>Pirate_Enlightenment_01_Win_Disable_b</Prereq>
</Event>
<Event Name="Pirate_Enlightenment_02_Win">
<Event_Type>STORY_WIN_BATTLES</Event_Type>
<Event_Param1>1</Event_Param1>
<Event_Param2>SPACE</Event_Param2>
<Event_Param3>FILTER_FRIENDLY_ONLY</Event_Param3>
<Reward_Type>CREDITS</Reward_Type>
<Reward_Param1/>
<Story_Dialog>Dialog_R_Intervention_Pirate_Enlightenment</Story_Dialog>
<Story_Chapter>4</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Prereq>Pirate_Enlightenment_02</Prereq>
</Event>
<Event Name="Pirate_Enlightenment_02_Win_Disable_a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
<Reward_Param1>Pirate_Enlightenment_02_Lose</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Pirate_Enlightenment_02_Win</Prereq>
</Event>
<Event Name="Pirate_Enlightenment_02_Lose">
<Event_Type>STORY_LOSE_BATTLES</Event_Type>
<Event_Param1>1</Event_Param1>
<Event_Param2>SPACE</Event_Param2>
<Event_Param3>FILTER_FRIENDLY_ONLY</Event_Param3>
<Story_Dialog>Dialog_R_Intervention_Pirate_Enlightenment</Story_Dialog>
<Story_Chapter>5</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Prereq>Pirate_Enlightenment_02</Prereq>
</Event>
<Event Name="Pirate_Enlightenment_02_Lose_Disable_a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
<Reward_Param1>Pirate_Enlightenment_02_Win</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Pirate_Enlightenment_02_Lose</Prereq>
</Event>
<Event Name="Pirate_Enlightenment_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>PIRATE_ENLIGHTENMENT_NOTIFICATION_END</Reward_Param1>
<Reward_Param2>Rebel</Reward_Param2>
<Prereq>Pirate_Enlightenment_01_Lose_Disable_b</Prereq>
<Prereq>Pirate_Enlightenment_01_Retreat_Disable_b</Prereq>
<Prereq>Pirate_Enlightenment_02_Win_Disable_a</Prereq>
<Prereq>Pirate_Enlightenment_02_Lose_Disable_a</Prereq>
</Event>
<Event Name="Pirate_Enlightenment_04">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Pirate_Enlightenment_Tag_00</Reward_Param1>
<Prereq>Pirate_Enlightenment_03</Prereq>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Pirate_Enlightenment_b_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Reward_Type>PLANET_FACTION</Reward_Type>
<Reward_Param1/>
<Reward_Param2>Pirates</Reward_Param2>
<Story_Dialog>Dialog_R_Intervention_Pirate_Enlightenment_b</Story_Dialog>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Pirate_Enlightenment_b_Tag_00</Story_Tag>
</Event>
<Event Name="Pirate_Enlightenment_b_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>PLANET_FACTION</Reward_Type>
<Reward_Param1/>
<Reward_Param2>Empire</Reward_Param2>
<Prereq>Pirate_Enlightenment_b_00</Prereq>
</Event>
<Event Name="Pirate_Enlightenment_b_01a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>PIRATE_ENLIGHTENMENT_B_NOTIFICATION_00</Reward_Param1>
<Reward_Param2>Rebel</Reward_Param2>
<Prereq>Pirate_Enlightenment_b_01</Prereq>
</Event>
<Event Name="Pirate_Enlightenment_b_02">
<Event_Type>STORY_CONQUER</Event_Type>
<Event_Param1/>
<Event_Param3>FILTER_FRIENDLY_ONLY</Event_Param3>
<Story_Dialog>Dialog_R_Intervention_Pirate_Enlightenment_b</Story_Dialog>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Prereq>Pirate_Enlightenment_b_01a</Prereq>
</Event>
<Event Name="Pirate_Enlightenment_b_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>PIRATE_ENLIGHTENMENT_B_NOTIFICATION_END</Reward_Param1>
<Reward_Param2>Rebel</Reward_Param2>
<Prereq>Pirate_Enlightenment_b_02</Prereq>
</Event>
<Event Name="Pirate_Enlightenment_b_04">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Pirate_Enlightenment_b_Tag_00</Reward_Param1>
<Prereq>Pirate_Enlightenment_b_03</Prereq>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Pirate_Rescue_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Story_Dialog>Dialog_R_Intervention_Pirate_Rescue</Story_Dialog>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Pirate_Rescue_Tag_00</Story_Tag>
</Event>
<Event Name="Pirate_Rescue_01">
<Event_Type>STORY_CONQUER</Event_Type>
<Event_Param1/>
<Event_Param3>FILTER_FRIENDLY_ONLY</Event_Param3>
<Reward_Type>UNIQUE_UNIT</Reward_Type>
<Reward_Param1/>
<Reward_Param2/>
<Reward_Param3/>
<Prereq>Pirate_Rescue_00</Prereq>
<Story_Dialog>Dialog_R_Intervention_Pirate_Rescue</Story_Dialog>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
<Event Name="Pirate_Rescue_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Param>TRIGGER_AI</Reward_Param>
<Reward_Param1>PIRATE_RESCUE_NOTIFICATION_00</Reward_Param1>
<Prereq>Pirate_Rescue_01</Prereq>
</Event>
<Event Name="Pirate_Rescue_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Pirate_Rescue_Tag_00</Reward_Param1>
<Prereq>Pirate_Rescue_02</Prereq>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Rebel_Revolt_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Story_Dialog>Dialog_E_Intervention_Rebel_Revolt</Story_Dialog>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Rebel_Revolt_Tag_00</Story_Tag>
</Event>
<Event Name="Rebel_Revolt_00a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>REBEL_REVOLT_SPAWN_UNITS</Reward_Param1>
<Reward_Param2>Empire</Reward_Param2>
<Prereq>Rebel_Revolt_00</Prereq>
</Event>
<Event Name="Rebel_Revolt_01">
<Event_Type>STORY_CONQUER</Event_Type>
<Event_Param1/>
<Event_Param3/>
<Story_Dialog>Dialog_E_Intervention_Rebel_Revolt</Story_Dialog>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
<Event Name="Rebel_Revolt_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>REBEL_REVOLT_NOTIFICATION_00</Reward_Param1>
<Reward_Param2>Empire</Reward_Param2>
<Prereq>Rebel_Revolt_01</Prereq>
</Event>
<Event Name="Rebel_Revolt_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Rebel_Revolt_Tag_00</Reward_Param1>
<Prereq>Rebel_Revolt_02</Prereq>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Rebel_Sabotage_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Story_Dialog>Dialog_E_Intervention_Rebel_Sabotage</Story_Dialog>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Rebel_Sabotage_Tag_00</Story_Tag>
</Event>
<Event Name="Rebel_Sabotage_01">
<Event_Type>STORY_DEPLOY</Event_Type>
<Event_Param1>BOBA_FETT</Event_Param1>
<Event_Param2/>
<Prereq>Rebel_Sabotage_00</Prereq>
<Reward_Type>CREDITS</Reward_Type>
<Reward_Param1/>
<Story_Dialog>Dialog_E_Intervention_Rebel_Sabotage</Story_Dialog>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
<Event Name="Rebel_Sabotage_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>REBEL_SABOTAGE_NOTIFICATION_00</Reward_Param1>
<Prereq>Rebel_Sabotage_01</Prereq>
</Event>
<Event Name="Rebel_Sabotage_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Rebel_Sabotage_Tag_00</Reward_Param1>
<Prereq>Rebel_Sabotage_02</Prereq>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Rebel_Smuggler_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Story_Dialog>Dialog_E_Intervention_Rebel_Smuggler</Story_Dialog>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Rebel_Smuggler_Tag_00</Story_Tag>
</Event>
<Event Name="Rebel_Smuggler_01">
<Event_Type>STORY_DESTROY</Event_Type>
<Event_Param1>MILLENNIUM_FALCON</Event_Param1>
<Reward_Type>PLANET_FACTION</Reward_Type>
<Reward_Param2>Empire</Reward_Param2>
<Prereq>Rebel_Smuggler_00</Prereq>
<Story_Dialog>Dialog_E_Intervention_Rebel_Smuggler</Story_Dialog>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
<Event Name="Rebel_Smuggler_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Param>TRIGGER_AI</Reward_Param>
<Reward_Param1>REBEL_SMUGGLER_NOTIFICATION_00</Reward_Param1>
<Reward_Param2>Empire</Reward_Param2>
<Prereq>Rebel_Smuggler_01</Prereq>
</Event>
<Event Name="Rebel_Smuggler_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Rebel_Smuggler_Tag_00</Reward_Param1>
<Prereq>Rebel_Smuggler_02</Prereq>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Refugee_Escort_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>REFUGEE_ESCORT_NOTIFICATION_00</Reward_Param1>
<Reward_Param2>Rebel</Reward_Param2>
<Story_Dialog>Dialog_R_Intervention_Refugee_Escort</Story_Dialog>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Refugee_Escort_Tag_00</Story_Tag>
</Event>
<Event Name="Refugee_Escort_00a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>REVEAL_PLANET</Reward_Type>
<Reward_Param1/>
<Reward_Param2>1</Reward_Param2>
<Prereq>Refugee_Escort_00</Prereq>
</Event>
<Event Name="Refugee_Escort_00b">
<Event_Type>STORY_DESTROY</Event_Type>
<Event_Param1>Rebel_Refugee_Team</Event_Param1>
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
<Reward_Param1>Refugee_Escort_01</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Story_Dialog>Dialog_R_Intervention_Refugee_Escort</Story_Dialog>
<Story_Chapter>2</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Prereq>Refugee_Escort_00</Prereq>
</Event>
<Event Name="Refugee_Escort_01">
<Event_Type>STORY_MOVE</Event_Type>
<Event_Param1>Rebel_Refugee</Event_Param1>
<Event_Param2/>
<Reward_Type>CREDITS</Reward_Type>
<Reward_Param1/>
<Prereq>Refugee_Escort_00</Prereq>
<Story_Dialog>Dialog_R_Intervention_Refugee_Escort</Story_Dialog>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
<Event Name="Refugee_Escort_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>REFUGEE_ESCORT_NOTIFICATION_01</Reward_Param1>
<Reward_Param2>Rebel</Reward_Param2>
<Prereq>Refugee_Escort_01</Prereq>
</Event>
<Event Name="Refugee_Escort_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>REFUGEE_ESCORT_NOTIFICATION_02</Reward_Param1>
<Reward_Param2>Rebel</Reward_Param2>
<Prereq>Refugee_Escort_02</Prereq>
<Prereq>Refugee_Escort_00b</Prereq>
</Event>
<Event Name="Refugee_Escort_04">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Refugee_Escort_Tag_00</Reward_Param1>
<Prereq>Refugee_Escort_03</Prereq>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Scout_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Scout_Tag_00</Story_Tag>
</Event>
<Event Name="Scout_01">
<Event_Type>STORY_ENTER</Event_Type>
<Event_Param2>FILTER_FRIENDLY_ONLY</Event_Param2>
<Event_Param5>1</Event_Param5> <!--Allow stealth units-->
<Prereq>Scout_00</Prereq>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>SCOUT_NOTIFICATION_00</Reward_Param1>
</Event>
<Event Name="Scout_02">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>SCOUT_NOTIFICATION_01</Event_Param2>
<Prereq>Scout_01</Prereq>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Scout_Tag_01</Story_Tag>
<Reward_Type>REMOVE_STORY_GOAL</Reward_Type>
<Reward_Param1>Scout_Tag_00</Reward_Param1>
</Event>
<Event Name="Scout_03">
<Event_Type>STORY_ENTER</Event_Type>
<Event_Param2>FILTER_FRIENDLY_ONLY</Event_Param2>
<Event_Param5>1</Event_Param5> <!--Allow stealth units-->
<Prereq>Scout_02</Prereq>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Scout_Tag_01</Reward_Param1>
<Story_Chapter>2</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
<Event Name="Scout_04">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Scout_03</Prereq>
<Prereq>Scout_06</Prereq>
<Reward_Type>CREDITS</Reward_Type>
<Reward_Param1>1000</Reward_Param1>
</Event>
<Event Name="Scout_05">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Scout_04</Prereq>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>SCOUT_NOTIFICATION_02</Reward_Param1>
</Event>
<!--Branch for the case where no secondary target can be found-->
<Event Name="Scout_06">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>SCOUT_NOTIFICATION_03</Event_Param2>
<Prereq>Scout_01</Prereq>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Scout_Tag_00</Reward_Param1>
<Story_Chapter>2</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Show_of_Strength_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Story_Dialog>Dialog_R_Intervention_Show_of_Strength</Story_Dialog>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Show_of_Strength_Tag_00</Story_Tag>
</Event>
<Event Name="Show_of_Strength_01">
<Event_Type>STORY_WIN_BATTLES</Event_Type>
<Event_Param1>1</Event_Param1>
<Event_Param2>Land</Event_Param2>
<Event_Param3>FILTER_FRIENDLY_ONLY</Event_Param3>
<Reward_Type>PLANET_FACTION</Reward_Type>
<Reward_Param1/>
<Reward_Param2>Rebel</Reward_Param2>
<Prereq>Show_of_Strength_00</Prereq>
<Story_Dialog>Dialog_R_Intervention_Show_of_Strength</Story_Dialog>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
<Event Name="Show_of_Strength_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>SHOW_OF_STRENGTH_NOTIFICATION_00</Reward_Param1>
<Reward_Param2>Rebel</Reward_Param2>
<Prereq>Show_of_Strength_01</Prereq>
</Event>
<Event Name="Show_of_Strength_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Show_of_Strength_Tag_00</Reward_Param1>
<Prereq>Show_of_Strength_02</Prereq>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Upgrade_Space_Station_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Upgrade_Space_Station_Tag_00</Story_Tag>
</Event>
<Event Name="Upgrade_Space_Station_01">
<Event_Type>STORY_CONSTRUCT_LEVEL</Event_Type>
<Event_Param3>SPACE</Event_Param3>
<Prereq>Upgrade_Space_Station_00</Prereq>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Upgrade_Space_Station_Tag_00</Reward_Param1>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
<Event Name="Upgrade_Space_Station_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Upgrade_Space_Station_01</Prereq>
<Reward_Type>CREDITS</Reward_Type>
<Reward_Param1>1000</Reward_Param1>
</Event>
<Event Name="Upgrade_Space_Station_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Upgrade_Space_Station_03</Prereq>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>UPGRADE_SPACE_STATION_NOTIFICATION_00</Reward_Param1>
</Event>
<Event Name="Upgrade_Space_Station_04">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>UPGRADE_SPACE_STATION_NOTIFICATION_ABORT</Event_Param2>
<Reward_Type>REMOVE_STORY_GOAL</Reward_Type>
<Reward_Param1>Upgrade_Space_Station_Tag_00</Reward_Param1>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Vader_Favor_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Reward_Type>SET_PLANET_RESTRICTED</Reward_Type>
<Reward_Param1/>
<Reward_Param2>1</Reward_Param2>
<Story_Dialog>Dialog_E_Intervention_Vader_Favor</Story_Dialog>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Vader_Favor_Tag_00</Story_Tag>
</Event>
<Event Name="Vader_Favor_00_restricted">
<Event_Type>STORY_FLEET_BOUNCED</Event_Type>
<Event_Param1/>
<Story_Dialog>Dialog_E_Intervention_Vader_Favor</Story_Dialog>
<Story_Chapter>2</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Prereq>Vader_Favor_00</Prereq>
<Perpetual>True</Perpetual>
</Event>
<Event Name="Vader_Favor_01">
<Event_Type>STORY_MOVE</Event_Type>
<Event_Param1>Darth_Vader</Event_Param1>
<Event_Param2/>
<Reward_Type>SET_PLANET_RESTRICTED</Reward_Type>
<Reward_Param1/>
<Reward_Param2>0</Reward_Param2>
<Prereq>Vader_Favor_00</Prereq>
</Event>
<Event Name="Vader_Favor_02">
<Event_Type>STORY_CONQUER</Event_Type>
<Event_Param1/>
<Event_Param3>FILTER_FRIENDLY_ONLY</Event_Param3>
<Reward_Param>TRIGGER_AI</Reward_Param>
<Reward_Param1>VADER_FAVOR_NOTIFICATION_00</Reward_Param1>
<Prereq>Vader_Favor_01</Prereq>
</Event>
<Event Name="Vader_Favor_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Story_Dialog>Dialog_E_Intervention_Vader_Favor</Story_Dialog>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Reward_Type>UNIQUE_UNIT</Reward_Type>
<Prereq>Vader_Favor_02</Prereq>
</Event>
<Event Name="Vader_Favor_04">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Vader_Favor_Tag_00</Reward_Param1>
<Prereq>Vader_Favor_03</Prereq>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Windfall_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
<Event Name="Windfall_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Windfall_00</Prereq>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>WINDFALL_NOTIFICATION_00</Reward_Param1>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Contrived_Attack_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Contrived_Attack_Tag_00</Story_Tag>
</Event>
<Event Name="Contrived_Attack_01">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Prereq>Contrived_Attack_00</Prereq>
<Event_Param2>CONTRIVED_ATTACK_NOTIFICATION_00</Event_Param2>
<Reward_Type>REMOVE_STORY_GOAL</Reward_Type>
<Reward_Param1>Contrived_Attack_Tag_00</Reward_Param1>
</Event>
<Event Name="Contrived_Attack_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Contrived_Attack_01</Prereq>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Contrived_Attack_Tag_01</Story_Tag>
</Event>
<!--Branch for winning-->
<Event Name="Contrived_Attack_03">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Prereq>Contrived_Attack_02</Prereq>
<Event_Param2>CONTRIVED_ATTACK_NOTIFICATION_01</Event_Param2>
<Reward_Type>REMOVE_STORY_GOAL</Reward_Type>
<Reward_Param1>Contrived_Attack_Tag_01</Reward_Param1>
</Event>
<Event Name="Contrived_Attack_04">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Contrived_Attack_03</Prereq>
<Story_Chapter>2</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
<Event Name="Contrived_Attack_05">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Contrived_Attack_04</Prereq>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>CONTRIVED_ATTACK_NOTIFICATION_03</Reward_Param1>
</Event>
<!--Branch for losing-->
<Event Name="Contrived_Attack_06">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Prereq>Contrived_Attack_02</Prereq>
<Event_Param2>CONTRIVED_ATTACK_NOTIFICATION_02</Event_Param2>
<Reward_Type>REMOVE_STORY_GOAL</Reward_Type>
<Reward_Param1>Contrived_Attack_Tag_01</Reward_Param1>
</Event>
<Event Name="Contrived_Attack_07">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Contrived_Attack_06</Prereq>
<Story_Chapter>3</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
<Event Name="Contrived_Attack_08">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Contrived_Attack_07</Prereq>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>CONTRIVED_ATTACK_NOTIFICATION_03</Reward_Param1>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Fleet_Rampage_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
<!--Leader was defeated-->
<Event Name="Fleet_Rampage_01">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Prereq>Fleet_Rampage_00</Prereq>
<Event_Param2>FLEET_RAMPAGE_NOTIFICATION_01</Event_Param2>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
<Reward_Param1>Fleet_Rampage_03</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
</Event>
<!--Fleet took substantial losses-->
<Event Name="Fleet_Rampage_02">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Prereq>Fleet_Rampage_00</Prereq>
<Event_Param2>FLEET_RAMPAGE_NOTIFICATION_02</Event_Param2>
<Story_Chapter>2</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
<Reward_Param1>Fleet_Rampage_03</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
</Event>
<!--Fleet is still going!-->
<Event Name="Fleet_Rampage_03">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Prereq>Fleet_Rampage_00</Prereq>
<Event_Param2>FLEET_RAMPAGE_NOTIFICATION_03</Event_Param2>
<Story_Chapter>3</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Hero_Gathering_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Hero_Gathering_Tag_00</Story_Tag>
</Event>
<!--Branch for missed opportunity-->
<Event Name="Hero_Gathering_01">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Prereq>Hero_Gathering_00</Prereq>
<Event_Param2>HERO_GATHERING_NOTIFICATION_00</Event_Param2>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Reward_Type>REMOVE_STORY_GOAL</Reward_Type>
<Reward_Param1>Hero_Gathering_Tag_00</Reward_Param1>
</Event>
<Event Name="Hero_Gathering_02">
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
<Prereq>Hero_Gathering_00</Prereq>
<Event_Param1>Darth_Vader, Obi_Wan_Kenobi</Event_Param1>
</Event>
<Event Name="Hero_Gathering_03">
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
<Prereq>Hero_Gathering_00</Prereq>
<Event_Param1>Boba_Fett,Han_Solo_Team</Event_Param1>
</Event>
<Event Name="Hero_Gathering_04">
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
<Prereq>Hero_Gathering_00</Prereq>
<Event_Param1>General_Veers,Droids_Team</Event_Param1>
</Event>
<Event Name="Hero_Gathering_05">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Hero_Gathering_01,Hero_Gathering_02,Hero_Gathering_03</Prereq>
<Reward_Type>REMOVE_STORY_GOAL</Reward_Type>
<Reward_Param1>Hero_Gathering_Tag_00</Reward_Param1>
</Event>
<Event Name="Hero_Gathering_06">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Hero_Gathering_05</Prereq>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>HERO_GATHERING_NOTIFICATION_01</Reward_Param1>
<Story_Chapter>2</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Planet_Ownership_Flip_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Reward_Type>PLANET_FACTION</Reward_Type>
</Event>
<Event Name="Planet_Ownership_Flip_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Planet_Ownership_Flip_00</Prereq>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>PLANET_OWNERSHIP_FLIP_NOTIFICATION_00</Reward_Param1>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Trap_Galactic_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Trap_Galactic_Tag_00</Story_Tag>
</Event>
<!--Branch for missed opportunity-->
<Event Name="Trap_Galactic_01">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Prereq>Trap_Galactic_00</Prereq>
<Event_Param2>TRAP_GALACTIC_NOTIFICATION_00</Event_Param2>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Reward_Type>REMOVE_STORY_GOAL</Reward_Type>
<Reward_Param1>Trap_Galactic_Tag_00</Reward_Param1>
</Event>
<Event Name="Trap_Galactic_02">
<Event_Type>STORY_LAND_TACTICAL</Event_Type>
<Prereq>Trap_Galactic_00</Prereq>
</Event>
<Event Name="Trap_Galactic_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Trap_Galactic_02</Prereq>
<Reward_Type>REMOVE_STORY_GOAL</Reward_Type>
<Reward_Param1>Trap_Galactic_Tag_00</Reward_Param1>
</Event>
<Event Name="Trap_Galactic_04">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Trap_Galactic_03</Prereq>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>TRAP_GALACTIC_NOTIFICATION_01</Reward_Param1>
</Event>
<Event Name="Trap_Galactic_05">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>1</Event_Param1>
<Prereq>Trap_Galactic_04</Prereq>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>TRAP_GALACTIC_NOTIFICATION_02</Reward_Param1>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Trap_Land_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Story_Chapter>2</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Reward_Type>DISABLE_RETREAT</Reward_Type>
<Reward_Param2>1</Reward_Param2>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<!--Wait for two seconds before setting up all the objectives-->
<Event Name="Sandbox_Set_Sandbox_Objectives">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>2</Event_Param1>
<Reward_Type>SET_SANDBOX_OBJECTIVES</Reward_Type>
</Event>
<!--Win the battle objective-->
<!--Add objective-->
<Event Name="Sandbox_Objective_1">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Set_Sandbox_Objectives</Prereq>
</Event>
<!--Objective complete-->
<Event Name="Sandbox_Objective_1_Complete">
<Event_Type>STORY_VICTORY</Event_Type>
<Event_Param1/>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Objective_1</Prereq>
</Event>
<!--Capture the building objective-->
<!--Add objective-->
<Event Name="Sandbox_Objective_2">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Objective_1</Prereq>
</Event>
<!--Objective complete-->
<Event Name="Sandbox_Objective_2_Complete">
<Event_Type>STORY_CAPTURE_STRUCTURE</Event_Type>
<Event_Param1/>
<Event_Param2/>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Objective_2</Prereq>
</Event>
<!--Turn on objective display-->
<Event Name="Sandbox_Objective_Display">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_OBJECTIVE_DISPLAY</Reward_Type>
<Prereq>Sandbox_Objective_1</Prereq>
</Event>
<!--Protect leader-->
<!--This first event is triggered through code-->
<Event Name="Sandbox_Objective_3_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
</Event>
<!--Only trigger this if the first objective has been added and we've enabled it through code-->
<Event Name="Sandbox_Objective_3">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Objective_1 Sandbox_Objective_3_Enable</Prereq>
</Event>
<!--Objective complete-->
<Event Name="Sandbox_Objective_3_Complete">
<Event_Type>STORY_TRIGGER</Event_Type>
<Event_Param1/>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Objective_3 Sandbox_Objective_1_Complete</Prereq>
</Event>
<!--Check for objective failed-->
<Event Name="Sandbox_Objective_3_Failed">
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
<Event_Param1/>
<Event_Param3/>
<Reward_Type>OBJECTIVE_FAILED</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Objective_3</Prereq>
</Event>
<!--Kill leader-->
<!--This first event is triggered through code-->
<Event Name="Sandbox_Objective_4_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
</Event>
<!--Only trigger this if the first objective has been added and we've enabled it through code-->
<Event Name="Sandbox_Objective_4">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Objective_2 Sandbox_Objective_4_Enable</Prereq>
</Event>
<!--Objective complete-->
<Event Name="Sandbox_Objective_4_Complete">
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
<Event_Param1/>
<Event_Param3/>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Objective_4</Prereq>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<!--Wait for two seconds before setting up all the objectives-->
<Event Name="Sandbox_Set_Sandbox_Objectives">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>2</Event_Param1>
<Reward_Type>SET_SANDBOX_OBJECTIVES</Reward_Type>
</Event>
<!--Win the battle objective-->
<!--Add objective-->
<Event Name="Sandbox_Objective_1">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Set_Sandbox_Objectives</Prereq>
</Event>
<!--Objective complete-->
<Event Name="Sandbox_Objective_1_Complete">
<Event_Type>STORY_VICTORY</Event_Type>
<Event_Param1/>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Objective_1</Prereq>
</Event>
<!--Capture the building objective-->
<!--Add objective-->
<Event Name="Sandbox_Objective_2">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Objective_1</Prereq>
</Event>
<!--Objective complete-->
<Event Name="Sandbox_Objective_2_Complete">
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
<Event_Param1/>
<Event_Param3/>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Objective_2</Prereq>
</Event>
<!--Turn on objective display-->
<Event Name="Sandbox_Objective_Display">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_OBJECTIVE_DISPLAY</Reward_Type>
<Prereq>Sandbox_Objective_1</Prereq>
</Event>
<!--Protect leader-->
<!--This first event is triggered through code-->
<Event Name="Sandbox_Objective_3_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
</Event>
<!--Only trigger this if the first objective has been added and we've enabled it through code-->
<Event Name="Sandbox_Objective_3">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Objective_2 Sandbox_Objective_3_Enable</Prereq>
</Event>
<!--Objective complete-->
<Event Name="Sandbox_Objective_3_Complete">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Objective_3 Sandbox_Objective_1_Complete</Prereq>
</Event>
<!--Check for objective failed-->
<Event Name="Sandbox_Objective_3_Failed">
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
<Event_Param1/>
<Event_Param3/>
<Reward_Type>OBJECTIVE_FAILED</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Objective_3</Prereq>
</Event>
<!--Kill leader-->
<!--This first event is triggered through code-->
<Event Name="Sandbox_Objective_4_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
</Event>
<!--Only trigger this if the first objective has been added and we've enabled it through code-->
<Event Name="Sandbox_Objective_4">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Objective_2 Sandbox_Objective_4_Enable</Prereq>
</Event>
<!--Objective complete-->
<Event Name="Sandbox_Objective_4_Complete">
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
<Event_Param1/>
<Event_Param3/>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Objective_4</Prereq>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<!--Turn on objective display-->
<Event Name="Sandbox_Objective_Display">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Reward_Type>ENABLE_OBJECTIVE_DISPLAY</Reward_Type>
</Event>
<!--Wait for two seconds before setting up all the objectives-->
<Event Name="Sandbox_Set_Sandbox_Objectives">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>2</Event_Param1>
<Reward_Type>SET_SANDBOX_OBJECTIVES</Reward_Type>
</Event>
<!--Win the battle objective-->
<!--Add objective-->
<Event Name="Sandbox_Objective_1">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Set_Sandbox_Objectives</Prereq>
</Event>
<!--Objective complete-->
<Event Name="Sandbox_Objective_1_Complete">
<Event_Type>STORY_VICTORY</Event_Type>
<Event_Param1/>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Objective_1</Prereq>
</Event>
<!--Objective failed-->
<Event Name="Sandbox_Objective_1_Failed">
<Event_Type>STORY_VICTORY</Event_Type>
<Event_Param1/>
<Reward_Type>OBJECTIVE_FAILED</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Objective_1</Prereq>
</Event>
<!--Protect leader-->
<!--This first event is triggered through code-->
<Event Name="Sandbox_Objective_3_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
</Event>
<!--Only trigger this if the first objective has been added and we've enabled it through code-->
<Event Name="Sandbox_Objective_3">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Objective_1 Sandbox_Objective_3_Enable</Prereq>
</Event>
<!--Objective complete-->
<Event Name="Sandbox_Objective_3_Complete">
<Event_Type>STORY_TRIGGER</Event_Type>
<Event_Param1/>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Objective_3 Sandbox_Objective_1_Complete</Prereq>
</Event>
<!--Check for objective failed-->
<Event Name="Sandbox_Objective_3_Failed">
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
<Event_Param1/>
<Event_Param3/>
<Reward_Type>OBJECTIVE_FAILED</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Objective_3</Prereq>
</Event>
<!--Kill leader-->
<!--This first event is triggered through code-->
<Event Name="Sandbox_Objective_4_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
</Event>
<!--Only trigger this if the first objective has been added and we've enabled it through code-->
<Event Name="Sandbox_Objective_4">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Objective_1 Sandbox_Objective_4_Enable</Prereq>
</Event>
<!--Objective complete-->
<Event Name="Sandbox_Objective_4_Complete">
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
<Event_Param1/>
<Event_Param3/>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Objective_4</Prereq>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<!--Mission_1 An Organized Resistance
Mission_2 Conquer Fondor
Mission_3 Pirate Menace
Mission_4 Subjugating Geonosis
Mission_5 Attack on Mon Calamari
Mission_6 Trouble on Kashyyyk
Mission_7 A New Weapon
Mission_8 Rebel Fortress of War
Mission_9 Traitorous Moff
Mission_10 Errand with the Emperor
Mission_11 Capturing a Princess
Mission_12 Destruction of Alderaan
Mission_13 End Game-->
<Event Name="Mission_1">
<Event_Type>STORY_TRIGGER</Event_Type>
</Event>
<Event Name="Mission_2">
<Event_Type>STORY_TRIGGER</Event_Type>
</Event>
<Event Name="Mission_3">
<Event_Type>STORY_TRIGGER</Event_Type>
</Event>
<Event Name="Mission_4">
<Event_Type>STORY_TRIGGER</Event_Type>
</Event>
<Event Name="Mission_5">
<Event_Type>STORY_TRIGGER</Event_Type>
</Event>
<Event Name="Mission_6">
<Event_Type>STORY_TRIGGER</Event_Type>
</Event>
<Event Name="Mission_7">
<Event_Type>STORY_TRIGGER</Event_Type>
</Event>
<Event Name="Mission_8">
<Event_Type>STORY_TRIGGER</Event_Type>
</Event>
<Event Name="Mission_9">
<Event_Type>STORY_TRIGGER</Event_Type>
</Event>
<Event Name="Mission_10">
<Event_Type>STORY_TRIGGER</Event_Type>
</Event>
<Event Name="Mission_11">
<Event_Type>STORY_TRIGGER</Event_Type>
</Event>
<Event Name="Mission_12">
<Event_Type>STORY_TRIGGER</Event_Type>
</Event>
<Event Name="Mission_13">
<Event_Type>STORY_TRIGGER</Event_Type>
</Event>
<!-- Give hero -->
<Event Name="CHEAT_Empire_Spawn_Vader">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SPAWN_HERO</Reward_Type>
<Reward_Param1>Darth_Team</Reward_Param1>
<Reward_Param2>Thyferra</Reward_Param2>
<Prereq>Mission_2</Prereq>
<Prereq>Mission_3</Prereq>
<Prereq>Mission_4</Prereq>
<Prereq>Mission_5</Prereq>
<Prereq>Mission_6</Prereq>
<Prereq>Mission_7</Prereq>
<Prereq>Mission_8</Prereq>
<Prereq>Mission_9</Prereq>
<Prereq>Mission_10</Prereq>
<Prereq>Mission_11</Prereq>
<Prereq>Mission_12</Prereq>
<Prereq>Mission_13</Prereq>
</Event>
<Event Name="CHEAT_Empire_Spawn_Fett">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SPAWN_HERO</Reward_Type>
<Reward_Param1>Boba_Fett_Team</Reward_Param1>
<Reward_Param2>Coruscant</Reward_Param2>
<Prereq>Mission_4</Prereq>
<Prereq>Mission_5</Prereq>
<Prereq>Mission_6</Prereq>
<Prereq>Mission_7</Prereq>
<Prereq>Mission_8</Prereq>
<Prereq>Mission_9</Prereq>
<Prereq>Mission_10</Prereq>
<Prereq>Mission_11</Prereq>
<Prereq>Mission_12</Prereq>
<Prereq>Mission_13</Prereq>
</Event>
<Event Name="CHEAT_Empire_Spawn_Veers">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SPAWN_HERO</Reward_Type>
<Reward_Param1>General_Veers_Team</Reward_Param1>
<Reward_Param2>Coruscant</Reward_Param2>
<Prereq>Mission_7</Prereq>
<Prereq>Mission_8</Prereq>
<Prereq>Mission_9</Prereq>
<Prereq>Mission_10</Prereq>
<Prereq>Mission_11</Prereq>
<Prereq>Mission_12</Prereq>
<Prereq>Mission_13</Prereq>
</Event>
<Event Name="CHEAT_Empire_Spawn_Emperor">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SPAWN_HERO</Reward_Type>
<Reward_Param1>Emperor_Palpatine_Team</Reward_Param1>
<Reward_Param2>Coruscant</Reward_Param2>
<Prereq>Mission_11</Prereq>
<Prereq>Mission_12</Prereq>
<Prereq>Mission_13</Prereq>
</Event>
<!-- Force planet faction -->
<Event Name="CHEAT_Empire_Fondor_Faction">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>PLANET_FACTION</Reward_Type>
<Reward_Param1>Fondor</Reward_Param1>
<Reward_Param2>Empire</Reward_Param2>
<Prereq>Mission_3</Prereq>
<Prereq>Mission_4</Prereq>
<Prereq>Mission_5</Prereq>
<Prereq>Mission_6</Prereq>
<Prereq>Mission_7</Prereq>
<Prereq>Mission_8</Prereq>
<Prereq>Mission_9</Prereq>
<Prereq>Mission_10</Prereq>
<Prereq>Mission_11</Prereq>
<Prereq>Mission_12</Prereq>
<Prereq>Mission_13</Prereq>
</Event>
<Event Name="CHEAT_Empire_Fondor_Faction_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>REVEAL_PLANET</Reward_Type>
<Reward_Param1>Fondor</Reward_Param1>
<Prereq>Mission_3</Prereq>
<Prereq>Mission_4</Prereq>
</Event>
<Event Name="CHEAT_Empire_Geonosis_Faction">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>PLANET_FACTION</Reward_Type>
<Reward_Param1>Geonosis</Reward_Param1>
<Reward_Param2>Empire</Reward_Param2>
<Prereq>Mission_5</Prereq>
<Prereq>Mission_6</Prereq>
<Prereq>Mission_7</Prereq>
<Prereq>Mission_8</Prereq>
<Prereq>Mission_9</Prereq>
<Prereq>Mission_10</Prereq>
<Prereq>Mission_11</Prereq>
<Prereq>Mission_12</Prereq>
<Prereq>Mission_13</Prereq>
</Event>
<Event Name="CHEAT_Empire_MonCal_Faction">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>PLANET_FACTION</Reward_Type>
<Reward_Param1>MonCalimari</Reward_Param1>
<Reward_Param2>Empire</Reward_Param2>
<Prereq>Mission_6</Prereq>
<Prereq>Mission_7</Prereq>
<Prereq>Mission_8</Prereq>
<Prereq>Mission_9</Prereq>
<Prereq>Mission_10</Prereq>
<Prereq>Mission_11</Prereq>
<Prereq>Mission_12</Prereq>
<Prereq>Mission_13</Prereq>
</Event>
<Event Name="CHEAT_Empire_Kashyyyk_Faction">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>PLANET_FACTION</Reward_Type>
<Reward_Param1>Kashyyyk</Reward_Param1>
<Reward_Param2>Empire</Reward_Param2>
<Prereq>Mission_7</Prereq>
<Prereq>Mission_8</Prereq>
<Prereq>Mission_9</Prereq>
<Prereq>Mission_10</Prereq>
<Prereq>Mission_11</Prereq>
<Prereq>Mission_12</Prereq>
<Prereq>Mission_13</Prereq>
</Event>
<Event Name="CHEAT_Empire_Jabiim_Faction">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>PLANET_FACTION</Reward_Type>
<Reward_Param1>Jabiim</Reward_Param1>
<Reward_Param2>Empire</Reward_Param2>
<Prereq>Mission_9</Prereq>
<Prereq>Mission_10</Prereq>
<Prereq>Mission_11</Prereq>
<Prereq>Mission_12</Prereq>
<Prereq>Mission_13</Prereq>
</Event>
<Event Name="CHEAT_Empire_Jabiim_Faction_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>REVEAL_PLANET</Reward_Type>
<Reward_Param1>Jabiim</Reward_Param1>
<Prereq>CHEAT_Empire_Jabiim_Faction</Prereq>
</Event>
<Event Name="CHEAT_Empire_Bestine_Faction">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>PLANET_FACTION</Reward_Type>
<Reward_Param1>Bestine</Reward_Param1>
<Reward_Param2>Empire</Reward_Param2>
<Prereq>Mission_9</Prereq>
<Prereq>Mission_10</Prereq>
<Prereq>Mission_11</Prereq>
<Prereq>Mission_12</Prereq>
<Prereq>Mission_13</Prereq>
</Event>
<Event Name="CHEAT_Empire_Corulag_Faction">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>PLANET_FACTION</Reward_Type>
<Reward_Param1>Corulag</Reward_Param1>
<Reward_Param2>Empire</Reward_Param2>
<Prereq>Mission_9</Prereq>
<Prereq>Mission_10</Prereq>
<Prereq>Mission_11</Prereq>
<Prereq>Mission_12</Prereq>
<Prereq>Mission_13</Prereq>
</Event>
<!-- Act 1 cheats -->
<!-- Jump to mission 1 -->
<Event Name="CHEAT_Empire_ActI_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_ELEMENT</Reward_Type>
<Reward_Param1>Story_Campaign_Empire_Act_I</Reward_Param1>
<Prereq>Mission_1</Prereq>
</Event>
<Event Name="CHEAT_Empire_ActI_Enable_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SET_FLAG</Reward_Type>
<Reward_Param1>Empire_Act_Counter</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>CHEAT_Empire_ActI_Enable</Prereq>
</Event>
<!-- Jump to mission 2 -->
<Event Name="CHEAT_Empire_ActI_M02_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
<Reward_Param1>Empire_ActI_Mission_Two_07</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Reward_Param3>1</Reward_Param3>
<Prereq>Mission_2</Prereq>
<Prereq>Mission_3</Prereq>
<Prereq>Mission_4</Prereq>
</Event>
<Event Name="CHEAT_Empire_ActI_M02_Enable_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_ELEMENT</Reward_Type>
<Reward_Param1>Story_Campaign_Empire_Act_I</Reward_Param1>
<Prereq>CHEAT_Empire_ActI_M02_Enable</Prereq>
</Event>
<Event Name="CHEAT_Empire_ActI_M02_Enable_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_EVENT</Reward_Type>
<Reward_Param1>Empire_ActI_Mission_Two_09</Reward_Param1>
<Prereq>CHEAT_Empire_ActI_M02_Enable_00 Mission_2</Prereq>
</Event>
<!-- Jump to mission 3 -->
<Event Name="CHEAT_Empire_ActI_M03_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_EVENT</Reward_Type>
<Reward_Param1>Empire_ActI_Reveal_Fondor</Reward_Param1>
<Prereq>CHEAT_Empire_ActI_M02_Enable Mission_3</Prereq>
<Prereq>Mission_3</Prereq>
</Event>
<Event Name="CHEAT_Empire_ActI_M03_Enable_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_EVENT</Reward_Type>
<Reward_Param1>Empire_ActI_Reveal_Ilum</Reward_Param1>
<Prereq>CHEAT_Empire_ActI_M03_Enable</Prereq>
</Event>
<Event Name="CHEAT_Empire_ActI_M03_Enable_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_EVENT</Reward_Type>
<Reward_Param1>Empire_ActI_M03_Probe_Dialog_00</Reward_Param1>
<Prereq>CHEAT_Empire_ActI_M03_Enable_02</Prereq>
</Event>
<!-- Jump to mission 4 -->
<Event Name="CHEAT_Empire_ActI_M04_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_EVENT</Reward_Type>
<Reward_Param1>Empire_ActI_M03_Post_Mission_Dialog_00</Reward_Param1>
<Prereq>CHEAT_Empire_ActI_M02_Enable Mission_4</Prereq>
</Event>
<!-- Act 2 cheats -->
<Event Name="CHEAT_Empire_ActII_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_ELEMENT</Reward_Type>
<Reward_Param1>Story_Campaign_Empire_Act_II</Reward_Param1>
<Prereq>Mission_5</Prereq>
<Prereq>Mission_6</Prereq>
<Prereq>Mission_7</Prereq>
<Prereq>Mission_8</Prereq>
</Event>
<Event Name="CHEAT_Empire_ActII_Enable_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SET_FLAG</Reward_Type>
<Reward_Param1>Empire_Act_Counter</Reward_Param1>
<Reward_Param2>2</Reward_Param2>
<Prereq>CHEAT_Empire_ActII_Enable</Prereq>
</Event>
<!-- Jump to mission 5 -->
<Event Name="CHEAT_Empire_ActII_M05_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_EVENT</Reward_Type>
<Reward_Param1>Empire_ActII_Mission_Four_00</Reward_Param1>
<Prereq>CHEAT_Empire_ActII_Enable Mission_5</Prereq>
</Event>
<!-- Jump to mission 6 -->
<Event Name="CHEAT_Empire_ActII_M06_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
<Reward_Param1>Empire_ActII_Mission_Four_00</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Reward_Param3>1</Reward_Param3>
<Prereq>Mission_6</Prereq>
<Prereq>Mission_7</Prereq>
<Prereq>Mission_8</Prereq>
</Event>
<Event Name="CHEAT_Empire_ActII_M06_Enable_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>REVEAL_PLANET</Reward_Type>
<Reward_Param1>MonCalimari</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>CHEAT_Empire_ActII_M06_Enable</Prereq>
</Event>
<Event Name="CHEAT_Empire_ActII_M06_Enable_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_EVENT</Reward_Type>
<Reward_Param1>ActII_M05_Intro_Dialog_00</Reward_Param1>
<Prereq>CHEAT_Empire_ActII_M06_Enable Mission_6</Prereq>
</Event>
<!-- Jump to mission 7 -->
<Event Name="CHEAT_Empire_ActII_M07_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_EVENT</Reward_Type>
<Reward_Param1>ActII_M06_Intro_Dialog_00</Reward_Param1>
<Prereq>CHEAT_Empire_ActII_M06_Enable Mission_7</Prereq>
</Event>
<Event Name="CHEAT_Empire_ActII_M07_Enable_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>REVEAL_PLANET</Reward_Type>
<Reward_Param1>Kashyyyk</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Mission_7</Prereq>
<Prereq>Mission_8</Prereq>
</Event>
<!-- Jump to mission 8 -->
<!-- Mission 8 is considered Act 3, but setup in Act 2 -->
<Event Name="CHEAT_Empire_ActIII_M08_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_EVENT</Reward_Type>
<Reward_Param1>ActII_M06_End_Dialog_00</Reward_Param1>
<Prereq>CHEAT_Empire_ActII_M06_Enable Mission_8</Prereq>
</Event>
<!-- Act 3 cheats -->
<Event Name="CHEAT_Empire_ActIII_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_ELEMENT</Reward_Type>
<Reward_Param1>Story_Campaign_Empire_Act_III</Reward_Param1>
<Prereq>Mission_9</Prereq>
<Prereq>Mission_10</Prereq>
</Event>
<Event Name="CHEAT_Empire_ActIII_Enable_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SET_FLAG</Reward_Type>
<Reward_Param1>Empire_Act_Counter</Reward_Param1>
<Reward_Param2>3</Reward_Param2>
<Prereq>CHEAT_Empire_ActIII_Enable</Prereq>
</Event>
<!-- Jump to mission 9 -->
<Event Name="CHEAT_Empire_ActIII_M09_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
<Reward_Param1>Empire_ActIII_Mission_Seven_01</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Reward_Param3>1</Reward_Param3>
<Prereq>Mission_9</Prereq>
<Prereq>Mission_10</Prereq>
</Event>
<Event Name="CHEAT_Empire_ActIII_M09_Enable_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_EVENT</Reward_Type>
<Reward_Param1>Empire_A03M08_Intro_Dialog_00</Reward_Param1>
<Prereq>CHEAT_Empire_ActIII_M09_Enable Mission_9</Prereq>
</Event>
<!-- Jump to mission 10 -->
<Event Name="CHEAT_Empire_ActIII_M10_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_EVENT</Reward_Type>
<Reward_Param1>Empire_ActIII_M08_Final_Dialog_00</Reward_Param1>
<Prereq>CHEAT_Empire_ActIII_M09_Enable Mission_10</Prereq>
</Event>
<Event Name="CHEAT_Empire_ActIII_M10_Enable_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>REVEAL_PLANET</Reward_Type>
<Reward_Param1>Atzerri</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>CHEAT_Empire_ActIII_M10_Enable</Prereq>
</Event>
<!-- Act 4 cheats -->
<Event Name="CHEAT_Empire_ActIV_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_ELEMENT</Reward_Type>
<Reward_Param1>Story_Campaign_Empire_Act_IV</Reward_Param1>
<Prereq>Mission_11</Prereq>
<Prereq>Mission_12</Prereq>
<Prereq>Mission_13</Prereq>
</Event>
<Event Name="CHEAT_Empire_ActIV_Enable_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SET_FLAG</Reward_Type>
<Reward_Param1>Empire_Act_Counter</Reward_Param1>
<Reward_Param2>4</Reward_Param2>
<Prereq>CHEAT_Empire_ActIV_Enable</Prereq>
</Event>
<!-- Jump to mission 11 -->
<Event Name="CHEAT_Empire_ActIV_M11_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_EVENT</Reward_Type>
<Reward_Param1>Empire_ActIV_Mission_Ten_Intro_Dialog_00</Reward_Param1>
<Prereq>CHEAT_Empire_ActIV_Enable</Prereq>
</Event>
<!-- Jump to mission 12 -->
<Event Name="CHEAT_Empire_ActIV_M12_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
<Reward_Param1>Empire_ActIV_Mission_Ten_Intro_Dialog_00</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Reward_Param3>1</Reward_Param3>
<Prereq>Mission_12</Prereq>
<Prereq>Mission_13</Prereq>
</Event>
<Event Name="CHEAT_Empire_ActIV_M12_Enable_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_EVENT</Reward_Type>
<Reward_Param1>Empire_ActIV_Mission_Ten_End_Dialog_00</Reward_Param1>
<Prereq>CHEAT_Empire_ActIV_M12_Enable Mission_12</Prereq>
</Event>
<!-- Jump to mission 13 -->
<Event Name="CHEAT_Empire_ActIV_M13_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_EVENT</Reward_Type>
<Reward_Param1>Empire_ActIV_Mission_Twelve_Intro_Dialog_00</Reward_Param1>
<Prereq>CHEAT_Empire_ActIV_M12_Enable Mission_13</Prereq>
</Event>
</Story>

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