1 Commits
spec ... v380

Author SHA1 Message Date
486f2de3b3 XML has been major sorted, unused tag deletes 2026-02-28 14:09:30 -06:00
494 changed files with 3053 additions and 7052 deletions

File diff suppressed because it is too large Load Diff

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@@ -733,6 +733,8 @@
</Tactical_Multiplayer_Should_Build_Generic_Space>
<Should_Purchase_Ability_Generic_Space>
(30 > Game.Age)
+
(Game.Age > 120)
*
(Variable_Self.FriendlyForce > (0.5 * Variable_Self.EnemyForce))

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@@ -1,9 +1,9 @@
<?xml version="1.0"?>
<Campaign_Files>
<File>Campaigns_Tutorial.xml</File>
<File>Campaigns_Story_Underworld.xml</File>
<File>Campaigns_Story_Empire.xml</File>
<File>Campaigns_Story_Rebel.xml</File>
<File>Campaigns_Singleplayer.xml</File>
<File>Campaigns_Multiplayer.xml</File>
<File>Story\Campaigns_Tutorial.xml</File>
<File>Story\Campaigns_Story_Underworld.xml</File>
<File>Story\Campaigns_Story_Empire.xml</File>
<File>Story\Campaigns_Story_Rebel.xml</File>
<File>Story\Campaigns_Singleplayer.xml</File>
<File>Story\Campaigns_Multiplayer.xml</File>
</Campaign_Files>

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@@ -1,123 +0,0 @@
<?xml version="1.0"?>
<CIN_GroundVehicles>
<Cin_GroundVehicle Name="Y-Wing_Intro_Ground">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Y-Wing_bombing</Variant_Of_Existing_Type>
<Max_Speed>8</Max_Speed>
<Min_Speed>8</Min_Speed>
<Max_Rate_Of_Turn>1</Max_Rate_Of_Turn>
<Projectile_Types>CIN_Proj_Ground_Proton_Torpedo_Fast</Projectile_Types>
<Targeting_Max_Attack_Distance>1800.0</Targeting_Max_Attack_Distance>
<Turret_Rotate_Extent_Degrees>50</Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees>50</Turret_Elevate_Extent_Degrees>
<Projectile_Fire_Pulse_Count>6</Projectile_Fire_Pulse_Count>
<Projectile_Fire_Pulse_Delay_Seconds>0.1</Projectile_Fire_Pulse_Delay_Seconds>
<Damage_Hit_Particles>Medium_Explosion_Land</Damage_Hit_Particles>
<Projectile_Fire_Recharge_Seconds>3</Projectile_Fire_Recharge_Seconds>
<Hover_Offset>100.0</Hover_Offset>
<Custom_Soft_Footprint_Radius>0.1</Custom_Soft_Footprint_Radius>
</Cin_GroundVehicle>
<Cin_GroundVehicle Name="Y-Wing_Intro_GroundH">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Y-Wing_bombing</Variant_Of_Existing_Type>
<Max_Speed>9</Max_Speed>
<Min_Speed>9</Min_Speed>
<Max_Rate_Of_Turn>3</Max_Rate_Of_Turn>
<Targeting_Max_Attack_Distance>2600.0</Targeting_Max_Attack_Distance>
<Turret_Rotate_Extent_Degrees>50</Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees>50</Turret_Elevate_Extent_Degrees>
<Projectile_Fire_Pulse_Count>3</Projectile_Fire_Pulse_Count>
<Damage_Hit_Particles>Medium_Explosion_Land</Damage_Hit_Particles>
<Hover_Offset>100.0</Hover_Offset>
<Projectile_Fire_Recharge_Seconds>10</Projectile_Fire_Recharge_Seconds>
<Projectile_Types>CIN_Proj_Ground_Proton_Torpedo_Fast</Projectile_Types>
<Custom_Soft_Footprint_Radius>0.1</Custom_Soft_Footprint_Radius>
</Cin_GroundVehicle>
<Cin_GroundVehicle Name="Y-Wing_Intro_GroundLow">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Y-Wing_bombing</Variant_Of_Existing_Type>
<Max_Speed>3</Max_Speed>
<Min_Speed>3</Min_Speed>
<Max_Rate_Of_Turn>3</Max_Rate_Of_Turn>
<Projectile_Types>CIN_Proj_Ground_Proton_Torpedo_Fast</Projectile_Types>
<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
<Turret_Rotate_Extent_Degrees>50</Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees>50</Turret_Elevate_Extent_Degrees>
<Projectile_Fire_Pulse_Count>3</Projectile_Fire_Pulse_Count>
<Damage_Hit_Particles>Medium_Explosion_Land</Damage_Hit_Particles>
<Hover_Offset>50.0</Hover_Offset>
<Projectile_Fire_Recharge_Seconds>10</Projectile_Fire_Recharge_Seconds>
<Tactical_Health>1000</Tactical_Health>
</Cin_GroundVehicle>
<Cin_GroundVehicle Name="CIN_Gallofree_Y-Wing">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Y-Wing_Intro_Ground</Variant_Of_Existing_Type>
<Land_Model_Name>RV_TRANSPORT.ALO</Land_Model_Name>
<Max_Speed>6</Max_Speed>
<Min_Speed>6</Min_Speed>
</Cin_GroundVehicle>
<Cin_GroundVehicle Name="CIN_Gallofree_IntroOpen">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Max_Speed>3.0</Max_Speed>
<Variant_Of_Existing_Type>Gallofree_Ground_Fly</Variant_Of_Existing_Type>
<Max_Thrust>0.1</Max_Thrust>
<Layer_Z_Adjust>100.0</Layer_Z_Adjust>
<Hover_Offset>220.0</Hover_Offset>
<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
<Obstacle_Width>0.01</Obstacle_Width>
<Obstacle_Height>0.01</Obstacle_Height>
<Obstacle_X_Offset>0.01</Obstacle_X_Offset>
<Obstacle_Y_Offset>0.01</Obstacle_Y_Offset>
</Cin_GroundVehicle>
<Cin_GroundVehicle Name="CIN_Gallofree_IntroOpen_01">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>CIN_Gallofree_IntroOpen</Variant_Of_Existing_Type>
<Cinematic_Anim_Index>01</Cinematic_Anim_Index>
</Cin_GroundVehicle>
<Cin_GroundVehicle Name="CIN_Gallofree_IntroOpen_02">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>CIN_Gallofree_IntroOpen</Variant_Of_Existing_Type>
<Cinematic_Anim_Index>02</Cinematic_Anim_Index>
<User_Bound_Min>-3000, -3000, 0</User_Bound_Min>
<User_Bound_Max>3000, 3000, 3500</User_Bound_Max>
</Cin_GroundVehicle>
<Cin_GroundVehicle Name="CIN_MPTL_Intro">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>MPTL</Variant_Of_Existing_Type>
<Targeting_Max_Attack_Distance>50.0</Targeting_Max_Attack_Distance>
</Cin_GroundVehicle>
<Cin_GroundVehicle Name="CIN_AT-AT_Vehicles">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>AT_AT_Walker</Variant_Of_Existing_Type>
<Turret_Targets_Ground_Infantry>9999</Turret_Targets_Ground_Infantry>
<Turret_Targets_Anything_Else>9999</Turret_Targets_Anything_Else>
<Turret_Targets_Air_Vehicles>9999</Turret_Targets_Air_Vehicles>
<Targeting_Max_Attack_Distance>270.0</Targeting_Max_Attack_Distance>
</Cin_GroundVehicle>
<Cin_GroundVehicle Name="CIN_T-4B_Vehicles">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>T4B_Tank</Variant_Of_Existing_Type>
<Turret_Targets_Ground_Infantry>9999</Turret_Targets_Ground_Infantry>
<Turret_Targets_Anything_Else>9999</Turret_Targets_Anything_Else>
<Targeting_Max_Attack_Distance>220.0</Targeting_Max_Attack_Distance>
</Cin_GroundVehicle>
<Cin_GroundVehicle Name="CIN_AT-ST">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>AT_ST_Walker</Variant_Of_Existing_Type>
<Turret_Targets_Ground_Infantry>9999</Turret_Targets_Ground_Infantry>
<Turret_Targets_Anything_Else>9999</Turret_Targets_Anything_Else>
<Targeting_Max_Attack_Distance>100.0</Targeting_Max_Attack_Distance>
</Cin_GroundVehicle>
<Cin_GroundVehicle Name="CIN_Gallofree">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Max_Speed>8</Max_Speed>
<Variant_Of_Existing_Type>Gallofree_Ground_Fly</Variant_Of_Existing_Type>
<Max_Thrust>0.1</Max_Thrust>
<Layer_Z_Adjust>100.0</Layer_Z_Adjust>
<Hover_Offset>2000.0</Hover_Offset>
</Cin_GroundVehicle>
</CIN_GroundVehicles>

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@@ -1,5 +1,5 @@
<?xml version="1.0"?>
<CIN_GroundInfantry_Units>
<CIN_GroundUnits>
<CIN_GroundInfantry Name="CIN_Scout_Trooper">
<LOD_Bias>5</LOD_Bias>
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
@@ -156,4 +156,125 @@
<Scale_Factor>2.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</CIN_GroundInfantry>
</CIN_GroundInfantry_Units>
<Cin_GroundVehicle Name="Y-Wing_Intro_Ground">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Y-Wing_bombing</Variant_Of_Existing_Type>
<Max_Speed>8</Max_Speed>
<Min_Speed>8</Min_Speed>
<Max_Rate_Of_Turn>1</Max_Rate_Of_Turn>
<Projectile_Types>CIN_Proj_Ground_Proton_Torpedo_Fast</Projectile_Types>
<Targeting_Max_Attack_Distance>1800.0</Targeting_Max_Attack_Distance>
<Turret_Rotate_Extent_Degrees>50</Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees>50</Turret_Elevate_Extent_Degrees>
<Projectile_Fire_Pulse_Count>6</Projectile_Fire_Pulse_Count>
<Projectile_Fire_Pulse_Delay_Seconds>0.1</Projectile_Fire_Pulse_Delay_Seconds>
<Damage_Hit_Particles>Medium_Explosion_Land</Damage_Hit_Particles>
<Projectile_Fire_Recharge_Seconds>3</Projectile_Fire_Recharge_Seconds>
<Hover_Offset>100.0</Hover_Offset>
<Custom_Soft_Footprint_Radius>0.1</Custom_Soft_Footprint_Radius>
</Cin_GroundVehicle>
<Cin_GroundVehicle Name="Y-Wing_Intro_GroundH">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Y-Wing_bombing</Variant_Of_Existing_Type>
<Max_Speed>9</Max_Speed>
<Min_Speed>9</Min_Speed>
<Max_Rate_Of_Turn>3</Max_Rate_Of_Turn>
<Targeting_Max_Attack_Distance>2600.0</Targeting_Max_Attack_Distance>
<Turret_Rotate_Extent_Degrees>50</Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees>50</Turret_Elevate_Extent_Degrees>
<Projectile_Fire_Pulse_Count>3</Projectile_Fire_Pulse_Count>
<Damage_Hit_Particles>Medium_Explosion_Land</Damage_Hit_Particles>
<Hover_Offset>100.0</Hover_Offset>
<Projectile_Fire_Recharge_Seconds>10</Projectile_Fire_Recharge_Seconds>
<Projectile_Types>CIN_Proj_Ground_Proton_Torpedo_Fast</Projectile_Types>
<Custom_Soft_Footprint_Radius>0.1</Custom_Soft_Footprint_Radius>
</Cin_GroundVehicle>
<Cin_GroundVehicle Name="Y-Wing_Intro_GroundLow">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Y-Wing_bombing</Variant_Of_Existing_Type>
<Max_Speed>3</Max_Speed>
<Min_Speed>3</Min_Speed>
<Max_Rate_Of_Turn>3</Max_Rate_Of_Turn>
<Projectile_Types>CIN_Proj_Ground_Proton_Torpedo_Fast</Projectile_Types>
<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
<Turret_Rotate_Extent_Degrees>50</Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees>50</Turret_Elevate_Extent_Degrees>
<Projectile_Fire_Pulse_Count>3</Projectile_Fire_Pulse_Count>
<Damage_Hit_Particles>Medium_Explosion_Land</Damage_Hit_Particles>
<Hover_Offset>50.0</Hover_Offset>
<Projectile_Fire_Recharge_Seconds>10</Projectile_Fire_Recharge_Seconds>
<Tactical_Health>1000</Tactical_Health>
</Cin_GroundVehicle>
<Cin_GroundVehicle Name="CIN_Gallofree_Y-Wing">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Y-Wing_Intro_Ground</Variant_Of_Existing_Type>
<Land_Model_Name>RV_TRANSPORT.ALO</Land_Model_Name>
<Max_Speed>6</Max_Speed>
<Min_Speed>6</Min_Speed>
</Cin_GroundVehicle>
<Cin_GroundVehicle Name="CIN_Gallofree_IntroOpen">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Max_Speed>3.0</Max_Speed>
<Variant_Of_Existing_Type>Gallofree_Ground_Fly</Variant_Of_Existing_Type>
<Max_Thrust>0.1</Max_Thrust>
<Layer_Z_Adjust>100.0</Layer_Z_Adjust>
<Hover_Offset>220.0</Hover_Offset>
<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
<Obstacle_Width>0.01</Obstacle_Width>
<Obstacle_Height>0.01</Obstacle_Height>
<Obstacle_X_Offset>0.01</Obstacle_X_Offset>
<Obstacle_Y_Offset>0.01</Obstacle_Y_Offset>
</Cin_GroundVehicle>
<Cin_GroundVehicle Name="CIN_Gallofree_IntroOpen_01">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>CIN_Gallofree_IntroOpen</Variant_Of_Existing_Type>
<Cinematic_Anim_Index>01</Cinematic_Anim_Index>
</Cin_GroundVehicle>
<Cin_GroundVehicle Name="CIN_Gallofree_IntroOpen_02">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>CIN_Gallofree_IntroOpen</Variant_Of_Existing_Type>
<Cinematic_Anim_Index>02</Cinematic_Anim_Index>
<User_Bound_Min>-3000, -3000, 0</User_Bound_Min>
<User_Bound_Max>3000, 3000, 3500</User_Bound_Max>
</Cin_GroundVehicle>
<Cin_GroundVehicle Name="CIN_MPTL_Intro">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>MPTL</Variant_Of_Existing_Type>
<Targeting_Max_Attack_Distance>50.0</Targeting_Max_Attack_Distance>
</Cin_GroundVehicle>
<Cin_GroundVehicle Name="CIN_AT-AT_Vehicles">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>AT_AT_Walker</Variant_Of_Existing_Type>
<Turret_Targets_Ground_Infantry>9999</Turret_Targets_Ground_Infantry>
<Turret_Targets_Anything_Else>9999</Turret_Targets_Anything_Else>
<Turret_Targets_Air_Vehicles>9999</Turret_Targets_Air_Vehicles>
<Targeting_Max_Attack_Distance>270.0</Targeting_Max_Attack_Distance>
</Cin_GroundVehicle>
<Cin_GroundVehicle Name="CIN_T-4B_Vehicles">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>T4B_Tank</Variant_Of_Existing_Type>
<Turret_Targets_Ground_Infantry>9999</Turret_Targets_Ground_Infantry>
<Turret_Targets_Anything_Else>9999</Turret_Targets_Anything_Else>
<Targeting_Max_Attack_Distance>220.0</Targeting_Max_Attack_Distance>
</Cin_GroundVehicle>
<Cin_GroundVehicle Name="CIN_AT-ST">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>AT_ST_Walker</Variant_Of_Existing_Type>
<Turret_Targets_Ground_Infantry>9999</Turret_Targets_Ground_Infantry>
<Turret_Targets_Anything_Else>9999</Turret_Targets_Anything_Else>
<Targeting_Max_Attack_Distance>100.0</Targeting_Max_Attack_Distance>
</Cin_GroundVehicle>
<Cin_GroundVehicle Name="CIN_Gallofree">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Max_Speed>8</Max_Speed>
<Variant_Of_Existing_Type>Gallofree_Ground_Fly</Variant_Of_Existing_Type>
<Max_Thrust>0.1</Max_Thrust>
<Layer_Z_Adjust>100.0</Layer_Z_Adjust>
<Hover_Offset>2000.0</Hover_Offset>
</Cin_GroundVehicle>
</CIN_GroundUnits>

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@@ -1,19 +0,0 @@
<?xml version="1.0"?>
<CIN_SpaceCorvettes>
<Cin_SpaceUnit Name="CIN_Corvette_fast">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Corellian_Corvette</Variant_Of_Existing_Type>
<Max_Speed>10</Max_Speed>
<Projectile_Types>CIN_Proj_Ship_Small_Laser_Cannon_Red_Fast</Projectile_Types>
<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
<Projectile_Fire_Recharge_Seconds>0.2</Projectile_Fire_Recharge_Seconds>
<Fire_Inaccuracy_Distance>Fighter, 0.0</Fire_Inaccuracy_Distance>
<Target_Bones>Missile_Target_00, Missile_Target_01, Missile_Target_02, Missile_Target_03</Target_Bones>
<Pause_During_Cinematic_Anim>no</Pause_During_Cinematic_Anim>
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
<User_Bound_Min>-5000,-5000,-3500</User_Bound_Min>
<User_Bound_Max>5000,5000,5000</User_Bound_Max>
</Cin_SpaceUnit>
</CIN_SpaceCorvettes>

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@@ -1,83 +0,0 @@
<?xml version="1.0"?>
<CIN_FighterUnits>
<Cin_SpaceUnit Name="CIN_TIE_Fighter_Intro">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>TIE_Fighter</Variant_Of_Existing_Type>
<Max_Speed>12.0</Max_Speed>
<Min_Speed>6</Min_Speed>
<Targeting_Max_Attack_Distance>1500.0</Targeting_Max_Attack_Distance>
<Projectile_Fire_Pulse_Count>6</Projectile_Fire_Pulse_Count>
<Projectile_Fire_Pulse_Delay_Seconds>0.3</Projectile_Fire_Pulse_Delay_Seconds>
<Projectile_Fire_Recharge_Seconds>0.1</Projectile_Fire_Recharge_Seconds>
<Projectile_Types>CIN_Proj_Ship_Small_Laser_Cannon_Green_Fast</Projectile_Types>
<Fire_Inaccuracy_Distance>Fighter, 0.0</Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance>Corvette, 50.0</Fire_Inaccuracy_Distance>
<User_Bound_Min>-5000,-5000,-3500</User_Bound_Min>
<User_Bound_Max>5000,5000,5000</User_Bound_Max>
</Cin_SpaceUnit>
<Cin_SpaceUnit Name="Cin_X-Wing">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>X-WING</Variant_Of_Existing_Type>
<Max_Speed>10</Max_Speed>
<Min_Speed>10</Min_Speed>
<Max_Thrust>1.0</Max_Thrust>
<Projectile_Types>CIN_Proj_Ship_Small_Laser_Cannon_Red_Fast</Projectile_Types>
<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
<Projectile_Fire_Pulse_Delay_Seconds>0.3</Projectile_Fire_Pulse_Delay_Seconds>
<Projectile_Fire_Recharge_Seconds>0.5</Projectile_Fire_Recharge_Seconds>
<Targeting_Max_Attack_Distance>6000.0</Targeting_Max_Attack_Distance>
<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
</Cin_SpaceUnit>
<Cin_SpaceUnit Name="Cin_Tie-Fighter_slow">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>TIE_FIGHTER</Variant_Of_Existing_Type>
<Max_Speed>15</Max_Speed>
<Min_Speed>15</Min_Speed>
<Max_Thrust>1.0</Max_Thrust>
<Projectile_Types>CIN_Proj_Ship_Small_Laser_Cannon_Green_Fast</Projectile_Types>
<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
<Projectile_Fire_Pulse_Delay_Seconds>0.3</Projectile_Fire_Pulse_Delay_Seconds>
<Projectile_Fire_Recharge_Seconds>0.5</Projectile_Fire_Recharge_Seconds>
<Targeting_Max_Attack_Distance>6000.0</Targeting_Max_Attack_Distance>
<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
</Cin_SpaceUnit>
<Cin_SpaceUnit Name="Cin_Y-Wing_Intro">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Y-Wing</Variant_Of_Existing_Type>
<Max_Speed>9.0</Max_Speed>
<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
<Projectile_Fire_Pulse_Delay_Seconds>0.0</Projectile_Fire_Pulse_Delay_Seconds>
<Projectile_Fire_Recharge_Seconds>0.2</Projectile_Fire_Recharge_Seconds>
<Projectile_Types>CIN_Proj_Ground_Proton_Torpedo_Fast</Projectile_Types>
<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
<User_Bound_Min>-5000,-5000,-3500</User_Bound_Min>
<User_Bound_Max>5000,5000,5000</User_Bound_Max>
</Cin_SpaceUnit>
<Cin_SpaceUnit Name="Cin_Z-95_Intro">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Z-95_Headhunter</Variant_Of_Existing_Type>
<Max_Speed>10</Max_Speed>
<Min_Speed>5</Min_Speed>
<Targeting_Max_Attack_Distance>1500.0</Targeting_Max_Attack_Distance>
<Projectile_Fire_Pulse_Count>2</Projectile_Fire_Pulse_Count>
<Projectile_Fire_Pulse_Delay_Seconds>0.3</Projectile_Fire_Pulse_Delay_Seconds>
<Projectile_Fire_Recharge_Seconds>0.1</Projectile_Fire_Recharge_Seconds>
<Projectile_Types>CIN_Proj_Ship_Small_Laser_Cannon_Red_Fast</Projectile_Types>
<Fire_Inaccuracy_Distance>Fighter, 0.0</Fire_Inaccuracy_Distance>
<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
<User_Bound_Min>-5000,-5000,-3500</User_Bound_Min>
<User_Bound_Max>5000,5000,5000</User_Bound_Max>
</Cin_SpaceUnit>
</CIN_FighterUnits>

View File

@@ -1,15 +0,0 @@
<?xml version="1.0"?>
<CIN_SpaceUnitsFrigates>
<Cin_SpaceUnit Name="Cin_Nebulon_B_Warp">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Variant_Of_Existing_Type>Nebulon_B_Frigate</Variant_Of_Existing_Type>
<Pause_During_Cinematic_Anim>no</Pause_During_Cinematic_Anim>
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
<User_Bound_Min>-5000,-5000,-3500</User_Bound_Min>
<User_Bound_Max>5000,5000,5000</User_Bound_Max>
</Cin_SpaceUnit>
</CIN_SpaceUnitsFrigates>

View File

@@ -1,5 +1,116 @@
<?xml version="1.0"?>
<CIN_SpaceUnitsCapital>
<CIN_SpaceUnits>
<Cin_SpaceUnit Name="CIN_TIE_Fighter_Intro">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>TIE_Fighter</Variant_Of_Existing_Type>
<Max_Speed>12.0</Max_Speed>
<Min_Speed>6</Min_Speed>
<Targeting_Max_Attack_Distance>1500.0</Targeting_Max_Attack_Distance>
<Projectile_Fire_Pulse_Count>6</Projectile_Fire_Pulse_Count>
<Projectile_Fire_Pulse_Delay_Seconds>0.3</Projectile_Fire_Pulse_Delay_Seconds>
<Projectile_Fire_Recharge_Seconds>0.1</Projectile_Fire_Recharge_Seconds>
<Projectile_Types>CIN_Proj_Ship_Small_Laser_Cannon_Green_Fast</Projectile_Types>
<Fire_Inaccuracy_Distance>Fighter, 0.0</Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance>Corvette, 50.0</Fire_Inaccuracy_Distance>
<User_Bound_Min>-5000,-5000,-3500</User_Bound_Min>
<User_Bound_Max>5000,5000,5000</User_Bound_Max>
</Cin_SpaceUnit>
<Cin_SpaceUnit Name="Cin_X-Wing">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>X-WING</Variant_Of_Existing_Type>
<Max_Speed>10</Max_Speed>
<Min_Speed>10</Min_Speed>
<Max_Thrust>1.0</Max_Thrust>
<Projectile_Types>CIN_Proj_Ship_Small_Laser_Cannon_Red_Fast</Projectile_Types>
<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
<Projectile_Fire_Pulse_Delay_Seconds>0.3</Projectile_Fire_Pulse_Delay_Seconds>
<Projectile_Fire_Recharge_Seconds>0.5</Projectile_Fire_Recharge_Seconds>
<Targeting_Max_Attack_Distance>6000.0</Targeting_Max_Attack_Distance>
<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
</Cin_SpaceUnit>
<Cin_SpaceUnit Name="Cin_Tie-Fighter_slow">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>TIE_FIGHTER</Variant_Of_Existing_Type>
<Max_Speed>15</Max_Speed>
<Min_Speed>15</Min_Speed>
<Max_Thrust>1.0</Max_Thrust>
<Projectile_Types>CIN_Proj_Ship_Small_Laser_Cannon_Green_Fast</Projectile_Types>
<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
<Projectile_Fire_Pulse_Delay_Seconds>0.3</Projectile_Fire_Pulse_Delay_Seconds>
<Projectile_Fire_Recharge_Seconds>0.5</Projectile_Fire_Recharge_Seconds>
<Targeting_Max_Attack_Distance>6000.0</Targeting_Max_Attack_Distance>
<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
</Cin_SpaceUnit>
<Cin_SpaceUnit Name="Cin_Y-Wing_Intro">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Y-Wing</Variant_Of_Existing_Type>
<Max_Speed>9.0</Max_Speed>
<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
<Projectile_Fire_Pulse_Delay_Seconds>0.0</Projectile_Fire_Pulse_Delay_Seconds>
<Projectile_Fire_Recharge_Seconds>0.2</Projectile_Fire_Recharge_Seconds>
<Projectile_Types>CIN_Proj_Ground_Proton_Torpedo_Fast</Projectile_Types>
<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
<User_Bound_Min>-5000,-5000,-3500</User_Bound_Min>
<User_Bound_Max>5000,5000,5000</User_Bound_Max>
</Cin_SpaceUnit>
<Cin_SpaceUnit Name="Cin_Z-95_Intro">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Z-95_Headhunter</Variant_Of_Existing_Type>
<Max_Speed>10</Max_Speed>
<Min_Speed>5</Min_Speed>
<Targeting_Max_Attack_Distance>1500.0</Targeting_Max_Attack_Distance>
<Projectile_Fire_Pulse_Count>2</Projectile_Fire_Pulse_Count>
<Projectile_Fire_Pulse_Delay_Seconds>0.3</Projectile_Fire_Pulse_Delay_Seconds>
<Projectile_Fire_Recharge_Seconds>0.1</Projectile_Fire_Recharge_Seconds>
<Projectile_Types>CIN_Proj_Ship_Small_Laser_Cannon_Red_Fast</Projectile_Types>
<Fire_Inaccuracy_Distance>Fighter, 0.0</Fire_Inaccuracy_Distance>
<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
<User_Bound_Min>-5000,-5000,-3500</User_Bound_Min>
<User_Bound_Max>5000,5000,5000</User_Bound_Max>
</Cin_SpaceUnit>
<Cin_SpaceUnit Name="CIN_Corvette_fast">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Corellian_Corvette</Variant_Of_Existing_Type>
<Max_Speed>10</Max_Speed>
<Projectile_Types>CIN_Proj_Ship_Small_Laser_Cannon_Red_Fast</Projectile_Types>
<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
<Projectile_Fire_Recharge_Seconds>0.2</Projectile_Fire_Recharge_Seconds>
<Fire_Inaccuracy_Distance>Fighter, 0.0</Fire_Inaccuracy_Distance>
<Target_Bones>Missile_Target_00, Missile_Target_01, Missile_Target_02, Missile_Target_03</Target_Bones>
<Pause_During_Cinematic_Anim>no</Pause_During_Cinematic_Anim>
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
<User_Bound_Min>-5000,-5000,-3500</User_Bound_Min>
<User_Bound_Max>5000,5000,5000</User_Bound_Max>
</Cin_SpaceUnit>
<Cin_SpaceUnit Name="Cin_Nebulon_B_Warp">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Variant_Of_Existing_Type>Nebulon_B_Frigate</Variant_Of_Existing_Type>
<Pause_During_Cinematic_Anim>no</Pause_During_Cinematic_Anim>
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
<User_Bound_Min>-5000,-5000,-3500</User_Bound_Min>
<User_Bound_Max>5000,5000,5000</User_Bound_Max>
</Cin_SpaceUnit>
<CIN_SpaceUnit Name="CIN_Calamari_Cruiser">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
@@ -84,7 +195,6 @@
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Text_ID>TEXT_UNIT_CALAMARI_CRUISER</Text_ID>
<Space_Model_Name>RV_MONCALCRUISER_D.ALO</Space_Model_Name>
<xxxSpace_Model_Name>RV_MonCalCruiser_Hulk.ALO</xxxSpace_Model_Name>
<Death_SFXEvent_Start_Die>Unit_Calamari_Death_SFX</Death_SFXEvent_Start_Die>
<Scale_Factor>1.0</Scale_Factor>
<Layer_Z_Adjust>-200.0</Layer_Z_Adjust>
@@ -292,4 +402,5 @@
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
</CIN_SpaceUnit>
</CIN_SpaceUnitsCapital>
</CIN_SpaceUnits>

View File

@@ -3038,9 +3038,10 @@ Area damage splashes onto multiple hardpoints and will deal increased shield dam
<Under_Construction_Damage_Multiplier>2.0</Under_Construction_Damage_Multiplier>
<!-- <Demo_Attract_Maps>Demo_Attract_Kamino.ted</Demo_Attract_Maps>-->
<Demo_Attract_Maps>Demo_Attract_Kavadonia.ted</Demo_Attract_Maps>
<Demo_Attract_Start_Timeout_Seconds>3600</Demo_Attract_Start_Timeout_Seconds>
<Demo_Attract_Map_Cycle_Delay_Seconds>1380</Demo_Attract_Map_Cycle_Delay_Seconds><!--Allows all music to play completely through-->
<Demo_Attract_Map_Cycle_Delay_Seconds>1200</Demo_Attract_Map_Cycle_Delay_Seconds>
<Battle_Pending_Timeout_Seconds>15</Battle_Pending_Timeout_Seconds>
@@ -3274,35 +3275,35 @@ Area damage splashes onto multiple hardpoints and will deal increased shield dam
<!--Files for custom ship names-->
<!--GUEAW: To be updated later:: Updated 02 February, 2016-->
<ShipNameTextFiles>
UEAW_Nebula_SD, Data\Rebel_Capitals.txt,
Calamari_Cruiser, Data\Rebel_Capitals.txt,
MC80_LibertyType, Data\Rebel_Capitals.txt,
MC80_HomeOneType, Data\Rebel_Capitals.txt,
Krayt_Class_Destroyer, Data\Underworld_Capitals.txt,
Kedalbe_Battleship, Data\Underworld_Capitals.txt,
Lucrehulk_Battleship, Data\Underworld_Capitals.txt,
Centurion_Destroyer, Data\Hutt_Capitals.txt,
Venator_SD, Data\Hutt_Capitals.txt,
Generic_Star_Destroyer, Data\Imperial_Capitals.txt,
Star_Destroyer, Data\Imperial_Capitals.txt,
UEAW_CLASS2_ISD_GENERIC, Data\Imperial_Capitals.txt,
Star_Destroyer_Class_II, Data\Imperial_Capitals.txt,
ISD_Class_3_Generic, Data\Imperial_Capitals.txt,
Star_Destroyer_Class_III, Data\Imperial_Capitals.txt,
Zylon_Destroyer, Data\Pirate_Capitals.txt,
Rebel_Zylon_Destroyer, Data\Pirate_Capitals.txt,
Empire_Zylon_Destroyer, Data\Pirate_Capitals.txt,
Underworld_Zylon_Destroyer, Data\Pirate_Capitals.txt,
Hutt_Zylon_Destroyer, Data\Pirate_Capitals.txt,
MC99_Star_Dreadnaught, Data\Rebel_Supercapitals.txt,
Viscount_Calamari_Cruiser, Data\Rebel_Supercapitals.txt,
Super_Carrier, Data\Underworld_Supercapitals.txt,
Malevolence, Data\Underworld_Supercapitals.txt,
Chronoscepter, Data\Hutt_Supercapitals.txt,
SternenKreuzer, Data\Hutt_Supercapitals.txt,
Executor_Super_Star_Destroyer, Data\Imperial_Supercapitals.txt,
UEAW_Eclipse, Data\Imperial_Supercapitals.txt,
Eclipse_Super_Star_Destroyer, Data\Imperial_Supercapitals.txt
UEAW_Nebula_SD, Data\Monikers\Rebel_Capitals.txt,
Calamari_Cruiser, Data\Monikers\Rebel_Capitals.txt,
MC80_LibertyType, Data\Monikers\Rebel_Capitals.txt,
MC80_HomeOneType, Data\Monikers\Rebel_Capitals.txt,
Krayt_Class_Destroyer, Data\Monikers\Underworld_Capitals.txt,
Kedalbe_Battleship, Data\Monikers\Underworld_Capitals.txt,
Lucrehulk_Battleship, Data\Monikers\Underworld_Capitals.txt,
Centurion_Destroyer, Data\Monikers\Hutt_Capitals.txt,
Venator_SD, Data\Monikers\Hutt_Capitals.txt,
Generic_Star_Destroyer, Data\Monikers\Imperial_Capitals.txt,
Star_Destroyer, Data\Monikers\Imperial_Capitals.txt,
UEAW_CLASS2_ISD_GENERIC, Data\Monikers\Imperial_Capitals.txt,
Star_Destroyer_Class_II, Data\Monikers\Imperial_Capitals.txt,
ISD_Class_3_Generic, Data\Monikers\Imperial_Capitals.txt,
Star_Destroyer_Class_III, Data\Monikers\Imperial_Capitals.txt,
Zylon_Destroyer, Data\Monikers\Pirate_Capitals.txt,
Rebel_Zylon_Destroyer, Data\Monikers\Pirate_Capitals.txt,
Empire_Zylon_Destroyer, Data\Monikers\Pirate_Capitals.txt,
Underworld_Zylon_Destroyer, Data\Monikers\Pirate_Capitals.txt,
Hutt_Zylon_Destroyer, Data\Monikers\Pirate_Capitals.txt,
MC99_Star_Dreadnaught, Data\Monikers\Rebel_Supercapitals.txt,
Viscount_Calamari_Cruiser, Data\Monikers\Rebel_Supercapitals.txt,
Super_Carrier, Data\Monikers\Underworld_Supercapitals.txt,
Malevolence, Data\Monikers\Underworld_Supercapitals.txt,
Chronoscepter, Data\Monikers\Hutt_Supercapitals.txt,
SternenKreuzer, Data\Monikers\Hutt_Supercapitals.txt,
Executor_Super_Star_Destroyer, Data\Monikers\Imperial_Supercapitals.txt,
UEAW_Eclipse, Data\Monikers\Imperial_Supercapitals.txt,
Eclipse_Super_Star_Destroyer, Data\Monikers\Imperial_Supercapitals.txt
</ShipNameTextFiles>
<!--Main menu in-game demo/attract playback-->
@@ -3600,18 +3601,3 @@ Area damage splashes onto multiple hardpoints and will deal increased shield dam
<Hack_Super_Weapon_Cost>50000.0</Hack_Super_Weapon_Cost> <!-- SoaFE: Disabled -->
</GameConstants>

View File

@@ -1,9 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<Game_Object_Files>
<File>TechBuilding.xml</File> <!--AJA 10/12/2005 - Moved to the top so that tech upgrades always show up on the left of the build bar.-->
<File>SpaceBuildablesSkirmish.xml</File>
<File>StarBases.xml</File>
<File>StarBases_Skirmish.xml</File>
<File>Structures\Space_Buildables.xml</File>
<File>Structures\Space_StarBases.xml</File>
<File>Structures\Space_StarBases_Skirmish.xml</File>
<File>Units\Construction_Units.xml</File>
<File>Units\Units_Misc.xml</File>
<File>Units\Space_Unique_Units.xml</File>
@@ -88,53 +88,49 @@
<File>SpecialEffects.xml</File>
<File>Particles.xml</File>
<File>Markers.xml</File>
<File>ScriptMarkers.xml</File>
<File>Multiplayer_Structure_Markers.xml</File>
<File>Markers_Script.xml</File>
<File>Markers_Multiplayer_Structure.xml</File>
<File>MiscObjects.xml</File>
<File>UpgradeObjects_Land.xml</File>
<File>UpgradeObjects_Space.xml</File>
<File>UpgradeObjects_Galactic.xml</File>
<File>UpgradeObjects_Spectator_Land.xml</File>
<File>UpgradeObjects_Spectator_Space.xml</File>
<File>SecondaryStructures.xml</File>
<File>GROUND_STRUCTURES.xml</File>
<File>GROUND_STRUCTURES_BP.xml</File>
<File>GROUND_STRUCTURES_UC.xml</File>
<File>GROUND_STRUCTURES_FCU.xml</File>
<File>GROUND_STRUCTURES_FCU_BP.xml</File>
<File>GROUND_STRUCTURES_FCU_UC.xml</File>
<File>GROUND_STRUCTURES_SOAFE_RIFT.xml</File>
<File>GROUND_STRUCTURES_SOAFE_RIFT_UC.xml</File>
<File>GROUND_STRUCTURES_GC.xml</File>
<File>GROUND_STRUCTURES_INDIGENOUS.xml</File>
<File>GROUND_TURRETS_UC.xml</File>
<File>GROUND_TURRETS.xml</File>
<File>GROUND_TURRETS_FCU_UC.xml</File>
<File>GROUND_TURRETS_FCU.xml</File>
<File>GROUND_BASES.xml</File>
<File>SpaceProps.xml</File>
<File>Props_Temperate.xml</File>
<File>Props_Swamp.xml</File>
<File>Props_Volcanic.xml</File>
<File>Props_Forest.xml</File>
<File>Props_Snow.xml</File>
<File>Props_Desert.xml</File>
<File>Props_Urban.xml</File>
<File>Props_Generic.xml</File>
<File>Props_Industrial.xml</File>
<File>Props_Felucia.xml</File>
<File>Props_Story.xml</File>
<File>CIN_SpaceUnitsCapital.xml</File>
<File>CIN_SpaceUnitsFighters.xml</File>
<File>CIN_SpaceUnitsCorvettes.xml</File>
<File>CIN_SpaceUnitsFrigates.xml</File>
<File>CIN_GroundInfantry.xml</File>
<File>CIN_GroundVehicles.xml</File>
<File>CIN_SpaceProps.xml</File>
<File>CIN_TransportUnits.xml</File>
<File>Structures\Secondary_Structures.xml</File>
<File>Structures\GROUND_STRUCTURES.xml</File>
<File>Structures\GROUND_STRUCTURES_BP.xml</File>
<File>Structures\GROUND_STRUCTURES_UC.xml</File>
<File>Structures\GROUND_STRUCTURES_FCU.xml</File>
<File>Structures\GROUND_STRUCTURES_FCU_BP.xml</File>
<File>Structures\GROUND_STRUCTURES_FCU_UC.xml</File>
<File>Structures\GROUND_STRUCTURES_SOAFE_RIFT.xml</File>
<File>Structures\GROUND_STRUCTURES_SOAFE_RIFT_UC.xml</File>
<File>Structures\SPACE_STRUCTURES_GC.xml</File>
<File>Structures\GROUND_STRUCTURES_GC.xml</File>
<File>Structures\GROUND_STRUCTURES_INDIGENOUS.xml</File>
<File>Structures\GROUND_TURRETS_UC.xml</File>
<File>Structures\GROUND_TURRETS.xml</File>
<File>Structures\GROUND_TURRETS_FCU_UC.xml</File>
<File>Structures\GROUND_TURRETS_FCU.xml</File>
<File>Structures\GROUND_BASES.xml</File>
<File>Props\Props_Space.xml</File>
<File>Props\Props_Temperate.xml</File>
<File>Props\Props_Swamp.xml</File>
<File>Props\Props_Volcanic.xml</File>
<File>Props\Props_Forest.xml</File>
<File>Props\Props_Snow.xml</File>
<File>Props\Props_Desert.xml</File>
<File>Props\Props_Urban.xml</File>
<File>Props\Props_Generic.xml</File>
<File>Props\Props_Industrial.xml</File>
<File>Props\Props_Felucia.xml</File>
<File>Props\Props_Story.xml</File>
<File>CIN_Space_Units.xml</File>
<File>CIN_Ground_Units.xml</File>
<File>CIN_Transport_Units.xml</File>
<File>CIN_Ground_Turrets.xml</File>
<File>CIN_Space_Props.xml</File>
<File>CIN_Ground_Props.xml</File>
<File>CIN_Projectiles.xml</File>
<File>CIN_GroundProps.xml</File>
<File>CIN_GroundTurrets.xml</File>
<File>MOV_Cinematics.xml</File>
</Game_Object_Files>

View File

@@ -1,10 +1,10 @@
<?xml version="1.0"?>
<MusicEvents>
<MusicEvent Name="Main_Menu_Music_Event">
<Files>The_Battle_For_Galyana.mp3, Ancient_Ruins.mp3, Airborne.mp3, Combat_Run.mp3, Son_Of_Stone.mp3, Summit_Battle.mp3, The_Final_Blow.mp3</Files>
<Volume_Percent>60</Volume_Percent>
<Files>Imperial_March.mp3, UND_Zann_Consortium_Theme.mp3, The_Battle_For_Galyana.mp3</Files>
<Volume_Percent>70</Volume_Percent>
<Fade_In_Seconds>0.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>5</Fade_Out_Previous_Seconds>
<Fade_Out_Previous_Seconds>3.0</Fade_Out_Previous_Seconds>
<Loop>Yes</Loop>
</MusicEvent>
@@ -80,8 +80,8 @@
occurs where the MusicEventManager is not serviced-->
<MusicEvent Name="Tactical_Battle_Loading_Loop_Event">
<Files>River_Of_Souls.mp3</Files>
<Volume_Percent>100</Volume_Percent>
<Files>Battle_Pending_1.mp3</Files>
<Volume_Percent>55</Volume_Percent>
<Fade_In_Seconds>0.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
<Loop>Yes</Loop>
@@ -107,7 +107,7 @@
<!--REBEL LAND MAPS MUSIC EVENTS-AMBIENT-->
<MusicEvent Name="Desert_Land_Rebel_Ambient_Music_Event">
<Files>R_The_Dune_Sea_of_Tatooine.MP3, E_Attack_of_the_Sandpeople.MP3</Files>
<Files>R_The_Dune_Sea_of_Tatooine.MP3, E_Attack_of_the_Sandpeople.MP3</Files>
<Volume_Percent>55</Volume_Percent>
<Fade_In_Seconds>2.0</Fade_In_Seconds>
<Fade_Out_Previous_Seconds>2.0</Fade_Out_Previous_Seconds>
@@ -498,3 +498,4 @@
</MusicEvents>

View File

@@ -27,8 +27,7 @@
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<CategoryMask>Structure</CategoryMask>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Scale_Land>3.0</Radar_Icon_Scale_Land>
<Radar_Icon_Scale_Space>3.0</Radar_Icon_Scale_Space>
<Radar_Icon_Size>0.065 0.065</Radar_Icon_Size>
</Props_Story>
<Props_Story Name="Mission_Goal_AA_Turret_01">
<Variant_Of_Existing_Type>Mission_Goal_AA_Turret_00</Variant_Of_Existing_Type>
@@ -861,10 +860,6 @@
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<SFXEvent_Fire>Unit_Turret_Fire</SFXEvent_Fire>
<Icon_Name>i_button_lds.tga</Icon_Name>
<GUI_Model_Name>NV_LDS.ALO</GUI_Model_Name>
<GUI_Distance>1000</GUI_Distance>
<GUI_Offset>0 0 0</GUI_Offset>
<GUI_Velocity>45</GUI_Velocity>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
@@ -1065,7 +1060,6 @@
<Icon_Name>i_button_imperial_guard.tga</Icon_Name>
<Is_Dummy>Yes</Is_Dummy>
<Damage>60</Damage>
<Autoresolve_Health>60</Autoresolve_Health>
<Affiliation>Empire</Affiliation>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Build_Cost_Credits>0</Build_Cost_Credits>
@@ -1731,12 +1725,9 @@
<Type>Walk</Type>
<Affiliation>Empire</Affiliation>
<Political_Faction>Empire</Political_Faction>
<IsBuildable>No</IsBuildable>
<Spawn_Planet>Coruscant</Spawn_Planet>
<Size_Value>75</Size_Value>
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
<Damage>100</Damage>
<Autoresolve_Health>600</Autoresolve_Health>
<Tactical_Health>500</Tactical_Health>
<Is_Stationary_When_Attacking>Yes</Is_Stationary_When_Attacking>
<Projectile_Types>Proj_Lightsaber_Adept_Story</Projectile_Types>
@@ -1889,7 +1880,6 @@
<Scale_Factor>1.5</Scale_Factor>
<Shield_Points>0</Shield_Points>
<Tactical_Health>500</Tactical_Health>
<Autoresolve_Health>500</Autoresolve_Health>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null</Land_Damage_SFX>
@@ -1956,7 +1946,6 @@
<Props_Story Name="UM06_OFFICERS_QUARTERS">
<Variant_Of_Existing_Type>E_Ground_Officer_Academy</Variant_Of_Existing_Type>
<Tech_Level>99</Tech_Level>
<IsBuildable>No</IsBuildable>
<LandBehavior>SPACE_OBSTACLE, LAND_OBSTACLE, REVEAL, SELECTABLE, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, DUMMY_LAND_BASE_LEVEL_COMPONENT, UNIT_AI, EARTHQUAKE_TARGET</LandBehavior>
</Props_Story>
<Props_Story Name="UM06_Prisoner_Geonosian">
@@ -2198,11 +2187,9 @@
<Maintenance_Cost>0.3</Maintenance_Cost>
<Affiliation>Empire</Affiliation>
<Tech_Level>99</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>5</Required_Star_Base_Level>
<Damage>70</Damage>
<Autoresolve_Health>18000</Autoresolve_Health>
<Shield_Points>15000</Shield_Points>
<Tactical_Health>25000</Tactical_Health>
<Shield_Refresh_Rate>150</Shield_Refresh_Rate>
@@ -2307,8 +2294,6 @@
<Targeting_Priority_Set>Capital</Targeting_Priority_Set>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Name>i_radar_Executor.tga</Radar_Icon_Name>
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
<Radar_Icon_Size>0.4 0.4</Radar_Icon_Size>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
@@ -2392,7 +2377,6 @@
<Required_Star_Base_Level>5</Required_Star_Base_Level>
<CategoryMask>Capital</CategoryMask>
<Victory_Relevant>yes</Victory_Relevant>
<Autoresolve_Health>2750</Autoresolve_Health>
<Damage>75</Damage>
<Shield_Points>12000</Shield_Points>
<Tactical_Health>36000</Tactical_Health>
@@ -2470,8 +2454,6 @@
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged>
<Radar_Icon_Name>i_radar_station5_e.tga</Radar_Icon_Name>
<Radar_Icon_Scale_Land>1.3</Radar_Icon_Scale_Land>
<Radar_Icon_Scale_Space>1.3</Radar_Icon_Scale_Space>
<Radar_Icon_Size>0.16 0.16</Radar_Icon_Size>
<Radar_Rotate_Icon>Yes</Radar_Rotate_Icon>
<Icon_Name>i_button_imperial_station.tga</Icon_Name>
@@ -2510,11 +2492,9 @@
<Hyperspace_Speed>1.5</Hyperspace_Speed>
<Maintenance_Cost>0.1</Maintenance_Cost>
<Affiliation>Pirates, Empire, Rebel</Affiliation>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>2</Required_Star_Base_Level>
<Shield_Points>400</Shield_Points>
<Autoresolve_Health>600</Autoresolve_Health>
<Damage>20</Damage>
<Tactical_Health>600</Tactical_Health>
<Shield_Refresh_Rate>15</Shield_Refresh_Rate>
@@ -2525,10 +2505,8 @@
<Is_Escort>Yes</Is_Escort>
<Is_Bomber>no</Is_Bomber>
<Surface_Bombardment_Capable>No</Surface_Bombardment_Capable>
<Is_Interdictor>No</Is_Interdictor>
<Political_Control>0</Political_Control>
<Squadron_Capacity>0</Squadron_Capacity>
<Number_per_Squadron>1</Number_per_Squadron>
<Build_Cost_Credits>1200</Build_Cost_Credits>
<AI_Combat_Power>800</AI_Combat_Power>
<Build_Time_Seconds>0</Build_Time_Seconds>
@@ -2890,7 +2868,6 @@
<Variant_Of_Existing_Type>Kedalbe_Battleship</Variant_Of_Existing_Type>
<Affiliation>Rebel, Empire, Hutts, Pirates</Affiliation>
<Tech_Level>9</Tech_Level>
<IsBuildable>No</IsBuildable>
<Shield_Points>0</Shield_Points>
<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
@@ -3118,7 +3095,6 @@
<Scale_Factor>1.0</Scale_Factor>
<Shield_Points>0</Shield_Points>
<Tactical_Health>500</Tactical_Health>
<Autoresolve_Health>500</Autoresolve_Health>
<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
<Energy_Capacity>1000</Energy_Capacity>
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
@@ -3347,3 +3323,4 @@
<Is_Discardable>No</Is_Discardable>
</Props_Story>
</Props_Story>

View File

@@ -1,20 +1,20 @@
<?xml version="1.0"?>
<SFXEvent_Files>
<File>SFXEventPresets.xml</File><!--Presets must go first; Non-Preset Events come after presets-->
<File>SFXEventsGUI.xml</File>
<File>SFXEventsHUD.xml</File>
<File>SFXEvents.xml</File>
<File>SFXEventsUnits.xml</File>
<File>SFXEventsUnitsHeroes.xml</File>
<File>SFXEventsUnitsGround.xml</File>
<File>SFXEventsUnitsSpace.xml</File>
<File>SFXEventsUnitsTransports.xml</File>
<File>SFXEventsBuildings.xml</File>
<File>SFXEventsStarbases.xml</File>
<File>SFXEventsAmbient.xml</File>
<File>SFXEventsDeaths.xml</File>
<File>SFXEventsWeapons.xml</File>
<File>SFXEventsEngines.xml</File>
<File>SFXEventsFootsteps.xml</File>
<File>SFXEventsCinematics.xml</File>
<File>SFX\SFXEventPresets.xml</File><!--Presets must go first; Non-Preset Events come after presets-->
<File>SFX\SFXEventsGUI.xml</File>
<File>SFX\SFXEventsHUD.xml</File>
<File>SFX\SFXEvents.xml</File>
<File>SFX\SFXEventsUnits.xml</File>
<File>SFX\SFXEventsUnitsHeroes.xml</File>
<File>SFX\SFXEventsUnitsGround.xml</File>
<File>SFX\SFXEventsUnitsSpace.xml</File>
<File>SFX\SFXEventsUnitsTransports.xml</File>
<File>SFX\SFXEventsBuildings.xml</File>
<File>SFX\SFXEventsStarbases.xml</File>
<File>SFX\SFXEventsAmbient.xml</File>
<File>SFX\SFXEventsDeaths.xml</File>
<File>SFX\SFXEventsWeapons.xml</File>
<File>SFX\SFXEventsEngines.xml</File>
<File>SFX\SFXEventsFootsteps.xml</File>
<File>SFX\SFXEventsCinematics.xml</File>
</SFXEvent_Files>

View File

@@ -1,7 +1,7 @@
<?xml version="1.0"?>
<!-- Jan. 2021 Patch -->
<!-- We can now do <Story_Name>Hutts, Story_Plots_Sandbox_64_Hutts.xml</Story_Name> -->
<!-- We can now do <Story_Name>Hutts, Story\Story_Plots_Sandbox_64_Hutts.xml</Story_Name> -->
<Campaigns>
<Campaign Name="Sandbox_Shattered_Empire_Underworld">
@@ -147,10 +147,10 @@
<Home_Location>Underworld, Hypori</Home_Location>
<Home_Location>Hutts, Saleucami</Home_Location>
<Starting_Active_Player>Underworld</Starting_Active_Player>
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story_Plots_Sandbox_80_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story\Story_Plots_Sandbox_80_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
<AI_Player_Control>Pirates, None</AI_Player_Control>
@@ -1575,10 +1575,10 @@
<Home_Location>Underworld, Hypori</Home_Location>
<Home_Location>Hutts, Saleucami</Home_Location>
<Starting_Active_Player>Hutts</Starting_Active_Player>
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story_Plots_Sandbox_80_Hutts.xml</Story_Name>
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story\Story_Plots_Sandbox_80_Hutts.xml</Story_Name>
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
<AI_Player_Control>Pirates, None</AI_Player_Control>
@@ -3003,10 +3003,10 @@
<Home_Location>Underworld, Hypori</Home_Location>
<Home_Location>Hutts, Saleucami</Home_Location>
<Starting_Active_Player>Rebel</Starting_Active_Player>
<Rebel_Story_Name>Story_Plots_Sandbox_80_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<Rebel_Story_Name>Story\Story_Plots_Sandbox_80_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
<AI_Player_Control>Underworld, AI_Player_Underworld</AI_Player_Control>
<AI_Player_Control>Pirates, None</AI_Player_Control>
@@ -4431,10 +4431,10 @@
<Home_Location>Underworld, Hypori</Home_Location>
<Home_Location>Hutts, Saleucami</Home_Location>
<Starting_Active_Player>Empire</Starting_Active_Player>
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story_Plots_Sandbox_80_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story\Story_Plots_Sandbox_80_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<AI_Player_Control>Underworld, AI_Player_Underworld</AI_Player_Control>
<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
<AI_Player_Control>Pirates, None</AI_Player_Control>
@@ -5838,10 +5838,10 @@
<Home_Location>Underworld, Hypori</Home_Location>
<Home_Location>Hutts, NalHutta</Home_Location>
<Starting_Active_Player>Underworld</Starting_Active_Player>
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story_Plots_Sandbox_64_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story\Story_Plots_Sandbox_64_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
<AI_Player_Control>Pirates, None</AI_Player_Control>
@@ -6594,10 +6594,10 @@
<Home_Location>Underworld, Hypori</Home_Location>
<Home_Location>Hutts, NalHutta</Home_Location>
<Starting_Active_Player>Hutts</Starting_Active_Player>
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story_Plots_Sandbox_64_Hutts.xml</Story_Name>
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story\Story_Plots_Sandbox_64_Hutts.xml</Story_Name>
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
<AI_Player_Control>Underworld, AI_Player_Underworld</AI_Player_Control>
@@ -7350,10 +7350,10 @@
<Home_Location>Underworld, Hypori</Home_Location>
<Home_Location>Hutts, NalHutta</Home_Location>
<Starting_Active_Player>Rebel</Starting_Active_Player>
<Rebel_Story_Name>Story_Plots_Sandbox_64_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<Rebel_Story_Name>Story\Story_Plots_Sandbox_64_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
<AI_Player_Control>Underworld, AI_Player_Underworld</AI_Player_Control>
<AI_Player_Control>Pirates, None</AI_Player_Control>
@@ -8106,10 +8106,10 @@
<Home_Location>Underworld, Hypori</Home_Location>
<Home_Location>Hutts, NalHutta</Home_Location>
<Starting_Active_Player>Empire</Starting_Active_Player>
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story_Plots_Sandbox_64_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story\Story_Plots_Sandbox_64_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
<AI_Player_Control>Underworld, AI_Player_Underworld</AI_Player_Control>
<AI_Player_Control>Pirates, None</AI_Player_Control>
@@ -8862,10 +8862,10 @@
<Home_Location>Underworld, Hypori</Home_Location>
<Home_Location>Hutts, Kavadonia</Home_Location>
<Starting_Active_Player>Underworld</Starting_Active_Player>
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story_Plots_Sandbox_64b_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story\Story_Plots_Sandbox_64b_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
<AI_Player_Control>Pirates, None</AI_Player_Control>
@@ -10212,10 +10212,10 @@
<Home_Location>Underworld, Hypori</Home_Location>
<Home_Location>Hutts, Kavadonia</Home_Location>
<Starting_Active_Player>Hutts</Starting_Active_Player>
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story_Plots_Sandbox_64b_Hutts.xml</Story_Name>
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story\Story_Plots_Sandbox_64b_Hutts.xml</Story_Name>
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
<AI_Player_Control>Pirates, None</AI_Player_Control>
@@ -11562,10 +11562,10 @@
<Home_Location>Underworld, Hypori</Home_Location>
<Home_Location>Hutts, Kavadonia</Home_Location>
<Starting_Active_Player>Rebel</Starting_Active_Player>
<Rebel_Story_Name>Story_Plots_Sandbox_64b_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<Rebel_Story_Name>Story\Story_Plots_Sandbox_64b_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
<AI_Player_Control>Underworld, AI_Player_Underworld</AI_Player_Control>
<AI_Player_Control>Pirates, None</AI_Player_Control>
@@ -12912,10 +12912,10 @@
<Home_Location>Underworld, Hypori</Home_Location>
<Home_Location>Hutts, Kavadonia</Home_Location>
<Starting_Active_Player>Empire</Starting_Active_Player>
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story_Plots_Sandbox_64b_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story\Story_Plots_Sandbox_64b_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<AI_Player_Control>Underworld, AI_Player_Underworld</AI_Player_Control>
<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
<AI_Player_Control>Pirates, None</AI_Player_Control>
@@ -14210,10 +14210,10 @@
<Home_Location>Underworld, Hypori</Home_Location>
<Home_Location>Hutts, Saleucami</Home_Location>
<Starting_Active_Player>Underworld</Starting_Active_Player>
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story_Plots_Sandbox_40_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story\Story_Plots_Sandbox_40_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
<AI_Player_Control>Pirates, None</AI_Player_Control>
@@ -14678,10 +14678,10 @@
<Home_Location>Underworld, Hypori</Home_Location>
<Home_Location>Hutts, Saleucami</Home_Location>
<Starting_Active_Player>Hutts</Starting_Active_Player>
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story_Plots_Sandbox_40_Hutts.xml</Story_Name>
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story\Story_Plots_Sandbox_40_Hutts.xml</Story_Name>
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
<AI_Player_Control>Underworld, AI_Player_Underworld</AI_Player_Control>
<AI_Player_Control>Pirates, None</AI_Player_Control>
@@ -15146,10 +15146,10 @@
<Home_Location>Underworld, Hypori</Home_Location>
<Home_Location>Hutts, Saleucami</Home_Location>
<Starting_Active_Player>Empire</Starting_Active_Player>
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story_Plots_Sandbox_40_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story\Story_Plots_Sandbox_40_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
<AI_Player_Control>Underworld, AI_Player_Underworld</AI_Player_Control>
<AI_Player_Control>Pirates, None</AI_Player_Control>
@@ -15614,10 +15614,10 @@
<Home_Location>Underworld, Hypori</Home_Location>
<Home_Location>Hutts, Saleucami</Home_Location>
<Starting_Active_Player>Rebel</Starting_Active_Player>
<Rebel_Story_Name>Story_Plots_Sandbox_40_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<Rebel_Story_Name>Story\Story_Plots_Sandbox_40_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
<AI_Player_Control>Underworld, AI_Player_Underworld</AI_Player_Control>
<AI_Player_Control>Pirates, None</AI_Player_Control>
@@ -16113,10 +16113,10 @@
<Home_Location>Underworld, Eriadu</Home_Location>
<Home_Location>Hutts, NalHutta</Home_Location>
<Starting_Active_Player>Underworld</Starting_Active_Player>
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story_Plots_Sandbox_44_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story\Story_Plots_Sandbox_44_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
<AI_Player_Control>Pirates, None</AI_Player_Control>
@@ -16784,10 +16784,10 @@
<Home_Location>Underworld, Eriadu</Home_Location>
<Home_Location>Hutts, NalHutta</Home_Location>
<Starting_Active_Player>Hutts</Starting_Active_Player>
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story_Plots_Sandbox_44_Hutts.xml</Story_Name>
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story\Story_Plots_Sandbox_44_Hutts.xml</Story_Name>
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
<AI_Player_Control>Underworld, AI_Player_Underworld</AI_Player_Control>
<AI_Player_Control>Pirates, None</AI_Player_Control>
@@ -17451,10 +17451,10 @@
<Home_Location>Underworld, Eriadu</Home_Location>
<Home_Location>Hutts, NalHutta</Home_Location>
<Starting_Active_Player>Empire</Starting_Active_Player>
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story_Plots_Sandbox_44_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story\Story_Plots_Sandbox_44_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
<AI_Player_Control>Underworld, AI_Player_Underworld</AI_Player_Control>
<AI_Player_Control>Pirates, None</AI_Player_Control>
@@ -18118,10 +18118,10 @@
<Home_Location>Underworld, Eriadu</Home_Location>
<Home_Location>Hutts, NalHutta</Home_Location>
<Starting_Active_Player>Rebel</Starting_Active_Player>
<Rebel_Story_Name>Story_Plots_Sandbox_44_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<Rebel_Story_Name>Story\Story_Plots_Sandbox_44_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
<AI_Player_Control>Underworld, AI_Player_Underworld</AI_Player_Control>
<AI_Player_Control>Pirates, None</AI_Player_Control>
@@ -18732,10 +18732,10 @@
<Home_Location>Underworld, Corellia</Home_Location>
<Home_Location>Hutts, Fondor</Home_Location>
<Starting_Active_Player>Underworld</Starting_Active_Player>
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story_Plots_Sandbox_24_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story\Story_Plots_Sandbox_24_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
<AI_Player_Control>Hutts, BasicHutts</AI_Player_Control>
@@ -19154,10 +19154,10 @@
<Home_Location>Underworld, Corellia</Home_Location>
<Home_Location>Hutts, Fondor</Home_Location>
<Starting_Active_Player>Hutts</Starting_Active_Player>
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story_Plots_Sandbox_24_Hutts.xml</Story_Name>
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story\Story_Plots_Sandbox_24_Hutts.xml</Story_Name>
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
<AI_Player_Control>Underworld, AI_Player_Underworld</AI_Player_Control>
@@ -19576,10 +19576,10 @@
<Home_Location>Underworld, Corellia</Home_Location>
<Home_Location>Hutts, Fondor</Home_Location>
<Starting_Active_Player>Rebel</Starting_Active_Player>
<Rebel_Story_Name>Story_Plots_Sandbox_24_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<Rebel_Story_Name>Story\Story_Plots_Sandbox_24_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
<AI_Player_Control>Underworld, AI_Player_Underworld</AI_Player_Control>
<AI_Player_Control>Hutts, BasicHutts</AI_Player_Control>
@@ -19998,10 +19998,10 @@
<Home_Location>Underworld, Corellia</Home_Location>
<Home_Location>Hutts, Fondor</Home_Location>
<Starting_Active_Player>Empire</Starting_Active_Player>
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story_Plots_Sandbox_24_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story\Story_Plots_Sandbox_24_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<AI_Player_Control>Underworld, AI_Player_Underworld</AI_Player_Control>
<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
<AI_Player_Control>Hutts, BasicHutts</AI_Player_Control>
@@ -20419,10 +20419,10 @@
<Home_Location>Underworld, Ryloth</Home_Location>
<Home_Location>Hutts, Saleucami</Home_Location>
<Starting_Active_Player>Underworld</Starting_Active_Player>
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story_Plots_Sandbox_21_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story\Story_Plots_Sandbox_21_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
<AI_Player_Control>Hutts, BasicHutts</AI_Player_Control>
@@ -20684,10 +20684,10 @@
<Home_Location>Underworld, Ryloth</Home_Location>
<Home_Location>Hutts, Saleucami</Home_Location>
<Starting_Active_Player>Rebel</Starting_Active_Player>
<Rebel_Story_Name>Story_Plots_Sandbox_21_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<Rebel_Story_Name>Story\Story_Plots_Sandbox_21_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
<AI_Player_Control>Underworld, AI_Player_Underworld</AI_Player_Control>
<AI_Player_Control>Pirates, None</AI_Player_Control>
@@ -20948,10 +20948,10 @@
<Home_Location>Underworld, Ryloth</Home_Location>
<Home_Location>Hutts, Saleucami</Home_Location>
<Starting_Active_Player>Hutts</Starting_Active_Player>
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story_Plots_Sandbox_21_Hutts.xml</Story_Name>
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story\Story_Plots_Sandbox_21_Hutts.xml</Story_Name>
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
<AI_Player_Control>Pirates, None</AI_Player_Control>
@@ -21212,10 +21212,10 @@
<Home_Location>Underworld, Ryloth</Home_Location>
<Home_Location>Hutts, Saleucami</Home_Location>
<Starting_Active_Player>Empire</Starting_Active_Player>
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story_Plots_Sandbox_21_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story\Story_Plots_Sandbox_21_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
<AI_Player_Control>Underworld, AI_Player_Underworld</AI_Player_Control>
<AI_Player_Control>Hutts, BasicHutts</AI_Player_Control>
@@ -21483,9 +21483,9 @@
<Home_Location>Underworld, Ryloth</Home_Location>
<Home_Location>Hutts, Saleucami</Home_Location>
<Starting_Active_Player>Underworld</Starting_Active_Player>
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story_Plots_Sandbox_21_Underworld.xml</Underworld_Story_Name>
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story\Story_Plots_Sandbox_21_Underworld.xml</Underworld_Story_Name>
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
<AI_Player_Control>Hutts, BasicHutts</AI_Player_Control>
@@ -22136,11 +22136,11 @@
<Home_Location>Hutts, NalHutta</Home_Location>
<Home_Location>Pirates, Kavadonia</Home_Location>
<Starting_Active_Player>Pirates</Starting_Active_Player>
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<Story_Name>Pirates, Story_Plots_Sandbox_Generic_Pirates.xml</Story_Name>
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<Story_Name>Pirates, Story\Story_Plots_Sandbox_Generic_Pirates.xml</Story_Name>
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
<AI_Player_Control>Underworld, AI_Player_Underworld</AI_Player_Control>
@@ -22870,11 +22870,11 @@
<Home_Location>Hutts, Kavadonia</Home_Location>
<Home_Location>Pirates, Atzerri</Home_Location>
<Starting_Active_Player>Pirates</Starting_Active_Player>
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<Story_Name>Pirates, Story_Plots_Sandbox_Generic_Pirates.xml</Story_Name>
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<Story_Name>Pirates, Story\Story_Plots_Sandbox_Generic_Pirates.xml</Story_Name>
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
<AI_Player_Control>Underworld, AI_Player_Underworld</AI_Player_Control>
@@ -23435,11 +23435,11 @@
<Home_Location>Hutts, Saleucami</Home_Location>
<Home_Location>Pirates, Bastion</Home_Location>
<Starting_Active_Player>Pirates</Starting_Active_Player>
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<Story_Name>Pirates, Story_Plots_Sandbox_Generic_Pirates.xml</Story_Name>
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<Story_Name>Pirates, Story\Story_Plots_Sandbox_Generic_Pirates.xml</Story_Name>
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
<AI_Player_Control>Underworld, AI_Player_Underworld</AI_Player_Control>
@@ -23937,11 +23937,11 @@
<Home_Location>Hutts, NalHutta</Home_Location>
<Home_Location>Pirates, Kavadonia</Home_Location>
<Starting_Active_Player>Pirates</Starting_Active_Player>
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<Story_Name>Pirates, Story_Plots_Sandbox_Generic_Pirates.xml</Story_Name>
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<Story_Name>Pirates, Story\Story_Plots_Sandbox_Generic_Pirates.xml</Story_Name>
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
<AI_Player_Control>Underworld, AI_Player_Underworld</AI_Player_Control>
@@ -24555,11 +24555,11 @@
<Home_Location>Hutts, Saleucami</Home_Location>
<Home_Location>Pirates, Velgarro</Home_Location>
<Starting_Active_Player>Pirates</Starting_Active_Player>
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<Story_Name>Pirates, Story_Plots_Sandbox_Generic_Pirates.xml</Story_Name>
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Story_Name>Hutts, Story\Story_Plots_Sandbox_Generic_Hutts.xml</Story_Name>
<Story_Name>Pirates, Story\Story_Plots_Sandbox_Generic_Pirates.xml</Story_Name>
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
<AI_Player_Control>Hutts, BasicHutts</AI_Player_Control>
@@ -24900,8 +24900,8 @@
<Home_Location>Rebel, Hoth</Home_Location>
<Home_Location>Empire, Coruscant</Home_Location>
<Starting_Active_Player>Rebel</Starting_Active_Player>
<Rebel_Story_Name>Story_Plots_Sandbox_43_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Rebel_Story_Name>Story\Story_Plots_Sandbox_43_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
<AI_Player_Control>Rebel, SandboxHuman</AI_Player_Control>
<AI_Player_Control>Underworld, None</AI_Player_Control>
@@ -25407,8 +25407,8 @@
<Home_Location>Rebel, Hoth</Home_Location>
<Home_Location>Empire, Coruscant</Home_Location>
<Starting_Active_Player>Empire</Starting_Active_Player>
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story_Plots_Sandbox_43_Empire.xml</Empire_Story_Name>
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story\Story_Plots_Sandbox_43_Empire.xml</Empire_Story_Name>
<AI_Player_Control>Empire, SandboxHuman</AI_Player_Control>
<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
<AI_Player_Control>Underworld, None</AI_Player_Control>
@@ -25938,9 +25938,9 @@
<Starting_Active_Player>Underworld</Starting_Active_Player>
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story_Plots_Sandbox_55_Underworld.xml</Underworld_Story_Name>
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story\Story_Plots_Sandbox_55_Underworld.xml</Underworld_Story_Name>
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
@@ -26571,9 +26571,9 @@
<Starting_Active_Player>Rebel</Starting_Active_Player>
<Rebel_Story_Name>Story_Plots_Sandbox_55_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Rebel_Story_Name>Story\Story_Plots_Sandbox_55_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story\Story_Plots_Sandbox_Generic_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<AI_Player_Control>Empire, BasicEmpire</AI_Player_Control>
<AI_Player_Control>Underworld, AI_Player_Underworld</AI_Player_Control>
@@ -27269,9 +27269,9 @@
<Starting_Active_Player>Empire</Starting_Active_Player>
<Rebel_Story_Name>Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story_Plots_Sandbox_55_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<Rebel_Story_Name>Story\Story_Plots_Sandbox_Generic_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story\Story_Plots_Sandbox_55_Empire.xml</Empire_Story_Name>
<Underworld_Story_Name>Story\Story_Plots_Sandbox_Generic_Underworld.xml</Underworld_Story_Name>
<AI_Player_Control>Rebel, BasicRebel</AI_Player_Control>
<AI_Player_Control>Underworld, AI_Player_Underworld</AI_Player_Control>
@@ -27811,3 +27811,4 @@
</Campaign>
</Campaigns>

View File

@@ -123,7 +123,7 @@
<Starting_Active_Player>Empire</Starting_Active_Player>
<Empire_Story_Name>Story_Plots_Campaign_Empire.xml</Empire_Story_Name>
<Empire_Story_Name>Story\Story_Plots_Campaign_Empire.xml</Empire_Story_Name>
<AI_Player_Control>Pirates, None</AI_Player_Control>
<AI_Player_Control>Hutts, None</AI_Player_Control>
@@ -989,3 +989,4 @@ Yavin AlzocIII Shola Hoth Polus -->

View File

@@ -118,8 +118,8 @@
<Starting_Active_Player>Rebel</Starting_Active_Player>
<Rebel_Story_Name>Story_Plots_Campaign_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story_Plots_Campaign_Rebel_Campaign_EmpireSide.xml</Empire_Story_Name>
<Rebel_Story_Name>Story\Story_Plots_Campaign_Rebel.xml</Rebel_Story_Name>
<Empire_Story_Name>Story\Story_Plots_Campaign_Rebel_Campaign_EmpireSide.xml</Empire_Story_Name>
<AI_Player_Control>Empire, None</AI_Player_Control>
<AI_Player_Control>Pirates, None</AI_Player_Control>
@@ -1038,3 +1038,4 @@ AlzocIII Manaan AetenII Jabiim Thyferra Taris Polus Ilum Fondor Anaxes AbregadoR

View File

@@ -79,7 +79,7 @@
</Trade_Routes>
<!-- The human story plot will also manage the AI -->
<Underworld_Story_Name>Story_Plots_Campaign_Underworld.XML</Underworld_Story_Name>
<Underworld_Story_Name>Story\Story_Plots_Campaign_Underworld.XML</Underworld_Story_Name>
<Home_Location>Rebel, Sullust</Home_Location>
<Home_Location>Empire, Coruscant</Home_Location>
@@ -818,3 +818,4 @@

View File

@@ -10,7 +10,7 @@
<Camera_Distance>500.0</Camera_Distance>
<Is_Listed>false</Is_Listed>
<Tutorial>true</Tutorial>
<Rebel_Story_Name>Story_Plots_Tutorial_Zero.xml</Rebel_Story_Name>
<Rebel_Story_Name>Story\Story_Plots_Tutorial_Zero.xml</Rebel_Story_Name>
<Locations>Galaxy_Core_Art_Model, Tatooine, Kashyyyk, Bothawui, NalHutta, Kuat, Corellia, Geonosis</Locations>
<Planet_Auto_Reveal>FALSE</Planet_Auto_Reveal>
<Trade_Routes>Alderaan_Corellia</Trade_Routes>
@@ -85,7 +85,7 @@
<Camera_Distance>500.0</Camera_Distance>
<Is_Listed>false</Is_Listed>
<Tutorial>true</Tutorial>
<Rebel_Story_Name>Story_Plots_Tutorial_I.xml</Rebel_Story_Name>
<Rebel_Story_Name>Story\Story_Plots_Tutorial_I.xml</Rebel_Story_Name>
<Locations>Galaxy_Core_Art_Model, Tatooine, Kashyyyk, Bothawui, NalHutta, Kuat, Corellia, Ryloth</Locations>
<Trade_Routes>Tutorial_I_Kashyyyk_NalHutta</Trade_Routes>
<Starting_Active_Player>Rebel</Starting_Active_Player>
@@ -110,7 +110,7 @@
<Camera_Distance>500.0</Camera_Distance>
<Is_Listed>false</Is_Listed>
<Tutorial>true</Tutorial>
<Rebel_Story_Name>Story_Plots_Tutorial_II.xml</Rebel_Story_Name>
<Rebel_Story_Name>Story\Story_Plots_Tutorial_II.xml</Rebel_Story_Name>
<Locations>Galaxy_Core_Art_Model, Tatooine, Kashyyyk, Bothawui, NalHutta, Kuat, Corellia, Ryloth</Locations>
<Trade_Routes>Tutorial_II_Ryloth_Bothawui, Tutorial_II_Bothawui_Kashyyyk, Tutorial_II_Bothawui_NalHutta</Trade_Routes>
<Planet_Auto_Reveal>FALSE</Planet_Auto_Reveal>
@@ -148,7 +148,7 @@
<Is_Listed>false</Is_Listed>
<Tutorial>true</Tutorial>
<Home_Location>Empire, NalHutta</Home_Location>
<Empire_Story_Name>Story_Plots_Tutorial_III.xml</Empire_Story_Name>
<Empire_Story_Name>Story\Story_Plots_Tutorial_III.xml</Empire_Story_Name>
<Locations>Galaxy_Core_Art_Model, Tatooine, Kashyyyk, Bothawui, NalHutta, Kuat, Corellia, Ryloth</Locations>
<Trade_Routes>Tutorial_I_Kashyyyk_NalHutta</Trade_Routes>
<Planet_Auto_Reveal>FALSE</Planet_Auto_Reveal>
@@ -174,7 +174,7 @@
<Camera_Distance>550.0</Camera_Distance>
<Is_Listed>false</Is_Listed>
<Tutorial>true</Tutorial>
<Empire_Story_Name>Story_Plots_Tutorial_IV.xml</Empire_Story_Name>
<Empire_Story_Name>Story\Story_Plots_Tutorial_IV.xml</Empire_Story_Name>
<Locations>Galaxy_Core_Art_Model, Tatooine, Kashyyyk, Bothawui, NalHutta_Tutorial_4, Kuat, Corellia, Ryloth</Locations>
<Planet_Auto_Reveal>FALSE</Planet_Auto_Reveal>
<Trade_Routes>Tutorial_IV_Corellia_Kashyyyk, Tutorial_IV_Kashyyyk_NalHutta, Tutorial_IV_NalHutta_Ryloth</Trade_Routes>
@@ -215,7 +215,7 @@
<Camera_Distance>550.0</Camera_Distance>
<Is_Listed>false</Is_Listed>
<Tutorial>true</Tutorial>
<Empire_Story_Name>Story_Plots_Tutorial_V.xml</Empire_Story_Name>
<Empire_Story_Name>Story\Story_Plots_Tutorial_V.xml</Empire_Story_Name>
<Locations>Galaxy_Core_Art_Model, Tatooine, Kashyyyk, Bothawui, NalHutta, Kuat, Corellia, Ryloth</Locations>
<Planet_Auto_Reveal>FALSE</Planet_Auto_Reveal>
<Trade_Routes>Tutorial_V_NalHutta_Ryloth</Trade_Routes>
@@ -247,7 +247,7 @@
<Camera_Distance>500.0</Camera_Distance>
<Is_Listed>false</Is_Listed>
<Tutorial>true</Tutorial>
<Rebel_Story_Name>Story_Plots_Tutorial_VI.xml</Rebel_Story_Name>
<Rebel_Story_Name>Story\Story_Plots_Tutorial_VI.xml</Rebel_Story_Name>
<Locations>Galaxy_Core_Art_Model, Tatooine, Endor</Locations>
<Starting_Active_Player>Rebel</Starting_Active_Player>
<AI_Player_Control>Empire, None</AI_Player_Control>
@@ -265,7 +265,7 @@
<Camera_Distance>500.0</Camera_Distance>
<Is_Listed>false</Is_Listed>
<Tutorial>true</Tutorial>
<Rebel_Story_Name>Story_Plots_Tutorial_VII.xml</Rebel_Story_Name>
<Rebel_Story_Name>Story\Story_Plots_Tutorial_VII.xml</Rebel_Story_Name>
<Locations>Galaxy_Core_Art_Model, Tatooine, Kashyyyk, Bothawui, NalHutta, Kuat, Corellia, Ryloth</Locations>
<Starting_Active_Player>Rebel</Starting_Active_Player>
<AI_Player_Control>Empire, None</AI_Player_Control>
@@ -300,9 +300,9 @@
<Home_Location>Empire, NalHutta</Home_Location>
<Home_Location>Underworld, Ryloth</Home_Location>
<Starting_Active_Player>Underworld</Starting_Active_Player>
<Rebel_Story_Name>Story_Plots_Rebel_AI_Heroes_Tutorial.xml</Rebel_Story_Name>
<Empire_Story_Name>Story_Plots_Empire_AI_Heroes_Tutorial.xml</Empire_Story_Name>
<Underworld_Story_Name>Story_Plots_Underworld_Tutorial.xml</Underworld_Story_Name>
<Rebel_Story_Name>Story\Story_Plots_Rebel_AI_Heroes_Tutorial.xml</Rebel_Story_Name>
<Empire_Story_Name>Story\Story_Plots_Empire_AI_Heroes_Tutorial.xml</Empire_Story_Name>
<Underworld_Story_Name>Story\Story_Plots_Underworld_Tutorial.xml</Underworld_Story_Name>
<AI_Player_Control>Empire, None</AI_Player_Control>
<AI_Player_Control>Rebel, None</AI_Player_Control>
<AI_Player_Control>Underworld, SandboxHuman</AI_Player_Control>
@@ -376,3 +376,4 @@
<Starting_Forces>Underworld, Ryloth, F9TZ_Cloaking_Transport_Company</Starting_Forces>
</Campaign>
</Campaigns>

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