-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/LandMode/AI_Plan_Underworld_MineStructure.lua#1 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/LandMode/AI_Plan_Underworld_MineStructure.lua $ -- -- Original Author: James Yarrow -- -- $Author: Brian_Hayes $ -- -- $Change: 637819 $ -- -- $DateTime: 2017/03/22 10:16:16 $ -- -- $Revision: #1 $ -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("pgevents") ScriptPoolCount = 1 function Definitions() Category = "Mine_Structure" AllowEngagedUnits = true IgnoreTarget = true TaskForce = { { "MainForce" ,"DenyHeroAttach" ,"Underworld_Merc_Team = 1,2" } } end function MainForce_Thread() MainForce.Set_Plan_Result(false) BlockOnCommand(MainForce.Produce_Force()) QuickReinforce(PlayerObject, AITarget, MainForce) unit_table = MainForce.Get_Unit_Table() for i,unit in pairs(unit_table) do if not unit.Is_Ability_Ready("PROXIMITY_MINES") then MainForce.Release_Unit(unit) end end BlockOnCommand(MainForce.Attack_Move(AITarget)) enemy = FindDeadlyEnemy(AITarget) if not TestValid(enemy) then enemy = Find_Nearest(AITarget, PlayerObject, false) end if not TestValid(enemy) then ScriptExit() end MainForce.Move_To(enemy) Sleep(5) MainForce.Activate_Ability("PROXIMITY_MINES", MainForce) --We treat all instances as failures so as not to repeatedly attempt to mine the same location ScriptExit() end