-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/LandMode/SellTacticalStructure.lua#1 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/LandMode/SellTacticalStructure.lua $ -- -- Original Author: Steve_Copeland -- -- $Author: Brian_Hayes $ -- -- $Change: 637819 $ -- -- $DateTime: 2017/03/22 10:16:16 $ -- -- $Revision: #1 $ -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("pgevents") -- Sell a tactical structure if we no longer want it -- and the build pad is badly needed for something else. function Definitions() Category = "Sell_Tactical_Structure" TaskForce = { { "MainForce" ,"TaskForceRequired" } } structure = nil end function MainForce_Thread() MainForce.Set_As_Goal_System_Removable(false) structure = Target.Get_Build_Pad_Contents() if structure then DebugMessage("%s -- Selling tactical structure: %s.", tostring(Script), tostring(structure)) structure.Sell() -- Give some time for the open build pad and available funds -- perceptions to update before letting another sell plan be proposed. -- Also, just keep the AI from selling too often. Sleep(60) end end