-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/SpaceMode/SystematicDisable.lua#1 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/SpaceMode/SystematicDisable.lua $ -- -- Original Author: James Yarrow -- -- $Author: Brian_Hayes $ -- -- $Change: 637819 $ -- -- $DateTime: 2017/03/22 10:16:16 $ -- -- $Revision: #1 $ -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("pgevents") function Definitions() DebugMessage("%s -- In Definitions", tostring(Script)) IgnoreTarget = true Category = "AlwaysOff" TaskForce = { { "MainForce" ,"Corvette | Frigate | Capital | Super = 2,6" }, { "EscortForce" -- ,"EscortForce" ,"Fighter = 1,4" } } AllowEngagedUnits = false DebugMessage("%s -- Done Definitions", tostring(Script)) end function MainForce_Thread() BlockOnCommand(MainForce.Produce_Force()) QuickReinforce(PlayerObject, AITarget, MainForce, EscortForce) BlockOnCommand(MainForce.Attack_Target(AITarget, "Shield_Generator", 500)) BlockOnCommand(MainForce.Attack_Target(AITarget, "Engine", 500)) MainForce.Enable_Attack_Positioning(false) ScriptExit() end function EscortForce_Thread() BlockOnCommand(EscortForce.Produce_Force()) QuickReinforce(PlayerObject, AITarget, EscortForce, MainForce) BlockOnCommand(EscortForce.Guard_Target(MainForce)) while true do Escort(EscortForce, MainForce) end end function MainForce_No_Units_Remaining() DebugMessage("%s -- All units dead or non-buildable. Abandonning plan.", tostring(Script)) ScriptExit() end function MainForce_Target_Destroyed() DebugMessage("%s -- Target destroyed! Exiting Script.", tostring(Script)) ScriptExit() end function EscortForce_No_Units_Remaining() DebugMessage("%s -- Escort wiped out. Bailing.", tostring(Script)) ScriptExit() end