-- Star Wars Empire at War: Secrets of a Fallen Empire -- Lua Script: //Scripts/GameObject/ObjectScript_Gauntlet.lua -- Author: Galyana -- Updated: 23 December, 2023 require("PGStateMachine") require("PGBase") function Definitions() ServiceRate = 1 Define_State("State_Init", State_Init); Define_State("State_AI_Autofire", State_AI_Autofire) Define_State("State_Human_No_Autofire", State_Human_No_Autofire) ability_name = "SENSOR_JAMMING" end function State_Init(message) if message == OnEnter then -- prevent this from doing anything in galactic mode if Get_Game_Mode() ~= "Land" then ScriptExit() end if Object.Get_Owner().Is_Human() then Set_Next_State("State_Human_No_Autofire") else Set_Next_State("State_AI_Autofire") end end end function State_AI_Autofire(message) if message == OnUpdate then if Object.Is_Ability_Ready(ability_name) then enemy = FindDeadlyEnemy(Object) if TestValid(enemy) then projectile_types = enemy.Get_All_Projectile_Types() for _, projectile in pairs(projectile_types) do if projectile.Is_Affected_By_Laser_Defense() then Object.Activate_Ability(ability_name, true) return end end end end --Land units can change hands if Object.Get_Owner().Is_Human() then Set_Next_State("State_Human_No_Autofire") end end end function State_Human_No_Autofire(message) if message == OnUpdate then --Land units can change hands if Object.Get_Owner().Is_Human() then Sleep(1) else Set_Next_State("State_AI_Autofire") end end end