-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/ObjectScript_IG2000.lua#1 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/ObjectScript_IG2000.lua $ -- -- Original Author: Steve_Copeland -- -- $Author: Brian_Hayes $ -- -- $Change: 637819 $ -- -- $DateTime: 2017/03/22 10:16:16 $ -- -- $Revision: #1 $ -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("PGStateMachine") function Definitions() ServiceRate = 1 Define_State("State_Init", State_Init) Define_State("State_Human_Idle", State_Human_Idle) ability_name = "CORRUPT_SYSTEMS" ability_ae_range = 300 ability_search_range = 700 ability_threat_threshold = 1000 stealth_reveal_range = 1000 stealth_ability = "STEALTH" end function State_Init(message) if message == OnEnter then if Object.Get_Owner().Is_Human() then Set_Next_State("State_Human_Idle") -- ScriptExit() end if Get_Game_Mode() ~= "Space" then ScriptExit() end nearby_units = {} Register_Prox(Object, Corrupt_Systems_Prox, ability_search_range) Register_Prox(Object, Unit_Prox, stealth_reveal_range) elseif message == OnUpdate then if Object.Is_Ability_Ready("CORRUPT_SYSTEMS") then cast_position, threat = Find_Best_Local_Threat_Center(nearby_units, ability_ae_range) if threat ~= nil and threat > ability_threat_threshold then Object.Activate_Ability(ability_name, cast_position) end end nearby_units = {} end end function Corrupt_Systems_Prox(self_obj, trigger_obj) if nearby_units[trigger_obj] == nil then if not trigger_obj.Get_Owner().Is_Enemy(Object.Get_Owner()) then return end --Don't waste corrupt systems on unshielded units unless we really don't like them if trigger_obj.Get_Shield() <= 0.0 then if trigger_obj ~= FindDeadlyEnemy(Object) then return end end nearby_units[trigger_obj] = trigger_obj end end function State_Human_Idle(message) if message == OnEnter then -- we only want this script to run during GC tactical battles if Is_Campaign_Game() ~= true then ScriptExit() end -- prevent this from doing anything in galactic mode if Get_Game_Mode() ~= "Space" then ScriptExit() end Register_Prox(Object, Unit_Prox, stealth_reveal_range) end end -- If a stealthed enemy enters the prox, disable their stealth ability function Unit_Prox(self_obj, trigger_obj) if not trigger_obj.Get_Owner().Is_Enemy(Object.Get_Owner()) then return end if trigger_obj.Get_Owner().Is_Enemy(Object.Get_Owner()) then if trigger_obj.Is_Ability_Active(stealth_ability) then if Is_Campaign_Game() == true then trigger_obj.Cancel_Ability(stealth_ability) end end end end