-- $Id: //depot/Projects/StarWars/Run/Data/Scripts/Interventions/Sandbox_Event_Contrived_Attack.lua#5 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: //depot/Projects/StarWars/Run/Data/Scripts/Interventions/Sandbox_Event_Contrived_Attack.lua $ -- -- Original Author: James Yarrow -- -- $Author: James_Yarrow $ -- -- $Change: 34107 $ -- -- $DateTime: 2005/12/02 17:34:04 $ -- -- $Revision: #5 $ -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("pgevents") require("pginterventions") function Definitions() Category = "Sandbox_Event_Contrived_Attack" dialog = nil plot = nil event = nil MinContrastScale = 1.0 MaxContrastScale = 1.4 TaskForce = { { "MainForce" ,"TaskForceRequired" ,"DenyHeroAttach" ,"Fighter | Bomber | Corvette | Frigate | Capital = 100%" }, } AllowFreeStoreUnits = false MagicPlan = true MagicPlanStealing = false end function MainForce_Thread() MainForce.Set_As_Goal_System_Removable(false) if EvaluatePerception("Is_Sandbox_Event_Allowed", PlayerObject) == 0 then ScriptExit() end --Note this script is run by the enemy of the player that receives the story dialog if PlayerObject.Get_Faction_Name() == "EMPIRE" then dialog = "Dialog_R_Sandbox_Event_Contrived_Attack" elseif PlayerObject.Get_Faction_Name() == "REBEL" then dialog = "Dialog_E_Sandbox_Event_Contrived_Attack" else ScriptExit() end plot = Get_Story_Plot("Sandbox_Event_Contrived_Attack.xml") event = plot.Get_Event("Contrived_Attack_00") event.Set_Dialog(dialog) event.Clear_Dialog_Text() event.Add_Dialog_Text("TEXT_INTERVENTION_LOCATION", Target) event = plot.Get_Event("Contrived_Attack_02") event.Set_Dialog(dialog) event.Clear_Dialog_Text() event.Add_Dialog_Text("TEXT_INTERVENTION_LOCATION", Target) event = plot.Get_Event("Contrived_Attack_04") event.Set_Dialog(dialog) event = plot.Get_Event("Contrived_Attack_07") event.Set_Dialog(dialog) event = plot.Get_Event("Contrived_Attack_05") event.Set_Reward_Parameter(1, PlayerObject.Get_Faction_Name()) event = plot.Get_Event("Contrived_Attack_08") event.Set_Reward_Parameter(1, PlayerObject.Get_Faction_Name()) plot.Activate() Sleep(45) Story_Event("CONTRIVED_ATTACK_NOTIFICATION_00") Sleep(15) BlockOnCommand(MainForce.Produce_Force(Target)) BlockOnCommand(MainForce.Force_Test_Space_Conflict()) if MainForce.Get_Force_Count() == 0 then Story_Event("CONTRIVED_ATTACK_NOTIFICATION_01") else Story_Event("CONTRIVED_ATTACK_NOTIFICATION_02") end while not Check_Story_Flag(PlayerObject, "CONTRIVED_ATTACK_NOTIFICATION_03", nil, true) do Sleep(1) end plot.Suspend() plot.Reset() MainForce.Release_Forces(1.0) Sleep(600) end function MainForce_No_Units_Remaining() --Do nothing - in particular don't use the default behavior of quitting the plan end