-- $Id: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/Library/PGAICommands.lua#2 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/Library/PGAICommands.lua $ -- -- Original Author: Brian Hayes -- -- $Author: James_Yarrow $ -- -- $Change: 57990 $ -- -- $DateTime: 2006/11/13 17:33:10 $ -- -- $Revision: #2 $ -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("PGCommands") function Base_Definitions() -- DebugMessage("%s -- In Base_Definitions", tostring(Script)) InSpaceConflict = false MagicPlan = false -- Scale all counter forces by this factor MinContrastScale = 1.0 MaxContrastScale = 1.5 PerFailureContrastAdjust = 0.1 EnemyContrastTypes = {} FriendlyContrastTypes = {} ContrastTypeScale = {} -- Track abilities that got cancelled (nebula or whatever) so we can turn them on later lib_cancelled_abilities = {} Common_Base_Definitions() -- nil out the global Taskforce variables. if TaskForce and type(TaskForce) == "table" then for idx,tfdef in pairs(TaskForce) do if type(tfdef) == "table" and type(tfdef[1]) == "string" then _G[tfdef[1]] = nil end end end if PlanDefinitionLoad then Set_Contrast_Values() end PlanDefinitionLoad = nil if Definitions then Definitions() end end function Set_Contrast_Values() _e_cnt = 1; EnemyContrastTypes[_e_cnt] = "Fighter" FriendlyContrastTypeNames = {"AntiFighter", "Bomber", "Fighter", "Corvette", "Frigate", "Capital"} FriendlyContrastWeights = {4.0, 0.25, 1.0, 1.0, 1.0, 1.0} FriendlyContrastTypes[_e_cnt] = WeightedTypeList.Create() FriendlyContrastTypes[_e_cnt].Parse(FriendlyContrastTypeNames, FriendlyContrastWeights) _e_cnt = _e_cnt+1; EnemyContrastTypes[_e_cnt] = "Bomber" FriendlyContrastTypeNames = {"AntiBomber", "Frigate", "Capital", "Fighter", "Bomber", "Corvette"} FriendlyContrastWeights = {4.0, 0.25, 0.25, 1.0, 1.0, 1.0} FriendlyContrastTypes[_e_cnt] = WeightedTypeList.Create() FriendlyContrastTypes[_e_cnt].Parse(FriendlyContrastTypeNames, FriendlyContrastWeights) _e_cnt = _e_cnt+1; EnemyContrastTypes[_e_cnt] = "Transport" FriendlyContrastTypeNames = {"Fighter", "Bomber", "Corvette", "Frigate", "Capital", } FriendlyContrastWeights = {1.0, 1.0, 1.0, 1.0, 1.0} FriendlyContrastTypes[_e_cnt] = WeightedTypeList.Create() FriendlyContrastTypes[_e_cnt].Parse(FriendlyContrastTypeNames, FriendlyContrastWeights) _e_cnt = _e_cnt+1; EnemyContrastTypes[_e_cnt] = "Corvette" FriendlyContrastTypeNames = {"AntiCorvette", "Fighter", "Bomber", "Corvette", "Frigate", "Capital"} FriendlyContrastWeights = {3.0, 0.25, 0.25, 1.0, 1.0, 1.0} FriendlyContrastTypes[_e_cnt] = WeightedTypeList.Create() FriendlyContrastTypes[_e_cnt].Parse(FriendlyContrastTypeNames, FriendlyContrastWeights) _e_cnt = _e_cnt+1; EnemyContrastTypes[_e_cnt] = "Frigate" FriendlyContrastTypeNames = {"AntiFrigate", "Corvette", "Fighter", "Bomber", "Frigate", "Capital"} FriendlyContrastWeights = {3.0, 0.5, 1.0, 1.0, 1.0, 1.0} FriendlyContrastTypes[_e_cnt] = WeightedTypeList.Create() FriendlyContrastTypes[_e_cnt].Parse(FriendlyContrastTypeNames, FriendlyContrastWeights) _e_cnt = _e_cnt+1; EnemyContrastTypes[_e_cnt] = "Capital" FriendlyContrastTypeNames = {"AntiCapital", "Corvette", "Frigate", "Fighter", "Bomber", "Capital"} FriendlyContrastWeights = {2.0, 0.33, 0.5, 0.75, 1.0, 1.0} FriendlyContrastTypes[_e_cnt] = WeightedTypeList.Create() FriendlyContrastTypes[_e_cnt].Parse(FriendlyContrastTypeNames, FriendlyContrastWeights) _e_cnt = _e_cnt+1; EnemyContrastTypes[_e_cnt] = "Infantry" FriendlyContrastTypeNames = {"AntiInfantry", "Vehicle", "Infantry", "Air", "Structure", "LandHero"} FriendlyContrastWeights = {2.0, 0.5, 1.0, 1.0, 1.0, 2.0} FriendlyContrastTypes[_e_cnt] = WeightedTypeList.Create() FriendlyContrastTypes[_e_cnt].Parse(FriendlyContrastTypeNames, FriendlyContrastWeights) _e_cnt = _e_cnt+1; EnemyContrastTypes[_e_cnt] = "Vehicle" FriendlyContrastTypeNames = {"AntiVehicle", "Infantry", "Vehicle", "Air", "Structure", "LandHero"} FriendlyContrastWeights = {2.0, 0.25, 1.0, 1.0, 1.0, 2.0} FriendlyContrastTypes[_e_cnt] = WeightedTypeList.Create() FriendlyContrastTypes[_e_cnt].Parse(FriendlyContrastTypeNames, FriendlyContrastWeights) _e_cnt = _e_cnt+1; EnemyContrastTypes[_e_cnt] = "Air" FriendlyContrastTypeNames = {"AntiAir", "Infantry", "Vehicle", "Air", "Structure", "LandHero"} FriendlyContrastWeights = {2.0, 1.0, 1.0, 1.0, 1.0, 1.0} FriendlyContrastTypes[_e_cnt] = WeightedTypeList.Create() FriendlyContrastTypes[_e_cnt].Parse(FriendlyContrastTypeNames, FriendlyContrastWeights) _e_cnt = _e_cnt+1; EnemyContrastTypes[_e_cnt] = "Structure" FriendlyContrastTypeNames = {"AntiStructure", "Infantry", "Vehicle", "Air", "Structure", "LandHero"} FriendlyContrastWeights = {2.0, 1.0, 1.0, 1.0, 1.0, 1.0} FriendlyContrastTypes[_e_cnt] = WeightedTypeList.Create() FriendlyContrastTypes[_e_cnt].Parse(FriendlyContrastTypeNames, FriendlyContrastWeights) _e_cnt = _e_cnt+1; EnemyContrastTypes[_e_cnt] = "LandHero" FriendlyContrastTypeNames = {"Infantry", "Vehicle", "Air", "Structure", "LandHero"} FriendlyContrastWeights = {0.5, 0.5, 0.5, 0.25, 1.0} FriendlyContrastTypes[_e_cnt] = WeightedTypeList.Create() FriendlyContrastTypes[_e_cnt].Parse(FriendlyContrastTypeNames, FriendlyContrastWeights) _e_cnt = _e_cnt+1; end