(15.0
*
Variable_Target.Location.EnemyForce
+
8.0
*
Variable_Target.Location.IsFriendlyStartLocation
+
8.0
*
Variable_Self.IsDefender
+
8.0
*
Variable_Target.Force
+
15.0
*
Variable_Target.IsContestable)
*
0.33
*
(1 + 2 * Game.IsCampaignGame)
100.0
*
(0.4 > Variable_Target.Health)
*
Variable_Target.Location.EnemyForce
*
(1.0 - Variable_Target.Force)
500
*
(
clamp(Variable_Target.Force{Parameter_Attenuator = 1.0} - Variable_Target.Location.FriendlyForce, 0.01, 1.0)
-
Variable_Target.Force{Parameter_Category = GameObjectCategoryType[LandHero]}
-
Variable_Target.Force{Parameter_Category = GameObjectCategoryType[SpaceHero]}
)
50.0
*
(Variable_Target.EnemyForce {Parameter_Type = "Emperor_Palpatine",
Parameter_Type = "Darth_Vader",
Parameter_Type = "Mara_Jade",
Parameter_Type = "Obi_Wan_Kenobi",
Parameter_Type = "Luke_Skywalker_Jedi",
Parameter_Type = "Yoda"} > 0.0)
*
Variable_Target.FriendlyForce
40.0
*
(Variable_Target.FriendlyForce {Parameter_Category = GameObjectCategoryType[Structure]}
+
Variable_Target.FriendlyForce {Parameter_Category = GameObjectCategoryType[Vehicle]})
60.0
*
(Variable_Target.FriendlyForce {Parameter_Category = GameObjectCategoryType[Structure]}
+
Variable_Target.FriendlyForce {Parameter_Category = GameObjectCategoryType[Vehicle]})