(15.0 * Variable_Target.Location.EnemyForce + 8.0 * Variable_Target.Location.IsFriendlyStartLocation + 8.0 * Variable_Self.IsDefender + 8.0 * Variable_Target.Force + 15.0 * Variable_Target.IsContestable) * 0.33 * (1 + 2 * Game.IsCampaignGame) 100.0 * (0.4 > Variable_Target.Health) * Variable_Target.Location.EnemyForce * (1.0 - Variable_Target.Force) 500 * ( clamp(Variable_Target.Force{Parameter_Attenuator = 1.0} - Variable_Target.Location.FriendlyForce, 0.01, 1.0) - Variable_Target.Force{Parameter_Category = GameObjectCategoryType[LandHero]} - Variable_Target.Force{Parameter_Category = GameObjectCategoryType[SpaceHero]} ) 50.0 * (Variable_Target.EnemyForce {Parameter_Type = "Emperor_Palpatine", Parameter_Type = "Darth_Vader", Parameter_Type = "Mara_Jade", Parameter_Type = "Obi_Wan_Kenobi", Parameter_Type = "Luke_Skywalker_Jedi", Parameter_Type = "Yoda"} > 0.0) * Variable_Target.FriendlyForce 40.0 * (Variable_Target.FriendlyForce {Parameter_Category = GameObjectCategoryType[Structure]} + Variable_Target.FriendlyForce {Parameter_Category = GameObjectCategoryType[Vehicle]}) 60.0 * (Variable_Target.FriendlyForce {Parameter_Category = GameObjectCategoryType[Structure]} + Variable_Target.FriendlyForce {Parameter_Category = GameObjectCategoryType[Vehicle]})