(Variable_Target.GroundbaseLevel > 0.0) * (Variable_Target.MaxGroundbaseLevel != Variable_Target.GroundbaseLevel) * ( 4.0 * (Variable_Target.Hints.Chokepoint) + 2.0 * Variable_Target.BaseIncomeNBTP + 1.0 * (Variable_Target.MaxGroundbaseLevel - Variable_Target.GroundbaseLevel) + 4.0 * Function_Is_Connected_To_Enemy.Evaluate ) / 7.0 (Variable_Target.StarbaseLevel > 0.0) * (Variable_Target.MaxStarbaseLevel != Variable_Target.StarbaseLevel) * ((Variable_Target.GroundbaseLevel > Variable_Target.StarbaseLevel) + (Variable_Target.MaxStarbaseLevel >= Variable_Target.MaxGroundbaseLevel)) * ( 15.0 * (1 - Function_Can_Build_Offensive_Space.Evaluate) + (1.0 - Function_Need_Tech_Upgrade_Unblocked.Evaluate) + (1.0 - Function_Hutts_Need_Tech_Upgrade_Unblocked.Evaluate) * ( 10.0 * (Variable_Target.Hints.Chokepoint + Variable_Target.Hints.PriorityTarget) + 10.0 * (Variable_Target.MaxStarbaseLevel - Variable_Target.StarbaseLevel) + 5.0 * Function_Is_Connected_To_Enemy.Evaluate + 2.0 * Function_Needs_Better_Buying_Capability_Space.Evaluate ) ) Function_Empire_Should_Upgrade_Tech.Evaluate * Variable_Self.HasStructure{Parameter_Type = "E_Ground_Research_Facility"} * (5.0 > Variable_Self.TechLevel) * (1.0 - Variable_Self.CanAdvanceTech) Function_Hutts_Should_Upgrade_Tech.Evaluate * Variable_Self.HasStructure{Parameter_Type = "H_Ground_Advanced_Technologies_Facility"} * (5.0 > Variable_Self.TechLevel) * (1.0 - Variable_Self.CanAdvanceTech) 12 * ((0.60 - (Variable_Self.NumStarbaseOfLevel {Parameter_Level = 2} / Variable_Self.PlanetsControlledUnnormalized)) > 0) * (Variable_Target.StarbaseLevelUnnormalized == 1.0) + 10 * ((0.50 - (Variable_Self.NumStarbaseOfLevel {Parameter_Level = 3} / Variable_Self.PlanetsControlledUnnormalized)) > 0) * (Variable_Target.StarbaseLevelUnnormalized == 2.0) + 8 * ((0.40 - (Variable_Self.NumStarbaseOfLevel {Parameter_Level = 4} / Variable_Self.PlanetsControlledUnnormalized)) > 0) * (Variable_Target.StarbaseLevelUnnormalized == 3.0) + 6 * ((0.30 - (Variable_Self.NumStarbaseOfLevel {Parameter_Level = 5} / Variable_Self.PlanetsControlledUnnormalized)) > 0) * (Variable_Target.StarbaseLevelUnnormalized == 4.0) (Variable_Self.IsFaction {Parameter_Faction = "Rebel"}) + (Variable_Self.IsFaction {Parameter_Faction = "Hutts"}) + (Variable_Self.IsFaction {Parameter_Faction = "Empire"}) * ( (Variable_Self.HasStarbaseOfLevel {Parameter_Level = 3, Parameter_Count = 1} + Variable_Self.HasStarbaseOfLevel {Parameter_Level = 2, Parameter_Count = 1} * (Variable_Self.TechLevel >= 2)) >= 1 ) 20 * clamp(0.5 - (Variable_Self.StructureCount {Parameter_Type = "E_Ground_Light_Vehicle_Factory", Parameter_Type = "R_Ground_Light_Vehicle_Factory", Parameter_Type = "H_Ground_Factory", Parameter_Only_Consider_Complete = 1.0} / Variable_Self.PlanetsControlledUnnormalized), 0.1, 0.5) * ( Function_Needs_Groundbase_Upgrade.Evaluate + (3.0 * Variable_Target.StructureCount {Parameter_Type = "E_Ground_Light_Vehicle_Factory", Parameter_Type = "R_Ground_Light_Vehicle_Factory", Parameter_Type = "H_Ground_Factory", Parameter_Only_Consider_Complete = 1.0}) ) * (3 > Variable_Target.StructureCount {Parameter_Type = "E_Ground_Light_Vehicle_Factory", Parameter_Type = "R_Ground_Light_Vehicle_Factory", Parameter_Type = "H_Ground_Factory", Parameter_Only_Consider_Complete = 1.0}) * (1.0 - Function_Need_Tech_Upgrade_Unblocked.Evaluate) * (Function_Should_Save_For_Desirable_Structures.Evaluate == 0) 20 * clamp(0.5 - (Variable_Self.StructureCount {Parameter_Type = "E_Ground_Barracks", Parameter_Type = "R_Ground_Barracks", Parameter_Type = "H_Ground_Barracks", Parameter_Only_Consider_Complete = 1.0} / Variable_Self.PlanetsControlledUnnormalized), 0.1, 0.5) * ( Function_Needs_Groundbase_Upgrade.Evaluate + (3.0 * Variable_Target.StructureCount {Parameter_Type = "E_Ground_Barracks", Parameter_Type = "R_Ground_Barracks", Parameter_Type = "H_Ground_Barracks", Parameter_Only_Consider_Complete = 1.0}) ) * (2 > Variable_Target.StructureCount {Parameter_Type = "E_Ground_Barracks", Parameter_Type = "R_Ground_Barracks", Parameter_Type = "H_Ground_Barracks", Parameter_Only_Consider_Complete = 1.0}) * (1.0 - Function_Need_Tech_Upgrade_Unblocked.Evaluate) * (Function_Should_Save_For_Desirable_Structures.Evaluate == 0) ( 25 * clamp(0.4 - (Variable_Self.StructureCount {Parameter_Type = "E_Ground_Heavy_Vehicle_Factory", Parameter_Type = "R_Ground_Heavy_Vehicle_Factory", Parameter_Type = "H_Ground_Factory", Parameter_Only_Consider_Complete = 1.0} / Variable_Self.PlanetsControlledUnnormalized), 0.1, 0.4) + 3 * Function_Needs_Groundbase_Upgrade.Evaluate + (5.0 * Variable_Target.StructureCount {Parameter_Type = "E_Ground_Heavy_Vehicle_Factory", Parameter_Type = "R_Ground_Heavy_Vehicle_Factory", Parameter_Type = "H_Ground_Factory", Parameter_Only_Consider_Complete = 1.0}) ) * (3 > Variable_Target.StructureCount {Parameter_Type = "E_Ground_Heavy_Vehicle_Factory", Parameter_Type = "R_Ground_Heavy_Vehicle_Factory", Parameter_Type = "H_Ground_Factory", Parameter_Only_Consider_Complete = 1.0}) * (1.0 - Function_Need_Tech_Upgrade_Unblocked.Evaluate) Variable_Self.IsFaction {Parameter_Faction = "Empire"} * ( 25 * clamp(0.4 - (Variable_Self.StructureCount {Parameter_Type = "E_Ground_Advanced_Vehicle_Factory", Parameter_Only_Consider_Complete = 1.0} / Variable_Self.PlanetsControlledUnnormalized), 0.1, 0.4) + 5 * Function_Needs_Groundbase_Upgrade.Evaluate + (5.0 * Variable_Target.StructureCount {Parameter_Type = "E_Ground_Advanced_Vehicle_Factory", Parameter_Only_Consider_Complete = 1.0}) ) * (3 > Variable_Target.StructureCount {Parameter_Type = "E_Ground_Advanced_Vehicle_Factory", Parameter_Only_Consider_Complete = 1.0}) * (1.0 - Function_Need_Tech_Upgrade_Unblocked.Evaluate) (Variable_Self.IsFaction {Parameter_Faction = "Empire"} * (1 - Variable_Self.HasStructure{Parameter_Type = "E_Ground_Research_Facility", Parameter_Count = 1}) * ( 1 + Function_Defense_Level.Evaluate + (Function_Is_Connected_To_Enemy.Evaluate == 0) + Function_Is_Home_Planet.Evaluate + Variable_Target.FriendlyForce.SpaceTotal + Variable_Target.FriendlyForce.GroundTotal ) ) + (Variable_Self.IsFaction {Parameter_Faction = "Hutts"} * (1 - Variable_Self.HasStructure{Parameter_Type = "H_Ground_Advanced_Technologies_Facility", Parameter_Count = 1}) * ( 1 + Function_Defense_Level.Evaluate + (Function_Is_Connected_To_Enemy.Evaluate == 0) + Function_Is_Home_Planet.Evaluate + Variable_Target.FriendlyForce.SpaceTotal + Variable_Target.FriendlyForce.GroundTotal ) ) ( Variable_Self.IsFaction {Parameter_Faction = "Empire"} * (1 - Variable_Target.HasStructure {Parameter_Type = "E_Ground_Research_Facility"}) * Function_Has_Enough_Bases_For_Tech.Evaluate * (Variable_Target.MaxStarbaseLevel == 5) * ( 20 * (1 - (Variable_Self.StructureCount {Parameter_Type = "E_Ground_Research_Facility", Parameter_Only_Consider_Complete = 1.0} / 2)) + 10 * Function_Empire_Should_Upgrade_Tech.Evaluate * (1 - Variable_Self.HasStructure {Parameter_Type = "E_Ground_Research_Facility", Parameter_Count = 1}) + 3 * Function_Defense_Level.Evaluate + 3 * Function_Needs_Groundbase_Upgrade.Evaluate ) ) + ( Variable_Self.IsFaction {Parameter_Faction = "Hutts"} * (1 - Variable_Target.HasStructure {Parameter_Type = "H_Ground_Advanced_Technologies_Facility"}) * Function_Has_Enough_Bases_For_Tech.Evaluate * (Variable_Target.MaxStarbaseLevel == 5) * ( 20 * (1 - (Variable_Self.StructureCount {Parameter_Type = "H_Ground_Advanced_Technologies_Facility", Parameter_Only_Consider_Complete = 1.0} / 2)) + 10 * Function_Hutts_Should_Upgrade_Tech.Evaluate * (1 - Variable_Self.HasStructure {Parameter_Type = "H_Ground_Advanced_Technologies_Facility", Parameter_Count = 1}) + 3 * Function_Defense_Level.Evaluate + 3 * Function_Needs_Groundbase_Upgrade.Evaluate ) ) (1 - Variable_Target.HasStructure {Parameter_Type = "H_Ground_Communications_Array"}) * ( 2 + 5 * clamp(Function_Needs_Groundbase_Upgrade.Evaluate, 0.0, 1.0) ) * (1.0 - Function_Need_Tech_Upgrade_Unblocked.Evaluate) * (Function_Should_Save_For_Desirable_Structures.Evaluate == 0) 40 * clamp(0.25 - (Variable_Self.StructureCount {Parameter_Type = "E_Ground_Officer_Academy", Parameter_Type = "R_Ground_Officer_Academy", Parameter_Only_Consider_Complete = 1.0} / Variable_Self.PlanetsControlledUnnormalized), 0.05, 0.25) * (Variable_Self.PlanetsControlledUnnormalized > 4) * ( Function_Needs_Groundbase_Upgrade.Evaluate + (3 * Variable_Target.StructureCount {Parameter_Type = "E_Ground_Officer_Academy", Parameter_Type = "R_Ground_Officer_Academy", Parameter_Only_Consider_Complete = 1.0}) ) * (2.0 > Variable_Target.StructureCount {Parameter_Type = "E_Ground_Officer_Academy", Parameter_Type = "R_Ground_Officer_Academy", Parameter_Only_Consider_Complete = 1.0}) * (1.0 - Function_Need_Tech_Upgrade_Unblocked.Evaluate) * (Function_Should_Save_For_Desirable_Structures.Evaluate == 0) (Variable_Self.HasStarbaseOfLevel {Parameter_Level = 5, Parameter_Count = 1} == 0.0) 50.0 * (1.0 - clamp(Variable_Self.PlanetsControlled - 0.33, 0.0, 1.0)) * (Variable_Target.StarbaseLevel == 0.0) * (Variable_Target.MaxStarbaseLevel > 0.0) * (Variable_Target.EnemyForce.HasSpaceForce == 0) 50.0 * (1.0 - clamp(Variable_Self.PlanetsControlled - 0.33, 0.0, 1.0)) * (Variable_Target.GroundbaseLevel == 0.0) * (Variable_Target.MaxGroundbaseLevel > 0) * ((Variable_Target.StarbaseLevel > 0) + (Variable_Target.MaxStarbaseLevel == 0.0)) Function_Has_Enough_Bases_For_Tech.Evaluate * (1.0 - Function_Need_Tech_Upgrade_Unblocked.Evaluate) * (Variable_Target.StructureCount {Parameter_Type = "Ground_Cantina_E", Parameter_Type = "Ground_Cantina_R", Parameter_Only_Consider_Complete = 1.0} == 1.0) * 50.0 ( ( 30.0 * (1.0 + Variable_Target.IncomeUnnormalized * Variable_Target.IncomeUnnormalized / 250000.0) + 10 * (0.5 > (Variable_Self.StructureCount {Parameter_Type = "Empire_Ground_Mining_Facility_GC", Parameter_Type = "Empire_Ground_Mining_Facility_GC_Unlim", Parameter_Type = "Empire_Mineral_Extractor_GC", Parameter_Type = "Rebel_Ground_Mining_Facility_GC", Parameter_Type = "Rebel_Ground_Mining_Facility_GC_Unlim", Parameter_Type = "Rebel_Mineral_Extractor_GC", Parameter_Type = "Hutts_Ground_Mining_Facility_GC", Parameter_Type = "Hutts_Ground_Mining_Facility_GC_Unlim", Parameter_Type = "Hutt_Mineral_Extractor_GC", Parameter_Only_Consider_Complete = 1.0} / Variable_Self.PlanetsControlledUnnormalized)) ) * clamp(Function_Defense_Level.Evaluate - 1, 0.0, 2.0) * ((Variable_Target.MaxStructureSlotsUnnormalized / 2.0) > Variable_Target.StructureCount {Parameter_Type = "Empire_Ground_Mining_Facility_GC", Parameter_Type = "Empire_Ground_Mining_Facility_GC_Unlim", Parameter_Type = "Empire_Mineral_Extractor_GC", Parameter_Type = "Rebel_Ground_Mining_Facility_GC", Parameter_Type = "Rebel_Ground_Mining_Facility_GC_Unlim", Parameter_Type = "Rebel_Mineral_Extractor_GC", Parameter_Type = "Hutts_Ground_Mining_Facility_GC", Parameter_Type = "Hutts_Ground_Mining_Facility_GC_Unlim", Parameter_Type = "Hutt_Mineral_Extractor_GC", Parameter_Only_Consider_Complete = 1.0}) + 50.0 * (Variable_Self.HasStructure {Parameter_Type = "Empire_Ground_Mining_Facility_GC", Parameter_Type = "Empire_Ground_Mining_Facility_GC_Unlim", Parameter_Type = "Empire_Mineral_Extractor_GC", Parameter_Type = "Rebel_Ground_Mining_Facility_GC", Parameter_Type = "Rebel_Ground_Mining_Facility_GC_Unlim", Parameter_Type = "Rebel_Mineral_Extractor_GC", Parameter_Type = "Hutts_Ground_Mining_Facility_GC", Parameter_Type = "Hutts_Ground_Mining_Facility_GC_Unlim", Parameter_Type = "Hutt_Mineral_Extractor_GC", Parameter_Only_Consider_Complete = 1.0} == 0.0) ) * (0.33 + 0.67 * (Function_Is_Connected_To_Enemy.Evaluate == 0)) Variable_Target.OpenStructureSlots * (Function_Defense_Level.Evaluate > 5) * (Variable_Target.Hints.Chokepoint != 0) * Function_Global_Scout_Need.Evaluate * (Variable_Target.MaxStructureSlotsUnnormalized >=2) * Function_Has_Enough_Bases_For_Tech.Evaluate * (0 >= Function_Needs_Better_Buying_Capability_Space.Evaluate) * (Function_Should_Save_For_Desirable_Structures.Evaluate == 0) Function_Has_Enough_Bases_For_Tech.Evaluate * (1.0 - Function_Need_Tech_Upgrade_Unblocked.Evaluate) * 50.0 ( 5.0 * (Variable_Self.IsFaction {Parameter_Faction = "Rebel"}) * Function_Defense_Level.Evaluate * Function_Has_Enough_Bases_For_Tech.Evaluate + 5.0 * Variable_Target.HasStructure {Parameter_Type = "Ground_Infiltrator_Facility"} ) * (2.0 > Variable_Target.StructureCount {Parameter_Type = "Ground_Infiltrator_Facility", Parameter_Only_Consider_Complete = 1.0}) * (Function_Should_Save_For_Desirable_Structures.Evaluate == 0) (Variable_Self.PlanetsControlledUnnormalized > 1) * (Variable_Self.NumStarbaseOfLevel {Parameter_Level = 1} >= (0.75 * Variable_Self.PlanetsControlledUnnormalized)) * (Variable_Self.NumGroundbaseOfLevel {Parameter_Level = 1} >= (0.25 * Variable_Self.PlanetsControlledUnnormalized)) (Variable_Self.IsFaction {Parameter_Faction = "Empire"}) * (1.0 - Variable_Self.HasUnit{Parameter_Type = "Death_Star_II", Parameter_Count = 1, Parameter_Only_Consider_Complete = 1.0}) * Function_Has_Enough_Bases_For_Tech.Evaluate * ( clamp(Function_Has_Enough_Space_Force_Globally.Evaluate + (Game.Timeline > Variable_Self.TechLevel) * (Variable_Self.HasStructure{Parameter_Type = "E_Ground_Research_Facility"}) , 0.0, 1.0) * ( (1 - Variable_Self.HasStructure{Parameter_Type = "E_Ground_Research_Facility"}) * ((0.7 >= Variable_Self.BudgetFractionToBuild{Parameter_Type = "E_Ground_Research_Facility"}) + (0.9 >= Variable_Self.BudgetFractionToBuild{Parameter_Type = "E_Ground_Research_Facility", Parameter_Category = AIGoalCategoryType[MajorItem]}) >= 1.0) + Variable_Self.HasStructure{Parameter_Type = "E_Ground_Research_Facility"} * (Variable_Self.TechLevel == 1) * ((0.7 >= Variable_Self.BudgetFractionToBuild{Parameter_Type = "DS_Primary_Hyperdrive"}) + (0.9 >= Variable_Self.BudgetFractionToBuild{Parameter_Type = "DS_Primary_Hyperdrive", Parameter_Category = AIGoalCategoryType[MajorItem]}) >= 1.0) + (Variable_Self.TechLevel == 2) * ((0.7 >= Variable_Self.BudgetFractionToBuild{Parameter_Type = "DS_Shield_Gen"}) + (0.9 >= Variable_Self.BudgetFractionToBuild{Parameter_Type = "DS_Shield_Gen", Parameter_Category = AIGoalCategoryType[MajorItem]}) >= 1.0) + (Variable_Self.TechLevel == 3) * ((0.7 >= Variable_Self.BudgetFractionToBuild{Parameter_Type = "DS_Superlaser_Core"}) + (0.9 >= Variable_Self.BudgetFractionToBuild{Parameter_Type = "DS_Superlaser_Core", Parameter_Category = AIGoalCategoryType[MajorItem]}) >= 1.0) + (Variable_Self.TechLevel == 4) * ((0.7 >= Variable_Self.BudgetFractionToBuild{Parameter_Type = "DS_Durasteel"}) + (0.9 >= Variable_Self.BudgetFractionToBuild{Parameter_Type = "DS_Durasteel", Parameter_Category = AIGoalCategoryType[MajorItem]}) >= 1.0) ) + (Variable_Self.TechLevel == 5) * ((0.7 >= Variable_Self.BudgetFractionToBuild{Parameter_Type = "Death_Star_II"}) + (0.9 >= Variable_Self.BudgetFractionToBuild{Parameter_Type = "Death_Star_II", Parameter_Category = AIGoalCategoryType[MajorItem]}) >= 1.0) ) Function_Empire_Should_Upgrade_Tech.Evaluate * ( ( (1 - Variable_Self.HasStructure{Parameter_Type = "E_Ground_Research_Facility"}) + Variable_Self.CanAdvanceTech + (Variable_Self.TechLevel == 5) * (1.0 - Variable_Self.HasUnit{Parameter_Type = "Death_Star_II"}) ) >= 1.0 ) (5 > Variable_Self.TechLevel) * Variable_Self.HasStructure{Parameter_Type = "E_Ground_Research_Facility", Parameter_Only_Consider_Complete = 1} * (1.0 - Variable_Self.CanAdvanceTech) + ( (1 - Variable_Self.HasStructure{Parameter_Type = "E_Ground_Research_Facility", Parameter_Only_Consider_Complete = 1}) * (Variable_Self.BudgetFractionToBuild{Parameter_Type = "E_Ground_Research_Facility"} >= 0.8) + Variable_Self.HasStructure{Parameter_Type = "E_Ground_Research_Facility", Parameter_Only_Consider_Complete = 1} * (Variable_Self.TechLevel == 1) * (Variable_Self.BudgetFractionToBuild{Parameter_Type = "DS_Primary_Hyperdrive"} >= 0.8) + Variable_Self.HasStructure{Parameter_Type = "E_Ground_Research_Facility", Parameter_Only_Consider_Complete = 1} * (Variable_Self.TechLevel == 2) * (Variable_Self.BudgetFractionToBuild{Parameter_Type = "DS_Shield_Gen"} >= 0.8) + Variable_Self.HasStructure{Parameter_Type = "E_Ground_Research_Facility", Parameter_Only_Consider_Complete = 1} * (Variable_Self.TechLevel == 3) * (Variable_Self.BudgetFractionToBuild{Parameter_Type = "DS_Superlaser_Core"} >= 0.8) + Variable_Self.HasStructure{Parameter_Type = "E_Ground_Research_Facility", Parameter_Only_Consider_Complete = 1} * (Variable_Self.TechLevel == 4) * (Variable_Self.BudgetFractionToBuild{Parameter_Type = "DS_Durasteel"} >= 0.8) + Variable_Self.HasStructure{Parameter_Type = "E_Ground_Research_Facility", Parameter_Only_Consider_Complete = 1} * (Variable_Self.TechLevel == 5) * (Variable_Self.BudgetFractionToBuild{Parameter_Type = "Death_Star_II"} >= 0.80) ) + Variable_Self.HasUnit{Parameter_Type = "Death_Star_II", Parameter_Only_Consider_Complete = 1} (Variable_Self.IsFaction {Parameter_Faction = "Hutts"}) * Function_Has_Enough_Bases_For_Tech.Evaluate * ( clamp(Function_Has_Enough_Space_Force_Globally.Evaluate + (Game.Timeline > Variable_Self.TechLevel) * (Variable_Self.HasStructure{Parameter_Type = "H_Ground_Advanced_Technologies_Facility"}) , 0.0, 1.0) * ( (1 - Variable_Self.HasStructure{Parameter_Type = "H_Ground_Advanced_Technologies_Facility"}) * ((0.7 >= Variable_Self.BudgetFractionToBuild{Parameter_Type = "H_Ground_Advanced_Technologies_Facility"}) + (0.9 >= Variable_Self.BudgetFractionToBuild{Parameter_Type = "H_Ground_Advanced_Technologies_Facility", Parameter_Category = AIGoalCategoryType[MajorItem]}) >= 1.0) + Variable_Self.HasStructure{Parameter_Type = "H_Ground_Advanced_Technologies_Facility"} * (Variable_Self.TechLevel == 1) * ((0.7 >= Variable_Self.BudgetFractionToBuild{Parameter_Type = "Hutt_Tech_2"}) + (0.9 >= Variable_Self.BudgetFractionToBuild{Parameter_Type = "Hutt_Tech_2", Parameter_Category = AIGoalCategoryType[MajorItem]}) >= 1.0) + (Variable_Self.TechLevel == 2) * ((0.7 >= Variable_Self.BudgetFractionToBuild{Parameter_Type = "Hutt_Tech_3"}) + (0.9 >= Variable_Self.BudgetFractionToBuild{Parameter_Type = "Hutt_Tech_3", Parameter_Category = AIGoalCategoryType[MajorItem]}) >= 1.0) + (Variable_Self.TechLevel == 3) * ((0.7 >= Variable_Self.BudgetFractionToBuild{Parameter_Type = "Hutt_Tech_4"}) + (0.9 >= Variable_Self.BudgetFractionToBuild{Parameter_Type = "Hutt_Tech_4", Parameter_Category = AIGoalCategoryType[MajorItem]}) >= 1.0) + (Variable_Self.TechLevel == 4) * ((0.7 >= Variable_Self.BudgetFractionToBuild{Parameter_Type = "Hutt_Tech_5"}) + (0.9 >= Variable_Self.BudgetFractionToBuild{Parameter_Type = "Hutt_Tech_5", Parameter_Category = AIGoalCategoryType[MajorItem]}) >= 1.0) ) ) Function_Hutts_Should_Upgrade_Tech.Evaluate * ( ( (1 - Variable_Self.HasStructure{Parameter_Type = "H_Ground_Advanced_Technologies_Facility"}) + Variable_Self.CanAdvanceTech ) >= 1.0 ) (5 > Variable_Self.TechLevel) * Variable_Self.HasStructure{Parameter_Type = "H_Ground_Advanced_Technologies_Facility", Parameter_Only_Consider_Complete = 1} * (1.0 - Variable_Self.CanAdvanceTech) + ( (1 - Variable_Self.HasStructure{Parameter_Type = "H_Ground_Advanced_Technologies_Facility", Parameter_Only_Consider_Complete = 1}) * (Variable_Self.BudgetFractionToBuild{Parameter_Type = "H_Ground_Advanced_Technologies_Facility"} >= 0.8) + Variable_Self.HasStructure{Parameter_Type = "H_Ground_Advanced_Technologies_Facility", Parameter_Only_Consider_Complete = 1} * (Variable_Self.TechLevel == 1) * (Variable_Self.BudgetFractionToBuild{Parameter_Type = "Hutt_Tech_2"} >= 0.8) + Variable_Self.HasStructure{Parameter_Type = "H_Ground_Advanced_Technologies_Facility", Parameter_Only_Consider_Complete = 1} * (Variable_Self.TechLevel == 2) * (Variable_Self.BudgetFractionToBuild{Parameter_Type = "Hutt_Tech_3"} >= 0.8) + Variable_Self.HasStructure{Parameter_Type = "H_Ground_Advanced_Technologies_Facility", Parameter_Only_Consider_Complete = 1} * (Variable_Self.TechLevel == 3) * (Variable_Self.BudgetFractionToBuild{Parameter_Type = "Hutt_Tech_4"} >= 0.8) + Variable_Self.HasStructure{Parameter_Type = "H_Ground_Advanced_Technologies_Facility", Parameter_Only_Consider_Complete = 1} * (Variable_Self.TechLevel == 4) * (Variable_Self.BudgetFractionToBuild{Parameter_Type = "Hutt_Tech_5"} >= 0.8) ) (Variable_Self.ActiveGoals {Parameter_Category = AIGoalCategoryType[MajorItem]} > 0) (Variable_Self.CreditsUnnormalized > 1000) * ((Variable_Self.NetIncomeUnnormalized > 500) + (Variable_Self.CreditsUnnormalized > 2500)) (Variable_Target.GroundBaseLevelUnnormalized > 1.0) * ( (Variable_Self.HasTechToProduce {Parameter_Type = "E_Ground_Heavy_Vehicle_Factory", Parameter_Type = "R_Ground_Heavy_Vehicle_Factory", Parameter_Type = "H_Ground_Factory"}) * (Function_Need_Heavy_Vehicle_Factory.Evaluate > 10.0) + (Variable_Self.HasTechToProduce {Parameter_Type = "E_Ground_Advanced_Vehicle_Factory"}) * (Function_Need_Advanced_Vehicle_Factory.Evaluate > 10.0) + (Variable_Self.HasTechToProduce {Parameter_Type = "Ground_Empire_Hypervelocity_Gun", Parameter_Type = "Ground_Hutts_Hypervelocity_Gun", Parameter_Type = "Ground_Ion_Cannon"}) * (Function_Needs_Weapon.Evaluate > 15.0) + (Variable_Self.HasTechToProduce {Parameter_Type = "E_Ground_Base_Shield_740", Parameter_Type = "E_Ground_Base_Shield_740", Parameter_Type = "H_Ground_Base_Shield_740"}) * (Function_Needs_Base_Shield.Evaluate > 15.0) + (Variable_Self.HasTechToProduce {Parameter_Type = "E_Galactic_Turbolaser_Tower_Defenses", Parameter_Type = "R_Galactic_Turbolaser_Tower_Defenses", Parameter_Type = "H_Galactic_Turbolaser_Tower_Defenses"}) * (Function_Needs_Turbolasers.Evaluate > 15.0) ) Variable_Self.PlanetsControlledUnnormalized Variable_Human.SpaceDefendedPlanets * Variable_Human.PlanetsControlledUnnormalized Variable_Human.GroundDefendedPlanets * Variable_Human.PlanetsControlledUnnormalized Variable_Human.PlanetsControlledUnnormalized