--///////////////////////////////////////////////////////////////////////////////////////////////// -- (c) Galyana's Ultimate Empire at War Modifications -- -- ****** *** *** ************ *** *** -- * * * * * * * * -- * * * * * * * -- * * * * * * * -- * * * * * **** * * * -- * * * ****** * * * * -- * **** * * * * * * * *** * -- * * * * * * * * * * -- * * * * * * * * * * -- * * * * * * * ** * * * -- ****** ****** ************ **** ** ******* --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- File: GUEaW/Data/Scripts/AI/BuildGroundForcesPlan.lua -- -- Original Editor: Giovanni Galyana -- -- Final Edit By: Giovanni Galyana -- -- Date: 25 October, 2017 -- -- Revisions: 0 -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("pgevents") function Definitions() Category = "Build_Ground_Forces" IgnoreTarget = true TaskForce = { { "ReserveForce" ,"Infantry = 0,2" ,"Vehicle = 0,2" ,"Air = 0,1" ,"-F9TZ_Cloaking_Transport_Company" ,"-HAV_Juggernaut_Company" ,"-Gallofree_HTT_Company" ,"-Hutt_SailBarge" ,"-Field_Com_Hutts_Team" ,"-Field_Com_Rebel_Team" ,"-Field_Com_Empire_Team" } } RequiredCategories = { "Vehicle" } AllowFreeStoreUnits = false end function ReserveForce_Thread() ReserveForce.Set_As_Goal_System_Removable(false) BlockOnCommand(ReserveForce.Produce_Force()) ReserveForce.Set_Plan_Result(true) end