-- $Id: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/AI/LandMode/Airstrike.lua#3 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/AI/LandMode/Airstrike.lua $ -- -- Original Author: James Yarrow -- -- $Author: James_Yarrow $ -- -- $Change: 54633 $ -- -- $DateTime: 2006/09/14 17:46:53 $ -- -- $Revision: #3 $ -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("pgevents") -- -- Space Mode Test Script -- ScriptPoolCount = 3 function Definitions() Category = "Airstrike" TaskForce = { { "MainForce" ,"DenyHeroAttach" ,"Air = 1, 5" ,"-Gallofree_HTT_Transport" ,"-Fanblade_Fighter" } } AllowEngagedUnits = false start_loc = nil end function MainForce_Thread() BlockOnCommand(MainForce.Produce_Force()) -- See if any units have landed if MainForce.Get_Force_Count() ~= 0 then -- Land the remainder nearby. WaitForAllReinforcements(MainForce, MainForce) else -- Land near the default starting point. start_loc = FindTarget(MainForce, "Is_Friendly_Start", "Tactical_Location", 1.0) if start_loc then WaitForAllReinforcements(MainForce, start_loc) else WaitForAllReinforcements(MainForce, AITarget) end end MainForce.Set_As_Goal_System_Removable(false) MainForce.Set_Targeting_Priorities("Air_Attack_Move") BlockOnCommand(MainForce.Attack_Move(AITarget, MainForce.Get_Self_Threat_Max())) ScriptExit() end