-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/LandMode/Patrol.lua#1 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/LandMode/Patrol.lua $ -- -- Original Author: James Yarrow -- -- $Author: Brian_Hayes $ -- -- $Change: 637819 $ -- -- $DateTime: 2017/03/22 10:16:16 $ -- -- $Revision: #1 $ -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("pgevents") ScriptPoolCount = 5 function Definitions() Category = "Patrol" IgnoreTarget = true AllowEngagedUnits = false TaskForce = { { "MainForce", "Infantry | Air | Vehicle | LandHero = 1, 3" } } end function MainForce_Thread() BlockOnCommand(MainForce.Produce_Force()) QuickReinforce(PlayerObject, AITarget, MainForce) Try_Ability(MainForce, "FORCE_CLOAK") Try_Ability(MainForce, "STEALTH") Set_Land_AI_Targeting_Priorities(MainForce) BlockOnCommand(MainForce.Attack_Move(AITarget)) -- Guard the area until a higher desire goal pulls us away BlockOnCommand(MainForce.Guard_Target(AITarget)) end -- Make sure that units don't sit idle at the end of their move order, waiting for others function MainForce_Unit_Move_Finished(tf, unit) DebugMessage("%s -- Unit move finished: %s.", tostring(Script), tostring(unit)) unit.Guard_Target(AITarget) end