--///////////////////////////////////////////////////////////////////////////////////////////////// -- (c) Galyana's Ultimate Empire at War Modifications -- -- ****** *** *** ************ *** *** -- * * * * * * * * -- * * * * * * * -- * * * * * * * -- * * * * * **** * * * -- * * * ****** * * * * -- * **** * * * * * * * *** * -- * * * * * * * * * * -- * * * * * * * * * * -- * * * * * * * ** * * * -- ****** ****** ************ **** ** ******* --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- File: GUEaW/Data/Scripts/AI/LandMode/PurchaseEarlyLandUpgrades.LUA -- -- Original Editor: Giovanni Galyana -- -- Final Edit By: Giovanni Galyana -- -- Date: 17 December, 2023 -- -- Revisions: 4 -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("pgevents") function Definitions() Category = "Purchase_Early_Land_Upgrades" IgnoreTarget = true TaskForce = { { "ReserveForce" ,"DenySpecialWeaponAttach" ,"DenyHeroAttach" -- Buy some early game relative upgrades for infantry ,"RL_Combat_Armor_L1_Upgrade | RL_Combat_Armor_L2_Upgrade | RL_Upgraded_Scopes_L1_Upgrade | RL_Weatherproof_Upgrade | EL_Increased_Mobility_Upgrade | EL_Scout_Snipers_Upgrade | EL_Weatherproof_Upgrade | UL_Ability_Recharge_L1_Upgrade | UL_Smuggled_Droid_Systems_L1_Upgrade | UL_Bounty_Upgrade | HL_Combat_Training_L1_Upgrade | HL_Combat_Training_L2_Upgrade | PL_More_Garrisons_L1_Upgrade | PL_Bacta_Pack_L1_Upgrade | PL_Reinforced_Structures_L1_Upgrade = 1" } } RequiredCategories = {"Upgrade"} AllowFreeStoreUnits = false end function ReserveForce_Thread() BlockOnCommand(ReserveForce.Produce_Force()) ReserveForce.Set_Plan_Result(true) ScriptExit() end