-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/SpaceMode/AI_Plan_ExpansionGeneric_DefendSpaceStation.lua#1 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/AI/SpaceMode/AI_Plan_ExpansionGeneric_DefendSpaceStation.lua $ -- -- Original Author: James Yarrow -- -- $Author: Brian_Hayes $ -- -- $Change: 637819 $ -- -- $DateTime: 2017/03/22 10:16:16 $ -- -- $Revision: #1 $ -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("pgevents") function Definitions() AllowEngagedUnits = true IgnoreTarget = true Category = "Defend_Space_Station" TaskForce = { { "MainForce" , "TaskForceRequired" , "DenySpecialWeaponAttach" } } end function MainForce_Thread() focus_fire_on_target = Find_Nearest(Target, "Frigate | Capital", PlayerObject, false) while TestValid(focus_fire_on_target) do -- Cancel all goals Purge_Goals(PlayerObject) Sleep(1) -- Use all idle units, mapwide MainForce.Collect_All_Free_Units() while TestValid(focus_fire_on_target) do MainForce.Collect_All_Free_Units() BlockOnCommand(MainForce.Attack_Target(focus_fire_on_target), 5) end Sleep(1) MainForce.Set_Plan_Result(true) focus_fire_on_target = Find_Nearest(Target, "Frigate | Capital", PlayerObject, false) end end function MainForce_Unit_Damaged(tf, unit, attacker, deliberate) --Override self preservation behavior, just save the station! end