-- $Id: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/GameObject/ProximitySpawnTrigger.lua#1 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/GameObject/ProximitySpawnTrigger.lua $ -- -- Original Author: James Yarrow -- -- $Author: Andre_Arsenault $ -- -- $Change: 37816 $ -- -- $DateTime: 2006/02/15 15:33:33 $ -- -- $Revision: #1 $ -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("PGStateMachine") --When player units move near this object its spawn behavior becomes enabled function Definitions() object_trap_size = 250 Define_State("State_Init", State_Init) end function State_Init(message) if message == OnEnter then Object.Set_Garrison_Spawn(false) Object.Event_Object_In_Range(Object_In_Range_Callback, object_trap_size) end end function Object_In_Range_Callback(my_object, nearby_object) if nearby_object.Get_Owner().Is_Human() then my_object.Set_Garrison_Spawn(true) my_object.Cancel_Event_Object_In_Range(Object_In_Range_Callback) end end