-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/UM02_MagnetDoors.lua#1 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/GameObject/UM02_MagnetDoors.lua $ -- -- Original Author: Jeff_Stewart -- -- $Author: Brian_Hayes $ -- -- $Change: 637819 $ -- -- $DateTime: 2017/03/22 10:16:16 $ -- -- $Revision: #1 $ -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("PGStateMachine") require("PGSpawnUnits") function Definitions() -- Object isn't valid at this point so don't do any operations that -- would require it. State_Init is the first chance you have to do -- operations on Object DebugMessage("%s -- In Definitions", tostring(Script)) Define_State("State_Init", State_Init); end function State_Init(message) if message == OnEnter then --Do Nothing chatter_timer = 120 health_state = Object.Get_Hull() elseif message == OnUpdate then --Do Nothing if TestValid(Object) then if Object.Get_Hull() < health_state then if chatter_timer > 120 then tyber=Find_Nearest(Object, "TYBER_ZANN") if TestValid(tyber) then tyber_distance=Object.Get_Distance(tyber.Get_Position()) if tyber_distance < 200 then -- if tyber in range when door is shot, play sound --tyber.Play_SFX_Event("SFX_UMP_TyberFreePrisoner") -- NOT this sound, only placeholder chatter_timer = 0; end end end end end health_state = Object.Get_Hull() chatter_timer = chatter_timer + 1 elseif message == OnExit then --Do Nothing end end