-- $Id: //depot/Projects/StarWars/Run/Data/Scripts/Interventions/Intervention_Pirate_Ambush.lua#1 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: //depot/Projects/StarWars/Run/Data/Scripts/Interventions/Intervention_Pirate_Ambush.lua $ -- -- Original Author: James Yarrow -- -- $Author: Dan_Etter $ -- -- $Change: 25292 $ -- -- $DateTime: 2005/08/30 09:04:16 $ -- -- $Revision: #1 $ -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("pginterventions") require("pgspawnunits") function Declare_Goal_Type() Category = "Intervention_Pirate_Ambush" reward_table = { Find_Object_Type("Imperial_Artillery_Corp"), Find_Object_Type("Imperial_Heavy_Scout_Squad"), Find_Object_Type("Imperial_Anti_Aircraft_Company"), Find_Object_Type("Imperial_Armor_Group"), Find_Object_Type("Imperial_Heavy_Assault_Company"), Find_Object_Type("Imperial_Anti_Infantry_Brigade"), Find_Object_Type("Imperial_Stormtrooper_Squad"), Find_Object_Type("Imperial_Light_Scout_Squad"), Find_Object_Type("Broadside_Class_Cruiser"), Find_Object_Type("Interdictor_Cruiser"), Find_Object_Type("Tartan_Patrol_Cruiser"), Find_Object_Type("Victory_Destroyer"), Find_Object_Type("Acclamator_Assault_Ship"), Find_Object_Type("Star_Destroyer"), Find_Object_Type("TIE_Scout_Squadron"), } end function Intervention_Thread() Begin_Intervention() plot = Get_Story_Plot("Intervention_Pirate_Ambush.xml") empire_player = Find_Player("EMPIRE") unit, count = Select_Reward_Unit(reward_table, empire_player, 1500 * empire_player.Get_Tech_Level()) plot.Activate() Wait_On_Flag("PIRATE_AMBUSH_NOTIFICATION_00", nil) spawn_location = FindTarget.Reachable_Target(empire_player, "Intervention_Helper_Weakly_Defended_Space", "Friendly", "Any", 1.0) event = plot.Get_Event("Pirate_Ambush_02") event.Set_Reward_Parameter(0, unit) event.Set_Reward_Parameter(1, spawn_location.Get_Game_Object()) event.Set_Reward_Parameter(2, count) pirate_player = Find_Player("PIRATES") pirate_fleet = { "Pirate_Frigate", "Pirate_Frigate", "Pirate_Fighter_Squadron", "Pirate_Fighter_Squadron", "Pirate_Fighter_Squadron", } SpawnList( pirate_fleet, spawn_location.Get_Game_Object(), pirate_player, false, false ) spawn_location.Get_Game_Object ().Force_Test_Space_Conflict () Wait_On_Flag("PIRATE_AMBUSH_NOTIFICATION_01", nil) plot.Suspend() plot.Reset() End_Intervention() end