-- $Id: //depot/Projects/StarWars/Run/Data/Scripts/Interventions/Sandbox_Event_Trap_Land.lua#4 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: //depot/Projects/StarWars/Run/Data/Scripts/Interventions/Sandbox_Event_Trap_Land.lua $ -- -- Original Author: James Yarrow -- -- $Author: James_Yarrow $ -- -- $Change: 34302 $ -- -- $DateTime: 2005/12/05 18:27:40 $ -- -- $Revision: #4 $ -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("pgevents") require("pginterventions") require("pgcommands") require("pgspawnunits") function Definitions() Category = "Sandbox_Event_Trap_Land" dialog = nil plot = nil event = nil TaskForce = { { "MainForce" ,"TaskForceRequired" ,"DenyHeroAttach" }, } AllowFreeStoreUnits = false end function MainForce_Thread() MainForce.Set_As_Goal_System_Removable(false) if GameRandom.Get_Float() < 0.75 then --Player got lucky, no trap after all WaitForever() ScriptExit() end Sleep(20) if PlayerObject.Get_Faction_Name() == "REBEL" then unit_list = { "Rebel_Light_Tank_Brigade", "Rebel_Light_Tank_Brigade", "Rebel_Light_Tank_Brigade", "Rebel_Infantry_Squad", "Rebel_Infantry_Squad", "Rebel_Infantry_Squad", "Rebel_Infantry_Squad", } objective_name = "TEXT_TAR_EVENT_TRAP_02" elseif PlayerObject.Get_Faction_Name() == "EMPIRE" then unit_list = { "Imperial_Heavy_Scout_Squad", "Imperial_Heavy_Scout_Squad", "Imperial_Armor_Group", "Imperial_Stormtrooper_Squad", "Imperial_Stormtrooper_Squad", "Imperial_Stormtrooper_Squad", "Imperial_Stormtrooper_Squad", } objective_name = "TEXT_MON_EVENT_TRAP_02" else ScriptExit() end Game_Message("TEXT_ENCYCLOPEDIA_HOLOCRON_UPDATED") Add_Objective(objective_name, false) reinforce_point = FindTarget(MainForce, "Current_Enemy_Location", "Tactical_Location", 1.0) ReinforceList(unit_list, reinforce_point, PlayerObject, true, false, true, nil) WaitForever() ScriptExit() end