-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Exec_Demo_Naboo_Land_Tactical.lua#1 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Exec_Demo_Naboo_Land_Tactical.lua $ -- -- Original Author: Dan Etter -- -- $Author: Brian_Hayes $ -- -- $Change: 637819 $ -- -- $DateTime: 2017/03/22 10:16:16 $ -- -- $Revision: #1 $ -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("PGStateMachine") require("PGStoryMode") -- -- Definitions -- This function is called once when the script is first created. -- function Definitions() DebugMessage("%s -- In Definitions", tostring(Script)) StoryModeEvents = { Underworld_Exec_Demo_1_Endor_Begin = State_Underworld_Exec_Demo_1_Endor_Begin } underworld = Find_Player("Underworld") rebel = Find_Player("Rebel") neutral = Find_Player("Neutral") mdu_deployed = false camera_offset = 135 intro_state = 0 end function State_Underworld_Exec_Demo_1_Endor_Begin(message) if message == OnEnter then --Turning off AI Suspend_AI(1) FogOfWar.Reveal_All(underworld) --Preventing T2Bs from moving t2b_group = Find_All_Objects_With_Hint("t2b") for k, unit in pairs(t2b_group) do if TestValid(unit) then unit.Prevent_AI_Usage(true) unit.Suspend_Locomotor(true) end end --Preventing MPTLs from moving mptl_group = Find_All_Objects_Of_Type("MPTL") for k, unit in pairs(mptl_group) do if TestValid(unit) then unit.Activate_Ability("DEPLOY", true) unit.Prevent_Opportunity_Fire(true) unit.Prevent_AI_Usage(true) unit.Suspend_Locomotor(true) end end sab_prox = Find_Hint("STORY_TRIGGER_ZONE_00", "sabprox") Register_Prox(sab_prox, PROX_Saboteur, 100, underworld) --Spawning in all Underworld units --Spawning in cinematic ewok handler cine_handler_loc = Find_Hint("STORY_TRIGGER_ZONE_00", "handler0") cine_handler = Spawn_Unit(Find_Object_Type("EWOK_HANDLER"), cine_handler_loc, underworld) cine_handler[1].Teleport_And_Face(cine_handler_loc) --Spawning in 3 other handlers handler_spawn_list = Find_All_Objects_With_Hint("handler") for k, loc in pairs(handler_spawn_list) do if TestValid(loc) then handler = Spawn_Unit(Find_Object_Type("EWOK_HANDLER"), loc, underworld) handler[1].Teleport_And_Face(loc) end end --Spawning in 5 saboteurs sab_spawn_list = Find_All_Objects_With_Hint("saboteur") for k, loc in pairs(sab_spawn_list) do if TestValid(loc) then saboteur = Spawn_Unit(Find_Object_Type("UNDERWORLD_SABOTEUR"), loc, underworld) saboteur[1].Teleport_And_Face(loc) end end --Spawning in 2 groups of underworld mercs merc_spawn_list = Find_All_Objects_With_Hint("merc") for k, loc in pairs(merc_spawn_list) do if TestValid(loc) then Spawn_Unit(Find_Object_Type("UNDERWORLD_MERC_SQUAD"), loc, underworld) end end --Spawning in 2 groups of underworld disruptors disruptor_spawn_list = Find_All_Objects_With_Hint("disruptor") for k, loc in pairs(disruptor_spawn_list) do if TestValid(loc) then Spawn_Unit(Find_Object_Type("UNDERWORLD_DISRUPTOR_MERC_SQUAD"), loc, underworld) end end --Spawning in IG-88 ig88_loc = Find_All_Objects_With_Hint("ig88") for k, loc in pairs(ig88_loc) do if TestValid(loc) then ig88 = Spawn_Unit(Find_Object_Type("IG-88"), loc, underworld) ig88[1].Teleport_And_Face(loc) end end --Spawning in Tyber Zann tyber_loc = Find_All_Objects_With_Hint("tyberloc") for k, loc in pairs(tyber_loc) do if TestValid(loc) then tyber = Spawn_Unit(Find_Object_Type("TYBER_ZANN"), loc, underworld) tyber[1].Teleport_And_Face(loc) end end --Spawning in Underworld Mobile Defense Unit mdu_loc = Find_All_Objects_With_Hint("mduloc") for k, loc in pairs(mdu_loc) do if TestValid(loc) then mdu = Spawn_Unit(Find_Object_Type("UNDERWORLD_MOBILE_DEFENSE_UNIT"), loc, underworld) mdu[1].Turn_To_Face(sab_prox) end end --Spawning in Underworld Transport transport_loc = Find_All_Objects_With_Hint("transport") for k, loc in pairs(transport_loc) do if TestValid(loc) then transport = Spawn_Unit(Find_Object_Type("F9TZ_CLOAKING_TRANSPORT"), loc, underworld) transport[1].Teleport_And_Face(loc) end end current_cinematic_thread = Create_Thread("Intro_Cinematic") end end function Story_Mode_Service() if not mdu_deployed then mdu_list = Find_All_Objects_Of_Type("UNDERWORLD_MOBILE_DEFENSE_UNIT") if TestValid(mdu_list[1]) then if mdu_list[1].Is_Ability_Active("DEPLOY") then --MessageBox("MDU 1 Deployed! Sending Speeders!") mdu_deployed = true Create_Thread("Send_Speeders", mdu_list[1]) end end if TestValid(mdu_list[2]) then if mdu_list[2].Is_Ability_Active("DEPLOY") then --MessageBox("MDU 2 Deployed! Sending Speeders!") mdu_deployed = true Create_Thread("Send_Speeders", mdu_list[2]) end end end end function Send_Speeders(target) Sleep(10) speeder_list = Find_All_Objects_Of_Type("SNOWSPEEDER") for k, unit in pairs(speeder_list) do if TestValid(unit) then unit.Attack_Move(target) end end end function PROX_Saboteur(prox_obj, trigger_obj) if trigger_obj.Get_Type().Get_Name() == "UNDERWORLD_SABOTEUR" then --MessageBox("Prox Tripped, Sending T2Bs!") prox_obj.Cancel_Event_Object_In_Range(PROX_Saboteur) t2b_goto = Find_Hint("STORY_TRIGGER_ZONE_00", "t2bgoto") t2b_group = Find_All_Objects_With_Hint("t2b") for k, unit in pairs(t2b_group) do if TestValid(unit) then unit.Suspend_Locomotor(false) unit.Move_To(t2b_goto) end end end end function Story_Handle_Esc() if current_cinematic_thread ~= nil then Thread.Kill(current_cinematic_thread) current_cinematic_thread = nil Create_Thread("End_Camera") end end function End_Camera() if intro_state == 1 then Transition_To_Tactical_Camera(6) Sleep(4) Letter_Box_Out(2) Sleep(2) Lock_Controls(0) End_Cinematic_Camera() end if intro_state == 0 then intro_state = 1 current_cinematic_thread = Create_Thread("Intro_Cinematic_Part2") end end -- ************************************************************************ -- ***********************INTRO CINEMATIC FUNCTION************************* -- ************************************************************************ function Intro_Cinematic () Lock_Controls(1) Start_Cinematic_Camera() Letter_Box_In(0) Fade_Screen_In(2) Transition_Cinematic_Camera_Key(cine_handler[1], 0, 50, 25, 45, 1, 1, 1, 0) Transition_Cinematic_Target_Key(cine_handler[1], 0, 0, 0, 0, 0, cine_handler[1], 0, 0) --Sleep(7) Transition_Cinematic_Camera_Key(cine_handler[1], 5, 50, 25, 135, 1, 1, 1, 0) Sleep(4.5) while true do camera_offset = camera_offset + 90 Transition_Cinematic_Camera_Key(cine_handler[1], 5, 50, 25, camera_offset, 1, 1, 1, 0) if camera_offset == 315 then camera_offset = -45 end Sleep(4.5) end end function Intro_Cinematic_Part2() if TestValid(cine_handler[1]) then Transition_Cinematic_Camera_Key(cine_handler[1], 5, 50, 18, 180, 1, cine_handler[1], 1, 0) Transition_Cinematic_Target_Key(cine_handler[1], 5, 0, 0, 0, 0, cine_handler[1], 0, 0) Sleep(4) ewok_target = Find_Hint("MPTL", "ewoktarget") cine_handler[1].Attack_Move(ewok_target) Transition_Cinematic_Camera_Key(cine_handler[1], 6, 50, 10, 110, 1, cine_handler[1], 1, 0) Sleep(7) Transition_Cinematic_Camera_Key(cine_handler[1], 6, 40, 10, 145, 1, cine_handler[1], 1, 0) Sleep(4) Transition_Cinematic_Target_Key(cine_handler[1], 3, -20, 0, 5, 0, cine_handler[1], 0, 0) end end