-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Underworld_Kessel_Piracy.lua#1 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Underworld_Kessel_Piracy.lua $ -- -- Original Author: Dan Etter -- -- $Author: Brian_Hayes $ -- -- $Change: 637819 $ -- -- $DateTime: 2017/03/22 10:16:16 $ -- -- $Revision: #1 $ -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("PGStateMachine") require("PGStoryMode") -- -- Definitions -- This function is called once when the script is first created. -- function Definitions() DebugMessage("%s -- In Definitions", tostring(Script)) StoryModeEvents = { Kessel_Piracy_Mission_Begin = State_Kessel_Piracy_Mission_Begin, Kessel_Piracy_Mission_Speech_Line_00_Remove_Text = State_Kessel_Piracy_Mission_Speech_Line_00_Remove_Text } underworld = Find_Player("Underworld") rebel = Find_Player("Rebel") empire = Find_Player("Empire") hutts = Find_Player("Hutts") camera_offset = 135 defenses_destroyed = false phase_0_triggered = false mission_started = false victory_triggered = false close_to_objective = false rebel_enemy = false empire_enemy = false hutt_enemy = false end function State_Kessel_Piracy_Mission_Begin(message) if message == OnEnter then mission_started = true empire_list = Find_All_Objects_Of_Type(empire) for k, unit in pairs(empire_list) do if TestValid(unit) then unit.Prevent_AI_Usage(true) unit.Stop() end end rebel_list = Find_All_Objects_Of_Type(rebel) for k, unit in pairs(rebel_list) do if TestValid(unit) then unit.Prevent_AI_Usage(true) unit.Stop() end end ig88 = Find_First_Object("IG-2000") Point_Camera_At(ig88) Start_Cinematic_Camera() End_Cinematic_Camera() Letter_Box_Out(0) --current_cinematic_thread = Create_Thread("Intro_Cinematic", hero) Fade_Screen_In(1) Lock_Controls(0) Story_Event("TEXT_SPEECH_UW_CLD_04") phase_1_flag_list = Find_All_Objects_With_Hint("phase1flag") phase_1_flag = phase_1_flag_list[1] phase_2_flag_list = Find_All_Objects_With_Hint("phase2flag") phase_2_flag = phase_2_flag_list[1] Register_Prox(phase_1_flag, Prox_Phase_1_Entry, 1700, underworld_player) Register_Prox(phase_2_flag, Prox_Phase_2_Entry, 1300, underworld_player) rebel_list = Find_All_Objects_Of_Type(rebel) empire_list = Find_All_Objects_Of_Type(empire) hutt_list = Find_All_Objects_Of_Type(hutts) if TestValid(rebel_list[1]) then rebel_enemy = true end if TestValid(empire_list[1]) then empire_enemy = true end if TestValid(hutt_list[1]) then hutt_enemy = true end end end function Story_Mode_Service() if mission_started then ig88 = Find_First_Object("IG-2000") if not TestValid(ig88) then Story_Event("FAIL_OBJECTIVE_00") rebel_list = Find_All_Objects_Of_Type(rebel) empire_list = Find_All_Objects_Of_Type(empire) hutt_list = Find_All_Objects_Of_Type(hutts) if TestValid(rebel_list[1]) then Story_Event("VICTORY_REBEL") end if TestValid(empire_list[1]) then Story_Event("VICTORY_EMPIRE") end if TestValid(hutt_list[1]) then Story_Event("VICTORY_HUTTS") end end end if mission_started and not victory_triggered and not defenses_destroyed then def_turret_0 = Find_All_Objects_With_Hint("defense0") def_turret_1 = Find_All_Objects_With_Hint("defense1") def_turret_2 = Find_All_Objects_With_Hint("defense2") phase_1_list = Find_All_Objects_With_Hint("phase1") phase_2_list = Find_All_Objects_With_Hint("phase2") if not TestValid(def_turret_0[1]) and not TestValid(def_turret_1[1]) and not TestValid(def_turret_2[1]) then if empire_enemy then if not TestValid(phase_2_list[1]) then defenses_destroyed = true Story_Event("COMPLETE_OBJECTIVE_02") Register_Prox(objective_unit, Prox_Objective_Object, 500, underworld_player) end end if rebel_enemy then if not TestValid(phase_1_list[1]) then defenses_destroyed = true Story_Event("COMPLETE_OBJECTIVE_02") Register_Prox(objective_unit, Prox_Objective_Object, 500, underworld_player) end end end end if mission_started and not victory_triggered and close_to_objective then objective_list = Find_All_Objects_With_Hint("objective") objective_unit = objective_list[1] objective_unit.Make_Invulnerable(true) objective_unit.Prevent_Opportunity_Fire(true) if TestValid(objective_unit) then Story_Event("COMPLETE_OBJECTIVE_00") victory_triggered = true end end end function Turn_On_Units() empire_list = Find_All_Objects_Of_Type(empire) for k, unit in pairs(empire_list) do if TestValid(unit) then unit.Prevent_AI_Usage(false) end end rebel_list = Find_All_Objects_Of_Type(rebel) for k, unit in pairs(rebel_list) do if TestValid(unit) then unit.Prevent_AI_Usage(false) end end phase_1_list = Find_All_Objects_With_Hint("phase1") for k, unit in pairs(phase_1_list) do if TestValid(unit) then unit.Prevent_AI_Usage(true) unit.Stop() end end phase_2_list = Find_All_Objects_With_Hint("phase2") for k, unit in pairs(phase_2_list) do if TestValid(unit) then unit.Prevent_AI_Usage(true) unit.Stop() end end end function Prox_Phase_1_Entry(self_obj, trigger_obj) if trigger_obj.Get_Owner() == underworld then self_obj.Cancel_Event_Object_In_Range(Prox_Phase_1_Entry) phase_1_list = Find_All_Objects_With_Hint("phase1") for k, unit in pairs(phase_1_list) do if TestValid(unit) then unit.Prevent_AI_Usage(false) end end end end function Prox_Phase_2_Entry(self_obj, trigger_obj) if trigger_obj.Get_Owner() == underworld then self_obj.Cancel_Event_Object_In_Range(Prox_Phase_2_Entry) phase_2_list = Find_All_Objects_With_Hint("phase2") for k, unit in pairs(phase_2_list) do if TestValid(unit) then objective_list = Find_All_Objects_With_Hint("objective") objective_unit = objective_list[1] unit.Prevent_AI_Usage(false) unit.Guard_Target(objective_unit) end end end end function Prox_Objective_Object(self_obj, trigger_obj) if trigger_obj.Get_Owner() == underworld then close_to_objective = true end end function State_Kessel_Piracy_Mission_Speech_Line_00_Remove_Text(message) if message == OnEnter then Story_Event("ADD_OBJECTIVE_00") objective_list = Find_All_Objects_With_Hint("objective") objective_unit = objective_list[1] if TestValid(objective_unit) then Add_Radar_Blip(objective_unit, "objective_blip") objective_unit.Make_Invulnerable(true) end Turn_On_Units() end end function Story_Handle_Esc() if current_cinematic_thread ~= nil then Thread.Kill(current_cinematic_thread) current_cinematic_thread = nil Create_Thread("End_Camera") end end function End_Camera() Transition_To_Tactical_Camera(6) Sleep(4) Letter_Box_Out(2) Sleep(2) Lock_Controls(0) End_Cinematic_Camera() Story_Event("TEXT_SPEECH_UW_CLD_04") end -- ************************************************************************ -- ***********************INTRO CINEMATIC FUNCTION************************* -- ************************************************************************ function Intro_Cinematic () Lock_Controls(1) Start_Cinematic_Camera() Letter_Box_In(0) Fade_Screen_In(2) ig88 = Find_First_Object("IG-2000") Transition_Cinematic_Camera_Key(ig88, 0, 175, 25, 45, 1, 1, 1, 0) Transition_Cinematic_Target_Key(ig88, 0, 0, 0, 7, 0, ig88, 0, 0) --Sleep(7) Transition_Cinematic_Camera_Key(ig88, 5, 175, 25, 135, 1, 1, 1, 0) Sleep(4.5) while true do camera_offset = camera_offset + 90 Transition_Cinematic_Camera_Key(ig88, 5, 175, 25, camera_offset, 1, 1, 1, 0) if camera_offset == 315 then Create_Thread("End_Camera") break end Sleep(4.5) end end