50.0
*
Variable_Target.FriendlyForce {Parameter_Category = GameObjectCategoryType[Vehicle]}
50.0
*
(Variable_Target.FriendlyForce
+
(200.0 > Variable_Target.DistanceToNearestFriendly {Parameter_Type = "Rebel_Mineral_Processor",
Parameter_Type = "Rebel_Ground_Mining_Facility"}))
50.0
*
Variable_Target.EnemyForce
*
Variable_Target.FriendlyForce