--///////////////////////////////////////////////////////////////////////////////////////////////// -- (c) Galyana's Ultimate Empire at War Modifications -- -- ****** *** *** ************ *** *** -- * * * * * * * * -- * * * * * * * -- * * * * * * * -- * * * * * **** * * * -- * * * ****** * * * * -- * **** * * * * * * * *** * -- * * * * * * * * * * -- * * * * * * * * * * -- * * * * * * * ** * * * -- ****** ****** ************ **** ** ******* --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- File: GUEaW/Data/Scripts/AI/SpaceMode/PurchaseSpaceUpgradesGeneric.LUA -- -- Original Editor: Giovanni Galyana -- -- Final Edit By: Giovanni Galyana -- -- Date: 28 October, 2023 -- -- Revisions: 5 -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("pgevents") function Definitions() Category = "Purchase_Space_Upgrades_Generic" IgnoreTarget = true TaskForce = { { "ReserveForce" ,"DenySpecialWeaponAttach" ,"DenyHeroAttach" ,"RS_Improved_Weapons_L1_Upgrade | RS_Improved_Weapons_L2_Upgrade | RS_Improved_Weapons_L3_Upgrade | RS_Enhanced_Starbase_Shielding_L1_Upgrade | RS_Enhanced_Starbase_Shielding_L2_Upgrade | RS_Enhanced_Starbase_Shielding_L3_Upgrade | RS_Enhanced_Starbase_Shielding_L4_Upgrade | RS_Enhanced_Starbase_Shielding_L5_Upgrade | RS_Enhanced_Shielding_L1_Upgrade | RS_Enhanced_Shielding_L2_Upgrade | RS_Enhanced_Shielding_L3_Upgrade | RS_Enhanced_Shielding_L4_Upgrade | RS_Enhanced_Shielding_L5_Upgrade | RS_Reinforced_Armor_L1_Upgrade | RS_Reinforced_Armor_L2_Upgrade | RS_Reinforced_Armor_L3_Upgrade | RS_Increased_Supplies_L1_Upgrade | RS_Increased_Supplies_L2_Upgrade | RS_Increased_Supplies_L3_Upgrade | RS_Hardened_Mines_L1_Upgrade | RS_Hardened_Mines_L2_Upgrade | RS_Hardened_Mines_L3_Upgrade | RS_More_Garrisons_L1_Upgrade | RS_Ion_Cannon_Use_Upgrade = 0,2" ,"ES_Improved_Weapons_L1_Upgrade | ES_Improved_Weapons_L2_Upgrade | ES_Improved_Weapons_L3_Upgrade | ES_Improved_Weapons_L4_Upgrade | ES_Improved_Weapons_L5_Upgrade | ES_Improved_Defenses_L1_Upgrade | ES_Improved_Defenses_L2_Upgrade | ES_Improved_Defenses_L3_Upgrade | ES_Improved_Defenses_L4_Upgrade | ES_Improved_Defenses_L5_Upgrade | ES_Enhanced_Satellite_Defenses_L1_Upgrade | ES_Enhanced_Satellite_Defenses_L2_Upgrade | ES_Enhanced_Satellite_Defenses_L3_Upgrade | ES_Enhanced_Reactors_L1_Upgrade | ES_Enhanced_Reactors_L2_Upgrade | ES_Enhanced_Reactors_L3_Upgrade | ES_Reinforced_Armor_L1_Upgrade | ES_Reinforced_Armor_L2_Upgrade | ES_Reinforced_Armor_L3_Upgrade | ES_Increased_Supplies_L1_Upgrade | ES_Increased_Supplies_L2_Upgrade | ES_Increased_Supplies_L3_Upgrade | ES_Hypervelocity_Gun_Use_Upgrade = 0,2" ,"US_Carbonite_Coolant_Systems_L1_Upgrade | US_Carbonite_Coolant_Systems_L2_Upgrade | US_Carbonite_Coolant_Systems_L3_Upgrade | US_Targeting_Systems_L1_Upgrade | US_Targeting_Systems_L2_Upgrade | US_Targeting_Systems_L3_Upgrade | US_Reinforced_Structure_L1_Upgrade | US_Reinforced_Structure_L2_Upgrade | US_Reinforced_Structure_L3_Upgrade | US_Magnetically_Sealed_Armor_L1_Upgrade | US_Magnetically_Sealed_Armor_L2_Upgrade | US_Magnetically_Sealed_Armor_L3_Upgrade | US_Cloaking_Generator_L1_Upgrade | US_Cloaking_Generator_L2_Upgrade | US_Upgraded_Electronics_L1_Upgrade | US_Upgraded_Electronics_L2_Upgrade | US_Upgraded_Electronics_L3_Upgrade | US_Extort_Cash_L1_Upgrade | US_Extort_Cash_L2_Upgrade | US_Extort_Cash_L3_Upgrade | US_Extort_Cash_L4_Upgrade | US_Extort_Cash_L5_Upgrade | US_BlackMarket_Reactors_L1_Upgrade | US_BlackMarket_Reactors_L2_Upgrade | US_BlackMarket_Reactors_L3_Upgrade | US_BlackMarket_Reactors_L4_Upgrade | US_BlackMarket_Reactors_L5_Upgrade | US_Bounty_Upgrade | US_Plasma_Cannon_Use_Upgrade = 0,2" ,"HS_Enhanced_Starbase_Shielding_L1_Upgrade | HS_Enhanced_Starbase_Shielding_L2_Upgrade | HS_Reinforced_Structure_L1_Upgrade | HS_Reinforced_Structure_L2_Upgrade | HS_Targeting_Systems_L1_Upgrade | HS_Targeting_Systems_L2_Upgrade | HS_Enhanced_Reactors_L1_Upgrade | HS_Enhanced_Reactors_L2_Upgrade | HS_Enhanced_Reactors_L3_Upgrade | HS_Reinforced_Armor_L1_Upgrade | HS_Reinforced_Armor_L2_Upgrade | HS_Reinforced_Armor_L3_Upgrade | HS_Improved_Weapons_L1_Upgrade | HS_Improved_Weapons_L2_Upgrade | HS_Improved_Weapons_L3_Upgrade | HS_Improved_Defenses_L1_Upgrade | HS_Improved_Defenses_L2_Upgrade | HS_Enhanced_Shielding_L1_Upgrade | HS_Enhanced_Shielding_L2_Upgrade | HS_Enhanced_Shielding_L3_Upgrade | HS_Increased_Supplies_L1_Upgrade | HS_Increased_Supplies_L2_Upgrade | HS_Increased_Supplies_L3_Upgrade | HS_HyperBeam_Gun_Use_Upgrade = 0,2" ,"PS_Extort_Cash_L1_Upgrade | PS_Extort_Cash_L2_Upgrade | PS_Improved_Weapons_L1_Upgrade | PS_Improved_Weapons_L2_Upgrade | PS_Reinforced_Armor_L1_Upgrade | PS_Reinforced_Armor_L2_Upgrade | PS_Enhanced_Reactors_L1_Upgrade | PS_Enhanced_Reactors_L2_Upgrade | PS_Increased_Production_L1_Upgrade | PS_Increased_Production_L2_Upgrade = 0,2" } } RequiredCategories = {"Upgrade"} AllowFreeStoreUnits = false end function ReserveForce_Thread() BlockOnCommand(ReserveForce.Produce_Force()) ReserveForce.Set_Plan_Result(true) ReserveForce.Set_As_Goal_System_Removable(false) -- Give some time to accumulate money. tech_level = PlayerObject.Get_Tech_Level() min_credits = 2000 if tech_level == 2 then min_credits = 4000 elseif tech_level >= 3 then min_credits = 6000 end max_sleep_seconds = 120 current_sleep_seconds = 0 while (PlayerObject.Get_Credits() < min_credits) and (current_sleep_seconds < max_sleep_seconds) do current_sleep_seconds = current_sleep_seconds + 1 Sleep(1) end ScriptExit() end