-- $Id: //depot/Projects/StarWars/Run/Data/Scripts/Interventions/Intervention_Tech_Windfall.lua#2 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: //depot/Projects/StarWars/Run/Data/Scripts/Interventions/Intervention_Tech_Windfall.lua $ -- -- Original Author: James Yarrow -- -- $Author: James_Yarrow $ -- -- $Change: 23760 $ -- -- $DateTime: 2005/08/12 19:54:09 $ -- -- $Revision: #2 $ -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("pginterventions") function Declare_Goal_Type() Category = "Intervention_Tech_Windfall" dialog = nil plot = nil event = nil tech_level = nil end function Intervention_Thread() --Begin_Intervention() if PlayerObject.Get_Faction_Name() == "EMPIRE" then dialog = "Dialog_E_Intervention_Tech_Windfall" elseif PlayerObject.Get_Faction_Name() == "REBEL" then dialog = "Dialog_R_Intervention_Tech_Windfall" else ScriptExit() end tech_level = (PlayerObject.Get_Tech_Level() + 1) plot = Get_Story_Plot("Intervention_Windfall.xml") event = plot.Get_Event("Windfall_00") event.Set_Reward_Type("SET_TECH_LEVEL") event.Set_Reward_Parameter(0, PlayerObject.Get_Faction_Name()) event.Set_Reward_Parameter(1, tech_level) event.Set_Dialog(dialog) event = plot.Get_Event("Windfall_01") event.Set_Reward_Parameter(1, PlayerObject.Get_Faction_Name()) plot.Activate() Wait_On_Flag("WINDFALL_NOTIFICATION_00", nil) plot.Suspend() plot.Reset() End_Intervention() end