-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Empire_ActII_M04_SPACE.lua#1 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Empire_ActII_M04_SPACE.lua $ -- -- Original Author: Steve_Copeland -- -- $Author: Brian_Hayes $ -- -- $Change: 637819 $ -- -- $DateTime: 2017/03/22 10:16:16 $ -- -- $Revision: #1 $ -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("PGStoryMode") -- -- Definitions -- This function is called once when the script is first created. -- function Definitions() DebugMessage("%s -- In Definitions", tostring(Script)) StoryModeEvents = { Empire_A02M04_Begin = State_Empire_A02M04_Begin ,Empire_A02M04_Warp_in_MonCal_Cruiser_00 = State_Empire_A02M04_Warp_in_MonCal_Cruiser ,Empire_A02M04_Allow_Win = State_Empire_A02M04_Allow_Win } reinforcement_list1 = { "CALAMARI_CRUISER" --,"CALAMARI_CRUISER" } -- For memory pool cleanup hints rebel_player = nil end function State_Empire_A02M04_Begin(message) if message == OnEnter then moncal_rally1 = Find_Hint("GENERIC_MARKER_SPACE", "moncal-rally1") moncal_rally2 = Find_Hint("GENERIC_MARKER_SPACE", "moncal-rally2") if not (moncal_rally1 or moncal_rally2) then --MessageBox("%s--marker not found; aborting", tostring(Script)) return end rebel_player = Find_Player("Rebel") player = Find_Player("Empire") end end function State_Empire_A02M04_Warp_in_MonCal_Cruiser(message) if message == OnEnter then Create_Thread("Calamari_Cinematic") end end function Moncal_Callback(unit_list) --MessageBox("Moncal_Callback") end function Calamari_Cinematic () --ReinforceList(reinforcement_list1, moncal_rally, rebel_player, true, true, false, Moncal_Callback) --MessageBox("State_Empire_A02M04_Warp_in_MonCal_Cruiser") --jdg this needs to become a spawn event... moncal_01_list = SpawnList(reinforcement_list1, moncal_rally1, rebel_player, true, true, false) moncal_02_list = SpawnList(reinforcement_list1, moncal_rally2, rebel_player, true, true, false) moncal_01 = moncal_01_list[1] moncal_02 = moncal_02_list[1] moncal_01.Teleport_And_Face(moncal_rally1) moncal_02.Teleport_And_Face(moncal_rally2) moncal_01.Cinematic_Hyperspace_In(30) moncal_02.Cinematic_Hyperspace_In(45) camera_start = Find_Hint("GENERIC_MARKER_SPACE", "mid-cine-start") camera_goto = Find_Hint("GENERIC_MARKER_SPACE", "moncal-rally1") --SET UP CINEMATIC CAMERA Fade_Screen_Out(.5) Suspend_AI(1) Lock_Controls(1) Letter_Box_In(0) Start_Cinematic_Camera() Set_Cinematic_Camera_Key(camera_start, 100, 6, 45, 1, 0, 0, 0) Set_Cinematic_Target_Key(camera_goto, 0, 0, 0, 0, 0, 0, 0) Fade_Screen_In(.5) Sleep(5) --mon_cal_ship = unit_list[1] Transition_Cinematic_Target_Key(moncal_01, 3, 0, 0, 0, 0, moncal_01, 0, 0) Transition_Cinematic_Camera_Key(moncal_01, 3, 600, -12, 270, 1, 0, 0, 0) Sleep(3) closest_unit = Find_Nearest(moncal_01, player, true) Fade_Screen_Out(1) Sleep(1) Point_Camera_At(closest_unit) Transition_To_Tactical_Camera(1) Letter_Box_Out(1) Sleep(1) End_Cinematic_Camera() Fade_Screen_In(.5) Lock_Controls(0) Suspend_AI(0) end function State_Empire_A02M04_Allow_Win(message) if message == OnEnter then Create_Thread("Ending_Cinematic") end end ------------------------------------------------------------ -- dme Ending Cinematic stuff ------------------------------------------------------------ function Ending_Cinematic() --Story_Event("END_DIALOG") Fade_Screen_Out(.5) Suspend_AI(1) Lock_Controls(1) Letter_Box_In(0) --Set up all waypoints for cinematic camera_start = Find_Hint("GENERIC_MARKER_SPACE", "camerastart") end_forces1 = Find_Hint("GENERIC_MARKER_SPACE", "endforces1") end_forces2 = Find_Hint("GENERIC_MARKER_SPACE", "endforces2") end_forces3 = Find_Hint("GENERIC_MARKER_SPACE", "endforces3") end_forces4 = Find_Hint("GENERIC_MARKER_SPACE", "endforces4") end_forces5 = Find_Hint("GENERIC_MARKER_SPACE", "endforces5") camera_stop = Find_Hint("GENERIC_MARKER_SPACE", "camerastop") moncal_loc1 = Find_Hint("GENERIC_MARKER_SPACE", "moncal1") moncal_loc2 = Find_Hint("GENERIC_MARKER_SPACE", "moncal2") neutral_player = Find_Player("Neutral") rebel_player = Find_Player("Rebel") empire_player = Find_Player("Empire") tartanlist = Find_All_Objects_Of_Type("TARTAN_PATROL_CRUISER") broadsidelist = Find_All_Objects_Of_Type("Broadside_Class_Cruiser") acclamatorlist = Find_All_Objects_Of_Type("Acclamator_Assault_Ship") victorylist = Find_All_Objects_Of_Type("Victory_Destroyer") unitlist = 1 unitloc = {} unitloc[1] = camera_start unitloc[2] = end_forces1 unitloc[3] = end_forces2 unitloc[4] = end_forces3 unitloc[5] = end_forces4 unitloc[6] = end_forces5 cine_unit = {} cine_unit[1] = nil cine_unit[2] = nil cine_unit[3] = nil cine_unit[4] = nil cine_unit[5] = nil cine_unit[6] = nil for i,victory in pairs(victorylist) do if unitlist <= 6 then --victory.Teleport_And_Face(unitloc[unitlist]) cine_unit[i] = victory unitlist = unitlist + 1 end end for i,acclamator in pairs(acclamatorlist) do if unitlist <= 6 then --unit.Teleport_And_Face(unitloc[unitlist]) cine_unit[i] = acclamator unitlist = unitlist + 1 end end for i,broadside in pairs(broadsidelist) do if unitlist <= 6 then --unit.Teleport_And_Face(unitloc[unitlist]) cine_unit[i] = broadside unitlist = unitlist + 1 end end for i,tartan in pairs(tartanlist) do if unitlist <= 6 then --unit.Teleport_And_Face(unitloc[unitlist]) cine_unit[i] = tartan unitlist = unitlist + 1 end end --cinematic cleanup crap if TestValid(cine_unit[1]) then cine_unit[1].In_End_Cinematic(true) end if TestValid(cine_unit[2]) then cine_unit[2].In_End_Cinematic(true) end if TestValid(cine_unit[3]) then cine_unit[3].In_End_Cinematic(true) end if TestValid(cine_unit[4]) then cine_unit[4].In_End_Cinematic(true) end if TestValid(cine_unit[5]) then cine_unit[5].In_End_Cinematic(true) end if TestValid(cine_unit[6]) then cine_unit[6].In_End_Cinematic(true) end Do_End_Cinematic_Cleanup() if TestValid(cine_unit[1]) then cine_unit[1].Teleport_And_Face(unitloc[1]) end if TestValid(cine_unit[2]) then cine_unit[2].Teleport_And_Face(unitloc[2]) end if TestValid(cine_unit[3]) then cine_unit[3].Teleport_And_Face(unitloc[3]) end if TestValid(cine_unit[4]) then cine_unit[4].Teleport_And_Face(unitloc[4]) end if TestValid(cine_unit[5]) then cine_unit[5].Teleport_And_Face(unitloc[5]) end if TestValid(cine_unit[6]) then cine_unit[6].Teleport_And_Face(unitloc[6]) end moncal1 = Create_Generic_Object("Calamari_Cruiser", moncal_loc1, neutral_player) moncal2 = Create_Generic_Object("Calamari_Cruiser", moncal_loc2, neutral_player) moncal1.Teleport_And_Face(moncal_loc1) moncal2.Teleport_And_Face(moncal_loc2) moncal1.Take_Damage(200000) moncal2.Take_Damage(200000) Start_Cinematic_Camera() Sleep(1) Story_Event("END_DIALOG") Fade_Screen_In(2) -- Set_Cinematic_Camera_Key(target_pos, xoffset_dist, yoffset_pitch, zoffset_yaw, angles?, attach_object, use_object_rotation, cinematic_animation) Set_Cinematic_Camera_Key(camera_start, 500, -10, 90, 1, 0, 1, 0) -- Set_Cinematic_Camera_Key(target_pos, xoffset_dist, yoffset_pitch, zoffset_yaw, angles?, attach_object, use_object_rotation, cinematic_animation) Set_Cinematic_Target_Key(camera_start, 0, 0, -100, 0, 0, 0, 0) -- Transition_Cinematic_Camera_Key(target_pos, time, xoffset_dist, yoffset_pitch, zoffset_yaw, angles?, attach_object, use_object_rotation, cinematic_animation) Transition_Cinematic_Camera_Key(camera_start, 16, 500, 30, 0, 1, 0, 0, 0) Sleep(3) Transition_Cinematic_Target_Key(moncal_loc1, 16, 0, 0, 0, 0, 0, 0, 0) --Transition_Cinematic_Camera_Key(camera_start, 8, 500, 60, 0, 1, 0, 0, 0) Sleep(5) Story_Event("END_DIALOG") Sleep(4) end