-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Rebel_ActIII_M10_SPACE.lua#1 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Rebel_ActIII_M10_SPACE.lua $ -- -- Original Author: Steve_Copeland -- -- $Author: Brian_Hayes $ -- -- $Change: 637819 $ -- -- $DateTime: 2017/03/22 10:16:16 $ -- -- $Revision: #1 $ -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("PGStoryMode") -- -- Definitions -- This function is called once when the script is first created. -- function Definitions() DebugMessage("%s -- In Definitions", tostring(Script)) StoryModeEvents = { Rebel_ActIII_M10_Begin = State_Rebel_ActIII_M10_Begin } chase_unit = nil start_marker = nil next_marker = nil end_marker = nil end function State_Rebel_ActIII_M10_Begin(message) if message == OnEnter then --MessageBox("entering State_Rebel_ActIII_M10_Begin") start_marker = Find_Hint("GENERIC_MARKER_SPACE", "start") if not start_marker then --MessageBox("can't find start marker") return end --chase_unit_type = Find_Object_Type("Grand_Moff_Tarkin_Team") chase_unit_type = Find_Object_Type("Shuttle_Tyderium") --MessageBox("chase_unit_type: %s", tostring(chase_unit_type)) chase_unit_list = Spawn_Unit(chase_unit_type, start_marker, start_marker.Get_Owner(), false, true) chase_unit = chase_unit_list[1] if not TestValid(chase_unit) then --MessageBox("can't find chase unit") return end chase_unit.Prevent_AI_Usage(true) next_marker_num = 1 while TestValid(chase_unit) do next_marker = Find_Hint("GENERIC_MARKER_SPACE", tostring(next_marker_num)) if not next_marker then break end --MessageBox("moving to marker %d", next_marker_num) BlockOnCommand(chase_unit.Move_To(next_marker)) next_marker_num = next_marker_num + 1 Sleep(20) end end_marker = Find_Hint("GENERIC_MARKER_SPACE", "end") BlockOnCommand(chase_unit.Move_To(end_marker)) Sleep(30) --MessageBox("Spawning destroyer") Spawn_Unit(Find_Object_Type("Star_Destroyer"), end_marker, end_marker.Get_Owner()) elseif message == OnUpdate then elseif message == OnExit then end end